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		<id>https://oldwiki.cpcwiki.eu/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Ritchardo+mkII</id>
		<title>CPCWiki - THE Amstrad CPC encyclopedia! - User contributions [en]</title>
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		<updated>2026-08-30T08:20:44Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://oldwiki.cpcwiki.eu/index.php?title=Amsgolf&amp;diff=82687</id>
		<title>Amsgolf</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.cpcwiki.eu/index.php?title=Amsgolf&amp;diff=82687"/>
				<updated>2012-10-04T05:37:55Z</updated>
		
		<summary type="html">&lt;p&gt;Ritchardo mkII: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|{{Gamebase Entry&lt;br /&gt;
|Image = [[Image:Amsgolf_(Title).png‎|center|300px|Title Screen]]&lt;br /&gt;
|Release = [[:Category:Games 1984|1984]]&lt;br /&gt;
|Publisher = [[Amsoft]]&lt;br /&gt;
|Developer = [[Computersmith]]&lt;br /&gt;
|Programmer = Unknown&lt;br /&gt;
|Musician = None&lt;br /&gt;
|Artist = Unknown&lt;br /&gt;
|Genre = [[:Category:Sports Games|Sports (Golf)]]&lt;br /&gt;
|Players = 1P Only&lt;br /&gt;
|Controls = {{Keyboard}}&lt;br /&gt;
|Language = {{EN}}, {{FR}}, {{DE}}&lt;br /&gt;
|Media = {{Disk}} {{Tape}}&lt;br /&gt;
|Compatability = [[464]], [[664]], [[6128]] &amp;amp; [[Plus]]&lt;br /&gt;
|Magazine Reviews= [[ACU Issue 01 (Aug/Sep 1984)|No Mark - ACU 01 (Aug/Sep 84)]]&amp;lt;br&amp;gt; [[ACU Issue 03 (Jan/Feb 1985)|4 stars - ACU 03 (Jan/Feb 85)]]&amp;lt;br&amp;gt; [[Amstrad Action, Issue 1, Oct 1985|65% - AA 001 (Oct 85)]]&amp;lt;br&amp;gt; [[Amtix, Issue 2, December 1985|45% - Amtix 02 (Dec 85)]]&lt;br /&gt;
|Info = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Both the first golf and the first sports game released on the CPC, '''''Amsgolf''''' is as basic as they come but thanks to its chunky colourful graphics and 'unique' control system it's one that will linger in the memory.&lt;br /&gt;
&lt;br /&gt;
== Plot ==&lt;br /&gt;
&lt;br /&gt;
'''WELCOME TO THE AMSOFT GOLF COURSE'''&lt;br /&gt;
&lt;br /&gt;
This exciting new computer simulation of an 18 hole golf course will enable you to improve your skill level of the game, in otehr words, lower your handicap.&lt;br /&gt;
&lt;br /&gt;
The main object of the game is to play the course of 18 holes in as few strokes as possible thus improving your handicap.  The game assumes a right handed player.  A stroke is played each time the ball is hit.&lt;br /&gt;
&lt;br /&gt;
The course is set in woodland and deep grass called 'rough'.  The smoother grass is called the 'fairway' Hazards are put in your way to make your game more difficult.&lt;br /&gt;
&lt;br /&gt;
== Screenshots &amp;amp; Videos ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery caption=&amp;quot;Amsgolf&amp;quot;&amp;gt;&lt;br /&gt;
Image:Amsgolf_1.png|&amp;lt;center&amp;gt;On the course&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Amsgolf_2.png|&amp;lt;center&amp;gt;In a bunker&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Amsgolf_3.png|&amp;lt;center&amp;gt;Putting on the green&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Re-releases and Compilations ==&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
== Hints &amp;amp; Tips ==&lt;br /&gt;
&lt;br /&gt;
===Handicap Codes===&lt;br /&gt;
''(Courtesy of CPC Power)''&amp;lt;br&amp;gt;&lt;br /&gt;
*00 = K3R56&amp;lt;br&amp;gt;&lt;br /&gt;
*01 = E3R74&amp;lt;br&amp;gt;&lt;br /&gt;
*02 = N9W99&amp;lt;br&amp;gt;&lt;br /&gt;
*03 = W8M10&amp;lt;br&amp;gt;&lt;br /&gt;
*04 = N6L37&amp;lt;br&amp;gt;&lt;br /&gt;
*05 = S6I52&amp;lt;br&amp;gt;&lt;br /&gt;
*06 = D1C58&amp;lt;br&amp;gt;&lt;br /&gt;
*07 = P9V60&amp;lt;br&amp;gt;&lt;br /&gt;
*08 = M7H21&amp;lt;br&amp;gt;&lt;br /&gt;
*09 = E2G86&amp;lt;br&amp;gt;&lt;br /&gt;
*10 = H7Y48&amp;lt;br&amp;gt;&lt;br /&gt;
*11 = J1T93&amp;lt;br&amp;gt;&lt;br /&gt;
*12 = F4B11&amp;lt;br&amp;gt;&lt;br /&gt;
*13 = B0X24&amp;lt;br&amp;gt;&lt;br /&gt;
*14 = Z3F04&amp;lt;br&amp;gt;&lt;br /&gt;
*15 = A6P12&amp;lt;br&amp;gt;&lt;br /&gt;
*16 = S9V73&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Playing Tips===&lt;br /&gt;
''(from Amstrad Action Issue 01 - Oct 85)''&lt;br /&gt;
* Now you've got a lower handicap there are few things that should get it even lower. Always use a driver off the tee and. unless at a short hole, where you can take a chance on reaching the green in one. aim it at direction four in order to avoid hitting the tree if you slice. &lt;br /&gt;
* Use the driver at maximum strength if you're still a long way from the hole, even if you're in the rough. This will lead to more slices and hooks but as long as you plan for those possibilities in your direction you'll be OK. &lt;br /&gt;
* When you're in close to the hole you want to hit the green without mistakes so always use an iron that can hit the green with strength 5 or 6. Once on the green, the strength of the putt can be judged roughly by the table below:&lt;br /&gt;
{|{{Prettytable|width: 700px; font-size: 2em;}}&lt;br /&gt;
|'''Yards'''||'''Strength'''&lt;br /&gt;
|-&lt;br /&gt;
|1 to 3|| 1&lt;br /&gt;
|-&lt;br /&gt;
|4 to 6|| 2&lt;br /&gt;
|-&lt;br /&gt;
|7 to 9|| 3&lt;br /&gt;
|-&lt;br /&gt;
|10 to 12|| 4&lt;br /&gt;
|-&lt;br /&gt;
|13 to 15|| 5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
* Above 15 yards it is difficult to hole a putt, so it is better to leave it just short for a tap rather than whack it and leave a tough one back. Remember, you can still miss from 4-6 yards, so play safe. &lt;br /&gt;
* You should now be able to par plenty of holes and even get the occasional birdie if you're lucky&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
The game is written entirely in [[BASIC]].&lt;br /&gt;
&lt;br /&gt;
== Covertape ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery caption=&amp;quot;Amsgolf (Amsoft UK)&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Image:Amsgolf Back Covertape (Amsoft).jpg|Back Covertape&lt;br /&gt;
Image:Amsgolf Front Covertape (Amsoft).jpg|Front Covertape&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery caption=&amp;quot;Amsgolf (Amsoft DE)&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Image:Amsgolf (Amsoft DE) Back Covertape.jpg|Back Covertape&lt;br /&gt;
Image:Amsgolf (Amsoft DE) Front Covertape.jpg|Front Covertape&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Tape ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery caption=&amp;quot;Amsgolf (Amsoft UK)&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Image:Amsgolf Tape - side B (Amsoft).jpg|Tape - Side B&lt;br /&gt;
Image:Amsgolf Tape - side A (Amsoft).jpg|Tape - Side A&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery caption=&amp;quot;Amsgolf (Amsoft DE)&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Image:Amsgolf (Amsoft DE) Tape - Side B.jpg|Tape - Side B&lt;br /&gt;
Image:Amsgolf (Amsoft DE) Tape - Side A.jpg|Tape - Side A&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
* {{CPCPower|272}}&lt;br /&gt;
* {{Tacgr|50}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]] [[Category:Games 1984]] [[Category:Sports]] [[Category:Game Manual]]&lt;/div&gt;</summary>
		<author><name>Ritchardo mkII</name></author>	</entry>

	<entry>
		<id>https://oldwiki.cpcwiki.eu/index.php?title=Codename_MAT&amp;diff=82686</id>
		<title>Codename MAT</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.cpcwiki.eu/index.php?title=Codename_MAT&amp;diff=82686"/>
				<updated>2012-10-04T05:36:28Z</updated>
		
