== Still to do ==
* Clipping Coily sprite when he leaps off the pyramid* Sound effects for different enemies(possibly a more authentic bounce sound for Q*bert if it is possible to convert it from the arcade version)
* Slow and fast speeds for different enemies?
* Increasing game pace in later rounds, if the Z80 interrupt system can handle it* Next level music(there seem to be different tunes for each level in the arcade version)* Unfortunately I'm not sure whether sampled speech will be possible as the Speaker software speech synthesizer disables the interrupts and uses a lot of CPU time to process the sound
== Making Q*bert ==