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Changes - CPCWiki

Changes

Isometric 3D

68 bytes added, 16:23, 30 January 2010
/* Masked sprites */
A proper isometric render need to get masked sprites so they may appear upon the background.
A heavy job is needed to define the masks and sprites "priority" so the 3D effect works: the background elements being obscured by the foreground elements.
==Shadows==
4,649
edits