<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>https://oldwiki.cpcwiki.eu/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=RockRiver</id>
		<title>CPCWiki - THE Amstrad CPC encyclopedia! - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="https://oldwiki.cpcwiki.eu/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=RockRiver"/>
		<link rel="alternate" type="text/html" href="https://oldwiki.cpcwiki.eu/index.php/Special:Contributions/RockRiver"/>
		<updated>2026-08-28T08:11:32Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.25.1</generator>

	<entry>
		<id>https://oldwiki.cpcwiki.eu/index.php?title=ANT&amp;diff=126915</id>
		<title>ANT</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.cpcwiki.eu/index.php?title=ANT&amp;diff=126915"/>
				<updated>2025-10-21T12:07:32Z</updated>
		
		<summary type="html">&lt;p&gt;RockRiver: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A.N.T.&lt;br /&gt;
&lt;br /&gt;
'''Arnold Number Two'''&lt;br /&gt;
[[File:pixelated ANT logo.png|200px|thumb|right|AtariST has bussy Bee / BBC micro has wise Owl / Exelvision has nice Butterfly / ANT has ...]]&lt;br /&gt;
* '''prototype''' board with a hybrid? Gate Array for PCW (color) and CPC compatibility&lt;br /&gt;
* 64 colour&lt;br /&gt;
* 256/512k RAM&lt;br /&gt;
* 6 Mhz Z80 CPU (Z80B ?)&lt;br /&gt;
&lt;br /&gt;
Maybe exist two boards in possession of Richard Clayton (Locomotive Software) and William Poel (Amstrad Ltd.)&lt;br /&gt;
&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot; After the CPC464. Never standing still, Amstrad went to work on two new machines: the &lt;br /&gt;
PCW8256 word processor and a new computer which was described &lt;br /&gt;
by Alan Sugar as a “full colour computer’. The new computer, &lt;br /&gt;
codenamed ANT (Arnold Number Two), was planned to be an upgrade &lt;br /&gt;
to the CPC464 and be compatible with the PCW8256. Unfortunately, &lt;br /&gt;
the plug was pulled on ANT as Amstrad decided that the design team &lt;br /&gt;
should concentrate 100% on getting the PCW8256 finished on time. &lt;br /&gt;
A new computer did appear in April 1985, but it wasn’t the machine &lt;br /&gt;
previously referred to as ANT, but rather the CPC664. Reacting to &lt;br /&gt;
consumer's requests for a computer with an integrated floppy disk &lt;br /&gt;
drive and more memory, Amstrad went away and designed a new &lt;br /&gt;
model. With the codename IDIOT (Includes Disk Instead of Tape), &lt;br /&gt;
initial reactions were that the new CPC664 was basically a CPC464 &lt;br /&gt;
with a floppy disk drive in place of the cassette tape deck. &amp;quot;&lt;br /&gt;
('''Neil Reive''') &lt;br /&gt;
&lt;br /&gt;
----------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Richard Clayton'''. July 2003&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&amp;gt;It was a shame not to build the &amp;quot;Ant&amp;quot; -- which was going to be the games machine that shared a lot of hardware design with the PCW (&amp;quot;Joyce&amp;quot;). But we just didn't have the time and effort to do it justice so perhaps it was best that it was cancelled.&amp;lt;&amp;lt;&lt;br /&gt;
&lt;br /&gt;
---------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Vik Olliver'''&lt;br /&gt;
nov. 2019&lt;br /&gt;
&lt;br /&gt;
《 We did an Amstrad machine basically a PCW with hi-res colour and sound synth, called ANT (Arnold Number Two) but it never went anywhere as production. It was really nice, but by then Amiga did everything we wanted to do, 8-bit was meh, and PCs were more important. 》&lt;br /&gt;
&lt;br /&gt;
-----------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''The CPC that never was.''&lt;br /&gt;
&lt;br /&gt;
'''Richard Clayton''' and '''Roland Perry''' reveal details on the computer that never made it to market.&lt;br /&gt;
(RetroGamer28) Dec 2017&lt;br /&gt;
&lt;br /&gt;
» The ANT computer would have used a PCW casing, with a more bespoke keyboard.&lt;br /&gt;
Work on the original line up of CPCs appeared to grind to a halt following the release of the 6128. But while history shows that Amstrad moved on to the PCW and PC market until briefly coming back to the CPC with the short-lived Plus range, there had actually been plans for one more Colour Personal Computer.&lt;br /&gt;
&lt;br /&gt;
Mark-eric Jones of Data Recall and Locomotive Software had been commissioned to produce a second machine as work got underway on the PCW 8256. Dubbed Arnold Number Two (or ANT for short), the computer was going to be compatible with both the CPC and PCW.&lt;br /&gt;
&lt;br /&gt;
Having spoken to Roland Perry and Locomotive Software’s Richard Clayton, we have gained a tantalising look at what might have been for the CPC as it battled against its 8-bit rivals during the late Eighties.&lt;br /&gt;
&lt;br /&gt;
The ill-fated computer would have been a colour version of the PCW with a CPC emulation mode. “It would have run CPC software in emulation mode and then allowed for more fancy things,” reveals Richard. “There was a lot of commonality with the PCW and that’s why some of the bit addressing in the PCW screen memory is the odd way that it is.”&lt;br /&gt;
&lt;br /&gt;
It is likely the system would’ve had 256K of RAM. “Same as a PCW and with the same bank switching system,” Richard explains. But maybe it would have had more. “I’m guessing it would have had 512K like the bigger PCWS,” says Roland.&lt;br /&gt;
&lt;br /&gt;
Gamers would have been well served, too. There was elegant screen-handling hardware and more RAM would be used for the screen. However, Richard adds, “If you had colour you did not get the same screen resolution as the PCW.”&lt;br /&gt;
&lt;br /&gt;
Locomotive would have provided an updated Locoscript and CP/M and had the same firmware/basic as the CPC for that mode. The computer would also have loaded up a CPC 464 screen. “The boot loader told the hardware to emulate and it was just like the PCW in that all of the disk handling was software,” says Richard who actually owns a prototype of the machine.&lt;br /&gt;
&lt;br /&gt;
“The whole point was being to run all of the available software for both the CPC and PCW in one box,” Roland continues. “The different screen modes would have been switchable as usual but I don’t recall how we were proposing to jump between the CPC and PCW engines.&lt;br /&gt;
&lt;br /&gt;
“If I was thinking about that today, maybe this would be done by examining track zero of the floppy and then either booting the Locoscript or CP/M environment from the floppy, or switching in an image of the CPC firmware ROM.”&lt;br /&gt;
&lt;br /&gt;
As for how it was going to look, Roland says it would have used the same case as the PCW. “One stumbling block included what the keyboard would look like. Some games needed the CPC keys in familiar places rather than scattered around a fundamentally PCW keyboard,” he says.&lt;br /&gt;
&lt;br /&gt;
So why was it shelved? “That was partly our fault in that we were somewhat behind with Locoscript and so had not done very much coding for the ANT,” says Richard. “Amstrad then decided it did not make sense any more, with 16-bit machines becoming more important.”&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''John Elliot''' . June 2016.&lt;br /&gt;
&amp;quot; Internally, the PCW design was based on ANT [Arnold Number Two], which would have been another computer for the CPC niche.The PCW hardware has some implemented-but-unused features from the ANT, such as joystick support in the keyboard controller, and a CPC-compatible memory paging mode.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:PCW10 keyboard CPC+.png|200px|thumb|center|PCW10 keyboard desing reminds CPC+ style. Cool and Modern as our long-awaited ANT]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Finally, in April 1985, the '''[[Atari ST]]''' appeared with similar features to the ANT but with a [[68000]] CPU instead of an accelerated Z80. &lt;br /&gt;
The resolution in 320x200 16 colours shares a little with CPC/CPC+ ; and the same sound chip. Its STE version has DMA sound (8 Bit PCW, stereo, up to 50kHz) and graphic Blitter. &lt;br /&gt;
Recently the unreleased CP/M-68k appeared finished (will it be works with some not hardware dependent PCW programs?).&lt;br /&gt;
'''GEM''' gui was shared with Amstrad PC. But incompatible coded apps cause diferent 16bit CPUs&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Amstrad closed Sinclair projects QL and '''Loki'''.&lt;br /&gt;
[[File:Sinclair Loki similar project than Amstrad ANT.jpg|200px|thumb|center|Sinclair Loki ¿same as ANT ?]]&lt;br /&gt;
&lt;br /&gt;
https://sinclairuser.com/051/loki.htm&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Amstrad abandoned the 3&amp;quot; FDD drive in the latest [[PCW]]/PCW16 models.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Users scene placed 3.5&amp;quot; drives in CPC.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[B-ASIC]] for CPC+ appeared. Amstrad should do at the beginning of the machine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Some utils read/write MS-DOS format in CPC with 3,5&amp;quot; drive.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Similar case in '''CPC+''' design and ST.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Would we consider the Atari ST as the ANT that never came out? (Similar features but with diferent coding 16bit CPU).(Not so powerful to replicate/emulate CPC/PCW?).(is needed hardware like in Aleste machine VDP?)[plain Amiga could move CPC emulator?]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*CPC and ST shared some third party game software development teams and projects. The music coding is almost direct and the graphics is somekind of CPC+&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*John Elliot's PCW Joyce emulator supports colour with JOYCE 800x600 driver&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*A software library very close to the ST/CPC would have been possible on a color PCW16? (16Mhz CPU)([[Habisoft]] did Knight Lore and Total Eclipse ports)&lt;br /&gt;
&lt;br /&gt;
https://habisoft.com/pcw16/en.htm#Media&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*The CPC+ and '''PCW16''' machines share internal parts with the ANT.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Iñigo Ayo and Team made amazing '''Spec256''' that use parallel Z80 speccy code with pseudo 64bit Z80 graphic code process to increase ZX games as Atari ST or Amiga like. Suported by '''Habisoft´s Espectrum''', '''emuZwin''' and '''ZXpoly''' emulators.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Zxspec256.jpg|200px|thumb|center|are you afraid about enhanced 8bit systems?]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''ZX Next''' brought us what ANT and Loki promised?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:20250523 194636.jpg|200px|thumb|center|ZX Loki ? Raiders of the Lost ANT Ark]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*During 2025 finally PCW users scene fix the name '''[[PCW Plus]]''' for PCW with colour and AY sound add-ons . PCWclassic with Habisoft's ColorIn board or Czarnikjak's Color board with RaspberryPico and dk'tronics AY board . Is that the closest system to ANT ? &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[PCW Plus]] library : around a dozen games (Colour &amp;amp; Sound) by Habisoft and KachorroSoft : KnightLore ; Head Over Heels enhanced edition ; Mad Mix Game ; AMC ; Phantis ; Hundra ; Coliseum ; Xecutor ; Batman plus edition ...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:20250523 201633.jpg|200px|thumb|center|fpga technology could synthesize and define custom machines]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*ZEsarUX &amp;amp; CP/M Box emulators and FPGA core synthesis (Mister ; NeptUNO+ ; SIDI ; Calypso ; Poseidon ...) supports PCWplus &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Non CPC Computers| ]][[Category:Stub]]&lt;/div&gt;</summary>
		<author><name>RockRiver</name></author>	</entry>

	<entry>
		<id>https://oldwiki.cpcwiki.eu/index.php?title=PCW_Plus&amp;diff=126914</id>
		<title>PCW Plus</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.cpcwiki.eu/index.php?title=PCW_Plus&amp;diff=126914"/>
				<updated>2025-10-21T12:05:03Z</updated>
		
		<summary type="html">&lt;p&gt;RockRiver: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''PCW Plus'''&lt;br /&gt;
&lt;br /&gt;
Enhanced PCW from monochrome to colour (and sound).&lt;br /&gt;
[[File:AYC-player_PCWplus.png|200px|thumb|left|colourCP/Mplus on PCWplus. Chiptunes with AYCplayer by Syx]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Could be considered as PCWclassic+sound add-on AY chip board+color video expansion one.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Time ago definition, decades ago kind of imaginary computer, now reality. Actually extended system derived from the Amstrad PCW / Schneider Joyce. It has colour video and sound capabilities that the classic PCW lacked.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Based on certain features that the '''[[ANT]]''' project, (Arnold Number Two) from the Amstrad/Locomotive development team led by Ronald Perry, would also possess.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nowadays emulated and FPGA-ed too.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The name ''PCW+'' was not used due to the existence of the 9512+ model: &lt;br /&gt;
'''+''' implies a 3.5&amp;quot; drive, while '''Plus''' implies colour.&lt;br /&gt;
(Note that a ''PCW Plus'' UK magazine also existed after the ''8000 Plus'' name was dropped).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
John Elliot's PCW '''Joyce''' emulator supports colour with JOYCE 800x600 driver.&lt;br /&gt;
[[File:Joyce Color.png|200px|thumb|center|PCWcolour by Elliot's Joyce]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In the evolution of '''Habisoft's CP/M Box''' emulator and its research into the PCW system arose the idea to clone the '''dk'Sound''' board (existed at that 80´s time as add-on). This had the AY sound chip. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
And later, thanks to FPGA technology, the PCW was equipped with an accessory that would enable colour video: '''ColorIN Board'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Historically, only one commercial program, published by Ocean, ''&amp;quot;HeadOverHeels&amp;quot;'' by Ritman and Drummond, supported the AY chip on the PCW.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Habisoft published a series of ports from CPC that expanded the PCW library with more dk'sound: ''Abbey of Crime''; ''Hero Quest''; ''Knight Lore''; ''Pac Mania''; ''Spirits''.&lt;br /&gt;
[[File:knight_lore_screenshot01.png|200px|thumb|center|more PCW dk´sound AY power]]&lt;br /&gt;
[[File:KL1.png|200px|thumb|right|PCWcolour option on Habisoft´s KnightLore.  First software that used ColorIN]]&lt;br /&gt;
After that, it standardized the possibility of ports from the ZX Spectrum to PCW: ''Movie''; ''Fat Worm''; ''Nonamed''; and ''Phantomas2/Vampire'', which used the PCW's buzzer as the Spectrum's beeper. Some of these also incorporated AY music.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The conversion trail was followed by Kachorro in its Spectrum ports of ''Barbarian'', ''Coliseum'', and ''Xecutor''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:1N+M5u.png|200px|thumb|center|ZX to PCW, new color palette]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
But the possibility of standardizing color options in PCW (Plus) was now opened up with the '''ColorIN specifications''':&lt;br /&gt;
&lt;br /&gt;
'''Video Modes''': PCWplus&lt;br /&gt;
&lt;br /&gt;
'''0''' – PCWclassic monochrome: '''2 colors, 720x256'''.&lt;br /&gt;
&lt;br /&gt;
'''1''' – Groups bits 2 by 2, giving '''4 colors; 360x256'''. ''User could choose and recolour classic PCW software.'' ''[N SuperGameBoy style.]''&lt;br /&gt;
&lt;br /&gt;
'''2''' – Same as 4-bit. '''16 colors, 180x256'''. ''Useful on Interactive Fiction text Adventures with Graphic Window.''&lt;br /&gt;
&lt;br /&gt;
'''3''' – 8x1 attribute mode, as Timex/Thomson/MSX/... 8+8 bits are read, the first 8 are background and ink (4+4) and the next 8 are the bitmap. This allows for '''16 colors in 360x256''', at the cost of using only 2 different colors every 8x1 pixel. Due to the delay, the screen shifts one character to the right. ''[Reminds N GameBoyColor DX recolouring.]''&lt;br /&gt;
&lt;br /&gt;
'''4''' – Experimental, unofficial: '''90x256''', with '''256 direct colors''' from the 8-bit palette. It therefore ignores the color palette. Enterprise-style, not particularly useful, but colorful.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Regarding the interface:&lt;br /&gt;
Port $80 is used to send a value to select a register. Port $81 is for associated data; both support reading and writing. Similar to the operation of integrated circuits such as the PSG or a VDP, it allows sending many values ​​with a minimal interface.&lt;br /&gt;
&lt;br /&gt;
[[File:bM0V3i.png|200px|thumb|center|4colour game PCWplus]]&lt;br /&gt;
&lt;br /&gt;
This is how '''KachorroSoft''' created the incredible colour ports of '''AMC''' and '''MadMixGame''' with graphics from the CPC; '''Phantis''' from MS-DOS CGA and CPC; and '''Hundra''' from the ZX Spectrum. But with new colour palettes.&lt;br /&gt;
&lt;br /&gt;
[[File:Hundra PCW 4color.png|200px|thumb|left|Mode1pcw 4colors]]&lt;br /&gt;
[[File:PCW 16color.png|200px|thumb|center|Mode3pcw 16colors with Attributes]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* PCW Plus enables fantastic '''loading screens''' never seen before on 8-bit systems.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Color and sound enhanced versions of '''Batman''' and '''Head Over Heels''' will follow later. Showcasing the capabilities of the PCW Plus system&lt;br /&gt;
[[File:hohe0.png|200px|thumb|left|so nice loading screen]]&lt;br /&gt;
[[File:hohe2.png|200px|thumb|center|isometric 4color with palette change in different rooms]]&lt;br /&gt;
[[File:bmpe0.png|200px|thumb|right|amazing loading screen]]&lt;br /&gt;
&lt;br /&gt;
* PCWplus technical specifications add too: joystick dk'Tronics and '''DAC sampler sound'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Backward compatibility''' with the classic PCW is maintained in the software.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* PCW Plus is currently ''supported by'' the '''ZEsarUX''' and '''CP/M Box''' emulators. &lt;br /&gt;
&lt;br /&gt;
By habisoft's '''PCW# mini''' board&lt;br /&gt;
https://www.amstrad.es/forum/viewtopic.php?t=6844&amp;amp;sid=5ff9119531ee23cd7124a83218ae0972&lt;br /&gt;
&lt;br /&gt;
By numerous FPGA board PCW cores thanks to Steddyman; Rampa; Albconde; ManuTeira and Turri21 ('''Mister'''; '''Mist/SIDI'''; '''Poseidon'''; '''Calypso'''; '''NeptUNO+''' ; '''Sidi64/128''' ; '''Senhor''' ). &lt;br /&gt;
&lt;br /&gt;
And by '''Czarnikjak's color add-on''' board for real PCWclassic using RaspberryPico.&lt;br /&gt;
https://www.cpcwiki.eu/forum/index.php?msg=246774&lt;br /&gt;
&lt;br /&gt;
https://www.va-de-retro.com/foros/viewtopic.php?t=12609&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*PCWplus FPGA cores allow easily to select 4 colour palettes on classic monochrome software or coder could use Z80 instructions to change colours in Color-IN. Different Palettes choosen through MallarBasic too.&lt;br /&gt;
[[File:Abadia v1 4color pcw.png|200px|thumb|center|4colour palette on classic software PCW]]&lt;br /&gt;
[[File:Barbarian PCWcolor.jpg|200px|thumb|right|PCWplus]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:+Z1d33.png|200px|thumb|left|loading screen PCWplus]]&lt;br /&gt;
[[File:69KUrt.jpg|200px|thumb|right|4colour game PCWplus]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* ZesaruX could run PCWplus on RetroGamersLtd. ARMmini machines (as a500mini RGL009 or theSpectrum RGL019) through pcuae firmware.&lt;br /&gt;
[[File:PCWplus ZesaruX ARMmini.png|200px|thumb|center|PCWplus on ARMmini]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* PCW Plus library : ''more than a dozen games'' (Colour &amp;amp; Sound) ''choose automaticaly Colour Palette.'' By '''Habisoft''' : KnightLore ; Head Over Heels enhanced edition ; Nonamed ; Phantomas2 . By '''KachorroSoft''' : AMC ; Coliseum ; Mad Mix Game ; Hundra ; Phantis ; Xecutor ; Batman plus edition ; Mythos ; Target Renegade ...&lt;br /&gt;
&lt;br /&gt;
[[File:Head-Over-Heels-PCWplus-Cover.png|200px|thumb|center|PCWplus cover for your physical box]]&lt;br /&gt;
&lt;br /&gt;
* In parallel, the '''[https://www.habisoft.com/pcwwiki/doku.php?id=es:start PCW Wiki]''' project continues its arduous work of '''preserving''' and conserving PCW software, graphical and bibliographic material.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
links:&lt;br /&gt;
------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
https://enriqueggalvez.itch.io/&lt;br /&gt;
&lt;br /&gt;
https://www.habisoft.com/pcwwiki/doku.php?id=es:nuevos:indice&lt;br /&gt;
&lt;br /&gt;
https://www.habisoft.com/pcwwiki/doku.php?id=en:start&lt;br /&gt;
&lt;br /&gt;
https://www.amstrad.es/forum/viewtopic.php?t=6790&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Non CPC Computers| ]][[Category:PCW]][[Category:CP/M]]&lt;/div&gt;</summary>
		<author><name>RockRiver</name></author>	</entry>

	<entry>
		<id>https://oldwiki.cpcwiki.eu/index.php?title=PCW_Plus&amp;diff=126913</id>
		<title>PCW Plus</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.cpcwiki.eu/index.php?title=PCW_Plus&amp;diff=126913"/>
				<updated>2025-10-21T12:02:32Z</updated>
		
		<summary type="html">&lt;p&gt;RockRiver: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''PCW Plus'''&lt;br /&gt;
&lt;br /&gt;
Enhanced PCW from monochrome to colour (and sound).&lt;br /&gt;
[[File:AYC-player_PCWplus.png|200px|thumb|left|colourCP/Mplus on PCWplus. Chiptunes with AYCplayer by Syx]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Could be considered as PCWclassic+sound add-on AY chip board+color video expansion one.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Time ago definition, decades ago kind of imaginary computer, now reality. Actually extended system derived from the Amstrad PCW / Schneider Joyce. It has colour video and sound capabilities that the classic PCW lacked.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Based on certain features that the '''[[ANT]]''' project, (Arnold Number Two) from the Amstrad/Locomotive development team led by Ronald Perry, would also possess.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nowadays emulated and FPGA-ed too.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The name ''PCW+'' was not used due to the existence of the 9512+ model: &lt;br /&gt;
'''+''' implies a 3.5&amp;quot; drive, while '''Plus''' implies colour.&lt;br /&gt;
(Note that a ''PCW Plus'' UK magazine also existed after the ''8000 Plus'' name was dropped).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
John Elliot's PCW '''Joyce''' emulator supports colour with JOYCE 800x600 driver.&lt;br /&gt;
[[File:Joyce Color.png|200px|thumb|center|PCWcolour by Elliot's Joyce]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In the evolution of '''Habisoft's CP/M Box''' emulator and its research into the PCW system arose the idea to clone the '''dk'Sound''' board (existed at that 80´s time as add-on). This had the AY sound chip. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
And later, thanks to FPGA technology, the PCW was equipped with an accessory that would enable colour video: '''ColorIN Board'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Historically, only one commercial program, published by Ocean, ''&amp;quot;HeadOverHeels&amp;quot;'' by Ritman and Drummond, supported the AY chip on the PCW.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Habisoft published a series of ports from CPC that expanded the PCW library with more dk'sound: ''Abbey of Crime''; ''Hero Quest''; ''Knight Lore''; ''Pac Mania''; ''Spirits''.&lt;br /&gt;
[[File:knight_lore_screenshot01.png|200px|thumb|center|more PCW dk´sound AY power]]&lt;br /&gt;
[[File:KL1.png|200px|thumb|right|PCWcolour option on Habisoft´s KnightLore.  First software that used ColorIN]]&lt;br /&gt;
After that, it standardized the possibility of ports from the ZX Spectrum to PCW: ''Movie''; ''Fat Worm''; ''Nonamed''; and ''Phantomas2/Vampire'', which used the PCW's buzzer as the Spectrum's beeper. Some of these also incorporated AY music.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The conversion trail was followed by Kachorro in its Spectrum ports of ''Barbarian'', ''Coliseum'', and ''Xecutor''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:1N+M5u.png|200px|thumb|center|ZX to PCW, new color palette]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
But the possibility of standardizing color options in PCW (Plus) was now opened up with the '''ColorIN specifications''':&lt;br /&gt;
&lt;br /&gt;
'''Video Modes''': PCWplus&lt;br /&gt;
&lt;br /&gt;
'''0''' – PCWclassic monochrome: '''2 colors, 720x256'''.&lt;br /&gt;
&lt;br /&gt;
'''1''' – Groups bits 2 by 2, giving '''4 colors; 360x256'''. ''User could choose and recolour classic PCW software.'' ''[N SuperGameBoy style.]''&lt;br /&gt;
&lt;br /&gt;
'''2''' – Same as 4-bit. '''16 colors, 180x256'''. ''Useful on Interactive Fiction text Adventures with Graphic Window.''&lt;br /&gt;
&lt;br /&gt;
'''3''' – 8x1 attribute mode, as Timex/Thomson/MSX/... 8+8 bits are read, the first 8 are background and ink (4+4) and the next 8 are the bitmap. This allows for '''16 colors in 360x256''', at the cost of using only 2 different colors every 8x1 pixel. Due to the delay, the screen shifts one character to the right. ''[Reminds N GameBoyColor DX recolouring.]''&lt;br /&gt;
&lt;br /&gt;
'''4''' – Experimental, unofficial: '''90x256''', with '''256 direct colors''' from the 8-bit palette. It therefore ignores the color palette. Enterprise-style, not particularly useful, but colorful.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Regarding the interface:&lt;br /&gt;
Port $80 is used to send a value to select a register. Port $81 is for associated data; both support reading and writing. Similar to the operation of integrated circuits such as the PSG or a VDP, it allows sending many values ​​with a minimal interface.&lt;br /&gt;
&lt;br /&gt;
[[File:bM0V3i.png|200px|thumb|center|4colour game PCWplus]]&lt;br /&gt;
&lt;br /&gt;
This is how '''KachorroSoft''' created the incredible colour ports of '''AMC''' and '''MadMixGame''' with graphics from the CPC; '''Phantis''' from MS-DOS CGA and CPC; and '''Hundra''' from the ZX Spectrum. But with new colour palettes.&lt;br /&gt;
&lt;br /&gt;
[[File:Hundra PCW 4color.png|200px|thumb|left|Mode1pcw 4colors]]&lt;br /&gt;
[[File:PCW 16color.png|200px|thumb|center|Mode3pcw 16colors with Attributes]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* PCW Plus enables fantastic '''loading screens''' never seen before on 8-bit systems.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Color and sound enhanced versions of '''Batman''' and '''Head Over Heels''' will follow later. Showcasing the capabilities of the PCW Plus system&lt;br /&gt;
[[File:hohe0.png|200px|thumb|left|so nice loading screen]]&lt;br /&gt;
[[File:hohe2.png|200px|thumb|center|isometric 4color with palette change in different rooms]]&lt;br /&gt;
[[File:bmpe0.png|200px|thumb|right|amazing loading screen]]&lt;br /&gt;
&lt;br /&gt;
* PCWplus technical specifications add too: joystick dk'Tronics and '''DAC sampler sound'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Backward compatibility''' with the classic PCW is maintained in the software.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* PCW Plus is currently ''supported by'' the '''ZEsarUX''' and '''CP/M Box''' emulators. &lt;br /&gt;
&lt;br /&gt;
By habisoft's PCW# mini board&lt;br /&gt;
https://www.amstrad.es/forum/viewtopic.php?t=6844&amp;amp;sid=5ff9119531ee23cd7124a83218ae0972&lt;br /&gt;
&lt;br /&gt;
By numerous FPGA board PCW cores thanks to Steddyman; Rampa; Albconde; ManuTeira and Turri21 ('''Mister'''; '''Mist/SIDI'''; '''Poseidon'''; '''Calypso'''; '''NeptUNO+''' ; '''Sidi64/128''' ; '''Senhor''' ). &lt;br /&gt;
&lt;br /&gt;
And by '''Czarnikjak's color add-on''' board for real PCWclassic using RaspberryPico.&lt;br /&gt;
https://www.cpcwiki.eu/forum/index.php?msg=246774&lt;br /&gt;
&lt;br /&gt;
https://www.va-de-retro.com/foros/viewtopic.php?t=12609&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*PCWplus FPGA cores allow easily to select 4 colour palettes on classic monochrome software or coder could use Z80 instructions to change colours in Color-IN. Different Palettes choosen through MallarBasic too.&lt;br /&gt;
[[File:Abadia v1 4color pcw.png|200px|thumb|center|4colour palette on classic software PCW]]&lt;br /&gt;
[[File:Barbarian PCWcolor.jpg|200px|thumb|right|PCWplus]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:+Z1d33.png|200px|thumb|left|loading screen PCWplus]]&lt;br /&gt;
[[File:69KUrt.jpg|200px|thumb|right|4colour game PCWplus]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* ZesaruX could run PCWplus on RetroGamersLtd. ARMmini machines (as a500mini RGL009 or theSpectrum RGL019) through pcuae firmware.&lt;br /&gt;
[[File:PCWplus ZesaruX ARMmini.png|200px|thumb|center|PCWplus on ARMmini]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* PCW Plus library : ''more than a dozen games'' (Colour &amp;amp; Sound) ''choose automaticaly Colour Palette.'' By '''Habisoft''' : KnightLore ; Head Over Heels enhanced edition ; Nonamed ; Phantomas2 . By '''KachorroSoft''' : AMC ; Coliseum ; Mad Mix Game ; Hundra ; Phantis ; Xecutor ; Batman plus edition ; Mythos ; Target Renegade ...&lt;br /&gt;
&lt;br /&gt;
[[File:Head-Over-Heels-PCWplus-Cover.png|200px|thumb|center|PCWplus cover for your physical box]]&lt;br /&gt;
&lt;br /&gt;
* In parallel, the '''[https://www.habisoft.com/pcwwiki/doku.php?id=es:start PCW Wiki]''' project continues its arduous work of '''preserving''' and conserving PCW software, graphical and bibliographic material.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
links:&lt;br /&gt;
------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
https://enriqueggalvez.itch.io/&lt;br /&gt;
&lt;br /&gt;
https://www.habisoft.com/pcwwiki/doku.php?id=es:nuevos:indice&lt;br /&gt;
&lt;br /&gt;
https://www.habisoft.com/pcwwiki/doku.php?id=en:start&lt;br /&gt;
&lt;br /&gt;
https://www.amstrad.es/forum/viewtopic.php?t=6790&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Non CPC Computers| ]][[Category:PCW]][[Category:CP/M]]&lt;/div&gt;</summary>
		<author><name>RockRiver</name></author>	</entry>

	<entry>
		<id>https://oldwiki.cpcwiki.eu/index.php?title=ANT&amp;diff=126289</id>
		<title>ANT</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.cpcwiki.eu/index.php?title=ANT&amp;diff=126289"/>
				<updated>2025-05-26T12:05:37Z</updated>
		
		<summary type="html">&lt;p&gt;RockRiver: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A.N.T.&lt;br /&gt;
&lt;br /&gt;
'''Arnold Number Two'''&lt;br /&gt;
[[File:pixelated ANT logo.png|200px|thumb|right|AtariST has bussy Bee / BBC micro has wise Owl / Exelvision has nice Butterfly / ANT has ...]]&lt;br /&gt;
* '''prototype''' board with a hybrid? Gate Array for PCW (color) and CPC compatibility&lt;br /&gt;
* 64 colour&lt;br /&gt;
* 256/512k RAM&lt;br /&gt;
* 6 Mhz Z80 CPU (Z80B ?)&lt;br /&gt;
&lt;br /&gt;
Maybe exist two boards in possession of Richard Clayton (Locomotive Software) and William Poel (Amstrad Ltd.)&lt;br /&gt;
&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot; After the CPC464. Never standing still, Amstrad went to work on two new machines: the &lt;br /&gt;
PCW8256 word processor and a new computer which was described &lt;br /&gt;
by Alan Sugar as a “full colour computer’. The new computer, &lt;br /&gt;
codenamed ANT (Arnold Number Two), was planned to be an upgrade &lt;br /&gt;
to the CPC464 and be compatible with the PCW8256. Unfortunately, &lt;br /&gt;
the plug was pulled on ANT as Amstrad decided that the design team &lt;br /&gt;
should concentrate 100% on getting the PCW8256 finished on time. &lt;br /&gt;
A new computer did appear in April 1985, but it wasn’t the machine &lt;br /&gt;
previously referred to as ANT, but rather the CPC664. Reacting to &lt;br /&gt;
consumer's requests for a computer with an integrated floppy disk &lt;br /&gt;
drive and more memory, Amstrad went away and designed a new &lt;br /&gt;
model. With the codename IDIOT (Includes Disk Instead of Tape), &lt;br /&gt;
initial reactions were that the new CPC664 was basically a CPC464 &lt;br /&gt;
with a floppy disk drive in place of the cassette tape deck. &amp;quot;&lt;br /&gt;
('''Neil Reive''') &lt;br /&gt;
&lt;br /&gt;
----------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Richard Clayton'''. July 2003&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&amp;gt;It was a shame not to build the &amp;quot;Ant&amp;quot; -- which was going to be the games machine that shared a lot of hardware design with the PCW (&amp;quot;Joyce&amp;quot;). But we just didn't have the time and effort to do it justice so perhaps it was best that it was cancelled.&amp;lt;&amp;lt;&lt;br /&gt;
&lt;br /&gt;
---------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Vik Olliver'''&lt;br /&gt;
nov. 2019&lt;br /&gt;
&lt;br /&gt;
《 We did an Amstrad machine basically a PCW with hi-res colour and sound synth, called ANT (Arnold Number Two) but it never went anywhere as production. It was really nice, but by then Amiga did everything we wanted to do, 8-bit was meh, and PCs were more important. 》&lt;br /&gt;
&lt;br /&gt;
-----------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''The CPC that never was.''&lt;br /&gt;
&lt;br /&gt;
'''Richard Clayton''' and '''Roland Perry''' reveal details on the computer that never made it to market.&lt;br /&gt;
(RetroGamer28) Dec 2017&lt;br /&gt;
&lt;br /&gt;
» The ANT computer would have used a PCW casing, with a more bespoke keyboard.&lt;br /&gt;
Work on the original line up of CPCs appeared to grind to a halt following the release of the 6128. But while history shows that Amstrad moved on to the PCW and PC market until briefly coming back to the CPC with the short-lived Plus range, there had actually been plans for one more Colour Personal Computer.&lt;br /&gt;
&lt;br /&gt;
Mark-eric Jones of Data Recall and Locomotive Software had been commissioned to produce a second machine as work got underway on the PCW 8256. Dubbed Arnold Number Two (or ANT for short), the computer was going to be compatible with both the CPC and PCW.&lt;br /&gt;
&lt;br /&gt;
Having spoken to Roland Perry and Locomotive Software’s Richard Clayton, we have gained a tantalising look at what might have been for the CPC as it battled against its 8-bit rivals during the late Eighties.&lt;br /&gt;
&lt;br /&gt;
The ill-fated computer would have been a colour version of the PCW with a CPC emulation mode. “It would have run CPC software in emulation mode and then allowed for more fancy things,” reveals Richard. “There was a lot of commonality with the PCW and that’s why some of the bit addressing in the PCW screen memory is the odd way that it is.”&lt;br /&gt;
&lt;br /&gt;
It is likely the system would’ve had 256K of RAM. “Same as a PCW and with the same bank switching system,” Richard explains. But maybe it would have had more. “I’m guessing it would have had 512K like the bigger PCWS,” says Roland.&lt;br /&gt;
&lt;br /&gt;
Gamers would have been well served, too. There was elegant screen-handling hardware and more RAM would be used for the screen. However, Richard adds, “If you had colour you did not get the same screen resolution as the PCW.”&lt;br /&gt;
&lt;br /&gt;
Locomotive would have provided an updated Locoscript and CP/M and had the same firmware/basic as the CPC for that mode. The computer would also have loaded up a CPC 464 screen. “The boot loader told the hardware to emulate and it was just like the PCW in that all of the disk handling was software,” says Richard who actually owns a prototype of the machine.&lt;br /&gt;
&lt;br /&gt;
“The whole point was being to run all of the available software for both the CPC and PCW in one box,” Roland continues. “The different screen modes would have been switchable as usual but I don’t recall how we were proposing to jump between the CPC and PCW engines.&lt;br /&gt;
&lt;br /&gt;
“If I was thinking about that today, maybe this would be done by examining track zero of the floppy and then either booting the Locoscript or CP/M environment from the floppy, or switching in an image of the CPC firmware ROM.”&lt;br /&gt;
&lt;br /&gt;
As for how it was going to look, Roland says it would have used the same case as the PCW. “One stumbling block included what the keyboard would look like. Some games needed the CPC keys in familiar places rather than scattered around a fundamentally PCW keyboard,” he says.&lt;br /&gt;
&lt;br /&gt;
So why was it shelved? “That was partly our fault in that we were somewhat behind with Locoscript and so had not done very much coding for the ANT,” says Richard. “Amstrad then decided it did not make sense any more, with 16-bit machines becoming more important.”&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''John Elliot''' . June 2016.&lt;br /&gt;
&amp;quot; Internally, the PCW design was based on ANT [Arnold Number Two], which would have been another computer for the CPC niche.The PCW hardware has some implemented-but-unused features from the ANT, such as joystick support in the keyboard controller, and a CPC-compatible memory paging mode.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:PCW10 keyboard CPC+.png|200px|thumb|center|PCW10 keyboard desing reminds CPC+ style. Cool and Modern as our long-awaited ANT]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Finally, in April 1985, the '''[[Atari ST]]''' appeared with similar features to the ANT but with a [[68000]] CPU instead of an accelerated Z80. &lt;br /&gt;
The resolution in 320x200 16 colours shares a little with CPC/CPC+ ; and the same sound chip. Its STE version has DMA sound like CPC+, and graphic Blitter. &lt;br /&gt;
Recently the unreleased CP/M-68k appeared finished (will it be works with some not hardware dependent PCW programs?).&lt;br /&gt;
'''GEM''' gui was shared with Amstrad PC. But incompatible coded apps cause diferent 16bit CPUs&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Amstrad closed Sinclair projects QL and '''Loki'''.&lt;br /&gt;
[[File:Sinclair Loki similar project than Amstrad ANT.jpg|200px|thumb|center|Sinclair Loki ¿same as ANT ?]]&lt;br /&gt;
&lt;br /&gt;
https://sinclairuser.com/051/loki.htm&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Amstrad abandoned the 3&amp;quot; FDD drive in the latest [[PCW]]/PCW16 models.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Users scene placed 3.5&amp;quot; drives in CPC.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[B-ASIC]] for CPC+ appeared. Amstrad should do at the beginning of the machine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Some utils read/write MS-DOS format in CPC with 3,5&amp;quot; drive.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Similar case in '''CPC+''' design and ST.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Would we consider the Atari ST as the ANT that never came out? (Similar features but with diferent coding 16bit CPU).(Not so powerful to replicate/emulate CPC/PCW?).(is needed hardware like in Aleste machine VDP?)[plain Amiga could move CPC emulator?]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*CPC and ST shared some third party game software development teams and projects. The music coding is almost direct and the graphics is somekind of CPC+&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*John Elliot's PCW Joyce emulator supports colour with JOYCE 800x600 driver&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*A software library very close to the ST/CPC would have been possible on a color PCW16? (16Mhz CPU)([[Habisoft]] did Knight Lore and Total Eclipse ports)&lt;br /&gt;
&lt;br /&gt;
https://habisoft.com/pcw16/en.htm#Media&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*The CPC+ and '''PCW16''' machines share internal parts with the ANT.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Iñigo Ayo and Team made amazing '''Spec256''' that use parallel Z80 speccy code with pseudo 64bit Z80 graphic code process to increase ZX games as Atari ST or Amiga like. Suported by '''Habisoft´s Espectrum''', '''emuZwin''' and '''ZXpoly''' emulators.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Zxspec256.jpg|200px|thumb|center|are you afraid about enhanced 8bit systems?]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''ZX Next''' brought us what ANT and Loki promised?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:20250523 194636.jpg|200px|thumb|center|ZX Loki ? Raiders of the Lost ANT Ark]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*During 2025 finally PCW users scene fix the name '''[[PCW Plus]]''' for PCW with colour and AY sound add-ons . PCWclassic with Habisoft's ColorIn board or Czarnikjak's Color board with RaspberryPico and dk'tronics AY board . Is that the closest system to ANT ? &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[PCW Plus]] library : around 10 games (Colour &amp;amp; Sound) by Habisoft and KachorroSoft : KnightLore ; Head Over Heels enhanced edition ; Mad Mix Game ; AMC ; Phantis ; Hundra ; Coliseum ; Xecutor ; Batman plus edition ...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:20250523 201633.jpg|200px|thumb|center|fpga technology could synthesize and define custom machines]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*ZEsarUX &amp;amp; CP/M Box emulators and FPGA core synthesis (Mister ; NeptUNO+ ; SIDI ; Calypso ; Poseidon ...) supports PCWplus &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Non CPC Computers| ]][[Category:Stub]]&lt;/div&gt;</summary>
		<author><name>RockRiver</name></author>	</entry>

	<entry>
		<id>https://oldwiki.cpcwiki.eu/index.php?title=ANT&amp;diff=126288</id>
		<title>ANT</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.cpcwiki.eu/index.php?title=ANT&amp;diff=126288"/>
				<updated>2025-05-26T12:04:20Z</updated>
		
		<summary type="html">&lt;p&gt;RockRiver: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A.N.T.&lt;br /&gt;
&lt;br /&gt;
'''Arnold Number Two'''&lt;br /&gt;
[[File:pixelated ANT logo.png|200px|thumb|right|AtariST has bussy Bee / BBC micro has wise Owl / Exelvision has nice Butterfly / ANT has ...]]&lt;br /&gt;
* '''prototype''' board with a hybrid? Gate Array for PCW (color) and CPC compatibility&lt;br /&gt;
* 64 colour&lt;br /&gt;
* 256/512k RAM&lt;br /&gt;
* 6 Mhz Z80 CPU (Z80B ?)&lt;br /&gt;
&lt;br /&gt;
Maybe exist two boards in possession of Richard Clayton (Locomotive Software) and William Poel (Amstrad Ltd.)&lt;br /&gt;
&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot; After the CPC464. Never standing still, Amstrad went to work on two new machines: the &lt;br /&gt;
PCW8256 word processor and a new computer which was described &lt;br /&gt;
by Alan Sugar as a “full colour computer’. The new computer, &lt;br /&gt;
codenamed ANT (Arnold Number Two), was planned to be an upgrade &lt;br /&gt;
to the CPC464 and be compatible with the PCW8256. Unfortunately, &lt;br /&gt;
the plug was pulled on ANT as Amstrad decided that the design team &lt;br /&gt;
should concentrate 100% on getting the PCW8256 finished on time. &lt;br /&gt;
A new computer did appear in April 1985, but it wasn’t the machine &lt;br /&gt;
previously referred to as ANT, but rather the CPC664. Reacting to &lt;br /&gt;
consumer's requests for a computer with an integrated floppy disk &lt;br /&gt;
drive and more memory, Amstrad went away and designed a new &lt;br /&gt;
model. With the codename IDIOT (Includes Disk Instead of Tape), &lt;br /&gt;
initial reactions were that the new CPC664 was basically a CPC464 &lt;br /&gt;
with a floppy disk drive in place of the cassette tape deck. &amp;quot;&lt;br /&gt;
('''Neil Reive''') &lt;br /&gt;
&lt;br /&gt;
----------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Richard Clayton'''. July 2003&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&amp;gt;It was a shame not to build the &amp;quot;Ant&amp;quot; -- which was going to be the games machine that shared a lot of hardware design with the PCW (&amp;quot;Joyce&amp;quot;). But we just didn't have the time and effort to do it justice so perhaps it was best that it was cancelled.&amp;lt;&amp;lt;&lt;br /&gt;
&lt;br /&gt;
---------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Vik Olliver'''&lt;br /&gt;
nov. 2019&lt;br /&gt;
&lt;br /&gt;
《 We did an Amstrad machine basically a PCW with hi-res colour and sound synth, called ANT (Arnold Number Two) but it never went anywhere as production. It was really nice, but by then Amiga did everything we wanted to do, 8-bit was meh, and PCs were more important. 》&lt;br /&gt;
&lt;br /&gt;
-----------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''The CPC that never was.''&lt;br /&gt;
&lt;br /&gt;
'''Richard Clayton''' and '''Roland Perry''' reveal details on the computer that never made it to market.&lt;br /&gt;
(RetroGamer28) Dec 2017&lt;br /&gt;
&lt;br /&gt;
» The ANT computer would have used a PCW casing, with a more bespoke keyboard.&lt;br /&gt;
Work on the original line up of CPCs appeared to grind to a halt following the release of the 6128. But while history shows that Amstrad moved on to the PCW and PC market until briefly coming back to the CPC with the short-lived Plus range, there had actually been plans for one more Colour Personal Computer.&lt;br /&gt;
&lt;br /&gt;
Mark-eric Jones of Data Recall and Locomotive Software had been commissioned to produce a second machine as work got underway on the PCW 8256. Dubbed Arnold Number Two (or ANT for short), the computer was going to be compatible with both the CPC and PCW.&lt;br /&gt;
&lt;br /&gt;
Having spoken to Roland Perry and Locomotive Software’s Richard Clayton, we have gained a tantalising look at what might have been for the CPC as it battled against its 8-bit rivals during the late Eighties.&lt;br /&gt;
&lt;br /&gt;
The ill-fated computer would have been a colour version of the PCW with a CPC emulation mode. “It would have run CPC software in emulation mode and then allowed for more fancy things,” reveals Richard. “There was a lot of commonality with the PCW and that’s why some of the bit addressing in the PCW screen memory is the odd way that it is.”&lt;br /&gt;
&lt;br /&gt;
It is likely the system would’ve had 256K of RAM. “Same as a PCW and with the same bank switching system,” Richard explains. But maybe it would have had more. “I’m guessing it would have had 512K like the bigger PCWS,” says Roland.&lt;br /&gt;
&lt;br /&gt;
Gamers would have been well served, too. There was elegant screen-handling hardware and more RAM would be used for the screen. However, Richard adds, “If you had colour you did not get the same screen resolution as the PCW.”&lt;br /&gt;
&lt;br /&gt;
Locomotive would have provided an updated Locoscript and CP/M and had the same firmware/basic as the CPC for that mode. The computer would also have loaded up a CPC 464 screen. “The boot loader told the hardware to emulate and it was just like the PCW in that all of the disk handling was software,” says Richard who actually owns a prototype of the machine.&lt;br /&gt;
&lt;br /&gt;
“The whole point was being to run all of the available software for both the CPC and PCW in one box,” Roland continues. “The different screen modes would have been switchable as usual but I don’t recall how we were proposing to jump between the CPC and PCW engines.&lt;br /&gt;
&lt;br /&gt;
“If I was thinking about that today, maybe this would be done by examining track zero of the floppy and then either booting the Locoscript or CP/M environment from the floppy, or switching in an image of the CPC firmware ROM.”&lt;br /&gt;
&lt;br /&gt;
As for how it was going to look, Roland says it would have used the same case as the PCW. “One stumbling block included what the keyboard would look like. Some games needed the CPC keys in familiar places rather than scattered around a fundamentally PCW keyboard,” he says.&lt;br /&gt;
&lt;br /&gt;
So why was it shelved? “That was partly our fault in that we were somewhat behind with Locoscript and so had not done very much coding for the ANT,” says Richard. “Amstrad then decided it did not make sense any more, with 16-bit machines becoming more important.”&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''John Elliot''' . June 2016.&lt;br /&gt;
&amp;quot; Internally, the PCW design was based on ANT [Arnold Number Two], which would have been another computer for the CPC niche.The PCW hardware has some implemented-but-unused features from the ANT, such as joystick support in the keyboard controller, and a CPC-compatible memory paging mode.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:PCW10 keyboard CPC+.png|200px|thumb|center|PCW10 keyboard desing reminds CPC+ style. Cool and Modern as our long-awaited ANT]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Finally, in April 1985, the '''[[Atari ST]]''' appeared with similar features to the ANT but with a [[68000]] CPU instead of an accelerated Z80. &lt;br /&gt;
The resolution in 320x200 16 colours shares a little with CPC/CPC+ ; and the same sound chip. Its STE version has DMA sound like CPC+, and graphic Blitter. &lt;br /&gt;
Recently the unreleased CP/M-68k appeared finished (will it be works with some not hardware dependent PCW programs?).&lt;br /&gt;
'''GEM''' gui was shared with Amstrad PC. But incompatible coded apps cause diferent 16bit CPUs&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Amstrad closed Sinclair projects QL and '''Loki'''.&lt;br /&gt;
[[File:Sinclair Loki similar project than Amstrad ANT.jpg|200px|thumb|center|Sinclair Loki ¿same as ANT ?]]&lt;br /&gt;
&lt;br /&gt;
https://sinclairuser.com/051/loki.htm&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Amstrad abandoned the 3&amp;quot; FDD drive in the latest [[PCW]]/PCW16 models.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Users scene placed 3.5&amp;quot; drives in CPC.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[B-ASIC]] for CPC+ appeared. Amstrad should do at the beginning of the machine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Some utils read/write MS-DOS format in CPC with 3,5&amp;quot; drive.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Similar case in '''CPC+''' design and ST.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Would we consider the Atari ST as the ANT that never came out? (Similar features but with diferent coding 16bit CPU).(Not so powerful to replicate/emulate CPC/PCW?).(is needed hardware like in Aleste machine VDP?)[plain Amiga could move CPC emulator?]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*CPC and ST shared some third party game software development teams and projects. The music coding is almost direct and the graphics is somekind of CPC+&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*John Elliot's PCW Joyce emulator supports colour with JOYCE 800x600 driver&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*A software library very close to the ST/CPC would have been possible on a color PCW16? (16Mhz CPU)([[Habisoft]] did Knight Lore and Total Eclipse ports)&lt;br /&gt;
&lt;br /&gt;
https://habisoft.com/pcw16/en.htm#Media&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*The CPC+ and '''PCW16''' machines share internal parts with the ANT.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Iñigo Ayo and Team made amazing '''Spec256''' that use parallel Z80 speccy code with pseudo 64bit Z80 [x8 z80] graphic code process to increase ZX games as Atari ST or Amiga like. Suported by '''Habisoft´s Espectrum''', '''emuZwin''' and '''ZXpoly''' emulators.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Zxspec256.jpg|200px|thumb|center|are you afraid about enhanced 8bit systems?]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''ZX Next''' brought us what ANT and Loki promised?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:20250523 194636.jpg|200px|thumb|center|ZX Loki ? Raiders of the Lost ANT Ark]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*During 2025 finally PCW users scene fix the name '''[[PCW Plus]]''' for PCW with colour and AY sound add-ons . PCWclassic with Habisoft's ColorIn board or Czarnikjak's Color board with RaspberryPico and dk'tronics AY board . Is that the closest system to ANT ? &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[PCW Plus]] library : around 10 games (Colour &amp;amp; Sound) by Habisoft and KachorroSoft : KnightLore ; Head Over Heels enhanced edition ; Mad Mix Game ; AMC ; Phantis ; Hundra ; Coliseum ; Xecutor ; Batman plus edition ...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:20250523 201633.jpg|200px|thumb|center|fpga technology could synthesize and define custom machines]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*ZEsarUX &amp;amp; CP/M Box emulators and FPGA core synthesis (Mister ; NeptUNO+ ; SIDI ; Calypso ; Poseidon ...) supports PCWplus &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Non CPC Computers| ]][[Category:Stub]]&lt;/div&gt;</summary>
		<author><name>RockRiver</name></author>	</entry>

	<entry>
		<id>https://oldwiki.cpcwiki.eu/index.php?title=File:Zxspec256.jpg&amp;diff=126287</id>
		<title>File:Zxspec256.jpg</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.cpcwiki.eu/index.php?title=File:Zxspec256.jpg&amp;diff=126287"/>
				<updated>2025-05-26T12:01:52Z</updated>
		
		<summary type="html">&lt;p&gt;RockRiver: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>RockRiver</name></author>	</entry>

	<entry>
		<id>https://oldwiki.cpcwiki.eu/index.php?title=PCW_Plus&amp;diff=126269</id>
		<title>PCW Plus</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.cpcwiki.eu/index.php?title=PCW_Plus&amp;diff=126269"/>
				<updated>2025-05-24T00:16:11Z</updated>
		
