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		<id>https://oldwiki.cpcwiki.eu/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Sam-can</id>
		<title>CPCWiki - THE Amstrad CPC encyclopedia! - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="https://oldwiki.cpcwiki.eu/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Sam-can"/>
		<link rel="alternate" type="text/html" href="https://oldwiki.cpcwiki.eu/index.php/Special:Contributions/Sam-can"/>
		<updated>2026-08-28T08:10:09Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.25.1</generator>

	<entry>
		<id>https://oldwiki.cpcwiki.eu/index.php?title=8k_Speedlock&amp;diff=108413</id>
		<title>8k Speedlock</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.cpcwiki.eu/index.php?title=8k_Speedlock&amp;diff=108413"/>
				<updated>2022-02-13T05:58:07Z</updated>
		
		<summary type="html">&lt;p&gt;Sam-can: Fixed language, added supplemental information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Speedlock is a tape and disc copy protection solution.&lt;br /&gt;
&lt;br /&gt;
'8K Speedlock' refers to a specific version of the Speedlock where most of the data was stored on specially formatted tracks. Each track was setup with [[µPD765]] sector size 6, which indicated a sector with 8,192 (&amp;amp;2000) bytes of data. However in reality, only 6,146 (&amp;amp;1800) bytes were useable. Recreating this format on the Amstrad was difficult because the µPD765 would try to write 8,192 bytes of data, and in doing so it would wrap around on itself and corrupt the sector data header thereby making it impossible to read.&lt;br /&gt;
&lt;br /&gt;
Internally the format was known as &amp;quot;Indy&amp;quot;, a reference to the fact that it was necessary to synchronize data writing with the index hole and use special hardware to avoid the wrap around. This synchronization was deliberately not maintained during duplication, thereby enabling data to load more quickly.&lt;br /&gt;
&lt;br /&gt;
[[Category:Copy Protection]]&lt;/div&gt;</summary>
		<author><name>Sam-can</name></author>	</entry>

	<entry>
		<id>https://oldwiki.cpcwiki.eu/index.php?title=CPCWiki_-_THE_Amstrad_CPC_encyclopedia!:About&amp;diff=108412</id>
		<title>CPCWiki - THE Amstrad CPC encyclopedia!:About</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.cpcwiki.eu/index.php?title=CPCWiki_-_THE_Amstrad_CPC_encyclopedia!:About&amp;diff=108412"/>
				<updated>2022-02-13T05:45:13Z</updated>
		