		<summary type="html">&lt;p&gt;Ritchardo mkII: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|{{Gamebase Entry&lt;br /&gt;
|Image = [[Image:Codename_MAT_(Title).png‎|center|300px|Loading Screen]]&lt;br /&gt;
|Release = [[:Category:Games 1984|1984]]&lt;br /&gt;
|Publisher = [[Amsoft]]&lt;br /&gt;
|Developer = [[Micromega]]&lt;br /&gt;
|Programmer = [[Derek Brewster]]&lt;br /&gt;
|Musician = None&lt;br /&gt;
|Artist = [[Derek Brewster]]&lt;br /&gt;
|Genre = [[:Category:Shoot them Up|Shoot-em-up (3D)]]&lt;br /&gt;
|Players = 1P Only&lt;br /&gt;
|Controls = {{Keyboard}} {{Joystick}}&lt;br /&gt;
|Language = {{EN}} &lt;br /&gt;
|Media = {{Disk}} {{Tape}}&lt;br /&gt;
|Compatability = [[464]], [[664]], [[6128]] &amp;amp; [[Plus]]&lt;br /&gt;
|Magazine Reviews= [[ACU Issue 01 (Aug/Sep 1984)|No Mark - ACU 01 (Aug/Sep 84)]]&amp;lt;br&amp;gt; [[ACU Issue 05 (Apr 1985)|4 stars - ACU 05 (Apr 85)]]&amp;lt;br&amp;gt; [[Amstrad Action, Issue 1, Oct 1985|71% - AA 001 (Oct 85)]]&amp;lt;br&amp;gt; [[Amtix, Issue 1, November 1985|74% - Amtix 01 (Nov 85)]]&lt;br /&gt;
|Info = a.k.a. Nom de Code: MAT&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
One of the first 'almost' 3D space games: Easily playable, with a dozen or so controls for flying a ship (the Centurian) against a fleet of Myon vessels which are invading the solar system.  &lt;br /&gt;
&lt;br /&gt;
Although not on a par with the likes of ''[[Elite]]'', it was playable (and had an ending).&lt;br /&gt;
&lt;br /&gt;
There were a few very minor bugs in the programming but these had no effect on the playability.&lt;br /&gt;
&lt;br /&gt;
The game was very tricky to get to grips with thanks to the vast array of keyboard controls to compliment the joystick/cursor control of the ship.&lt;br /&gt;
&lt;br /&gt;
Perseverence was key, however, and a complex but fun game was to be found inside.&lt;br /&gt;
&lt;br /&gt;
== Plot ==&lt;br /&gt;
&lt;br /&gt;
Codename MAT - MISSION: ALIEN TERMINATION - the desperate plan to place in the mind of a teenager the combined tactical skills of all the planetary leaders in the solar system. MAT is mankind's last hope.&lt;br /&gt;
&lt;br /&gt;
For decades the Myons have sought to dominate the Solar System, whose fleets are now ragged and depleted.&lt;br /&gt;
&lt;br /&gt;
They have launched an all-or-nothing attack, knowing that Earth is developing revolutionary space-craft.&lt;br /&gt;
&lt;br /&gt;
Only the prototype - USS Centurion - has been built, and it must be pressed into immediate service as both battle-cruiser and tactical command centre.&lt;br /&gt;
&lt;br /&gt;
Piloting the craft in battle and controlling the Planetary Defence Fleets is beyond any normal human... MAT is created.&lt;br /&gt;
&lt;br /&gt;
Now your mind is MAT's mind.&lt;br /&gt;
&lt;br /&gt;
Take control of the Centurion and blast off on the greatest adventure of all...&lt;br /&gt;
&lt;br /&gt;
== Screenshots &amp;amp; Videos ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery caption=&amp;quot;Codename MAT&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Image:Codename_Mat_(Solar_Chart).png|Solar Chart - One of the Many Map and Instrument Screens!&lt;br /&gt;
Image:Codename MAT Screenshot.png|In 3D Battle - more than a passing nod to [[Star Wars]] here...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Re-releases and Compilations ==&lt;br /&gt;
&lt;br /&gt;
* Re-released by [[Zeppelin Games]] (1988)&lt;br /&gt;
* Appeared on the following Compilations&lt;br /&gt;
** [[10 Computer Hits 2]] (1986)&lt;br /&gt;
&lt;br /&gt;
== Hints &amp;amp; Tips ==&lt;br /&gt;
&lt;br /&gt;
None - Please feel free to add and remember to give full credit!&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
*Originally released for the [[ZX Spectrum]], author [[Derek Brewster]] had decided to name his game ''Invasion 2000'', however, publishers [[Micromega]] were unhappy with the name as it didn't reflect the content and made it sound like another space invaders knock-off, which the market was being flooded with at that time.  Prior to settling on '''Codename MAT''', the game was also known as ''Hank'' during the development stage.&lt;br /&gt;
*The game was the first release for Brewster's own company [[Zeppelin Games]] when the title was re-released at the beginning of 1988.&lt;br /&gt;
*The game spawned a sequel in the form of ''[[Codename MAT II]]'' published by [[Domark]]&lt;br /&gt;
&lt;br /&gt;
== Coverdisc ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery caption=&amp;quot;Codename MAT (Amsoft UK)&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Image:Codename Mat (Amsoft UK) Back Coverdisc.jpg|Back Coverdisc&lt;br /&gt;
Image:Codename Mat (Amsoft UK) Front Coverdisc.jpg|Front Coverdisc&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Covertape ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery caption=&amp;quot;Codename MAT (Amsoft UK)&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Image:Codename Mat Back Covertape (Amsoft).jpg|Back Covertape&lt;br /&gt;
Image:Codename Mat Front Covertape (Amsoft).jpg|Front Covertape&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery caption=&amp;quot;Codename MAT (Amsoft FR)&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Image:Codename Mat (Amsoft FR) Back Covertape.jpg|Back Covertape&lt;br /&gt;
Image:Codename Mat (Amsoft FR) Front Covertape.jpg|Front Covertape&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Disc ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery caption=&amp;quot;Codename MAT (Amsoft UK)&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Image:Codename Mat (Amsoft UK) Disc - Side B.jpg|side B&lt;br /&gt;
Image:Codename Mat (Amsoft UK) Disc - Side A.jpg|side A&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Tape ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery caption=&amp;quot;Codename MAT (Amsoft UK)&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Image:Codename Mat Tape - side B (Amsoft).jpg|side B&lt;br /&gt;
Image:Codename Mat Tape - side A (Amsoft).jpg|side A&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery caption=&amp;quot;Codename MAT (Amsoft FR)&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Image:Codename Mat (Amsoft FR) Tape - Side B.jpg|side B&lt;br /&gt;
Image:Codename Mat (Amsoft FR) Tape - Side A.jpg|side A&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Manual ==&lt;br /&gt;
&lt;br /&gt;
* [[Media:Codename Mat (tape) (Amsoft) Manual.pdf|Codename Mat (Amsoft UK) Manual]] {{EN}} {{PDF}}&lt;br /&gt;
* [[Media:Codename Mat (Amsoft FR) (tape) Manual.pdf|Codename Mat (Amsoft FR) Manual]] {{FR}} {{PDF}}&lt;br /&gt;
&lt;br /&gt;
== Download ==&lt;br /&gt;
&lt;br /&gt;
* [[Media:Codename Mat (disc) (Amsoft UK).zip|Codename Mat (disc) (Amsoft UK).zip]] (DSK for Emulators)&lt;br /&gt;
* [[Media:Codename Mat (tape) (Amsoft UK).zip|Codename Mat (tape) (Amsoft UK).zip]] (CDT for Emulators)&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
* {{CPCPower|587}}&lt;br /&gt;
* {{Tacgr|192}}&lt;br /&gt;
* {{EnWiki|Codename_MAT}}&lt;br /&gt;
* {{WorldOfSpectrum|0001002|Link to World of Spectrum}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]] [[Category:Games 1984]] [[Category:Shoot them Up|Shoot-em-ups]] [[Category:Game Manual]]&lt;/div&gt;</summary>
		<author><name>Ritchardo mkII</name></author>	</entry>

	<entry>
		<id>https://oldwiki.cpcwiki.eu/index.php?title=ACU_Issue_01_(Aug/Sep_1984)&amp;diff=82685</id>
