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[[File:qbertloader.jpg|thumbnail|Loading screen]] | [[File:qbertloader.jpg|thumbnail|Loading screen]] | ||
[[File:qbertmenu.jpg|thumbnail|Q*bert main menu]] | [[File:qbertmenu.jpg|thumbnail|Q*bert main menu]] | ||
| − | [[File: | + | [[File:qbertinstructions.png|thumbnail|Q*bert instructions]] |
[[File:qbertlevel1.jpg|thumbnail|Q*bert level screen]] | [[File:qbertlevel1.jpg|thumbnail|Q*bert level screen]] | ||
| − | [[File:qbertgame. | + | [[File:qbertgame.png|thumbnail|Q*bert game]] |
| + | [[File:highscores.png|thumbnail|Q*bert high scores]] | ||
== Q*bert - The original game == | == Q*bert - The original game == | ||
| − | Q*bert was programmed by Gottlieb in 1982. The arcade game inspired a plethora of ports to many home computers in the early 80s, including several clones for the Amstrad CPC (Er*bert and Englebert). Despite this, there has never been a version for the Amstrad Plus machines that takes advantage of its advanced capabilities. | + | Q*bert was programmed by Gottlieb in 1982. The arcade game inspired a plethora of ports to many home computers in the early 80s, including several clones for the Amstrad CPC (Er*bert and Englebert). Despite this, there has never been a version for the Amstrad Plus machines that takes advantage of its advanced capabilities. [[CPSoft]] hope to release a faithful rendition of the game for the Amstrad Plus platform. |
| − | + | == Proposed features == | |
* Graphically as close as possible to the arcade version as the Amstrad allows | * Graphically as close as possible to the arcade version as the Amstrad allows | ||
* Multicoloured hardware sprites | * Multicoloured hardware sprites | ||
* All the original game mechanics, levels and sprites to be recreated | * All the original game mechanics, levels and sprites to be recreated | ||
| − | * | + | * Two player option |
| − | + | ||
* Joystick enabled menu and scoreboard controls for GX4000 | * Joystick enabled menu and scoreboard controls for GX4000 | ||
* Cartridge version, floppy disc and cassette version | * Cartridge version, floppy disc and cassette version | ||
| − | === | + | == Still to do == |
| + | |||
| + | * Sound effects for different enemies (possibly a more authentic bounce sound for Q*bert if it is possible to convert it from the arcade version) | ||
| + | * Slow and fast speeds for different enemies? | ||
| + | * Increasing game pace in later rounds if the Z80 interrupt system can handle it | ||
| + | * Next level music (there seem to be different tunes for each level in the arcade version) | ||
| + | * Unfortunately I'm not sure whether sampled speech will be possible as the Speaker software speech synthesizer disables the interrupts and uses a lot of CPU time to process the sound | ||
| + | |||
| + | == Making Q*bert == | ||
[https://www.mimosquest.com/downloads/CreatingQBert.pdf Developing Q*bert PDF] - How I developed Q*bert from the original arcade game | [https://www.mimosquest.com/downloads/CreatingQBert.pdf Developing Q*bert PDF] - How I developed Q*bert from the original arcade game | ||
| + | |||
| + | == Download == | ||
| + | |||
| + | * [[Media:QBert.cpr.zip|Download CPR for 464+/6128+/GX4000 ]] | ||
| + | * [[Media:QBert.dsk.zip|Download DSK for 464+/6128+ ]] | ||
| + | |||
| + | [[Category:Arcade Port]] | ||
Latest revision as of 17:44, 20 May 2026
Q*bert - The original game
Q*bert was programmed by Gottlieb in 1982. The arcade game inspired a plethora of ports to many home computers in the early 80s, including several clones for the Amstrad CPC (Er*bert and Englebert). Despite this, there has never been a version for the Amstrad Plus machines that takes advantage of its advanced capabilities. CPSoft hope to release a faithful rendition of the game for the Amstrad Plus platform.
Proposed features
- Graphically as close as possible to the arcade version as the Amstrad allows
- Multicoloured hardware sprites
- All the original game mechanics, levels and sprites to be recreated
- Two player option
- Joystick enabled menu and scoreboard controls for GX4000
- Cartridge version, floppy disc and cassette version
Still to do
- Sound effects for different enemies (possibly a more authentic bounce sound for Q*bert if it is possible to convert it from the arcade version)
- Slow and fast speeds for different enemies?
- Increasing game pace in later rounds if the Z80 interrupt system can handle it
- Next level music (there seem to be different tunes for each level in the arcade version)
- Unfortunately I'm not sure whether sampled speech will be possible as the Speaker software speech synthesizer disables the interrupts and uses a lot of CPU time to process the sound
Making Q*bert
Developing Q*bert PDF - How I developed Q*bert from the original arcade game