		<summary type="html">&lt;p&gt;Sam-can: Fixed typo.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==About==&lt;br /&gt;
This is a wiki dedicated to all things related to the Amstrad CPC 8-bit computer series. Feel free to contribute!&lt;br /&gt;
This is mainly (but, hopefully not solely) maintained by Themistocles Papassilekas, aka Gryzor.&lt;br /&gt;
&lt;br /&gt;
If you have any questions you can contact [[User:Gryzor|Gryzor]].&lt;br /&gt;
&lt;br /&gt;
==Contribute==&lt;br /&gt;
How you can contribute? Oh, in several ways :)&lt;br /&gt;
&lt;br /&gt;
* Got any ideas on the content and structure? Email me at gryzor[at]gryzor[dot]info.&lt;br /&gt;
* Got any technical knowledge with MediaWiki and feel you could improve things? Please do get in touch!&lt;br /&gt;
* Got some knowledge on:&lt;br /&gt;
** the history of the CPC computer series&lt;br /&gt;
** the hardware technicalities&lt;br /&gt;
** programming the things&lt;br /&gt;
** the software available - then please do start writing!&lt;br /&gt;
* Got any documents describing more or less interesting things that you feel should go here? It's not that easy as posting it here - if the writer is known, permission should be seeked...&lt;br /&gt;
* Any other ideas? Feel free :)&lt;br /&gt;
&lt;br /&gt;
Cheers&amp;lt;br&amp;gt;&lt;br /&gt;
Gryzor&lt;br /&gt;
&lt;br /&gt;
== Copying ==&lt;br /&gt;
&lt;br /&gt;
You are welcome to copy any info you find in this Wiki (or the forum) without requiring a license; just let us know as common courtesy, and as long as you state the source (www.cpcwiki.eu) you are free to use the info herein. However, '''no mass copying is allowed'''. If you'd like to copy multiple pages or scoop entire sections or the whole of the wiki you must contact us first and ask for permission.&lt;br /&gt;
&lt;br /&gt;
== Wiki-Napping ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Cpcwiki-napping.gif]]&lt;br /&gt;
&lt;br /&gt;
If you want, you can add the CPC-Wiki to your Homepage. Just add the following HTML-Code and you and your visiors can directly search CPC-Wiki. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;!-- CPCWiki on your homepage --&amp;gt; &lt;br /&gt;
&amp;lt;form method=POST action=&amp;quot;http://cpcwiki.eu/index.php/Special:Search&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;table bgcolor=&amp;quot;#ffffff&amp;quot; cellspacing=0 cellpadding=2 border=0&amp;gt; &lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
&amp;lt;td rowspan=2&amp;gt;&amp;lt;A HREF=&amp;quot;http://www.cpcwiki.eu&amp;quot;&amp;gt;&amp;lt;img src=&amp;quot;http://www.cpcwiki.eu/imgs/6/67/Cpcwiki-napping.gif&amp;quot; border=0&amp;gt;&amp;lt;/A&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;input type=&amp;quot;text&amp;quot; size=15 name=search value=&amp;quot;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;input type=submit value=&amp;quot;search&amp;quot;&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
&amp;lt;td colspan=2&amp;gt;&amp;lt;FONT SIZE=1 Face=&amp;quot;Arial, Helvetica&amp;quot;&amp;gt;&amp;lt;A HREF=&amp;quot;http://cpcwiki.eu/index.php/CPC&amp;quot;&amp;gt;HISTORY&amp;lt;/A&amp;gt; | &amp;lt;A HREF=&amp;quot;http://cpcwiki.eu/index.php/Games&amp;quot;&amp;gt;GAMES&amp;lt;/A&amp;gt; | &amp;lt;A HREF=&amp;quot;http://cpcwiki.eu/index.php/Demogroups&amp;quot;&amp;gt;SCENE&amp;lt;/A&amp;gt; | &amp;lt;A HREF=&amp;quot;http://cpcwiki.eu/index.php/Contribute&amp;quot;&amp;gt;HELP&amp;lt;/A&amp;gt;&amp;lt;/FONT&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
&amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/FORM&amp;gt; &lt;br /&gt;
&amp;lt;!-- CPCWiki on your Homepage --&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you add the Wiki-Napping on your homepage just let us know and list your Homepage here:&lt;br /&gt;
&lt;br /&gt;
* [http://www.octoate.de Octoate]&lt;br /&gt;
* [http://www.prodatron.net Prodatron / SymbiosiS]&lt;br /&gt;
* [http://www.symbos.de SymbOS]&lt;br /&gt;
* [http://www.genesis8bit.com Genesis8]&lt;br /&gt;
* [http://www.amstradcpc.info Eliot's website]&lt;br /&gt;
* [http://optimus.demoscene.gr/cpcscene The CPC Demoscene]&lt;br /&gt;
* [http://www.cpc-power.com Cpc-power]&lt;br /&gt;
* [https://amstrad.simulant.uk Amstrad BBS]&lt;/div&gt;</summary>
		<author><name>Sam-can</name></author>	</entry>

	<entry>
		<id>https://oldwiki.cpcwiki.eu/index.php?title=Speedlock&amp;diff=108411</id>
		<title>Speedlock</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.cpcwiki.eu/index.php?title=Speedlock&amp;diff=108411"/>
				<updated>2022-02-13T05:43:31Z</updated>
		