		<title>ACU Issue 01 (Aug/Sep 1984)</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.cpcwiki.eu/index.php?title=ACU_Issue_01_(Aug/Sep_1984)&amp;diff=82685"/>
				<updated>2012-10-04T05:29:31Z</updated>
		
		<summary type="html">&lt;p&gt;Ritchardo mkII: /* Games reviewed */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Magazines]]&lt;br /&gt;
The very first issue of [[Amstrad Computer User]] published by [[Amsoft]] and distributed to members of the [[Amstrad User Club]].  This issue was not available for sale in the shops but thanks to the early popularity of the User Club, the magazine is still pretty widespread and frequently comes up for auction on ebay and the likes.&lt;br /&gt;
&lt;br /&gt;
== Contents ==&lt;br /&gt;
&lt;br /&gt;
{|{{Prettytable|width: 700px; font-size: 2em;}}&lt;br /&gt;
|Page Number || Title&lt;br /&gt;
|-&lt;br /&gt;
|Page 5 || Editorial&lt;br /&gt;
|-&lt;br /&gt;
|Page 6 || News&lt;br /&gt;
|-&lt;br /&gt;
|Page 9 || Overview&lt;br /&gt;
|-&lt;br /&gt;
|Page 11 || Q&amp;amp;A &lt;br /&gt;
|-&lt;br /&gt;
|Page 13 || Printing Money&lt;br /&gt;
|-&lt;br /&gt;
|Page 15 || Software Reviews&lt;br /&gt;
|-&lt;br /&gt;
|Page 16 || The Surprise Listing&lt;br /&gt;
|-&lt;br /&gt;
|Page 22 || Programs&lt;br /&gt;
|-&lt;br /&gt;
|Page 25 || CAD for beginners&lt;br /&gt;
|-&lt;br /&gt;
|Page 25 || [[Bustout!]]&lt;br /&gt;
|-&lt;br /&gt;
|Page 29 || Competition Time&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Games reviewed ==&lt;br /&gt;
&lt;br /&gt;
===[[Amsgolf]]===&lt;br /&gt;
&lt;br /&gt;
[[Image:Amsgolf 1.png|right]]&lt;br /&gt;
&lt;br /&gt;
Take heart all you [[BASIC]] programmers.  This program was written entirely in [[Amstrad]] [[BASIC]], yet you would never have noticed if I hadn't told you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The game consists of playing on an 18 hole golf course, with the aim of reducing your handicap.  You can't cheat when the program asks for your handicap, since you are only given the first password, and must earn the rest by playing under par, and then being given the next level keyword.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There's a decent range of clubs to choose from, realistic strength shots (i.e. you cannot drive 800 yards by over hitting). If you land in the bunker or on the green, suitable screens await you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bounce off the trees at your peril,  land in the water, in fact everything you might find on the local golf course without the expense or the exertion (or the danger of treading in the nasty reminders that the local dogs take their constitutionals on the course as well).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
And if you wonder what the curious 'roar' is when you hit the green, that's only the crowd expressing their approval.  Watch out for the 18th green, refreshment is at hand...&lt;br /&gt;
&lt;br /&gt;
===[[Codename MAT]]===&lt;br /&gt;
&lt;br /&gt;
[[Image:Codename MAT Screenshot.png|right]]&lt;br /&gt;
&lt;br /&gt;
With titles like ''[[Jet Set Willy]]'', ''[[Manic Miner]]'', ''Atic Atac'', it's not surprising that the inspiration for games naming is on the wane.  There was a time when ''[[Codename MAT]]'' would have been called ''3D-Hyper Mega Space Invaders'' - or worse.  As it is, Mat stands for 'Mission Alien Termination' - not exactly the sort of sentiment to broadcast in case we are Not Alone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
That being said, the program itself is the classic space romp of all time.  The solar system is being invaded by a bunch of unpleasant aliens who are gradually creeping through the outer reaches towards Earth.  Your mission is to stop them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This game combines the strategic skills of the classic ''Star Trek'' programmes that those of you with long memories may remember from the early days of [[CP/M]] S100 systems.  In other words, you have a series of maps and tracking devices to help locate the little blighters as they wend their way towards Earth.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With these aids you must seek out and destroy as many of the aliens as possible (they are plotted on the Solar Chart for your convenience) by engaging them in one of the best 3D space fighter simulations you will ever see.  When you get hit, sooner or later you will need to get repaired and refuelled, and docking with a planet or moon is one of the most delightful interludes in the game.  Don't get too close, or gravity will draw you to your doom.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you do nothing else in your first session, you must dock with Earth to see the detail that's gone into the game at every stage.  Planets like Mars have their better known features on view - and although there isn't time or space to fit in all the known moons of planets like Jupiter, astronomers amongst players will not feel unduly cheated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The only criticism is that the game takes a good evening to play properly.  But if you 've had enough of the ten minute wonders then this is a must.  Originals of ''[[Codename MAT]]'' may be changing hands in fifty years time in much the same way as the first editions of famous novels.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Micromega]] are further proof that for connoissuers of good software that its quality rather than quantity that counts in the end.  If all they produce is one game every 3 months, and they're all as good as this, then you'll need three months before you are ready for the next one anyway!&lt;br /&gt;
&lt;br /&gt;
===[[Oh Mummy]]===&lt;br /&gt;
&lt;br /&gt;
[[Image:Oh Mummy! 3.png|right]]&lt;br /&gt;
&lt;br /&gt;
Another in the fine line of programs to appear to the accompaniment of a demented tune.  No prizes guessing what sort of tune to expect when the hapless British Archaeologist sets about the tombs of Egypt.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''[[Oh Mummy]]'' is one of those rare games where the beginners level reall does permit the unwary to beat the computer for once - although stepping up a grade or two gives the mummies the upper hand once again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Why can't more games have an absolute novice level, or at least an option for unlimited lives while you hone the reactions?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''[[Oh Mummy]]'' is a frantic dash around the catacombs, unearthin treasure, annoying mummies and eventually escaping with your life.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As ever, [[Gem|Gem Software]] have provided pages of instruction and general background to the game.  I wouldn't have been surprised to find [[Gem|Gem Software]] listing the inside leg measurement of the mummies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Smooth graphics and accomplished sound, but programmable to be not too frantic to frighten off those newcomers who quake at the prospect of understanding the rules of some of the mega games, let alone actually playing them!  You will be relieved to learn that the tune can be switched off before your senses are embalmed by its haunting melody.&lt;br /&gt;
&lt;br /&gt;
===[[Roland in the Caves]]===&lt;br /&gt;
&lt;br /&gt;
[[Image:Roland in the Caves 1.png|right]]&lt;br /&gt;
&lt;br /&gt;
