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Sprites Multiplexing

No change in size, 14:12, 3 January 2012
typo
==Possible uses==
This can then be used for games like Shoot'emups... as the sprites don't always need to be well animated (just moved) and as enemies waves are often pre-determined (R-Type is the typical exempleexample).
So it fit well for Vertical Waves of enemies.
==Exemples Examples of Sprites Multiplexing on an Amstrad Plus ==
This Technic wasn't really exploited on the amstrad Plus, mainly because the Amstrad Plus wasn't really exploited.
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