		<summary type="html">&lt;p&gt;RockRiver: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''PCW Plus'''&lt;br /&gt;
&lt;br /&gt;
Enhanced PCW from monochrome to colour (and sound).&lt;br /&gt;
[[File:AYC-player_PCWplus.png|200px|thumb|left|colourCP/Mplus on PCWplus. Chiptunes with AYCplayer by Syx]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Could be considered as PCWclassic+sound add-on AY chip board+color video expansion one.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Time ago definition, decades ago kind of imaginary computer, now reality. Actually extended system derived from the Amstrad PCW / Schneider Joyce. It has colour video and sound capabilities that the classic PCW lacked.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Based on certain features that the '''[[ANT]]''' project, (Arnold Number Two) from the Amstrad/Locomotive development team led by Ronald Perry, would also possess.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nowadays emulated and FPGA-ed too.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The name ''PCW+'' was not used due to the existence of the 9512+ model: &lt;br /&gt;
'''+''' implies a 3.5&amp;quot; drive, while '''Plus''' implies colour.&lt;br /&gt;
(Note that a ''PCW Plus'' UK magazine also existed after the ''8000 Plus'' name was dropped).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
John Elliot's PCW '''Joyce''' emulator supports colour with JOYCE 800x600 driver.&lt;br /&gt;
[[File:Joyce Color.png|200px|thumb|center|PCWcolour by Elliot's Joyce]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In the evolution of '''Habisoft's CP/M Box''' emulator and its research into the PCW system arose the idea to clone the '''dk'Sound''' board (existed at that 80´s time as add-on). This had the AY sound chip. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
And later, thanks to FPGA technology, the PCW was equipped with an accessory that would enable colour video: '''ColorIN Board'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Historically, only one commercial program, published by Ocean, ''&amp;quot;HeadOverHeels&amp;quot;'' by Ritman and Drummond, supported the AY chip on the PCW.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Habisoft published a series of ports from CPC that expanded the PCW library with more dk'sound: ''Abbey of Crime''; ''Hero Quest''; ''Knight Lore''; ''Pac Mania''; ''Spirits''.&lt;br /&gt;
[[File:knight_lore_screenshot01.png|200px|thumb|center|more PCW dk´sound AY power]]&lt;br /&gt;
[[File:KL1.png|200px|thumb|right|PCWcolour option on Habisoft´s KnightLore.  First software that used ColorIN]]&lt;br /&gt;
After that, it standardized the possibility of ports from the ZX Spectrum to PCW: ''Movie''; ''Fat Worm''; ''Nonamed''; and ''Phantomas2/Vampire'', which used the PCW's buzzer as the Spectrum's beeper. Some of these also incorporated AY music.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The conversion trail was followed by Kachorro in its Spectrum ports of ''Barbarian'', ''Coliseum'', and ''Xecutor''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:1N+M5u.png|200px|thumb|center|ZX to PCW, new color palette]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
But the possibility of standardizing color options in PCW (Plus) was now opened up with the '''ColorIN specifications''':&lt;br /&gt;
&lt;br /&gt;
'''Video Modes''': PCWplus&lt;br /&gt;
&lt;br /&gt;
'''0''' – PCWclassic monochrome: '''2 colors, 720x256'''.&lt;br /&gt;
&lt;br /&gt;
'''1''' – Groups bits 2 by 2, giving '''4 colors; 360x256'''. ''User could choose and recolour classic PCW software.'' ''[N SuperGameBoy style.]''&lt;br /&gt;
&lt;br /&gt;
'''2''' – Same as 4-bit. '''16 colors, 180x256'''. ''Useful on Interactive Fiction text Adventures with Graphic Window.''&lt;br /&gt;
&lt;br /&gt;
'''3''' – 8x1 attribute mode, as Timex/Thomson/MSX/... 8+8 bits are read, the first 8 are background and ink (4+4) and the next 8 are the bitmap. This allows for '''16 colors in 360x256''', at the cost of using only 2 different colors every 8x1 pixel. Due to the delay, the screen shifts one character to the right. ''[Reminds N GameBoyColor DX recolouring.]''&lt;br /&gt;
&lt;br /&gt;
'''4''' – Experimental, unofficial: '''90x256''', with '''256 direct colors''' from the 8-bit palette. It therefore ignores the color palette. Enterprise-style, not particularly useful, but colorful.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Regarding the interface:&lt;br /&gt;
Port $80 is used to send a value to select a register. Port $81 is for associated data; both support reading and writing. Similar to the operation of integrated circuits such as the PSG or a VDP, it allows sending many values ​​with a minimal interface.&lt;br /&gt;
&lt;br /&gt;
[[File:bM0V3i.png|200px|thumb|center|4colour game PCWplus]]&lt;br /&gt;
&lt;br /&gt;
This is how '''KachorroSoft''' created the incredible colour ports of '''AMC''' and '''MadMixGame''' with graphics from the CPC; '''Phantis''' from MS-DOS CGA and CPC; and '''Hundra''' from the ZX Spectrum. But with new colour palettes.&lt;br /&gt;
&lt;br /&gt;
[[File:Hundra PCW 4color.png|200px|thumb|left|Mode1pcw 4colors]]&lt;br /&gt;
[[File:PCW 16color.png|200px|thumb|center|Mode3pcw 16colors with Attributes]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* PCW Plus enables fantastic '''loading screens''' never seen before on 8-bit systems.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Color and sound enhanced versions of '''Batman''' and '''Head Over Heels''' will follow later. Showcasing the capabilities of the PCW Plus system&lt;br /&gt;
[[File:hohe0.png|200px|thumb|left|so nice loading screen]]&lt;br /&gt;
[[File:hohe2.png|200px|thumb|center|isometric 4color with palette change in different rooms]]&lt;br /&gt;
[[File:bmpe0.png|200px|thumb|right|amazing loading screen]]&lt;br /&gt;
&lt;br /&gt;
* PCWplus technical specifications add too: joystick dk'Tronics and '''DAC sampler sound'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Backward compatibility''' with the classic PCW is maintained in the software.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* PCW Plus is currently ''supported by'' the '''ZEsarUX''' and '''CP/M Box''' emulators. &lt;br /&gt;
By numerous FPGA board PCW cores thanks to Steddyman; Rampa; Albconde; ManuTeira and Turri21 ('''Mister'''; '''Mist/SIDI'''; '''Poseidon'''; '''Calypso'''; '''NeptUNO+''' ; '''Sidi64/128''' ; '''Senhor''' ). &lt;br /&gt;
&lt;br /&gt;
And by '''Czarnikjak's color add-on''' board for real PCWclassic using RaspberryPico.&lt;br /&gt;
https://www.cpcwiki.eu/forum/index.php?msg=246774&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*PCWplus FPGA cores allow easily to select 4 colour palettes on classic monochrome software or coder could use Z80 instructions to change colours in Color-IN. Different Palettes choosen through MallarBasic too.&lt;br /&gt;
[[File:Abadia v1 4color pcw.png|200px|thumb|center|4colour palette on classic software PCW]]&lt;br /&gt;
[[File:Barbarian PCWcolor.jpg|200px|thumb|right|PCWplus]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:+Z1d33.png|200px|thumb|left|loading screen PCWplus]]&lt;br /&gt;
[[File:69KUrt.jpg|200px|thumb|right|4colour game PCWplus]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* ZesaruX could run PCWplus on RetroGamersLtd. ARMmini machines (as a500mini RGL009 or theSpectrum RGL019) through pcuae firmware.&lt;br /&gt;
[[File:PCWplus ZesaruX ARMmini.png|200px|thumb|center|PCWplus on ARMmini]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* PCW Plus library : ''around 10 games'' (Colour &amp;amp; Sound) ''choose automaticaly Colour Palette.'' By '''Habisoft''' : KnightLore ; Head Over Heels enhanced edition ; Nonamed ; Phantomas2 . By '''KachorroSoft''' : AMC ; Coliseum ; Mad Mix Game ; Hundra ; Phantis ; Xecutor ; Batman plus edition ...&lt;br /&gt;
&lt;br /&gt;
[[File:Head-Over-Heels-PCWplus-Cover.png|200px|thumb|center|PCWplus cover for your physical box]]&lt;br /&gt;
&lt;br /&gt;
* In parallel, the '''[https://www.habisoft.com/pcwwiki/doku.php?id=es:start PCW Wiki]''' project continues its arduous work of '''preserving''' and conserving PCW software, graphical and bibliographic material.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
links:&lt;br /&gt;
------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
https://enriqueggalvez.itch.io/&lt;br /&gt;
&lt;br /&gt;
https://www.habisoft.com/pcwwiki/doku.php?id=es:nuevos:indice&lt;br /&gt;
&lt;br /&gt;
https://www.habisoft.com/pcwwiki/doku.php?id=en:start&lt;br /&gt;
&lt;br /&gt;
https://www.amstrad.es/forum/viewtopic.php?t=6790&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Non CPC Computers| ]][[Category:PCW]][[Category:CP/M]]&lt;/div&gt;</summary>
		<author><name>RockRiver</name></author>	</entry>

	<entry>
		<id>https://oldwiki.cpcwiki.eu/index.php?title=PCW_Plus&amp;diff=126268</id>
		<title>PCW Plus</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.cpcwiki.eu/index.php?title=PCW_Plus&amp;diff=126268"/>
				<updated>2025-05-23T22:03:37Z</updated>
		
		<summary type="html">&lt;p&gt;RockRiver: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''PCW Plus'''&lt;br /&gt;
&lt;br /&gt;
Enhanced PCW from monochrome to colour (and sound).&lt;br /&gt;
[[File:AYC-player_PCWplus.png|200px|thumb|left|colourCP/Mplus on PCWplus. Chiptunes with AYCplayer by Syx]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Could be considered as PCWclassic+sound add-on AY chip board+color video expansion one.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Time ago definition, decades ago kind of imaginary computer, now reality. Actually extended system derived from the Amstrad PCW / Schneider Joyce. It has colour video and sound capabilities that the classic PCW lacked.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Based on certain features that the '''[[ANT]]''' project, (Arnold Number Two) from the Amstrad/Locomotive development team led by Ronald Perry, would also possess.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nowadays emulated and FPGA-ed too.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The name ''PCW+'' was not used due to the existence of the 9512+ model: &lt;br /&gt;
'''+''' implies a 3.5&amp;quot; drive, while '''Plus''' implies colour.&lt;br /&gt;
(Note that a ''PCW Plus'' UK magazine also existed after the ''8000 Plus'' name was dropped).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
John Elliot's PCW '''Joyce''' emulator supports colour with JOYCE 800x600 driver.&lt;br /&gt;
[[File:Joyce Color.png|200px|thumb|center|PCWcolour by Elliot's Joyce]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In the evolution of '''Habisoft's CP/M Box''' emulator and its research into the PCW system arose the idea to clone the '''dk'Sound''' board (existed at that 80´s time as add-on). This had the AY sound chip. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
And later, thanks to FPGA technology, the PCW was equipped with an accessory that would enable colour video: '''ColorIN Board'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Historically, only one commercial program, published by Ocean, ''&amp;quot;HeadOverHeels&amp;quot;'' by Ritman and Drummond, supported the AY chip on the PCW.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Habisoft published a series of ports from CPC that expanded the PCW library with more dk'sound: ''Abbey of Crime''; ''Hero Quest''; ''Knight Lore''; ''Pac Mania''; ''Spirits''.&lt;br /&gt;
[[File:knight_lore_screenshot01.png|200px|thumb|center|more PCW dk´sound AY power]]&lt;br /&gt;
[[File:KL1.png|200px|thumb|right|PCWcolour option on Habisoft´s KnightLore.  First software that used ColorIN]]&lt;br /&gt;
Later, it standardized the possibility of ports from the ZX Spectrum to PCW: ''Movie''; ''Fat Worm''; ''Nonamed''; and ''Phantomas2/Vampire'', which used the PCW's buzzer as the Spectrum's beeper. Some of these also incorporated AY music.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The conversion trail was followed by Kachorro in its Spectrum ports of ''Barbarian'', ''Coliseum'', and ''Xecutor''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:1N+M5u.png|200px|thumb|center|ZX to PCW, new color palette]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
But the possibility of standardizing color options in PCW (Plus) was now opened up with the '''ColorIN specifications''':&lt;br /&gt;
&lt;br /&gt;
'''Video Modes''': PCWplus&lt;br /&gt;
&lt;br /&gt;
'''0''' – PCWclassic monochrome: '''2 colors, 720x256'''.&lt;br /&gt;
&lt;br /&gt;
'''1''' – Groups bits 2 by 2, giving '''4 colors; 360x256'''. ''User could choose and recolour classic PCW software.'' ''[N SuperGameBoy style.]''&lt;br /&gt;
&lt;br /&gt;
'''2''' – Same as 4-bit. '''16 colors, 180x256'''. ''Useful on Interactive Fiction text Adventures with Graphic Window.''&lt;br /&gt;
&lt;br /&gt;
'''3''' – 8x1 attribute mode, as Timex/Thomson/MSX/... 8+8 bits are read, the first 8 are background and ink (4+4) and the next 8 are the bitmap. This allows for '''16 colors in 360x256''', at the cost of using only 2 different colors every 8x1 pixel. Due to the delay, the screen shifts one character to the right. ''[Reminds N GameBoyColor DX recolouring.]''&lt;br /&gt;
&lt;br /&gt;
'''4''' – Experimental, unofficial: '''90x256''', with '''256 direct colors''' from the 8-bit palette. It therefore ignores the color palette. Enterprise-style, not particularly useful, but colorful.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Regarding the interface:&lt;br /&gt;
Port $80 is used to send a value to select a register. Port $81 is for associated data; both support reading and writing. Similar to the operation of integrated circuits such as the PSG or a VDP, it allows sending many values ​​with a minimal interface.&lt;br /&gt;
&lt;br /&gt;
[[File:bM0V3i.png|200px|thumb|center|4colour game PCWplus]]&lt;br /&gt;
&lt;br /&gt;
This is how '''KachorroSoft''' created the incredible colour ports of '''AMC''' and '''MadMixGame''' with graphics from the CPC; '''Phantis''' from MS-DOS CGA and CPC; and '''Hundra''' from the ZX Spectrum. But with new colour palettes.&lt;br /&gt;
&lt;br /&gt;
[[File:Hundra PCW 4color.png|200px|thumb|left|Mode1pcw 4colors]]&lt;br /&gt;
[[File:PCW 16color.png|200px|thumb|center|Mode3pcw 16colors with Attributes]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* PCW Plus enables fantastic '''loading screens''' never seen before on 8-bit systems.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Color and sound enhanced versions of '''Batman''' and '''Head Over Heels''' will follow later. Showcasing the capabilities of the PCW Plus system&lt;br /&gt;
[[File:hohe0.png|200px|thumb|left|so nice loading screen]]&lt;br /&gt;
[[File:hohe2.png|200px|thumb|center|isometric 4color with palette change in different rooms]]&lt;br /&gt;
[[File:bmpe0.png|200px|thumb|right|amazing loading screen]]&lt;br /&gt;
&lt;br /&gt;
* PCWplus technical specifications add too: joystick dk'Tronics and '''DAC sampler sound'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Backward compatibility''' with the classic PCW is maintained in the software.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* PCW Plus is currently ''supported by'' the '''ZEsarUX''' and '''CP/M Box''' emulators. &lt;br /&gt;
By numerous FPGA board PCW cores thanks to Steddyman; Rampa; Albconde; ManuTeira and Turri21 ('''Mister'''; '''Mist/SIDI'''; '''Poseidon'''; '''Calypso'''; '''NeptUNO+''' ; '''Sidi64/128''' ; '''Senhor''' ). &lt;br /&gt;
&lt;br /&gt;
And by '''Czarnikjak's color add-on''' board for real PCWclassic using RaspberryPico.&lt;br /&gt;
https://www.cpcwiki.eu/forum/index.php?msg=246774&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*PCWplus FPGA cores allow easily to select 4 colour palettes on classic monochrome software or coder could use Z80 instructions to change colours in Color-IN. Different Palettes choosen through MallarBasic too.&lt;br /&gt;
[[File:Abadia v1 4color pcw.png|200px|thumb|center|4colour palette on classic software PCW]]&lt;br /&gt;
[[File:Barbarian PCWcolor.jpg|200px|thumb|right|PCWplus]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:+Z1d33.png|200px|thumb|left|loading screen PCWplus]]&lt;br /&gt;
[[File:69KUrt.jpg|200px|thumb|right|4colour game PCWplus]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* ZesaruX could run PCWplus on RetroGamersLtd. ARMmini machines (as a500mini RGL009 or theSpectrum RGL019) through pcuae firmware.&lt;br /&gt;
[[File:PCWplus ZesaruX ARMmini.png|200px|thumb|center|PCWplus on ARMmini]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* PCW Plus library : ''around 10 games'' (Colour &amp;amp; Sound) ''choose automaticaly Colour Palette.'' By '''Habisoft''' : KnightLore ; Head Over Heels enhanced edition ; Nonamed ; Phantomas2 . By '''KachorroSoft''' : AMC ; Coliseum ; Mad Mix Game ; Hundra ; Phantis ; Xecutor ; Batman plus edition ...&lt;br /&gt;
&lt;br /&gt;
[[File:Head-Over-Heels-PCWplus-Cover.png|200px|thumb|center|PCWplus cover for your physical box]]&lt;br /&gt;
&lt;br /&gt;
* In parallel, the '''[https://www.habisoft.com/pcwwiki/doku.php?id=es:start PCW Wiki]''' project continues its arduous work of '''preserving''' and conserving PCW software, graphical and bibliographic material.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
links:&lt;br /&gt;
------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
https://enriqueggalvez.itch.io/&lt;br /&gt;
&lt;br /&gt;
https://www.habisoft.com/pcwwiki/doku.php?id=es:nuevos:indice&lt;br /&gt;
&lt;br /&gt;
https://www.habisoft.com/pcwwiki/doku.php?id=en:start&lt;br /&gt;
&lt;br /&gt;
https://www.amstrad.es/forum/viewtopic.php?t=6790&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Non CPC Computers| ]][[Category:PCW]][[Category:CP/M]]&lt;/div&gt;</summary>
		<author><name>RockRiver</name></author>	</entry>

	<entry>
		<id>https://oldwiki.cpcwiki.eu/index.php?title=ANT&amp;diff=126251</id>
		<title>ANT</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.cpcwiki.eu/index.php?title=ANT&amp;diff=126251"/>
				<updated>2025-05-23T18:25:31Z</updated>
		
		<summary type="html">&lt;p&gt;RockRiver: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A.N.T.&lt;br /&gt;
&lt;br /&gt;
'''Arnold Number Two'''&lt;br /&gt;
[[File:pixelated ANT logo.png|200px|thumb|right|AtariST has bussy Bee / BBC micro has wise Owl / Exelvision has nice Butterfly / ANT has ...]]&lt;br /&gt;
* '''prototype''' board with a hybrid? Gate Array for PCW (color) and CPC compatibility&lt;br /&gt;
* 64 colour&lt;br /&gt;
* 256/512k RAM&lt;br /&gt;
* 6 Mhz Z80 CPU (Z80B ?)&lt;br /&gt;
&lt;br /&gt;
Maybe exist two boards in possession of Richard Clayton (Locomotive Software) and William Poel (Amstrad Ltd.)&lt;br /&gt;
&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot; After the CPC464. Never standing still, Amstrad went to work on two new machines: the &lt;br /&gt;
PCW8256 word processor and a new computer which was described &lt;br /&gt;
by Alan Sugar as a “full colour computer’. The new computer, &lt;br /&gt;
codenamed ANT (Arnold Number Two), was planned to be an upgrade &lt;br /&gt;
to the CPC464 and be compatible with the PCW8256. Unfortunately, &lt;br /&gt;
the plug was pulled on ANT as Amstrad decided that the design team &lt;br /&gt;
should concentrate 100% on getting the PCW8256 finished on time. &lt;br /&gt;
A new computer did appear in April 1985, but it wasn’t the machine &lt;br /&gt;
previously referred to as ANT, but rather the CPC664. Reacting to &lt;br /&gt;
consumer's requests for a computer with an integrated floppy disk &lt;br /&gt;
drive and more memory, Amstrad went away and designed a new &lt;br /&gt;
model. With the codename IDIOT (Includes Disk Instead of Tape), &lt;br /&gt;
initial reactions were that the new CPC664 was basically a CPC464 &lt;br /&gt;
with a floppy disk drive in place of the cassette tape deck. &amp;quot;&lt;br /&gt;
('''Neil Reive''') &lt;br /&gt;
&lt;br /&gt;
----------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Richard Clayton'''. July 2003&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&amp;gt;It was a shame not to build the &amp;quot;Ant&amp;quot; -- which was going to be the games machine that shared a lot of hardware design with the PCW (&amp;quot;Joyce&amp;quot;). But we just didn't have the time and effort to do it justice so perhaps it was best that it was cancelled.&amp;lt;&amp;lt;&lt;br /&gt;
&lt;br /&gt;
---------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Vik Olliver'''&lt;br /&gt;
nov. 2019&lt;br /&gt;
&lt;br /&gt;
《 We did an Amstrad machine basically a PCW with hi-res colour and sound synth, called ANT (Arnold Number Two) but it never went anywhere as production. It was really nice, but by then Amiga did everything we wanted to do, 8-bit was meh, and PCs were more important. 》&lt;br /&gt;
&lt;br /&gt;
-----------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''The CPC that never was.''&lt;br /&gt;
&lt;br /&gt;
'''Richard Clayton''' and '''Roland Perry''' reveal details on the computer that never made it to market.&lt;br /&gt;
(RetroGamer28) Dec 2017&lt;br /&gt;
&lt;br /&gt;
» The ANT computer would have used a PCW casing, with a more bespoke keyboard.&lt;br /&gt;
Work on the original line up of CPCs appeared to grind to a halt following the release of the 6128. But while history shows that Amstrad moved on to the PCW and PC market until briefly coming back to the CPC with the short-lived Plus range, there had actually been plans for one more Colour Personal Computer.&lt;br /&gt;
&lt;br /&gt;
Mark-eric Jones of Data Recall and Locomotive Software had been commissioned to produce a second machine as work got underway on the PCW 8256. Dubbed Arnold Number Two (or ANT for short), the computer was going to be compatible with both the CPC and PCW.&lt;br /&gt;
&lt;br /&gt;
Having spoken to Roland Perry and Locomotive Software’s Richard Clayton, we have gained a tantalising look at what might have been for the CPC as it battled against its 8-bit rivals during the late Eighties.&lt;br /&gt;
&lt;br /&gt;
The ill-fated computer would have been a colour version of the PCW with a CPC emulation mode. “It would have run CPC software in emulation mode and then allowed for more fancy things,” reveals Richard. “There was a lot of commonality with the PCW and that’s why some of the bit addressing in the PCW screen memory is the odd way that it is.”&lt;br /&gt;
&lt;br /&gt;
It is likely the system would’ve had 256K of RAM. “Same as a PCW and with the same bank switching system,” Richard explains. But maybe it would have had more. “I’m guessing it would have had 512K like the bigger PCWS,” says Roland.&lt;br /&gt;
&lt;br /&gt;
Gamers would have been well served, too. There was elegant screen-handling hardware and more RAM would be used for the screen. However, Richard adds, “If you had colour you did not get the same screen resolution as the PCW.”&lt;br /&gt;
&lt;br /&gt;
Locomotive would have provided an updated Locoscript and CP/M and had the same firmware/basic as the CPC for that mode. The computer would also have loaded up a CPC 464 screen. “The boot loader told the hardware to emulate and it was just like the PCW in that all of the disk handling was software,” says Richard who actually owns a prototype of the machine.&lt;br /&gt;
&lt;br /&gt;
“The whole point was being to run all of the available software for both the CPC and PCW in one box,” Roland continues. “The different screen modes would have been switchable as usual but I don’t recall how we were proposing to jump between the CPC and PCW engines.&lt;br /&gt;
&lt;br /&gt;
“If I was thinking about that today, maybe this would be done by examining track zero of the floppy and then either booting the Locoscript or CP/M environment from the floppy, or switching in an image of the CPC firmware ROM.”&lt;br /&gt;
&lt;br /&gt;
As for how it was going to look, Roland says it would have used the same case as the PCW. “One stumbling block included what the keyboard would look like. Some games needed the CPC keys in familiar places rather than scattered around a fundamentally PCW keyboard,” he says.&lt;br /&gt;
&lt;br /&gt;
So why was it shelved? “That was partly our fault in that we were somewhat behind with Locoscript and so had not done very much coding for the ANT,” says Richard. “Amstrad then decided it did not make sense any more, with 16-bit machines becoming more important.”&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''John Elliot''' . June 2016.&lt;br /&gt;
&amp;quot; Internally, the PCW design was based on ANT [Arnold Number Two], which would have been another computer for the CPC niche.The PCW hardware has some implemented-but-unused features from the ANT, such as joystick support in the keyboard controller, and a CPC-compatible memory paging mode.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:PCW10 keyboard CPC+.png|200px|thumb|center|PCW10 keyboard desing reminds CPC+ style. Cool and Modern as our long-awaited ANT]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Finally, in April 1985, the '''[[Atari ST]]''' appeared with similar features to the ANT but with a [[68000]] CPU instead of an accelerated Z80. &lt;br /&gt;
The resolution in 320x200 16 colours shares a little with CPC/CPC+ ; and the same sound chip. Its STE version has DMA sound like CPC+, and graphic Blitter. &lt;br /&gt;
Recently the unreleased CP/M-68k appeared finished (will it be works with some not hardware dependent PCW programs?).&lt;br /&gt;
'''GEM''' gui was shared with Amstrad PC. But incompatible coded apps cause diferent 16bit CPUs&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Amstrad closed Sinclair projects QL and '''Loki'''.&lt;br /&gt;
[[File:Sinclair Loki similar project than Amstrad ANT.jpg|200px|thumb|center|Sinclair Loki ¿same as ANT ?]]&lt;br /&gt;
&lt;br /&gt;
https://sinclairuser.com/051/loki.htm&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Amstrad abandoned the 3&amp;quot; FDD drive in the latest [[PCW]]/PCW16 models.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Users scene placed 3.5&amp;quot; drives in CPC.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[B-ASIC]] for CPC+ appeared. Amstrad should do at the beginning of the machine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Some utils read/write MS-DOS format in CPC with 3,5&amp;quot; drive.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Similar case in '''CPC+''' design and ST.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Would we consider the Atari ST as the ANT that never came out? (Similar features but with diferent coding 16bit CPU).(Not so powerful to replicate/emulate CPC/PCW?).(is needed hardware like in Aleste machine VDP?)[plain Amiga could move CPC emulator?]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*CPC and ST shared some third party game software development teams and projects. The music coding is almost direct and the graphics is somekind of CPC+&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*John Elliot's PCW Joyce emulator supports colour with JOYCE 800x600 driver&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*A software library very close to the ST/CPC would have been possible on a color PCW16? (16Mhz CPU)([[Habisoft]] did Knight Lore and Total Eclipse ports)&lt;br /&gt;
&lt;br /&gt;
https://habisoft.com/pcw16/en.htm#Media&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*The CPC+ and '''PCW16''' machines share internal parts with the ANT.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Iñigo Ayo and Team made amazing '''Spec256''' that use parallel Z80 speccy code with pseudo 64bit Z80 [x8 z80] graphic code process to increase ZX games as Atari ST or Amiga like. Suported by '''Habisoft´s Espectrum''', '''emuZwin''' and '''ZXpoly''' emulators.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''ZX Next''' brought us what ANT and Loki promised?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:20250523 194636.jpg|200px|thumb|center|ZX Loki ? Raiders of the Lost ANT Ark]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*During 2025 finally PCW users scene fix the name '''[[PCW Plus]]''' for PCW with colour and AY sound add-ons . PCWclassic with Habisoft's ColorIn board or Czarnikjak's Color board with RaspberryPico and dk'tronics AY board . Is that the closest system to ANT ? &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[PCW Plus]] library : around 10 games (Colour &amp;amp; Sound) by Habisoft and KachorroSoft : KnightLore ; Head Over Heels enhanced edition ; Mad Mix Game ; AMC ; Phantis ; Hundra ; Coliseum ; Xecutor ; Batman plus edition ...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:20250523 201633.jpg|200px|thumb|center|fpga technology could synthesize and define custom machines]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*ZEsarUX &amp;amp; CP/M Box emulators and FPGA core synthesis (Mister ; NeptUNO+ ; SIDI ; Calypso ; Poseidon ...) supports PCWplus &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Non CPC Computers| ]][[Category:Stub]]&lt;/div&gt;</summary>
		<author><name>RockRiver</name></author>	</entry>

	<entry>
		<id>https://oldwiki.cpcwiki.eu/index.php?title=File:20250523_201633.jpg&amp;diff=126250</id>
		<title>File:20250523 201633.jpg</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.cpcwiki.eu/index.php?title=File:20250523_201633.jpg&amp;diff=126250"/>
				<updated>2025-05-23T18:19:03Z</updated>
		
		<summary type="html">&lt;p&gt;RockRiver: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>RockRiver</name></author>	</entry>

	<entry>
		<id>https://oldwiki.cpcwiki.eu/index.php?title=ANT&amp;diff=126249</id>
		<title>ANT</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.cpcwiki.eu/index.php?title=ANT&amp;diff=126249"/>
				<updated>2025-05-23T17:54:13Z</updated>
		
		<summary type="html">&lt;p&gt;RockRiver: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A.N.T.&lt;br /&gt;
&lt;br /&gt;
'''Arnold Number Two'''&lt;br /&gt;
[[File:pixelated ANT logo.png|200px|thumb|right|AtariST has bussy Bee / BBC micro has wise Owl / Exelvision has nice Butterfly / ANT has ...]]&lt;br /&gt;
* '''prototype''' board with a hybrid? Gate Array for PCW (color) and CPC compatibility&lt;br /&gt;
* 64 colour&lt;br /&gt;
* 256/512k RAM&lt;br /&gt;
* 6 Mhz Z80 CPU (Z80B ?)&lt;br /&gt;
&lt;br /&gt;
Maybe exist two boards in possession of Richard Clayton (Locomotive Software) and William Poel (Amstrad Ltd.)&lt;br /&gt;
&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot; After the CPC464. Never standing still, Amstrad went to work on two new machines: the &lt;br /&gt;
PCW8256 word processor and a new computer which was described &lt;br /&gt;
by Alan Sugar as a “full colour computer’. The new computer, &lt;br /&gt;
codenamed ANT (Arnold Number Two), was planned to be an upgrade &lt;br /&gt;
to the CPC464 and be compatible with the PCW8256. Unfortunately, &lt;br /&gt;
the plug was pulled on ANT as Amstrad decided that the design team &lt;br /&gt;
should concentrate 100% on getting the PCW8256 finished on time. &lt;br /&gt;
A new computer did appear in April 1985, but it wasn’t the machine &lt;br /&gt;
previously referred to as ANT, but rather the CPC664. Reacting to &lt;br /&gt;
consumer's requests for a computer with an integrated floppy disk &lt;br /&gt;
drive and more memory, Amstrad went away and designed a new &lt;br /&gt;
model. With the codename IDIOT (Includes Disk Instead of Tape), &lt;br /&gt;
initial reactions were that the new CPC664 was basically a CPC464 &lt;br /&gt;
with a floppy disk drive in place of the cassette tape deck. &amp;quot;&lt;br /&gt;
('''Neil Reive''') &lt;br /&gt;
&lt;br /&gt;
----------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Richard Clayton'''. July 2003&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&amp;gt;It was a shame not to build the &amp;quot;Ant&amp;quot; -- which was going to be the games machine that shared a lot of hardware design with the PCW (&amp;quot;Joyce&amp;quot;). But we just didn't have the time and effort to do it justice so perhaps it was best that it was cancelled.&amp;lt;&amp;lt;&lt;br /&gt;
&lt;br /&gt;
---------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Vik Olliver'''&lt;br /&gt;
nov. 2019&lt;br /&gt;
&lt;br /&gt;
《 We did an Amstrad machine basically a PCW with hi-res colour and sound synth, called ANT (Arnold Number Two) but it never went anywhere as production. It was really nice, but by then Amiga did everything we wanted to do, 8-bit was meh, and PCs were more important. 》&lt;br /&gt;
&lt;br /&gt;
-----------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''The CPC that never was.''&lt;br /&gt;
&lt;br /&gt;
'''Richard Clayton''' and '''Roland Perry''' reveal details on the computer that never made it to market.&lt;br /&gt;
(RetroGamer28) Dec 2017&lt;br /&gt;
&lt;br /&gt;
» The ANT computer would have used a PCW casing, with a more bespoke keyboard.&lt;br /&gt;
Work on the original line up of CPCs appeared to grind to a halt following the release of the 6128. But while history shows that Amstrad moved on to the PCW and PC market until briefly coming back to the CPC with the short-lived Plus range, there had actually been plans for one more Colour Personal Computer.&lt;br /&gt;
&lt;br /&gt;
Mark-eric Jones of Data Recall and Locomotive Software had been commissioned to produce a second machine as work got underway on the PCW 8256. Dubbed Arnold Number Two (or ANT for short), the computer was going to be compatible with both the CPC and PCW.&lt;br /&gt;
&lt;br /&gt;
Having spoken to Roland Perry and Locomotive Software’s Richard Clayton, we have gained a tantalising look at what might have been for the CPC as it battled against its 8-bit rivals during the late Eighties.&lt;br /&gt;
&lt;br /&gt;
The ill-fated computer would have been a colour version of the PCW with a CPC emulation mode. “It would have run CPC software in emulation mode and then allowed for more fancy things,” reveals Richard. “There was a lot of commonality with the PCW and that’s why some of the bit addressing in the PCW screen memory is the odd way that it is.”&lt;br /&gt;
&lt;br /&gt;
It is likely the system would’ve had 256K of RAM. “Same as a PCW and with the same bank switching system,” Richard explains. But maybe it would have had more. “I’m guessing it would have had 512K like the bigger PCWS,” says Roland.&lt;br /&gt;
&lt;br /&gt;
Gamers would have been well served, too. There was elegant screen-handling hardware and more RAM would be used for the screen. However, Richard adds, “If you had colour you did not get the same screen resolution as the PCW.”&lt;br /&gt;
&lt;br /&gt;
Locomotive would have provided an updated Locoscript and CP/M and had the same firmware/basic as the CPC for that mode. The computer would also have loaded up a CPC 464 screen. “The boot loader told the hardware to emulate and it was just like the PCW in that all of the disk handling was software,” says Richard who actually owns a prototype of the machine.&lt;br /&gt;
&lt;br /&gt;
“The whole point was being to run all of the available software for both the CPC and PCW in one box,” Roland continues. “The different screen modes would have been switchable as usual but I don’t recall how we were proposing to jump between the CPC and PCW engines.&lt;br /&gt;
&lt;br /&gt;
“If I was thinking about that today, maybe this would be done by examining track zero of the floppy and then either booting the Locoscript or CP/M environment from the floppy, or switching in an image of the CPC firmware ROM.”&lt;br /&gt;
&lt;br /&gt;
As for how it was going to look, Roland says it would have used the same case as the PCW. “One stumbling block included what the keyboard would look like. Some games needed the CPC keys in familiar places rather than scattered around a fundamentally PCW keyboard,” he says.&lt;br /&gt;
&lt;br /&gt;
So why was it shelved? “That was partly our fault in that we were somewhat behind with Locoscript and so had not done very much coding for the ANT,” says Richard. “Amstrad then decided it did not make sense any more, with 16-bit machines becoming more important.”&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''John Elliot''' . June 2016.&lt;br /&gt;
&amp;quot; Internally, the PCW design was based on ANT [Arnold Number Two], which would have been another computer for the CPC niche.The PCW hardware has some implemented-but-unused features from the ANT, such as joystick support in the keyboard controller, and a CPC-compatible memory paging mode.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:PCW10 keyboard CPC+.png|200px|thumb|center|PCW10 keyboard desing reminds CPC+ style. Cool and Modern as our long-awaited ANT]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Finally, in April 1985, the '''[[Atari ST]]''' appeared with similar features to the ANT but with a [[68000]] CPU instead of an accelerated Z80. &lt;br /&gt;
The resolution in 320x200 16 colours shares a little with CPC/CPC+ ; and the same sound chip. Its STE version has DMA sound like CPC+, and graphic Blitter. &lt;br /&gt;
Recently the unreleased CP/M-68k appeared finished (will it be works with some not hardware dependent PCW programs?).&lt;br /&gt;
'''GEM''' gui was shared with Amstrad PC. But incompatible coded apps cause diferent 16bit CPUs&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Amstrad closed Sinclair projects QL and '''Loki'''.&lt;br /&gt;
[[File:Sinclair Loki similar project than Amstrad ANT.jpg|200px|thumb|center|Sinclair Loki ¿same as ANT ?]]&lt;br /&gt;
&lt;br /&gt;
https://sinclairuser.com/051/loki.htm&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Amstrad abandoned the 3&amp;quot; FDD drive in the latest [[PCW]]/PCW16 models.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Users scene placed 3.5&amp;quot; drives in CPC.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[B-ASIC]] for CPC+ appeared. Amstrad should do at the beginning of the machine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Some utils read/write MS-DOS format in CPC with 3,5&amp;quot; drive.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Similar case in '''CPC+''' design and ST.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Would we consider the Atari ST as the ANT that never came out? (Similar features but with diferent coding 16bit CPU).(Not so powerful to replicate/emulate CPC/PCW?).(is needed hardware like in Aleste machine VDP?)[plain Amiga could move CPC emulator?]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*CPC and ST shared some third party game software development teams and projects. The music coding is almost direct and the graphics is somekind of CPC+&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*John Elliot's PCW Joyce emulator supports colour with JOYCE 800x600 driver&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*A software library very close to the ST/CPC would have been possible on a color PCW16? (16Mhz CPU)([[Habisoft]] did Knight Lore and Total Eclipse ports)&lt;br /&gt;
&lt;br /&gt;
https://habisoft.com/pcw16/en.htm#Media&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*The CPC+ and '''PCW16''' machines share internal parts with the ANT.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Iñigo Ayo and Team made amazing '''Spec256''' that use parallel Z80 speccy code with pseudo 64bit Z80 [x8 z80] graphic code process to increase ZX games as Atari ST or Amiga like. Suported by '''Habisoft´s Espectrum''', '''emuZwin''' and '''ZXpoly''' emulators.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''ZX Next''' brought us what ANT and Loki promised?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:20250523 194636.jpg|200px|thumb|center|ZX Loki ? Raiders of the Lost ANT Ark]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*During 2025 finally PCW users scene fix the name '''[[PCW Plus]]''' for PCW with colour and AY sound add-ons . PCWclassic with Habisoft's ColorIn board or Czarnikjak's Color board with RaspberryPico and dk'tronics AY board . Is that the closest system to ANT ? &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[PCW Plus]] library : around 10 games (Colour &amp;amp; Sound) by Habisoft and KachorroSoft : KnightLore ; Head Over Heels enhanced edition ; Mad Mix Game ; AMC ; Phantis ; Hundra ; Coliseum ; Xecutor ; Batman plus edition ...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*ZEsarUX &amp;amp; CP/M Box emulators and FPGA core synthesis (Mister ; NeptUNO+ ; SIDI ; Calypso ; Poseidon ...) supports PCWplus &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Non CPC Computers| ]][[Category:Stub]]&lt;/div&gt;</summary>
		<author><name>RockRiver</name></author>	</entry>

	<entry>
		<id>https://oldwiki.cpcwiki.eu/index.php?title=File:20250523_194636.jpg&amp;diff=126248</id>
		<title>File:20250523 194636.jpg</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.cpcwiki.eu/index.php?title=File:20250523_194636.jpg&amp;diff=126248"/>
				<updated>2025-05-23T17:49:43Z</updated>
		
		<summary type="html">&lt;p&gt;RockRiver: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>RockRiver</name></author>	</entry>

	<entry>
		<id>https://oldwiki.cpcwiki.eu/index.php?title=PCW_Plus&amp;diff=126231</id>
		<title>PCW Plus</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.cpcwiki.eu/index.php?title=PCW_Plus&amp;diff=126231"/>
				<updated>2025-05-21T21:40:01Z</updated>
		
		<summary type="html">&lt;p&gt;RockRiver: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''PCW Plus'''&lt;br /&gt;
&lt;br /&gt;
Enhanced PCW from monochrome to colour (and sound).&lt;br /&gt;
[[File:AYC-player_PCWplus.png|200px|thumb|left|colourCP/Mplus on PCWplus. Chiptunes with AYCplayer by Syx]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Could be considered as PCWclassic+sound add-on AY chip board+color video expansion one.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Time ago definition, decades ago kind of imaginary computer, now reality. Actually extended system derived from the Amstrad PCW / Schneider Joyce. It has colour video and sound capabilities that the classic PCW lacked.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Based on certain features that the '''[[ANT]]''' project, (Arnold Number Two) from the Amstrad/Locomotive development team led by Ronald Perry, would also possess.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nowadays emulated and FPGA-ed too.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The name ''PCW+'' was not used due to the existence of the 9512+ model: &lt;br /&gt;
'''+''' implies a 3.5&amp;quot; drive, while '''Plus''' implies colour.&lt;br /&gt;
(Note that a ''PCW Plus'' UK magazine also existed after the ''8000 Plus'' name was dropped).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
John Elliot's PCW '''Joyce''' emulator supports colour with JOYCE 800x600 driver.&lt;br /&gt;
[[File:Joyce Color.png|200px|thumb|center|PCWcolour by Elliot's Joyce]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In the evolution of '''Habisoft's CP/M Box''' emulator and its research into the PCW system arose the idea to clone the '''dk'Sound''' board (existed at that 80´s time as add-on). This had the AY sound chip. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
And later, thanks to FPGA technology, the PCW was equipped with an accessory that would enable colour video: '''ColorIN Board'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Historically, only one commercial program, published by Ocean, ''&amp;quot;HeadOverHeels&amp;quot;'' by Ritman and Drummond, supported the AY chip on the PCW.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Habisoft published a series of ports from CPC that expanded the PCW library with more sound: ''Abbey of Crime''; ''Hero Quest''; ''Knight Lore''; ''Pac Mania''; ''Spirits''.&lt;br /&gt;
[[File:knight_lore_screenshot01.png|200px|thumb|center|more PCW dk´sound AY power]]&lt;br /&gt;
[[File:KL1.png|200px|thumb|right|PCWcolour option on Habisoft´s KnightLore.  First software that used ColorIN]]&lt;br /&gt;
Later, it standardized the possibility of ports from the ZX Spectrum to PCW: ''Movie''; ''Fat Worm''; ''Nonamed''; and ''Phantomas2/Vampire'', which used the PCW's buzzer as the Spectrum's beeper. Some of these also incorporated AY music.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The conversion trail was followed by Kachorro in its Spectrum ports of ''Barbarian'', ''Coliseum'', and ''Xecutor''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:1N+M5u.png|200px|thumb|center|ZX to PCW, new color palette]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
But the possibility of standardizing color options in PCW (Plus) was now opened up with the '''ColorIN specifications''':&lt;br /&gt;
&lt;br /&gt;
'''Video Modes''': PCWplus&lt;br /&gt;
&lt;br /&gt;
'''0''' – PCWclassic monochrome: '''2 colors, 720x256'''.&lt;br /&gt;
&lt;br /&gt;
'''1''' – Groups bits 2 by 2, giving '''4 colors; 360x256'''. ''User could choose and recolour classic PCW software.'' ''[N SuperGameBoy style.]''&lt;br /&gt;
&lt;br /&gt;
'''2''' – Same as 4-bit. '''16 colors, 180x256'''. ''Useful on Interactive Fiction text Adventures with Graphic Window.''&lt;br /&gt;
&lt;br /&gt;
'''3''' – 8x1 attribute mode, as Timex/Thomson/MSX/... 8+8 bits are read, the first 8 are background and ink (4+4) and the next 8 are the bitmap. This allows for '''16 colors in 360x256''', at the cost of using only 2 different colors every 8x1 pixel. Due to the delay, the screen shifts one character to the right. ''[Reminds N GameBoyColor DX recolouring.]''&lt;br /&gt;
&lt;br /&gt;
'''4''' – Experimental, unofficial: '''90x256''', with '''256 direct colors''' from the 8-bit palette. It therefore ignores the color palette. Enterprise-style, not particularly useful, but colorful.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Regarding the interface:&lt;br /&gt;
Port $80 is used to send a value to select a register. Port $81 is for associated data; both support reading and writing. Similar to the operation of integrated circuits such as the PSG or a VDP, it allows sending many values ​​with a minimal interface.&lt;br /&gt;
&lt;br /&gt;
[[File:bM0V3i.png|200px|thumb|center|4colour game PCWplus]]&lt;br /&gt;
&lt;br /&gt;
This is how '''KachorroSoft''' created the incredible colour ports of '''AMC''' and '''MadMixGame''' with graphics from the CPC; '''Phantis''' from MS-DOS CGA and CPC; and '''Hundra''' from the ZX Spectrum. But with new colour palettes.&lt;br /&gt;
&lt;br /&gt;
[[File:Hundra PCW 4color.png|200px|thumb|left|Mode1pcw 4colors]]&lt;br /&gt;
[[File:PCW 16color.png|200px|thumb|center|Mode3pcw 16colors with Attributes]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* PCW Plus enables fantastic '''loading screens''' never seen before on 8-bit systems.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Color and sound enhanced versions of '''Batman''' and '''Head Over Heels''' will follow later. Showcasing the capabilities of the PCW Plus system&lt;br /&gt;
[[File:hohe0.png|200px|thumb|left|so nice loading screen]]&lt;br /&gt;
[[File:hohe2.png|200px|thumb|center|isometric 4color with palette change in different rooms]]&lt;br /&gt;
[[File:bmpe0.png|200px|thumb|right|amazing loading screen]]&lt;br /&gt;
&lt;br /&gt;
* PCWplus technical specifications add too: joystick dk'Tronics and '''DAC sampler sound'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Backward compatibility''' with the classic PCW is maintained in the software.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* PCW Plus is currently ''supported by'' the '''ZEsarUX''' and '''CP/M Box''' emulators. &lt;br /&gt;
By numerous FPGA board PCW cores thanks to Steddyman; Rampa; Albconde; ManuTeira and Turri21 ('''Mister'''; '''Mist/SIDI'''; '''Poseidon'''; '''Calypso'''; '''NeptUNO+''' ; '''Sidi64/128''' ; '''Senhor''' ). &lt;br /&gt;
&lt;br /&gt;
And by '''Czarnikjak's color add-on''' board for real PCWclassic using RaspberryPico.&lt;br /&gt;
https://www.cpcwiki.eu/forum/index.php?msg=246774&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*PCWplus FPGA cores allow easily to select 4 colour palettes on classic monochrome software or coder could use Z80 instructions to change colours in Color-IN. Different Palettes choosen through MallarBasic too.&lt;br /&gt;
[[File:Abadia v1 4color pcw.png|200px|thumb|center|4colour palette on classic software PCW]]&lt;br /&gt;
[[File:Barbarian PCWcolor.jpg|200px|thumb|right|PCWplus]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:+Z1d33.png|200px|thumb|left|loading screen PCWplus]]&lt;br /&gt;
[[File:69KUrt.jpg|200px|thumb|right|4colour game PCWplus]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* ZesaruX could run PCWplus on RetroGamersLtd. ARMmini machines (as a500mini RGL009 or theSpectrum RGL019) through pcuae firmware.&lt;br /&gt;
[[File:PCWplus ZesaruX ARMmini.png|200px|thumb|center|PCWplus on ARMmini]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* PCW Plus library : ''around 10 games'' (Colour &amp;amp; Sound) ''choose automaticaly Colour Palette.'' By '''Habisoft''' : KnightLore ; Head Over Heels enhanced edition ; Nonamed ; Phantomas2 . By '''KachorroSoft''' : AMC ; Coliseum ; Mad Mix Game ; Hundra ; Phantis ; Xecutor ; Batman plus edition ...&lt;br /&gt;
&lt;br /&gt;
[[File:Head-Over-Heels-PCWplus-Cover.png|200px|thumb|center|PCWplus cover for your physical box]]&lt;br /&gt;
&lt;br /&gt;
* In parallel, the '''[https://www.habisoft.com/pcwwiki/doku.php?id=es:start PCW Wiki]''' project continues its arduous work of '''preserving''' and conserving PCW software, graphical and bibliographic material.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
links:&lt;br /&gt;
------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
https://enriqueggalvez.itch.io/&lt;br /&gt;
&lt;br /&gt;
https://www.habisoft.com/pcwwiki/doku.php?id=es:nuevos:indice&lt;br /&gt;
&lt;br /&gt;
https://www.habisoft.com/pcwwiki/doku.php?id=en:start&lt;br /&gt;
&lt;br /&gt;
https://www.amstrad.es/forum/viewtopic.php?t=6790&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Non CPC Computers| ]][[Category:PCW]][[Category:CP/M]]&lt;/div&gt;</summary>
		<author><name>RockRiver</name></author>	</entry>

	<entry>
		<id>https://oldwiki.cpcwiki.eu/index.php?title=PCW_Plus&amp;diff=126230</id>
		<title>PCW Plus</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.cpcwiki.eu/index.php?title=PCW_Plus&amp;diff=126230"/>
				<updated>2025-05-21T21:39:03Z</updated>
		
		<summary type="html">&lt;p&gt;RockRiver: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''PCW Plus'''&lt;br /&gt;
&lt;br /&gt;
Enhanced PCW from monochrome to colour (and sound).&lt;br /&gt;
[[File:AYC-player_PCWplus.png|200px|thumb|left|colourCP/Mplus on PCWplus. Chiptunes with AYCplayer by Syx]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Could be considered as PCWclassic+sound add-on AY chip board+color video expansion one.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Time ago definition, decades ago kind of imaginary computer, now reality. Actually extended system derived from the Amstrad PCW / Schneider Joyce. It has colour video and sound capabilities that the classic PCW lacked.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Based on certain features that the '''[[ANT]]''' project, (Arnold Number Two) from the Amstrad/Locomotive development team led by Ronald Perry, would also possess.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nowadays emulated and FPGA-ed too.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The name ''PCW+'' was not used due to the existence of the 9512+ model: &lt;br /&gt;
'''+''' implies a 3.5&amp;quot; drive, while '''Plus''' implies colour.&lt;br /&gt;
(Note that a ''PCW Plus'' UK magazine also existed after the ''8000 Plus'' name was dropped).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
John Elliot's PCW '''Joyce''' emulator supports colour with JOYCE 800x600 driver.&lt;br /&gt;
[[File:Joyce Color.png|200px|thumb|center|PCWcolour by Elliot's Joyce]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In the evolution of '''Habisoft's CP/M Box''' emulator and its research into the PCW system arose the idea to clone the '''dk'Sound''' board (existed at that 80´s time as add-on). This had the AY sound chip. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
And later, thanks to FPGA technology, the PCW was equipped with an accessory that would enable colour video: '''ColorIN Board'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Historically, only one commercial program, published by Ocean, ''&amp;quot;HeadOverHeels&amp;quot;'' by Ritman and Drummond, supported the AY chip on the PCW.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Habisoft published a series of ports from CPC that expanded the PCW library with more sound: ''Abbey of Crime''; ''Hero Quest''; ''Knight Lore''; ''Pac Mania''; ''Spirits''.&lt;br /&gt;
[[File:knight_lore_screenshot01.png|200px|thumb|center|more PCW dk´sound AY power]]&lt;br /&gt;
[[File:KL1.png|200px|thumb|right|PCWcolour option on Habisoft´s KnightLore.  First software that used ColorIN]]&lt;br /&gt;
Later, it standardized the possibility of ports from the ZX Spectrum to PCW: ''Movie''; ''Fat Worm''; ''Nonamed''; and ''Phantomas2/Vampire'', which used the PCW's buzzer as the Spectrum's beeper. Some of these also incorporated AY music.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The conversion trail was followed by Kachorro in its Spectrum ports of ''Barbarian'', ''Coliseum'', and ''Xecutor''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:1N+M5u.png|200px|thumb|center|ZX to PCW,new color palette]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
But the possibility of standardizing color options in PCW (Plus) was now opened up with the '''ColorIN specifications''':&lt;br /&gt;
&lt;br /&gt;
'''Video Modes''': PCWplus&lt;br /&gt;
&lt;br /&gt;
'''0''' – PCWclassic monochrome: '''2 colors, 720x256'''.&lt;br /&gt;
&lt;br /&gt;
'''1''' – Groups bits 2 by 2, giving '''4 colors; 360x256'''. ''User could choose and recolour classic PCW software.'' ''[N SuperGameBoy style.]''&lt;br /&gt;
&lt;br /&gt;
'''2''' – Same as 4-bit. '''16 colors, 180x256'''. ''Useful on Interactive Fiction text Adventures with Graphic Window.''&lt;br /&gt;
&lt;br /&gt;
'''3''' – 8x1 attribute mode, as Timex/Thomson/MSX/... 8+8 bits are read, the first 8 are background and ink (4+4) and the next 8 are the bitmap. This allows for '''16 colors in 360x256''', at the cost of using only 2 different colors every 8x1 pixel. Due to the delay, the screen shifts one character to the right. ''[Reminds N GameBoyColor DX recolouring.]''&lt;br /&gt;
&lt;br /&gt;
'''4''' – Experimental, unofficial: '''90x256''', with '''256 direct colors''' from the 8-bit palette. It therefore ignores the color palette. Enterprise-style, not particularly useful, but colorful.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Regarding the interface:&lt;br /&gt;
Port $80 is used to send a value to select a register. Port $81 is for associated data; both support reading and writing. Similar to the operation of integrated circuits such as the PSG or a VDP, it allows sending many values ​​with a minimal interface.&lt;br /&gt;
&lt;br /&gt;
[[File:bM0V3i.png|200px|thumb|center|4colour game PCWplus]]&lt;br /&gt;
&lt;br /&gt;
This is how '''KachorroSoft''' created the incredible colour ports of '''AMC''' and '''MadMixGame''' with graphics from the CPC; '''Phantis''' from MS-DOS CGA and CPC; and '''Hundra''' from the ZX Spectrum. But with new colour palettes.&lt;br /&gt;
&lt;br /&gt;
[[File:Hundra PCW 4color.png|200px|thumb|left|Mode1pcw 4colors]]&lt;br /&gt;
[[File:PCW 16color.png|200px|thumb|center|Mode3pcw 16colors with Attributes]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* PCW Plus enables fantastic '''loading screens''' never seen before on 8-bit systems.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Color and sound enhanced versions of '''Batman''' and '''Head Over Heels''' will follow later. Showcasing the capabilities of the PCW Plus system&lt;br /&gt;
[[File:hohe0.png|200px|thumb|left|so nice loading screen]]&lt;br /&gt;
[[File:hohe2.png|200px|thumb|center|isometric 4color with palette change in different rooms]]&lt;br /&gt;
[[File:bmpe0.png|200px|thumb|right|amazing loading screen]]&lt;br /&gt;
&lt;br /&gt;
* PCWplus technical specifications add too: joystick dk'Tronics and '''DAC sampler sound'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Backward compatibility''' with the classic PCW is maintained in the software.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* PCW Plus is currently ''supported by'' the '''ZEsarUX''' and '''CP/M Box''' emulators. &lt;br /&gt;
By numerous FPGA board PCW cores thanks to Steddyman; Rampa; Albconde; ManuTeira and Turri21 ('''Mister'''; '''Mist/SIDI'''; '''Poseidon'''; '''Calypso'''; '''NeptUNO+''' ; '''Sidi64/128''' ; '''Senhor''' ). &lt;br /&gt;
&lt;br /&gt;
And by '''Czarnikjak's color add-on''' board for real PCWclassic using RaspberryPico.&lt;br /&gt;
https://www.cpcwiki.eu/forum/index.php?msg=246774&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*PCWplus FPGA cores allow easily to select 4 colour palettes on classic monochrome software or coder could use Z80 instructions to change colours in Color-IN. Different Palettes choosen through MallarBasic too.&lt;br /&gt;
[[File:Abadia v1 4color pcw.png|200px|thumb|center|4colour palette on classic software PCW]]&lt;br /&gt;
[[File:Barbarian PCWcolor.jpg|200px|thumb|right|PCWplus]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:+Z1d33.png|200px|thumb|left|loading screen PCWplus]]&lt;br /&gt;
[[File:69KUrt.jpg|200px|thumb|right|4colour game PCWplus]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* ZesaruX could run PCWplus on RetroGamersLtd. ARMmini machines (as a500mini RGL009 or theSpectrum RGL019) through pcuae firmware.&lt;br /&gt;
[[File:PCWplus ZesaruX ARMmini.png|200px|thumb|center|PCWplus on ARMmini]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* PCW Plus library : ''around 10 games'' (Colour &amp;amp; Sound) ''choose automaticaly Colour Palette.'' By '''Habisoft''' : KnightLore ; Head Over Heels enhanced edition ; Nonamed ; Phantomas2 . By '''KachorroSoft''' : AMC ; Coliseum ; Mad Mix Game ; Hundra ; Phantis ; Xecutor ; Batman plus edition ...&lt;br /&gt;
&lt;br /&gt;
[[File:Head-Over-Heels-PCWplus-Cover.png|200px|thumb|center|PCWplus cover for your physical box]]&lt;br /&gt;
&lt;br /&gt;
* In parallel, the '''[https://www.habisoft.com/pcwwiki/doku.php?id=es:start PCW Wiki]''' project continues its arduous work of '''preserving''' and conserving PCW software, graphical and bibliographic material.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
links:&lt;br /&gt;
------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
https://enriqueggalvez.itch.io/&lt;br /&gt;
&lt;br /&gt;
https://www.habisoft.com/pcwwiki/doku.php?id=es:nuevos:indice&lt;br /&gt;
&lt;br /&gt;
https://www.habisoft.com/pcwwiki/doku.php?id=en:start&lt;br /&gt;
&lt;br /&gt;
https://www.amstrad.es/forum/viewtopic.php?t=6790&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Non CPC Computers| ]][[Category:PCW]][[Category:CP/M]]&lt;/div&gt;</summary>
		<author><name>RockRiver</name></author>	</entry>