One of the most original and brilliant games of all time has been further enhanced by the pixel precision of the [[CPC|CPC464]].  In the effort to scroll the most detailed screen of any [[CPC|CPC464]] game, there is some evidence of the picture tearing at the edges - but this does not detract from the main action of the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The title screen is accompanied by a jaunty rendition of ''La Cukuracha'' (I know it's not spelt like that, but when you hear the tune you'll recognise it immediately anyway!)  The tune then gives way to exactly the sort of noise you'd expect to accompany a leaping flea.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Followers of games where virtually every key on the keyboard is needed will be surprised to learn that the only keys needed for this game are the Z and /.  The idea is to guide the agile [[Roland]] (who bears a striking resemblaance to a flea in this incarnation) up and out of the cave into which he has fallen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Pressing the key for a brief time causes the hop to be restrained - although to get a full blooded leap you must time the depression carefully until the power has peaked, as indicated by a bargraph at the top left of the screen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The only problems are the [[Roland]]-eating flowers that litter the cave ledges, and the hungry and ubiquitous pterodactyl whose unwelcome attentions you will do well to avoid.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
One tip for the beginner - always start by jumping right, or you will end up leaping down the gizzard of the flying menace.&lt;br /&gt;
&lt;br /&gt;
===[[Roland on the Ropes]]===&lt;br /&gt;
&lt;br /&gt;
[[Image:Roland on the Ropes 2.png|right]]&lt;br /&gt;
&lt;br /&gt;
Another classic game with ghosts, spiders, rats, acid, treasure and some of the cutest and least menacing mummies you will stumble across.  The idea is simple - get [[Roland]] from the bottom level of the dungeon complex (a random maze) to the top.  Collect treasures, and avoid bumping into things that reduce his life expectancy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The tune to send [[Roland]] on his way this time sounds rather like ''High Noon'', although the nearest [[Roland]] gets to the OK Corral (I wasn't Film Buff of the Year either) is a trusty six shooter which can hold off the ghosts and zap the mummies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sound effects are convincing enough, especially the gunshots.  The graphics are again an example to all in their use of colour and design, and you won't be surprised to learn that [[Indescomp]] are amongst the growing band of professional software houses who use trained graphic artists for design, and musicians for the sound track.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The game sets a high standard.&lt;br /&gt;
&lt;br /&gt;
== Type ins ==&lt;br /&gt;
===[[Bustout!]]===&lt;br /&gt;
[[image:acu8408bustout1.png|384px]]&lt;br /&gt;
[[image:acu8408bustout2.png|384px]]&lt;br /&gt;
&lt;br /&gt;
===Function Keys Example===&lt;br /&gt;
No Screenshot&lt;br /&gt;
&lt;br /&gt;
===Load Screen Example===&lt;br /&gt;
[[image:acu8408loadscrn1.png|384px]]&lt;br /&gt;
[[image:acu8408loadscrn2.png|384px]]&lt;br /&gt;
&lt;br /&gt;
===Save Screen Example===&lt;br /&gt;
[[image:acu8408savescrn1.png|384px]]&lt;br /&gt;
[[image:acu8408savescrn2.png|384px]]&lt;br /&gt;
&lt;br /&gt;
===Test Pattern===&lt;br /&gt;
[[image:acu8408testpatt1.png|384px]]&lt;br /&gt;
[[image:acu8408testpatt2.png|384px]]&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
[[image:acu8408testpatt3.png|384px]]&lt;br /&gt;
[[image:acu8408testpatt4.png|384px]]&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
[[image:acu8408testpatt5.png|384px]]&lt;br /&gt;
[[image:acu8408testpatt6.png|384px]]&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
[[image:acu8408testpatt7.png|384px]]&lt;br /&gt;
&lt;br /&gt;
===The Surprise Listing===&lt;br /&gt;
RUN&amp;quot;SURPRISE&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
[[image:acu8408surprise1.png|384px]]&lt;br /&gt;
[[image:acu8408surprise2.png|384px]]&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
[[image:acu8408surprise3.png|384px]]&lt;br /&gt;
&lt;br /&gt;
===Windows===&lt;br /&gt;
[[image:acu8408windows.png|384px]]&lt;br /&gt;
&lt;br /&gt;
===Wire Frame Graphics Plotter===&lt;br /&gt;
[[image:acu8408plotter1.png|384px]]&lt;br /&gt;
[[image:acu8408plotter2.png|384px]]&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
[[image:acu8408plotter3.png|384px]]&lt;br /&gt;
[[image:acu8408plotter4.png|384px]]&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
[[image:acu8408plotter5.png|384px]]&lt;br /&gt;
[[image:acu8408plotter6.png|384px]]&lt;br /&gt;
&lt;br /&gt;
All of these programmes can be found on this [[media:acu8408.zip|Disk Image]] (with thanks to Ervin)&lt;br /&gt;
&lt;br /&gt;
== Scans ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=90px heights=128px perrow=5 caption=&amp;quot;Amstrad Computer User, Issue 1, 1984&amp;quot;&amp;gt;&lt;br /&gt;
Image:ACU840809-001.jpg|Frontpage&lt;br /&gt;
Image:ACU840809-002.jpg|Page 2&lt;br /&gt;
Image:ACU840809-003.jpg|Page 3&lt;br /&gt;
Image:ACU840809-004.jpg|Page 4&lt;br /&gt;
Image:ACU840809-005.jpg|Page 5&lt;br /&gt;
Image:ACU840809-006.jpg|Page 6&lt;br /&gt;
Image:ACU840809-007.jpg|Page 7&lt;br /&gt;
Image:ACU840809-008.jpg|Page 8&lt;br /&gt;
Image:ACU840809-009.jpg|Page 9&lt;br /&gt;
Image:ACU840809-010.jpg|Page 10&lt;br /&gt;
Image:ACU840809-011.jpg|Page 11&lt;br /&gt;
Image:ACU840809-012.jpg|Page 12&lt;br /&gt;
Image:ACU840809-013.jpg|Page 13&lt;br /&gt;
Image:ACU840809-014.jpg|Page 14&lt;br /&gt;
Image:Amstrad Computer User840809 015.jpg|Page 15&lt;br /&gt;
Image:ACU840809-016.jpg|Page 16&lt;br /&gt;
Image:ACU840809-017.jpg|Page 17&lt;br /&gt;
Image:ACU840809-018.jpg|Page 18&lt;br /&gt;
Image:ACU840809-019.jpg|Page 19&lt;br /&gt;
Image:ACU840809-020.jpg|Page 20&lt;br /&gt;
Image:ACU840809-021.jpg|Page 21&lt;br /&gt;
Image:ACU840809-022.jpg|Page 22&lt;br /&gt;
Image:ACU840809-023.jpg|Page 23&lt;br /&gt;
Image:ACU840809-024.jpg|Page 24&lt;br /&gt;
Image:ACU840809-025.jpg|Page 25&lt;br /&gt;
Image:ACU840809-026.jpg|Page 26&lt;br /&gt;
Image:ACU840809-027.jpg|Page 27&lt;br /&gt;
Image:ACU840809-028.jpg|Page 28&lt;br /&gt;
Image:ACU840809-029.jpg|Page 29&lt;br /&gt;
Image:ACU840809-030.jpg|Page 30&lt;br /&gt;
Image:Amstrad Computer User840809 031.jpg|Page 31&lt;br /&gt;
Image:ACU840809-032.jpg|Page 32&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ritchardo mkII</name></author>	</entry>

	<entry>
		<id>https://oldwiki.cpcwiki.eu/index.php?title=ACU_Issue_01_(Aug/Sep_1984)&amp;diff=82684</id>
		<title>ACU Issue 01 (Aug/Sep 1984)</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.cpcwiki.eu/index.php?title=ACU_Issue_01_(Aug/Sep_1984)&amp;diff=82684"/>
				<updated>2012-10-04T05:19:18Z</updated>
		
		<summary type="html">&lt;p&gt;Ritchardo mkII: /* Amsgolf */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Magazines]]&lt;br /&gt;
The very first issue of [[Amstrad Computer User]] published by [[Amsoft]] and distributed to members of the [[Amstrad User Club]].  This issue was not available for sale in the shops but thanks to the early popularity of the User Club, the magazine is still pretty widespread and frequently comes up for auction on ebay and the likes.&lt;br /&gt;
&lt;br /&gt;
== Contents ==&lt;br /&gt;
&lt;br /&gt;
{|{{Prettytable|width: 700px; font-size: 2em;}}&lt;br /&gt;
|Page Number || Title&lt;br /&gt;
|-&lt;br /&gt;