		<summary type="html">&lt;p&gt;Sam-can: Corrected accuracy, fixed language.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Copy Protection]]&lt;br /&gt;
&lt;br /&gt;
'''Speedlock''' is the name of a disc and cassette copy protection designed by Dave Looker ([[DJL]]), David Aubrey-Jones and Simon Berry.&lt;br /&gt;
&lt;br /&gt;
Earlier versions mentioned &amp;quot;DJL Software&amp;quot;, while later versions mentioned &amp;quot;Speedlock Associates&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Cassette  ==&lt;br /&gt;
&lt;br /&gt;
The Speedlock cassette loader was a combination of an encryption system and advanced cassette routines. It is often recognized by its blue and black stripes in the border during loading.&lt;br /&gt;
&lt;br /&gt;
Certain hacking software, such as [[Soft-Lok]] and [[Bonzo Blitz]], attempted to follow the protection development to created unprotected versions of the protected software.&lt;br /&gt;
&lt;br /&gt;
The Speedlock tape protections in their Amstrad CPC versions use 3 different types of encoding : &lt;br /&gt;
&lt;br /&gt;
Speedlock type 2 (1984-1986):&lt;br /&gt;
&lt;br /&gt;
*11 A Side Soccer&lt;br /&gt;
*3D star Fighter&lt;br /&gt;
*Advanced Pinball sim.&lt;br /&gt;
*Arcade Flight Sim.&lt;br /&gt;
*Arkanoid&lt;br /&gt;
*Army Moves UK&lt;br /&gt;
*Batman&lt;br /&gt;
*Beach Head&lt;br /&gt;
*Beach Head II&lt;br /&gt;
*Bounty Bob Strikes Back&lt;br /&gt;
*Bmx Simulator&lt;br /&gt;
*Death Stalker&lt;br /&gt;
*Express Raider&lt;br /&gt;
*Fruit Machine Sim.&lt;br /&gt;
*Galivan&lt;br /&gt;
*Grand Prix II&lt;br /&gt;
*Green Beret&lt;br /&gt;
*Head Over Heels&lt;br /&gt;
*Hyper Sports&lt;br /&gt;
*Impossible Mission&lt;br /&gt;
*International Rugby&lt;br /&gt;
*Italian Super Car&lt;br /&gt;
*It's a Knockout&lt;br /&gt;
*Kong Strikes Back&lt;br /&gt;
*Kung Fu Masters&lt;br /&gt;
*Leaderboard&lt;br /&gt;
*Mikie&lt;br /&gt;
*Mission 1 Project Volcano&lt;br /&gt;
*Ninja Massacre&lt;br /&gt;
*Ping Pong&lt;br /&gt;
*Pro Skateboard sim.&lt;br /&gt;
*Pro Tennis Sim.&lt;br /&gt;
*Raid!!&lt;br /&gt;
*Rambo First Blood Part II&lt;br /&gt;
*SAS combat Sim.&lt;br /&gt;
*Super Heroes&lt;br /&gt;
*Super Stuntman&lt;br /&gt;
*Super Tank&lt;br /&gt;
*Xevious&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A Speedlock-protected game with a baud rate of 1900 is Speedlock v4. A Speedlock v6 will not exceed 1675 baud.&lt;br /&gt;
&lt;br /&gt;
Speedlock type 4 (1900 baud) (1986-1988):&lt;br /&gt;
&lt;br /&gt;
*Arkanoid Revenge of Doh&lt;br /&gt;
*Basket Master&lt;br /&gt;
*Crazy Cars&lt;br /&gt;
*Deliverance Stormlord II&lt;br /&gt;
*Gryzor&lt;br /&gt;
*Mercenary: Escape From Targ&lt;br /&gt;
*Renegade (Hitsquad)&lt;br /&gt;
*Road Runner&lt;br /&gt;
*Robocop&lt;br /&gt;
*Stallone Cobra&lt;br /&gt;
*Tank&lt;br /&gt;
*Target Renegade&lt;br /&gt;
*Tarzan (specific Speedlock)&lt;br /&gt;
*The New Zealand Story&lt;br /&gt;
*World Games&lt;br /&gt;
&lt;br /&gt;
Special speedlock : *Nigel Mansell GP =&amp;gt; the main code is protected by Speedlock v4 while the level data uses Speedlock v2.&lt;br /&gt;
To determine whether a game uses Speedlock v4 or v6, check the baud rate with CSW2CDT.&lt;br /&gt;
&lt;br /&gt;
Speedlock type 6 (1675 baud) (1988-until the CPC death): &lt;br /&gt;
Note that level data may use either the Spectrum variant 2 scheme, or the Sinclair Spectrum one.&lt;br /&gt;
&lt;br /&gt;
*Altered Beast&lt;br /&gt;
*Back To the Future III&lt;br /&gt;