	<entry>
		<id>https://oldwiki.cpcwiki.eu/index.php?title=File:1N%2BM5u.png&amp;diff=126229</id>
		<title>File:1N+M5u.png</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.cpcwiki.eu/index.php?title=File:1N%2BM5u.png&amp;diff=126229"/>
				<updated>2025-05-21T21:36:23Z</updated>
		
		<summary type="html">&lt;p&gt;RockRiver: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>RockRiver</name></author>	</entry>

	<entry>
		<id>https://oldwiki.cpcwiki.eu/index.php?title=ANT&amp;diff=126224</id>
		<title>ANT</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.cpcwiki.eu/index.php?title=ANT&amp;diff=126224"/>
				<updated>2025-05-21T06:57:20Z</updated>
		
		<summary type="html">&lt;p&gt;RockRiver: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A.N.T.&lt;br /&gt;
&lt;br /&gt;
'''Arnold Number Two'''&lt;br /&gt;
[[File:pixelated ANT logo.png|200px|thumb|right|AtariST has bussy Bee / BBC micro has wise Owl / Exelvision has nice Butterfly / ANT has ...]]&lt;br /&gt;
* '''prototype''' board with a hybrid? Gate Array for PCW (color) and CPC compatibility&lt;br /&gt;
* 64 colour&lt;br /&gt;
* 256/512k RAM&lt;br /&gt;
* 6 Mhz Z80 CPU (Z80B ?)&lt;br /&gt;
&lt;br /&gt;
Maybe exist two boards in possession of Richard Clayton (Locomotive Software) and William Poel (Amstrad Ltd.)&lt;br /&gt;
&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot; After the CPC464. Never standing still, Amstrad went to work on two new machines: the &lt;br /&gt;
PCW8256 word processor and a new computer which was described &lt;br /&gt;
by Alan Sugar as a “full colour computer’. The new computer, &lt;br /&gt;
codenamed ANT (Arnold Number Two), was planned to be an upgrade &lt;br /&gt;
to the CPC464 and be compatible with the PCW8256. Unfortunately, &lt;br /&gt;
the plug was pulled on ANT as Amstrad decided that the design team &lt;br /&gt;
should concentrate 100% on getting the PCW8256 finished on time. &lt;br /&gt;
A new computer did appear in April 1985, but it wasn’t the machine &lt;br /&gt;
previously referred to as ANT, but rather the CPC664. Reacting to &lt;br /&gt;
consumer's requests for a computer with an integrated floppy disk &lt;br /&gt;
drive and more memory, Amstrad went away and designed a new &lt;br /&gt;
model. With the codename IDIOT (Includes Disk Instead of Tape), &lt;br /&gt;
initial reactions were that the new CPC664 was basically a CPC464 &lt;br /&gt;
with a floppy disk drive in place of the cassette tape deck. &amp;quot;&lt;br /&gt;
('''Neil Reive''') &lt;br /&gt;
&lt;br /&gt;
----------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Richard Clayton'''. July 2003&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&amp;gt;It was a shame not to build the &amp;quot;Ant&amp;quot; -- which was going to be the games machine that shared a lot of hardware design with the PCW (&amp;quot;Joyce&amp;quot;). But we just didn't have the time and effort to do it justice so perhaps it was best that it was cancelled.&amp;lt;&amp;lt;&lt;br /&gt;
&lt;br /&gt;
---------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Vik Olliver'''&lt;br /&gt;
nov. 2019&lt;br /&gt;
&lt;br /&gt;
《 We did an Amstrad machine basically a PCW with hi-res colour and sound synth, called ANT (Arnold Number Two) but it never went anywhere as production. It was really nice, but by then Amiga did everything we wanted to do, 8-bit was meh, and PCs were more important. 》&lt;br /&gt;
&lt;br /&gt;
-----------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''The CPC that never was.''&lt;br /&gt;
&lt;br /&gt;
'''Richard Clayton''' and '''Roland Perry''' reveal details on the computer that never made it to market.&lt;br /&gt;
(RetroGamer28) Dec 2017&lt;br /&gt;
&lt;br /&gt;
» The ANT computer would have used a PCW casing, with a more bespoke keyboard.&lt;br /&gt;
Work on the original line up of CPCs appeared to grind to a halt following the release of the 6128. But while history shows that Amstrad moved on to the PCW and PC market until briefly coming back to the CPC with the short-lived Plus range, there had actually been plans for one more Colour Personal Computer.&lt;br /&gt;
&lt;br /&gt;
Mark-eric Jones of Data Recall and Locomotive Software had been commissioned to produce a second machine as work got underway on the PCW 8256. Dubbed Arnold Number Two (or ANT for short), the computer was going to be compatible with both the CPC and PCW.&lt;br /&gt;
&lt;br /&gt;
Having spoken to Roland Perry and Locomotive Software’s Richard Clayton, we have gained a tantalising look at what might have been for the CPC as it battled against its 8-bit rivals during the late Eighties.&lt;br /&gt;
&lt;br /&gt;
The ill-fated computer would have been a colour version of the PCW with a CPC emulation mode. “It would have run CPC software in emulation mode and then allowed for more fancy things,” reveals Richard. “There was a lot of commonality with the PCW and that’s why some of the bit addressing in the PCW screen memory is the odd way that it is.”&lt;br /&gt;
&lt;br /&gt;
It is likely the system would’ve had 256K of RAM. “Same as a PCW and with the same bank switching system,” Richard explains. But maybe it would have had more. “I’m guessing it would have had 512K like the bigger PCWS,” says Roland.&lt;br /&gt;
&lt;br /&gt;
Gamers would have been well served, too. There was elegant screen-handling hardware and more RAM would be used for the screen. However, Richard adds, “If you had colour you did not get the same screen resolution as the PCW.”&lt;br /&gt;
&lt;br /&gt;
Locomotive would have provided an updated Locoscript and CP/M and had the same firmware/basic as the CPC for that mode. The computer would also have loaded up a CPC 464 screen. “The boot loader told the hardware to emulate and it was just like the PCW in that all of the disk handling was software,” says Richard who actually owns a prototype of the machine.&lt;br /&gt;
&lt;br /&gt;
“The whole point was being to run all of the available software for both the CPC and PCW in one box,” Roland continues. “The different screen modes would have been switchable as usual but I don’t recall how we were proposing to jump between the CPC and PCW engines.&lt;br /&gt;
&lt;br /&gt;
“If I was thinking about that today, maybe this would be done by examining track zero of the floppy and then either booting the Locoscript or CP/M environment from the floppy, or switching in an image of the CPC firmware ROM.”&lt;br /&gt;
&lt;br /&gt;
As for how it was going to look, Roland says it would have used the same case as the PCW. “One stumbling block included what the keyboard would look like. Some games needed the CPC keys in familiar places rather than scattered around a fundamentally PCW keyboard,” he says.&lt;br /&gt;
&lt;br /&gt;
So why was it shelved? “That was partly our fault in that we were somewhat behind with Locoscript and so had not done very much coding for the ANT,” says Richard. “Amstrad then decided it did not make sense any more, with 16-bit machines becoming more important.”&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''John Elliot''' . June 2016.&lt;br /&gt;
&amp;quot; Internally, the PCW design was based on ANT [Arnold Number Two], which would have been another computer for the CPC niche.The PCW hardware has some implemented-but-unused features from the ANT, such as joystick support in the keyboard controller, and a CPC-compatible memory paging mode.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:PCW10 keyboard CPC+.png|200px|thumb|center|PCW10 keyboard desing reminds CPC+ style. Cool and Modern as our long-awaited ANT]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Finally, in April 1985, the '''[[Atari ST]]''' appeared with similar features to the ANT but with a [[68000]] CPU instead of an accelerated Z80. &lt;br /&gt;
The resolution in 320x200 16 colours shares a little with CPC/CPC+ ; and the same sound chip. Its STE version has DMA sound like CPC+, and graphic Blitter. &lt;br /&gt;
Recently the unreleased CP/M-68k appeared finished (will it be works with some not hardware dependent PCW programs?).&lt;br /&gt;
'''GEM''' gui was shared with Amstrad PC. But incompatible coded apps cause diferent 16bit CPUs&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Amstrad closed Sinclair projects QL and '''Loki'''.&lt;br /&gt;
[[File:Sinclair Loki similar project than Amstrad ANT.jpg|200px|thumb|center|Sinclair Loki ¿same as ANT ?]]&lt;br /&gt;
&lt;br /&gt;
https://sinclairuser.com/051/loki.htm&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Amstrad abandoned the 3&amp;quot; FDD drive in the latest [[PCW]]/PCW16 models.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Users scene placed 3.5&amp;quot; drives in CPC.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[B-ASIC]] for CPC+ appeared. Amstrad should do at the beginning of the machine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Some utils read/write MS-DOS format in CPC with 3,5&amp;quot; drive.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Similar case in '''CPC+''' design and ST.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Would we consider the Atari ST as the ANT that never came out? (Similar features but with diferent coding 16bit CPU).(Not so powerful to replicate/emulate CPC/PCW?).(is needed hardware like in Aleste machine VDP?)[plain Amiga could move CPC emulator?]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*CPC and ST shared some third party game software development teams and projects. The music coding is almost direct and the graphics is somekind of CPC+&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*John Elliot's PCW Joyce emulator supports colour with JOYCE 800x600 driver&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*A software library very close to the ST/CPC would have been possible on a color PCW16? (16Mhz CPU)([[Habisoft]] did Knight Lore and Total Eclipse ports)&lt;br /&gt;
&lt;br /&gt;
https://habisoft.com/pcw16/en.htm#Media&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*The CPC+ and '''PCW16''' machines share internal parts with the ANT.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Iñigo Ayo and Team made amazing '''Spec256''' that use parallel Z80 speccy code with pseudo 64bit Z80 [x8 z80] graphic code process to increase ZX games as Atari ST or Amiga like. Suported by '''Habisoft´s Espectrum''', '''emuZwin''' and '''ZXpoly''' emulators.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''ZX Next''' brought us what ANT and Loki promised?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*During 2025 finally PCW users scene fix the name '''[[PCW Plus]]''' for PCW with colour and AY sound add-ons . PCWclassic with Habisoft's ColorIn board or Czarnikjak's Color board with RaspberryPico and dk'tronics AY board . Is that the closest system to ANT ? &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[PCW Plus]] library : around 10 games (Colour &amp;amp; Sound) by Habisoft and KachorroSoft : KnightLore ; Head Over Heels enhanced edition ; Mad Mix Game ; AMC ; Phantis ; Hundra ; Coliseum ; Xecutor ; Batman plus edition ...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*ZEsarUX &amp;amp; CP/M Box emulators and FPGA core synthesis (Mister ; NeptUNO+ ; SIDI ; Calypso ; Poseidon ...) supports PCWplus &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Non CPC Computers| ]][[Category:Stub]]&lt;/div&gt;</summary>
		<author><name>RockRiver</name></author>	</entry>

	<entry>
		<id>https://oldwiki.cpcwiki.eu/index.php?title=ANT&amp;diff=126223</id>
		<title>ANT</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.cpcwiki.eu/index.php?title=ANT&amp;diff=126223"/>
				<updated>2025-05-21T06:51:22Z</updated>
		
		<summary type="html">&lt;p&gt;RockRiver: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A.N.T.&lt;br /&gt;
&lt;br /&gt;
'''Arnold Number Two'''&lt;br /&gt;
[[File:pixelated ANT logo.png|200px|thumb|right|AtariST has bussy Bee / BBC micro has wise Owl / Exelvision has nice Butterfly / ANT has ...]]&lt;br /&gt;
* '''prototype''' board with a hybrid? Gate Array for PCW (color) and CPC compatibility&lt;br /&gt;
* 64 colour&lt;br /&gt;
* 256/512k RAM&lt;br /&gt;
* 6 Mhz Z80 CPU (Z80B ?)&lt;br /&gt;
&lt;br /&gt;
Maybe exist two boards in possession of Richard Clayton (Locomotive Software) and William Poel (Amstrad Ltd.)&lt;br /&gt;
&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot; After the CPC464. Never standing still, Amstrad went to work on two new machines: the &lt;br /&gt;
PCW8256 word processor and a new computer which was described &lt;br /&gt;
by Alan Sugar as a “full colour computer’. The new computer, &lt;br /&gt;
codenamed ANT (Arnold Number Two), was planned to be an upgrade &lt;br /&gt;
to the CPC464 and be compatible with the PCW8256. Unfortunately, &lt;br /&gt;
the plug was pulled on ANT as Amstrad decided that the design team &lt;br /&gt;
should concentrate 100% on getting the PCW8256 finished on time. &lt;br /&gt;
A new computer did appear in April 1985, but it wasn’t the machine &lt;br /&gt;
previously referred to as ANT, but rather the CPC664. Reacting to &lt;br /&gt;
consumer's requests for a computer with an integrated floppy disk &lt;br /&gt;
drive and more memory, Amstrad went away and designed a new &lt;br /&gt;
model. With the codename IDIOT (Includes Disk Instead of Tape), &lt;br /&gt;
initial reactions were that the new CPC664 was basically a CPC464 &lt;br /&gt;
with a floppy disk drive in place of the cassette tape deck. &amp;quot;&lt;br /&gt;
('''Neil Reive''') &lt;br /&gt;
&lt;br /&gt;
----------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Richard Clayton'''. July 2003&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&amp;gt;It was a shame not to build the &amp;quot;Ant&amp;quot; -- which was going to be the games machine that shared a lot of hardware design with the PCW (&amp;quot;Joyce&amp;quot;). But we just didn't have the time and effort to do it justice so perhaps it was best that it was cancelled.&amp;lt;&amp;lt;&lt;br /&gt;
&lt;br /&gt;
---------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Vik Olliver'''&lt;br /&gt;
nov. 2019&lt;br /&gt;
&lt;br /&gt;
《 We did an Amstrad machine basically a PCW with hi-res colour and sound synth, called ANT (Arnold Number Two) but it never went anywhere as production. It was really nice, but by then Amiga did everything we wanted to do, 8-bit was meh, and PCs were more important. 》&lt;br /&gt;
&lt;br /&gt;
-----------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''The CPC that never was.''&lt;br /&gt;
&lt;br /&gt;
'''Richard Clayton''' and '''Roland Perry''' reveal details on the computer that never made it to market.&lt;br /&gt;
(RetroGamer28) Dec 2017&lt;br /&gt;
&lt;br /&gt;
» The ANT computer would have used a PCW casing, with a more bespoke keyboard.&lt;br /&gt;
Work on the original line up of CPCs appeared to grind to a halt following the release of the 6128. But while history shows that Amstrad moved on to the PCW and PC market until briefly coming back to the CPC with the short-lived Plus range, there had actually been plans for one more Colour Personal Computer.&lt;br /&gt;
&lt;br /&gt;
Mark-eric Jones of Data Recall and Locomotive Software had been commissioned to produce a second machine as work got underway on the PCW 8256. Dubbed Arnold Number Two (or ANT for short), the computer was going to be compatible with both the CPC and PCW.&lt;br /&gt;
&lt;br /&gt;
Having spoken to Roland Perry and Locomotive Software’s Richard Clayton, we have gained a tantalising look at what might have been for the CPC as it battled against its 8-bit rivals during the late Eighties.&lt;br /&gt;
&lt;br /&gt;
The ill-fated computer would have been a colour version of the PCW with a CPC emulation mode. “It would have run CPC software in emulation mode and then allowed for more fancy things,” reveals Richard. “There was a lot of commonality with the PCW and that’s why some of the bit addressing in the PCW screen memory is the odd way that it is.”&lt;br /&gt;
&lt;br /&gt;
It is likely the system would’ve had 256K of RAM. “Same as a PCW and with the same bank switching system,” Richard explains. But maybe it would have had more. “I’m guessing it would have had 512K like the bigger PCWS,” says Roland.&lt;br /&gt;
&lt;br /&gt;
Gamers would have been well served, too. There was elegant screen-handling hardware and more RAM would be used for the screen. However, Richard adds, “If you had colour you did not get the same screen resolution as the PCW.”&lt;br /&gt;
&lt;br /&gt;
Locomotive would have provided an updated Locoscript and CP/M and had the same firmware/basic as the CPC for that mode. The computer would also have loaded up a CPC 464 screen. “The boot loader told the hardware to emulate and it was just like the PCW in that all of the disk handling was software,” says Richard who actually owns a prototype of the machine.&lt;br /&gt;
&lt;br /&gt;
“The whole point was being to run all of the available software for both the CPC and PCW in one box,” Roland continues. “The different screen modes would have been switchable as usual but I don’t recall how we were proposing to jump between the CPC and PCW engines.&lt;br /&gt;
&lt;br /&gt;
“If I was thinking about that today, maybe this would be done by examining track zero of the floppy and then either booting the Locoscript or CP/M environment from the floppy, or switching in an image of the CPC firmware ROM.”&lt;br /&gt;
&lt;br /&gt;
As for how it was going to look, Roland says it would have used the same case as the PCW. “One stumbling block included what the keyboard would look like. Some games needed the CPC keys in familiar places rather than scattered around a fundamentally PCW keyboard,” he says.&lt;br /&gt;
&lt;br /&gt;
So why was it shelved? “That was partly our fault in that we were somewhat behind with Locoscript and so had not done very much coding for the ANT,” says Richard. “Amstrad then decided it did not make sense any more, with 16-bit machines becoming more important.”&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''John Elliot''' . June 2016.&lt;br /&gt;
&amp;quot; Internally, the PCW design was based on ANT [Arnold Number Two], which would have been another computer for the CPC niche.The PCW hardware has some implemented-but-unused features from the ANT, such as joystick support in the keyboard controller, and a CPC-compatible memory paging mode.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:PCW10 keyboard CPC+.png|200px|thumb|center|PCW10 keyboard desing reminds CPC+ style. Cool and Modern as our long-awaited ANT]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Finally, in April 1985, the '''[[Atari ST]]''' appeared with similar features to the ANT but with a [[68000]] CPU instead of an accelerated Z80. &lt;br /&gt;
The resolution in 320x200 16 colours shares a little with CPC/CPC+ ; and the same sound chip. Its STE version has DMA sound like CPC+, and graphic Blitter. &lt;br /&gt;
Recently the unreleased CP/M-68k appeared finished (will it be works with some not hardware dependent PCW programs?).&lt;br /&gt;
'''GEM''' gui was shared with Amstrad PC. But incompatible coded apps cause diferent 16bit CPUs&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Amstrad closed Sinclair projects QL and '''Loki'''.&lt;br /&gt;
[[File:Sinclair Loki similar project than Amstrad ANT.jpg|200px|thumb|center|Sinclair Loki ¿same as ANT ?]]&lt;br /&gt;
&lt;br /&gt;
https://sinclairuser.com/051/loki.htm&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Amstrad abandoned the 3&amp;quot; FDD drive in the latest [[PCW]]/PCW16 models.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Users scene placed 3.5&amp;quot; drives in CPC.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[B-ASIC]] for CPC+ appeared. Amstrad should do at the beginning of the machine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Some utils read/write MS-DOS format in CPC with 3,5&amp;quot; drive.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Similar case in '''CPC+''' design and ST.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Would we consider the Atari ST as the ANT that never came out? (Similar features but with diferent coding 16bit CPU).(Not so powerful to replicate/emulate CPC/PCW?).(is needed hardware like in Aleste machine VDP?)[plain Amiga could move CPC emulator?]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*CPC and ST shared some third party game software development teams and projects. The music coding is almost direct and the graphics is somekind of CPC+&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*John Elliot's PCW Joyce emulator supports colour with JOYCE 800x600 driver&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*A software library very close to the ST/CPC would have been possible on a color PCW16? (16Mhz CPU)([[Habisoft]] did Knight Lore and Total Eclipse ports)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*The CPC+ and '''PCW16''' machines share internal parts with the ANT.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Iñigo Ayo and Team made amazing '''Spec256''' that use parallel Z80 speccy code with pseudo 64bit Z80 [x8 z80] graphic code process to increase ZX games as Atari ST or Amiga like. Suported by '''Habisoft´s Espectrum''', '''emuZwin''' and '''ZXpoly''' emulators.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''ZX Next''' brought us what ANT and Loki promised?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*During 2025 finally PCW users scene fix the name '''[[PCW Plus]]''' for PCW with colour and AY sound add-ons . PCWclassic with Habisoft's ColorIn board or Czarnikjak's Color board with RaspberryPico and dk'tronics AY board . Is that the closest system to ANT ? &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[PCW Plus]] library : around 10 games (Colour &amp;amp; Sound) by Habisoft and KachorroSoft : KnightLore ; Head Over Heels enhanced edition ; Mad Mix Game ; AMC ; Phantis ; Hundra ; Coliseum ; Xecutor ; Batman plus edition ...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*ZEsarUX &amp;amp; CP/M Box emulators and FPGA core synthesis (Mister ; NeptUNO+ ; SIDI ; Calypso ; Poseidon ...) supports PCWplus &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Non CPC Computers| ]][[Category:Stub]]&lt;/div&gt;</summary>
		<author><name>RockRiver</name></author>	</entry>

	<entry>
		<id>https://oldwiki.cpcwiki.eu/index.php?title=PCW_Plus&amp;diff=126222</id>
		<title>PCW Plus</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.cpcwiki.eu/index.php?title=PCW_Plus&amp;diff=126222"/>
				<updated>2025-05-20T19:50:51Z</updated>
		
		<summary type="html">&lt;p&gt;RockRiver: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''PCW Plus'''&lt;br /&gt;
&lt;br /&gt;
Enhanced PCW from monochrome to colour (and sound).&lt;br /&gt;
[[File:AYC-player_PCWplus.png|200px|thumb|left|colourCP/Mplus on PCWplus. Chiptunes with AYCplayer by Syx]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Could be considered as PCWclassic+sound add-on AY chip board+color video expansion one.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Time ago definition, decades ago kind of imaginary computer, now reality. Actually extended system derived from the Amstrad PCW / Schneider Joyce. It has colour video and sound capabilities that the classic PCW lacked.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Based on certain features that the '''[[ANT]]''' project, (Arnold Number Two) from the Amstrad/Locomotive development team led by Ronald Perry, would also possess.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nowadays emulated and FPGA-ed too.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The name ''PCW+'' was not used due to the existence of the 9512+ model: &lt;br /&gt;
'''+''' implies a 3.5&amp;quot; drive, while '''Plus''' implies colour.&lt;br /&gt;
(Note that a ''PCW Plus'' UK magazine also existed after the ''8000 Plus'' name was dropped).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
John Elliot's PCW '''Joyce''' emulator supports colour with JOYCE 800x600 driver.&lt;br /&gt;
[[File:Joyce Color.png|200px|thumb|center|PCWcolour by Elliot's Joyce]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In the evolution of '''Habisoft's CP/M Box''' emulator and its research into the PCW system arose the idea to clone the '''dk'Sound''' board (existed at that 80´s time as add-on). This had the AY sound chip. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
And later, thanks to FPGA technology, the PCW was equipped with an accessory that would enable colour video: '''ColorIN Board'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Historically, only one commercial program, published by Ocean, ''&amp;quot;HeadOverHeels&amp;quot;'' by Ritman and Drummond, supported the AY chip on the PCW.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Habisoft published a series of ports from CPC that expanded the PCW library with more sound: ''Abbey of Crime''; ''Hero Quest''; ''Knight Lore''; ''Pac Mania''; ''Spirits''.&lt;br /&gt;
[[File:knight_lore_screenshot01.png|200px|thumb|center|more PCW dk´sound AY power]]&lt;br /&gt;
[[File:KL1.png|200px|thumb|right|PCWcolour option on Habisoft´s KnightLore.  First software that used ColorIN]]&lt;br /&gt;
Later, it standardized the possibility of ports from the ZX Spectrum to PCW: ''Movie''; ''Fat Worm''; ''Nonamed''; and ''Phantomas2/Vampire'', which used the PCW's buzzer as the Spectrum's beeper. Some of these also incorporated AY music.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The conversion trail was followed by Kachorro in its Spectrum ports of ''Barbarian'', ''Coliseum'', and ''Xecutor''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
But the possibility of standardizing color options in PCW (Plus) was now opened up with the '''ColorIN specifications''':&lt;br /&gt;
&lt;br /&gt;
'''Video Modes''': PCWplus&lt;br /&gt;
&lt;br /&gt;
'''0''' – PCWclassic monochrome: '''2 colors, 720x256'''.&lt;br /&gt;
&lt;br /&gt;
'''1''' – Groups bits 2 by 2, giving '''4 colors; 360x256'''. ''User could choose and recolour classic PCW software.'' ''[N SuperGameBoy style.]''&lt;br /&gt;
&lt;br /&gt;
'''2''' – Same as 4-bit. '''16 colors, 180x256'''. ''Useful on Interactive Fiction text Adventures with Graphic Window.''&lt;br /&gt;
&lt;br /&gt;
'''3''' – 8x1 attribute mode, as Timex/Thomson/MSX/... 8+8 bits are read, the first 8 are background and ink (4+4) and the next 8 are the bitmap. This allows for '''16 colors in 360x256''', at the cost of using only 2 different colors every 8x1 pixel. Due to the delay, the screen shifts one character to the right. ''[Reminds N GameBoyColor DX recolouring.]''&lt;br /&gt;
&lt;br /&gt;
'''4''' – Experimental, unofficial: '''90x256''', with '''256 direct colors''' from the 8-bit palette. It therefore ignores the color palette. Enterprise-style, not particularly useful, but colorful.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Regarding the interface:&lt;br /&gt;
Port $80 is used to send a value to select a register. Port $81 is for associated data; both support reading and writing. Similar to the operation of integrated circuits such as the PSG or a VDP, it allows sending many values ​​with a minimal interface.&lt;br /&gt;
&lt;br /&gt;
[[File:bM0V3i.png|200px|thumb|center|4colour game PCWplus]]&lt;br /&gt;
&lt;br /&gt;
This is how '''KachorroSoft''' created the incredible colour ports of '''AMC''' and '''MadMixGame''' with graphics from the CPC; '''Phantis''' from MS-DOS CGA and CPC; and '''Hundra''' from the ZX Spectrum. But with new colour palettes.&lt;br /&gt;
&lt;br /&gt;
[[File:Hundra PCW 4color.png|200px|thumb|left|Mode1pcw 4colors]]&lt;br /&gt;
[[File:PCW 16color.png|200px|thumb|center|Mode3pcw 16colors with Attributes]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* PCW Plus enables fantastic '''loading screens''' never seen before on 8-bit systems.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Color and sound enhanced versions of '''Batman''' and '''Head Over Heels''' will follow later. Showcasing the capabilities of the PCW Plus system&lt;br /&gt;
[[File:hohe0.png|200px|thumb|left|so nice loading screen]]&lt;br /&gt;
[[File:hohe2.png|200px|thumb|center|isometric 4color with palette change in different rooms]]&lt;br /&gt;
[[File:bmpe0.png|200px|thumb|right|amazing loading screen]]&lt;br /&gt;
&lt;br /&gt;
* PCWplus technical specifications add too: joystick dk'Tronics and '''DAC sampler sound'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Backward compatibility''' with the classic PCW is maintained in the software.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* PCW Plus is currently ''supported by'' the '''ZEsarUX''' and '''CP/M Box''' emulators. &lt;br /&gt;
By numerous FPGA board PCW cores thanks to Steddyman; Rampa; Albconde; ManuTeira and Turri21 ('''Mister'''; '''Mist/SIDI'''; '''Poseidon'''; '''Calypso'''; '''NeptUNO+''' ; '''Sidi64/128''' ; '''Senhor''' ). &lt;br /&gt;
&lt;br /&gt;
And by '''Czarnikjak's color add-on''' board for real PCWclassic using RaspberryPico.&lt;br /&gt;
https://www.cpcwiki.eu/forum/index.php?msg=246774&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*PCWplus FPGA cores allow easily to select 4 colour palettes on classic monochrome software or coder could use Z80 instructions to change colours in Color-IN. Different Palettes choosen through MallarBasic too.&lt;br /&gt;
[[File:Abadia v1 4color pcw.png|200px|thumb|center|4colour palette on classic software PCW]]&lt;br /&gt;
[[File:Barbarian PCWcolor.jpg|200px|thumb|right|PCWplus]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:+Z1d33.png|200px|thumb|left|loading screen PCWplus]]&lt;br /&gt;
[[File:69KUrt.jpg|200px|thumb|right|4colour game PCWplus]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* ZesaruX could run PCWplus on RetroGamersLtd. ARMmini machines (as a500mini RGL009 or theSpectrum RGL019) through pcuae firmware.&lt;br /&gt;
[[File:PCWplus ZesaruX ARMmini.png|200px|thumb|center|PCWplus on ARMmini]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* PCW Plus library : ''around 10 games'' (Colour &amp;amp; Sound) ''choose automaticaly Colour Palette.'' By '''Habisoft''' : KnightLore ; Head Over Heels enhanced edition ; Nonamed ; Phantomas2 . By '''KachorroSoft''' : AMC ; Coliseum ; Mad Mix Game ; Hundra ; Phantis ; Xecutor ; Batman plus edition ...&lt;br /&gt;
&lt;br /&gt;
[[File:Head-Over-Heels-PCWplus-Cover.png|200px|thumb|center|PCWplus cover for your physical box]]&lt;br /&gt;
&lt;br /&gt;
* In parallel, the '''[https://www.habisoft.com/pcwwiki/doku.php?id=es:start PCW Wiki]''' project continues its arduous work of '''preserving''' and conserving PCW software, graphical and bibliographic material.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
links:&lt;br /&gt;
------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
https://enriqueggalvez.itch.io/&lt;br /&gt;
&lt;br /&gt;
https://www.habisoft.com/pcwwiki/doku.php?id=es:nuevos:indice&lt;br /&gt;
&lt;br /&gt;
https://www.habisoft.com/pcwwiki/doku.php?id=en:start&lt;br /&gt;
&lt;br /&gt;
https://www.amstrad.es/forum/viewtopic.php?t=6790&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Non CPC Computers| ]][[Category:PCW]][[Category:CP/M]]&lt;/div&gt;</summary>
		<author><name>RockRiver</name></author>	</entry>

	<entry>
		<id>https://oldwiki.cpcwiki.eu/index.php?title=PCW_Plus&amp;diff=126221</id>
		<title>PCW Plus</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.cpcwiki.eu/index.php?title=PCW_Plus&amp;diff=126221"/>
				<updated>2025-05-20T19:49:24Z</updated>
		
		<summary type="html">&lt;p&gt;RockRiver: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''PCW Plus'''&lt;br /&gt;
&lt;br /&gt;
Enhanced PCW from monochrome to colour (and sound).&lt;br /&gt;
[[File:AYC-player_PCWplus.png|200px|thumb|left|colourCP/Mplus on PCWplus. Chiptunes with AYCplayer by Syx]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Could be considered as PCWclassic+sound add-on AY chip board+color video expansion one.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Time ago definition, decades ago kind of imaginary computer, now reality. Actually extended system derived from the Amstrad PCW / Schneider Joyce. It has colour video and sound capabilities that the classic PCW lacked.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Based on certain features that the '''[[ANT]]''' project, (Arnold Number Two) from the Amstrad/Locomotive development team led by Ronald Perry, would also possess.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nowadays emulated and FPGA-ed too.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The name ''PCW+'' was not used due to the existence of the 9512+ model: &lt;br /&gt;
'''+''' implies a 3.5&amp;quot; drive, while '''Plus''' implies colour.&lt;br /&gt;
(Note that a ''PCW Plus'' UK magazine also existed after the ''8000 Plus'' name was dropped).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
John Elliot's PCW '''Joyce''' emulator supports colour with JOYCE 800x600 driver.&lt;br /&gt;
[[File:Joyce Color.png|200px|thumb|center|PCWcolour by Elliot's Joyce]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In the evolution of '''Habisoft's CP/M Box''' emulator and its research into the PCW system arose the idea to clone the '''dk'Sound''' board (existed at that 80´s time as add-on). This had the AY sound chip. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
And later, thanks to FPGA technology, the PCW was equipped with an accessory that would enable colour video: '''ColorIN Board'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Historically, only one commercial program, published by Ocean, ''&amp;quot;HeadOverHeels&amp;quot;'' by Ritman and Drummond, supported the AY chip on the PCW.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Habisoft published a series of ports from CPC that expanded the PCW library with more sound: ''Abbey of Crime''; ''Hero Quest''; ''Knight Lore''; ''Pac Mania''; ''Spirits''.&lt;br /&gt;
[[File:knight_lore_screenshot01.png|200px|thumb|center|more PCW dk´sound AY power]]&lt;br /&gt;
[[File:KL1.png|200px|thumb|right|PCWcolour option on Habisoft´s KnightLore.  First software that used ColorIN]]&lt;br /&gt;
Later, it standardized the possibility of ports from the ZX Spectrum to PCW: ''Movie''; ''Fat Worm''; ''Nonamed''; and ''Phantomas2/Vampire'', which used the PCW's buzzer as the Spectrum's beeper. Some of these also incorporated AY music.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The conversion trail was followed by Kachorro in its Spectrum ports of ''Barbarian'', ''Coliseum'', and ''Xecutor''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
But the possibility of standardizing color options in PCW (Plus) was now opened up with the '''ColorIN specifications''':&lt;br /&gt;
&lt;br /&gt;
'''Video Modes''': PCWplus&lt;br /&gt;
&lt;br /&gt;
'''0''' – PCWclassic monochrome: '''2 colors, 720x256'''.&lt;br /&gt;
&lt;br /&gt;
'''1''' – Groups bits 2 by 2, giving '''4 colors; 360x256'''. ''User could choose and recolour classic PCW software.'' ''[N SuperGameBoy style.]''&lt;br /&gt;
&lt;br /&gt;
'''2''' – Same as 4-bit. '''16 colors, 180x256'''. ''Useful on Interactive Fiction text Adventures with Graphic Window.''&lt;br /&gt;
&lt;br /&gt;
'''3''' – 8x1 attribute mode, as Timex/Thomson/MSX/... 8+8 bits are read, the first 8 are background and ink (4+4) and the next 8 are the bitmap. This allows for '''16 colors in 360x256''', at the cost of using only 2 different colors every 8x1 pixel. Due to the delay, the screen shifts one character to the right. ''[Reminds N GameBoyColor DX recolouring.]''&lt;br /&gt;
&lt;br /&gt;
'''4''' – Experimental, unofficial: '''90x256''', with '''256 direct colors''' from the 8-bit palette. It therefore ignores the color palette. Enterprise-style, not particularly useful, but colorful.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Regarding the interface:&lt;br /&gt;
Port $80 is used to send a value to select a register. Port $81 is for associated data; both support reading and writing. Similar to the operation of integrated circuits such as the PSG or a VDP, it allows sending many values ​​with a minimal interface.&lt;br /&gt;
&lt;br /&gt;
[[File:bM0V3i.png|200px|thumb|left|4colour game PCWplus]]&lt;br /&gt;
&lt;br /&gt;
This is how '''KachorroSoft''' created the incredible colour ports of '''AMC''' and '''MadMixGame''' with graphics from the CPC; '''Phantis''' from MS-DOS CGA and CPC; and '''Hundra''' from the ZX Spectrum. But with new colour palettes.&lt;br /&gt;
&lt;br /&gt;
[[File:Hundra PCW 4color.png|200px|thumb|left|Mode1pcw 4colors]]&lt;br /&gt;
[[File:PCW 16color.png|200px|thumb|center|Mode3pcw 16colors with Attributes]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* PCW Plus enables fantastic '''loading screens''' never seen before on 8-bit systems.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Color and sound enhanced versions of '''Batman''' and '''Head Over Heels''' will follow later. Showcasing the capabilities of the PCW Plus system&lt;br /&gt;
[[File:hohe0.png|200px|thumb|left|so nice loading screen]]&lt;br /&gt;
[[File:hohe2.png|200px|thumb|center|isometric 4color with palette change in different rooms]]&lt;br /&gt;
[[File:bmpe0.png|200px|thumb|right|amazing loading screen]]&lt;br /&gt;
&lt;br /&gt;
* PCWplus technical specifications add too: joystick dk'Tronics and '''DAC sampler sound'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Backward compatibility''' with the classic PCW is maintained in the software.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* PCW Plus is currently ''supported by'' the '''ZEsarUX''' and '''CP/M Box''' emulators. &lt;br /&gt;
By numerous FPGA board PCW cores thanks to Steddyman; Rampa; Albconde; ManuTeira and Turri21 ('''Mister'''; '''Mist/SIDI'''; '''Poseidon'''; '''Calypso'''; '''NeptUNO+''' ; '''Sidi64/128''' ; '''Senhor''' ). &lt;br /&gt;
&lt;br /&gt;
And by '''Czarnikjak's color add-on''' board for real PCWclassic using RaspberryPico.&lt;br /&gt;
https://www.cpcwiki.eu/forum/index.php?msg=246774&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*PCWplus FPGA cores allow easily to select 4 colour palettes on classic monochrome software or coder could use Z80 instructions to change colours in Color-IN. Different Palettes choosen through MallarBasic too.&lt;br /&gt;
[[File:Abadia v1 4color pcw.png|200px|thumb|center|4colour palette on classic software PCW]]&lt;br /&gt;
[[File:Barbarian PCWcolor.jpg|200px|thumb|right|PCWplus]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:+Z1d33.png|200px|thumb|left|loading screen PCWplus]]&lt;br /&gt;
[[File:69KUrt.jpg|200px|thumb|right|4colour game PCWplus]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* ZesaruX could run PCWplus on RetroGamersLtd. ARMmini machines (as a500mini RGL009 or theSpectrum RGL019) through pcuae firmware.&lt;br /&gt;
[[File:PCWplus ZesaruX ARMmini.png|200px|thumb|center|PCWplus on ARMmini]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* PCW Plus library : ''around 10 games'' (Colour &amp;amp; Sound) ''choose automaticaly Colour Palette.'' By '''Habisoft''' : KnightLore ; Head Over Heels enhanced edition ; Nonamed ; Phantomas2 . By '''KachorroSoft''' : AMC ; Coliseum ; Mad Mix Game ; Hundra ; Phantis ; Xecutor ; Batman plus edition ...&lt;br /&gt;
&lt;br /&gt;
[[File:Head-Over-Heels-PCWplus-Cover.png|200px|thumb|center|PCWplus cover for your physical box]]&lt;br /&gt;
&lt;br /&gt;
* In parallel, the '''[https://www.habisoft.com/pcwwiki/doku.php?id=es:start PCW Wiki]''' project continues its arduous work of '''preserving''' and conserving PCW software, graphical and bibliographic material.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
links:&lt;br /&gt;
------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
https://enriqueggalvez.itch.io/&lt;br /&gt;
&lt;br /&gt;
https://www.habisoft.com/pcwwiki/doku.php?id=es:nuevos:indice&lt;br /&gt;
&lt;br /&gt;
https://www.habisoft.com/pcwwiki/doku.php?id=en:start&lt;br /&gt;
&lt;br /&gt;
https://www.amstrad.es/forum/viewtopic.php?t=6790&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Non CPC Computers| ]][[Category:PCW]][[Category:CP/M]]&lt;/div&gt;</summary>
		<author><name>RockRiver</name></author>	</entry>

	<entry>
		<id>https://oldwiki.cpcwiki.eu/index.php?title=PCW_Plus&amp;diff=126220</id>
		<title>PCW Plus</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.cpcwiki.eu/index.php?title=PCW_Plus&amp;diff=126220"/>
				<updated>2025-05-20T19:33:45Z</updated>
		
		<summary type="html">&lt;p&gt;RockRiver: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''PCW Plus'''&lt;br /&gt;
&lt;br /&gt;
Enhanced PCW from monochrome to colour (and sound).&lt;br /&gt;
[[File:AYC-player_PCWplus.png|200px|thumb|left|colourCP/Mplus on PCWplus. Chiptunes with AYCplayer by Syx]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Could be considered as PCWclassic+sound add-on AY chip board+color video expansion one.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Time ago definition, decades ago kind of imaginary computer, now reality. Actually extended system derived from the Amstrad PCW / Schneider Joyce. It has colour video and sound capabilities that the classic PCW lacked.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Based on certain features that the '''[[ANT]]''' project, (Arnold Number Two) from the Amstrad/Locomotive development team led by Ronald Perry, would also possess.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nowadays emulated and FPGA-ed too.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The name ''PCW+'' was not used due to the existence of the 9512+ model: &lt;br /&gt;
'''+''' implies a 3.5&amp;quot; drive, while '''Plus''' implies colour.&lt;br /&gt;
(Note that a ''PCW Plus'' UK magazine also existed after the ''8000 Plus'' name was dropped).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
John Elliot's PCW '''Joyce''' emulator supports colour with JOYCE 800x600 driver.&lt;br /&gt;
[[File:Joyce Color.png|200px|thumb|center|PCWcolour by Elliot's Joyce]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In the evolution of '''Habisoft's CP/M Box''' emulator and its research into the PCW system arose the idea to clone the '''dk'Sound''' board (existed at that 80´s time as add-on). This had the AY sound chip. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
And later, thanks to FPGA technology, the PCW was equipped with an accessory that would enable colour video: '''ColorIN Board'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Historically, only one commercial program, published by Ocean, ''&amp;quot;HeadOverHeels&amp;quot;'' by Ritman and Drummond, supported the AY chip on the PCW.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Habisoft published a series of ports from CPC that expanded the PCW library with more sound: ''Abbey of Crime''; ''Hero Quest''; ''Knight Lore''; ''Pac Mania''; ''Spirits''.&lt;br /&gt;
[[File:knight_lore_screenshot01.png|200px|thumb|center|more PCW dk´sound AY power]]&lt;br /&gt;
[[File:KL1.png|200px|thumb|right|PCWcolour option on Habisoft´s KnightLore.  First software that used ColorIN]]&lt;br /&gt;
Later, it standardized the possibility of ports from the ZX Spectrum to PCW: ''Movie''; ''Fat Worm''; ''Nonamed''; and ''Phantomas2/Vampire'', which used the PCW's buzzer as the Spectrum's beeper. Some of these also incorporated AY music.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The conversion trail was followed by Kachorro in its Spectrum ports of ''Barbarian'', ''Coliseum'', and ''Xecutor''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
But the possibility of standardizing color options in PCW (Plus) was now opened up with the '''ColorIN specifications''':&lt;br /&gt;
&lt;br /&gt;
'''Video Modes''': PCWplus&lt;br /&gt;
&lt;br /&gt;
'''0''' – PCWclassic monochrome: '''2 colors, 720x256'''.&lt;br /&gt;
&lt;br /&gt;
'''1''' – Groups bits 2 by 2, giving '''4 colors; 360x256'''. ''User could choose and recolour classic PCW software.'' ''[N SuperGameBoy style.]''&lt;br /&gt;
&lt;br /&gt;
'''2''' – Same as 4-bit. '''16 colors, 180x256'''. ''Useful on Interactive Fiction text Adventures with Graphic Window.''&lt;br /&gt;
&lt;br /&gt;
'''3''' – 8x1 attribute mode, as Timex/Thomson/MSX/... 8+8 bits are read, the first 8 are background and ink (4+4) and the next 8 are the bitmap. This allows for '''16 colors in 360x256''', at the cost of using only 2 different colors every 8x1 pixel. Due to the delay, the screen shifts one character to the right. ''[Reminds N GameBoyColor DX recolouring.]''&lt;br /&gt;
&lt;br /&gt;
'''4''' – Experimental, unofficial: '''90x256''', with '''256 direct colors''' from the 8-bit palette. It therefore ignores the color palette. Enterprise-style, not particularly useful, but colorful.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Regarding the interface:&lt;br /&gt;
Port $80 is used to send a value to select a register. Port $81 is for associated data; both support reading and writing. Similar to the operation of integrated circuits such as the PSG or a VDP, it allows sending many values ​​with a minimal interface.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is how '''KachorroSoft''' created the incredible colour ports of '''AMC''' and '''MadMixGame''' with graphics from the CPC; '''Phantis''' from MS-DOS CGA and CPC; and '''Hundra''' from the ZX Spectrum. But with new colour palettes.&lt;br /&gt;
&lt;br /&gt;
[[File:Hundra PCW 4color.png|200px|thumb|left|Mode1pcw 4colors]]&lt;br /&gt;
[[File:PCW 16color.png|200px|thumb|center|Mode3pcw 16colors with Attributes]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* PCW Plus enables fantastic '''loading screens''' never seen before on 8-bit systems.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Color and sound enhanced versions of '''Batman''' and '''Head Over Heels''' will follow later. Showcasing the capabilities of the PCW Plus system&lt;br /&gt;
[[File:hohe0.png|200px|thumb|left|so nice loading screen]]&lt;br /&gt;
[[File:hohe2.png|200px|thumb|center|isometric 4color with palette change in different rooms]]&lt;br /&gt;
[[File:bmpe0.png|200px|thumb|right|amazing loading screen]]&lt;br /&gt;
&lt;br /&gt;
* PCWplus technical specifications add too: joystick dk'Tronics and '''DAC sampler sound'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Backward compatibility''' with the classic PCW is maintained in the software.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* PCW Plus is currently ''supported by'' the '''ZEsarUX''' and '''CP/M Box''' emulators. &lt;br /&gt;
By numerous FPGA board PCW cores thanks to Steddyman; Rampa; Albconde; ManuTeira and Turri21 ('''Mister'''; '''Mist/SIDI'''; '''Poseidon'''; '''Calypso'''; '''NeptUNO+''' ; '''Sidi64/128''' ; '''Senhor''' ). &lt;br /&gt;
&lt;br /&gt;
And by '''Czarnikjak's color add-on''' board for real PCWclassic using RaspberryPico.&lt;br /&gt;
https://www.cpcwiki.eu/forum/index.php?msg=246774&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*PCWplus FPGA cores allow easily to select 4 colour palettes on classic monochrome software or coder could use Z80 instructions to change colours in Color-IN. Different Palettes choosen through MallarBasic too.&lt;br /&gt;
[[File:Abadia v1 4color pcw.png|200px|thumb|center|4colour palette on classic software PCW]]&lt;br /&gt;
[[File:Barbarian PCWcolor.jpg|200px|thumb|right|PCWplus]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:bM0V3i.png|200px|thumb|left|4colour game PCWplus]]&lt;br /&gt;
[[File:+Z1d33.png|200px|thumb|left|loading screen PCWplus]]&lt;br /&gt;
[[File:69KUrt.jpg|200px|thumb|right|4colour game PCWplus]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* ZesaruX could run PCWplus on RetroGamersLtd. ARMmini machines (as a500mini RGL009 or theSpectrum RGL019) through pcuae firmware.&lt;br /&gt;
[[File:PCWplus ZesaruX ARMmini.png|200px|thumb|center|PCWplus on ARMmini]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* PCW Plus library : ''around 10 games'' (Colour &amp;amp; Sound) ''choose automaticaly Colour Palette.'' By '''Habisoft''' : KnightLore ; Head Over Heels enhanced edition ; Nonamed ; Phantomas2 . By '''KachorroSoft''' : AMC ; Coliseum ; Mad Mix Game ; Hundra ; Phantis ; Xecutor ; Batman plus edition ...&lt;br /&gt;
&lt;br /&gt;
[[File:Head-Over-Heels-PCWplus-Cover.png|200px|thumb|center|PCWplus cover for your physical box]]&lt;br /&gt;
&lt;br /&gt;
* In parallel, the '''[https://www.habisoft.com/pcwwiki/doku.php?id=es:start PCW Wiki]''' project continues its arduous work of '''preserving''' and conserving PCW software, graphical and bibliographic material.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
links:&lt;br /&gt;
------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
https://enriqueggalvez.itch.io/&lt;br /&gt;
&lt;br /&gt;
https://www.habisoft.com/pcwwiki/doku.php?id=es:nuevos:indice&lt;br /&gt;
&lt;br /&gt;
https://www.habisoft.com/pcwwiki/doku.php?id=en:start&lt;br /&gt;
&lt;br /&gt;
https://www.amstrad.es/forum/viewtopic.php?t=6790&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Non CPC Computers| ]][[Category:PCW]][[Category:CP/M]]&lt;/div&gt;</summary>
		<author><name>RockRiver</name></author>	</entry>

	<entry>
		<id>https://oldwiki.cpcwiki.eu/index.php?title=PCW_Plus&amp;diff=126219</id>
		<title>PCW Plus</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.cpcwiki.eu/index.php?title=PCW_Plus&amp;diff=126219"/>
				<updated>2025-05-20T19:31:54Z</updated>
		
		<summary type="html">&lt;p&gt;RockRiver: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''PCW Plus'''&lt;br /&gt;
&lt;br /&gt;
Enhanced PCW from monochrome to colour (and sound).&lt;br /&gt;
[[File:AYC-player_PCWplus.png|200px|thumb|left|colourCP/Mplus on PCWplus. Chiptunes with AYCplayer by Syx]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Could be considered as PCWclassic+sound add-on AY chip board+color video expansion one.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Time ago definition, decades ago kind of imaginary computer, now reality. Actually extended system derived from the Amstrad PCW / Schneider Joyce. It has colour video and sound capabilities that the classic PCW lacked.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Based on certain features that the '''[[ANT]]''' project, (Arnold Number Two) from the Amstrad/Locomotive development team led by Ronald Perry, would also possess.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nowadays emulated and FPGA-ed too.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The name ''PCW+'' was not used due to the existence of the 9512+ model: &lt;br /&gt;
'''+''' implies a 3.5&amp;quot; drive, while '''Plus''' implies colour.&lt;br /&gt;
(Note that a ''PCW Plus'' UK magazine also existed after the ''8000 Plus'' name was dropped).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
John Elliot's PCW '''Joyce''' emulator supports colour with JOYCE 800x600 driver.&lt;br /&gt;
[[File:Joyce Color.png|200px|thumb|center|PCWcolour by Elliot's Joyce]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In the evolution of '''Habisoft's CP/M Box''' emulator and its research into the PCW system arose the idea to clone the '''dk'Sound''' board (existed at that 80´s time as add-on). This had the AY sound chip. &lt;br /&gt;
&lt;br /&gt;
And later, thanks to FPGA technology, the PCW was equipped with an accessory that would enable colour video: '''ColorIN Board'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Historically, only one commercial program, published by Ocean, ''&amp;quot;HeadOverHeels&amp;quot;'' by Ritman and Drummond, supported the AY chip on the PCW.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Habisoft published a series of ports from CPC that expanded the PCW library with more sound: ''Abbey of Crime''; ''Hero Quest''; ''Knight Lore''; ''Pac Mania''; ''Spirits''.&lt;br /&gt;
[[File:knight_lore_screenshot01.png|200px|thumb|center|more PCW dk´sound AY power]]&lt;br /&gt;
[[File:KL1.png|200px|thumb|right|PCWcolour option on Habisoft´s KnightLore.  First software that used ColorIN]]&lt;br /&gt;
Later, it standardized the possibility of ports from the ZX Spectrum to PCW: ''Movie''; ''Fat Worm''; ''Nonamed''; and ''Phantomas2/Vampire'', which used the PCW's buzzer as the Spectrum's beeper. Some of these also incorporated AY music.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The conversion trail was followed by Kachorro in its Spectrum ports of ''Barbarian'', ''Coliseum'', and ''Xecutor''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
But the possibility of standardizing color options in PCW (Plus) was now opened up with the '''ColorIN specifications''':&lt;br /&gt;
&lt;br /&gt;
'''Video Modes''': PCWplus&lt;br /&gt;
&lt;br /&gt;
'''0''' – PCWclassic monochrome: '''2 colors, 720x256'''.&lt;br /&gt;
&lt;br /&gt;
'''1''' – Groups bits 2 by 2, giving '''4 colors; 360x256'''. ''User could choose and recolour classic PCW software.'' ''[N SuperGameBoy style.]''&lt;br /&gt;
&lt;br /&gt;
'''2''' – Same as 4-bit. '''16 colors, 180x256'''. ''Useful on Interactive Fiction text Adventures with Graphic Window.''&lt;br /&gt;
&lt;br /&gt;
'''3''' – 8x1 attribute mode, as Timex/Thomson/MSX/... 8+8 bits are read, the first 8 are background and ink (4+4) and the next 8 are the bitmap. This allows for '''16 colors in 360x256''', at the cost of using only 2 different colors every 8x1 pixel. Due to the delay, the screen shifts one character to the right. ''[Reminds N GameBoyColor DX recolouring.]''&lt;br /&gt;
&lt;br /&gt;
'''4''' – Experimental, unofficial: '''90x256''', with '''256 direct colors''' from the 8-bit palette. It therefore ignores the color palette. Enterprise-style, not particularly useful, but colorful.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Regarding the interface:&lt;br /&gt;
Port $80 is used to send a value to select a register. Port $81 is for associated data; both support reading and writing. Similar to the operation of integrated circuits such as the PSG or a VDP, it allows sending many values ​​with a minimal interface.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is how '''KachorroSoft''' created the incredible colour ports of '''AMC''' and '''MadMixGame''' with graphics from the CPC; '''Phantis''' from MS-DOS CGA and CPC; and '''Hundra''' from the ZX Spectrum. But with new colour palettes.&lt;br /&gt;
&lt;br /&gt;
[[File:Hundra PCW 4color.png|200px|thumb|left|Mode1pcw 4colors]]&lt;br /&gt;
[[File:PCW 16color.png|200px|thumb|center|Mode3pcw 16colors with Attributes]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* PCW Plus enables fantastic '''loading screens''' never seen before on 8-bit systems.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Color and sound enhanced versions of '''Batman''' and '''Head Over Heels''' will follow later. Showcasing the capabilities of the PCW Plus system&lt;br /&gt;
[[File:hohe0.png|200px|thumb|left|so nice loading screen]]&lt;br /&gt;
[[File:hohe2.png|200px|thumb|center|isometric 4color with palette change in different rooms]]&lt;br /&gt;
[[File:bmpe0.png|200px|thumb|right|amazing loading screen]]&lt;br /&gt;
&lt;br /&gt;
* PCWplus technical specifications add too: joystick dk'Tronics and '''DAC sampler sound'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Backward compatibility''' with the classic PCW is maintained in the software.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* PCW Plus is currently ''supported by'' the '''ZEsarUX''' and '''CP/M Box''' emulators. &lt;br /&gt;
By numerous FPGA board PCW cores thanks to Steddyman; Rampa; Albconde; ManuTeira and Turri21 ('''Mister'''; '''Mist/SIDI'''; '''Poseidon'''; '''Calypso'''; '''NeptUNO+''' ; '''Sidi64/128''' ; '''Senhor''' ). &lt;br /&gt;
&lt;br /&gt;
And by '''Czarnikjak's color add-on''' board for real PCWclassic using RaspberryPico.&lt;br /&gt;
https://www.cpcwiki.eu/forum/index.php?msg=246774&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*PCWplus FPGA cores allow easily to select 4 colour palettes on classic monochrome software or coder could use Z80 instructions to change colours in Color-IN. Different Palettes choosen through MallarBasic too.&lt;br /&gt;
[[File:Abadia v1 4color pcw.png|200px|thumb|center|4colour palette on classic software PCW]]&lt;br /&gt;
[[File:Barbarian PCWcolor.jpg|200px|thumb|right|PCWplus]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:bM0V3i.png|200px|thumb|left|4colour game PCWplus]]&lt;br /&gt;
[[File:+Z1d33.png|200px|thumb|left|loading screen PCWplus]]&lt;br /&gt;
[[File:69KUrt.jpg|200px|thumb|right|4colour game PCWplus]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* ZesaruX could run PCWplus on RetroGamersLtd. ARMmini machines (as a500mini RGL009 or theSpectrum RGL019) through pcuae firmware.&lt;br /&gt;
[[File:PCWplus ZesaruX ARMmini.png|200px|thumb|center|PCWplus on ARMmini]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* PCW Plus library : ''around 10 games'' (Colour &amp;amp; Sound) ''choose automaticaly Colour Palette.'' By '''Habisoft''' : KnightLore ; Head Over Heels enhanced edition ; Nonamed ; Phantomas2 . By '''KachorroSoft''' : AMC ; Coliseum ; Mad Mix Game ; Hundra ; Phantis ; Xecutor ; Batman plus edition ...&lt;br /&gt;
&lt;br /&gt;
[[File:Head-Over-Heels-PCWplus-Cover.png|200px|thumb|center|PCWplus cover for your physical box]]&lt;br /&gt;
&lt;br /&gt;
* In parallel, the '''[https://www.habisoft.com/pcwwiki/doku.php?id=es:start PCW Wiki]''' project continues its arduous work of '''preserving''' and conserving PCW software, graphical and bibliographic material.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
links:&lt;br /&gt;
------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
https://enriqueggalvez.itch.io/&lt;br /&gt;
&lt;br /&gt;
https://www.habisoft.com/pcwwiki/doku.php?id=es:nuevos:indice&lt;br /&gt;
&lt;br /&gt;
https://www.habisoft.com/pcwwiki/doku.php?id=en:start&lt;br /&gt;
&lt;br /&gt;
https://www.amstrad.es/forum/viewtopic.php?t=6790&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Non CPC Computers| ]][[Category:PCW]][[Category:CP/M]]&lt;/div&gt;</summary>
		<author><name>RockRiver</name></author>	</entry>