|Page 5 || Editorial&lt;br /&gt;
|-&lt;br /&gt;
|Page 6 || News&lt;br /&gt;
|-&lt;br /&gt;
|Page 9 || Overview&lt;br /&gt;
|-&lt;br /&gt;
|Page 11 || Q&amp;amp;A &lt;br /&gt;
|-&lt;br /&gt;
|Page 13 || Printing Money&lt;br /&gt;
|-&lt;br /&gt;
|Page 15 || Software Reviews&lt;br /&gt;
|-&lt;br /&gt;
|Page 16 || The Surprise Listing&lt;br /&gt;
|-&lt;br /&gt;
|Page 22 || Programs&lt;br /&gt;
|-&lt;br /&gt;
|Page 25 || CAD for beginners&lt;br /&gt;
|-&lt;br /&gt;
|Page 25 || [[Bustout!]]&lt;br /&gt;
|-&lt;br /&gt;
|Page 29 || Competition Time&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Games reviewed ==&lt;br /&gt;
&lt;br /&gt;
===[[Amsgolf]]===&lt;br /&gt;
&lt;br /&gt;
[[Image:Amsgolf 1.png|right]]&lt;br /&gt;
&lt;br /&gt;
Take heart all you [[BASIC]] programmers.  This program was written entirely in [[Amstrad]] [[BASIC]], yet you would never have noticed if I hadn't told you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The game consists of playing on an 18 hole golf course, with the aim of reducing your handicap.  You can't cheat when the program asks for your handicap, since you are only given the first password, and must earn the rest by playing under par, and then being given the next level keyword.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There's a decent range of clubs to choose from, realistic strength shots (i.e. you cannot drive 800 yards by over hitting). If you land in the bunker or on the green, suitable screens await you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bounce off the trees at your peril,  land in the water, in fact everything you might find on the local golf course without the expense or the exertion (or the danger of treading in the nasty reminders that the local dogs take their constitutionals on the course as well).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
And if you wonder what the curious 'roar' is when you hit the green, that's only the crowd expressing their approval.  Watch out for the 18th green, refreshment is at hand...&lt;br /&gt;
&lt;br /&gt;
===[[Codename MAT]]===&lt;br /&gt;
&lt;br /&gt;
With titles like ''[[Jet Set Willy]]'', ''[[Manic Miner]]'', ''Atic Atac'', it's not surprising that the inspiration for games naming is on the wane.  There was a time when ''[[Codename MAT]]'' would have been called ''3D-Hyper Mega Space Invaders'' - or worse.  As it is, Mat stands for 'Mission Alien Termination' - not exactly the sort of sentiment to broadcast in case we are Not Alone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
That being said, the program itself is the classic space romp of all time.  The solar system is being invaded by a bunch of unpleasant aliens who are gradually creeping through the outer reaches towards Earth.  Your mission is to stop them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This game combines the strategic skills of the classic ''Star Trek'' programmes that those of you with long memories may remember from the early days of [[CP/M]] S100 systems.  In other words, you have a series of maps and tracking devices to help locate the little blighters as they wend their way towards Earth.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With these aids you must seek out and destroy as many of the aliens as possible (they are plotted on the Solar Chart for your convenience) by engaging them in one of the best 3D space fighter simulations you will ever see.  When you get hit, sooner or later you will need to get repaired and refuelled, and docking with a planet or moon is one of the most delightful interludes in the game.  Don't get too close, or gravity will draw you to your doom.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you do nothing else in your first session, you must dock with Earth to see the detail that's gone into the game at every stage.  Planets like Mars have their better known features on view - and although there isn't time or space to fit in all the known moons of planets like Jupiter, astronomers amongst players will not feel unduly cheated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The only criticism is that the game takes a good evening to play properly.  But if you 've had enough of the ten minute wonders then this is a must.  Originals of ''[[Codename MAT]]'' may be changing hands in fifty years time in much the same way as the first editions of famous novels.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Micromega]] are further proof that for connoissuers of good software that its quality rather than quantity that counts in the end.  If all they produce is one game every 3 months, and they're all as good as this, then you'll need three months before you are ready for the next one anyway!&lt;br /&gt;
&lt;br /&gt;
===[[Oh Mummy]]===&lt;br /&gt;
&lt;br /&gt;
Another in the fine line of programs to appear to the accompaniment of a demented tune.  No prizes guessing what sort of tune to expect when the hapless British Archaeologist sets about the tombs of Egypt.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''[[Oh Mummy]]'' is one of those rare games where the beginners level reall does permit the unwary to beat the computer for once - although stepping up a grade or two gives the mummies the upper hand once again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Why can't more games have an absolute novice level, or at least an option for unlimited lives while you hone the reactions?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''[[Oh Mummy]]'' is a frantic dash around the catacombs, unearthin treasure, annoying mummies and eventually escaping with your life.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As ever, [[Gem|Gem Software]] have provided pages of instruction and general background to the game.  I wouldn't have been surprised to find [[Gem|Gem Software]] listing the inside leg measurement of the mummies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Smooth graphics and accomplished sound, but programmable to be not too frantic to frighten off those newcomers who quake at the prospect of understanding the rules of some of the mega games, let alone actually playing them!  You will be relieved to learn that the tune can be switched off before your senses are embalmed by its haunting melody.&lt;br /&gt;
&lt;br /&gt;
===[[Roland in the Caves]]===&lt;br /&gt;
&lt;br /&gt;
One of the most original and brilliant games of all time has been further enhanced by the pixel precision of the [[CPC|CPC464]].  In the effort to scroll the most detailed screen of any [[CPC|CPC464]] game, there is some evidence of the picture tearing at the edges - but this does not detract from the main action of the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The title screen is accompanied by a jaunty rendition of ''La Cukuracha'' (I know it's not spelt like that, but when you hear the tune you'll recognise it immediately anyway!)  The tune then gives way to exactly the sort of noise you'd expect to accompany a leaping flea.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Followers of games where virtually every key on the keyboard is needed will be surprised to learn that the only keys needed for this game are the Z and /.  The idea is to guide the agile [[Roland]] (who bears a striking resemblaance to a flea in this incarnation) up and out of the cave into which he has fallen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Pressing the key for a brief time causes the hop to be restrained - although to get a full blooded leap you must time the depression carefully until the power has peaked, as indicated by a bargraph at the top left of the screen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The only problems are the [[Roland]]-eating flowers that litter the cave ledges, and the hungry and ubiquitous pterodactyl whose unwelcome attentions you will do well to avoid.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
