Notice: Trying to access array offset on value of type bool in /mnt/cpcwiki-httpdocs/includes/libs/IPSet.php on line 243

Notice: Trying to access array offset on value of type bool in /mnt/cpcwiki-httpdocs/includes/libs/IPSet.php on line 246

Notice: Trying to access array offset on value of type bool in /mnt/cpcwiki-httpdocs/includes/libs/IPSet.php on line 243

Notice: Trying to access array offset on value of type bool in /mnt/cpcwiki-httpdocs/includes/libs/IPSet.php on line 246
Changes - CPCWiki

Changes

Robocop 2 (cartridge)

2 bytes removed, 14:19, 1 March 2010
/* The Game */
Hardwired sprites has too few slots (16 only) which are too heavy and too slow to upload in ASIC for a decent exclusive use of them.
They are more suitable for special effects (explosions, bonus, some small encounters perhaps), or additionnal background's tiles (as seen in switchblade) or for even the player's sprite only.
==Video==
4,649
edits