	<entry>
		<id>https://oldwiki.cpcwiki.eu/index.php?title=PCW_Plus&amp;diff=126218</id>
		<title>PCW Plus</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.cpcwiki.eu/index.php?title=PCW_Plus&amp;diff=126218"/>
				<updated>2025-05-20T19:27:28Z</updated>
		
		<summary type="html">&lt;p&gt;RockRiver: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''PCW Plus'''&lt;br /&gt;
&lt;br /&gt;
Enhanced PCW from monochrome to colour (and sound).&lt;br /&gt;
[[File:AYC-player_PCWplus.png|200px|thumb|left|colourCP/Mplus on PCWplus. Chiptunes with AYCplayer by Syx]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Could be considered as PCWclassic+sound add-on AY chip board+color video expansion one.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Time ago definition, decades ago kind of imaginary computer, now reality. Actually extended system derived from the Amstrad PCW / Schneider Joyce. It has colour video and sound capabilities that the classic PCW lacked.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Based on certain features that the '''[[ANT]]''' project, (Arnold Number Two) from the Amstrad/Locomotive development team led by Ronald Perry, would also possess.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nowadays emulated and FPGA-ed too.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The name ''PCW+'' was not used due to the existence of the 9512+ model: &lt;br /&gt;
'''+''' implies a 3.5&amp;quot; drive, while '''Plus''' implies colour.&lt;br /&gt;
(Note that a ''PCW Plus'' UK magazine also existed after the ''8000 Plus'' name was dropped).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
John Elliot's PCW '''Joyce''' emulator supports colour with JOYCE 800x600 driver.&lt;br /&gt;
[[File:Joyce Color.png|200px|thumb|center|PCWcolour by Elliot's Joyce]]&lt;br /&gt;
In the evolution of '''Habisoft's CP/M Box''' emulator and its research into the PCW system arose the idea to clone the '''dk'Sound''' board (existed at that 80´s time as add-on). This had the AY sound chip. And later, thanks to FPGA technology, the PCW was equipped with an accessory that would enable colour video: '''ColorIN Board'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Historically, only one commercial program, published by Ocean, ''&amp;quot;HeadOverHeels&amp;quot;'' by Ritman and Drummond, supported the AY chip on the PCW.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Habisoft published a series of ports from CPC that expanded the PCW library with more sound: ''Abbey of Crime''; ''Hero Quest''; ''Knight Lore''; ''Pac Mania''; ''Spirits''.&lt;br /&gt;
[[File:knight_lore_screenshot01.png|200px|thumb|center|more PCW dk´sound AY power]]&lt;br /&gt;
[[File:KL1.png|200px|thumb|right|PCWcolour option on Habisoft´s KnightLore.  First software that used ColorIN]]&lt;br /&gt;
Later, it standardized the possibility of ports from the ZX Spectrum to PCW: ''Movie''; ''Fat Worm''; ''Nonamed''; and ''Phantomas2/Vampire'', which used the PCW's buzzer as the Spectrum's beeper. Some of these also incorporated AY music.&lt;br /&gt;
&lt;br /&gt;
The conversion trail was followed by Kachorro in its Spectrum ports of ''Barbarian'', ''Coliseum'', and ''Xecutor''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
But the possibility of standardizing color options in PCW (Plus) was now opened up with the '''ColorIN specifications''':&lt;br /&gt;
&lt;br /&gt;
'''Video Modes''': PCWplus&lt;br /&gt;
&lt;br /&gt;
'''0''' – PCWclassic monochrome: '''2 colors, 720x256'''.&lt;br /&gt;
&lt;br /&gt;
'''1''' – Groups bits 2 by 2, giving '''4 colors; 360x256'''. ''User could choose and recolour classic PCW software.'' ''[N SuperGameBoy style.]''&lt;br /&gt;
&lt;br /&gt;
'''2''' – Same as 4-bit. '''16 colors, 180x256'''. ''Useful on Interactive Fiction text Adventures with Graphic Window.''&lt;br /&gt;
&lt;br /&gt;
'''3''' – 8x1 attribute mode, as Timex/Thomson/MSX/... 8+8 bits are read, the first 8 are background and ink (4+4) and the next 8 are the bitmap. This allows for '''16 colors in 360x256''', at the cost of using only 2 different colors every 8x1 pixel. Due to the delay, the screen shifts one character to the right. ''[Reminds N GameBoyColor DX recolouring.]''&lt;br /&gt;
&lt;br /&gt;
'''4''' – Experimental, unofficial: '''90x256''', with '''256 direct colors''' from the 8-bit palette. It therefore ignores the color palette. Enterprise-style, not particularly useful, but colorful.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Regarding the interface:&lt;br /&gt;
Port $80 is used to send a value to select a register. Port $81 is for associated data; both support reading and writing. Similar to the operation of integrated circuits such as the PSG or a VDP, it allows sending many values ​​with a minimal interface.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is how '''KachorroSoft''' created the incredible colour ports of '''AMC''' and '''MadMixGame''' with graphics from the CPC; '''Phantis''' from MS-DOS CGA and CPC; and '''Hundra''' from the ZX Spectrum. But with new colour palettes.&lt;br /&gt;
&lt;br /&gt;
[[File:Hundra PCW 4color.png|200px|thumb|left|Mode1pcw 4colors]]&lt;br /&gt;
[[File:PCW 16color.png|200px|thumb|center|Mode3pcw 16colors with Attributes]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* PCW Plus enables fantastic '''loading screens''' never seen before on 8-bit systems.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Color and sound enhanced versions of '''Batman''' and '''Head Over Heels''' will follow later. Showcasing the capabilities of the PCW Plus system&lt;br /&gt;
[[File:hohe0.png|200px|thumb|left|so nice loading screen]]&lt;br /&gt;
[[File:hohe2.png|200px|thumb|center|isometric 4color with palette change in different rooms]]&lt;br /&gt;
[[File:bmpe0.png|200px|thumb|right|amazing loading screen]]&lt;br /&gt;
&lt;br /&gt;
* PCWplus technical specifications add too: joystick dk'Tronics and '''DAC sampler sound'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Backward compatibility''' with the classic PCW is maintained in the software.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* PCW Plus is currently ''supported by'' the '''ZEsarUX''' and '''CP/M Box''' emulators. &lt;br /&gt;
By numerous FPGA board PCW cores thanks to Steddyman; Rampa; Albconde; ManuTeira and Turri21 ('''Mister'''; '''Mist/SIDI'''; '''Poseidon'''; '''Calypso'''; '''NeptUNO+''' ; '''Sidi64/128''' ; '''Senhor''' ). &lt;br /&gt;
&lt;br /&gt;
And by '''Czarnikjak's color add-on''' board for real PCWclassic using RaspberryPico.&lt;br /&gt;
https://www.cpcwiki.eu/forum/index.php?msg=246774&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*PCWplus FPGA cores allow easily to select 4 colour palettes on classic monochrome software or coder could use Z80 instructions to change colours in Color-IN. Different Palettes choosen through MallarBasic too.&lt;br /&gt;
[[File:Abadia v1 4color pcw.png|200px|thumb|center|4colour palette on classic software PCW]]&lt;br /&gt;
[[File:Barbarian PCWcolor.jpg|200px|thumb|right|PCWplus]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:bM0V3i.png|200px|thumb|left|4colour game PCWplus]]&lt;br /&gt;
[[File:+Z1d33.png|200px|thumb|left|loading screen PCWplus]]&lt;br /&gt;
[[File:69KUrt.jpg|200px|thumb|right|4colour game PCWplus]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* ZesaruX could run PCWplus on RetroGamersLtd. ARMmini machines (as a500mini RGL009 or theSpectrum RGL019) through pcuae firmware.&lt;br /&gt;
[[File:PCWplus ZesaruX ARMmini.png|200px|thumb|center|PCWplus on ARMmini]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* PCW Plus library : ''around 10 games'' (Colour &amp;amp; Sound) ''choose automaticaly Colour Palette.'' By '''Habisoft''' : KnightLore ; Head Over Heels enhanced edition ; Nonamed ; Phantomas2 . By '''KachorroSoft''' : AMC ; Coliseum ; Mad Mix Game ; Hundra ; Phantis ; Xecutor ; Batman plus edition ...&lt;br /&gt;
&lt;br /&gt;
[[File:Head-Over-Heels-PCWplus-Cover.png|200px|thumb|center|PCWplus cover for your physical box]]&lt;br /&gt;
&lt;br /&gt;
* In parallel, the '''[https://www.habisoft.com/pcwwiki/doku.php?id=es:start PCW Wiki]''' project continues its arduous work of '''preserving''' and conserving PCW software, graphical and bibliographic material.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
links:&lt;br /&gt;
------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
https://enriqueggalvez.itch.io/&lt;br /&gt;
&lt;br /&gt;
https://www.habisoft.com/pcwwiki/doku.php?id=es:nuevos:indice&lt;br /&gt;
&lt;br /&gt;
https://www.habisoft.com/pcwwiki/doku.php?id=en:start&lt;br /&gt;
&lt;br /&gt;
https://www.amstrad.es/forum/viewtopic.php?t=6790&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Non CPC Computers| ]][[Category:PCW]][[Category:CP/M]]&lt;/div&gt;</summary>
		<author><name>RockRiver</name></author>	</entry>

	<entry>
		<id>https://oldwiki.cpcwiki.eu/index.php?title=PCW_Plus&amp;diff=126217</id>
		<title>PCW Plus</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.cpcwiki.eu/index.php?title=PCW_Plus&amp;diff=126217"/>
				<updated>2025-05-20T19:24:04Z</updated>
		
		<summary type="html">&lt;p&gt;RockRiver: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''PCW Plus'''&lt;br /&gt;
&lt;br /&gt;
Enhanced PCW from monochrome to colour (and sound).&lt;br /&gt;
[[File:AYC-player_PCWplus.png|200px|thumb|left|colourCP/Mplus on PCWplus. Chiptunes with AYCplayer by Syx]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Could be considered as PCWclassic+sound add-on AY chip board+color video expansion one.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Time ago definition, decades ago kind of imaginary computer, now reality. Actually extended system derived from the Amstrad PCW / Schneider Joyce. It has colour video and sound capabilities that the classic PCW lacked.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Based on certain features that the '''[[ANT]]''' project, (Arnold Number Two) from the Amstrad/Locomotive development team led by Ronald Perry, would also possess.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nowadays emulated and FPGA-ed too.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The name ''PCW+'' was not used due to the existence of the 9512+ model: &lt;br /&gt;
'''+''' implies a 3.5&amp;quot; drive, while '''Plus''' implies colour.&lt;br /&gt;
(Note that a ''PCW Plus'' UK magazine also existed after the ''8000 Plus'' name was dropped).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
John Elliot's PCW '''Joyce''' emulator supports colour with JOYCE 800x600 driver.&lt;br /&gt;
[[File:Joyce Color.png|200px|thumb|center|PCWcolour by Elliot's Joyce]]&lt;br /&gt;
In the evolution of '''Habisoft's CP/M Box''' emulator and its research into the PCW system arose the idea to clone the '''dk'Sound''' board (existed at that 80´s time as add-on). This had the AY sound chip. And later, thanks to FPGA technology, the PCW was equipped with an accessory that would enable colour video: '''ColorIN Board'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Historically, only one commercial program, published by Ocean, ''&amp;quot;HeadOverHeels&amp;quot;'' by Ritman and Drummond, supported the AY chip on the PCW.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Habisoft published a series of ports from CPC that expanded the PCW library with more sound: ''Abbey of Crime''; ''Hero Quest''; ''Knight Lore''; ''Pac Mania''; ''Spirits''.&lt;br /&gt;
[[File:knight_lore_screenshot01.png|200px|thumb|center|more PCW dk´sound AY power]]&lt;br /&gt;
[[File:KL1.png|200px|thumb|right|PCWcolour option on Habisoft´s KnightLore.  First software that used ColorIN]]&lt;br /&gt;
Later, it standardized the possibility of ports from the ZX Spectrum to PCW: ''Movie''; ''Fat Worm''; ''Nonamed''; and ''Phantomas2/Vampire'', which used the PCW's buzzer as the Spectrum's beeper. Some of these also incorporated AY music.&lt;br /&gt;
&lt;br /&gt;
The conversion trail was followed by Kachorro in its Spectrum ports of ''Barbarian'', ''Coliseum'', and ''Xecutor''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
But the possibility of standardizing color options in PCW (Plus) was now opened up with the '''ColorIN specifications''':&lt;br /&gt;
&lt;br /&gt;
'''Video Modes''': PCWplus&lt;br /&gt;
&lt;br /&gt;
'''0''' – PCWclassic monochrome: '''2 colors, 720x256'''.&lt;br /&gt;
&lt;br /&gt;
'''1''' – Groups bits 2 by 2, giving '''4 colors; 360x256'''. ''User could choose and recolour classic PCW software.'' ''[N SuperGameBoy style.]''&lt;br /&gt;
&lt;br /&gt;
'''2''' – Same as 4-bit. '''16 colors, 180x256'''. ''Useful on Interactive Fiction text Adventures with Graphic Window.''&lt;br /&gt;
&lt;br /&gt;
'''3''' – 8x1 attribute mode, as Timex/Thomson/MSX/... 8+8 bits are read, the first 8 are background and ink (4+4) and the next 8 are the bitmap. This allows for '''16 colors in 360x256''', at the cost of using only 2 different colors every 8x1 pixel. Due to the delay, the screen shifts one character to the right. ''[Reminds N GameBoyColor DX recolouring.]''&lt;br /&gt;
&lt;br /&gt;
'''4''' – Experimental, unofficial: '''90x256''', with '''256 direct colors''' from the 8-bit palette. It therefore ignores the color palette. Enterprise-style, not particularly useful, but colorful.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Regarding the interface:&lt;br /&gt;
Port $80 is used to send a value to select a register. Port $81 is for associated data; both support reading and writing. Similar to the operation of integrated circuits such as the PSG or a VDP, it allows sending many values ​​with a minimal interface.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is how '''KachorroSoft''' created the incredible colour ports of '''AMC''' and '''MadMixGame''' with graphics from the CPC; '''Phantis''' from MS-DOS CGA and CPC; and '''Hundra''' from the ZX Spectrum. But with new colour palettes.&lt;br /&gt;
&lt;br /&gt;
[[File:Hundra PCW 4color.png|200px|thumb|left|Mode1pcw 4colors]]&lt;br /&gt;
[[File:PCW 16color.png|200px|thumb|center|Mode3pcw 16colors with Attributes]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* PCW Plus enables fantastic '''loading screens''' never seen before on 8-bit systems.&lt;br /&gt;
&lt;br /&gt;
Color and sound enhanced versions of '''Batman''' and '''Head Over Heels''' will follow later. Showcasing the capabilities of the PCW Plus system&lt;br /&gt;
[[File:hohe0.png|200px|thumb|left|so nice loading screen]]&lt;br /&gt;
[[File:hohe2.png|200px|thumb|center|isometric 4color with palette change in different rooms]]&lt;br /&gt;
[[File:bmpe0.png|200px|thumb|right|amazing loading screen]]&lt;br /&gt;
&lt;br /&gt;
* PCWplus technical specifications add too: joystick dk'Tronics and '''DAC sampler sound'''.&lt;br /&gt;
&lt;br /&gt;
* '''Backward compatibility''' with the classic PCW is maintained in the software.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* PCW Plus is currently ''supported by'' the '''ZEsarUX''' and '''CP/M Box''' emulators. &lt;br /&gt;
By numerous FPGA board PCW cores thanks to Steddyman; Rampa; Albconde; ManuTeira and Turri21 ('''Mister'''; '''Mist/SIDI'''; '''Poseidon'''; '''Calypso'''; '''NeptUNO+''' ; '''Sidi64/128''' ; '''Senhor''' ). &lt;br /&gt;
&lt;br /&gt;
And by '''Czarnikjak's color add-on''' board for real PCWclassic using RaspberryPico.&lt;br /&gt;
https://www.cpcwiki.eu/forum/index.php?msg=246774&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*PCWplus FPGA cores allow easily to select 4 colour palettes on classic monochrome software or coder could use Z80 instructions to change colours in Color-IN. Different Palettes choosen through MallarBasic too.&lt;br /&gt;
[[File:Abadia v1 4color pcw.png|200px|thumb|center|4colour palette on classic software PCW]]&lt;br /&gt;
[[File:Barbarian PCWcolor.jpg|200px|thumb|right|PCWplus]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:bM0V3i.png|200px|thumb|left|4colour game PCWplus]]&lt;br /&gt;
[[File:+Z1d33.png|200px|thumb|left|loading screen PCWplus]]&lt;br /&gt;
[[File:69KUrt.jpg|200px|thumb|right|4colour game PCWplus]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* ZesaruX could run PCWplus on RetroGamersLtd. ARMmini machines (as a500mini RGL009 or theSpectrum RGL019) through pcuae firmware.&lt;br /&gt;
[[File:PCWplus ZesaruX ARMmini.png|200px|thumb|center|PCWplus on ARMmini]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* PCW Plus library : ''around 10 games'' (Colour &amp;amp; Sound) ''choose automaticaly Colour Palette.'' By '''Habisoft''' : KnightLore ; Head Over Heels enhanced edition ; Nonamed ; Phantomas2 . By '''KachorroSoft''' : AMC ; Coliseum ; Mad Mix Game ; Hundra ; Phantis ; Xecutor ; Batman plus edition ...&lt;br /&gt;
&lt;br /&gt;
[[File:Head-Over-Heels-PCWplus-Cover.png|200px|thumb|center|PCWplus cover for your physical box]]&lt;br /&gt;
&lt;br /&gt;
* In parallel, the '''[https://www.habisoft.com/pcwwiki/doku.php?id=es:start PCW Wiki]''' project continues its arduous work of '''preserving''' and conserving PCW software, graphical and bibliographic material.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
links:&lt;br /&gt;
------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
https://enriqueggalvez.itch.io/&lt;br /&gt;
&lt;br /&gt;
https://www.habisoft.com/pcwwiki/doku.php?id=es:nuevos:indice&lt;br /&gt;
&lt;br /&gt;
https://www.habisoft.com/pcwwiki/doku.php?id=en:start&lt;br /&gt;
&lt;br /&gt;
https://www.amstrad.es/forum/viewtopic.php?t=6790&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Non CPC Computers| ]][[Category:PCW]][[Category:CP/M]]&lt;/div&gt;</summary>
		<author><name>RockRiver</name></author>	</entry>

	<entry>
		<id>https://oldwiki.cpcwiki.eu/index.php?title=PCW_Plus&amp;diff=126216</id>
		<title>PCW Plus</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.cpcwiki.eu/index.php?title=PCW_Plus&amp;diff=126216"/>
				<updated>2025-05-20T19:22:03Z</updated>
		
		<summary type="html">&lt;p&gt;RockRiver: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''PCW Plus'''&lt;br /&gt;
&lt;br /&gt;
Enhanced PCW from monochrome to colour (and sound).&lt;br /&gt;
[[File:AYC-player_PCWplus.png|200px|thumb|left|colourCP/Mplus on PCWplus. Chiptunes with AYCplayer by Syx]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Could be considered as PCWclassic+sound add-on AY chip board+color video expansion one.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Time ago definition, decades ago kind of imaginary computer, now reality. Actually extended system derived from the Amstrad PCW / Schneider Joyce. It has colour video and sound capabilities that the classic PCW lacked.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Based on certain features that the '''[[ANT]]''' project, (Arnold Number Two) from the Amstrad/Locomotive development team led by Ronald Perry, would also possess.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nowadays emulated and FPGA-ed too.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The name ''PCW+'' was not used due to the existence of the 9512+ model: &lt;br /&gt;
'''+''' implies a 3.5&amp;quot; drive, while '''Plus''' implies colour.&lt;br /&gt;
(Note that a ''PCW Plus'' UK magazine also existed after the ''8000 Plus'' name was dropped).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
John Elliot's PCW '''Joyce''' emulator supports colour with JOYCE 800x600 driver.&lt;br /&gt;
[[File:Joyce Color.png|200px|thumb|center|PCWcolour by Elliot's Joyce]]&lt;br /&gt;
In the evolution of '''Habisoft's CP/M Box''' emulator and its research into the PCW system arose the idea to clone the '''dk'Sound''' board (existed at that 80´s time as add-on). This had the AY sound chip. And later, thanks to FPGA technology, the PCW was equipped with an accessory that would enable colour video: '''ColorIN Board'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Historically, only one commercial program, published by Ocean, ''&amp;quot;HeadOverHeels&amp;quot;'' by Ritman and Drummond, supported the AY chip on the PCW.&lt;br /&gt;
&lt;br /&gt;
Habisoft published a series of ports from CPC that expanded the PCW library with more sound: ''Abbey of Crime''; ''Hero Quest''; ''Knight Lore''; ''Pac Mania''; ''Spirits''.&lt;br /&gt;
[[File:knight_lore_screenshot01.png|200px|thumb|center|more PCW dk´sound AY power]]&lt;br /&gt;
[[File:KL1.png|200px|thumb|right|PCWcolour option on Habisoft´s KnightLore.  First software that used ColorIN]]&lt;br /&gt;
Later, it standardized the possibility of ports from the ZX Spectrum to PCW: ''Movie''; ''Fat Worm''; ''Nonamed''; and ''Phantomas2/Vampire'', which used the PCW's buzzer as the Spectrum's beeper. Some of these also incorporated AY music.&lt;br /&gt;
&lt;br /&gt;
The conversion trail was followed by Kachorro in its Spectrum ports of ''Barbarian'', ''Coliseum'', and ''Xecutor''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
But the possibility of standardizing color options in PCW (Plus) was now opened up with the '''ColorIN specifications''':&lt;br /&gt;
&lt;br /&gt;
'''Video Modes''': PCWplus&lt;br /&gt;
&lt;br /&gt;
'''0''' – PCWclassic monochrome: '''2 colors, 720x256'''.&lt;br /&gt;
&lt;br /&gt;
'''1''' – Groups bits 2 by 2, giving '''4 colors; 360x256'''. ''User could choose and recolour classic PCW software.'' ''[N SuperGameBoy style.]''&lt;br /&gt;
&lt;br /&gt;
'''2''' – Same as 4-bit. '''16 colors, 180x256'''. ''Useful on Interactive Fiction text Adventures with Graphic Window.''&lt;br /&gt;
&lt;br /&gt;
'''3''' – 8x1 attribute mode, as Timex/Thomson/MSX/... 8+8 bits are read, the first 8 are background and ink (4+4) and the next 8 are the bitmap. This allows for '''16 colors in 360x256''', at the cost of using only 2 different colors every 8x1 pixel. Due to the delay, the screen shifts one character to the right. ''[Reminds N GameBoyColor DX recolouring.]''&lt;br /&gt;
&lt;br /&gt;
'''4''' – Experimental, unofficial: '''90x256''', with '''256 direct colors''' from the 8-bit palette. It therefore ignores the color palette. Enterprise-style, not particularly useful, but colorful.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Regarding the interface:&lt;br /&gt;
Port $80 is used to send a value to select a register. Port $81 is for associated data; both support reading and writing. Similar to the operation of integrated circuits such as the PSG or a VDP, it allows sending many values ​​with a minimal interface.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is how '''KachorroSoft''' created the incredible colour ports of '''AMC''' and '''MadMixGame''' with graphics from the CPC; '''Phantis''' from MS-DOS CGA and CPC; and '''Hundra''' from the ZX Spectrum. But with new colour palettes.&lt;br /&gt;
&lt;br /&gt;
[[File:Hundra PCW 4color.png|200px|thumb|left|Mode1pcw 4colors]]&lt;br /&gt;
[[File:PCW 16color.png|200px|thumb|center|Mode3pcw 16colors with Attributes]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* PCW Plus enables fantastic '''loading screens''' never seen before on 8-bit systems.&lt;br /&gt;
&lt;br /&gt;
Color and sound enhanced versions of '''Batman''' and '''Head Over Heels''' will follow later. Showcasing the capabilities of the PCW Plus system&lt;br /&gt;
[[File:hohe0.png|200px|thumb|left|so nice loading screen]]&lt;br /&gt;
[[File:hohe2.png|200px|thumb|center|isometric 4color with palette change in different rooms]]&lt;br /&gt;
[[File:bmpe0.png|200px|thumb|right|amazing loading screen]]&lt;br /&gt;
&lt;br /&gt;
* PCWplus technical specifications add too: joystick dk'Tronics and '''DAC sampler sound'''.&lt;br /&gt;
&lt;br /&gt;
* '''Backward compatibility''' with the classic PCW is maintained in the software.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* PCW Plus is currently ''supported by'' the '''ZEsarUX''' and '''CP/M Box''' emulators. &lt;br /&gt;
By numerous FPGA board PCW cores thanks to Steddyman; Rampa; Albconde; ManuTeira and Turri21 ('''Mister'''; '''Mist/SIDI'''; '''Poseidon'''; '''Calypso'''; '''NeptUNO+''' ; '''Sidi64/128''' ; '''Senhor''' ). &lt;br /&gt;
&lt;br /&gt;
And by '''Czarnikjak's color add-on''' board for real PCWclassic using RaspberryPico.&lt;br /&gt;
https://www.cpcwiki.eu/forum/index.php?msg=246774&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*PCWplus FPGA cores allow easily to select 4 colour palettes on classic monochrome software or coder could use Z80 instructions to change colours in Color-IN. Different Palettes choosen through MallarBasic too.&lt;br /&gt;
[[File:Abadia v1 4color pcw.png|200px|thumb|center|4colour palette on classic software PCW]]&lt;br /&gt;
[[File:Barbarian PCWcolor.jpg|200px|thumb|right|PCWplus]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:bM0V3i.png|200px|thumb|left|4colour game PCWplus]]&lt;br /&gt;
[[File:+Z1d33.png|200px|thumb|left|loading screen PCWplus]]&lt;br /&gt;
[[File:69KUrt.jpg|200px|thumb|right|4colour game PCWplus]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* ZesaruX could run PCWplus on RetroGamersLtd. ARMmini machines (as a500mini RGL009 or theSpectrum RGL019) through pcuae firmware.&lt;br /&gt;
[[File:PCWplus ZesaruX ARMmini.png|200px|thumb|center|PCWplus on ARMmini]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* PCW Plus library : ''around 10 games'' (Colour &amp;amp; Sound) ''choose automaticaly Colour Palette.'' By '''Habisoft''' : KnightLore ; Head Over Heels enhanced edition ; Nonamed ; Phantomas2 . By '''KachorroSoft''' : AMC ; Coliseum ; Mad Mix Game ; Hundra ; Phantis ; Xecutor ; Batman plus edition ...&lt;br /&gt;
&lt;br /&gt;
[[File:Head-Over-Heels-PCWplus-Cover.png|200px|thumb|center|PCWplus cover for your physical box]]&lt;br /&gt;
&lt;br /&gt;
* In parallel, the '''[https://www.habisoft.com/pcwwiki/doku.php?id=es:start PCW Wiki]''' project continues its arduous work of '''preserving''' and conserving PCW software, graphical and bibliographic material.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
links:&lt;br /&gt;
------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
https://enriqueggalvez.itch.io/&lt;br /&gt;
&lt;br /&gt;
https://www.habisoft.com/pcwwiki/doku.php?id=es:nuevos:indice&lt;br /&gt;
&lt;br /&gt;
https://www.habisoft.com/pcwwiki/doku.php?id=en:start&lt;br /&gt;
&lt;br /&gt;
https://www.amstrad.es/forum/viewtopic.php?t=6790&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Non CPC Computers| ]][[Category:PCW]][[Category:CP/M]]&lt;/div&gt;</summary>
		<author><name>RockRiver</name></author>	</entry>

	<entry>
		<id>https://oldwiki.cpcwiki.eu/index.php?title=PCW_Plus&amp;diff=126215</id>
		<title>PCW Plus</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.cpcwiki.eu/index.php?title=PCW_Plus&amp;diff=126215"/>
				<updated>2025-05-20T19:19:08Z</updated>
		
		<summary type="html">&lt;p&gt;RockRiver: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''PCW Plus'''&lt;br /&gt;
&lt;br /&gt;
Enhanced PCW from monochrome to colour (and sound).&lt;br /&gt;
[[File:AYC-player_PCWplus.png|200px|thumb|left|colourCP/Mplus on PCWplus. Chiptunes with AYCplayer by Syx]]&lt;br /&gt;
&lt;br /&gt;
Could be considered as PCWclassic+sound add-on AY chip board+color video expansion one.&lt;br /&gt;
&lt;br /&gt;
Time ago definition, decades ago kind of imaginary computer, now reality. Actually extended system derived from the Amstrad PCW / Schneider Joyce. It has colour video and sound capabilities that the classic PCW lacked.&lt;br /&gt;
&lt;br /&gt;
Based on certain features that the '''[[ANT]]''' project, (Arnold Number Two) from the Amstrad/Locomotive development team led by Ronald Perry, would also possess.&lt;br /&gt;
&lt;br /&gt;
Nowadays emulated and FPGA-ed too.&lt;br /&gt;
&lt;br /&gt;
The name ''PCW+'' was not used due to the existence of the 9512+ model: &lt;br /&gt;
'''+''' implies a 3.5&amp;quot; drive, while '''Plus''' implies colour.&lt;br /&gt;
(Note that a ''PCW Plus'' UK magazine also existed after the ''8000 Plus'' name was dropped).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
John Elliot's PCW '''Joyce''' emulator supports colour with JOYCE 800x600 driver.&lt;br /&gt;
[[File:Joyce Color.png|200px|thumb|center|PCWcolour by Elliot's Joyce]]&lt;br /&gt;
In the evolution of '''Habisoft's CP/M Box''' emulator and its research into the PCW system arose the idea to clone the '''dk'Sound''' board (existed at that 80´s time as add-on). This had the AY sound chip. And later, thanks to FPGA technology, the PCW was equipped with an accessory that would enable colour video: '''ColorIN Board'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Historically, only one commercial program, published by Ocean, ''&amp;quot;HeadOverHeels&amp;quot;'' by Ritman and Drummond, supported the AY chip on the PCW.&lt;br /&gt;
&lt;br /&gt;
Habisoft published a series of ports from CPC that expanded the PCW library with more sound: ''Abbey of Crime''; ''Hero Quest''; ''Knight Lore''; ''Pac Mania''; ''Spirits''.&lt;br /&gt;
[[File:knight_lore_screenshot01.png|200px|thumb|center|more PCW dk´sound AY power]]&lt;br /&gt;
[[File:KL1.png|200px|thumb|right|PCWcolour option on Habisoft´s KnightLore.  First software that used ColorIN]]&lt;br /&gt;
Later, it standardized the possibility of ports from the ZX Spectrum to PCW: ''Movie''; ''Fat Worm''; ''Nonamed''; and ''Phantomas2/Vampire'', which used the PCW's buzzer as the Spectrum's beeper. Some of these also incorporated AY music.&lt;br /&gt;
&lt;br /&gt;
The conversion trail was followed by Kachorro in its Spectrum ports of ''Barbarian'', ''Coliseum'', and ''Xecutor''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
But the possibility of standardizing color options in PCW (Plus) was now opened up with the '''ColorIN specifications''':&lt;br /&gt;
&lt;br /&gt;
'''Video Modes''': PCWplus&lt;br /&gt;
&lt;br /&gt;
'''0''' – PCWclassic monochrome: '''2 colors, 720x256'''.&lt;br /&gt;
&lt;br /&gt;
'''1''' – Groups bits 2 by 2, giving '''4 colors; 360x256'''. ''User could choose and recolour classic PCW software.'' ''[N SuperGameBoy style.]''&lt;br /&gt;
&lt;br /&gt;
'''2''' – Same as 4-bit. '''16 colors, 180x256'''. ''Useful on Interactive Fiction text Adventures with Graphic Window.''&lt;br /&gt;
&lt;br /&gt;
'''3''' – 8x1 attribute mode, as Timex/Thomson/MSX/... 8+8 bits are read, the first 8 are background and ink (4+4) and the next 8 are the bitmap. This allows for '''16 colors in 360x256''', at the cost of using only 2 different colors every 8x1 pixel. Due to the delay, the screen shifts one character to the right. ''[Reminds N GameBoyColor DX recolouring.]''&lt;br /&gt;
&lt;br /&gt;
'''4''' – Experimental, unofficial: '''90x256''', with '''256 direct colors''' from the 8-bit palette. It therefore ignores the color palette. Enterprise-style, not particularly useful, but colorful.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Regarding the interface:&lt;br /&gt;
Port $80 is used to send a value to select a register. Port $81 is for associated data; both support reading and writing. Similar to the operation of integrated circuits such as the PSG or a VDP, it allows sending many values ​​with a minimal interface.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is how '''KachorroSoft''' created the incredible colour ports of '''AMC''' and '''MadMixGame''' with graphics from the CPC; '''Phantis''' from MS-DOS CGA and CPC; and '''Hundra''' from the ZX Spectrum. But with new colour palettes.&lt;br /&gt;
&lt;br /&gt;
[[File:Hundra PCW 4color.png|200px|thumb|left|Mode1pcw 4colors]]&lt;br /&gt;
[[File:PCW 16color.png|200px|thumb|center|Mode3pcw 16colors with Attributes]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* PCW Plus enables fantastic '''loading screens''' never seen before on 8-bit systems.&lt;br /&gt;
&lt;br /&gt;
Color and sound enhanced versions of '''Batman''' and '''Head Over Heels''' will follow later. Showcasing the capabilities of the PCW Plus system&lt;br /&gt;
[[File:hohe0.png|200px|thumb|left|so nice loading screen]]&lt;br /&gt;
[[File:hohe2.png|200px|thumb|center|isometric 4color with palette change in different rooms]]&lt;br /&gt;
[[File:bmpe0.png|200px|thumb|right|amazing loading screen]]&lt;br /&gt;
&lt;br /&gt;
* PCWplus technical specifications add too: joystick dk'Tronics and '''DAC sampler sound'''.&lt;br /&gt;
&lt;br /&gt;
* '''Backward compatibility''' with the classic PCW is maintained in the software.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* PCW Plus is currently ''supported by'' the '''ZEsarUX''' and '''CP/M Box''' emulators. &lt;br /&gt;
By numerous FPGA board PCW cores thanks to Steddyman; Rampa; Albconde; ManuTeira and Turri21 ('''Mister'''; '''Mist/SIDI'''; '''Poseidon'''; '''Calypso'''; '''NeptUNO+''' ; '''Sidi64/128''' ; '''Senhor''' ). &lt;br /&gt;
&lt;br /&gt;
And by '''Czarnikjak's color add-on''' board for real PCWclassic using RaspberryPico.&lt;br /&gt;
https://www.cpcwiki.eu/forum/index.php?msg=246774&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*PCWplus FPGA cores allow easily to select 4 colour palettes on classic monochrome software or coder could use Z80 instructions to change colours in Color-IN. Different Palettes choosen through MallarBasic too.&lt;br /&gt;
[[File:Abadia v1 4color pcw.png|200px|thumb|center|4colour palette on classic software PCW]]&lt;br /&gt;
[[File:Barbarian PCWcolor.jpg|200px|thumb|right|PCWplus]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:bM0V3i.png|200px|thumb|left|4colour game PCWplus]]&lt;br /&gt;
[[File:+Z1d33.png|200px|thumb|left|loading screen PCWplus]]&lt;br /&gt;
[[File:69KUrt.jpg|200px|thumb|right|4colour game PCWplus]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* ZesaruX could run PCWplus on RetroGamersLtd. ARMmini machines (as a500mini RGL009 or theSpectrum RGL019) through pcuae firmware.&lt;br /&gt;
[[File:PCWplus ZesaruX ARMmini.png|200px|thumb|center|PCWplus on ARMmini]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* PCW Plus library : ''around 10 games'' (Colour &amp;amp; Sound) ''choose automaticaly Colour Palette.'' By '''Habisoft''' : KnightLore ; Head Over Heels enhanced edition ; Nonamed ; Phantomas2 . By '''KachorroSoft''' : AMC ; Coliseum ; Mad Mix Game ; Hundra ; Phantis ; Xecutor ; Batman plus edition ...&lt;br /&gt;
&lt;br /&gt;
[[File:Head-Over-Heels-PCWplus-Cover.png|200px|thumb|center|PCWplus cover for your physical box]]&lt;br /&gt;
&lt;br /&gt;
* In parallel, the '''[https://www.habisoft.com/pcwwiki/doku.php?id=es:start PCW Wiki]''' project continues its arduous work of '''preserving''' and conserving PCW software, graphical and bibliographic material.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
links:&lt;br /&gt;
------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
https://enriqueggalvez.itch.io/&lt;br /&gt;
&lt;br /&gt;
https://www.habisoft.com/pcwwiki/doku.php?id=es:nuevos:indice&lt;br /&gt;
&lt;br /&gt;
https://www.habisoft.com/pcwwiki/doku.php?id=en:start&lt;br /&gt;
&lt;br /&gt;
https://www.amstrad.es/forum/viewtopic.php?t=6790&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Non CPC Computers| ]][[Category:PCW]][[Category:CP/M]]&lt;/div&gt;</summary>
		<author><name>RockRiver</name></author>	</entry>

	<entry>
		<id>https://oldwiki.cpcwiki.eu/index.php?title=ANT&amp;diff=126214</id>
		<title>ANT</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.cpcwiki.eu/index.php?title=ANT&amp;diff=126214"/>
				<updated>2025-05-20T17:37:47Z</updated>
		
		<summary type="html">&lt;p&gt;RockRiver: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A.N.T.&lt;br /&gt;
&lt;br /&gt;
'''Arnold Number Two'''&lt;br /&gt;
[[File:pixelated ANT logo.png|200px|thumb|right|AtariST has bussy Bee / BBC micro has wise Owl / Exelvision has nice Butterfly / ANT has ...]]&lt;br /&gt;
* '''prototype''' board with a hybrid? Gate Array for PCW (color) and CPC compatibility&lt;br /&gt;
* 64 colour&lt;br /&gt;
* 256/512k RAM&lt;br /&gt;
* 6 Mhz Z80 CPU (Z80B ?)&lt;br /&gt;
&lt;br /&gt;
Maybe exist two boards in possession of Richard Clayton (Locomotive Software) and William Poel (Amstrad Ltd.)&lt;br /&gt;
&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot; After the CPC464. Never standing still, Amstrad went to work on two new machines: the &lt;br /&gt;
PCW8256 word processor and a new computer which was described &lt;br /&gt;
by Alan Sugar as a “full colour computer’. The new computer, &lt;br /&gt;
codenamed ANT (Arnold Number Two), was planned to be an upgrade &lt;br /&gt;
to the CPC464 and be compatible with the PCW8256. Unfortunately, &lt;br /&gt;
the plug was pulled on ANT as Amstrad decided that the design team &lt;br /&gt;
should concentrate 100% on getting the PCW8256 finished on time. &lt;br /&gt;
A new computer did appear in April 1985, but it wasn’t the machine &lt;br /&gt;
previously referred to as ANT, but rather the CPC664. Reacting to &lt;br /&gt;
consumer's requests for a computer with an integrated floppy disk &lt;br /&gt;
drive and more memory, Amstrad went away and designed a new &lt;br /&gt;
model. With the codename IDIOT (Includes Disk Instead of Tape), &lt;br /&gt;
initial reactions were that the new CPC664 was basically a CPC464 &lt;br /&gt;
with a floppy disk drive in place of the cassette tape deck. &amp;quot;&lt;br /&gt;
('''Neil Reive''') &lt;br /&gt;
&lt;br /&gt;
----------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Richard Clayton'''. July 2003&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&amp;gt;It was a shame not to build the &amp;quot;Ant&amp;quot; -- which was going to be the games machine that shared a lot of hardware design with the PCW (&amp;quot;Joyce&amp;quot;). But we just didn't have the time and effort to do it justice so perhaps it was best that it was cancelled.&amp;lt;&amp;lt;&lt;br /&gt;
&lt;br /&gt;
---------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Vik Olliver'''&lt;br /&gt;
nov. 2019&lt;br /&gt;
&lt;br /&gt;
《 We did an Amstrad machine basically a PCW with hi-res colour and sound synth, called ANT (Arnold Number Two) but it never went anywhere as production. It was really nice, but by then Amiga did everything we wanted to do, 8-bit was meh, and PCs were more important. 》&lt;br /&gt;
&lt;br /&gt;
-----------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''The CPC that never was.''&lt;br /&gt;
&lt;br /&gt;
'''Richard Clayton''' and '''Roland Perry''' reveal details on the computer that never made it to market.&lt;br /&gt;
(RetroGamer28) Dec 2017&lt;br /&gt;
&lt;br /&gt;
» The ANT computer would have used a PCW casing, with a more bespoke keyboard.&lt;br /&gt;
Work on the original line up of CPCs appeared to grind to a halt following the release of the 6128. But while history shows that Amstrad moved on to the PCW and PC market until briefly coming back to the CPC with the short-lived Plus range, there had actually been plans for one more Colour Personal Computer.&lt;br /&gt;
&lt;br /&gt;
Mark-eric Jones of Data Recall and Locomotive Software had been commissioned to produce a second machine as work got underway on the PCW 8256. Dubbed Arnold Number Two (or ANT for short), the computer was going to be compatible with both the CPC and PCW.&lt;br /&gt;
&lt;br /&gt;
Having spoken to Roland Perry and Locomotive Software’s Richard Clayton, we have gained a tantalising look at what might have been for the CPC as it battled against its 8-bit rivals during the late Eighties.&lt;br /&gt;
&lt;br /&gt;
The ill-fated computer would have been a colour version of the PCW with a CPC emulation mode. “It would have run CPC software in emulation mode and then allowed for more fancy things,” reveals Richard. “There was a lot of commonality with the PCW and that’s why some of the bit addressing in the PCW screen memory is the odd way that it is.”&lt;br /&gt;
&lt;br /&gt;
It is likely the system would’ve had 256K of RAM. “Same as a PCW and with the same bank switching system,” Richard explains. But maybe it would have had more. “I’m guessing it would have had 512K like the bigger PCWS,” says Roland.&lt;br /&gt;
&lt;br /&gt;
Gamers would have been well served, too. There was elegant screen-handling hardware and more RAM would be used for the screen. However, Richard adds, “If you had colour you did not get the same screen resolution as the PCW.”&lt;br /&gt;
&lt;br /&gt;
Locomotive would have provided an updated Locoscript and CP/M and had the same firmware/basic as the CPC for that mode. The computer would also have loaded up a CPC 464 screen. “The boot loader told the hardware to emulate and it was just like the PCW in that all of the disk handling was software,” says Richard who actually owns a prototype of the machine.&lt;br /&gt;
&lt;br /&gt;
“The whole point was being to run all of the available software for both the CPC and PCW in one box,” Roland continues. “The different screen modes would have been switchable as usual but I don’t recall how we were proposing to jump between the CPC and PCW engines.&lt;br /&gt;
&lt;br /&gt;
“If I was thinking about that today, maybe this would be done by examining track zero of the floppy and then either booting the Locoscript or CP/M environment from the floppy, or switching in an image of the CPC firmware ROM.”&lt;br /&gt;
&lt;br /&gt;
As for how it was going to look, Roland says it would have used the same case as the PCW. “One stumbling block included what the keyboard would look like. Some games needed the CPC keys in familiar places rather than scattered around a fundamentally PCW keyboard,” he says.&lt;br /&gt;
&lt;br /&gt;
So why was it shelved? “That was partly our fault in that we were somewhat behind with Locoscript and so had not done very much coding for the ANT,” says Richard. “Amstrad then decided it did not make sense any more, with 16-bit machines becoming more important.”&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''John Elliot''' . June 2016.&lt;br /&gt;
&amp;quot; Internally, the PCW design was based on ANT [Arnold Number Two], which would have been another computer for the CPC niche.The PCW hardware has some implemented-but-unused features from the ANT, such as joystick support in the keyboard controller, and a CPC-compatible memory paging mode.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:PCW10 keyboard CPC+.png|200px|thumb|center|PCW10 keyboard desing reminds CPC+ style. Cool and Modern as our long-awaited ANT]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Finally, in April 1985, the '''[[Atari ST]]''' appeared with similar features to the ANT but with a [[68000]] CPU instead of an accelerated Z80. &lt;br /&gt;
The resolution in 320x200 16 colours shares a little with CPC/CPC+ ; and the same sound chip. Its STE version has DMA sound like CPC+, and graphic Blitter. &lt;br /&gt;
Recently the unreleased CP/M-68k appeared finished (will it be works with some not hardware dependent PCW programs?).&lt;br /&gt;
'''GEM''' gui was shared with Amstrad PC. But incompatible coded apps cause diferent 16bit CPUs&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Amstrad closed Sinclair projects QL and '''Loki'''.&lt;br /&gt;
[[File:Sinclair Loki similar project than Amstrad ANT.jpg|200px|thumb|center|Sinclair Loki ¿same as ANT ?]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Amstrad abandoned the 3&amp;quot; FDD drive in the latest [[PCW]]/PCW16 models.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Users scene placed 3.5&amp;quot; drives in CPC.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[B-ASIC]] for CPC+ appeared. Amstrad should do at the beginning of the machine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Some utils read/write MS-DOS format in CPC with 3,5&amp;quot; drive.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Similar case in '''CPC+''' design and ST.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Would we consider the Atari ST as the ANT that never came out? (Similar features but with diferent coding 16bit CPU).(Not so powerful to replicate/emulate CPC/PCW?).(is needed hardware like in Aleste machine VDP?)[plain Amiga could move CPC emulator?]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*CPC and ST shared some third party game software development teams and projects. The music coding is almost direct and the graphics is somekind of CPC+&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*John Elliot's PCW Joyce emulator supports colour with JOYCE 800x600 driver&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*A software library very close to the ST/CPC would have been possible on a color PCW16? (16Mhz CPU)([[Habisoft]] did Knight Lore and Total Eclipse ports)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*The CPC+ and '''PCW16''' machines share internal parts with the ANT.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Iñigo Ayo and Team made amazing '''Spec256''' that use parallel Z80 speccy code with pseudo 64bit Z80 [x8 z80] graphic code process to increase ZX games as Atari ST or Amiga like. Suported by '''Habisoft´s Espectrum''', '''emuZwin''' and '''ZXpoly''' emulators.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''ZX Next''' brought us what ANT and Loki promised?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*During 2025 finally PCW users scene fix the name '''[[PCW Plus]]''' for PCW with colour and AY sound add-ons . PCWclassic with Habisoft's ColorIn board or Czarnikjak's Color board with RaspberryPico and dk'tronics AY board . Is that the closest system to ANT ? &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[PCW Plus]] library : around 10 games (Colour &amp;amp; Sound) by Habisoft and KachorroSoft : KnightLore ; Head Over Heels enhanced edition ; Mad Mix Game ; AMC ; Phantis ; Hundra ; Coliseum ; Xecutor ; Batman plus edition ...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*ZEsarUX &amp;amp; CP/M Box emulators and FPGA core synthesis (Mister ; NeptUNO+ ; SIDI ; Calypso ; Poseidon ...) supports PCWplus &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Non CPC Computers| ]][[Category:Stub]]&lt;/div&gt;</summary>
		<author><name>RockRiver</name></author>	</entry>

	<entry>
		<id>https://oldwiki.cpcwiki.eu/index.php?title=ANT&amp;diff=126213</id>
		<title>ANT</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.cpcwiki.eu/index.php?title=ANT&amp;diff=126213"/>
				<updated>2025-05-20T17:36:20Z</updated>
		
		<summary type="html">&lt;p&gt;RockRiver: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A.N.T.&lt;br /&gt;
&lt;br /&gt;
'''Arnold Number Two'''&lt;br /&gt;
[[File:pixelated ANT logo.png|200px|thumb|right|AtariST has bussy Bee / BBC micro has wise Owl / Exelvision has nice Butterfly / ANT has ...]]&lt;br /&gt;
* '''prototype''' board with a hybrid? Gate Array for PCW (color) and CPC compatibility&lt;br /&gt;
* 64 colour&lt;br /&gt;
* 256/512k RAM&lt;br /&gt;
* 6 Mhz Z80 CPU (Z80B ?)&lt;br /&gt;
&lt;br /&gt;
Maybe exist two boards in possession of Richard Clayton (Locomotive Software) and William Poel (Amstrad Ltd.)&lt;br /&gt;
&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot; After the CPC464. Never standing still, Amstrad went to work on two new machines: the &lt;br /&gt;
PCW8256 word processor and a new computer which was described &lt;br /&gt;
by Alan Sugar as a “full colour computer’. The new computer, &lt;br /&gt;
codenamed ANT (Arnold Number Two), was planned to be an upgrade &lt;br /&gt;
to the CPC464 and be compatible with the PCW8256. Unfortunately, &lt;br /&gt;
the plug was pulled on ANT as Amstrad decided that the design team &lt;br /&gt;
should concentrate 100% on getting the PCW8256 finished on time. &lt;br /&gt;
A new computer did appear in April 1985, but it wasn’t the machine &lt;br /&gt;
previously referred to as ANT, but rather the CPC664. Reacting to &lt;br /&gt;
consumer's requests for a computer with an integrated floppy disk &lt;br /&gt;
drive and more memory, Amstrad went away and designed a new &lt;br /&gt;
model. With the codename IDIOT (Includes Disk Instead of Tape), &lt;br /&gt;
initial reactions were that the new CPC664 was basically a CPC464 &lt;br /&gt;
with a floppy disk drive in place of the cassette tape deck. &amp;quot;&lt;br /&gt;
('''Neil Reive''') &lt;br /&gt;
&lt;br /&gt;
----------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Richard Clayton'''. July 2003&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&amp;gt;It was a shame not to build the &amp;quot;Ant&amp;quot; -- which was going to be the games machine that shared a lot of hardware design with the PCW (&amp;quot;Joyce&amp;quot;). But we just didn't have the time and effort to do it justice so perhaps it was best that it was cancelled.&amp;lt;&amp;lt;&lt;br /&gt;
&lt;br /&gt;
---------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Vik Olliver'''&lt;br /&gt;
nov. 2019&lt;br /&gt;
&lt;br /&gt;
《 We did an Amstrad machine basically a PCW with hi-res colour and sound synth, called ANT (Arnold Number Two) but it never went anywhere as production. It was really nice, but by then Amiga did everything we wanted to do, 8-bit was meh, and PCs were more important. 》&lt;br /&gt;
&lt;br /&gt;
-----------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''The CPC that never was.''&lt;br /&gt;
&lt;br /&gt;
'''Richard Clayton''' and '''Roland Perry''' reveal details on the computer that never made it to market.&lt;br /&gt;
(RetroGamer28) Dec 2017&lt;br /&gt;
&lt;br /&gt;
» The ANT computer would have used a PCW casing, with a more bespoke keyboard.&lt;br /&gt;
Work on the original line up of CPCs appeared to grind to a halt following the release of the 6128. But while history shows that Amstrad moved on to the PCW and PC market until briefly coming back to the CPC with the short-lived Plus range, there had actually been plans for one more Colour Personal Computer.&lt;br /&gt;
&lt;br /&gt;
Mark-eric Jones of Data Recall and Locomotive Software had been commissioned to produce a second machine as work got underway on the PCW 8256. Dubbed Arnold Number Two (or ANT for short), the computer was going to be compatible with both the CPC and PCW.&lt;br /&gt;
&lt;br /&gt;
Having spoken to Roland Perry and Locomotive Software’s Richard Clayton, we have gained a tantalising look at what might have been for the CPC as it battled against its 8-bit rivals during the late Eighties.&lt;br /&gt;
&lt;br /&gt;
The ill-fated computer would have been a colour version of the PCW with a CPC emulation mode. “It would have run CPC software in emulation mode and then allowed for more fancy things,” reveals Richard. “There was a lot of commonality with the PCW and that’s why some of the bit addressing in the PCW screen memory is the odd way that it is.”&lt;br /&gt;
&lt;br /&gt;
It is likely the system would’ve had 256K of RAM. “Same as a PCW and with the same bank switching system,” Richard explains. But maybe it would have had more. “I’m guessing it would have had 512K like the bigger PCWS,” says Roland.&lt;br /&gt;
&lt;br /&gt;
Gamers would have been well served, too. There was elegant screen-handling hardware and more RAM would be used for the screen. However, Richard adds, “If you had colour you did not get the same screen resolution as the PCW.”&lt;br /&gt;
&lt;br /&gt;
Locomotive would have provided an updated Locoscript and CP/M and had the same firmware/basic as the CPC for that mode. The computer would also have loaded up a CPC 464 screen. “The boot loader told the hardware to emulate and it was just like the PCW in that all of the disk handling was software,” says Richard who actually owns a prototype of the machine.&lt;br /&gt;
&lt;br /&gt;
“The whole point was being to run all of the available software for both the CPC and PCW in one box,” Roland continues. “The different screen modes would have been switchable as usual but I don’t recall how we were proposing to jump between the CPC and PCW engines.&lt;br /&gt;
&lt;br /&gt;
“If I was thinking about that today, maybe this would be done by examining track zero of the floppy and then either booting the Locoscript or CP/M environment from the floppy, or switching in an image of the CPC firmware ROM.”&lt;br /&gt;
&lt;br /&gt;
As for how it was going to look, Roland says it would have used the same case as the PCW. “One stumbling block included what the keyboard would look like. Some games needed the CPC keys in familiar places rather than scattered around a fundamentally PCW keyboard,” he says.&lt;br /&gt;
&lt;br /&gt;
So why was it shelved? “That was partly our fault in that we were somewhat behind with Locoscript and so had not done very much coding for the ANT,” says Richard. “Amstrad then decided it did not make sense any more, with 16-bit machines becoming more important.”&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''John Elliot''' . June 2016.&lt;br /&gt;
&amp;quot; Internally, the PCW design was based on ANT [Arnold Number Two], which would have been another computer for the CPC niche.The PCW hardware has some implemented-but-unused features from the ANT, such as joystick support in the keyboard controller, and a CPC-compatible memory paging mode.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
[[File:PCW10 keyboard CPC+.png|200px|thumb|center|PCW10 keyboard desing reminds CPC+ style. Cool and Modern as our long-awaited ANT]]&lt;br /&gt;
&lt;br /&gt;
*Finally, in April 1985, the '''[[Atari ST]]''' appeared with similar features to the ANT but with a [[68000]] CPU instead of an accelerated Z80. &lt;br /&gt;
The resolution in 320x200 16 colours shares a little with CPC/CPC+ ; and the same sound chip. Its STE version has DMA sound like CPC+, and graphic Blitter. &lt;br /&gt;
Recently the unreleased CP/M-68k appeared finished (will it be works with some not hardware dependent PCW programs?).&lt;br /&gt;
'''GEM''' gui was shared with Amstrad PC. But incompatible coded apps cause diferent 16bit CPUs&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Amstrad closed Sinclair projects QL and '''Loki'''.&lt;br /&gt;
[[File:Sinclair Loki similar project than Amstrad ANT.jpg|200px|thumb|center|Sinclair Loki ¿same as ANT ?]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Amstrad abandoned the 3&amp;quot; FDD drive in the latest [[PCW]]/PCW16 models.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Users scene placed 3.5&amp;quot; drives in CPC.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[B-ASIC]] for CPC+ appeared. Amstrad should do at the beginning of the machine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Some utils read/write MS-DOS format in CPC with 3,5&amp;quot; drive.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Similar case in '''CPC+''' design and ST.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Would we consider the Atari ST as the ANT that never came out? (Similar features but with diferent coding 16bit CPU).(Not so powerful to replicate/emulate CPC/PCW?).(is needed hardware like in Aleste machine VDP?)[plain Amiga could move CPC emulator?]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*CPC and ST shared some third party game software development teams and projects. The music coding is almost direct and the graphics is somekind of CPC+&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*John Elliot's PCW Joyce emulator supports colour with JOYCE 800x600 driver&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*A software library very close to the ST/CPC would have been possible on a color PCW16? (16Mhz CPU)([[Habisoft]] did Knight Lore and Total Eclipse ports)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*The CPC+ and '''PCW16''' machines share internal parts with the ANT.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Iñigo Ayo and Team made amazing '''Spec256''' that use parallel Z80 speccy code with pseudo 64bit Z80 [x8 z80] graphic code process to increase ZX games as Atari ST or Amiga like. Suported by '''Habisoft´s Espectrum''', '''emuZwin''' and '''ZXpoly''' emulators.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''ZX Next''' brought us what ANT and Loki promised?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*During 2025 finally PCW users scene fix the name '''[[PCW Plus]]''' for PCW with colour and AY sound add-ons . PCWclassic with Habisoft's ColorIn board or Czarnikjak's Color board with RaspberryPico and dk'tronics AY board . Is that the closest system to ANT ? &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[PCW Plus]] library : around 10 games (Colour &amp;amp; Sound) by Habisoft and KachorroSoft : KnightLore ; Head Over Heels enhanced edition ; Mad Mix Game ; AMC ; Phantis ; Hundra ; Coliseum ; Xecutor ; Batman plus edition ...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*ZEsarUX &amp;amp; CP/M Box emulators and FPGA core synthesis (Mister ; NeptUNO+ ; SIDI ; Calypso ; Poseidon ...) supports PCWplus &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Non CPC Computers| ]][[Category:Stub]]&lt;/div&gt;</summary>
		<author><name>RockRiver</name></author>	</entry>