One tip for the beginner - always start by jumping right, or you will end up leaping down the gizzard of the flying menace.&lt;br /&gt;
&lt;br /&gt;
===[[Roland on the Ropes]]===&lt;br /&gt;
&lt;br /&gt;
Another classic game with ghosts, spiders, rats, acid, treasure and some of the cutest and least menacing mummies you will stumble across.  The idea is simple - get [[Roland]] from the bottom level of the dungeon complex (a random maze) to the top.  Collect treasures, and avoid bumping into things that reduce his life expectancy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The tune to send [[Roland]] on his way this time sounds rather like ''High Noon'', although the nearest [[Roland]] gets to the OK Corral (I wasn't Film Buff of the Year either) is a trusty six shooter which can hold off the ghosts and zap the mummies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sound effects are convincing enough, especially the gunshots.  The graphics are again an example to all in their use of colour and design, and you won't be surprised to learn that [[Indescomp]] are amongst the growing band of professional software houses who use trained graphic artists for design, and musicians for the sound track.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The game sets a high standard.&lt;br /&gt;
&lt;br /&gt;
== Type ins ==&lt;br /&gt;
===[[Bustout!]]===&lt;br /&gt;
[[image:acu8408bustout1.png|384px]]&lt;br /&gt;
[[image:acu8408bustout2.png|384px]]&lt;br /&gt;
&lt;br /&gt;
===Function Keys Example===&lt;br /&gt;
No Screenshot&lt;br /&gt;
&lt;br /&gt;
===Load Screen Example===&lt;br /&gt;
[[image:acu8408loadscrn1.png|384px]]&lt;br /&gt;
[[image:acu8408loadscrn2.png|384px]]&lt;br /&gt;
&lt;br /&gt;
===Save Screen Example===&lt;br /&gt;
[[image:acu8408savescrn1.png|384px]]&lt;br /&gt;
[[image:acu8408savescrn2.png|384px]]&lt;br /&gt;
&lt;br /&gt;
===Test Pattern===&lt;br /&gt;
[[image:acu8408testpatt1.png|384px]]&lt;br /&gt;
[[image:acu8408testpatt2.png|384px]]&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
[[image:acu8408testpatt3.png|384px]]&lt;br /&gt;
[[image:acu8408testpatt4.png|384px]]&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
[[image:acu8408testpatt5.png|384px]]&lt;br /&gt;
[[image:acu8408testpatt6.png|384px]]&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
[[image:acu8408testpatt7.png|384px]]&lt;br /&gt;
&lt;br /&gt;
===The Surprise Listing===&lt;br /&gt;
RUN&amp;quot;SURPRISE&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
[[image:acu8408surprise1.png|384px]]&lt;br /&gt;
[[image:acu8408surprise2.png|384px]]&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
[[image:acu8408surprise3.png|384px]]&lt;br /&gt;
&lt;br /&gt;
===Windows===&lt;br /&gt;
[[image:acu8408windows.png|384px]]&lt;br /&gt;
&lt;br /&gt;
===Wire Frame Graphics Plotter===&lt;br /&gt;
[[image:acu8408plotter1.png|384px]]&lt;br /&gt;
[[image:acu8408plotter2.png|384px]]&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
[[image:acu8408plotter3.png|384px]]&lt;br /&gt;
[[image:acu8408plotter4.png|384px]]&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
[[image:acu8408plotter5.png|384px]]&lt;br /&gt;
[[image:acu8408plotter6.png|384px]]&lt;br /&gt;
&lt;br /&gt;
All of these programmes can be found on this [[media:acu8408.zip|Disk Image]] (with thanks to Ervin)&lt;br /&gt;
&lt;br /&gt;
== Scans ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=90px heights=128px perrow=5 caption=&amp;quot;Amstrad Computer User, Issue 1, 1984&amp;quot;&amp;gt;&lt;br /&gt;
Image:ACU840809-001.jpg|Frontpage&lt;br /&gt;
Image:ACU840809-002.jpg|Page 2&lt;br /&gt;
Image:ACU840809-003.jpg|Page 3&lt;br /&gt;
Image:ACU840809-004.jpg|Page 4&lt;br /&gt;
Image:ACU840809-005.jpg|Page 5&lt;br /&gt;
Image:ACU840809-006.jpg|Page 6&lt;br /&gt;
Image:ACU840809-007.jpg|Page 7&lt;br /&gt;
Image:ACU840809-008.jpg|Page 8&lt;br /&gt;
Image:ACU840809-009.jpg|Page 9&lt;br /&gt;
Image:ACU840809-010.jpg|Page 10&lt;br /&gt;
Image:ACU840809-011.jpg|Page 11&lt;br /&gt;
Image:ACU840809-012.jpg|Page 12&lt;br /&gt;
Image:ACU840809-013.jpg|Page 13&lt;br /&gt;
Image:ACU840809-014.jpg|Page 14&lt;br /&gt;
Image:Amstrad Computer User840809 015.jpg|Page 15&lt;br /&gt;
Image:ACU840809-016.jpg|Page 16&lt;br /&gt;
Image:ACU840809-017.jpg|Page 17&lt;br /&gt;
Image:ACU840809-018.jpg|Page 18&lt;br /&gt;
Image:ACU840809-019.jpg|Page 19&lt;br /&gt;
Image:ACU840809-020.jpg|Page 20&lt;br /&gt;
Image:ACU840809-021.jpg|Page 21&lt;br /&gt;
Image:ACU840809-022.jpg|Page 22&lt;br /&gt;
Image:ACU840809-023.jpg|Page 23&lt;br /&gt;
Image:ACU840809-024.jpg|Page 24&lt;br /&gt;
Image:ACU840809-025.jpg|Page 25&lt;br /&gt;
Image:ACU840809-026.jpg|Page 26&lt;br /&gt;
Image:ACU840809-027.jpg|Page 27&lt;br /&gt;
Image:ACU840809-028.jpg|Page 28&lt;br /&gt;
Image:ACU840809-029.jpg|Page 29&lt;br /&gt;
Image:ACU840809-030.jpg|Page 30&lt;br /&gt;
Image:Amstrad Computer User840809 031.jpg|Page 31&lt;br /&gt;
Image:ACU840809-032.jpg|Page 32&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ritchardo mkII</name></author>	</entry>

	<entry>
		<id>https://oldwiki.cpcwiki.eu/index.php?title=ACU_Issue_01_(Aug/Sep_1984)&amp;diff=82683</id>
		<title>ACU Issue 01 (Aug/Sep 1984)</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.cpcwiki.eu/index.php?title=ACU_Issue_01_(Aug/Sep_1984)&amp;diff=82683"/>
				<updated>2012-10-04T05:14:21Z</updated>
		
		<summary type="html">&lt;p&gt;Ritchardo mkII: /* Games reviewed */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Magazines]]&lt;br /&gt;
The very first issue of [[Amstrad Computer User]] published by [[Amsoft]] and distributed to members of the [[Amstrad User Club]].  This issue was not available for sale in the shops but thanks to the early popularity of the User Club, the magazine is still pretty widespread and frequently comes up for auction on ebay and the likes.&lt;br /&gt;
&lt;br /&gt;
== Contents ==&lt;br /&gt;
&lt;br /&gt;
{|{{Prettytable|width: 700px; font-size: 2em;}}&lt;br /&gt;
|Page Number || Title&lt;br /&gt;
|-&lt;br /&gt;
|Page 5 || Editorial&lt;br /&gt;
|-&lt;br /&gt;
|Page 6 || News&lt;br /&gt;
|-&lt;br /&gt;
|Page 9 || Overview&lt;br /&gt;
|-&lt;br /&gt;
|Page 11 || Q&amp;amp;A &lt;br /&gt;
|-&lt;br /&gt;
|Page 13 || Printing Money&lt;br /&gt;
|-&lt;br /&gt;
|Page 15 || Software Reviews&lt;br /&gt;
|-&lt;br /&gt;
|Page 16 || The Surprise Listing&lt;br /&gt;
|-&lt;br /&gt;
|Page 22 || Programs&lt;br /&gt;
|-&lt;br /&gt;
|Page 25 || CAD for beginners&lt;br /&gt;
|-&lt;br /&gt;
|Page 25 || [[Bustout!]]&lt;br /&gt;
|-&lt;br /&gt;
|Page 29 || Competition Time&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Games reviewed ==&lt;br /&gt;
&lt;br /&gt;
===[[Amsgolf]]===&lt;br /&gt;
&lt;br /&gt;
