Difference between revisions of "Qbert"

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m (Added to do section)
m (Proposed features)
 
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* Multicoloured hardware sprites
 
* Multicoloured hardware sprites
 
* All the original game mechanics, levels and sprites to be recreated
 
* All the original game mechanics, levels and sprites to be recreated
* Hopefully Q*bert's speech to be recreated by synthesis software
+
* Two player option
* Redefinable keys
+
 
* Joystick enabled menu and scoreboard controls for GX4000
 
* Joystick enabled menu and scoreboard controls for GX4000
 
* Cartridge version, floppy disc and cassette version
 
* Cartridge version, floppy disc and cassette version
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== Still to do ==
 
== Still to do ==
  
* Clipping Coily sprite when he leaps off the pyramid
+
* Sound effects for different enemies (possibly a more authentic bounce sound for Q*bert if it is possible to convert it from the arcade version)
* Sound effects for different enemies
+
 
* Slow and fast speeds for different enemies?
 
* Slow and fast speeds for different enemies?
* Increasing game pace in later rounds, if the Z80 interrupt system can handle it
+
* Increasing game pace in later rounds if the Z80 interrupt system can handle it
* Next level music
+
* Next level music (there seem to be different tunes for each level in the arcade version)
* Two player option
+
* Unfortunately I'm not sure whether sampled speech will be possible as the Speaker software speech synthesizer disables the interrupts and uses a lot of CPU time to process the sound
  
 
== Making Q*bert ==
 
== Making Q*bert ==

Latest revision as of 17:44, 20 May 2026

Loading screen
Q*bert main menu
Q*bert instructions
Q*bert level screen
Q*bert game
Q*bert high scores

Q*bert - The original game

Q*bert was programmed by Gottlieb in 1982. The arcade game inspired a plethora of ports to many home computers in the early 80s, including several clones for the Amstrad CPC (Er*bert and Englebert). Despite this, there has never been a version for the Amstrad Plus machines that takes advantage of its advanced capabilities. CPSoft hope to release a faithful rendition of the game for the Amstrad Plus platform.

Proposed features

  • Graphically as close as possible to the arcade version as the Amstrad allows
  • Multicoloured hardware sprites
  • All the original game mechanics, levels and sprites to be recreated
  • Two player option
  • Joystick enabled menu and scoreboard controls for GX4000
  • Cartridge version, floppy disc and cassette version

Still to do

  • Sound effects for different enemies (possibly a more authentic bounce sound for Q*bert if it is possible to convert it from the arcade version)
  • Slow and fast speeds for different enemies?
  • Increasing game pace in later rounds if the Z80 interrupt system can handle it
  • Next level music (there seem to be different tunes for each level in the arcade version)
  • Unfortunately I'm not sure whether sampled speech will be possible as the Speaker software speech synthesizer disables the interrupts and uses a lot of CPU time to process the sound

Making Q*bert

Developing Q*bert PDF - How I developed Q*bert from the original arcade game

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