*Bad Dudes vs Dragon Ninja&lt;br /&gt;
*Batman the Movie&lt;br /&gt;
*Darkman&lt;br /&gt;
*Fighter Bomber&lt;br /&gt;
*Guerrilla War&lt;br /&gt;
*Hammerfist&lt;br /&gt;
*Monty Python Flying Circus&lt;br /&gt;
*Mutants 64k&lt;br /&gt;
*Ocean Beach Volley&lt;br /&gt;
*Operation Wolf&lt;br /&gt;
*Operation Thunderbolt&lt;br /&gt;
*P47 Freedom Fighter&lt;br /&gt;
*Rainbow Islands&lt;br /&gt;
*SDI (Activision)&lt;br /&gt;
*Shinobi&lt;br /&gt;
*Star control&lt;br /&gt;
*Stormlord&lt;br /&gt;
*Super Wonderboy in Monsterland&lt;br /&gt;
*The Addams Family 128k&lt;br /&gt;
*The Ninja Warriors&lt;br /&gt;
*The Untouchables&lt;br /&gt;
*Turrican II The Final Fight&lt;br /&gt;
*Typhoon&lt;br /&gt;
*Wizball&lt;br /&gt;
*Cabal&lt;br /&gt;
*Midnight Resistance&lt;br /&gt;
*Chase HQ&lt;br /&gt;
&lt;br /&gt;
== Disc  ==&lt;br /&gt;
&lt;br /&gt;
Speedlock was also available in disc version.&lt;br /&gt;
&lt;br /&gt;
One version called &amp;quot;[[8k Speedlock]]&amp;quot; relied on the fact that the CPC's hardware (specifically, the µPD765 disk controller) could read 8 Kbyte sectors even though it was typically only possible to store more than 6,250 bytes on 300 rpm double density diskettes. Attempting to write an 8 Kbyte sector would cause the system to over-write its header block.&lt;br /&gt;
&lt;br /&gt;
It was written here that &amp;quot;the format was either devised or done on an Atari ST or an IBM PC compatible machine (since the CPC share with them the same FDC controler). The main difference being that an ST or PC can write more data per track than a CPC.&amp;quot; This contains several inaccuracies. The Speedlock team in fact wrote the diskettes using diskette interfaces custom-modified for this purpose. Also, an Atari ST also has 6,250 bytes/track although used a WD1772 disk controller, while the PC has over time been based on a variety of formats (e.g. HD was 360 rpm 15 sectors etc.) and controllers (e.g. NEC µPD765 or Intel 8272A or 82072A.&lt;br /&gt;
&lt;br /&gt;
Another statement written here was: &amp;quot;In itself, a 'Speedlock track' exists in 2 versions, used at the discretion of the duplicator, one use a CRC, and the other not.&amp;quot; This is inaccurate, in the sense that it was never at the discretion of the duplicator. There were at least two separate versions, one of which may have involved a CRA issue.&lt;br /&gt;
&lt;br /&gt;
A 'Speedlock track' consists of only 512 bytes declared for the sector while all the remaining data is spanned in a huge GAP section. When copied on a CPC, the FDC only stores the 512 first bytes as declared in the CHRN, and discards the remaining contained in the gap section. Those tracks have an EDC (Error Data Checksum) because only 512 bytes are used to calculate the data checksum as well as an illegal data field size. Several other protection mechanisms existed on such tracks, including special codes written by the Trace 1006 duplication equipment commonly in use at the time: these codes could not be written by standard Amstrad disc drives.&lt;br /&gt;
&lt;br /&gt;
Various methods were attempted to circumvent this protection, including: &lt;br /&gt;
&lt;br /&gt;
1. A hardware modification to the Amstrad CPC and a special copy program &lt;br /&gt;
&lt;br /&gt;
2. Executioner's utility Xexor included a 'brain file' solution to crack individual games before copying them. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sam-can</name></author>	</entry>

