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		<updated>2026-08-29T07:14:50Z</updated>
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		<title>AugustoRuiz: New page: &amp;nbsp;It would be great if this explanation (or Hardware Scrolling part 1) came with a possible sample on how to create some sprite routines that handle the scanline discontinuity. I've be...</title>
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				<updated>2009-03-04T15:36:46Z</updated>
		
		<summary type="html">&lt;p&gt;New page:  It would be great if this explanation (or Hardware Scrolling part 1) came with a possible sample on how to create some sprite routines that handle the scanline discontinuity. I&amp;#039;ve be...&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;amp;nbsp;It would be great if this explanation (or Hardware Scrolling part 1) came with a possible sample on how to create some sprite routines that handle the scanline discontinuity. I've been trying to achieve that, but cuoldn't make it...&lt;/div&gt;</summary>
		<author><name>AugustoRuiz</name></author>	</entry>

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