	<entry>
		<id>https://oldwiki.cpcwiki.eu/index.php?title=ANT&amp;diff=126212</id>
		<title>ANT</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.cpcwiki.eu/index.php?title=ANT&amp;diff=126212"/>
				<updated>2025-05-20T17:28:06Z</updated>
		
		<summary type="html">&lt;p&gt;RockRiver: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A.N.T.&lt;br /&gt;
&lt;br /&gt;
'''Arnold Number Two'''&lt;br /&gt;
[[File:pixelated ANT logo.png|200px|thumb|right|AtariST has bussy Bee / BBC micro has wise Owl / Exelvision has nice Butterfly / ANT has ...]]&lt;br /&gt;
* '''prototype''' board with a hybrid? Gate Array for PCW (color) and CPC compatibility&lt;br /&gt;
* 64 colour&lt;br /&gt;
* 256/512k RAM&lt;br /&gt;
* 6 Mhz Z80 CPU (Z80B ?)&lt;br /&gt;
&lt;br /&gt;
Maybe exist two boards in possession of Richard Clayton (Locomotive Software) and William Poel (Amstrad Ltd.)&lt;br /&gt;
&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot; After the CPC464. Never standing still, Amstrad went to work on two new machines: the &lt;br /&gt;
PCW8256 word processor and a new computer which was described &lt;br /&gt;
by Alan Sugar as a “full colour computer’. The new computer, &lt;br /&gt;
codenamed ANT (Arnold Number Two), was planned to be an upgrade &lt;br /&gt;
to the CPC464 and be compatible with the PCW8256. Unfortunately, &lt;br /&gt;
the plug was pulled on ANT as Amstrad decided that the design team &lt;br /&gt;
should concentrate 100% on getting the PCW8256 finished on time. &lt;br /&gt;
A new computer did appear in April 1985, but it wasn’t the machine &lt;br /&gt;
previously referred to as ANT, but rather the CPC664. Reacting to &lt;br /&gt;
consumer's requests for a computer with an integrated floppy disk &lt;br /&gt;
drive and more memory, Amstrad went away and designed a new &lt;br /&gt;
model. With the codename IDIOT (Includes Disk Instead of Tape), &lt;br /&gt;
initial reactions were that the new CPC664 was basically a CPC464 &lt;br /&gt;
with a floppy disk drive in place of the cassette tape deck. &amp;quot;&lt;br /&gt;
('''Neil Reive''') &lt;br /&gt;
&lt;br /&gt;
----------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Richard Clayton'''. July 2003&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&amp;gt;It was a shame not to build the &amp;quot;Ant&amp;quot; -- which was going to be the games machine that shared a lot of hardware design with the PCW (&amp;quot;Joyce&amp;quot;). But we just didn't have the time and effort to do it justice so perhaps it was best that it was cancelled.&amp;lt;&amp;lt;&lt;br /&gt;
&lt;br /&gt;
---------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Vik Olliver'''&lt;br /&gt;
nov. 2019&lt;br /&gt;
&lt;br /&gt;
《 We did an Amstrad machine basically a PCW with hi-res colour and sound synth, called ANT (Arnold Number Two) but it never went anywhere as production. It was really nice, but by then Amiga did everything we wanted to do, 8-bit was meh, and PCs were more important. 》&lt;br /&gt;
&lt;br /&gt;
-----------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''The CPC that never was.''&lt;br /&gt;
&lt;br /&gt;
'''Richard Clayton''' and '''Roland Perry''' reveal details on the computer that never made it to market.&lt;br /&gt;
(RetroGamer28) Dec 2017&lt;br /&gt;
&lt;br /&gt;
» The ANT computer would have used a PCW casing, with a more bespoke keyboard.&lt;br /&gt;
Work on the original line up of CPCs appeared to grind to a halt following the release of the 6128. But while history shows that Amstrad moved on to the PCW and PC market until briefly coming back to the CPC with the short-lived Plus range, there had actually been plans for one more Colour Personal Computer.&lt;br /&gt;
&lt;br /&gt;
Mark-eric Jones of Data Recall and Locomotive Software had been commissioned to produce a second machine as work got underway on the PCW 8256. Dubbed Arnold Number Two (or ANT for short), the computer was going to be compatible with both the CPC and PCW.&lt;br /&gt;
&lt;br /&gt;
Having spoken to Roland Perry and Locomotive Software’s Richard Clayton, we have gained a tantalising look at what might have been for the CPC as it battled against its 8-bit rivals during the late Eighties.&lt;br /&gt;
&lt;br /&gt;
The ill-fated computer would have been a colour version of the PCW with a CPC emulation mode. “It would have run CPC software in emulation mode and then allowed for more fancy things,” reveals Richard. “There was a lot of commonality with the PCW and that’s why some of the bit addressing in the PCW screen memory is the odd way that it is.”&lt;br /&gt;
&lt;br /&gt;
It is likely the system would’ve had 256K of RAM. “Same as a PCW and with the same bank switching system,” Richard explains. But maybe it would have had more. “I’m guessing it would have had 512K like the bigger PCWS,” says Roland.&lt;br /&gt;
&lt;br /&gt;
Gamers would have been well served, too. There was elegant screen-handling hardware and more RAM would be used for the screen. However, Richard adds, “If you had colour you did not get the same screen resolution as the PCW.”&lt;br /&gt;
&lt;br /&gt;
Locomotive would have provided an updated Locoscript and CP/M and had the same firmware/basic as the CPC for that mode. The computer would also have loaded up a CPC 464 screen. “The boot loader told the hardware to emulate and it was just like the PCW in that all of the disk handling was software,” says Richard who actually owns a prototype of the machine.&lt;br /&gt;
&lt;br /&gt;
“The whole point was being to run all of the available software for both the CPC and PCW in one box,” Roland continues. “The different screen modes would have been switchable as usual but I don’t recall how we were proposing to jump between the CPC and PCW engines.&lt;br /&gt;
&lt;br /&gt;
“If I was thinking about that today, maybe this would be done by examining track zero of the floppy and then either booting the Locoscript or CP/M environment from the floppy, or switching in an image of the CPC firmware ROM.”&lt;br /&gt;
&lt;br /&gt;
As for how it was going to look, Roland says it would have used the same case as the PCW. “One stumbling block included what the keyboard would look like. Some games needed the CPC keys in familiar places rather than scattered around a fundamentally PCW keyboard,” he says.&lt;br /&gt;
&lt;br /&gt;
So why was it shelved? “That was partly our fault in that we were somewhat behind with Locoscript and so had not done very much coding for the ANT,” says Richard. “Amstrad then decided it did not make sense any more, with 16-bit machines becoming more important.”&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''John Elliot''' . June 2016.&lt;br /&gt;
&amp;quot; Internally, the PCW design was based on ANT [Arnold Number Two], which would have been another computer for the CPC niche.The PCW hardware has some implemented-but-unused features from the ANT, such as joystick support in the keyboard controller, and a CPC-compatible memory paging mode.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Finally, in April 1985, the '''[[Atari ST]]''' appeared with similar features to the ANT but with a [[68000]] CPU instead of an accelerated Z80. &lt;br /&gt;
The resolution in 320x200 16 colours shares a little with CPC/CPC+ ; and the same sound chip. Its STE version has DMA sound like CPC+, and graphic Blitter. &lt;br /&gt;
Recently the unreleased CP/M-68k appeared finished (will it be works with some not hardware dependent PCW programs?).&lt;br /&gt;
'''GEM''' gui was shared with Amstrad PC. But incompatible coded apps cause diferent 16bit CPUs&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Amstrad closed Sinclair projects QL and '''Loki'''.&lt;br /&gt;
[[File:Sinclair Loki similar project than Amstrad ANT.jpg|200px|thumb|center|Sinclair Loki ¿same as ANT ?]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Amstrad abandoned the 3&amp;quot; FDD drive in the latest [[PCW]]/PCW16 models.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Users scene placed 3.5&amp;quot; drives in CPC.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[B-ASIC]] for CPC+ appeared. Amstrad should do at the beginning of the machine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Some utils read/write MS-DOS format in CPC with 3,5&amp;quot; drive.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Similar case in '''CPC+''' design and ST.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Would we consider the Atari ST as the ANT that never came out? (Similar features but with diferent coding 16bit CPU).(Not so powerful to replicate/emulate CPC/PCW?).(is needed hardware like in Aleste machine VDP?)[plain Amiga could move CPC emulator?]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*CPC and ST shared some third party game software development teams and projects. The music coding is almost direct and the graphics is somekind of CPC+&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*A software library very close to the ST/CPC would have been possible on a color PCW16? (16Mhz CPU)([[Habisoft]] did Knight Lore and Total Eclipse ports)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*The CPC+ and '''PCW16''' machines share internal parts with the ANT.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Iñigo Ayo and Team made amazing '''Spec256''' that use parallel Z80 speccy code with pseudo 64bit Z80 [x8 z80] graphic code process to increase ZX games as Atari ST or Amiga like. Suported by '''Habisoft´s Espectrum''', '''emuZwin''' and '''ZXpoly''' emulators.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''ZX Next''' brought us what ANT and Loki promised?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*During 2025 finally PCW users scene fix the name '''[[PCW Plus]]''' for PCW with colour and AY sound add-ons . PCWclassic with Habisoft's ColorIn board or Czarnikjak's Color board with RaspberryPico and dk'tronics AY board . Is that the closest system to ANT ? &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[PCW Plus]] library : around 10 games (Colour &amp;amp; Sound) by Habisoft and KachorroSoft : KnightLore ; Head Over Heels enhanced edition ; Mad Mix Game ; AMC ; Phantis ; Hundra ; Coliseum ; Xecutor ; Batman plus edition ...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*John Elliot's PCW Joyce emulator supports colour with JOYCE 800x600 driver&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*ZEsarUX &amp;amp; CP/M Box emulators and FPGA core synthesis (Mister ; NeptUNO+ ; SIDI ; Calypso ; Poseidon ...) supports PCWplus &lt;br /&gt;
&lt;br /&gt;
[[File:PCW10 keyboard CPC+.png|200px|thumb|center|PCW10 keyboard desing reminds CPC+ style. Cool and Modern as our long-awaited ANT]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Non CPC Computers| ]][[Category:Stub]]&lt;/div&gt;</summary>
		<author><name>RockRiver</name></author>	</entry>

	<entry>
		<id>https://oldwiki.cpcwiki.eu/index.php?title=ANT&amp;diff=126211</id>
		<title>ANT</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.cpcwiki.eu/index.php?title=ANT&amp;diff=126211"/>
				<updated>2025-05-20T17:24:18Z</updated>
		
		<summary type="html">&lt;p&gt;RockRiver: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A.N.T.&lt;br /&gt;
&lt;br /&gt;
'''Arnold Number Two'''&lt;br /&gt;
[[File:pixelated ANT logo.png|200px|thumb|right|AtariST has bussy Bee / BBC micro has wise Owl / Exelvision has nice Butterfly / ANT has ...]]&lt;br /&gt;
* '''prototype''' board with a hybrid? Gate Array for PCW (color) and CPC compatibility&lt;br /&gt;
* 64 colour&lt;br /&gt;
* 256/512k RAM&lt;br /&gt;
* 6 Mhz Z80 CPU (Z80B ?)&lt;br /&gt;
&lt;br /&gt;
Maybe exist two boards in possession of Richard Clayton (Locomotive Software) and William Poel (Amstrad Ltd.)&lt;br /&gt;
&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot; After the CPC464. Never standing still, Amstrad went to work on two new machines: the &lt;br /&gt;
PCW8256 word processor and a new computer which was described &lt;br /&gt;
by Alan Sugar as a “full colour computer’. The new computer, &lt;br /&gt;
codenamed ANT (Arnold Number Two), was planned to be an upgrade &lt;br /&gt;
to the CPC464 and be compatible with the PCW8256. Unfortunately, &lt;br /&gt;
the plug was pulled on ANT as Amstrad decided that the design team &lt;br /&gt;
should concentrate 100% on getting the PCW8256 finished on time. &lt;br /&gt;
A new computer did appear in April 1985, but it wasn’t the machine &lt;br /&gt;
previously referred to as ANT, but rather the CPC664. Reacting to &lt;br /&gt;
consumer's requests for a computer with an integrated floppy disk &lt;br /&gt;
drive and more memory, Amstrad went away and designed a new &lt;br /&gt;
model. With the codename IDIOT (Includes Disk Instead of Tape), &lt;br /&gt;
initial reactions were that the new CPC664 was basically a CPC464 &lt;br /&gt;
with a floppy disk drive in place of the cassette tape deck. &amp;quot;&lt;br /&gt;
('''Neil Reive''') &lt;br /&gt;
&lt;br /&gt;
----------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
'''Richard Clayton'''. July 2003&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&amp;gt;It was a shame not to build the &amp;quot;Ant&amp;quot; -- which was going to be the games machine that shared a lot of hardware design with the PCW (&amp;quot;Joyce&amp;quot;). But we just didn't have the time and effort to do it justice so perhaps it was best that it was cancelled.&amp;lt;&amp;lt;&lt;br /&gt;
&lt;br /&gt;
---------------------------------&lt;br /&gt;
&lt;br /&gt;
'''Vik Olliver'''&lt;br /&gt;
nov. 2019&lt;br /&gt;
&lt;br /&gt;
《 We did an Amstrad machine basically a PCW with hi-res colour and sound synth, called ANT (Arnold Number Two) but it never went anywhere as production. It was really nice, but by then Amiga did everything we wanted to do, 8-bit was meh, and PCs were more important. 》&lt;br /&gt;
&lt;br /&gt;
-----------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''The CPC that never was.''&lt;br /&gt;
&lt;br /&gt;
'''Richard Clayton''' and '''Roland Perry''' reveal details on the computer that never made it to market.&lt;br /&gt;
(RetroGamer28) Dec 2017&lt;br /&gt;
&lt;br /&gt;
» The ANT computer would have used a PCW casing, with a more bespoke keyboard.&lt;br /&gt;
Work on the original line up of CPCs appeared to grind to a halt following the release of the 6128. But while history shows that Amstrad moved on to the PCW and PC market until briefly coming back to the CPC with the short-lived Plus range, there had actually been plans for one more Colour Personal Computer.&lt;br /&gt;
&lt;br /&gt;
Mark-eric Jones of Data Recall and Locomotive Software had been commissioned to produce a second machine as work got underway on the PCW 8256. Dubbed Arnold Number Two (or ANT for short), the computer was going to be compatible with both the CPC and PCW.&lt;br /&gt;
&lt;br /&gt;
Having spoken to Roland Perry and Locomotive Software’s Richard Clayton, we have gained a tantalising look at what might have been for the CPC as it battled against its 8-bit rivals during the late Eighties.&lt;br /&gt;
&lt;br /&gt;
The ill-fated computer would have been a colour version of the PCW with a CPC emulation mode. “It would have run CPC software in emulation mode and then allowed for more fancy things,” reveals Richard. “There was a lot of commonality with the PCW and that’s why some of the bit addressing in the PCW screen memory is the odd way that it is.”&lt;br /&gt;
&lt;br /&gt;
It is likely the system would’ve had 256K of RAM. “Same as a PCW and with the same bank switching system,” Richard explains. But maybe it would have had more. “I’m guessing it would have had 512K like the bigger PCWS,” says Roland.&lt;br /&gt;
&lt;br /&gt;
Gamers would have been well served, too. There was elegant screen-handling hardware and more RAM would be used for the screen. However, Richard adds, “If you had colour you did not get the same screen resolution as the PCW.”&lt;br /&gt;
&lt;br /&gt;
Locomotive would have provided an updated Locoscript and CP/M and had the same firmware/basic as the CPC for that mode. The computer would also have loaded up a CPC 464 screen. “The boot loader told the hardware to emulate and it was just like the PCW in that all of the disk handling was software,” says Richard who actually owns a prototype of the machine.&lt;br /&gt;
&lt;br /&gt;
“The whole point was being to run all of the available software for both the CPC and PCW in one box,” Roland continues. “The different screen modes would have been switchable as usual but I don’t recall how we were proposing to jump between the CPC and PCW engines.&lt;br /&gt;
&lt;br /&gt;
“If I was thinking about that today, maybe this would be done by examining track zero of the floppy and then either booting the Locoscript or CP/M environment from the floppy, or switching in an image of the CPC firmware ROM.”&lt;br /&gt;
&lt;br /&gt;
As for how it was going to look, Roland says it would have used the same case as the PCW. “One stumbling block included what the keyboard would look like. Some games needed the CPC keys in familiar places rather than scattered around a fundamentally PCW keyboard,” he says.&lt;br /&gt;
&lt;br /&gt;
So why was it shelved? “That was partly our fault in that we were somewhat behind with Locoscript and so had not done very much coding for the ANT,” says Richard. “Amstrad then decided it did not make sense any more, with 16-bit machines becoming more important.”&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------&lt;br /&gt;
'''John Elliot''' . June 2016.&lt;br /&gt;
&amp;quot; Internally, the PCW design was based on ANT [Arnold Number Two], which would have been another computer for the CPC niche.The PCW hardware has some implemented-but-unused features from the ANT, such as joystick support in the keyboard controller, and a CPC-compatible memory paging mode.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Finally, in April 1985, the '''[[Atari ST]]''' appeared with similar features to the ANT but with a [[68000]] CPU instead of an accelerated Z80. &lt;br /&gt;
The resolution in 320x200 16 colours shares a little with CPC/CPC+ ; and the same sound chip. Its STE version has DMA sound like CPC+, and graphic Blitter. &lt;br /&gt;
Recently the unreleased CP/M-68k appeared finished (will it be works with some not hardware dependent PCW programs?).&lt;br /&gt;
'''GEM''' gui was shared with Amstrad PC. But incompatible coded apps cause diferent 16bit CPUs&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Amstrad closed Sinclair projects QL and '''Loki'''.&lt;br /&gt;
[[File:Sinclair Loki similar project than Amstrad ANT.jpg|200px|thumb|center|Sinclair Loki ¿same as ANT ?]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Amstrad abandoned the 3&amp;quot; FDD drive in the latest [[PCW]]/PCW16 models.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Users scene placed 3.5&amp;quot; drives in CPC.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[B-ASIC]] for CPC+ appeared. Amstrad should do at the beginning of the machine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Some utils read/write MS-DOS format in CPC with 3,5&amp;quot; drive.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Similar case in '''CPC+''' design and ST.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Would we consider the Atari ST as the ANT that never came out? (Similar features but with diferent coding 16bit CPU).(Not so powerful to replicate/emulate CPC/PCW?).(is needed hardware like in Aleste machine VDP?)[plain Amiga could move CPC emulator?]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*CPC and ST shared some third party game software development teams and projects. The music coding is almost direct and the graphics is somekind of CPC+&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*A software library very close to the ST/CPC would have been possible on a color PCW16? (16Mhz CPU)([[Habisoft]] did Knight Lore and Total Eclipse ports)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*The CPC+ and '''PCW16''' machines share internal parts with the ANT.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Iñigo Ayo and Team made amazing '''Spec256''' that use parallel Z80 speccy code with pseudo 64bit Z80 [x8 z80] graphic code process to increase ZX games as Atari ST or Amiga like. Suported by '''Habisoft´s Espectrum''', '''emuZwin''' and '''ZXpoly''' emulators.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''ZX Next''' brought us what ANT and Loki promised?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*During 2025 finally PCW users scene fix the name '''[[PCW Plus]]''' for PCW with colour and AY sound add-ons . PCWclassic with Habisoft's ColorIn board or Czarnikjak's Color board with RaspberryPico and dk'tronics AY board . Is that the closest system to ANT ? &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[PCW Plus]] library : around 10 games (Colour &amp;amp; Sound) by Habisoft and KachorroSoft : KnightLore ; Head Over Heels enhanced edition ; Mad Mix Game ; AMC ; Phantis ; Hundra ; Coliseum ; Xecutor ; Batman plus edition ...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*John Elliot's PCW Joyce emulator supports colour with JOYCE 800x600 driver&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*ZEsarUX &amp;amp; CP/M Box emulators and FPGA core synthesis (Mister ; NeptUNO+ ; SIDI ; Calypso ; Poseidon ...) supports PCWplus &lt;br /&gt;
&lt;br /&gt;
[[File:PCW10 keyboard CPC+.png|200px|thumb|center|PCW10 keyboard desing reminds CPC+ style. Cool and Modern as our long-awaited ANT]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Non CPC Computers| ]][[Category:Stub]]&lt;/div&gt;</summary>
		<author><name>RockRiver</name></author>	</entry>

	<entry>
		<id>https://oldwiki.cpcwiki.eu/index.php?title=PCW_Plus&amp;diff=126210</id>
		<title>PCW Plus</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.cpcwiki.eu/index.php?title=PCW_Plus&amp;diff=126210"/>
				<updated>2025-05-20T17:15:48Z</updated>
		
		<summary type="html">&lt;p&gt;RockRiver: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''PCW Plus'''&lt;br /&gt;
&lt;br /&gt;
Enhanced PCW from monochrome to colour (and sound).&lt;br /&gt;
[[File:AYC-player_PCWplus.png|200px|thumb|left|colourCP/Mplus on PCWplus. Chiptunes with AYCplayer by Syx]]&lt;br /&gt;
&lt;br /&gt;
This is time ago definition, kind of imaginary computer, actually enhanced extended system (nowadays emulated and FPGA-ed) derived from the Amstrad PCW / Schneider Joyce. It has colour video and sound capabilities that the classic PCW lacked.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Or could be considered as PCWclassic+sound add-on AY chip board+color video expansion one.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Based on certain features that the '''[[ANT]]''' project, (Arnold Number Two) from the Amstrad/Locomotive development team led by Ronald Perry, would also possess.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The name ''PCW+'' was not used due to the existence of the 9512+ model: &lt;br /&gt;
'''+''' implies a 3.5&amp;quot; drive, while '''Plus''' implies colour.&lt;br /&gt;
(Note that a ''PCW Plus'' UK magazine also existed after the ''8000 Plus'' name was dropped).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
John Elliot's PCW '''Joyce''' emulator supports colour with JOYCE 800x600 driver.&lt;br /&gt;
[[File:Joyce Color.png|200px|thumb|center|PCWcolour by Elliot's Joyce]]&lt;br /&gt;
In the evolution of '''Habisoft's CP/M Box''' emulator and its research into the PCW system arose the idea to clone the '''dk'Sound''' board (existed at that 80´s time as add-on). This had the AY sound chip. And later, thanks to FPGA technology, the PCW was equipped with an accessory that would enable colour video: '''ColorIN Board'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Historically, only one commercial program, published by Ocean, ''&amp;quot;HeadOverHeels&amp;quot;'' by Ritman and Drummond, supported the AY chip on the PCW.&lt;br /&gt;
&lt;br /&gt;
Habisoft published a series of ports from CPC that expanded the PCW library with more sound: ''Abbey of Crime''; ''Hero Quest''; ''Knight Lore''; ''Pac Mania''; ''Spirits''.&lt;br /&gt;
[[File:knight_lore_screenshot01.png|200px|thumb|center|more PCW dk´sound AY power]]&lt;br /&gt;
[[File:KL1.png|200px|thumb|right|PCWcolour option on Habisoft´s KnightLore.  First software that used ColorIN]]&lt;br /&gt;
Later, it standardized the possibility of ports from the ZX Spectrum to PCW: ''Movie''; ''Fat Worm''; ''Nonamed''; and ''Phantomas2/Vampire'', which used the PCW's buzzer as the Spectrum's beeper. Some of these also incorporated AY music.&lt;br /&gt;
&lt;br /&gt;
The conversion trail was followed by Kachorro in its Spectrum ports of ''Barbarian'', ''Coliseum'', and ''Xecutor''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
But the possibility of standardizing color options in PCW (Plus) was now opened up with the '''ColorIN specifications''':&lt;br /&gt;
&lt;br /&gt;
'''Video Modes''': PCWplus&lt;br /&gt;
&lt;br /&gt;
'''0''' – PCWclassic monochrome: '''2 colors, 720x256'''.&lt;br /&gt;
&lt;br /&gt;
'''1''' – Groups bits 2 by 2, giving '''4 colors; 360x256'''. ''User could choose and recolour classic PCW software.'' ''[N SuperGameBoy style.]''&lt;br /&gt;
&lt;br /&gt;
'''2''' – Same as 4-bit. '''16 colors, 180x256'''. ''Useful on Interactive Fiction text Adventures with Graphic Window.''&lt;br /&gt;
&lt;br /&gt;
'''3''' – 8x1 attribute mode, as Timex/Thomson/MSX/... 8+8 bits are read, the first 8 are background and ink (4+4) and the next 8 are the bitmap. This allows for '''16 colors in 360x256''', at the cost of using only 2 different colors every 8x1 pixel. Due to the delay, the screen shifts one character to the right. ''[Reminds N GameBoyColor DX recolouring.]''&lt;br /&gt;
&lt;br /&gt;
'''4''' – Experimental, unofficial: '''90x256''', with '''256 direct colors''' from the 8-bit palette. It therefore ignores the color palette. Enterprise-style, not particularly useful, but colorful.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Regarding the interface:&lt;br /&gt;
Port $80 is used to send a value to select a register. Port $81 is for associated data; both support reading and writing. Similar to the operation of integrated circuits such as the PSG or a VDP, it allows sending many values ​​with a minimal interface.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is how '''KachorroSoft''' created the incredible colour ports of '''AMC''' and '''MadMixGame''' with graphics from the CPC; '''Phantis''' from MS-DOS CGA and CPC; and '''Hundra''' from the ZX Spectrum. But with new colour palettes.&lt;br /&gt;
&lt;br /&gt;
[[File:Hundra PCW 4color.png|200px|thumb|left|Mode1pcw 4colors]]&lt;br /&gt;
[[File:PCW 16color.png|200px|thumb|center|Mode3pcw 16colors with Attributes]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* PCW Plus enables fantastic '''loading screens''' never seen before on 8-bit systems.&lt;br /&gt;
&lt;br /&gt;
Color and sound enhanced versions of '''Batman''' and '''Head Over Heels''' will follow later. Showcasing the capabilities of the PCW Plus system&lt;br /&gt;
[[File:hohe0.png|200px|thumb|left|so nice loading screen]]&lt;br /&gt;
[[File:hohe2.png|200px|thumb|center|isometric 4color with palette change in different rooms]]&lt;br /&gt;
[[File:bmpe0.png|200px|thumb|right|amazing loading screen]]&lt;br /&gt;
&lt;br /&gt;
* PCWplus technical specifications add too: joystick dk'Tronics and '''DAC sampler sound'''.&lt;br /&gt;
&lt;br /&gt;
* '''Backward compatibility''' with the classic PCW is maintained in the software.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* PCW Plus is currently ''supported by'' the '''ZEsarUX''' and '''CP/M Box''' emulators. &lt;br /&gt;
By numerous FPGA board PCW cores thanks to Steddyman; Rampa; Albconde; ManuTeira and Turri21 ('''Mister'''; '''Mist/SIDI'''; '''Poseidon'''; '''Calypso'''; '''NeptUNO+''' ; '''Sidi64/128''' ; '''Senhor''' ). &lt;br /&gt;
&lt;br /&gt;
And by '''Czarnikjak's color add-on''' board for real PCWclassic using RaspberryPico.&lt;br /&gt;
https://www.cpcwiki.eu/forum/index.php?msg=246774&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*PCWplus FPGA cores allow easily to select 4 colour palettes on classic monochrome software or coder could use Z80 instructions to change colours in Color-IN. Different Palettes choosen through MallarBasic too.&lt;br /&gt;
[[File:Abadia v1 4color pcw.png|200px|thumb|center|4colour palette on classic software PCW]]&lt;br /&gt;
[[File:Barbarian PCWcolor.jpg|200px|thumb|right|PCWplus]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:bM0V3i.png|200px|thumb|left|4colour game PCWplus]]&lt;br /&gt;
[[File:+Z1d33.png|200px|thumb|left|loading screen PCWplus]]&lt;br /&gt;
[[File:69KUrt.jpg|200px|thumb|right|4colour game PCWplus]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* ZesaruX could run PCWplus on RetroGamersLtd. ARMmini machines (as a500mini RGL009 or theSpectrum RGL019) through pcuae firmware.&lt;br /&gt;
[[File:PCWplus ZesaruX ARMmini.png|200px|thumb|center|PCWplus on ARMmini]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* PCW Plus library : ''around 10 games'' (Colour &amp;amp; Sound) ''choose automaticaly Colour Palette.'' By '''Habisoft''' : KnightLore ; Head Over Heels enhanced edition ; Nonamed ; Phantomas2 . By '''KachorroSoft''' : AMC ; Coliseum ; Mad Mix Game ; Hundra ; Phantis ; Xecutor ; Batman plus edition ...&lt;br /&gt;
&lt;br /&gt;
[[File:Head-Over-Heels-PCWplus-Cover.png|200px|thumb|center|PCWplus cover for your physical box]]&lt;br /&gt;
&lt;br /&gt;
* In parallel, the '''[https://www.habisoft.com/pcwwiki/doku.php?id=es:start PCW Wiki]''' project continues its arduous work of '''preserving''' and conserving PCW software, graphical and bibliographic material.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
links:&lt;br /&gt;
------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
https://enriqueggalvez.itch.io/&lt;br /&gt;
&lt;br /&gt;
https://www.habisoft.com/pcwwiki/doku.php?id=es:nuevos:indice&lt;br /&gt;
&lt;br /&gt;
https://www.habisoft.com/pcwwiki/doku.php?id=en:start&lt;br /&gt;
&lt;br /&gt;
https://www.amstrad.es/forum/viewtopic.php?t=6790&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Non CPC Computers| ]][[Category:PCW]][[Category:CP/M]]&lt;/div&gt;</summary>
		<author><name>RockRiver</name></author>	</entry>

	<entry>
		<id>https://oldwiki.cpcwiki.eu/index.php?title=PCW_Plus&amp;diff=126209</id>
		<title>PCW Plus</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.cpcwiki.eu/index.php?title=PCW_Plus&amp;diff=126209"/>
				<updated>2025-05-20T17:00:02Z</updated>
		
		<summary type="html">&lt;p&gt;RockRiver: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''PCW Plus'''&lt;br /&gt;
&lt;br /&gt;
Enhanced PCW from monochrome to colour (and sound).&lt;br /&gt;
[[File:AYC-player_PCWplus.png|200px|thumb|left|colourCP/Mplus on PCWplus. Chiptunes with AYCplayer by Syx]]&lt;br /&gt;
&lt;br /&gt;
This is time ago definition, kind of imaginary computer, actually enhanced extended system (nowadays emulated and FPGA-ed) derived from the Amstrad PCW / Schneider Joyce. It has colour video and sound capabilities that the classic PCW lacked.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Or could be considered as PCWclassic+sound add-on AY chip board+color video expansion one.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Based on certain features that the '''[[ANT]]''' project, (Arnold Number Two) from the Amstrad/Locomotive development team led by Ronald Perry, would also possess.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The name ''PCW+'' was not used due to the existence of the 9512+ model: &lt;br /&gt;
'''+''' implies a 3.5&amp;quot; drive, while '''Plus''' implies colour.&lt;br /&gt;
(Note that a ''PCW Plus'' UK magazine also existed after the ''8000 Plus'' name was dropped).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
John Elliot's PCW '''Joyce''' emulator supports colour with JOYCE 800x600 driver.&lt;br /&gt;
[[File:Joyce Color.png|200px|thumb|center|PCWcolour by Elliot's Joyce]]&lt;br /&gt;
In the evolution of '''Habisoft's CP/M Box''' emulator and its research into the PCW system arose the idea to clone the '''dk'Sound''' board (existed at that 80´s time as add-on). This had the AY sound chip. And later, thanks to FPGA technology, the PCW was equipped with an accessory that would enable colour video: '''ColorIN Board'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Historically, only one commercial program, published by Ocean, ''&amp;quot;HeadOverHeels&amp;quot;'' by Ritman and Drummond, supported the AY chip on the PCW.&lt;br /&gt;
&lt;br /&gt;
Habisoft published a series of ports from CPC that expanded the PCW library with more sound: ''Abbey of Crime''; ''Hero Quest''; ''Knight Lore''; ''Pac Mania''; ''Spirits''.&lt;br /&gt;
[[File:knight_lore_screenshot01.png|200px|thumb|center|more PCW dk´sound AY power]]&lt;br /&gt;
[[File:KL1.png|200px|thumb|right|PCWcolour option on Habisoft´s KnightLore.  First software that used ColorIN]]&lt;br /&gt;
Later, it standardized the possibility of ports from the ZX Spectrum to PCW: ''Movie''; ''Fat Worm''; ''Nonamed''; and ''Phantomas2/Vampire'', which used the PCW's buzzer as the Spectrum's beeper. Some of these also incorporated AY music.&lt;br /&gt;
&lt;br /&gt;
The conversion trail was followed by Kachorro in its Spectrum ports of ''Barbarian'', ''Coliseum'', and ''Xecutor''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
But the possibility of standardizing color options in PCW (Plus) was now opened up with the '''ColorIN specifications''':&lt;br /&gt;
&lt;br /&gt;
'''Video Modes''': PCWplus&lt;br /&gt;
&lt;br /&gt;
'''0''' – PCWclassic monochrome: '''2 colors, 720x256'''.&lt;br /&gt;
&lt;br /&gt;
'''1''' – Groups bits 2 by 2, giving '''4 colors; 360x256'''. ''User could choose and recolour classic PCW software.'' ''[N SuperGameBoy style.]''&lt;br /&gt;
&lt;br /&gt;
'''2''' – Same as 4-bit. '''16 colors, 180x256'''. ''Useful on Interactive Fiction text Adventures with Graphic Window.''&lt;br /&gt;
&lt;br /&gt;
'''3''' – 8x1 attribute mode, as Timex/Thomson/MSX/... 8+8 bits are read, the first 8 are background and ink (4+4) and the next 8 are the bitmap. This allows for '''16 colors in 360x256''', at the cost of using only 2 different colors every 8x1 pixel. Due to the delay, the screen shifts one character to the right. ''[Reminds N GameBoyColor DX recolouring.]''&lt;br /&gt;
&lt;br /&gt;
'''4''' – Experimental, unofficial: '''90x256''', with '''256 direct colors''' from the 8-bit palette. It therefore ignores the color palette. Enterprise-style, not particularly useful, but colorful.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Regarding the interface:&lt;br /&gt;
Port $80 is used to send a value to select a register. Port $81 is for associated data; both support reading and writing. Similar to the operation of integrated circuits such as the PSG or a VDP, it allows sending many values ​​with a minimal interface.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is how '''KachorroSoft''' created the incredible colour ports of '''AMC''' and '''MadMixGame''' with graphics from the CPC; '''Phantis''' from MS-DOS CGA and CPC; and '''Hundra''' from the ZX Spectrum. But with new colour palettes.&lt;br /&gt;
&lt;br /&gt;
[[File:Hundra PCW 4color.png|200px|thumb|left|Mode1pcw 4colors]]&lt;br /&gt;
[[File:PCW 16color.png|200px|thumb|center|Mode3pcw 16colors with Attributes]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* PCW Plus enables fantastic '''loading screens''' never seen before on 8-bit systems.&lt;br /&gt;
&lt;br /&gt;
Color and sound enhanced versions of '''Batman''' and '''Head Over Heels''' will follow later. Showcasing the capabilities of the PCW Plus system&lt;br /&gt;
[[File:hohe0.png|200px|thumb|left|so nice loading screen]]&lt;br /&gt;
[[File:hohe2.png|200px|thumb|center|isometric 4color with palette change in different rooms]]&lt;br /&gt;
[[File:bmpe0.png|200px|thumb|right|amazing loading screen]]&lt;br /&gt;
&lt;br /&gt;
* PCWplus technical specifications add too: joystick dk'Tronics and '''DAC sampler sound'''.&lt;br /&gt;
&lt;br /&gt;
* '''Backward compatibility''' with the classic PCW is maintained in the software.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* PCW Plus is currently ''supported by'' the '''ZEsarUX''' and '''CP/M Box''' emulators. &lt;br /&gt;
By numerous FPGA board PCW cores thanks to Steddyman; Rampa; Albconde; ManuTeira and Turri21 ('''Mister'''; '''Mist/SIDI'''; '''Poseidon'''; '''Calypso'''; '''NeptUNO+''' ; '''Sidi64/128''' ; '''Senhor''' ). &lt;br /&gt;
&lt;br /&gt;
And by '''Czarnikjak's color add-on''' board for real PCWclassic using RaspberryPico.&lt;br /&gt;
https://www.cpcwiki.eu/forum/index.php?msg=246774&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*PCWplus FPGA cores allow easily to select 4 colour palettes on classic monochrome software or coder could use Z80 instructions to change colours in Color-IN. Different Palettes choosen through MallarBasic too.&lt;br /&gt;
[[File:Abadia v1 4color pcw.png|200px|thumb|center|4colour palette on classic software PCW]]&lt;br /&gt;
[[File:Barbarian PCWcolor.jpg|200px|thumb|right|PCWplus]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* In parallel, the '''[https://www.habisoft.com/pcwwiki/doku.php?id=es:start PCW Wiki]''' project continues its arduous work of '''preserving''' and conserving PCW software, graphical and bibliographic material.&lt;br /&gt;
&lt;br /&gt;
[[File:bM0V3i.png|200px|thumb|left|4colour game PCWplus]]&lt;br /&gt;
[[File:+Z1d33.png|200px|thumb|left|loading screen PCWplus]]&lt;br /&gt;
[[File:69KUrt.jpg|200px|thumb|right|4colour game PCWplus]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* ZesaruX could run PCWplus on RetroGamersLtd. ARMmini machines (as a500mini RGL009 or theSpectrum RGL019) through pcuae firmware.&lt;br /&gt;
[[File:PCWplus ZesaruX ARMmini.png|200px|thumb|center|PCWplus on ARMmini]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* PCW Plus library : ''around 10 games'' (Colour &amp;amp; Sound) ''choose automaticaly Colour Palette.'' By '''Habisoft''' : KnightLore ; Head Over Heels enhanced edition ; Nonamed ; Phantomas2 . By '''KachorroSoft''' : AMC ; Coliseum ; Mad Mix Game ; Hundra ; Phantis ; Xecutor ; Batman plus edition ...&lt;br /&gt;
&lt;br /&gt;
[[File:Head-Over-Heels-PCWplus-Cover.png|200px|thumb|center|PCWplus cover for your physical box]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
links:&lt;br /&gt;
------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
https://enriqueggalvez.itch.io/&lt;br /&gt;
&lt;br /&gt;
https://www.habisoft.com/pcwwiki/doku.php?id=es:nuevos:indice&lt;br /&gt;
&lt;br /&gt;
https://www.habisoft.com/pcwwiki/doku.php?id=en:start&lt;br /&gt;
&lt;br /&gt;
https://www.amstrad.es/forum/viewtopic.php?t=6790&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Non CPC Computers| ]][[Category:PCW]][[Category:CP/M]]&lt;/div&gt;</summary>
		<author><name>RockRiver</name></author>	</entry>

	<entry>
		<id>https://oldwiki.cpcwiki.eu/index.php?title=PCW_Plus&amp;diff=126208</id>
		<title>PCW Plus</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.cpcwiki.eu/index.php?title=PCW_Plus&amp;diff=126208"/>
				<updated>2025-05-20T16:59:20Z</updated>
		
		<summary type="html">&lt;p&gt;RockRiver: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''PCW Plus'''&lt;br /&gt;
&lt;br /&gt;
Enhanced PCW from monochrome to colour (and sound).&lt;br /&gt;
[[File:AYC-player_PCWplus.png|200px|thumb|left|colourCP/Mplus on PCWplus. Chiptunes with AYCplayer by Syx]]&lt;br /&gt;
&lt;br /&gt;
This is time ago definition, kind of imaginary computer, actually enhanced extended system (nowadays emulated and FPGA-ed) derived from the Amstrad PCW / Schneider Joyce. It has colour video and sound capabilities that the classic PCW lacked.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Or could be considered as PCWclassic+sound add-on AY chip board+color video expansion one.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Based on certain features that the '''[[ANT]]''' project, (Arnold Number Two) from the Amstrad/Locomotive development team led by Ronald Perry, would also possess.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The name ''PCW+'' was not used due to the existence of the 9512+ model: &lt;br /&gt;
'''+''' implies a 3.5&amp;quot; drive, while '''Plus''' implies colour.&lt;br /&gt;
(Note that a ''PCW Plus'' UK magazine also existed after the ''8000 Plus'' name was dropped).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
John Elliot's PCW '''Joyce''' emulator supports colour with JOYCE 800x600 driver.&lt;br /&gt;
[[File:Joyce Color.png|200px|thumb|center|PCWcolour by Elliot's Joyce]]&lt;br /&gt;
In the evolution of '''Habisoft's CP/M Box''' emulator and its research into the PCW system arose the idea to clone the '''dk'Sound''' board (existed at that 80´s time as add-on). This had the AY sound chip. And later, thanks to FPGA technology, the PCW was equipped with an accessory that would enable colour video: '''ColorIN Board'''.&lt;br /&gt;
&lt;br /&gt;
Historically, only one commercial program, published by Ocean, ''&amp;quot;HeadOverHeels&amp;quot;'' by Ritman and Drummond, supported the AY chip on the PCW.&lt;br /&gt;
&lt;br /&gt;
Habisoft published a series of ports from CPC that expanded the PCW library with more sound: ''Abbey of Crime''; ''Hero Quest''; ''Knight Lore''; ''Pac Mania''; ''Spirits''.&lt;br /&gt;
[[File:knight_lore_screenshot01.png|200px|thumb|center|more PCW dk´sound AY power]]&lt;br /&gt;
[[File:KL1.png|200px|thumb|right|PCWcolour option on Habisoft´s KnightLore.  First software that used ColorIN]]&lt;br /&gt;
Later, it standardized the possibility of ports from the ZX Spectrum to PCW: ''Movie''; ''Fat Worm''; ''Nonamed''; and ''Phantomas2/Vampire'', which used the PCW's buzzer as the Spectrum's beeper. Some of these also incorporated AY music.&lt;br /&gt;
&lt;br /&gt;
The conversion trail was followed by Kachorro in its Spectrum ports of ''Barbarian'', ''Coliseum'', and ''Xecutor''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
But the possibility of standardizing color options in PCW (Plus) was now opened up with the '''ColorIN specifications''':&lt;br /&gt;
&lt;br /&gt;
'''Video Modes''': PCWplus&lt;br /&gt;
&lt;br /&gt;
'''0''' – PCWclassic monochrome: '''2 colors, 720x256'''.&lt;br /&gt;
&lt;br /&gt;
'''1''' – Groups bits 2 by 2, giving '''4 colors; 360x256'''. ''User could choose and recolour classic PCW software.'' ''[N SuperGameBoy style.]''&lt;br /&gt;
&lt;br /&gt;
'''2''' – Same as 4-bit. '''16 colors, 180x256'''. ''Useful on Interactive Fiction text Adventures with Graphic Window.''&lt;br /&gt;
&lt;br /&gt;
'''3''' – 8x1 attribute mode, as Timex/Thomson/MSX/... 8+8 bits are read, the first 8 are background and ink (4+4) and the next 8 are the bitmap. This allows for '''16 colors in 360x256''', at the cost of using only 2 different colors every 8x1 pixel. Due to the delay, the screen shifts one character to the right. ''[Reminds N GameBoyColor DX recolouring.]''&lt;br /&gt;
&lt;br /&gt;
'''4''' – Experimental, unofficial: '''90x256''', with '''256 direct colors''' from the 8-bit palette. It therefore ignores the color palette. Enterprise-style, not particularly useful, but colorful.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Regarding the interface:&lt;br /&gt;
Port $80 is used to send a value to select a register. Port $81 is for associated data; both support reading and writing. Similar to the operation of integrated circuits such as the PSG or a VDP, it allows sending many values ​​with a minimal interface.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is how '''KachorroSoft''' created the incredible colour ports of '''AMC''' and '''MadMixGame''' with graphics from the CPC; '''Phantis''' from MS-DOS CGA and CPC; and '''Hundra''' from the ZX Spectrum. But with new colour palettes.&lt;br /&gt;
&lt;br /&gt;
[[File:Hundra PCW 4color.png|200px|thumb|left|Mode1pcw 4colors]]&lt;br /&gt;
[[File:PCW 16color.png|200px|thumb|center|Mode3pcw 16colors with Attributes]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* PCW Plus enables fantastic '''loading screens''' never seen before on 8-bit systems.&lt;br /&gt;
&lt;br /&gt;
Color and sound enhanced versions of '''Batman''' and '''Head Over Heels''' will follow later. Showcasing the capabilities of the PCW Plus system&lt;br /&gt;
[[File:hohe0.png|200px|thumb|left|so nice loading screen]]&lt;br /&gt;
[[File:hohe2.png|200px|thumb|center|isometric 4color with palette change in different rooms]]&lt;br /&gt;
[[File:bmpe0.png|200px|thumb|right|amazing loading screen]]&lt;br /&gt;
&lt;br /&gt;
* PCWplus technical specifications add too: joystick dk'Tronics and '''DAC sampler sound'''.&lt;br /&gt;
&lt;br /&gt;
* '''Backward compatibility''' with the classic PCW is maintained in the software.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* PCW Plus is currently ''supported by'' the '''ZEsarUX''' and '''CP/M Box''' emulators. &lt;br /&gt;
By numerous FPGA board PCW cores thanks to Steddyman; Rampa; Albconde; ManuTeira and Turri21 ('''Mister'''; '''Mist/SIDI'''; '''Poseidon'''; '''Calypso'''; '''NeptUNO+''' ; '''Sidi64/128''' ; '''Senhor''' ). &lt;br /&gt;
&lt;br /&gt;
And by '''Czarnikjak's color add-on''' board for real PCWclassic using RaspberryPico.&lt;br /&gt;
https://www.cpcwiki.eu/forum/index.php?msg=246774&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*PCWplus FPGA cores allow easily to select 4 colour palettes on classic monochrome software or coder could use Z80 instructions to change colours in Color-IN. Different Palettes choosen through MallarBasic too.&lt;br /&gt;
[[File:Abadia v1 4color pcw.png|200px|thumb|center|4colour palette on classic software PCW]]&lt;br /&gt;
[[File:Barbarian PCWcolor.jpg|200px|thumb|right|PCWplus]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* In parallel, the '''[https://www.habisoft.com/pcwwiki/doku.php?id=es:start PCW Wiki]''' project continues its arduous work of '''preserving''' and conserving PCW software, graphical and bibliographic material.&lt;br /&gt;
&lt;br /&gt;
[[File:bM0V3i.png|200px|thumb|left|4colour game PCWplus]]&lt;br /&gt;
[[File:+Z1d33.png|200px|thumb|left|loading screen PCWplus]]&lt;br /&gt;
[[File:69KUrt.jpg|200px|thumb|right|4colour game PCWplus]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* ZesaruX could run PCWplus on RetroGamersLtd. ARMmini machines (as a500mini RGL009 or theSpectrum RGL019) through pcuae firmware.&lt;br /&gt;
[[File:PCWplus ZesaruX ARMmini.png|200px|thumb|center|PCWplus on ARMmini]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* PCW Plus library : ''around 10 games'' (Colour &amp;amp; Sound) ''choose automaticaly Colour Palette.'' By '''Habisoft''' : KnightLore ; Head Over Heels enhanced edition ; Nonamed ; Phantomas2 . By '''KachorroSoft''' : AMC ; Coliseum ; Mad Mix Game ; Hundra ; Phantis ; Xecutor ; Batman plus edition ...&lt;br /&gt;
&lt;br /&gt;
[[File:Head-Over-Heels-PCWplus-Cover.png|200px|thumb|center|PCWplus cover for your physical box]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
links:&lt;br /&gt;
------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
https://enriqueggalvez.itch.io/&lt;br /&gt;
&lt;br /&gt;
https://www.habisoft.com/pcwwiki/doku.php?id=es:nuevos:indice&lt;br /&gt;
&lt;br /&gt;
https://www.habisoft.com/pcwwiki/doku.php?id=en:start&lt;br /&gt;
&lt;br /&gt;
https://www.amstrad.es/forum/viewtopic.php?t=6790&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Non CPC Computers| ]][[Category:PCW]][[Category:CP/M]]&lt;/div&gt;</summary>
		<author><name>RockRiver</name></author>	</entry>

	<entry>
		<id>https://oldwiki.cpcwiki.eu/index.php?title=PCW_Plus&amp;diff=126207</id>
		<title>PCW Plus</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.cpcwiki.eu/index.php?title=PCW_Plus&amp;diff=126207"/>
				<updated>2025-05-20T16:55:33Z</updated>
		