	<entry>
		<id>https://oldwiki.cpcwiki.eu/index.php?title=Speedlock&amp;diff=108410</id>
		<title>Speedlock</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.cpcwiki.eu/index.php?title=Speedlock&amp;diff=108410"/>
				<updated>2022-02-13T05:18:55Z</updated>
		
		<summary type="html">&lt;p&gt;Sam-can: Fixed various language issues.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Copy Protection]]&lt;br /&gt;
&lt;br /&gt;
'''Speedlock''' is the name of a disc and cassette copy protection designed by Dave Looker ([[DJL]]), David Aubrey-Jones and Simon Berry.&lt;br /&gt;
&lt;br /&gt;
Earlier versions mentioned &amp;quot;DJL Software&amp;quot;, while later versions mentioned &amp;quot;Speedlock Associates&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Cassette  ==&lt;br /&gt;
&lt;br /&gt;
The Speedlock cassette loader was a combination of an encryption system and advanced cassette routines. It is often recognized by its blue and black stripes in the border during loading.&lt;br /&gt;
&lt;br /&gt;
Certain hacking software, such as [[Soft-Lok]] and [[Bonzo Blitz]], attempted to follow the protection development to created unprotected versions of the protected software.&lt;br /&gt;
&lt;br /&gt;
The Speedlock tape protections in their Amstrad CPC versions use 3 different types of encoding : &lt;br /&gt;
&lt;br /&gt;
Speedlock type 2 (1984-1986):&lt;br /&gt;
&lt;br /&gt;
*11 A Side Soccer&lt;br /&gt;
*3D star Fighter&lt;br /&gt;
*Advanced Pinball sim.&lt;br /&gt;
*Arcade Flight Sim.&lt;br /&gt;
*Arkanoid&lt;br /&gt;
*Army Moves UK&lt;br /&gt;
*Batman&lt;br /&gt;
*Beach Head&lt;br /&gt;
*Beach Head II&lt;br /&gt;
*Bounty Bob Strikes Back&lt;br /&gt;
*Bmx Simulator&lt;br /&gt;
*Death Stalker&lt;br /&gt;
*Express Raider&lt;br /&gt;
*Fruit Machine Sim.&lt;br /&gt;
*Galivan&lt;br /&gt;
*Grand Prix II&lt;br /&gt;
*Green Beret&lt;br /&gt;
*Head Over Heels&lt;br /&gt;
*Hyper Sports&lt;br /&gt;
*Impossible Mission&lt;br /&gt;
*International Rugby&lt;br /&gt;
*Italian Super Car&lt;br /&gt;
*It's a Knockout&lt;br /&gt;
*Kong Strikes Back&lt;br /&gt;
*Kung Fu Masters&lt;br /&gt;
*Leaderboard&lt;br /&gt;
*Mikie&lt;br /&gt;
*Mission 1 Project Volcano&lt;br /&gt;
*Ninja Massacre&lt;br /&gt;
*Ping Pong&lt;br /&gt;
*Pro Skateboard sim.&lt;br /&gt;
*Pro Tennis Sim.&lt;br /&gt;
*Raid!!&lt;br /&gt;
*Rambo First Blood Part II&lt;br /&gt;
*SAS combat Sim.&lt;br /&gt;
*Super Heroes&lt;br /&gt;
*Super Stuntman&lt;br /&gt;
*Super Tank&lt;br /&gt;
*Xevious&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A Speedlock-protected game with a baud rate of 1900 is Speedlock v4. A Speedlock v6 will not exceed 1675 baud.&lt;br /&gt;
&lt;br /&gt;
Speedlock type 4 (1900 baud) (1986-1988):&lt;br /&gt;
&lt;br /&gt;
*Arkanoid Revenge of Doh&lt;br /&gt;
*Basket Master&lt;br /&gt;
*Crazy Cars&lt;br /&gt;
*Deliverance Stormlord II&lt;br /&gt;
*Gryzor&lt;br /&gt;
*Mercenary: Escape From Targ&lt;br /&gt;
*Renegade (Hitsquad)&lt;br /&gt;
*Road Runner&lt;br /&gt;
*Robocop&lt;br /&gt;
*Stallone Cobra&lt;br /&gt;
*Tank&lt;br /&gt;
*Target Renegade&lt;br /&gt;
*Tarzan (specific Speedlock)&lt;br /&gt;
*The New Zealand Story&lt;br /&gt;
*World Games&lt;br /&gt;
&lt;br /&gt;
Special speedlock : *Nigel Mansell GP =&amp;gt; the main code is protected by Speedlock v4 while the level data uses Speedlock v2.&lt;br /&gt;
To determine whether a game uses Speedlock v4 or v6, check the baud rate with CSW2CDT.&lt;br /&gt;
&lt;br /&gt;
Speedlock type 6 (1675 baud) (1988-until the CPC death): &lt;br /&gt;
Note that level data may use either the Spectrum variant 2 scheme, or the Sinclair Spectrum one.&lt;br /&gt;
&lt;br /&gt;
*Altered Beast&lt;br /&gt;
*Back To the Future III&lt;br /&gt;
*Bad Dudes vs Dragon Ninja&lt;br /&gt;
*Batman the Movie&lt;br /&gt;
*Darkman&lt;br /&gt;
*Fighter Bomber&lt;br /&gt;
*Guerrilla War&lt;br /&gt;
*Hammerfist&lt;br /&gt;
*Monty Python Flying Circus&lt;br /&gt;
*Mutants 64k&lt;br /&gt;
*Ocean Beach Volley&lt;br /&gt;
*Operation Wolf&lt;br /&gt;
*Operation Thunderbolt&lt;br /&gt;
*P47 Freedom Fighter&lt;br /&gt;
*Rainbow Islands&lt;br /&gt;
*SDI (Activision)&lt;br /&gt;
*Shinobi&lt;br /&gt;
*Star control&lt;br /&gt;
*Stormlord&lt;br /&gt;
*Super Wonderboy in Monsterland&lt;br /&gt;
*The Addams Family 128k&lt;br /&gt;
*The Ninja Warriors&lt;br /&gt;
*The Untouchables&lt;br /&gt;
*Turrican II The Final Fight&lt;br /&gt;
*Typhoon&lt;br /&gt;
*Wizball&lt;br /&gt;
*Cabal&lt;br /&gt;
*Midnight Resistance&lt;br /&gt;
*Chase HQ&lt;br /&gt;
&lt;br /&gt;
== Disc  ==&lt;br /&gt;
&lt;br /&gt;
Speedlock was also available in disc version.&lt;br /&gt;
&lt;br /&gt;
One version called &amp;quot;[[8k Speedlock]]&amp;quot;, relied on the fact that the CPC's hardware could reliably read but not write 8k sectors. &lt;br /&gt;
&lt;br /&gt;
the format was either devised or done on an Atari ST or an IBM PC compatible machine (since the CPC share with them the same FDC controler). The main difference being that an ST or PC can write more data per track than a CPC.&lt;br /&gt;
&lt;br /&gt;
In itself, a speedlock track exists in 2 versions, used at the discretion of the duplicator, one use a CRC, and the other not.&lt;br /&gt;
&lt;br /&gt;
A speedlock track consist of only 512 byte declared for the sector, and all the remaining data is spanned in a huge GAP section.&lt;br /&gt;
When copied on a CPC, the FDC only store the 512 first bytes as declared in the CHRN, and discard the remaining contained in the gap section. Those tracks have an EDC (Error Data Checksum), because only 512 bytes are used to calculate the data checksum, as well as an illegal data field size.&lt;br /&gt;
&lt;br /&gt;
There were two methods to get around this: &lt;br /&gt;
&lt;br /&gt;
1. A hardware modification to the Amstrad CPC and a special copy program &lt;br /&gt;
&lt;br /&gt;
2. Executioner's utility Xexor included a 'brain file' solution to crack individual games before copying them. &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sam-can</name></author>	</entry>

