Notice: Trying to access array offset on value of type bool in /mnt/cpcwiki-httpdocs/includes/libs/IPSet.php on line 243

Notice: Trying to access array offset on value of type bool in /mnt/cpcwiki-httpdocs/includes/libs/IPSet.php on line 246

Notice: Trying to access array offset on value of type bool in /mnt/cpcwiki-httpdocs/includes/libs/IPSet.php on line 243

Notice: Trying to access array offset on value of type bool in /mnt/cpcwiki-httpdocs/includes/libs/IPSet.php on line 246
Difference between revisions of "Power Tetris" - CPCWiki
Last modified on 3 January 2007, at 13:09

Difference between revisions of "Power Tetris"


Deprecated: The each() function is deprecated. This message will be suppressed on further calls in /mnt/cpcwiki-httpdocs/includes/diff/DairikiDiff.php on line 434
 
 
(2 intermediate revisions by 2 users not shown)
Line 1: Line 1:
 +
[[category:Games]]
 
Power Tetris was an addictive [[Tetris]] clone by [[Face Hugger]].
 
Power Tetris was an addictive [[Tetris]] clone by [[Face Hugger]].
  
Played on its own, Power Tetris was the same as the original game. But when two players attempted the game simultaneously - or up to four players with the use of a simple network cable - a whole new twist was added. Whenever one player successfully filled a row, causing it to 'drop', the others would all have an extra row inserted at the bottom of their playing area. This row would be full except for one missing column.
+
Played on its own, Power Tetris was the same as the original game. But when two players attempted the game simultaneously - or up to four players over [[Virtual Net 96]] (a simple network interface) - a whole new twist was added. Whenever one player successfully filled two or more rows, causing them to 'drop', the others would all have one or more extra rows inserted at the bottom of their playing area. This row would be full except for one missing column.

Latest revision as of 13:09, 3 January 2007

Power Tetris was an addictive Tetris clone by Face Hugger.

Played on its own, Power Tetris was the same as the original game. But when two players attempted the game simultaneously - or up to four players over Virtual Net 96 (a simple network interface) - a whole new twist was added. Whenever one player successfully filled two or more rows, causing them to 'drop', the others would all have one or more extra rows inserted at the bottom of their playing area. This row would be full except for one missing column.