* Multicoloured hardware sprites
* All the original game mechanics, levels and sprites to be recreated
* Hopefully Q*bert's speech to be recreated by synthesis software* Redefinable keysTwo player option
* Joystick enabled menu and scoreboard controls for GX4000
* Cartridge version, floppy disc and cassette version
== Still to do ==
* Sound effects for different enemies (possibly a more authentic bounce sound for Q*bert if it is possible to convert it from the arcade version)
* Slow and fast speeds for different enemies?
* Increasing game pace in later rounds if the Z80 interrupt system can handle it
* Next level music (there seem to be different tunes for each level in the arcade version)
* Unfortunately I'm not sure whether sampled speech will be possible as the Speaker software speech synthesizer disables the interrupts and uses a lot of CPU time to process the sound
== Making Q*bert ==
[https://www.mimosquest.com/downloads/CreatingQBert.pdf Developing Q*bert PDF] - How I developed Q*bert from the original arcade game
== Download ==
* [[Media:QBert.cpr.zip|Download CPR for 464+/6128+/GX4000 ]]
* [[Media:QBert.dsk.zip|Download DSK for 464+/6128+ ]]
[[Category:Arcade Port]]