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Roland Goes Racing

948 bytes added, 16 April
== Development ==
Written entirely in C with CPCTelera apart from asic/hardware sprite drawingroutinesI began this project in 2015 as a simple proof of concept of a software-scrolled hillscape written in C.  After playing the mobile game "Hill climb racer", I wanted to replicate the basic mechanics but put it aside as too hard, as family, work etc was occupying too much time. With the advent of AI, I decided to revisit the project (after an 11 year break!) and completed the game in the almost 3 weeks between 31st of March and 16th of April 2026. AI allowed me to speed up development, especially around the physics. Although it is by no means perfect and still requires a lot of hand-holding. My goal was to have the game run flicker-free at 50hz, i.e. a full new frame is drawn and updated every refresh of the screen. I also wanted a game I could play on my physical gx4000 console so added a few little enhancements for the plus models, such as some scrolling hardware sprites for clouds/trees and a chequered flag.  
== Download ==
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