	<entry>
		<id>https://oldwiki.cpcwiki.eu/index.php?title=Speedlock&amp;diff=108409</id>
		<title>Speedlock</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.cpcwiki.eu/index.php?title=Speedlock&amp;diff=108409"/>
				<updated>2022-02-13T05:07:05Z</updated>
		
		<summary type="html">&lt;p&gt;Sam-can: Accuracy corrections.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Copy Protection]]&lt;br /&gt;
&lt;br /&gt;
'''Speedlock''' is the name of a disc and cassette copy protection designed by Dave Looker ([[DJL]]), David Aubrey-Jones and Simon Berry.&lt;br /&gt;
&lt;br /&gt;
Earlier versions mentioned &amp;quot;DJL Software&amp;quot;, while later versions mentioned &amp;quot;Speedlock Associates&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Cassette  ==&lt;br /&gt;
&lt;br /&gt;
It was a modified version of the Spectrum's cassette routines with protection added.&lt;br /&gt;
&lt;br /&gt;
It is often recognised for it's blue/black stripes in the border during loading.&lt;br /&gt;
&lt;br /&gt;
Later versions had multicoloured stripes for the leader/pilot tone, and then blue/black stripes for the data. &lt;br /&gt;
&lt;br /&gt;
As the protection system continued to evolve, programs such as [[Soft-Lok]] and the [[Bonzo Blitz]] were upgraded to break the protection.&lt;br /&gt;
&lt;br /&gt;
The speedlock tape protections in their Amstrad CPC versions only use 3 different types of encoding : &lt;br /&gt;
&lt;br /&gt;
Speedlock type 2 (1984-1986):&lt;br /&gt;
&lt;br /&gt;
*11 A Side Soccer&lt;br /&gt;
*3D star Fighter&lt;br /&gt;
*Advanced Pinball sim.&lt;br /&gt;
*Arcade Flight Sim.&lt;br /&gt;
*Arkanoid&lt;br /&gt;
*Army Moves UK&lt;br /&gt;
*Batman&lt;br /&gt;
*Beach Head&lt;br /&gt;
*Beach Head II&lt;br /&gt;
*Bounty Bob Strikes Back&lt;br /&gt;
*Bmx Simulator&lt;br /&gt;
*Death Stalker&lt;br /&gt;
*Express Raider&lt;br /&gt;
*Fruit Machine Sim.&lt;br /&gt;
*Galivan&lt;br /&gt;
*Grand Prix II&lt;br /&gt;
*Green Beret&lt;br /&gt;
*Head Over Heels&lt;br /&gt;
*Hyper Sports&lt;br /&gt;
*Impossible Mission&lt;br /&gt;
*International Rugby&lt;br /&gt;
*Italian Super Car&lt;br /&gt;
*It's a Knockout&lt;br /&gt;
*Kong Strikes Back&lt;br /&gt;
*Kung Fu Masters&lt;br /&gt;
*Leaderboard&lt;br /&gt;
*Mikie&lt;br /&gt;
*Mission 1 Project Volcano&lt;br /&gt;
*Ninja Massacre&lt;br /&gt;
*Ping Pong&lt;br /&gt;
*Pro Skateboard sim.&lt;br /&gt;
*Pro Tennis Sim.&lt;br /&gt;
*Raid!!&lt;br /&gt;
*Rambo First Blood Part II&lt;br /&gt;
*SAS combat Sim.&lt;br /&gt;
*Super Heroes&lt;br /&gt;
*Super Stuntman&lt;br /&gt;
*Super Tank&lt;br /&gt;
*Xevious&lt;br /&gt;
&lt;br /&gt;
* In order to determine if a game use a speedlock v4 or v6, you need to check the baudrate with CSW2CDT.&lt;br /&gt;
&lt;br /&gt;
a speedlock game with a baudrate of 1900 bauds is a speedlock v4. A speedlock v6 will never be beyond 1675 bauds.&lt;br /&gt;
&lt;br /&gt;
Speedlock type 4 (1900 Bauds tapes) (1986-1988):&lt;br /&gt;
&lt;br /&gt;
*Arkanoid Revenge of Doh,&lt;br /&gt;
*Basket Master,&lt;br /&gt;
*Crazy Cars,&lt;br /&gt;
*Deliverance Stormlord II,&lt;br /&gt;
*Gryzor,&lt;br /&gt;