Take heart all you [[BASIC]] programmers.  This program was written entirely in [[Amstrad]] [[BASIC]], yet you would never have noticed if I hadn't told you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The game consists of playing on an 18 hole golf course, with the aim of reducing your handicap.  You can't cheat when the program asks for your handicap, since you are only given the first password, and must earn the rest by playing under par, and then being given the next level keyword.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There's a decent range of clubs to choose from, realistic strength shots (i.e. you cannot drive 800 yards by over hitting). If you land in the bunker or on the green, suitable screens await you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bounce off the trees at your peril,  land in the water, in fact everything you might find on the local golf course without the expense or the exertion (or the danger of treading in the nasty reminders that the local dogs take their constitutionals on the course as well).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
And if you wonder what the curious 'roar' is when you hit the green, that's only the crowd expressing their approval.  Watch out for the 18th green, refreshment is at hand...&lt;br /&gt;
&lt;br /&gt;
===[[Codename MAT]]===&lt;br /&gt;
&lt;br /&gt;
With titles like ''[[Jet Set Willy]]'', ''[[Manic Miner]]'', ''Atic Atac'', it's not surprising that the inspiration for games naming is on the wane.  There was a time when ''[[Codename MAT]]'' would have been called ''3D-Hyper Mega Space Invaders'' - or worse.  As it is, Mat stands for 'Mission Alien Termination' - not exactly the sort of sentiment to broadcast in case we are Not Alone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
That being said, the program itself is the classic space romp of all time.  The solar system is being invaded by a bunch of unpleasant aliens who are gradually creeping through the outer reaches towards Earth.  Your mission is to stop them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This game combines the strategic skills of the classic ''Star Trek'' programmes that those of you with long memories may remember from the early days of [[CP/M]] S100 systems.  In other words, you have a series of maps and tracking devices to help locate the little blighters as they wend their way towards Earth.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With these aids you must seek out and destroy as many of the aliens as possible (they are plotted on the Solar Chart for your convenience) by engaging them in one of the best 3D space fighter simulations you will ever see.  When you get hit, sooner or later you will need to get repaired and refuelled, and docking with a planet or moon is one of the most delightful interludes in the game.  Don't get too close, or gravity will draw you to your doom.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you do nothing else in your first session, you must dock with Earth to see the detail that's gone into the game at every stage.  Planets like Mars have their better known features on view - and although there isn't time or space to fit in all the known moons of planets like Jupiter, astronomers amongst players will not feel unduly cheated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The only criticism is that the game takes a good evening to play properly.  But if you 've had enough of the ten minute wonders then this is a must.  Originals of ''[[Codename MAT]]'' may be changing hands in fifty years time in much the same way as the first editions of famous novels.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Micromega]] are further proof that for connoissuers of good software that its quality rather than quantity that counts in the end.  If all they produce is one game every 3 months, and they're all as good as this, then you'll need three months before you are ready for the next one anyway!&lt;br /&gt;
&lt;br /&gt;
===[[Oh Mummy]]===&lt;br /&gt;
&lt;br /&gt;
Another in the fine line of programs to appear to the accompaniment of a demented tune.  No prizes guessing what sort of tune to expect when the hapless British Archaeologist sets about the tombs of Egypt.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''[[Oh Mummy]]'' is one of those rare games where the beginners level reall does permit the unwary to beat the computer for once - although stepping up a grade or two gives the mummies the upper hand once again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Why can't more games have an absolute novice level, or at least an option for unlimited lives while you hone the reactions?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''[[Oh Mummy]]'' is a frantic dash around the catacombs, unearthin treasure, annoying mummies and eventually escaping with your life.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As ever, [[Gem|Gem Software]] have provided pages of instruction and general background to the game.  I wouldn't have been surprised to find [[Gem|Gem Software]] listing the inside leg measurement of the mummies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Smooth graphics and accomplished sound, but programmable to be not too frantic to frighten off those newcomers who quake at the prospect of understanding the rules of some of the mega games, let alone actually playing them!  You will be relieved to learn that the tune can be switched off before your senses are embalmed by its haunting melody.&lt;br /&gt;
&lt;br /&gt;
===[[Roland in the Caves]]===&lt;br /&gt;
&lt;br /&gt;
One of the most original and brilliant games of all time has been further enhanced by the pixel precision of the [[CPC|CPC464]].  In the effort to scroll the most detailed screen of any [[CPC|CPC464]] game, there is some evidence of the picture tearing at the edges - but this does not detract from the main action of the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The title screen is accompanied by a jaunty rendition of ''La Cukuracha'' (I know it's not spelt like that, but when you hear the tune you'll recognise it immediately anyway!)  The tune then gives way to exactly the sort of noise you'd expect to accompany a leaping flea.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Followers of games where virtually every key on the keyboard is needed will be surprised to learn that the only keys needed for this game are the Z and /.  The idea is to guide the agile [[Roland]] (who bears a striking resemblaance to a flea in this incarnation) up and out of the cave into which he has fallen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Pressing the key for a brief time causes the hop to be restrained - although to get a full blooded leap you must time the depression carefully until the power has peaked, as indicated by a bargraph at the top left of the screen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The only problems are the [[Roland]]-eating flowers that litter the cave ledges, and the hungry and ubiquitous pterodactyl whose unwelcome attentions you will do well to avoid.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
One tip for the beginner - always start by jumping right, or you will end up leaping down the gizzard of the flying menace.&lt;br /&gt;
&lt;br /&gt;
===[[Roland on the Ropes]]===&lt;br /&gt;
&lt;br /&gt;