		<summary type="html">&lt;p&gt;RockRiver: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''PCW Plus'''&lt;br /&gt;
&lt;br /&gt;
Enhanced PCW from monochrome to colour (and sound).&lt;br /&gt;
[[File:AYC-player_PCWplus.png|200px|thumb|left|colourCP/Mplus on PCWplus. Chiptunes with AYCplayer by Syx]]&lt;br /&gt;
&lt;br /&gt;
This is time ago definition, kind of imaginary computer, actually enhanced extended system (nowadays emulated and FPGA-ed) derived from the Amstrad PCW / Schneider Joyce. It has colour video and sound capabilities that the classic PCW lacked.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Or could be considered as PCWclassic+sound add-on AY chip board+color video expansion one.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Based on certain features that the '''[[ANT]]''' project, (Arnold Number Two) from the Amstrad/Locomotive development team led by Ronald Perry, would also possess.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The name ''PCW+'' was not used due to the existence of the 9512+ model: &lt;br /&gt;
'''+''' implies a 3.5&amp;quot; drive, while '''Plus''' implies colour.&lt;br /&gt;
(Note that a ''PCW Plus'' UK magazine also existed after the ''8000 Plus'' name was dropped).&lt;br /&gt;
&lt;br /&gt;
John Elliot's PCW '''Joyce''' emulator supports colour with JOYCE 800x600 driver.&lt;br /&gt;
[[File:Joyce Color.png|200px|thumb|center|PCWcolour by Elliot's Joyce]]&lt;br /&gt;
In the evolution of '''Habisoft's CP/M Box''' emulator and its research into the PCW system arose the idea to clone the '''dk'Sound''' board (existed at that 80´s time as add-on). This had the AY sound chip. And later, thanks to FPGA technology, the PCW was equipped with an accessory that would enable colour video: '''ColorIN Board'''.&lt;br /&gt;
&lt;br /&gt;
Historically, only one commercial program, published by Ocean, ''&amp;quot;HeadOverHeels&amp;quot;'' by Ritman and Drummond, supported the AY chip on the PCW.&lt;br /&gt;
&lt;br /&gt;
Habisoft published a series of ports from CPC that expanded the PCW library with more sound: ''Abbey of Crime''; ''Hero Quest''; ''Knight Lore''; ''Pac Mania''; ''Spirits''.&lt;br /&gt;
[[File:knight_lore_screenshot01.png|200px|thumb|center|more PCW dk´sound AY power]]&lt;br /&gt;
[[File:KL1.png|200px|thumb|right|PCWcolour option on Habisoft´s KnightLore.  First software that used ColorIN]]&lt;br /&gt;
Later, it standardized the possibility of ports from the ZX Spectrum to PCW: ''Movie''; ''Fat Worm''; ''Nonamed''; and ''Phantomas2/Vampire'', which used the PCW's buzzer as the Spectrum's beeper. Some of these also incorporated AY music.&lt;br /&gt;
&lt;br /&gt;
The conversion trail was followed by Kachorro in its Spectrum ports of ''Barbarian'', ''Coliseum'', and ''Xecutor''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
But the possibility of standardizing color options in PCW (Plus) was now opened up with the '''ColorIN specifications''':&lt;br /&gt;
&lt;br /&gt;
'''Video Modes''': PCWplus&lt;br /&gt;
&lt;br /&gt;
'''0''' – PCWclassic monochrome: '''2 colors, 720x256'''.&lt;br /&gt;
&lt;br /&gt;
'''1''' – Groups bits 2 by 2, giving '''4 colors; 360x256'''. ''User could choose and recolour classic PCW software.'' ''[N SuperGameBoy style.]''&lt;br /&gt;
&lt;br /&gt;
'''2''' – Same as 4-bit. '''16 colors, 180x256'''. ''Useful on Interactive Fiction text Adventures with Graphic Window.''&lt;br /&gt;
&lt;br /&gt;
'''3''' – 8x1 attribute mode, as Timex/Thomson/MSX/... 8+8 bits are read, the first 8 are background and ink (4+4) and the next 8 are the bitmap. This allows for '''16 colors in 360x256''', at the cost of using only 2 different colors every 8x1 pixel. Due to the delay, the screen shifts one character to the right. ''[Reminds N GameBoyColor DX recolouring.]''&lt;br /&gt;
&lt;br /&gt;
'''4''' – Experimental, unofficial: '''90x256''', with '''256 direct colors''' from the 8-bit palette. It therefore ignores the color palette. Enterprise-style, not particularly useful, but colorful.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Regarding the interface:&lt;br /&gt;
Port $80 is used to send a value to select a register. Port $81 is for associated data; both support reading and writing. Similar to the operation of integrated circuits such as the PSG or a VDP, it allows sending many values ​​with a minimal interface.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is how '''KachorroSoft''' created the incredible colour ports of '''AMC''' and '''MadMixGame''' with graphics from the CPC; '''Phantis''' from MS-DOS CGA and CPC; and '''Hundra''' from the ZX Spectrum. But with new colour palettes.&lt;br /&gt;
&lt;br /&gt;
[[File:Hundra PCW 4color.png|200px|thumb|left|Mode1pcw 4colors]]&lt;br /&gt;
[[File:PCW 16color.png|200px|thumb|center|Mode3pcw 16colors with Attributes]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* PCW Plus enables fantastic '''loading screens''' never seen before on 8-bit systems.&lt;br /&gt;
&lt;br /&gt;
Color and sound enhanced versions of '''Batman''' and '''Head Over Heels''' will follow later. Showcasing the capabilities of the PCW Plus system&lt;br /&gt;
[[File:hohe0.png|200px|thumb|left|so nice loading screen]]&lt;br /&gt;
[[File:hohe2.png|200px|thumb|center|isometric 4color with palette change in different rooms]]&lt;br /&gt;
[[File:bmpe0.png|200px|thumb|right|amazing loading screen]]&lt;br /&gt;
&lt;br /&gt;
* PCWplus technical specifications add too: joystick dk'Tronics and '''DAC sampler sound'''.&lt;br /&gt;
&lt;br /&gt;
* '''Backward compatibility''' with the classic PCW is maintained in the software.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* PCW Plus is currently ''supported by'' the '''ZEsarUX''' and '''CP/M Box''' emulators. &lt;br /&gt;
By numerous FPGA board PCW cores thanks to Steddyman; Rampa; Albconde; ManuTeira and Turri21 ('''Mister'''; '''Mist/SIDI'''; '''Poseidon'''; '''Calypso'''; '''NeptUNO+''' ; '''Sidi64/128''' ; '''Senhor''' ). &lt;br /&gt;
&lt;br /&gt;
And by '''Czarnikjak's color add-on''' board for real PCWclassic using RaspberryPico.&lt;br /&gt;
https://www.cpcwiki.eu/forum/index.php?msg=246774&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*PCWplus FPGA cores allow easily to select 4 colour palettes on classic monochrome software or coder could use Z80 instructions to change colours in Color-IN. Different Palettes choosen through MallarBasic too.&lt;br /&gt;
[[File:Abadia v1 4color pcw.png|200px|thumb|center|4colour palette on classic software PCW]]&lt;br /&gt;
[[File:Barbarian PCWcolor.jpg|200px|thumb|right|PCWplus]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* In parallel, the '''[https://www.habisoft.com/pcwwiki/doku.php?id=es:start PCW Wiki]''' project continues its arduous work of '''preserving''' and conserving PCW software, graphical and bibliographic material.&lt;br /&gt;
&lt;br /&gt;
[[File:bM0V3i.png|200px|thumb|left|4colour game PCWplus]]&lt;br /&gt;
[[File:+Z1d33.png|200px|thumb|left|loading screen PCWplus]]&lt;br /&gt;
[[File:69KUrt.jpg|200px|thumb|right|4colour game PCWplus]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* ZesaruX could run PCWplus on RetroGamersLtd. ARMmini machines (as a500mini RGL009 or theSpectrum RGL019) through pcuae firmware.&lt;br /&gt;
[[File:PCWplus ZesaruX ARMmini.png|200px|thumb|center|PCWplus on ARMmini]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* PCW Plus library : ''around 10 games'' (Colour &amp;amp; Sound) ''choose automaticaly Colour Palette.'' By '''Habisoft''' : KnightLore ; Head Over Heels enhanced edition ; Nonamed ; Phantomas2 . By '''KachorroSoft''' : AMC ; Coliseum ; Mad Mix Game ; Hundra ; Phantis ; Xecutor ; Batman plus edition ...&lt;br /&gt;
&lt;br /&gt;
[[File:Head-Over-Heels-PCWplus-Cover.png|200px|thumb|center|PCWplus cover for your physical box]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
links:&lt;br /&gt;
------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
https://enriqueggalvez.itch.io/&lt;br /&gt;
&lt;br /&gt;
https://www.habisoft.com/pcwwiki/doku.php?id=es:nuevos:indice&lt;br /&gt;
&lt;br /&gt;
https://www.habisoft.com/pcwwiki/doku.php?id=en:start&lt;br /&gt;
&lt;br /&gt;
https://www.amstrad.es/forum/viewtopic.php?t=6790&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Non CPC Computers| ]][[Category:PCW]][[Category:CP/M]]&lt;/div&gt;</summary>
		<author><name>RockRiver</name></author>	</entry>

	<entry>
		<id>https://oldwiki.cpcwiki.eu/index.php?title=PCW_Plus&amp;diff=126206</id>
		<title>PCW Plus</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.cpcwiki.eu/index.php?title=PCW_Plus&amp;diff=126206"/>
				<updated>2025-05-20T16:54:44Z</updated>
		
		<summary type="html">&lt;p&gt;RockRiver: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''PCW Plus'''&lt;br /&gt;
&lt;br /&gt;
Enhanced PCW from monochrome to colour (and sound).&lt;br /&gt;
[[File:AYC-player_PCWplus.png|200px|thumb|left|colourCP/Mplus on PCWplus. Chiptunes with AYCplayer by Syx]]&lt;br /&gt;
&lt;br /&gt;
This is time ago definition, kind of imaginary computer, actually enhanced extended system (nowadays emulated and FPGA-ed) derived from the Amstrad PCW / Schneider Joyce. It has colour video and sound capabilities that the classic PCW lacked.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Or could be considered as PCWclassic+sound add-on AY chip board+color video expansion one.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Based on certain features that the '''[[ANT]]''' project, (Arnold Number Two) from the Amstrad/Locomotive development team led by Ronald Perry, would also possess.&lt;br /&gt;
&lt;br /&gt;
The name ''PCW+'' was not used due to the existence of the 9512+ model: &lt;br /&gt;
'''+''' implies a 3.5&amp;quot; drive, while '''Plus''' implies colour.&lt;br /&gt;
(Note that a ''PCW Plus'' UK magazine also existed after the ''8000 Plus'' name was dropped).&lt;br /&gt;
&lt;br /&gt;
John Elliot's PCW '''Joyce''' emulator supports colour with JOYCE 800x600 driver.&lt;br /&gt;
[[File:Joyce Color.png|200px|thumb|center|PCWcolour by Elliot's Joyce]]&lt;br /&gt;
In the evolution of '''Habisoft's CP/M Box''' emulator and its research into the PCW system arose the idea to clone the '''dk'Sound''' board (existed at that 80´s time as add-on). This had the AY sound chip. And later, thanks to FPGA technology, the PCW was equipped with an accessory that would enable colour video: '''ColorIN Board'''.&lt;br /&gt;
&lt;br /&gt;
Historically, only one commercial program, published by Ocean, ''&amp;quot;HeadOverHeels&amp;quot;'' by Ritman and Drummond, supported the AY chip on the PCW.&lt;br /&gt;
&lt;br /&gt;
Habisoft published a series of ports from CPC that expanded the PCW library with more sound: ''Abbey of Crime''; ''Hero Quest''; ''Knight Lore''; ''Pac Mania''; ''Spirits''.&lt;br /&gt;
[[File:knight_lore_screenshot01.png|200px|thumb|center|more PCW dk´sound AY power]]&lt;br /&gt;
[[File:KL1.png|200px|thumb|right|PCWcolour option on Habisoft´s KnightLore.  First software that used ColorIN]]&lt;br /&gt;
Later, it standardized the possibility of ports from the ZX Spectrum to PCW: ''Movie''; ''Fat Worm''; ''Nonamed''; and ''Phantomas2/Vampire'', which used the PCW's buzzer as the Spectrum's beeper. Some of these also incorporated AY music.&lt;br /&gt;
&lt;br /&gt;
The conversion trail was followed by Kachorro in its Spectrum ports of ''Barbarian'', ''Coliseum'', and ''Xecutor''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
But the possibility of standardizing color options in PCW (Plus) was now opened up with the '''ColorIN specifications''':&lt;br /&gt;
&lt;br /&gt;
'''Video Modes''': PCWplus&lt;br /&gt;
&lt;br /&gt;
'''0''' – PCWclassic monochrome: '''2 colors, 720x256'''.&lt;br /&gt;
&lt;br /&gt;
'''1''' – Groups bits 2 by 2, giving '''4 colors; 360x256'''. ''User could choose and recolour classic PCW software.'' ''[N SuperGameBoy style.]''&lt;br /&gt;
&lt;br /&gt;
'''2''' – Same as 4-bit. '''16 colors, 180x256'''. ''Useful on Interactive Fiction text Adventures with Graphic Window.''&lt;br /&gt;
&lt;br /&gt;
'''3''' – 8x1 attribute mode, as Timex/Thomson/MSX/... 8+8 bits are read, the first 8 are background and ink (4+4) and the next 8 are the bitmap. This allows for '''16 colors in 360x256''', at the cost of using only 2 different colors every 8x1 pixel. Due to the delay, the screen shifts one character to the right. ''[Reminds N GameBoyColor DX recolouring.]''&lt;br /&gt;
&lt;br /&gt;
'''4''' – Experimental, unofficial: '''90x256''', with '''256 direct colors''' from the 8-bit palette. It therefore ignores the color palette. Enterprise-style, not particularly useful, but colorful.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Regarding the interface:&lt;br /&gt;
Port $80 is used to send a value to select a register. Port $81 is for associated data; both support reading and writing. Similar to the operation of integrated circuits such as the PSG or a VDP, it allows sending many values ​​with a minimal interface.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is how '''KachorroSoft''' created the incredible colour ports of '''AMC''' and '''MadMixGame''' with graphics from the CPC; '''Phantis''' from MS-DOS CGA and CPC; and '''Hundra''' from the ZX Spectrum. But with new colour palettes.&lt;br /&gt;
&lt;br /&gt;
[[File:Hundra PCW 4color.png|200px|thumb|left|Mode1pcw 4colors]]&lt;br /&gt;
[[File:PCW 16color.png|200px|thumb|center|Mode3pcw 16colors with Attributes]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* PCW Plus enables fantastic '''loading screens''' never seen before on 8-bit systems.&lt;br /&gt;
&lt;br /&gt;
Color and sound enhanced versions of '''Batman''' and '''Head Over Heels''' will follow later. Showcasing the capabilities of the PCW Plus system&lt;br /&gt;
[[File:hohe0.png|200px|thumb|left|so nice loading screen]]&lt;br /&gt;
[[File:hohe2.png|200px|thumb|center|isometric 4color with palette change in different rooms]]&lt;br /&gt;
[[File:bmpe0.png|200px|thumb|right|amazing loading screen]]&lt;br /&gt;
&lt;br /&gt;
* PCWplus technical specifications add too: joystick dk'Tronics and '''DAC sampler sound'''.&lt;br /&gt;
&lt;br /&gt;
* '''Backward compatibility''' with the classic PCW is maintained in the software.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* PCW Plus is currently ''supported by'' the '''ZEsarUX''' and '''CP/M Box''' emulators. &lt;br /&gt;
By numerous FPGA board PCW cores thanks to Steddyman; Rampa; Albconde; ManuTeira and Turri21 ('''Mister'''; '''Mist/SIDI'''; '''Poseidon'''; '''Calypso'''; '''NeptUNO+''' ; '''Sidi64/128''' ; '''Senhor''' ). &lt;br /&gt;
&lt;br /&gt;
And by '''Czarnikjak's color add-on''' board for real PCWclassic using RaspberryPico.&lt;br /&gt;
https://www.cpcwiki.eu/forum/index.php?msg=246774&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*PCWplus FPGA cores allow easily to select 4 colour palettes on classic monochrome software or coder could use Z80 instructions to change colours in Color-IN. Different Palettes choosen through MallarBasic too.&lt;br /&gt;
[[File:Abadia v1 4color pcw.png|200px|thumb|center|4colour palette on classic software PCW]]&lt;br /&gt;
[[File:Barbarian PCWcolor.jpg|200px|thumb|right|PCWplus]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* In parallel, the '''[https://www.habisoft.com/pcwwiki/doku.php?id=es:start PCW Wiki]''' project continues its arduous work of '''preserving''' and conserving PCW software, graphical and bibliographic material.&lt;br /&gt;
&lt;br /&gt;
[[File:bM0V3i.png|200px|thumb|left|4colour game PCWplus]]&lt;br /&gt;
[[File:+Z1d33.png|200px|thumb|left|loading screen PCWplus]]&lt;br /&gt;
[[File:69KUrt.jpg|200px|thumb|right|4colour game PCWplus]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* ZesaruX could run PCWplus on RetroGamersLtd. ARMmini machines (as a500mini RGL009 or theSpectrum RGL019) through pcuae firmware.&lt;br /&gt;
[[File:PCWplus ZesaruX ARMmini.png|200px|thumb|center|PCWplus on ARMmini]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* PCW Plus library : ''around 10 games'' (Colour &amp;amp; Sound) ''choose automaticaly Colour Palette.'' By '''Habisoft''' : KnightLore ; Head Over Heels enhanced edition ; Nonamed ; Phantomas2 . By '''KachorroSoft''' : AMC ; Coliseum ; Mad Mix Game ; Hundra ; Phantis ; Xecutor ; Batman plus edition ...&lt;br /&gt;
&lt;br /&gt;
[[File:Head-Over-Heels-PCWplus-Cover.png|200px|thumb|center|PCWplus cover for your physical box]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
links:&lt;br /&gt;
------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
https://enriqueggalvez.itch.io/&lt;br /&gt;
&lt;br /&gt;
https://www.habisoft.com/pcwwiki/doku.php?id=es:nuevos:indice&lt;br /&gt;
&lt;br /&gt;
https://www.habisoft.com/pcwwiki/doku.php?id=en:start&lt;br /&gt;
&lt;br /&gt;
https://www.amstrad.es/forum/viewtopic.php?t=6790&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Non CPC Computers| ]][[Category:PCW]][[Category:CP/M]]&lt;/div&gt;</summary>
		<author><name>RockRiver</name></author>	</entry>

	<entry>
		<id>https://oldwiki.cpcwiki.eu/index.php?title=PCW_Plus&amp;diff=126205</id>
		<title>PCW Plus</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.cpcwiki.eu/index.php?title=PCW_Plus&amp;diff=126205"/>
				<updated>2025-05-20T16:54:08Z</updated>
		
		<summary type="html">&lt;p&gt;RockRiver: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''PCW Plus'''&lt;br /&gt;
&lt;br /&gt;
Enhanced PCW from monochrome to colour (and sound).&lt;br /&gt;
[[File:AYC-player_PCWplus.png|200px|thumb|left|colourCP/Mplus on PCWplus. Chiptunes with AYCplayer by Syx]]&lt;br /&gt;
&lt;br /&gt;
This is time ago definition, kind of imaginary computer, actually enhanced extended system (nowadays emulated and FPGA-ed) derived from the Amstrad PCW / Schneider Joyce. It has colour video and sound capabilities that the classic PCW lacked.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Or could be considered as PCWclassic+sound add-on AY chip board+color video expansion one.&lt;br /&gt;
&lt;br /&gt;
Based on certain features that the '''[[ANT]]''' project, (Arnold Number Two) from the Amstrad/Locomotive development team led by Ronald Perry, would also possess.&lt;br /&gt;
&lt;br /&gt;
The name ''PCW+'' was not used due to the existence of the 9512+ model: &lt;br /&gt;
'''+''' implies a 3.5&amp;quot; drive, while '''Plus''' implies colour.&lt;br /&gt;
(Note that a ''PCW Plus'' UK magazine also existed after the ''8000 Plus'' name was dropped).&lt;br /&gt;
&lt;br /&gt;
John Elliot's PCW '''Joyce''' emulator supports colour with JOYCE 800x600 driver.&lt;br /&gt;
[[File:Joyce Color.png|200px|thumb|center|PCWcolour by Elliot's Joyce]]&lt;br /&gt;
In the evolution of '''Habisoft's CP/M Box''' emulator and its research into the PCW system arose the idea to clone the '''dk'Sound''' board (existed at that 80´s time as add-on). This had the AY sound chip. And later, thanks to FPGA technology, the PCW was equipped with an accessory that would enable colour video: '''ColorIN Board'''.&lt;br /&gt;
&lt;br /&gt;
Historically, only one commercial program, published by Ocean, ''&amp;quot;HeadOverHeels&amp;quot;'' by Ritman and Drummond, supported the AY chip on the PCW.&lt;br /&gt;
&lt;br /&gt;
Habisoft published a series of ports from CPC that expanded the PCW library with more sound: ''Abbey of Crime''; ''Hero Quest''; ''Knight Lore''; ''Pac Mania''; ''Spirits''.&lt;br /&gt;
[[File:knight_lore_screenshot01.png|200px|thumb|center|more PCW dk´sound AY power]]&lt;br /&gt;
[[File:KL1.png|200px|thumb|right|PCWcolour option on Habisoft´s KnightLore.  First software that used ColorIN]]&lt;br /&gt;
Later, it standardized the possibility of ports from the ZX Spectrum to PCW: ''Movie''; ''Fat Worm''; ''Nonamed''; and ''Phantomas2/Vampire'', which used the PCW's buzzer as the Spectrum's beeper. Some of these also incorporated AY music.&lt;br /&gt;
&lt;br /&gt;
The conversion trail was followed by Kachorro in its Spectrum ports of ''Barbarian'', ''Coliseum'', and ''Xecutor''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
But the possibility of standardizing color options in PCW (Plus) was now opened up with the '''ColorIN specifications''':&lt;br /&gt;
&lt;br /&gt;
'''Video Modes''': PCWplus&lt;br /&gt;
&lt;br /&gt;
'''0''' – PCWclassic monochrome: '''2 colors, 720x256'''.&lt;br /&gt;
&lt;br /&gt;
'''1''' – Groups bits 2 by 2, giving '''4 colors; 360x256'''. ''User could choose and recolour classic PCW software.'' ''[N SuperGameBoy style.]''&lt;br /&gt;
&lt;br /&gt;
'''2''' – Same as 4-bit. '''16 colors, 180x256'''. ''Useful on Interactive Fiction text Adventures with Graphic Window.''&lt;br /&gt;
&lt;br /&gt;
'''3''' – 8x1 attribute mode, as Timex/Thomson/MSX/... 8+8 bits are read, the first 8 are background and ink (4+4) and the next 8 are the bitmap. This allows for '''16 colors in 360x256''', at the cost of using only 2 different colors every 8x1 pixel. Due to the delay, the screen shifts one character to the right. ''[Reminds N GameBoyColor DX recolouring.]''&lt;br /&gt;
&lt;br /&gt;
'''4''' – Experimental, unofficial: '''90x256''', with '''256 direct colors''' from the 8-bit palette. It therefore ignores the color palette. Enterprise-style, not particularly useful, but colorful.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Regarding the interface:&lt;br /&gt;
Port $80 is used to send a value to select a register. Port $81 is for associated data; both support reading and writing. Similar to the operation of integrated circuits such as the PSG or a VDP, it allows sending many values ​​with a minimal interface.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is how '''KachorroSoft''' created the incredible colour ports of '''AMC''' and '''MadMixGame''' with graphics from the CPC; '''Phantis''' from MS-DOS CGA and CPC; and '''Hundra''' from the ZX Spectrum. But with new colour palettes.&lt;br /&gt;
&lt;br /&gt;
[[File:Hundra PCW 4color.png|200px|thumb|left|Mode1pcw 4colors]]&lt;br /&gt;
[[File:PCW 16color.png|200px|thumb|center|Mode3pcw 16colors with Attributes]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* PCW Plus enables fantastic '''loading screens''' never seen before on 8-bit systems.&lt;br /&gt;
&lt;br /&gt;
Color and sound enhanced versions of '''Batman''' and '''Head Over Heels''' will follow later. Showcasing the capabilities of the PCW Plus system&lt;br /&gt;
[[File:hohe0.png|200px|thumb|left|so nice loading screen]]&lt;br /&gt;
[[File:hohe2.png|200px|thumb|center|isometric 4color with palette change in different rooms]]&lt;br /&gt;
[[File:bmpe0.png|200px|thumb|right|amazing loading screen]]&lt;br /&gt;
&lt;br /&gt;
* PCWplus technical specifications add too: joystick dk'Tronics and '''DAC sampler sound'''.&lt;br /&gt;
&lt;br /&gt;
* '''Backward compatibility''' with the classic PCW is maintained in the software.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* PCW Plus is currently ''supported by'' the '''ZEsarUX''' and '''CP/M Box''' emulators. &lt;br /&gt;
By numerous FPGA board PCW cores thanks to Steddyman; Rampa; Albconde; ManuTeira and Turri21 ('''Mister'''; '''Mist/SIDI'''; '''Poseidon'''; '''Calypso'''; '''NeptUNO+''' ; '''Sidi64/128''' ; '''Senhor''' ). &lt;br /&gt;
&lt;br /&gt;
And by '''Czarnikjak's color add-on''' board for real PCWclassic using RaspberryPico.&lt;br /&gt;
https://www.cpcwiki.eu/forum/index.php?msg=246774&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*PCWplus FPGA cores allow easily to select 4 colour palettes on classic monochrome software or coder could use Z80 instructions to change colours in Color-IN. Different Palettes choosen through MallarBasic too.&lt;br /&gt;
[[File:Abadia v1 4color pcw.png|200px|thumb|center|4colour palette on classic software PCW]]&lt;br /&gt;
[[File:Barbarian PCWcolor.jpg|200px|thumb|right|PCWplus]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* In parallel, the '''[https://www.habisoft.com/pcwwiki/doku.php?id=es:start PCW Wiki]''' project continues its arduous work of '''preserving''' and conserving PCW software, graphical and bibliographic material.&lt;br /&gt;
&lt;br /&gt;
[[File:bM0V3i.png|200px|thumb|left|4colour game PCWplus]]&lt;br /&gt;
[[File:+Z1d33.png|200px|thumb|left|loading screen PCWplus]]&lt;br /&gt;
[[File:69KUrt.jpg|200px|thumb|right|4colour game PCWplus]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* ZesaruX could run PCWplus on RetroGamersLtd. ARMmini machines (as a500mini RGL009 or theSpectrum RGL019) through pcuae firmware.&lt;br /&gt;
[[File:PCWplus ZesaruX ARMmini.png|200px|thumb|center|PCWplus on ARMmini]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* PCW Plus library : ''around 10 games'' (Colour &amp;amp; Sound) ''choose automaticaly Colour Palette.'' By '''Habisoft''' : KnightLore ; Head Over Heels enhanced edition ; Nonamed ; Phantomas2 . By '''KachorroSoft''' : AMC ; Coliseum ; Mad Mix Game ; Hundra ; Phantis ; Xecutor ; Batman plus edition ...&lt;br /&gt;
&lt;br /&gt;
[[File:Head-Over-Heels-PCWplus-Cover.png|200px|thumb|center|PCWplus cover for your physical box]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
links:&lt;br /&gt;
------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
https://enriqueggalvez.itch.io/&lt;br /&gt;
&lt;br /&gt;
https://www.habisoft.com/pcwwiki/doku.php?id=es:nuevos:indice&lt;br /&gt;
&lt;br /&gt;
https://www.habisoft.com/pcwwiki/doku.php?id=en:start&lt;br /&gt;
&lt;br /&gt;
https://www.amstrad.es/forum/viewtopic.php?t=6790&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Non CPC Computers| ]][[Category:PCW]][[Category:CP/M]]&lt;/div&gt;</summary>
		<author><name>RockRiver</name></author>	</entry>

	<entry>
		<id>https://oldwiki.cpcwiki.eu/index.php?title=PCW_Plus&amp;diff=126204</id>
		<title>PCW Plus</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.cpcwiki.eu/index.php?title=PCW_Plus&amp;diff=126204"/>
				<updated>2025-05-20T16:53:03Z</updated>
		
		<summary type="html">&lt;p&gt;RockRiver: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''PCW Plus'''&lt;br /&gt;
&lt;br /&gt;
Enhanced PCW from monochrome to colour (and sound).&lt;br /&gt;
[[File:AYC-player_PCWplus.png|200px|thumb|left|colourCP/Mplus on PCWplus. Chiptunes with AYCplayer by Syx]]&lt;br /&gt;
&lt;br /&gt;
This is time ago definition, kind of imaginary computer, actually enhanced extended system (nowadays emulated and FPGA-ed) derived from the Amstrad PCW / Schneider Joyce. It has colour video and sound capabilities that the classic PCW lacked.&lt;br /&gt;
Or could be considered as PCWclassic+sound add-on AY chip board+color video expansion one.&lt;br /&gt;
Based on certain features that the '''[[ANT]]''' project, (Arnold Number Two) from the Amstrad/Locomotive development team led by Ronald Perry, would also possess.&lt;br /&gt;
&lt;br /&gt;
The name ''PCW+'' was not used due to the existence of the 9512+ model: &lt;br /&gt;
'''+''' implies a 3.5&amp;quot; drive, while '''Plus''' implies colour.&lt;br /&gt;
(Note that a ''PCW Plus'' UK magazine also existed after the ''8000 Plus'' name was dropped).&lt;br /&gt;
&lt;br /&gt;
John Elliot's PCW '''Joyce''' emulator supports colour with JOYCE 800x600 driver.&lt;br /&gt;
[[File:Joyce Color.png|200px|thumb|center|PCWcolour by Elliot's Joyce]]&lt;br /&gt;
In the evolution of '''Habisoft's CP/M Box''' emulator and its research into the PCW system arose the idea to clone the '''dk'Sound''' board (existed at that 80´s time as add-on). This had the AY sound chip. And later, thanks to FPGA technology, the PCW was equipped with an accessory that would enable colour video: '''ColorIN Board'''.&lt;br /&gt;
&lt;br /&gt;
Historically, only one commercial program, published by Ocean, ''&amp;quot;HeadOverHeels&amp;quot;'' by Ritman and Drummond, supported the AY chip on the PCW.&lt;br /&gt;
&lt;br /&gt;
Habisoft published a series of ports from CPC that expanded the PCW library with more sound: ''Abbey of Crime''; ''Hero Quest''; ''Knight Lore''; ''Pac Mania''; ''Spirits''.&lt;br /&gt;
[[File:knight_lore_screenshot01.png|200px|thumb|center|more PCW dk´sound AY power]]&lt;br /&gt;
[[File:KL1.png|200px|thumb|right|PCWcolour option on Habisoft´s KnightLore.  First software that used ColorIN]]&lt;br /&gt;
Later, it standardized the possibility of ports from the ZX Spectrum to PCW: ''Movie''; ''Fat Worm''; ''Nonamed''; and ''Phantomas2/Vampire'', which used the PCW's buzzer as the Spectrum's beeper. Some of these also incorporated AY music.&lt;br /&gt;
&lt;br /&gt;
The conversion trail was followed by Kachorro in its Spectrum ports of ''Barbarian'', ''Coliseum'', and ''Xecutor''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
But the possibility of standardizing color options in PCW (Plus) was now opened up with the '''ColorIN specifications''':&lt;br /&gt;
&lt;br /&gt;
'''Video Modes''': PCWplus&lt;br /&gt;
&lt;br /&gt;
'''0''' – PCWclassic monochrome: '''2 colors, 720x256'''.&lt;br /&gt;
&lt;br /&gt;
'''1''' – Groups bits 2 by 2, giving '''4 colors; 360x256'''. ''User could choose and recolour classic PCW software.'' ''[N SuperGameBoy style.]''&lt;br /&gt;
&lt;br /&gt;
'''2''' – Same as 4-bit. '''16 colors, 180x256'''. ''Useful on Interactive Fiction text Adventures with Graphic Window.''&lt;br /&gt;
&lt;br /&gt;
'''3''' – 8x1 attribute mode, as Timex/Thomson/MSX/... 8+8 bits are read, the first 8 are background and ink (4+4) and the next 8 are the bitmap. This allows for '''16 colors in 360x256''', at the cost of using only 2 different colors every 8x1 pixel. Due to the delay, the screen shifts one character to the right. ''[Reminds N GameBoyColor DX recolouring.]''&lt;br /&gt;
&lt;br /&gt;
'''4''' – Experimental, unofficial: '''90x256''', with '''256 direct colors''' from the 8-bit palette. It therefore ignores the color palette. Enterprise-style, not particularly useful, but colorful.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Regarding the interface:&lt;br /&gt;
Port $80 is used to send a value to select a register. Port $81 is for associated data; both support reading and writing. Similar to the operation of integrated circuits such as the PSG or a VDP, it allows sending many values ​​with a minimal interface.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is how '''KachorroSoft''' created the incredible colour ports of '''AMC''' and '''MadMixGame''' with graphics from the CPC; '''Phantis''' from MS-DOS CGA and CPC; and '''Hundra''' from the ZX Spectrum. But with new colour palettes.&lt;br /&gt;
&lt;br /&gt;
[[File:Hundra PCW 4color.png|200px|thumb|left|Mode1pcw 4colors]]&lt;br /&gt;
[[File:PCW 16color.png|200px|thumb|center|Mode3pcw 16colors with Attributes]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* PCW Plus enables fantastic '''loading screens''' never seen before on 8-bit systems.&lt;br /&gt;
&lt;br /&gt;
Color and sound enhanced versions of '''Batman''' and '''Head Over Heels''' will follow later. Showcasing the capabilities of the PCW Plus system&lt;br /&gt;
[[File:hohe0.png|200px|thumb|left|so nice loading screen]]&lt;br /&gt;
[[File:hohe2.png|200px|thumb|center|isometric 4color with palette change in different rooms]]&lt;br /&gt;
[[File:bmpe0.png|200px|thumb|right|amazing loading screen]]&lt;br /&gt;
&lt;br /&gt;
* PCWplus technical specifications add too: joystick dk'Tronics and '''DAC sampler sound'''.&lt;br /&gt;
&lt;br /&gt;
* '''Backward compatibility''' with the classic PCW is maintained in the software.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* PCW Plus is currently ''supported by'' the '''ZEsarUX''' and '''CP/M Box''' emulators. &lt;br /&gt;
By numerous FPGA board PCW cores thanks to Steddyman; Rampa; Albconde; ManuTeira and Turri21 ('''Mister'''; '''Mist/SIDI'''; '''Poseidon'''; '''Calypso'''; '''NeptUNO+''' ; '''Sidi64/128''' ; '''Senhor''' ). &lt;br /&gt;
&lt;br /&gt;
And by '''Czarnikjak's color add-on''' board for real PCWclassic using RaspberryPico.&lt;br /&gt;
https://www.cpcwiki.eu/forum/index.php?msg=246774&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*PCWplus FPGA cores allow easily to select 4 colour palettes on classic monochrome software or coder could use Z80 instructions to change colours in Color-IN. Different Palettes choosen through MallarBasic too.&lt;br /&gt;
[[File:Abadia v1 4color pcw.png|200px|thumb|center|4colour palette on classic software PCW]]&lt;br /&gt;
[[File:Barbarian PCWcolor.jpg|200px|thumb|right|PCWplus]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* In parallel, the '''[https://www.habisoft.com/pcwwiki/doku.php?id=es:start PCW Wiki]''' project continues its arduous work of '''preserving''' and conserving PCW software, graphical and bibliographic material.&lt;br /&gt;
&lt;br /&gt;
[[File:bM0V3i.png|200px|thumb|left|4colour game PCWplus]]&lt;br /&gt;
[[File:+Z1d33.png|200px|thumb|left|loading screen PCWplus]]&lt;br /&gt;
[[File:69KUrt.jpg|200px|thumb|right|4colour game PCWplus]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* ZesaruX could run PCWplus on RetroGamersLtd. ARMmini machines (as a500mini RGL009 or theSpectrum RGL019) through pcuae firmware.&lt;br /&gt;
[[File:PCWplus ZesaruX ARMmini.png|200px|thumb|center|PCWplus on ARMmini]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* PCW Plus library : ''around 10 games'' (Colour &amp;amp; Sound) ''choose automaticaly Colour Palette.'' By '''Habisoft''' : KnightLore ; Head Over Heels enhanced edition ; Nonamed ; Phantomas2 . By '''KachorroSoft''' : AMC ; Coliseum ; Mad Mix Game ; Hundra ; Phantis ; Xecutor ; Batman plus edition ...&lt;br /&gt;
&lt;br /&gt;
[[File:Head-Over-Heels-PCWplus-Cover.png|200px|thumb|center|PCWplus cover for your physical box]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
links:&lt;br /&gt;
------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
https://enriqueggalvez.itch.io/&lt;br /&gt;
&lt;br /&gt;
https://www.habisoft.com/pcwwiki/doku.php?id=es:nuevos:indice&lt;br /&gt;
&lt;br /&gt;
https://www.habisoft.com/pcwwiki/doku.php?id=en:start&lt;br /&gt;
&lt;br /&gt;
https://www.amstrad.es/forum/viewtopic.php?t=6790&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Non CPC Computers| ]][[Category:PCW]][[Category:CP/M]]&lt;/div&gt;</summary>
		<author><name>RockRiver</name></author>	</entry>

	<entry>
		<id>https://oldwiki.cpcwiki.eu/index.php?title=PCW_Plus&amp;diff=126203</id>
		<title>PCW Plus</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.cpcwiki.eu/index.php?title=PCW_Plus&amp;diff=126203"/>
				<updated>2025-05-20T16:48:51Z</updated>
		
		<summary type="html">&lt;p&gt;RockRiver: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''PCW Plus'''&lt;br /&gt;
&lt;br /&gt;
Enhanced PCW from monochrome to colour (and sound).&lt;br /&gt;
[[File:AYC-player_PCWplus.png|200px|thumb|left|colourCP/Mplus on PCWplus. Chiptunes with AYCplayer by Syx]]&lt;br /&gt;
&lt;br /&gt;
This is time ago definition, kind of imaginary computer, actually enhanced extended system (nowadays emulated and FPGA-ed) derived from the Amstrad PCW / Schneider Joyce. It has colour video and sound capabilities that the classic PCW lacked.&lt;br /&gt;
Or could be considered as PCWclassic+sound add-on AY chip board+color video expansion one.&lt;br /&gt;
Based on certain features that the '''[[ANT]]''' project, (Arnold Number Two) from the Amstrad/Locomotive development team led by Ronald Perry, would also possess.&lt;br /&gt;
&lt;br /&gt;
The name ''PCW+'' was not used due to the existence of the 9512+ model: &lt;br /&gt;
'''+''' implies a 3.5&amp;quot; drive, while '''Plus''' implies colour.&lt;br /&gt;
(Note that a ''PCW Plus'' UK magazine also existed after the ''8000 Plus'' name was dropped).&lt;br /&gt;
&lt;br /&gt;
John Elliot's PCW '''Joyce''' emulator supports colour with JOYCE 800x600 driver.&lt;br /&gt;
[[File:Joyce Color.png|200px|thumb|center|PCWcolour by Elliot's Joyce]]&lt;br /&gt;
In the evolution of '''Habisoft's CP/M Box''' emulator and its research into the PCW system arose the idea to clone the '''dk'Sound''' board (existed at that 80´s time as add-on). This had the AY sound chip. And later, thanks to FPGA technology, the PCW was equipped with an accessory that would enable colour video: '''ColorIN Board'''.&lt;br /&gt;
&lt;br /&gt;
Historically, only one commercial program, published by Ocean, ''&amp;quot;HeadOverHeels&amp;quot;'' by Ritman and Drummond, supported the AY chip on the PCW.&lt;br /&gt;
&lt;br /&gt;
Habisoft published a series of ports from CPC that expanded the PCW library with more sound: ''Abbey of Crime''; ''Hero Quest''; ''Knight Lore''; ''Pac Mania''; ''Spirits''.&lt;br /&gt;
[[File:knight_lore_screenshot01.png|200px|thumb|center|more PCW dk´sound AY power]]&lt;br /&gt;
[[File:KL1.png|200px|thumb|right|PCWcolour option on Habisoft´s KnightLore.  First software that used ColorIN]]&lt;br /&gt;
Later, it standardized the possibility of ports from the ZX Spectrum to PCW: ''Movie''; ''Fat Worm''; ''Nonamed''; and ''Phantomas2/Vampire'', which used the PCW's buzzer as the Spectrum's beeper. Some of these also incorporated AY music.&lt;br /&gt;
&lt;br /&gt;
The conversion trail was followed by Kachorro in its Spectrum ports of ''Barbarian'', ''Coliseum'', and ''Xecutor''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
But the possibility of standardizing color options in PCW (Plus) was now opened up with the '''ColorIN specifications''':&lt;br /&gt;
&lt;br /&gt;
'''Video Modes''': PCWplus&lt;br /&gt;
&lt;br /&gt;
'''0''' – PCWclassic monochrome: '''2 colors, 720x256'''.&lt;br /&gt;
&lt;br /&gt;
'''1''' – Groups bits 2 by 2, giving '''4 colors; 360x256'''. ''User could choose and recolour classic PCW software.'' ''[N SuperGameBoy style.]''&lt;br /&gt;
&lt;br /&gt;
'''2''' – Same as 4-bit. '''16 colors, 180x256'''. ''Useful on Interactive Fiction text Adventures with Graphic Window.''&lt;br /&gt;
&lt;br /&gt;
'''3''' – 8x1 attribute mode, as Timex/Thomson/MSX/... 8+8 bits are read, the first 8 are background and ink (4+4) and the next 8 are the bitmap. This allows for '''16 colors in 360x256''', at the cost of using only 2 different colors every 8x1 pixel. Due to the delay, the screen shifts one character to the right. ''[Reminds N GameBoyColor DX recolouring.]''&lt;br /&gt;
&lt;br /&gt;
'''4''' – Experimental, unofficial: '''90x256''', with '''256 direct colors''' from the 8-bit palette. It therefore ignores the color palette. Enterprise-style, not particularly useful, but colorful.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Regarding the interface:&lt;br /&gt;
Port $80 is used to send a value to select a register. Port $81 is for associated data; both support reading and writing. Similar to the operation of integrated circuits such as the PSG or a VDP, it allows sending many values ​​with a minimal interface.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is how '''KachorroSoft''' created the incredible colour ports of '''AMC''' and '''MadMixGame''' with graphics from the CPC; '''Phantis''' from MS-DOS CGA and CPC; and '''Hundra''' from the ZX Spectrum.&lt;br /&gt;
&lt;br /&gt;
[[File:Hundra PCW 4color.png|200px|thumb|left|Mode1pcw 4colors]]&lt;br /&gt;
[[File:PCW 16color.png|200px|thumb|center|Mode3pcw 16colors with Attributes]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* PCW Plus enables fantastic '''loading screens''' never seen before on 8-bit systems.&lt;br /&gt;
&lt;br /&gt;
Color and sound enhanced versions of '''Batman''' and '''Head Over Heels''' will follow later. Showcasing the capabilities of the PCW Plus system&lt;br /&gt;
[[File:hohe0.png|200px|thumb|left|so nice loading screen]]&lt;br /&gt;
[[File:hohe2.png|200px|thumb|center|isometric 4color with palette change in different rooms]]&lt;br /&gt;
[[File:bmpe0.png|200px|thumb|right|amazing loading screen]]&lt;br /&gt;
&lt;br /&gt;
* PCWplus technical specifications add too: joystick dk'Tronics and '''DAC sampler sound'''.&lt;br /&gt;
&lt;br /&gt;
* '''Backward compatibility''' with the classic PCW is maintained in the software.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* PCW Plus is currently ''supported by'' the '''ZEsarUX''' and '''CP/M Box''' emulators. &lt;br /&gt;
By numerous FPGA board PCW cores thanks to Steddyman; Rampa; Albconde; ManuTeira and Turri21 ('''Mister'''; '''Mist/SIDI'''; '''Poseidon'''; '''Calypso'''; '''NeptUNO+''' ; '''Sidi64/128''' ; '''Senhor''' ). &lt;br /&gt;
&lt;br /&gt;
And by '''Czarnikjak's color add-on''' board for real PCWclassic using RaspberryPico.&lt;br /&gt;
https://www.cpcwiki.eu/forum/index.php?msg=246774&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*PCWplus FPGA cores allow easily to select 4 colour palettes on classic monochrome software or coder could use Z80 instructions to change colours in Color-IN. Different Palettes choosen through MallarBasic too.&lt;br /&gt;
[[File:Abadia v1 4color pcw.png|200px|thumb|center|4colour palette on classic software PCW]]&lt;br /&gt;
[[File:Barbarian PCWcolor.jpg|200px|thumb|right|PCWplus]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* In parallel, the '''[https://www.habisoft.com/pcwwiki/doku.php?id=es:start PCW Wiki]''' project continues its arduous work of '''preserving''' and conserving PCW software, graphical and bibliographic material.&lt;br /&gt;
&lt;br /&gt;
[[File:bM0V3i.png|200px|thumb|left|4colour game PCWplus]]&lt;br /&gt;
[[File:+Z1d33.png|200px|thumb|left|loading screen PCWplus]]&lt;br /&gt;
[[File:69KUrt.jpg|200px|thumb|right|4colour game PCWplus]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* ZesaruX could run PCWplus on RetroGamersLtd. ARMmini machines (as a500mini RGL009 or theSpectrum RGL019) through pcuae firmware.&lt;br /&gt;
[[File:PCWplus ZesaruX ARMmini.png|200px|thumb|center|PCWplus on ARMmini]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* PCW Plus library : ''around 10 games'' (Colour &amp;amp; Sound) ''choose automaticaly Colour Palette.'' By '''Habisoft''' : KnightLore ; Head Over Heels enhanced edition ; Nonamed ; Phantomas2 . By '''KachorroSoft''' : AMC ; Coliseum ; Mad Mix Game ; Hundra ; Phantis ; Xecutor ; Batman plus edition ...&lt;br /&gt;
&lt;br /&gt;
[[File:Head-Over-Heels-PCWplus-Cover.png|200px|thumb|center|PCWplus cover for your physical box]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
links:&lt;br /&gt;
------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
https://enriqueggalvez.itch.io/&lt;br /&gt;
&lt;br /&gt;
https://www.habisoft.com/pcwwiki/doku.php?id=es:nuevos:indice&lt;br /&gt;
&lt;br /&gt;
https://www.habisoft.com/pcwwiki/doku.php?id=en:start&lt;br /&gt;
&lt;br /&gt;
https://www.amstrad.es/forum/viewtopic.php?t=6790&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Non CPC Computers| ]][[Category:PCW]][[Category:CP/M]]&lt;/div&gt;</summary>
		<author><name>RockRiver</name></author>	</entry>

	<entry>
		<id>https://oldwiki.cpcwiki.eu/index.php?title=ANT&amp;diff=126202</id>
		<title>ANT</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.cpcwiki.eu/index.php?title=ANT&amp;diff=126202"/>
				<updated>2025-05-20T16:34:49Z</updated>
		
		<summary type="html">&lt;p&gt;RockRiver: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A.N.T.&lt;br /&gt;
&lt;br /&gt;
'''Arnold Number Two'''&lt;br /&gt;
[[File:pixelated ANT logo.png|200px|thumb|right|AtariST has bussy Bee / BBC micro has wise Owl / Exelvision has nice Butterfly / ANT has ...]]&lt;br /&gt;
* '''prototype''' board with a hybrid? Gate Array for PCW (color) and CPC compatibility&lt;br /&gt;
* 64 colour&lt;br /&gt;
* 256/512k RAM&lt;br /&gt;
* 6 Mhz Z80 CPU (Z80B ?)&lt;br /&gt;
&lt;br /&gt;
Maybe exist two boards in possession of Richard Clayton (Locomotive Software) and William Poel (Amstrad Ltd.)&lt;br /&gt;
&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot; After the CPC464. Never standing still, Amstrad went to work on two new machines: the &lt;br /&gt;
PCW8256 word processor and a new computer which was described &lt;br /&gt;
by Alan Sugar as a “full colour computer’. The new computer, &lt;br /&gt;
codenamed ANT (Arnold Number Two), was planned to be an upgrade &lt;br /&gt;
to the CPC464 and be compatible with the PCW8256. Unfortunately, &lt;br /&gt;
the plug was pulled on ANT as Amstrad decided that the design team &lt;br /&gt;
should concentrate 100% on getting the PCW8256 finished on time. &lt;br /&gt;
A new computer did appear in April 1985, but it wasn’t the machine &lt;br /&gt;
previously referred to as ANT, but rather the CPC664. Reacting to &lt;br /&gt;
consumer's requests for a computer with an integrated floppy disk &lt;br /&gt;
drive and more memory, Amstrad went away and designed a new &lt;br /&gt;
model. With the codename IDIOT (Includes Disk Instead of Tape), &lt;br /&gt;
initial reactions were that the new CPC664 was basically a CPC464 &lt;br /&gt;
with a floppy disk drive in place of the cassette tape deck. &amp;quot;&lt;br /&gt;
('''Neil Reive''') &lt;br /&gt;
&lt;br /&gt;
----------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
'''Richard Clayton'''. July 2003&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&amp;gt;It was a shame not to build the &amp;quot;Ant&amp;quot; -- which was going to be the games machine that shared a lot of hardware design with the PCW (&amp;quot;Joyce&amp;quot;). But we just didn't have the time and effort to do it justice so perhaps it was best that it was cancelled.&amp;lt;&amp;lt;&lt;br /&gt;
&lt;br /&gt;
---------------------------------&lt;br /&gt;
&lt;br /&gt;
'''Vik Olliver'''&lt;br /&gt;
nov. 2019&lt;br /&gt;
&lt;br /&gt;
《 We did an Amstrad machine basically a PCW with hi-res colour and sound synth, called ANT (Arnold Number Two) but it never went anywhere as production. It was really nice, but by then Amiga did everything we wanted to do, 8-bit was meh, and PCs were more important. 》&lt;br /&gt;
&lt;br /&gt;
-----------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The CPC that never was.&lt;br /&gt;
&lt;br /&gt;
'''Richard Clayton''' and '''Roland Perry''' reveal details on the computer that never made it to market.&lt;br /&gt;
(RetroGamer28) Dec 2017&lt;br /&gt;
&lt;br /&gt;
» The ANT computer would have used a PCW casing, with a more bespoke keyboard.&lt;br /&gt;
Work on the original line up of CPCs appeared to grind to a halt following the release of the 6128. But while history shows that Amstrad moved on to the PCW and PC market until briefly coming back to the CPC with the short-lived Plus range, there had actually been plans for one more Colour Personal Computer.&lt;br /&gt;
&lt;br /&gt;
Mark-eric Jones of Data Recall and Locomotive Software had been commissioned to produce a second machine as work got underway on the PCW 8256. Dubbed Arnold Number Two (or ANT for short), the computer was going to be compatible with both the CPC and PCW.&lt;br /&gt;
&lt;br /&gt;
Having spoken to Roland Perry and Locomotive Software’s Richard Clayton, we have gained a tantalising look at what might have been for the CPC as it battled against its 8-bit rivals during the late Eighties.&lt;br /&gt;
&lt;br /&gt;
The ill-fated computer would have been a colour version of the PCW with a CPC emulation mode. “It would have run CPC software in emulation mode and then allowed for more fancy things,” reveals Richard. “There was a lot of commonality with the PCW and that’s why some of the bit addressing in the PCW screen memory is the odd way that it is.”&lt;br /&gt;
&lt;br /&gt;
It is likely the system would’ve had 256K of RAM. “Same as a PCW and with the same bank switching system,” Richard explains. But maybe it would have had more. “I’m guessing it would have had 512K like the bigger PCWS,” says Roland.&lt;br /&gt;
&lt;br /&gt;
Gamers would have been well served, too. There was elegant screen-handling hardware and more RAM would be used for the screen. However, Richard adds, “If you had colour you did not get the same screen resolution as the PCW.”&lt;br /&gt;
&lt;br /&gt;
Locomotive would have provided an updated Locoscript and CP/M and had the same firmware/basic as the CPC for that mode. The computer would also have loaded up a CPC 464 screen. “The boot loader told the hardware to emulate and it was just like the PCW in that all of the disk handling was software,” says Richard who actually owns a prototype of the machine.&lt;br /&gt;
&lt;br /&gt;
“The whole point was being to run all of the available software for both the CPC and PCW in one box,” Roland continues. “The different screen modes would have been switchable as usual but I don’t recall how we were proposing to jump between the CPC and PCW engines.&lt;br /&gt;
&lt;br /&gt;
“If I was thinking about that today, maybe this would be done by examining track zero of the floppy and then either booting the Locoscript or CP/M environment from the floppy, or switching in an image of the CPC firmware ROM.”&lt;br /&gt;
&lt;br /&gt;
As for how it was going to look, Roland says it would have used the same case as the PCW. “One stumbling block included what the keyboard would look like. Some games needed the CPC keys in familiar places rather than scattered around a fundamentally PCW keyboard,” he says.&lt;br /&gt;
&lt;br /&gt;
So why was it shelved? “That was partly our fault in that we were somewhat behind with Locoscript and so had not done very much coding for the ANT,” says Richard. “Amstrad then decided it did not make sense any more, with 16-bit machines becoming more important.”&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------&lt;br /&gt;
'''John Elliot''' . June 2016.&lt;br /&gt;
&amp;quot; Internally, the PCW design was based on ANT [Arnold Number Two], which would have been another computer for the CPC niche.The PCW hardware has some implemented-but-unused features from the ANT, such as joystick support in the keyboard controller, and a CPC-compatible memory paging mode.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Finally, in April 1985, the '''[[Atari ST]]''' appeared with similar features to the ANT but with a [[68000]] CPU instead of an accelerated Z80. &lt;br /&gt;
The resolution in 320x200 16 colours shares a little with CPC/CPC+ ; and the same sound chip. Its STE version has DMA sound like CPC+, and graphic Blitter. &lt;br /&gt;
Recently the unreleased CP/M-68k appeared finished (will it be works with some not hardware dependent PCW programs?).&lt;br /&gt;
'''GEM''' gui was shared with Amstrad PC. But incompatible coded apps cause diferent 16bit CPUs&lt;br /&gt;
&lt;br /&gt;
*Amstrad closed Sinclair projects QL and '''Loki'''.&lt;br /&gt;
[[File:Sinclair Loki similar project than Amstrad ANT.jpg|200px|thumb|center|Sinclair Loki ¿same as ANT ?]]&lt;br /&gt;
&lt;br /&gt;
*Amstrad abandoned the 3&amp;quot; FDD drive in the latest [[PCW]]/PCW16 models.&lt;br /&gt;
&lt;br /&gt;
*Users scene placed 3.5&amp;quot; drives in CPC.&lt;br /&gt;
&lt;br /&gt;
*[[B-ASIC]] for CPC+ appeared. Amstrad should do at the beginning of the machine.&lt;br /&gt;
&lt;br /&gt;
*Some utils read/write MS-DOS format in CPC with 3,5&amp;quot; drive.&lt;br /&gt;
&lt;br /&gt;
*Similar case in '''CPC+''' design and ST.&lt;br /&gt;
&lt;br /&gt;
*Would we consider the Atari ST as the ANT that never came out? (Similar features but with diferent coding 16bit CPU).(Not so powerful to replicate/emulate CPC/PCW?).(is needed hardware like in Aleste machine VDP?)[plain Amiga could move CPC emulator?]&lt;br /&gt;
&lt;br /&gt;
*CPC and ST shared some third party game software development teams and projects. The music coding is almost direct and the graphics is somekind of CPC+&lt;br /&gt;
&lt;br /&gt;
*A software library very close to the ST/CPC would have been possible on a color PCW16? (16Mhz CPU)([[Habisoft]] did Knight Lore and Total Eclipse ports)&lt;br /&gt;
&lt;br /&gt;
*The CPC+ and '''PCW16''' machines share internal parts with the ANT.&lt;br /&gt;
&lt;br /&gt;
*Iñigo Ayo and Team made amazing '''Spec256''' that use parallel Z80 speccy code with pseudo 64bit Z80 [x8 z80] graphic code process to increase ZX games as Atari ST or Amiga like. Suported by '''Habisoft´s Espectrum''', '''emuZwin''' and '''ZXpoly''' emulators.&lt;br /&gt;
&lt;br /&gt;
*'''ZX Next''' brought us what ANT and Loki promised?&lt;br /&gt;
&lt;br /&gt;
*During 2025 finally PCW users scene fix the name '''[[PCW Plus]]''' for PCW with colour and AY sound add-ons . PCWclassic with Habisoft's ColorIn board or Czarnikjak's Color board with RaspberryPico and dk'tronics AY board . Is that the closest system to ANT ? &lt;br /&gt;
&lt;br /&gt;
*[[PCW Plus]] library : around 10 games (Colour &amp;amp; Sound) by Habisoft and KachorroSoft : KnightLore ; Head Over Heels enhanced edition ; Mad Mix Game ; AMC ; Phantis ; Hundra ; Coliseum ; Xecutor ; Batman plus edition ...&lt;br /&gt;
&lt;br /&gt;
*John Elliot's PCW Joyce emulator supports colour with JOYCE 800x600 driver&lt;br /&gt;
&lt;br /&gt;
*ZEsarUX &amp;amp; CP/M Box emulators and FPGA core synthesis (Mister ; NeptUNO+ ; SIDI ; Calypso ; Poseidon ...) supports PCWplus &lt;br /&gt;
&lt;br /&gt;
[[File:PCW10 keyboard CPC+.png|200px|thumb|center|PCW10 keyboard desing reminds CPC+ style. Cool and Modern as our long-awaited ANT]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Non CPC Computers| ]][[Category:Stub]]&lt;/div&gt;</summary>
		<author><name>RockRiver</name></author>	</entry>