*Mercenary L'evasion de Targ (specific speedlock)&lt;br /&gt;
*Renegade (Hitsquad),&lt;br /&gt;
*Road Runner,&lt;br /&gt;
*Robocop,&lt;br /&gt;
*Stallone Cobra,&lt;br /&gt;
*Tank,&lt;br /&gt;
*Target Renegade,&lt;br /&gt;
*Tarzan (specific speedlock)&lt;br /&gt;
*The New Zealand Story,&lt;br /&gt;
*World Games&lt;br /&gt;
&lt;br /&gt;
Special speedlock : *Nigel Mansell GP =&amp;gt; the main code use a speedlock v4, while the levels use a speedlock v2.&lt;br /&gt;
&lt;br /&gt;
Speedlock type 6 (1675 bauds) (1988-until the CPC death): &lt;br /&gt;
&lt;br /&gt;
Before hand, please note that the data levels can be using either the spectrum variant 2 scheme, or the sinclair spectrum one.&lt;br /&gt;
&lt;br /&gt;
*Altered Beast, &lt;br /&gt;
*Back To the Future III,&lt;br /&gt;
*Bad Dudes vs Dragon Ninja,&lt;br /&gt;
*Batman the Movie,&lt;br /&gt;
*Darkman,&lt;br /&gt;
*Fighter Bomber,&lt;br /&gt;
*Guerrilla War,&lt;br /&gt;
*Hammerfist,&lt;br /&gt;
*Monty Python Flying circus,&lt;br /&gt;
*Mutants 64k,&lt;br /&gt;
*Ocean Beach Volley,&lt;br /&gt;
*Operation Wolf,&lt;br /&gt;
*Operation Thunderbolt,&lt;br /&gt;
*P47 Freedom Fighter,&lt;br /&gt;
*Rainbow Islands,&lt;br /&gt;
*SDI (activision)&lt;br /&gt;
*Shinobi,&lt;br /&gt;
*Star control,&lt;br /&gt;
*Stormlord,&lt;br /&gt;
*Super Wonderboy in monsterland,&lt;br /&gt;
*The Addams Family 128k,&lt;br /&gt;
*The Ninja Warriors,&lt;br /&gt;
*The Untouchables,&lt;br /&gt;
*Turrican II The Final Fight,&lt;br /&gt;
*Typhoon,&lt;br /&gt;
*Wizball,&lt;br /&gt;
*Cabal&lt;br /&gt;
*Midnight Resistance&lt;br /&gt;
*Chase HQ&lt;br /&gt;
&lt;br /&gt;
== Disc  ==&lt;br /&gt;
&lt;br /&gt;
Speedlock was also available in disc version.&lt;br /&gt;
&lt;br /&gt;
One version called &amp;quot;[[8k Speedlock]]&amp;quot;, relied on the fact that the CPC's hardware could reliably read but not write 8k sectors. &lt;br /&gt;
&lt;br /&gt;
the format was either devised or done on an Atari ST or an IBM PC compatible machine (since the CPC share with them the same FDC controler). The main difference being that an ST or PC can write more data per track than a CPC.&lt;br /&gt;
&lt;br /&gt;
In itself, a speedlock track exists in 2 versions, used at the discretion of the duplicator, one use a CRC, and the other not.&lt;br /&gt;
&lt;br /&gt;
A speedlock track consist of only 512 byte declared for the sector, and all the remaining data is spanned in a huge GAP section.&lt;br /&gt;
When copied on a CPC, the FDC only store the 512 first bytes as declared in the CHRN, and discard the remaining contained in the gap section. Those tracks have an EDC (Error Data Checksum), because only 512 bytes are used to calculate the data checksum, as well as an illegal data field size.&lt;br /&gt;
&lt;br /&gt;
There were two methods to get around this: &lt;br /&gt;
&lt;br /&gt;
1. A hardware modification to the Amstrad CPC and a special copy program &lt;br /&gt;
&lt;br /&gt;
2. Executioner's utility Xexor included a 'brain file' solution to crack individual games before copying them. &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sam-can</name></author>	</entry>

	<entry>
		<id>https://oldwiki.cpcwiki.eu/index.php?title=DJL&amp;diff=108408</id>
		<title>DJL</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.cpcwiki.eu/index.php?title=DJL&amp;diff=108408"/>
				<updated>2022-02-13T05:05:35Z</updated>
		
		<summary type="html">&lt;p&gt;Sam-can: Another go at the link.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;DJL Software (for &amp;quot;Dave and John Looker Software&amp;quot;) is mainly known as the co-author of the [[Speedlock|Speedlock]] protection system.&lt;br /&gt;
&lt;br /&gt;
A fast loader and protection used on many cassette games, and as a protection on disc games.&lt;br /&gt;
&lt;br /&gt;
DJL was also the author of several Amstrad games including [[3d Stunt Rider]] and [[Nigel Mansell's Grand Prix]], in addition to self-published titles such as [[https://www.retrogames.co.uk/041976/Sinclair/Frogger-by-DJL-Software Frogger]].&lt;br /&gt;
&lt;br /&gt;
[[Category:CPC scene members]]&lt;/div&gt;</summary>
		<author><name>Sam-can</name></author>	</entry>

	<entry>
		<id>https://oldwiki.cpcwiki.eu/index.php?title=DJL&amp;diff=108407</id>
		<title>DJL</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.cpcwiki.eu/index.php?title=DJL&amp;diff=108407"/>
				<updated>2022-02-13T05:04:42Z</updated>
		
		<summary type="html">&lt;p&gt;Sam-can: Fixed link.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;DJL Software (for &amp;quot;Dave and John Looker Software&amp;quot;) is mainly known as the co-author of the [[Speedlock|Speedlock]] protection system.&lt;br /&gt;
&lt;br /&gt;
A fast loader and protection used on many cassette games, and as a protection on disc games.&lt;br /&gt;
&lt;br /&gt;
DJL was also the author of several Amstrad games including [[3d Stunt Rider]] and [[Nigel Mansell's Grand Prix]], in addition to self-published titles such as [[Frogger|https://www.retrogames.co.uk/041976/Sinclair/Frogger-by-DJL-Software]].&lt;br /&gt;
&lt;br /&gt;
[[Category:CPC scene members]]&lt;/div&gt;</summary>
		<author><name>Sam-can</name></author>	</entry>

	<entry>
		<id>https://oldwiki.cpcwiki.eu/index.php?title=DJL&amp;diff=108406</id>
		<title>DJL</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.cpcwiki.eu/index.php?title=DJL&amp;diff=108406"/>
				<updated>2022-02-13T05:03:55Z</updated>
		
		<summary type="html">&lt;p&gt;Sam-can: Corrected for accuracy.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;DJL Software (for &amp;quot;Dave and John Looker Software&amp;quot;) is mainly known as the co-author of the [[Speedlock|Speedlock]] protection system.&lt;br /&gt;
&lt;br /&gt;
A fast loader and protection used on many cassette games, and as a protection on disc games.&lt;br /&gt;
&lt;br /&gt;
DJL was also the author of several Amstrad games including [[3d Stunt Rider]] and [[Nigel Mansell's Grand Prix]], in addition to self-published titles such as [[https://www.retrogames.co.uk/041976/Sinclair/Frogger-by-DJL-Software|Frogger]].&lt;br /&gt;
&lt;br /&gt;
[[Category:CPC scene members]]&lt;/div&gt;</summary>
		<author><name>Sam-can</name></author>	</entry>

	</feed>