	<entry>
		<id>https://oldwiki.cpcwiki.eu/index.php?title=ANT&amp;diff=126201</id>
		<title>ANT</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.cpcwiki.eu/index.php?title=ANT&amp;diff=126201"/>
				<updated>2025-05-20T12:20:35Z</updated>
		
		<summary type="html">&lt;p&gt;RockRiver: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A.N.T.&lt;br /&gt;
&lt;br /&gt;
'''Arnold Number Two'''&lt;br /&gt;
[[File:pixelated ANT logo.png|200px|thumb|right|AtariST has bussy Bee / BBC micro has Owl / Exelvision has Butterfly / ANT has ...]]&lt;br /&gt;
* '''prototype''' board with a hybrid? Gate Array for PCW (color) and CPC compatibility&lt;br /&gt;
* 64 colour&lt;br /&gt;
* 256/512k RAM&lt;br /&gt;
* 6 Mhz Z80 CPU (Z80B ?)&lt;br /&gt;
&lt;br /&gt;
Maybe exist two boards in possession of Richard Clayton (Locomotive Software) and William Poel (Amstrad Ltd.)&lt;br /&gt;
&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot; After the CPC464. Never standing still, Amstrad went to work on two new machines: the &lt;br /&gt;
PCW8256 word processor and a new computer which was described &lt;br /&gt;
by Alan Sugar as a “full colour computer’. The new computer, &lt;br /&gt;
codenamed ANT (Arnold Number Two), was planned to be an upgrade &lt;br /&gt;
to the CPC464 and be compatible with the PCW8256. Unfortunately, &lt;br /&gt;
the plug was pulled on ANT as Amstrad decided that the design team &lt;br /&gt;
should concentrate 100% on getting the PCW8256 finished on time. &lt;br /&gt;
A new computer did appear in April 1985, but it wasn’t the machine &lt;br /&gt;
previously referred to as ANT, but rather the CPC664. Reacting to &lt;br /&gt;
consumer's requests for a computer with an integrated floppy disk &lt;br /&gt;
drive and more memory, Amstrad went away and designed a new &lt;br /&gt;
model. With the codename IDIOT (Includes Disk Instead of Tape), &lt;br /&gt;
initial reactions were that the new CPC664 was basically a CPC464 &lt;br /&gt;
with a floppy disk drive in place of the cassette tape deck. &amp;quot;&lt;br /&gt;
('''Neil Reive''') &lt;br /&gt;
&lt;br /&gt;
----------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
'''Richard Clayton'''. July 2003&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&amp;gt;It was a shame not to build the &amp;quot;Ant&amp;quot; -- which was going to be the games machine that shared a lot of hardware design with the PCW (&amp;quot;Joyce&amp;quot;). But we just didn't have the time and effort to do it justice so perhaps it was best that it was cancelled.&amp;lt;&amp;lt;&lt;br /&gt;
&lt;br /&gt;
---------------------------------&lt;br /&gt;
&lt;br /&gt;
'''Vik Olliver'''&lt;br /&gt;
nov. 2019&lt;br /&gt;
&lt;br /&gt;
《 We did an Amstrad machine basically a PCW with hi-res colour and sound synth, called ANT (Arnold Number Two) but it never went anywhere as production. It was really nice, but by then Amiga did everything we wanted to do, 8-bit was meh, and PCs were more important. 》&lt;br /&gt;
&lt;br /&gt;
-----------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The CPC that never was.&lt;br /&gt;
&lt;br /&gt;
'''Richard Clayton''' and '''Roland Perry''' reveal details on the computer that never made it to market.&lt;br /&gt;
(RetroGamer28) Dec 2017&lt;br /&gt;
&lt;br /&gt;
» The ANT computer would have used a PCW casing, with a more bespoke keyboard.&lt;br /&gt;
Work on the original line up of CPCs appeared to grind to a halt following the release of the 6128. But while history shows that Amstrad moved on to the PCW and PC market until briefly coming back to the CPC with the short-lived Plus range, there had actually been plans for one more Colour Personal Computer.&lt;br /&gt;
&lt;br /&gt;
Mark-eric Jones of Data Recall and Locomotive Software had been commissioned to produce a second machine as work got underway on the PCW 8256. Dubbed Arnold Number Two (or ANT for short), the computer was going to be compatible with both the CPC and PCW.&lt;br /&gt;
&lt;br /&gt;
Having spoken to Roland Perry and Locomotive Software’s Richard Clayton, we have gained a tantalising look at what might have been for the CPC as it battled against its 8-bit rivals during the late Eighties.&lt;br /&gt;
&lt;br /&gt;
The ill-fated computer would have been a colour version of the PCW with a CPC emulation mode. “It would have run CPC software in emulation mode and then allowed for more fancy things,” reveals Richard. “There was a lot of commonality with the PCW and that’s why some of the bit addressing in the PCW screen memory is the odd way that it is.”&lt;br /&gt;
&lt;br /&gt;
It is likely the system would’ve had 256K of RAM. “Same as a PCW and with the same bank switching system,” Richard explains. But maybe it would have had more. “I’m guessing it would have had 512K like the bigger PCWS,” says Roland.&lt;br /&gt;
&lt;br /&gt;
Gamers would have been well served, too. There was elegant screen-handling hardware and more RAM would be used for the screen. However, Richard adds, “If you had colour you did not get the same screen resolution as the PCW.”&lt;br /&gt;
&lt;br /&gt;
Locomotive would have provided an updated Locoscript and CP/M and had the same firmware/basic as the CPC for that mode. The computer would also have loaded up a CPC 464 screen. “The boot loader told the hardware to emulate and it was just like the PCW in that all of the disk handling was software,” says Richard who actually owns a prototype of the machine.&lt;br /&gt;
&lt;br /&gt;
“The whole point was being to run all of the available software for both the CPC and PCW in one box,” Roland continues. “The different screen modes would have been switchable as usual but I don’t recall how we were proposing to jump between the CPC and PCW engines.&lt;br /&gt;
&lt;br /&gt;
“If I was thinking about that today, maybe this would be done by examining track zero of the floppy and then either booting the Locoscript or CP/M environment from the floppy, or switching in an image of the CPC firmware ROM.”&lt;br /&gt;
&lt;br /&gt;
As for how it was going to look, Roland says it would have used the same case as the PCW. “One stumbling block included what the keyboard would look like. Some games needed the CPC keys in familiar places rather than scattered around a fundamentally PCW keyboard,” he says.&lt;br /&gt;
&lt;br /&gt;
So why was it shelved? “That was partly our fault in that we were somewhat behind with Locoscript and so had not done very much coding for the ANT,” says Richard. “Amstrad then decided it did not make sense any more, with 16-bit machines becoming more important.”&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------&lt;br /&gt;
'''John Elliot''' . June 2016.&lt;br /&gt;
&amp;quot; Internally, the PCW design was based on ANT [Arnold Number Two], which would have been another computer for the CPC niche.The PCW hardware has some implemented-but-unused features from the ANT, such as joystick support in the keyboard controller, and a CPC-compatible memory paging mode.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Finally, in April 1985, the '''[[Atari ST]]''' appeared with similar features to the ANT but with a [[68000]] CPU instead of an accelerated Z80. &lt;br /&gt;
The resolution in 320x200 16 colours shares a little with CPC/CPC+ ; and the same sound chip. Its STE version has DMA sound like CPC+, and graphic Blitter. &lt;br /&gt;
Recently the unreleased CP/M-68k appeared finished (will it be works with some not hardware dependent PCW programs?).&lt;br /&gt;
GEM gui was shared with Amstrad PC. But incompatible coded apps cause diferent 16bit CPUs&lt;br /&gt;
&lt;br /&gt;
*Amstrad closed Sinclair projects QL and '''Loki'''.&lt;br /&gt;
[[File:Sinclair Loki similar project than Amstrad ANT.jpg|200px|thumb|center|Sinclair Loki ¿same as ANT ?]]&lt;br /&gt;
&lt;br /&gt;
*Amstrad abandoned the 3&amp;quot; FDD drive in the latest [[PCW]]/PCW16 models.&lt;br /&gt;
&lt;br /&gt;
*Users scene placed 3.5&amp;quot; drives in CPC.&lt;br /&gt;
&lt;br /&gt;
*[[B-ASIC]] for CPC+ appeared. Amstrad should do at the beginning of the machine.&lt;br /&gt;
&lt;br /&gt;
*Some utils read/write MS-DOS format in CPC with 3,5&amp;quot; drive.&lt;br /&gt;
&lt;br /&gt;
*Similar case in '''CPC+''' design and ST.&lt;br /&gt;
&lt;br /&gt;
*Would we consider the Atari ST as the ANT that never came out? (Similar features but with diferent coding 16bit CPU).(Not so powerful to replicate/emulate CPC/PCW?).(is needed hardware like in Aleste machine VDP?)[plain Amiga could move CPC emulator?]&lt;br /&gt;
&lt;br /&gt;
*CPC and ST shared some third party game software development teams and projects. The music coding is almost direct and the graphics is somekind of CPC+&lt;br /&gt;
&lt;br /&gt;
*A software library very close to the ST/CPC would have been possible on a color PCW16? (16Mhz CPU)([[Habisoft]] did Knight Lore and Total Eclipse ports)&lt;br /&gt;
&lt;br /&gt;
*The CPC+ and '''PCW16''' machines share internal parts with the ANT.&lt;br /&gt;
&lt;br /&gt;
*Iñigo Ayo and Team made amazing '''Spec256''' that use parallel Z80 speccy code with pseudo 64bit Z80 [x8 z80] graphic code process to increase ZX games as Atari ST or Amiga like. Suported by '''Habisoft´s Espectrum''', '''emuZwin''' and '''ZXpoly''' emulators.&lt;br /&gt;
&lt;br /&gt;
*'''ZX Next''' brought us what ANT and Loki promised?&lt;br /&gt;
&lt;br /&gt;
*During 2025 finally PCW users scene fix the name '''[[PCW Plus]]''' for PCW with colour and AY sound add-ons . PCWclassic with Habisoft's ColorIn board or Czarnikjak's Color board with RaspberryPico and dk'tronics AY board . Is that the closest system to ANT ? &lt;br /&gt;
&lt;br /&gt;
*[[PCW Plus]] library : around 10 games (Colour &amp;amp; Sound) by Habisoft and KachorroSoft : KnightLore ; Head Over Heels enhanced edition ; Mad Mix Game ; AMC ; Phantis ; Hundra ; Coliseum ; Xecutor ; Batman plus edition ...&lt;br /&gt;
&lt;br /&gt;
*John Elliot's PCW Joyce emulator supports colour with JOYCE 800x600 driver&lt;br /&gt;
&lt;br /&gt;
*ZEsarUX &amp;amp; CP/M Box emulators and FPGA core synthesis (Mister ; NeptUNO+ ; SIDI ; Calypso ; Poseidon ...) supports PCWplus &lt;br /&gt;
&lt;br /&gt;
[[File:PCW10 keyboard CPC+.png|200px|thumb|center|PCW10 keyboard desing reminds CPC+ style. Cool and Modern as our long-awaited ANT]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Non CPC Computers| ]][[Category:Stub]]&lt;/div&gt;</summary>
		<author><name>RockRiver</name></author>	</entry>

	<entry>
		<id>https://oldwiki.cpcwiki.eu/index.php?title=ANT&amp;diff=126200</id>
		<title>ANT</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.cpcwiki.eu/index.php?title=ANT&amp;diff=126200"/>
				<updated>2025-05-20T12:18:39Z</updated>
		
		<summary type="html">&lt;p&gt;RockRiver: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A.N.T.&lt;br /&gt;
&lt;br /&gt;
'''Arnold Number Two'''&lt;br /&gt;
[[File:pixelated ANT logo.png|200px|thumb|right|AtariST has bussy Bee / BBC micro has Owl / Exelvision has Butterfly / ANT has ...]]&lt;br /&gt;
* '''prototype''' board with a hybrid? Gate Array for PCW (color) and CPC compatibility&lt;br /&gt;
* 64 colour&lt;br /&gt;
* 256/512k RAM&lt;br /&gt;
* 6 Mhz Z80 CPU (Z80B ?)&lt;br /&gt;
&lt;br /&gt;
Maybe exist two boards in possession of Richard Clayton (Locomotive Software) and William Poel (Amstrad Ltd.)&lt;br /&gt;
&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot; After the CPC464. Never standing still, Amstrad went to work on two new machines: the &lt;br /&gt;
PCW8256 word processor and a new computer which was described &lt;br /&gt;
by Alan Sugar as a “full colour computer’. The new computer, &lt;br /&gt;
codenamed ANT (Arnold Number Two), was planned to be an upgrade &lt;br /&gt;
to the CPC464 and be compatible with the PCW8256. Unfortunately, &lt;br /&gt;
the plug was pulled on ANT as Amstrad decided that the design team &lt;br /&gt;
should concentrate 100% on getting the PCW8256 finished on time. &lt;br /&gt;
A new computer did appear in April 1985, but it wasn’t the machine &lt;br /&gt;
previously referred to as ANT, but rather the CPC664. Reacting to &lt;br /&gt;
consumer's requests for a computer with an integrated floppy disk &lt;br /&gt;
drive and more memory, Amstrad went away and designed a new &lt;br /&gt;
model. With the codename IDIOT (Includes Disk Instead of Tape), &lt;br /&gt;
initial reactions were that the new CPC664 was basically a CPC464 &lt;br /&gt;
with a floppy disk drive in place of the cassette tape deck. &amp;quot;&lt;br /&gt;
('''Neil Reive''') &lt;br /&gt;
&lt;br /&gt;
----------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
'''Richard Clayton'''. July 2003&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&amp;gt;It was a shame not to build the &amp;quot;Ant&amp;quot; -- which was going to be the games machine that shared a lot of hardware design with the PCW (&amp;quot;Joyce&amp;quot;). But we just didn't have the time and effort to do it justice so perhaps it was best that it was cancelled.&amp;lt;&amp;lt;&lt;br /&gt;
&lt;br /&gt;
---------------------------------&lt;br /&gt;
&lt;br /&gt;
'''Vik Olliver'''&lt;br /&gt;
nov. 2019&lt;br /&gt;
&lt;br /&gt;
《 We did an Amstrad machine basically a PCW with hi-res colour and sound synth, called ANT (Arnold Number Two) but it never went anywhere as production. It was really nice, but by then Amiga did everything we wanted to do, 8-bit was meh, and PCs were more important. 》&lt;br /&gt;
&lt;br /&gt;
-----------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The CPC that never was.&lt;br /&gt;
&lt;br /&gt;
'''Richard Clayton''' and '''Roland Perry''' reveal details on the computer that never made it to market.&lt;br /&gt;
(RetroGamer28) Dec 2017&lt;br /&gt;
&lt;br /&gt;
» The ANT computer would have used a PCW casing, with a more bespoke keyboard.&lt;br /&gt;
Work on the original line up of CPCs appeared to grind to a halt following the release of the 6128. But while history shows that Amstrad moved on to the PCW and PC market until briefly coming back to the CPC with the short-lived Plus range, there had actually been plans for one more Colour Personal Computer.&lt;br /&gt;
&lt;br /&gt;
Mark-eric Jones of Data Recall and Locomotive Software had been commissioned to produce a second machine as work got underway on the PCW 8256. Dubbed Arnold Number Two (or ANT for short), the computer was going to be compatible with both the CPC and PCW.&lt;br /&gt;
&lt;br /&gt;
Having spoken to Roland Perry and Locomotive Software’s Richard Clayton, we have gained a tantalising look at what might have been for the CPC as it battled against its 8-bit rivals during the late Eighties.&lt;br /&gt;
&lt;br /&gt;
The ill-fated computer would have been a colour version of the PCW with a CPC emulation mode. “It would have run CPC software in emulation mode and then allowed for more fancy things,” reveals Richard. “There was a lot of commonality with the PCW and that’s why some of the bit addressing in the PCW screen memory is the odd way that it is.”&lt;br /&gt;
&lt;br /&gt;
It is likely the system would’ve had 256K of RAM. “Same as a PCW and with the same bank switching system,” Richard explains. But maybe it would have had more. “I’m guessing it would have had 512K like the bigger PCWS,” says Roland.&lt;br /&gt;
&lt;br /&gt;
Gamers would have been well served, too. There was elegant screen-handling hardware and more RAM would be used for the screen. However, Richard adds, “If you had colour you did not get the same screen resolution as the PCW.”&lt;br /&gt;
&lt;br /&gt;
Locomotive would have provided an updated Locoscript and CP/M and had the same firmware/basic as the CPC for that mode. The computer would also have loaded up a CPC 464 screen. “The boot loader told the hardware to emulate and it was just like the PCW in that all of the disk handling was software,” says Richard who actually owns a prototype of the machine.&lt;br /&gt;
&lt;br /&gt;
“The whole point was being to run all of the available software for both the CPC and PCW in one box,” Roland continues. “The different screen modes would have been switchable as usual but I don’t recall how we were proposing to jump between the CPC and PCW engines.&lt;br /&gt;
&lt;br /&gt;
“If I was thinking about that today, maybe this would be done by examining track zero of the floppy and then either booting the Locoscript or CP/M environment from the floppy, or switching in an image of the CPC firmware ROM.”&lt;br /&gt;
&lt;br /&gt;
As for how it was going to look, Roland says it would have used the same case as the PCW. “One stumbling block included what the keyboard would look like. Some games needed the CPC keys in familiar places rather than scattered around a fundamentally PCW keyboard,” he says.&lt;br /&gt;
&lt;br /&gt;
So why was it shelved? “That was partly our fault in that we were somewhat behind with Locoscript and so had not done very much coding for the ANT,” says Richard. “Amstrad then decided it did not make sense any more, with 16-bit machines becoming more important.”&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------&lt;br /&gt;
'''John Elliot''' . June 2016.&lt;br /&gt;
&amp;quot; Internally, the PCW design was based on ANT [Arnold Number Two], which would have been another computer for the CPC niche.The PCW hardware has some implemented-but-unused features from the ANT, such as joystick support in the keyboard controller, and a CPC-compatible memory paging mode.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Finally, in April 1985, the '''[[Atari ST]]''' appeared with similar features to the ANT but with a [[68000]] CPU instead of an accelerated Z80. &lt;br /&gt;
The resolution in 320x200 16 colours shares a little with CPC/CPC+ ; and the same sound chip. Its STE version has DMA sound like CPC+, and graphic Blitter. &lt;br /&gt;
Recently the unreleased CP/M-68k appeared finished (will it be works with some not hardware dependent PCW programs?).&lt;br /&gt;
GEM gui was shared with Amstrad PC. But incompatible coded apps cause diferent 16bit CPUs&lt;br /&gt;
&lt;br /&gt;
*Amstrad closed Sinclair projects QL and '''Loki'''.&lt;br /&gt;
[[File:Sinclair Loki similar project than Amstrad ANT.jpg|200px|thumb|center|Sinclair Loki ¿same as ANT ?]]&lt;br /&gt;
&lt;br /&gt;
*Amstrad abandoned the 3&amp;quot; FDD drive in the latest [[PCW]]/PCW16 models.&lt;br /&gt;
&lt;br /&gt;
*Users scene placed 3.5&amp;quot; drives in CPC.&lt;br /&gt;
&lt;br /&gt;
*[[B-ASIC]] for CPC+ appeared. Amstrad should do at the beginning of the machine.&lt;br /&gt;
&lt;br /&gt;
*Some utils read/write MS-DOS format in CPC with 3,5&amp;quot; drive.&lt;br /&gt;
&lt;br /&gt;
*Similar case in CPC+ design and ST.&lt;br /&gt;
&lt;br /&gt;
*Would we consider the Atari ST as the ANT that never came out? (Similar features but with diferent coding 16bit CPU).(Not so powerful to replicate/emulate CPC/PCW?).(is needed hardware like in Aleste machine VDP?)[plain Amiga could move CPC emulator?]&lt;br /&gt;
&lt;br /&gt;
*CPC and ST shared some third party game software development teams and projects. The music coding is almost direct and the graphics is somekind of CPC+&lt;br /&gt;
&lt;br /&gt;
*A software library very close to the ST/CPC would have been possible on a color PCW16? (16Mhz CPU)([[Habisoft]] did Knight Lore and Total Eclipse ports)&lt;br /&gt;
&lt;br /&gt;
*The CPC+ and PCW16 machines share internal parts with the ANT.&lt;br /&gt;
&lt;br /&gt;
*Iñigo Ayo and Team made amazing '''Spec256''' that use parallel Z80 speccy code with pseudo 64bit Z80 [x8 z80] graphic code process to increase ZX games as Atari ST or Amiga like. Suported by '''Habisoft´s Espectrum''', '''emuZwin''' and '''ZXpoly''' emulators.&lt;br /&gt;
&lt;br /&gt;
*'''ZX Next''' brought us what ANT and Loki promised?&lt;br /&gt;
&lt;br /&gt;
*During 2025 finally PCW users scene fix the name '''[[PCW Plus]]''' for PCW with colour and AY sound add-ons . PCWclassic with Habisoft's ColorIn board or Czarnikjak's Color board with RaspberryPico and dk'tronics AY board . Is that the closest system to ANT ? &lt;br /&gt;
&lt;br /&gt;
*[[PCW Plus]] library : around 10 games (Colour &amp;amp; Sound) by Habisoft and KachorroSoft : KnightLore ; Head Over Heels enhanced edition ; Mad Mix Game ; AMC ; Phantis ; Hundra ; Coliseum ; Xecutor ; Batman plus edition ...&lt;br /&gt;
&lt;br /&gt;
*John Elliot's PCW Joyce emulator supports colour with JOYCE 800x600 driver&lt;br /&gt;
&lt;br /&gt;
*ZEsarUX &amp;amp; CP/M Box emulators and FPGA core synthesis (Mister ; NeptUNO+ ; SIDI ; Calypso ; Poseidon ...) supports PCWplus &lt;br /&gt;
&lt;br /&gt;
[[File:PCW10 keyboard CPC+.png|200px|thumb|center|PCW10 keyboard desing reminds CPC+ style. Cool and Modern as our long-awaited ANT]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Non CPC Computers| ]][[Category:Stub]]&lt;/div&gt;</summary>
		<author><name>RockRiver</name></author>	</entry>

	<entry>
		<id>https://oldwiki.cpcwiki.eu/index.php?title=ANT&amp;diff=126199</id>
		<title>ANT</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.cpcwiki.eu/index.php?title=ANT&amp;diff=126199"/>
				<updated>2025-05-20T12:17:31Z</updated>
		
		<summary type="html">&lt;p&gt;RockRiver: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A.N.T.&lt;br /&gt;
&lt;br /&gt;
'''Arnold Number Two'''&lt;br /&gt;
[[File:pixelated ANT logo.png|200px|thumb|right|AtariST has bussy Bee / BBC micro has Owl / Exelvision has Butterfly / ANT has ...]]&lt;br /&gt;
* '''prototype''' board with a hybrid? Gate Array for PCW (color) and CPC compatibility&lt;br /&gt;
* 64 colour&lt;br /&gt;
* 256/512k RAM&lt;br /&gt;
* 6 Mhz Z80 CPU (Z80B ?)&lt;br /&gt;
&lt;br /&gt;
Maybe exist two boards in possession of Richard Clayton (Locomotive Software) and William Poel (Amstrad Ltd.)&lt;br /&gt;
&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot; After the CPC464. Never standing still, Amstrad went to work on two new machines: the &lt;br /&gt;
PCW8256 word processor and a new computer which was described &lt;br /&gt;
by Alan Sugar as a “full colour computer’. The new computer, &lt;br /&gt;
codenamed ANT (Arnold Number Two), was planned to be an upgrade &lt;br /&gt;
to the CPC464 and be compatible with the PCW8256. Unfortunately, &lt;br /&gt;
the plug was pulled on ANT as Amstrad decided that the design team &lt;br /&gt;
should concentrate 100% on getting the PCW8256 finished on time. &lt;br /&gt;
A new computer did appear in April 1985, but it wasn’t the machine &lt;br /&gt;
previously referred to as ANT, but rather the CPC664. Reacting to &lt;br /&gt;
consumer's requests for a computer with an integrated floppy disk &lt;br /&gt;
drive and more memory, Amstrad went away and designed a new &lt;br /&gt;
model. With the codename IDIOT (Includes Disk Instead of Tape), &lt;br /&gt;
initial reactions were that the new CPC664 was basically a CPC464 &lt;br /&gt;
with a floppy disk drive in place of the cassette tape deck. &amp;quot;&lt;br /&gt;
('''Neil Reive''') &lt;br /&gt;
&lt;br /&gt;
----------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
'''Richard Clayton'''. July 2003&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&amp;gt;It was a shame not to build the &amp;quot;Ant&amp;quot; -- which was going to be the games machine that shared a lot of hardware design with the PCW (&amp;quot;Joyce&amp;quot;). But we just didn't have the time and effort to do it justice so perhaps it was best that it was cancelled.&amp;lt;&amp;lt;&lt;br /&gt;
&lt;br /&gt;
---------------------------------&lt;br /&gt;
&lt;br /&gt;
'''Vik Olliver'''&lt;br /&gt;
nov. 2019&lt;br /&gt;
&lt;br /&gt;
《 We did an Amstrad machine basically a PCW with hi-res colour and sound synth, called ANT (Arnold Number Two) but it never went anywhere as production. It was really nice, but by then Amiga did everything we wanted to do, 8-bit was meh, and PCs were more important. 》&lt;br /&gt;
&lt;br /&gt;
-----------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The CPC that never was.&lt;br /&gt;
&lt;br /&gt;
'''Richard Clayton''' and '''Roland Perry''' reveal details on the computer that never made it to market.&lt;br /&gt;
(RetroGamer28) Dec 2017&lt;br /&gt;
&lt;br /&gt;
» The ANT computer would have used a PCW casing, with a more bespoke keyboard.&lt;br /&gt;
Work on the original line up of CPCs appeared to grind to a halt following the release of the 6128. But while history shows that Amstrad moved on to the PCW and PC market until briefly coming back to the CPC with the short-lived Plus range, there had actually been plans for one more Colour Personal Computer.&lt;br /&gt;
&lt;br /&gt;
Mark-eric Jones of Data Recall and Locomotive Software had been commissioned to produce a second machine as work got underway on the PCW 8256. Dubbed Arnold Number Two (or ANT for short), the computer was going to be compatible with both the CPC and PCW.&lt;br /&gt;
&lt;br /&gt;
Having spoken to Roland Perry and Locomotive Software’s Richard Clayton, we have gained a tantalising look at what might have been for the CPC as it battled against its 8-bit rivals during the late Eighties.&lt;br /&gt;
&lt;br /&gt;
The ill-fated computer would have been a colour version of the PCW with a CPC emulation mode. “It would have run CPC software in emulation mode and then allowed for more fancy things,” reveals Richard. “There was a lot of commonality with the PCW and that’s why some of the bit addressing in the PCW screen memory is the odd way that it is.”&lt;br /&gt;
&lt;br /&gt;
It is likely the system would’ve had 256K of RAM. “Same as a PCW and with the same bank switching system,” Richard explains. But maybe it would have had more. “I’m guessing it would have had 512K like the bigger PCWS,” says Roland.&lt;br /&gt;
&lt;br /&gt;
Gamers would have been well served, too. There was elegant screen-handling hardware and more RAM would be used for the screen. However, Richard adds, “If you had colour you did not get the same screen resolution as the PCW.”&lt;br /&gt;
&lt;br /&gt;
Locomotive would have provided an updated Locoscript and CP/M and had the same firmware/basic as the CPC for that mode. The computer would also have loaded up a CPC 464 screen. “The boot loader told the hardware to emulate and it was just like the PCW in that all of the disk handling was software,” says Richard who actually owns a prototype of the machine.&lt;br /&gt;
&lt;br /&gt;
“The whole point was being to run all of the available software for both the CPC and PCW in one box,” Roland continues. “The different screen modes would have been switchable as usual but I don’t recall how we were proposing to jump between the CPC and PCW engines.&lt;br /&gt;
&lt;br /&gt;
“If I was thinking about that today, maybe this would be done by examining track zero of the floppy and then either booting the Locoscript or CP/M environment from the floppy, or switching in an image of the CPC firmware ROM.”&lt;br /&gt;
&lt;br /&gt;
As for how it was going to look, Roland says it would have used the same case as the PCW. “One stumbling block included what the keyboard would look like. Some games needed the CPC keys in familiar places rather than scattered around a fundamentally PCW keyboard,” he says.&lt;br /&gt;
&lt;br /&gt;
So why was it shelved? “That was partly our fault in that we were somewhat behind with Locoscript and so had not done very much coding for the ANT,” says Richard. “Amstrad then decided it did not make sense any more, with 16-bit machines becoming more important.”&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------&lt;br /&gt;
'''John Elliot''' . June 2016.&lt;br /&gt;
&amp;quot; Internally, the PCW design was based on ANT [Arnold Number Two], which would have been another computer for the CPC niche.The PCW hardware has some implemented-but-unused features from the ANT, such as joystick support in the keyboard controller, and a CPC-compatible memory paging mode.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Finally, in April 1985, the [['''Atari ST''']] appeared with similar features to the ANT but with a [[68000]] CPU instead of an accelerated Z80. &lt;br /&gt;
The resolution in 320x200 16 colours shares a little with CPC/CPC+ ; and the same sound chip. Its STE version has DMA sound like CPC+, and graphic Blitter. &lt;br /&gt;
Recently the unreleased CP/M-68k appeared finished (will it be works with some not hardware dependent PCW programs?).&lt;br /&gt;
GEM gui was shared with Amstrad PC. But incompatible coded apps cause diferent 16bit CPUs&lt;br /&gt;
&lt;br /&gt;
*Amstrad closed Sinclair projects QL and '''Loki'''.&lt;br /&gt;
[[File:Sinclair Loki similar project than Amstrad ANT.jpg|200px|thumb|center|Sinclair Loki ¿same as ANT ?]]&lt;br /&gt;
&lt;br /&gt;
*Amstrad abandoned the 3&amp;quot; FDD drive in the latest [[PCW]]/PCW16 models.&lt;br /&gt;
&lt;br /&gt;
*Users scene placed 3.5&amp;quot; drives in CPC.&lt;br /&gt;
&lt;br /&gt;
*[[B-ASIC]] for CPC+ appeared. Amstrad should do at the beginning of the machine.&lt;br /&gt;
&lt;br /&gt;
*Some utils read/write MS-DOS format in CPC with 3,5&amp;quot; drive.&lt;br /&gt;
&lt;br /&gt;
*Similar case in CPC+ design and ST.&lt;br /&gt;
&lt;br /&gt;
*Would we consider the Atari ST as the ANT that never came out? (Similar features but with diferent coding 16bit CPU).(Not so powerful to replicate/emulate CPC/PCW?).(is needed hardware like in Aleste machine VDP?)[plain Amiga could move CPC emulator?]&lt;br /&gt;
&lt;br /&gt;
*CPC and ST shared some third party game software development teams and projects. The music coding is almost direct and the graphics is somekind of CPC+&lt;br /&gt;
&lt;br /&gt;
*A software library very close to the ST/CPC would have been possible on a color PCW16? (16Mhz CPU)([[Habisoft]] did Knight Lore and Total Eclipse ports)&lt;br /&gt;
&lt;br /&gt;
*The CPC+ and PCW16 machines share internal parts with the ANT.&lt;br /&gt;
&lt;br /&gt;
*Iñigo Ayo and Team made amazing '''Spec256''' that use parallel Z80 speccy code with pseudo 64bit Z80 [x8 z80] graphic code process to increase ZX games as Atari ST or Amiga like. Suported by '''Habisoft´s Espectrum''', '''emuZwin''' and '''ZXpoly''' emulators.&lt;br /&gt;
&lt;br /&gt;
*'''ZX Next''' brought us what ANT and Loki promised?&lt;br /&gt;
&lt;br /&gt;
*During 2025 finally PCW users scene fix the name '''[[PCW Plus]]''' for PCW with colour and AY sound add-ons . PCWclassic with Habisoft's ColorIn board or Czarnikjak's Color board with RaspberryPico and dk'tronics AY board . Is that the closest system to ANT ? &lt;br /&gt;
&lt;br /&gt;
*[[PCW Plus]] library : around 10 games (Colour &amp;amp; Sound) by Habisoft and KachorroSoft : KnightLore ; Head Over Heels enhanced edition ; Mad Mix Game ; AMC ; Phantis ; Hundra ; Coliseum ; Xecutor ; Batman plus edition ...&lt;br /&gt;
&lt;br /&gt;
*John Elliot's PCW Joyce emulator supports colour with JOYCE 800x600 driver&lt;br /&gt;
&lt;br /&gt;
*ZEsarUX &amp;amp; CP/M Box emulators and FPGA core synthesis (Mister ; NeptUNO+ ; SIDI ; Calypso ; Poseidon ...) supports PCWplus &lt;br /&gt;
&lt;br /&gt;
[[File:PCW10 keyboard CPC+.png|200px|thumb|center|PCW10 keyboard desing reminds CPC+ style. Cool and Modern as our long-awaited ANT]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Non CPC Computers| ]][[Category:Stub]]&lt;/div&gt;</summary>
		<author><name>RockRiver</name></author>	</entry>

	<entry>
		<id>https://oldwiki.cpcwiki.eu/index.php?title=ANT&amp;diff=126198</id>
		<title>ANT</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.cpcwiki.eu/index.php?title=ANT&amp;diff=126198"/>
				<updated>2025-05-20T12:15:42Z</updated>
		
		<summary type="html">&lt;p&gt;RockRiver: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A.N.T.&lt;br /&gt;
&lt;br /&gt;
'''Arnold Number Two'''&lt;br /&gt;
[[File:pixelated ANT logo.png|200px|thumb|right|AtariST has bussy Bee / BBC micro has Owl / Exelvision has Butterfly / ANT has ...]]&lt;br /&gt;
* '''prototype''' board with a hybrid? Gate Array for PCW (color) and CPC compatibility&lt;br /&gt;
* 64 colour&lt;br /&gt;
* 256/512k RAM&lt;br /&gt;
* 6 Mhz Z80 CPU (Z80B ?)&lt;br /&gt;
&lt;br /&gt;
Maybe exist two boards in possession of Richard Clayton (Locomotive Software) and William Poel (Amstrad Ltd.)&lt;br /&gt;
&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot; After the CPC464. Never standing still, Amstrad went to work on two new machines: the &lt;br /&gt;
PCW8256 word processor and a new computer which was described &lt;br /&gt;
by Alan Sugar as a “full colour computer’. The new computer, &lt;br /&gt;
codenamed ANT (Arnold Number Two), was planned to be an upgrade &lt;br /&gt;
to the CPC464 and be compatible with the PCW8256. Unfortunately, &lt;br /&gt;
the plug was pulled on ANT as Amstrad decided that the design team &lt;br /&gt;
should concentrate 100% on getting the PCW8256 finished on time. &lt;br /&gt;
A new computer did appear in April 1985, but it wasn’t the machine &lt;br /&gt;
previously referred to as ANT, but rather the CPC664. Reacting to &lt;br /&gt;
consumer's requests for a computer with an integrated floppy disk &lt;br /&gt;
drive and more memory, Amstrad went away and designed a new &lt;br /&gt;
model. With the codename IDIOT (Includes Disk Instead of Tape), &lt;br /&gt;
initial reactions were that the new CPC664 was basically a CPC464 &lt;br /&gt;
with a floppy disk drive in place of the cassette tape deck. &amp;quot;&lt;br /&gt;
('''Neil Reive''') &lt;br /&gt;
&lt;br /&gt;
----------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
'''Richard Clayton'''. July 2003&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&amp;gt;It was a shame not to build the &amp;quot;Ant&amp;quot; -- which was going to be the games machine that shared a lot of hardware design with the PCW (&amp;quot;Joyce&amp;quot;). But we just didn't have the time and effort to do it justice so perhaps it was best that it was cancelled.&amp;lt;&amp;lt;&lt;br /&gt;
&lt;br /&gt;
---------------------------------&lt;br /&gt;
&lt;br /&gt;
'''Vik Olliver'''&lt;br /&gt;
nov. 2019&lt;br /&gt;
&lt;br /&gt;
《 We did an Amstrad machine basically a PCW with hi-res colour and sound synth, called ANT (Arnold Number Two) but it never went anywhere as production. It was really nice, but by then Amiga did everything we wanted to do, 8-bit was meh, and PCs were more important. 》&lt;br /&gt;
&lt;br /&gt;
-----------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The CPC that never was.&lt;br /&gt;
&lt;br /&gt;
'''Richard Clayton''' and '''Roland Perry''' reveal details on the computer that never made it to market.&lt;br /&gt;
(RetroGamer28) Dec 2017&lt;br /&gt;
&lt;br /&gt;
» The ANT computer would have used a PCW casing, with a more bespoke keyboard.&lt;br /&gt;
Work on the original line up of CPCs appeared to grind to a halt following the release of the 6128. But while history shows that Amstrad moved on to the PCW and PC market until briefly coming back to the CPC with the short-lived Plus range, there had actually been plans for one more Colour Personal Computer.&lt;br /&gt;
&lt;br /&gt;
Mark-eric Jones of Data Recall and Locomotive Software had been commissioned to produce a second machine as work got underway on the PCW 8256. Dubbed Arnold Number Two (or ANT for short), the computer was going to be compatible with both the CPC and PCW.&lt;br /&gt;
&lt;br /&gt;
Having spoken to Roland Perry and Locomotive Software’s Richard Clayton, we have gained a tantalising look at what might have been for the CPC as it battled against its 8-bit rivals during the late Eighties.&lt;br /&gt;
&lt;br /&gt;
The ill-fated computer would have been a colour version of the PCW with a CPC emulation mode. “It would have run CPC software in emulation mode and then allowed for more fancy things,” reveals Richard. “There was a lot of commonality with the PCW and that’s why some of the bit addressing in the PCW screen memory is the odd way that it is.”&lt;br /&gt;
&lt;br /&gt;
It is likely the system would’ve had 256K of RAM. “Same as a PCW and with the same bank switching system,” Richard explains. But maybe it would have had more. “I’m guessing it would have had 512K like the bigger PCWS,” says Roland.&lt;br /&gt;
&lt;br /&gt;
Gamers would have been well served, too. There was elegant screen-handling hardware and more RAM would be used for the screen. However, Richard adds, “If you had colour you did not get the same screen resolution as the PCW.”&lt;br /&gt;
&lt;br /&gt;
Locomotive would have provided an updated Locoscript and CP/M and had the same firmware/basic as the CPC for that mode. The computer would also have loaded up a CPC 464 screen. “The boot loader told the hardware to emulate and it was just like the PCW in that all of the disk handling was software,” says Richard who actually owns a prototype of the machine.&lt;br /&gt;
&lt;br /&gt;
“The whole point was being to run all of the available software for both the CPC and PCW in one box,” Roland continues. “The different screen modes would have been switchable as usual but I don’t recall how we were proposing to jump between the CPC and PCW engines.&lt;br /&gt;
&lt;br /&gt;
“If I was thinking about that today, maybe this would be done by examining track zero of the floppy and then either booting the Locoscript or CP/M environment from the floppy, or switching in an image of the CPC firmware ROM.”&lt;br /&gt;
&lt;br /&gt;
As for how it was going to look, Roland says it would have used the same case as the PCW. “One stumbling block included what the keyboard would look like. Some games needed the CPC keys in familiar places rather than scattered around a fundamentally PCW keyboard,” he says.&lt;br /&gt;
&lt;br /&gt;
So why was it shelved? “That was partly our fault in that we were somewhat behind with Locoscript and so had not done very much coding for the ANT,” says Richard. “Amstrad then decided it did not make sense any more, with 16-bit machines becoming more important.”&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------&lt;br /&gt;
'''John Elliot''' . June 2016.&lt;br /&gt;
&amp;quot; Internally, the PCW design was based on ANT [Arnold Number Two], which would have been another computer for the CPC niche.The PCW hardware has some implemented-but-unused features from the ANT, such as joystick support in the keyboard controller, and a CPC-compatible memory paging mode.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Finally, in April 1985, the [[Atari ST]] appeared with similar features to the ANT but with a [[68000]] CPU instead of an accelerated Z80. &lt;br /&gt;
The resolution in 320x200 16 colours shares a little with CPC/CPC+ ; and the same sound chip. Its STE version has DMA sound like CPC+, and graphic Blitter. &lt;br /&gt;
Recently the unreleased CP/M-68k appeared finished (will it be works with some not hardware dependent PCW programs?).&lt;br /&gt;
GEM gui was shared with Amstrad PC. But incompatible coded apps cause diferent 16bit CPUs&lt;br /&gt;
&lt;br /&gt;
*Amstrad closed Sinclair projects QL and '''Loki'''.&lt;br /&gt;
[[File:Sinclair Loki similar project than Amstrad ANT.jpg|200px|thumb|center|Sinclair Loki ¿same as ANT ?]]&lt;br /&gt;
&lt;br /&gt;
*Amstrad abandoned the 3&amp;quot; FDD drive in the latest [[PCW]]/PCW16 models.&lt;br /&gt;
&lt;br /&gt;
*Users scene placed 3.5&amp;quot; drives in CPC.&lt;br /&gt;
&lt;br /&gt;
*[[B-ASIC]] for CPC+ appeared. Amstrad should do at the beginning of the machine.&lt;br /&gt;
&lt;br /&gt;
*Some utils read/write MS-DOS format in CPC with 3,5&amp;quot; drive.&lt;br /&gt;
&lt;br /&gt;
*Similar case in CPC+ design and ST.&lt;br /&gt;
&lt;br /&gt;
*Would we consider the Atari ST as the ANT that never came out? (Similar features but with diferent coding 16bit CPU).(Not so powerful to replicate/emulate CPC/PCW?).(is needed hardware like in Aleste machine VDP?)[plain Amiga could move CPC emulator?]&lt;br /&gt;
&lt;br /&gt;
*CPC and ST shared some third party game software development teams and projects. The music coding is almost direct and the graphics is somekind of CPC+&lt;br /&gt;
&lt;br /&gt;
*A software library very close to the ST/CPC would have been possible on a color PCW16? (16Mhz CPU)([[Habisoft]] did Knight Lore and Total Eclipse ports)&lt;br /&gt;
&lt;br /&gt;
*The CPC+ and PCW16 machines share internal parts with the ANT.&lt;br /&gt;
&lt;br /&gt;
*Iñigo Ayo and Team made amazing '''Spec256''' that use parallel Z80 speccy code with pseudo 64bit Z80 [x8 z80] graphic code process to increase ZX games as Atari ST or Amiga like. Suported by '''Habisoft´s Espectrum''', '''emuZwin''' and '''ZXpoly''' emulators.&lt;br /&gt;
&lt;br /&gt;
*ZX Next brought us what ANT and Loki promised?&lt;br /&gt;
&lt;br /&gt;
*During 2025 finally PCW users scene fix the name '''[[PCW Plus]]''' for PCW with colour and AY sound add-ons . PCWclassic with Habisoft's ColorIn board or Czarnikjak's Color board with RaspberryPico and dk'tronics AY board . Is that the closest system to ANT ? &lt;br /&gt;
&lt;br /&gt;
*[[PCW Plus]] library : around 10 games (Colour &amp;amp; Sound) by Habisoft and KachorroSoft : KnightLore ; Head Over Heels enhanced edition ; Mad Mix Game ; AMC ; Phantis ; Hundra ; Coliseum ; Xecutor ; Batman plus edition ...&lt;br /&gt;
&lt;br /&gt;
*John Elliot's PCW Joyce emulator supports colour with JOYCE 800x600 driver&lt;br /&gt;
&lt;br /&gt;
*ZEsarUX &amp;amp; CP/M Box emulators and FPGA core synthesis (Mister ; NeptUNO+ ; SIDI ; Calypso ; Poseidon ...) supports PCWplus &lt;br /&gt;
&lt;br /&gt;
[[File:PCW10 keyboard CPC+.png|200px|thumb|center|PCW10 keyboard desing reminds CPC+ style. Cool and Modern as our long-awaited ANT]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Non CPC Computers| ]][[Category:Stub]]&lt;/div&gt;</summary>
		<author><name>RockRiver</name></author>	</entry>

	<entry>
		<id>https://oldwiki.cpcwiki.eu/index.php?title=ANT&amp;diff=126196</id>
		<title>ANT</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.cpcwiki.eu/index.php?title=ANT&amp;diff=126196"/>
				<updated>2025-05-20T11:56:13Z</updated>
		
		<summary type="html">&lt;p&gt;RockRiver: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A.N.T.&lt;br /&gt;
&lt;br /&gt;
'''Arnold Number Two'''&lt;br /&gt;
[[File:pixelated ANT logo.png|200px|thumb|right|AtariST has bussy Bee / BBC micro has Owl / Exelvision has Butterfly / ANT has ...]]&lt;br /&gt;
* '''prototype''' board with a hybrid? Gate Array for PCW (color) and CPC compatibility&lt;br /&gt;
* 64 colour&lt;br /&gt;
* 256/512k RAM&lt;br /&gt;
* 6 Mhz Z80 CPU (Z80B ?)&lt;br /&gt;
&lt;br /&gt;
Maybe exist two boards in possession of Richard Clayton (Locomotive Software) and William Poel (Amstrad Ltd.)&lt;br /&gt;
&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot; After the CPC464. Never standing still, Amstrad went to work on two new machines: the &lt;br /&gt;
PCW8256 word processor and a new computer which was described &lt;br /&gt;
by Alan Sugar as a “full colour computer’. The new computer, &lt;br /&gt;
codenamed ANT (Arnold Number Two), was planned to be an upgrade &lt;br /&gt;
to the CPC464 and be compatible with the PCW8256. Unfortunately, &lt;br /&gt;
the plug was pulled on ANT as Amstrad decided that the design team &lt;br /&gt;
should concentrate 100% on getting the PCW8256 finished on time. &lt;br /&gt;
A new computer did appear in April 1985, but it wasn’t the machine &lt;br /&gt;
previously referred to as ANT, but rather the CPC664. Reacting to &lt;br /&gt;
consumer's requests for a computer with an integrated floppy disk &lt;br /&gt;
drive and more memory, Amstrad went away and designed a new &lt;br /&gt;
model. With the codename IDIOT (Includes Disk Instead of Tape), &lt;br /&gt;
initial reactions were that the new CPC664 was basically a CPC464 &lt;br /&gt;
with a floppy disk drive in place of the cassette tape deck. &amp;quot;&lt;br /&gt;
('''Neil Reive''') &lt;br /&gt;
&lt;br /&gt;
----------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
'''Richard Clayton'''. July 2003&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&amp;gt;It was a shame not to build the &amp;quot;Ant&amp;quot; -- which was going to be the games machine that shared a lot of hardware design with the PCW (&amp;quot;Joyce&amp;quot;). But we just didn't have the time and effort to do it justice so perhaps it was best that it was cancelled.&amp;lt;&amp;lt;&lt;br /&gt;
&lt;br /&gt;
---------------------------------&lt;br /&gt;
&lt;br /&gt;
'''Vik Olliver'''&lt;br /&gt;
nov. 2019&lt;br /&gt;
&lt;br /&gt;
《 We did an Amstrad machine basically a PCW with hi-res colour and sound synth, called ANT (Arnold Number Two) but it never went anywhere as production. It was really nice, but by then Amiga did everything we wanted to do, 8-bit was meh, and PCs were more important. 》&lt;br /&gt;
&lt;br /&gt;
-----------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The CPC that never was.&lt;br /&gt;
&lt;br /&gt;
'''Richard Clayton''' and '''Roland Perry''' reveal details on the computer that never made it to market.&lt;br /&gt;
(RetroGamer28) Dec 2017&lt;br /&gt;
&lt;br /&gt;
» The ANT computer would have used a PCW casing, with a more bespoke keyboard.&lt;br /&gt;
Work on the original line up of CPCs appeared to grind to a halt following the release of the 6128. But while history shows that Amstrad moved on to the PCW and PC market until briefly coming back to the CPC with the short-lived Plus range, there had actually been plans for one more Colour Personal Computer.&lt;br /&gt;
&lt;br /&gt;
Mark-eric Jones of Data Recall and Locomotive Software had been commissioned to produce a second machine as work got underway on the PCW 8256. Dubbed Arnold Number Two (or ANT for short), the computer was going to be compatible with both the CPC and PCW.&lt;br /&gt;
&lt;br /&gt;
Having spoken to Roland Perry and Locomotive Software’s Richard Clayton, we have gained a tantalising look at what might have been for the CPC as it battled against its 8-bit rivals during the late Eighties.&lt;br /&gt;
&lt;br /&gt;
The ill-fated computer would have been a colour version of the PCW with a CPC emulation mode. “It would have run CPC software in emulation mode and then allowed for more fancy things,” reveals Richard. “There was a lot of commonality with the PCW and that’s why some of the bit addressing in the PCW screen memory is the odd way that it is.”&lt;br /&gt;
&lt;br /&gt;
It is likely the system would’ve had 256K of RAM. “Same as a PCW and with the same bank switching system,” Richard explains. But maybe it would have had more. “I’m guessing it would have had 512K like the bigger PCWS,” says Roland.&lt;br /&gt;
&lt;br /&gt;
Gamers would have been well served, too. There was elegant screen-handling hardware and more RAM would be used for the screen. However, Richard adds, “If you had colour you did not get the same screen resolution as the PCW.”&lt;br /&gt;
&lt;br /&gt;
Locomotive would have provided an updated Locoscript and CP/M and had the same firmware/basic as the CPC for that mode. The computer would also have loaded up a CPC 464 screen. “The boot loader told the hardware to emulate and it was just like the PCW in that all of the disk handling was software,” says Richard who actually owns a prototype of the machine.&lt;br /&gt;
&lt;br /&gt;
“The whole point was being to run all of the available software for both the CPC and PCW in one box,” Roland continues. “The different screen modes would have been switchable as usual but I don’t recall how we were proposing to jump between the CPC and PCW engines.&lt;br /&gt;
&lt;br /&gt;
“If I was thinking about that today, maybe this would be done by examining track zero of the floppy and then either booting the Locoscript or CP/M environment from the floppy, or switching in an image of the CPC firmware ROM.”&lt;br /&gt;
&lt;br /&gt;
As for how it was going to look, Roland says it would have used the same case as the PCW. “One stumbling block included what the keyboard would look like. Some games needed the CPC keys in familiar places rather than scattered around a fundamentally PCW keyboard,” he says.&lt;br /&gt;
&lt;br /&gt;
So why was it shelved? “That was partly our fault in that we were somewhat behind with Locoscript and so had not done very much coding for the ANT,” says Richard. “Amstrad then decided it did not make sense any more, with 16-bit machines becoming more important.”&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------&lt;br /&gt;
'''John Elliot''' . June 2016.&lt;br /&gt;
&amp;quot; Internally, the PCW design was based on ANT [Arnold Number Two], which would have been another computer for the CPC niche.The PCW hardware has some implemented-but-unused features from the ANT, such as joystick support in the keyboard controller, and a CPC-compatible memory paging mode.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Finally, in April 1985, the [[Atari ST]] appeared with similar features to the ANT but with a [[68000]] CPU instead of an accelerated Z80. &lt;br /&gt;
The resolution in 320x200 16 colours shares a little with CPC/CPC+ ; and the same sound chip. Its STE version has DMA sound like CPC+, and graphic Blitter. &lt;br /&gt;
Recently the unreleased CP/M-68k appeared finished (will it be works with some not hardware dependent PCW programs?).&lt;br /&gt;
GEM gui was shared with Amstrad PC. But incompatible coded apps cause diferent 16bit CPUs&lt;br /&gt;
&lt;br /&gt;
*Amstrad closed Sinclair projects QL and '''Loki'''.&lt;br /&gt;
[[File:Sinclair Loki similar project than Amstrad ANT.jpg|200px|thumb|center|Sinclair Loki ¿same as ANT ?]]&lt;br /&gt;
&lt;br /&gt;
*Amstrad abandoned the 3&amp;quot; FDD drive in the latest [[PCW]]/PCW16 models.&lt;br /&gt;
&lt;br /&gt;
*Users scene placed 3.5&amp;quot; drives in CPC.&lt;br /&gt;
&lt;br /&gt;
*[[B-ASIC]] for CPC+ appeared. Amstrad should do at the beginning of the machine.&lt;br /&gt;
&lt;br /&gt;
*Some utils read/write MS-DOS format in CPC with 3,5&amp;quot; drive.&lt;br /&gt;
&lt;br /&gt;
*Similar case in CPC+ design and ST.&lt;br /&gt;
&lt;br /&gt;
*Would we consider the Atari ST as the ANT that never came out? (Similar features but with diferent coding 16bit CPU).(Not so powerful to replicate/emulate CPC/PCW?).(is needed hardware like in Aleste machine VDP?)[plain Amiga could move CPC emulator?]&lt;br /&gt;
&lt;br /&gt;
*CPC and ST shared some third party game software development teams and projects. The music coding is almost direct and the graphics is somekind of CPC+&lt;br /&gt;
&lt;br /&gt;
*A software library very close to the ST/CPC would have been possible on a color PCW16? (16Mhz CPU)([[Habisoft]] did Knight Lore and Total Eclipse ports)&lt;br /&gt;
&lt;br /&gt;
*The CPC+ and PCW16 machines share internal parts with the ANT.&lt;br /&gt;
&lt;br /&gt;
*Iñigo Ayo and Team made amazing '''Spec256''' that use parallel Z80 speccy code with pseudo 64bit Z80 [x8 z80] graphic code process to increase ZX games as Atari ST or Amiga like. Suported by '''Habisoft´s Espectrum''', '''emuZwin''' and '''ZXpoly''' emulators.&lt;br /&gt;
&lt;br /&gt;
*During 2025 finally PCW users scene fix the name '''[[PCW Plus]]''' for PCW with colour and AY sound add-ons . PCWclassic with Habisoft's ColorIn board or Czarnikjak's Color board with RaspberryPico and dk'tronics AY board . Is that the closest system to ANT ? &lt;br /&gt;
&lt;br /&gt;
*[[PCW Plus]] library : around 10 games (Colour &amp;amp; Sound) by Habisoft and KachorroSoft : KnightLore ; Head Over Heels enhanced edition ; Mad Mix Game ; AMC ; Phantis ; Hundra ; Coliseum ; Xecutor ; Batman plus edition ...&lt;br /&gt;
&lt;br /&gt;
*John Elliot's PCW Joyce emulator supports colour with JOYCE 800x600 driver&lt;br /&gt;
&lt;br /&gt;
*ZEsarUX &amp;amp; CP/M Box emulators and FPGA core synthesis (Mister ; NeptUNO+ ; SIDI ; Calypso ; Poseidon ...) supports PCWplus &lt;br /&gt;
&lt;br /&gt;
[[File:PCW10 keyboard CPC+.png|200px|thumb|center|PCW10 keyboard desing reminds CPC+ style. Cool and Modern as our long-awaited ANT]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Non CPC Computers| ]][[Category:Stub]]&lt;/div&gt;</summary>
		<author><name>RockRiver</name></author>	</entry>

	<entry>
		<id>https://oldwiki.cpcwiki.eu/index.php?title=ANT&amp;diff=126195</id>
		<title>ANT</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.cpcwiki.eu/index.php?title=ANT&amp;diff=126195"/>
				<updated>2025-05-20T11:53:37Z</updated>
		
		<summary type="html">&lt;p&gt;RockRiver: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A.N.T.&lt;br /&gt;
&lt;br /&gt;
'''Arnold Number Two'''&lt;br /&gt;
[[File:pixelated ANT logo.png|200px|thumb|right|AtariST has bussy Bee / BBC micro has Owl / Exelvision has Butterfly / ANT has ...]]&lt;br /&gt;
* '''prototype''' board with a hybrid? Gate Array for PCW (color) and CPC compatibility&lt;br /&gt;
* 64 colour&lt;br /&gt;
* 256/512k RAM&lt;br /&gt;
* 6 Mhz Z80 CPU (Z80B ?)&lt;br /&gt;
&lt;br /&gt;
Maybe exist two boards in possession of Richard Clayton (Locomotive Software) and William Poel (Amstrad Ltd.)&lt;br /&gt;
&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot; After the CPC464. Never standing still, Amstrad went to work on two new machines: the &lt;br /&gt;
PCW8256 word processor and a new computer which was described &lt;br /&gt;
by Alan Sugar as a “full colour computer’. The new computer, &lt;br /&gt;
codenamed ANT (Arnold Number Two), was planned to be an upgrade &lt;br /&gt;
to the CPC464 and be compatible with the PCW8256. Unfortunately, &lt;br /&gt;
the plug was pulled on ANT as Amstrad decided that the design team &lt;br /&gt;
should concentrate 100% on getting the PCW8256 finished on time. &lt;br /&gt;
A new computer did appear in April 1985, but it wasn’t the machine &lt;br /&gt;
previously referred to as ANT, but rather the CPC664. Reacting to &lt;br /&gt;
consumer's requests for a computer with an integrated floppy disk &lt;br /&gt;
drive and more memory, Amstrad went away and designed a new &lt;br /&gt;
model. With the codename IDIOT (Includes Disk Instead of Tape), &lt;br /&gt;
initial reactions were that the new CPC664 was basically a CPC464 &lt;br /&gt;
with a floppy disk drive in place of the cassette tape deck. &amp;quot;&lt;br /&gt;
('''Neil Reive''') &lt;br /&gt;
&lt;br /&gt;
----------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
'''Richard Clayton'''. July 2003&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&amp;gt;It was a shame not to build the &amp;quot;Ant&amp;quot; -- which was going to be the games machine that shared a lot of hardware design with the PCW (&amp;quot;Joyce&amp;quot;). But we just didn't have the time and effort to do it justice so perhaps it was best that it was cancelled.&amp;lt;&amp;lt;&lt;br /&gt;
&lt;br /&gt;
---------------------------------&lt;br /&gt;
&lt;br /&gt;
'''Vik Olliver'''&lt;br /&gt;
nov. 2019&lt;br /&gt;
&lt;br /&gt;
《 We did an Amstrad machine basically a PCW with hi-res colour and sound synth, called ANT (Arnold Number Two) but it never went anywhere as production. It was really nice, but by then Amiga did everything we wanted to do, 8-bit was meh, and PCs were more important. 》&lt;br /&gt;
&lt;br /&gt;
-----------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The CPC that never was.&lt;br /&gt;
&lt;br /&gt;
'''Richard Clayton''' and '''Roland Perry''' reveal details on the computer that never made it to market.&lt;br /&gt;
(RetroGamer28) Dec 2017&lt;br /&gt;
&lt;br /&gt;
» The ANT computer would have used a PCW casing, with a more bespoke keyboard.&lt;br /&gt;
Work on the original line up of CPCs appeared to grind to a halt following the release of the 6128. But while history shows that Amstrad moved on to the PCW and PC market until briefly coming back to the CPC with the short-lived Plus range, there had actually been plans for one more Colour Personal Computer.&lt;br /&gt;
&lt;br /&gt;
Mark-eric Jones of Data Recall and Locomotive Software had been commissioned to produce a second machine as work got underway on the PCW 8256. Dubbed Arnold Number Two (or ANT for short), the computer was going to be compatible with both the CPC and PCW.&lt;br /&gt;
&lt;br /&gt;
Having spoken to Roland Perry and Locomotive Software’s Richard Clayton, we have gained a tantalising look at what might have been for the CPC as it battled against its 8-bit rivals during the late Eighties.&lt;br /&gt;
&lt;br /&gt;
The ill-fated computer would have been a colour version of the PCW with a CPC emulation mode. “It would have run CPC software in emulation mode and then allowed for more fancy things,” reveals Richard. “There was a lot of commonality with the PCW and that’s why some of the bit addressing in the PCW screen memory is the odd way that it is.”&lt;br /&gt;
&lt;br /&gt;
It is likely the system would’ve had 256K of RAM. “Same as a PCW and with the same bank switching system,” Richard explains. But maybe it would have had more. “I’m guessing it would have had 512K like the bigger PCWS,” says Roland.&lt;br /&gt;
&lt;br /&gt;
Gamers would have been well served, too. There was elegant screen-handling hardware and more RAM would be used for the screen. However, Richard adds, “If you had colour you did not get the same screen resolution as the PCW.”&lt;br /&gt;
&lt;br /&gt;
Locomotive would have provided an updated Locoscript and CP/M and had the same firmware/basic as the CPC for that mode. The computer would also have loaded up a CPC 464 screen. “The boot loader told the hardware to emulate and it was just like the PCW in that all of the disk handling was software,” says Richard who actually owns a prototype of the machine.&lt;br /&gt;
&lt;br /&gt;
“The whole point was being to run all of the available software for both the CPC and PCW in one box,” Roland continues. “The different screen modes would have been switchable as usual but I don’t recall how we were proposing to jump between the CPC and PCW engines.&lt;br /&gt;
&lt;br /&gt;
“If I was thinking about that today, maybe this would be done by examining track zero of the floppy and then either booting the Locoscript or CP/M environment from the floppy, or switching in an image of the CPC firmware ROM.”&lt;br /&gt;
&lt;br /&gt;
As for how it was going to look, Roland says it would have used the same case as the PCW. “One stumbling block included what the keyboard would look like. Some games needed the CPC keys in familiar places rather than scattered around a fundamentally PCW keyboard,” he says.&lt;br /&gt;
&lt;br /&gt;
So why was it shelved? “That was partly our fault in that we were somewhat behind with Locoscript and so had not done very much coding for the ANT,” says Richard. “Amstrad then decided it did not make sense any more, with 16-bit machines becoming more important.”&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------&lt;br /&gt;
'''John Elliot''' . June 2016.&lt;br /&gt;
&amp;quot; Internally, the PCW design was based on ANT [Arnold Number Two], which would have been another computer for the CPC niche.The PCW hardware has some implemented-but-unused features from the ANT, such as joystick support in the keyboard controller, and a CPC-compatible memory paging mode.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Finally, in April 1985, the [[Atari ST]] appeared with similar features to the ANT but with a [[68000]] CPU instead of an accelerated Z80. &lt;br /&gt;
The resolution in 320x200 16 colours shares a little with CPC/CPC+ ; and the same sound chip. Its STE version has DMA sound like CPC+, and graphic Blitter. &lt;br /&gt;
Recently the unreleased CP/M-68k appeared finished (will it be works with some not hardware dependent PCW programs?).&lt;br /&gt;
GEM gui was shared with Amstrad PC. But incompatible coded apps cause diferent 16bit CPUs&lt;br /&gt;
&lt;br /&gt;
*Amstrad closed Sinclair projects QL and '''Loki'''.&lt;br /&gt;
[[File:Sinclair Loki similar project than Amstrad ANT.jpg|200px|thumb|center|Sinclair Loki ¿same as ANT ?]]&lt;br /&gt;
&lt;br /&gt;
*Amstrad abandoned the 3&amp;quot; FDD drive in the latest [[PCW]]/PCW16 models.&lt;br /&gt;
&lt;br /&gt;
*Users scene placed 3.5&amp;quot; drives in CPC.&lt;br /&gt;
&lt;br /&gt;
*[[B-ASIC]] for CPC+ appeared. Amstrad should do at the beginning of the machine.&lt;br /&gt;
&lt;br /&gt;
*Some utils read/write MS-DOS format in CPC with 3,5&amp;quot; drive.&lt;br /&gt;
&lt;br /&gt;
*Similar case in CPC+ design and ST.&lt;br /&gt;
&lt;br /&gt;
*Would we consider the Atari ST as the ANT that never came out? (Similar features but with diferent coding 16bit CPU).(Not so powerful to replicate/emulate CPC/PCW?).(is needed hardware like in Aleste machine VDP?)[plain Amiga could move CPC emulator?]&lt;br /&gt;
&lt;br /&gt;
*CPC and ST shared some third party game software development teams and projects. The music coding is almost direct and the graphics is somekind of CPC+&lt;br /&gt;
&lt;br /&gt;
*A software library very close to the ST/CPC would have been possible on a color PCW16? (16Mhz CPU)([[Habisoft]] did Knight Lore and Total Eclipse ports)&lt;br /&gt;
&lt;br /&gt;
*The CPC+ and PCW16 machines share internal parts with the ANT.&lt;br /&gt;
&lt;br /&gt;
*Iñigo Ayo and Team made amazing '''Spec256''' that use parallel Z80 speccy code with pseudo 64bit Z80 [x8 z80] graphic code process to increase ZX games as Atari ST or Amiga like. Suported by '''Habisoft´s Espectrum''', '''emuZwin''' and '''ZXpoly''' emulators.&lt;br /&gt;
&lt;br /&gt;
*During 2025 finally PCW users scene fix the name '''[[PCW Plus]]''' for PCW with colour and AY sound add-ons . PCWclassic with Habisoft's ColorIn board or Czarnikjak's Color board with RaspberryPico and dk'tronics AY board . Is that the closest system to ANT ? &lt;br /&gt;
&lt;br /&gt;
*[[PCW Plus]] library : around 10 games (Colour &amp;amp; Sound) by Habisoft and KachorroSoft : KnightLore ; Head Over Heels enhanced edition ; Mad Mix Game ; AMC ; Phantis ; Hundra ; Coliseum ; Xecutor ; Batman plus edition ...&lt;br /&gt;
&lt;br /&gt;
*John Elliot's PCW Joyce emulator supports colour with JOYCE 800x600 driver&lt;br /&gt;
&lt;br /&gt;
*ZEsarUX &amp;amp; CP/M Box emulators and FPGA core synthesis (Mister ; NeptUNO+ ; SIDI ; Calypso ; Poseidon ...) supports PCWplus &lt;br /&gt;
&lt;br /&gt;
[[File:PCW10 keyboard CPC+.png|200px|thumb|center|PCW10 keyboard desing reminds CPC+ style]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Non CPC Computers| ]][[Category:Stub]]&lt;/div&gt;</summary>
		<author><name>RockRiver</name></author>	</entry>

	<entry>
		<id>https://oldwiki.cpcwiki.eu/index.php?title=File:PCW10_keyboard_CPC%2B.png&amp;diff=126194</id>
		<title>File:PCW10 keyboard CPC+.png</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.cpcwiki.eu/index.php?title=File:PCW10_keyboard_CPC%2B.png&amp;diff=126194"/>
				<updated>2025-05-20T11:50:57Z</updated>
		
		<summary type="html">&lt;p&gt;RockRiver: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>RockRiver</name></author>	</entry>

	<entry>
		<id>https://oldwiki.cpcwiki.eu/index.php?title=ANT&amp;diff=126193</id>
		<title>ANT</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.cpcwiki.eu/index.php?title=ANT&amp;diff=126193"/>
				<updated>2025-05-20T11:45:12Z</updated>
		
		<summary type="html">&lt;p&gt;RockRiver: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A.N.T.&lt;br /&gt;
&lt;br /&gt;
'''Arnold Number Two'''&lt;br /&gt;
[[File:pixelated ANT logo.png|200px|thumb|right|AtariST has bussy Bee / BBC micro has Owl / Exelvision has Butterfly / ANT has ...]]&lt;br /&gt;
* '''prototype''' board with a hybrid? Gate Array for PCW (color) and CPC compatibility&lt;br /&gt;
* 64 colour&lt;br /&gt;
* 256/512k RAM&lt;br /&gt;
* 6 Mhz Z80 CPU (Z80B ?)&lt;br /&gt;
&lt;br /&gt;
Maybe exist two boards in possession of Richard Clayton (Locomotive Software) and William Poel (Amstrad Ltd.)&lt;br /&gt;
&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot; After the CPC464. Never standing still, Amstrad went to work on two new machines: the &lt;br /&gt;
PCW8256 word processor and a new computer which was described &lt;br /&gt;
by Alan Sugar as a “full colour computer’. The new computer, &lt;br /&gt;
codenamed ANT (Arnold Number Two), was planned to be an upgrade &lt;br /&gt;
to the CPC464 and be compatible with the PCW8256. Unfortunately, &lt;br /&gt;
the plug was pulled on ANT as Amstrad decided that the design team &lt;br /&gt;
should concentrate 100% on getting the PCW8256 finished on time. &lt;br /&gt;
A new computer did appear in April 1985, but it wasn’t the machine &lt;br /&gt;
previously referred to as ANT, but rather the CPC664. Reacting to &lt;br /&gt;
consumer's requests for a computer with an integrated floppy disk &lt;br /&gt;
drive and more memory, Amstrad went away and designed a new &lt;br /&gt;
model. With the codename IDIOT (Includes Disk Instead of Tape), &lt;br /&gt;
initial reactions were that the new CPC664 was basically a CPC464 &lt;br /&gt;
with a floppy disk drive in place of the cassette tape deck. &amp;quot;&lt;br /&gt;
('''Neil Reive''') &lt;br /&gt;
&lt;br /&gt;
----------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
'''Richard Clayton'''. July 2003&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&amp;gt;It was a shame not to build the &amp;quot;Ant&amp;quot; -- which was going to be the games machine that shared a lot of hardware design with the PCW (&amp;quot;Joyce&amp;quot;). But we just didn't have the time and effort to do it justice so perhaps it was best that it was cancelled.&amp;lt;&amp;lt;&lt;br /&gt;
&lt;br /&gt;
---------------------------------&lt;br /&gt;
&lt;br /&gt;
'''Vik Olliver'''&lt;br /&gt;
nov. 2019&lt;br /&gt;
&lt;br /&gt;
《 We did an Amstrad machine basically a PCW with hi-res colour and sound synth, called ANT (Arnold Number Two) but it never went anywhere as production. It was really nice, but by then Amiga did everything we wanted to do, 8-bit was meh, and PCs were more important. 》&lt;br /&gt;
&lt;br /&gt;
-----------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The CPC that never was.&lt;br /&gt;
&lt;br /&gt;
'''Richard Clayton''' and '''Roland Perry''' reveal details on the computer that never made it to market.&lt;br /&gt;
(RetroGamer28) Dec 2017&lt;br /&gt;
&lt;br /&gt;
» The ANT computer would have used a PCW casing, with a more bespoke keyboard.&lt;br /&gt;
Work on the original line up of CPCs appeared to grind to a halt following the release of the 6128. But while history shows that Amstrad moved on to the PCW and PC market until briefly coming back to the CPC with the short-lived Plus range, there had actually been plans for one more Colour Personal Computer.&lt;br /&gt;
&lt;br /&gt;
Mark-eric Jones of Data Recall and Locomotive Software had been commissioned to produce a second machine as work got underway on the PCW 8256. Dubbed Arnold Number Two (or ANT for short), the computer was going to be compatible with both the CPC and PCW.&lt;br /&gt;
&lt;br /&gt;
Having spoken to Roland Perry and Locomotive Software’s Richard Clayton, we have gained a tantalising look at what might have been for the CPC as it battled against its 8-bit rivals during the late Eighties.&lt;br /&gt;
&lt;br /&gt;
The ill-fated computer would have been a colour version of the PCW with a CPC emulation mode. “It would have run CPC software in emulation mode and then allowed for more fancy things,” reveals Richard. “There was a lot of commonality with the PCW and that’s why some of the bit addressing in the PCW screen memory is the odd way that it is.”&lt;br /&gt;
&lt;br /&gt;
It is likely the system would’ve had 256K of RAM. “Same as a PCW and with the same bank switching system,” Richard explains. But maybe it would have had more. “I’m guessing it would have had 512K like the bigger PCWS,” says Roland.&lt;br /&gt;
&lt;br /&gt;
Gamers would have been well served, too. There was elegant screen-handling hardware and more RAM would be used for the screen. However, Richard adds, “If you had colour you did not get the same screen resolution as the PCW.”&lt;br /&gt;
&lt;br /&gt;
Locomotive would have provided an updated Locoscript and CP/M and had the same firmware/basic as the CPC for that mode. The computer would also have loaded up a CPC 464 screen. “The boot loader told the hardware to emulate and it was just like the PCW in that all of the disk handling was software,” says Richard who actually owns a prototype of the machine.&lt;br /&gt;
&lt;br /&gt;
“The whole point was being to run all of the available software for both the CPC and PCW in one box,” Roland continues. “The different screen modes would have been switchable as usual but I don’t recall how we were proposing to jump between the CPC and PCW engines.&lt;br /&gt;
&lt;br /&gt;
“If I was thinking about that today, maybe this would be done by examining track zero of the floppy and then either booting the Locoscript or CP/M environment from the floppy, or switching in an image of the CPC firmware ROM.”&lt;br /&gt;
&lt;br /&gt;
As for how it was going to look, Roland says it would have used the same case as the PCW. “One stumbling block included what the keyboard would look like. Some games needed the CPC keys in familiar places rather than scattered around a fundamentally PCW keyboard,” he says.&lt;br /&gt;
&lt;br /&gt;
So why was it shelved? “That was partly our fault in that we were somewhat behind with Locoscript and so had not done very much coding for the ANT,” says Richard. “Amstrad then decided it did not make sense any more, with 16-bit machines becoming more important.”&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------&lt;br /&gt;
'''John Elliot''' . June 2016.&lt;br /&gt;
&amp;quot; Internally, the PCW design was based on ANT [Arnold Number Two], which would have been another computer for the CPC niche.The PCW hardware has some implemented-but-unused features from the ANT, such as joystick support in the keyboard controller, and a CPC-compatible memory paging mode.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Finally, in April 1985, the [[Atari ST]] appeared with similar features to the ANT but with a [[68000]] CPU instead of an accelerated Z80. &lt;br /&gt;
The resolution in 320x200 16 colours shares a little with CPC/CPC+ ; and the same sound chip. Its STE version has DMA sound like CPC+, and graphic Blitter. &lt;br /&gt;
Recently the unreleased CP/M-68k appeared finished (will it be works with some not hardware dependent PCW programs?).&lt;br /&gt;
GEM gui was shared with Amstrad PC. But incompatible coded apps cause diferent 16bit CPUs&lt;br /&gt;
&lt;br /&gt;
*Amstrad closed Sinclair projects QL and '''Loki'''.&lt;br /&gt;
[[File:Sinclair Loki similar project than Amstrad ANT.jpg|200px|thumb|center|Sinclair Loki ¿same as ANT ?]]&lt;br /&gt;
&lt;br /&gt;
*Amstrad abandoned the 3&amp;quot; FDD drive in the latest [[PCW]]/PCW16 models.&lt;br /&gt;
&lt;br /&gt;
*Users scene placed 3.5&amp;quot; drives in CPC.&lt;br /&gt;
&lt;br /&gt;
*[[B-ASIC]] for CPC+ appeared. Amstrad should do at the beginning of the machine.&lt;br /&gt;
&lt;br /&gt;
*Some utils read/write MS-DOS format in CPC with 3,5&amp;quot; drive.&lt;br /&gt;
&lt;br /&gt;
*Similar case in CPC+ design and ST.&lt;br /&gt;
&lt;br /&gt;
*Would we consider the Atari ST as the ANT that never came out? (Similar features but with diferent coding 16bit CPU).(Not so powerful to replicate/emulate CPC/PCW?).(is needed hardware like in Aleste machine VDP?)[plain Amiga could move CPC emulator?]&lt;br /&gt;
&lt;br /&gt;
*CPC and ST shared some third party game software development teams and projects. The music coding is almost direct and the graphics is somekind of CPC+&lt;br /&gt;
&lt;br /&gt;
*A software library very close to the ST/CPC would have been possible on a color PCW16? (16Mhz CPU)([[Habisoft]] did Knight Lore and Total Eclipse ports)&lt;br /&gt;
&lt;br /&gt;
*The CPC+ and PCW16 machines share internal parts with the ANT.&lt;br /&gt;
&lt;br /&gt;
*Iñigo Ayo and Team made amazing '''Spec256''' that use parallel Z80 speccy code with pseudo 64bit Z80 [x8 z80] graphic code process to increase ZX games as Atari ST or Amiga like. Suported by '''Habisoft´s Espectrum''', '''emuZwin''' and '''ZXpoly''' emulators.&lt;br /&gt;
&lt;br /&gt;
*During 2025 finally PCW users scene fix the name '''[[PCW Plus]]''' for PCW with colour and AY sound add-ons . PCWclassic with Habisoft's ColorIn board or Czarnikjak's Color board with RaspberryPico and dk'tronics AY board . Is that the closest system to ANT ? &lt;br /&gt;
&lt;br /&gt;
*[[PCW Plus]] library : around 10 games (Colour &amp;amp; Sound) by Habisoft and KachorroSoft : KnightLore ; Head Over Heels enhanced edition ; Mad Mix Game ; AMC ; Phantis ; Hundra ; Coliseum ; Xecutor ; Batman plus edition ...&lt;br /&gt;
&lt;br /&gt;
*John Elliot's PCW Joyce emulator supports colour with JOYCE 800x600 driver&lt;br /&gt;
&lt;br /&gt;
*ZEsarUX &amp;amp; CP/M Box emulators and FPGA core synthesis (Mister ; NeptUNO+ ; SIDI ; Calypso ; Poseidon ...) supports PCWplus &lt;br /&gt;
&lt;br /&gt;
[[Category: Non CPC Computers| ]][[Category:Stub]]&lt;/div&gt;</summary>
		<author><name>RockRiver</name></author>	</entry>

	<entry>
		<id>https://oldwiki.cpcwiki.eu/index.php?title=ANT&amp;diff=126192</id>
		<title>ANT</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.cpcwiki.eu/index.php?title=ANT&amp;diff=126192"/>
				<updated>2025-05-20T11:41:50Z</updated>
		
		<summary type="html">&lt;p&gt;RockRiver: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A.N.T.&lt;br /&gt;
&lt;br /&gt;
Arnold Number Two&lt;br /&gt;
[[File:pixelated ANT logo.png|200px|thumb|right|AtariST has bussy Bee / BBC micro has Owl / Exelvision has Butterfly / ANT has ...]]&lt;br /&gt;
* '''prototype''' board with a hybrid? Gate Array for PCW (color) and CPC compatibility&lt;br /&gt;
* 64 colour&lt;br /&gt;
* 256/512k RAM&lt;br /&gt;
* 6 Mhz Z80 CPU (Z80B ?)&lt;br /&gt;
&lt;br /&gt;
Maybe exist two boards in possession of Richard Clayton (Locomotive Software) and William Poel (Amstrad Ltd.)&lt;br /&gt;
&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot; After the CPC464. Never standing still, Amstrad went to work on two new machines: the &lt;br /&gt;
PCW8256 word processor and a new computer which was described &lt;br /&gt;
by Alan Sugar as a “full colour computer’. The new computer, &lt;br /&gt;
codenamed ANT (Arnold Number Two), was planned to be an upgrade &lt;br /&gt;
to the CPC464 and be compatible with the PCW8256. Unfortunately, &lt;br /&gt;
the plug was pulled on ANT as Amstrad decided that the design team &lt;br /&gt;
should concentrate 100% on getting the PCW8256 finished on time. &lt;br /&gt;
A new computer did appear in April 1985, but it wasn’t the machine &lt;br /&gt;
previously referred to as ANT, but rather the CPC664. Reacting to &lt;br /&gt;
consumer's requests for a computer with an integrated floppy disk &lt;br /&gt;
drive and more memory, Amstrad went away and designed a new &lt;br /&gt;
model. With the codename IDIOT (Includes Disk Instead of Tape), &lt;br /&gt;
initial reactions were that the new CPC664 was basically a CPC464 &lt;br /&gt;
with a floppy disk drive in place of the cassette tape deck. &amp;quot;&lt;br /&gt;
('''Neil Reive''') &lt;br /&gt;
&lt;br /&gt;
----------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
'''Richard Clayton'''. July 2003&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&amp;gt;It was a shame not to build the &amp;quot;Ant&amp;quot; -- which was going to be the games machine that shared a lot of hardware design with the PCW (&amp;quot;Joyce&amp;quot;). But we just didn't have the time and effort to do it justice so perhaps it was best that it was cancelled.&amp;lt;&amp;lt;&lt;br /&gt;
&lt;br /&gt;
---------------------------------&lt;br /&gt;
&lt;br /&gt;
'''Vik Olliver'''&lt;br /&gt;
nov. 2019&lt;br /&gt;
&lt;br /&gt;
《 We did an Amstrad machine basically a PCW with hi-res colour and sound synth, called ANT (Arnold Number Two) but it never went anywhere as production. It was really nice, but by then Amiga did everything we wanted to do, 8-bit was meh, and PCs were more important. 》&lt;br /&gt;
&lt;br /&gt;
-----------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The CPC that never was.&lt;br /&gt;
&lt;br /&gt;
'''Richard Clayton''' and '''Roland Perry''' reveal details on the computer that never made it to market.&lt;br /&gt;
(RetroGamer28) Dec 2017&lt;br /&gt;
&lt;br /&gt;
» The ANT computer would have used a PCW casing, with a more bespoke keyboard.&lt;br /&gt;
Work on the original line up of CPCs appeared to grind to a halt following the release of the 6128. But while history shows that Amstrad moved on to the PCW and PC market until briefly coming back to the CPC with the short-lived Plus range, there had actually been plans for one more Colour Personal Computer.&lt;br /&gt;
&lt;br /&gt;
Mark-eric Jones of Data Recall and Locomotive Software had been commissioned to produce a second machine as work got underway on the PCW 8256. Dubbed Arnold Number Two (or ANT for short), the computer was going to be compatible with both the CPC and PCW.&lt;br /&gt;
&lt;br /&gt;
Having spoken to Roland Perry and Locomotive Software’s Richard Clayton, we have gained a tantalising look at what might have been for the CPC as it battled against its 8-bit rivals during the late Eighties.&lt;br /&gt;
&lt;br /&gt;
The ill-fated computer would have been a colour version of the PCW with a CPC emulation mode. “It would have run CPC software in emulation mode and then allowed for more fancy things,” reveals Richard. “There was a lot of commonality with the PCW and that’s why some of the bit addressing in the PCW screen memory is the odd way that it is.”&lt;br /&gt;
&lt;br /&gt;
It is likely the system would’ve had 256K of RAM. “Same as a PCW and with the same bank switching system,” Richard explains. But maybe it would have had more. “I’m guessing it would have had 512K like the bigger PCWS,” says Roland.&lt;br /&gt;
&lt;br /&gt;
Gamers would have been well served, too. There was elegant screen-handling hardware and more RAM would be used for the screen. However, Richard adds, “If you had colour you did not get the same screen resolution as the PCW.”&lt;br /&gt;
&lt;br /&gt;
Locomotive would have provided an updated Locoscript and CP/M and had the same firmware/basic as the CPC for that mode. The computer would also have loaded up a CPC 464 screen. “The boot loader told the hardware to emulate and it was just like the PCW in that all of the disk handling was software,” says Richard who actually owns a prototype of the machine.&lt;br /&gt;
&lt;br /&gt;
“The whole point was being to run all of the available software for both the CPC and PCW in one box,” Roland continues. “The different screen modes would have been switchable as usual but I don’t recall how we were proposing to jump between the CPC and PCW engines.&lt;br /&gt;
&lt;br /&gt;
“If I was thinking about that today, maybe this would be done by examining track zero of the floppy and then either booting the Locoscript or CP/M environment from the floppy, or switching in an image of the CPC firmware ROM.”&lt;br /&gt;
&lt;br /&gt;
As for how it was going to look, Roland says it would have used the same case as the PCW. “One stumbling block included what the keyboard would look like. Some games needed the CPC keys in familiar places rather than scattered around a fundamentally PCW keyboard,” he says.&lt;br /&gt;
&lt;br /&gt;
So why was it shelved? “That was partly our fault in that we were somewhat behind with Locoscript and so had not done very much coding for the ANT,” says Richard. “Amstrad then decided it did not make sense any more, with 16-bit machines becoming more important.”&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------&lt;br /&gt;
'''John Elliot''' . June 2016.&lt;br /&gt;
&amp;quot; Internally, the PCW design was based on ANT [Arnold Number Two], which would have been another computer for the CPC niche.The PCW hardware has some implemented-but-unused features from the ANT, such as joystick support in the keyboard controller, and a CPC-compatible memory paging mode.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Finally, in April 1985, the [[Atari ST]] appeared with similar features to the ANT but with a [[68000]] CPU instead of an accelerated Z80. &lt;br /&gt;
The resolution in 320x200 16 colours shares a little with CPC/CPC+ ; and the same sound chip. Its STE version has DMA sound like CPC+, and graphic Blitter. &lt;br /&gt;
Recently the unreleased CP/M-68k appeared finished (will it be works with some not hardware dependent PCW programs?).&lt;br /&gt;
GEM gui was shared with Amstrad PC. But incompatible coded apps cause diferent 16bit CPUs&lt;br /&gt;
&lt;br /&gt;
*Amstrad closed Sinclair projects QL and '''Loki'''.&lt;br /&gt;
[[File:Sinclair Loki similar project than Amstrad ANT.jpg|200px|thumb|center|Sinclair Loki ¿same as ANT ?]]&lt;br /&gt;
&lt;br /&gt;
*Amstrad abandoned the 3&amp;quot; FDD drive in the latest [[PCW]]/PCW16 models.&lt;br /&gt;
&lt;br /&gt;
*Users scene placed 3.5&amp;quot; drives in CPC.&lt;br /&gt;
&lt;br /&gt;
*[[B-ASIC]] for CPC+ appeared. Amstrad should do at the beginning of the machine.&lt;br /&gt;
&lt;br /&gt;
*Some utils read/write MS-DOS format in CPC with 3,5&amp;quot; drive.&lt;br /&gt;
&lt;br /&gt;
*Similar case in CPC+ design and ST.&lt;br /&gt;
&lt;br /&gt;
*Would we consider the Atari ST as the ANT that never came out? (Similar features but with diferent coding 16bit CPU).(Not so powerful to replicate/emulate CPC/PCW?).(is needed hardware like in Aleste machine VDP?)[plain Amiga could move CPC emulator?]&lt;br /&gt;
&lt;br /&gt;
*CPC and ST shared some third party game software development teams and projects. The music coding is almost direct and the graphics is somekind of CPC+&lt;br /&gt;
&lt;br /&gt;
*A software library very close to the ST/CPC would have been possible on a color PCW16? (16Mhz CPU)([[Habisoft]] did Knight Lore and Total Eclipse ports)&lt;br /&gt;
&lt;br /&gt;
*The CPC+ and PCW16 machines share internal parts with the ANT.&lt;br /&gt;
&lt;br /&gt;
*Iñigo Ayo and Team made amazing '''Spec256''' that use parallel Z80 speccy code with pseudo 64bit Z80 [x8 z80] graphic code process to increase ZX games as Atari ST or Amiga like. Suported by '''Habisoft´s Espectrum''', '''emuZwin''' and '''ZXpoly''' emulators.&lt;br /&gt;
&lt;br /&gt;
*During 2025 finally PCW users scene fix the name '''[[PCW Plus]]''' for PCW with colour and AY sound add-ons . PCWclassic with Habisoft's ColorIn board or Czarnikjak's Color board with RaspberryPico and dk'tronics AY board . Is that the closest system to ANT ? &lt;br /&gt;
&lt;br /&gt;
*[[PCW Plus]] library : around 10 games (Colour &amp;amp; Sound) by Habisoft and KachorroSoft : KnightLore ; Head Over Heels enhanced edition ; Mad Mix Game ; AMC ; Phantis ; Hundra ; Coliseum ; Xecutor ; Batman plus edition ...&lt;br /&gt;
&lt;br /&gt;
*John Elliot's PCW Joyce emulator supports colour with JOYCE 800x600 driver&lt;br /&gt;
&lt;br /&gt;
*ZEsarUX &amp;amp; CP/M Box emulators and FPGA core synthesis (Mister ; NeptUNO+ ; SIDI ; Calypso ; Poseidon ...) supports PCWplus &lt;br /&gt;
&lt;br /&gt;
[[Category: Non CPC Computers| ]][[Category:Stub]]&lt;/div&gt;</summary>
		<author><name>RockRiver</name></author>	</entry>

	<entry>
		<id>https://oldwiki.cpcwiki.eu/index.php?title=ANT&amp;diff=126191</id>
		<title>ANT</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.cpcwiki.eu/index.php?title=ANT&amp;diff=126191"/>
				<updated>2025-05-20T11:32:50Z</updated>
		
		<summary type="html">&lt;p&gt;RockRiver: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A.N.T.&lt;br /&gt;
&lt;br /&gt;
Arnold Number Two&lt;br /&gt;
[[File:pixelated ANT logo.png|200px|thumb|right|AtariST has bussy Bee / BBC micro has Owl / Exelvision has Butterfly / ANT has ...]]&lt;br /&gt;
* '''prototype''' board with a hybrid? Gate Array for PCW (color) and CPC compatibility&lt;br /&gt;
* 64 colour&lt;br /&gt;
* 256/512k RAM&lt;br /&gt;
* 6 Mhz Z80 CPU (Z80B ?)&lt;br /&gt;
&lt;br /&gt;
Maybe exist two boards in possession of Richard Clayton (Locomotive Software) and William Poel (Amstrad Ltd.)&lt;br /&gt;
&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot; After the CPC464. Never standing still, Amstrad went to work on two new machines: the &lt;br /&gt;
PCW8256 word processor and a new computer which was described &lt;br /&gt;
by Alan Sugar as a “full colour computer’. The new computer, &lt;br /&gt;
codenamed ANT (Arnold Number Two), was planned to be an upgrade &lt;br /&gt;
to the CPC464 and be compatible with the PCW8256. Unfortunately, &lt;br /&gt;
the plug was pulled on ANT as Amstrad decided that the design team &lt;br /&gt;
should concentrate 100% on getting the PCW8256 finished on time. &lt;br /&gt;
A new computer did appear in April 1985, but it wasn’t the machine &lt;br /&gt;
previously referred to as ANT, but rather the CPC664. Reacting to &lt;br /&gt;
consumer's requests for a computer with an integrated floppy disk &lt;br /&gt;
drive and more memory, Amstrad went away and designed a new &lt;br /&gt;
model. With the codename IDIOT (Includes Disk Instead of Tape), &lt;br /&gt;
initial reactions were that the new CPC664 was basically a CPC464 &lt;br /&gt;
with a floppy disk drive in place of the cassette tape deck. &amp;quot;&lt;br /&gt;
('''Neil Reive''') &lt;br /&gt;
&lt;br /&gt;
----------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
'''Richard Clayton'''. July 2003&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&amp;gt;It was a shame not to build the &amp;quot;Ant&amp;quot; -- which was going to be the games machine that shared a lot of hardware design with the PCW (&amp;quot;Joyce&amp;quot;). But we just didn't have the time and effort to do it justice so perhaps it was best that it was cancelled.&amp;lt;&amp;lt;&lt;br /&gt;
&lt;br /&gt;
---------------------------------&lt;br /&gt;
&lt;br /&gt;
'''Vik Olliver'''&lt;br /&gt;
nov. 2019&lt;br /&gt;
&lt;br /&gt;
《 We did an Amstrad machine basically a PCW with hi-res colour and sound synth, called ANT (Arnold Number Two) but it never went anywhere as production. It was really nice, but by then Amiga did everything we wanted to do, 8-bit was meh, and PCs were more important. 》&lt;br /&gt;
&lt;br /&gt;
-----------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The CPC that never was.&lt;br /&gt;
&lt;br /&gt;
'''Richard Clayton''' and '''Roland Perry''' reveal details on the computer that never made it to market.&lt;br /&gt;
(RetroGamer28) Dec 2017&lt;br /&gt;
&lt;br /&gt;
» The ANT computer would have used a PCW casing, with a more bespoke keyboard.&lt;br /&gt;
Work on the original line up of CPCs appeared to grind to a halt following the release of the 6128. But while history shows that Amstrad moved on to the PCW and PC market until briefly coming back to the CPC with the short-lived Plus range, there had actually been plans for one more Colour Personal Computer.&lt;br /&gt;
&lt;br /&gt;
Mark-eric Jones of Data Recall and Locomotive Software had been commissioned to produce a second machine as work got underway on the PCW 8256. Dubbed Arnold Number Two (or ANT for short), the computer was going to be compatible with both the CPC and PCW.&lt;br /&gt;
&lt;br /&gt;
Having spoken to Roland Perry and Locomotive Software’s Richard Clayton, we have gained a tantalising look at what might have been for the CPC as it battled against its 8-bit rivals during the late Eighties.&lt;br /&gt;
&lt;br /&gt;
The ill-fated computer would have been a colour version of the PCW with a CPC emulation mode. “It would have run CPC software in emulation mode and then allowed for more fancy things,” reveals Richard. “There was a lot of commonality with the PCW and that’s why some of the bit addressing in the PCW screen memory is the odd way that it is.”&lt;br /&gt;
&lt;br /&gt;
It is likely the system would’ve had 256K of RAM. “Same as a PCW and with the same bank switching system,” Richard explains. But maybe it would have had more. “I’m guessing it would have had 512K like the bigger PCWS,” says Roland.&lt;br /&gt;
&lt;br /&gt;
Gamers would have been well served, too. There was elegant screen-handling hardware and more RAM would be used for the screen. However, Richard adds, “If you had colour you did not get the same screen resolution as the PCW.”&lt;br /&gt;
&lt;br /&gt;
Locomotive would have provided an updated Locoscript and CP/M and had the same firmware/basic as the CPC for that mode. The computer would also have loaded up a CPC 464 screen. “The boot loader told the hardware to emulate and it was just like the PCW in that all of the disk handling was software,” says Richard who actually owns a prototype of the machine.&lt;br /&gt;
&lt;br /&gt;
“The whole point was being to run all of the available software for both the CPC and PCW in one box,” Roland continues. “The different screen modes would have been switchable as usual but I don’t recall how we were proposing to jump between the CPC and PCW engines.&lt;br /&gt;
&lt;br /&gt;
“If I was thinking about that today, maybe this would be done by examining track zero of the floppy and then either booting the Locoscript or CP/M environment from the floppy, or switching in an image of the CPC firmware ROM.”&lt;br /&gt;
&lt;br /&gt;
As for how it was going to look, Roland says it would have used the same case as the PCW. “One stumbling block included what the keyboard would look like. Some games needed the CPC keys in familiar places rather than scattered around a fundamentally PCW keyboard,” he says.&lt;br /&gt;
&lt;br /&gt;
So why was it shelved? “That was partly our fault in that we were somewhat behind with Locoscript and so had not done very much coding for the ANT,” says Richard. “Amstrad then decided it did not make sense any more, with 16-bit machines becoming more important.”&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------&lt;br /&gt;
'''John Elliot''' . June 2016.&lt;br /&gt;
&amp;quot; Internally, the PCW design was based on ANT [Arnold Number Two], which would have been another computer for the CPC niche.The PCW hardware has some implemented-but-unused features from the ANT, such as joystick support in the keyboard controller, and a CPC-compatible memory paging mode.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Finally, in April 1985, the [[Atari ST]] appeared with similar features to the ANT but with a [[68000]] CPU instead of an accelerated Z80. &lt;br /&gt;
The resolution in 320x200 16 colours shares a little with CPC/CPC+ ; and the same sound chip. Its STE version has DMA sound like CPC+, and graphic Blitter. &lt;br /&gt;
Recently the unreleased CP/M-68k appeared finished (will it be works with some not hardware dependent PCW programs?).&lt;br /&gt;
GEM gui was shared with Amstrad PC. But incompatible coded apps cause diferent 16bit CPUs&lt;br /&gt;
&lt;br /&gt;
*Amstrad closed Sinclair projects QL and '''Loki'''.&lt;br /&gt;
[[File:Sinclair Loki similar project than Amstrad ANT.jpg|200px|thumb|center|Sinclair Loki ¿same as ANT ?]]&lt;br /&gt;
&lt;br /&gt;
*Amstrad abandoned the 3&amp;quot; FDD drive in the latest [[PCW]]/PCW16 models.&lt;br /&gt;
&lt;br /&gt;
*Users scene placed 3.5&amp;quot; drives in CPC.&lt;br /&gt;
&lt;br /&gt;
*[[B-ASIC]] for CPC+ appeared. Amstrad should do at the beginning of the machine.&lt;br /&gt;
&lt;br /&gt;
*Some utils read/write MS-DOS format in CPC with 3,5&amp;quot; drive.&lt;br /&gt;
&lt;br /&gt;
*Similar case in CPC+ design and ST.&lt;br /&gt;
&lt;br /&gt;
*Would we consider the Atari ST as the ANT that never came out? (Similar features but with diferent coding 16bit CPU).(Not so powerful to replicate/emulate CPC/PCW?).(is needed hardware like in Aleste machine VDP?)[plain Amiga could move CPC emulator?]&lt;br /&gt;
&lt;br /&gt;
*CPC and ST shared some third party game software development teams and projects. The music coding is almost direct and the graphics is somekind of CPC+&lt;br /&gt;
&lt;br /&gt;
*A software library very close to the ST/CPC would have been possible on a color PCW16? (16Mhz CPU)([[Habisoft]] did Knight Lore and Total Eclipse ports)&lt;br /&gt;
&lt;br /&gt;
*The CPC+ and PCW16 machines share internal parts with the ANT.&lt;br /&gt;
&lt;br /&gt;
*Iñigo Ayo and Team made amazing '''Spec256''' that use parallel Z80 speccy code with pseudo 64bit Z80 graphic code process to increase ZX games as Atari ST or Amiga like. Suported by '''Habisoft´s Espectrum''' and '''emuZwin''' emulators.&lt;br /&gt;
&lt;br /&gt;
*During 2025 finally PCW users scene fix the name '''[[PCW Plus]]''' for PCW with colour and AY sound add-ons . PCWclassic with Habisoft's ColorIn board or Czarnikjak's Color board with RaspberryPico and dk'tronics AY board . Is that the closest system to ANT ? &lt;br /&gt;
&lt;br /&gt;
*[[PCW Plus]] library : around 10 games (Colour &amp;amp; Sound) by Habisoft and KachorroSoft : KnightLore ; Head Over Heels enhanced edition ; Mad Mix Game ; AMC ; Phantis ; Hundra ; Coliseum ; Xecutor ; Batman plus edition ...&lt;br /&gt;
&lt;br /&gt;
*John Elliot's PCW Joyce emulator supports colour with JOYCE 800x600 driver&lt;br /&gt;
&lt;br /&gt;
*ZEsarUX &amp;amp; CP/M Box emulators and FPGA core synthesis (Mister ; NeptUNO+ ; SIDI ; Calypso ; Poseidon ...) supports PCWplus &lt;br /&gt;
&lt;br /&gt;
[[Category: Non CPC Computers| ]][[Category:Stub]]&lt;/div&gt;</summary>
		<author><name>RockRiver</name></author>	</entry>

	<entry>
		<id>https://oldwiki.cpcwiki.eu/index.php?title=File:Pixelated_ANT_logo.png&amp;diff=126190</id>
		<title>File:Pixelated ANT logo.png</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.cpcwiki.eu/index.php?title=File:Pixelated_ANT_logo.png&amp;diff=126190"/>
				<updated>2025-05-20T11:23:29Z</updated>
		
		<summary type="html">&lt;p&gt;RockRiver: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>RockRiver</name></author>	</entry>

	<entry>
		<id>https://oldwiki.cpcwiki.eu/index.php?title=ANT&amp;diff=126189</id>
		<title>ANT</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.cpcwiki.eu/index.php?title=ANT&amp;diff=126189"/>
				<updated>2025-05-20T11:19:04Z</updated>
		
		<summary type="html">&lt;p&gt;RockRiver: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Arnold Number Two&lt;br /&gt;
&lt;br /&gt;
* '''prototype''' board with a hybrid? Gate Array for PCW (color) and CPC compatibility&lt;br /&gt;
* 64 colour&lt;br /&gt;
* 256/512k RAM&lt;br /&gt;
* 6 Mhz Z80 CPU (Z80B ?)&lt;br /&gt;
&lt;br /&gt;
Maybe exist two boards in possession of Richard Clayton (Locomotive Software) and William Poel (Amstrad Ltd.)&lt;br /&gt;
&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot; After the CPC464. Never standing still, Amstrad went to work on two new machines: the &lt;br /&gt;
PCW8256 word processor and a new computer which was described &lt;br /&gt;
by Alan Sugar as a “full colour computer’. The new computer, &lt;br /&gt;
codenamed ANT (Arnold Number Two), was planned to be an upgrade &lt;br /&gt;
to the CPC464 and be compatible with the PCW8256. Unfortunately, &lt;br /&gt;
the plug was pulled on ANT as Amstrad decided that the design team &lt;br /&gt;
should concentrate 100% on getting the PCW8256 finished on time. &lt;br /&gt;
A new computer did appear in April 1985, but it wasn’t the machine &lt;br /&gt;
previously referred to as ANT, but rather the CPC664. Reacting to &lt;br /&gt;
consumer's requests for a computer with an integrated floppy disk &lt;br /&gt;
drive and more memory, Amstrad went away and designed a new &lt;br /&gt;
model. With the codename IDIOT (Includes Disk Instead of Tape), &lt;br /&gt;
initial reactions were that the new CPC664 was basically a CPC464 &lt;br /&gt;
with a floppy disk drive in place of the cassette tape deck. &amp;quot;&lt;br /&gt;
(Neil Reive) &lt;br /&gt;
&lt;br /&gt;
----------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Richard Clayton. July 2003&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&amp;gt;It was a shame not to build the &amp;quot;Ant&amp;quot; -- which was going to be the games machine that shared a lot of hardware design with the PCW (&amp;quot;Joyce&amp;quot;). But we just didn't have the time and effort to do it justice so perhaps it was best that it was cancelled.&amp;lt;&amp;lt;&lt;br /&gt;
&lt;br /&gt;
---------------------------------&lt;br /&gt;
&lt;br /&gt;
Vik Olliver&lt;br /&gt;
nov. 2019&lt;br /&gt;
&lt;br /&gt;
《 We did an Amstrad machine basically a PCW with hi-res colour and sound synth, called ANT (Arnold Number Two) but it never went anywhere as production. It was really nice, but by then Amiga did everything we wanted to do, 8-bit was meh, and PCs were more important. 》&lt;br /&gt;
&lt;br /&gt;
-----------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The CPC that never was.&lt;br /&gt;
&lt;br /&gt;
Richard Clayton and Roland Perry reveal details on the computer that never made it to market.&lt;br /&gt;
(RetroGamer28) Dec 2017&lt;br /&gt;
&lt;br /&gt;
» The ANT computer would have used a PCW casing, with a more bespoke keyboard.&lt;br /&gt;
Work on the original line up of CPCs appeared to grind to a halt following the release of the 6128. But while history shows that Amstrad moved on to the PCW and PC market until briefly coming back to the CPC with the short-lived Plus range, there had actually been plans for one more Colour Personal Computer.&lt;br /&gt;
&lt;br /&gt;
Mark-eric Jones of Data Recall and Locomotive Software had been commissioned to produce a second machine as work got underway on the PCW 8256. Dubbed Arnold Number Two (or ANT for short), the computer was going to be compatible with both the CPC and PCW.&lt;br /&gt;
&lt;br /&gt;
Having spoken to Roland Perry and Locomotive Software’s Richard Clayton, we have gained a tantalising look at what might have been for the CPC as it battled against its 8-bit rivals during the late Eighties.&lt;br /&gt;
&lt;br /&gt;
The ill-fated computer would have been a colour version of the PCW with a CPC emulation mode. “It would have run CPC software in emulation mode and then allowed for more fancy things,” reveals Richard. “There was a lot of commonality with the PCW and that’s why some of the bit addressing in the PCW screen memory is the odd way that it is.”&lt;br /&gt;
&lt;br /&gt;
It is likely the system would’ve had 256K of RAM. “Same as a PCW and with the same bank switching system,” Richard explains. But maybe it would have had more. “I’m guessing it would have had 512K like the bigger PCWS,” says Roland.&lt;br /&gt;
&lt;br /&gt;
Gamers would have been well served, too. There was elegant screen-handling hardware and more RAM would be used for the screen. However, Richard adds, “If you had colour you did not get the same screen resolution as the PCW.”&lt;br /&gt;
&lt;br /&gt;
Locomotive would have provided an updated Locoscript and CP/M and had the same firmware/basic as the CPC for that mode. The computer would also have loaded up a CPC 464 screen. “The boot loader told the hardware to emulate and it was just like the PCW in that all of the disk handling was software,” says Richard who actually owns a prototype of the machine.&lt;br /&gt;
&lt;br /&gt;
“The whole point was being to run all of the available software for both the CPC and PCW in one box,” Roland continues. “The different screen modes would have been switchable as usual but I don’t recall how we were proposing to jump between the CPC and PCW engines.&lt;br /&gt;
&lt;br /&gt;
“If I was thinking about that today, maybe this would be done by examining track zero of the floppy and then either booting the Locoscript or CP/M environment from the floppy, or switching in an image of the CPC firmware ROM.”&lt;br /&gt;
&lt;br /&gt;
As for how it was going to look, Roland says it would have used the same case as the PCW. “One stumbling block included what the keyboard would look like. Some games needed the CPC keys in familiar places rather than scattered around a fundamentally PCW keyboard,” he says.&lt;br /&gt;
&lt;br /&gt;
So why was it shelved? “That was partly our fault in that we were somewhat behind with Locoscript and so had not done very much coding for the ANT,” says Richard. “Amstrad then decided it did not make sense any more, with 16-bit machines becoming more important.”&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------&lt;br /&gt;
John Elliot . June 2016.&lt;br /&gt;
&amp;quot; Internally, the PCW design was based on ANT [Arnold Number Two], which would have been another computer for the CPC niche.The PCW hardware has some implemented-but-unused features from the ANT, such as joystick support in the keyboard controller, and a CPC-compatible memory paging mode.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Finally, in April 1985, the [[Atari ST]] appeared with similar features to the ANT but with a [[68000]] CPU instead of an accelerated Z80. &lt;br /&gt;
The resolution in 320x200 16 colours shares a little with CPC/CPC+ ; and the same sound chip. Its STE version has DMA sound like CPC+, and graphic Blitter. &lt;br /&gt;
Recently the unreleased CP/M-68k appeared finished (will it be works with some not hardware dependent PCW programs?).&lt;br /&gt;
GEM gui was shared with Amstrad PC. But incompatible coded apps cause diferent 16bit CPUs&lt;br /&gt;
&lt;br /&gt;
*Amstrad closed Sinclair projects QL and '''Loki'''.&lt;br /&gt;
[[File:Sinclair Loki similar project than Amstrad ANT.jpg|200px|thumb|center|Sinclair Loki ¿same as ANT ?]]&lt;br /&gt;
&lt;br /&gt;
*Amstrad abandoned the 3&amp;quot; FDD drive in the latest [[PCW]]/PCW16 models.&lt;br /&gt;
&lt;br /&gt;
*Users scene placed 3.5&amp;quot; drives in CPC.&lt;br /&gt;
&lt;br /&gt;
*[[B-ASIC]] for CPC+ appeared. Amstrad should do at the beginning of the machine.&lt;br /&gt;
&lt;br /&gt;
*Some utils read/write MS-DOS format in CPC with 3,5&amp;quot; drive.&lt;br /&gt;
&lt;br /&gt;
*Similar case in CPC+ design and ST.&lt;br /&gt;
&lt;br /&gt;
*Would we consider the Atari ST as the ANT that never came out? (Similar features but with diferent coding 16bit CPU).(Not so powerful to replicate/emulate CPC/PCW?).(is needed hardware like in Aleste machine VDP?)[plain Amiga could move CPC emulator?]&lt;br /&gt;
&lt;br /&gt;
*CPC and ST shared some third party game software development teams and projects. The music coding is almost direct and the graphics is somekind of CPC+&lt;br /&gt;
&lt;br /&gt;
*A software library very close to the ST/CPC would have been possible on a color PCW16? (16Mhz CPU)([[Habisoft]] did Knight Lore and Total Eclipse ports)&lt;br /&gt;
&lt;br /&gt;
*The CPC+ and PCW16 machines share internal parts with the ANT.&lt;br /&gt;
&lt;br /&gt;
*Iñigo Ayo and Team made amazing '''Spec256''' that use parallel Z80 speccy code with pseudo 64bit Z80 graphic code process to increase ZX games as Atari ST or Amiga like. Suported by '''Habisoft´s Espectrum''' and '''emuZwin''' emulators.&lt;br /&gt;
&lt;br /&gt;
*During 2025 finally PCW users scene fix the name '''[[PCW Plus]]''' for PCW with colour and AY sound add-ons . PCWclassic with Habisoft's ColorIn board or Czarnikjak's Color board with RaspberryPico and dk'tronics AY board . Is that the closest system to ANT ? &lt;br /&gt;
&lt;br /&gt;
*[[PCW Plus]] library : around 10 games (Colour &amp;amp; Sound) by Habisoft and KachorroSoft : KnightLore ; Head Over Heels enhanced edition ; Mad Mix Game ; AMC ; Phantis ; Hundra ; Coliseum ; Xecutor ; Batman plus edition ...&lt;br /&gt;
&lt;br /&gt;
*John Elliot's PCW Joyce emulator supports colour with JOYCE 800x600 driver&lt;br /&gt;
&lt;br /&gt;
*ZEsarUX &amp;amp; CP/M Box emulators and FPGA core synthesis (Mister ; NeptUNO+ ; SIDI ; Calypso ; Poseidon ...) supports PCWplus &lt;br /&gt;
&lt;br /&gt;
[[Category: Non CPC Computers| ]][[Category:Stub]]&lt;/div&gt;</summary>
		<author><name>RockRiver</name></author>	</entry>

	</feed>