Another classic game with ghosts, spiders, rats, acid, treasure and some of the cutest and least menacing mummies you will stumble across.  The idea is simple - get [[Roland]] from the bottom level of the dungeon complex (a random maze) to the top.  Collect treasures, and avoid bumping into things that reduce his life expectancy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The tune to send [[Roland]] on his way this time sounds rather like ''High Noon'', although the nearest [[Roland]] gets to the OK Corral (I wasn't Film Buff of the Year either) is a trusty six shooter which can hold off the ghosts and zap the mummies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sound effects are convincing enough, especially the gunshots.  The graphics are again an example to all in their use of colour and design, and you won't be surprised to learn that [[Indescomp]] are amongst the growing band of professional software houses who use trained graphic artists for design, and musicians for the sound track.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The game sets a high standard.&lt;br /&gt;
&lt;br /&gt;
== Type ins ==&lt;br /&gt;
===[[Bustout!]]===&lt;br /&gt;
[[image:acu8408bustout1.png|384px]]&lt;br /&gt;
[[image:acu8408bustout2.png|384px]]&lt;br /&gt;
&lt;br /&gt;
===Function Keys Example===&lt;br /&gt;
No Screenshot&lt;br /&gt;
&lt;br /&gt;
===Load Screen Example===&lt;br /&gt;
[[image:acu8408loadscrn1.png|384px]]&lt;br /&gt;
[[image:acu8408loadscrn2.png|384px]]&lt;br /&gt;
&lt;br /&gt;
===Save Screen Example===&lt;br /&gt;
[[image:acu8408savescrn1.png|384px]]&lt;br /&gt;
[[image:acu8408savescrn2.png|384px]]&lt;br /&gt;
&lt;br /&gt;
===Test Pattern===&lt;br /&gt;
[[image:acu8408testpatt1.png|384px]]&lt;br /&gt;
[[image:acu8408testpatt2.png|384px]]&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
[[image:acu8408testpatt3.png|384px]]&lt;br /&gt;
[[image:acu8408testpatt4.png|384px]]&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
[[image:acu8408testpatt5.png|384px]]&lt;br /&gt;
[[image:acu8408testpatt6.png|384px]]&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
[[image:acu8408testpatt7.png|384px]]&lt;br /&gt;
&lt;br /&gt;
===The Surprise Listing===&lt;br /&gt;
RUN&amp;quot;SURPRISE&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
[[image:acu8408surprise1.png|384px]]&lt;br /&gt;
[[image:acu8408surprise2.png|384px]]&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
[[image:acu8408surprise3.png|384px]]&lt;br /&gt;
&lt;br /&gt;
===Windows===&lt;br /&gt;
[[image:acu8408windows.png|384px]]&lt;br /&gt;
&lt;br /&gt;
===Wire Frame Graphics Plotter===&lt;br /&gt;
[[image:acu8408plotter1.png|384px]]&lt;br /&gt;
[[image:acu8408plotter2.png|384px]]&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
[[image:acu8408plotter3.png|384px]]&lt;br /&gt;
[[image:acu8408plotter4.png|384px]]&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
[[image:acu8408plotter5.png|384px]]&lt;br /&gt;
[[image:acu8408plotter6.png|384px]]&lt;br /&gt;
&lt;br /&gt;
All of these programmes can be found on this [[media:acu8408.zip|Disk Image]] (with thanks to Ervin)&lt;br /&gt;
&lt;br /&gt;
== Scans ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=90px heights=128px perrow=5 caption=&amp;quot;Amstrad Computer User, Issue 1, 1984&amp;quot;&amp;gt;&lt;br /&gt;
Image:ACU840809-001.jpg|Frontpage&lt;br /&gt;
Image:ACU840809-002.jpg|Page 2&lt;br /&gt;
Image:ACU840809-003.jpg|Page 3&lt;br /&gt;
Image:ACU840809-004.jpg|Page 4&lt;br /&gt;
Image:ACU840809-005.jpg|Page 5&lt;br /&gt;
Image:ACU840809-006.jpg|Page 6&lt;br /&gt;
Image:ACU840809-007.jpg|Page 7&lt;br /&gt;
Image:ACU840809-008.jpg|Page 8&lt;br /&gt;
Image:ACU840809-009.jpg|Page 9&lt;br /&gt;
Image:ACU840809-010.jpg|Page 10&lt;br /&gt;
Image:ACU840809-011.jpg|Page 11&lt;br /&gt;
Image:ACU840809-012.jpg|Page 12&lt;br /&gt;
Image:ACU840809-013.jpg|Page 13&lt;br /&gt;
Image:ACU840809-014.jpg|Page 14&lt;br /&gt;
Image:Amstrad Computer User840809 015.jpg|Page 15&lt;br /&gt;
Image:ACU840809-016.jpg|Page 16&lt;br /&gt;
Image:ACU840809-017.jpg|Page 17&lt;br /&gt;
Image:ACU840809-018.jpg|Page 18&lt;br /&gt;
Image:ACU840809-019.jpg|Page 19&lt;br /&gt;
Image:ACU840809-020.jpg|Page 20&lt;br /&gt;
Image:ACU840809-021.jpg|Page 21&lt;br /&gt;
Image:ACU840809-022.jpg|Page 22&lt;br /&gt;
Image:ACU840809-023.jpg|Page 23&lt;br /&gt;
Image:ACU840809-024.jpg|Page 24&lt;br /&gt;
Image:ACU840809-025.jpg|Page 25&lt;br /&gt;
Image:ACU840809-026.jpg|Page 26&lt;br /&gt;
Image:ACU840809-027.jpg|Page 27&lt;br /&gt;
Image:ACU840809-028.jpg|Page 28&lt;br /&gt;
Image:ACU840809-029.jpg|Page 29&lt;br /&gt;
Image:ACU840809-030.jpg|Page 30&lt;br /&gt;
Image:Amstrad Computer User840809 031.jpg|Page 31&lt;br /&gt;
Image:ACU840809-032.jpg|Page 32&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ritchardo mkII</name></author>	</entry>

	<entry>
		<id>https://oldwiki.cpcwiki.eu/index.php?title=ACU_Issue_01_(Aug/Sep_1984)&amp;diff=82682</id>
		<title>ACU Issue 01 (Aug/Sep 1984)</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.cpcwiki.eu/index.php?title=ACU_Issue_01_(Aug/Sep_1984)&amp;diff=82682"/>
				<updated>2012-10-04T05:06:39Z</updated>
		
		<summary type="html">&lt;p&gt;Ritchardo mkII: /* Oh Mummy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Magazines]]&lt;br /&gt;
The very first issue of [[Amstrad Computer User]] published by [[Amsoft]] and distributed to members of the [[Amstrad User Club]].  This issue was not available for sale in the shops but thanks to the early popularity of the User Club, the magazine is still pretty widespread and frequently comes up for auction on ebay and the likes.&lt;br /&gt;
&lt;br /&gt;
== Contents ==&lt;br /&gt;
&lt;br /&gt;
{|{{Prettytable|width: 700px; font-size: 2em;}}&lt;br /&gt;
|Page Number || Title&lt;br /&gt;
|-&lt;br /&gt;
|Page 5 || Editorial&lt;br /&gt;
|-&lt;br /&gt;
|Page 6 || News&lt;br /&gt;
|-&lt;br /&gt;
|Page 9 || Overview&lt;br /&gt;
|-&lt;br /&gt;
|Page 11 || Q&amp;amp;A &lt;br /&gt;
|-&lt;br /&gt;
|Page 13 || Printing Money&lt;br /&gt;
|-&lt;br /&gt;
|Page 15 || Software Reviews&lt;br /&gt;
|-&lt;br /&gt;
|Page 16 || The Surprise Listing&lt;br /&gt;
|-&lt;br /&gt;
|Page 22 || Programs&lt;br /&gt;
|-&lt;br /&gt;
|Page 25 || CAD for beginners&lt;br /&gt;
|-&lt;br /&gt;
|Page 25 || [[Bustout!]]&lt;br /&gt;
|-&lt;br /&gt;
|Page 29 || Competition Time&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Games reviewed ==&lt;br /&gt;
&lt;br /&gt;
===[[Amsgolf]]===&lt;br /&gt;
Take heart all you [[BASIC]] programmers.  This program was written entirely in [[Amstrad]] [[BASIC]], yet you would never have noticed if I hadn't told you.&lt;br /&gt;
&lt;br /&gt;
The game consists of playing on an 18 hole golf course, with the aim of reducing your handicap.  You can't cheat when the program asks for your handicap, since you are only given the first password, and must earn the rest by playing under par, and then being given the next level keyword.&lt;br /&gt;
&lt;br /&gt;
There's a decent range of clubs to choose from, realistic strength shots (i.e. you cannot drive 800 yards by over hitting). If you land in the bunker or on the green, suitable screens await you.&lt;br /&gt;
&lt;br /&gt;
Bounce off the trees at your peril,  land in the water, in fact everything you might find on the local golf course without the expense or the exertion (or the danger of treading in the nasty reminders that the local dogs take their constitutionals on the course as well).&lt;br /&gt;
&lt;br /&gt;
And if you wonder what the curious 'roar' is when you hit the green, that's only the crowd expressing their approval.  Watch out for the 18th green, refreshment is at hand...&lt;br /&gt;
&lt;br /&gt;
===[[Codename MAT]]===&lt;br /&gt;
With titles like ''[[Jet Set Willy]]'', ''[[Manic Miner]]'', ''Atic Atac'', it's not surprising that the inspiration for games naming is on the wane.  There was a time when ''[[Codename MAT]]'' would have been called ''3D-Hyper Mega Space Invaders'' - or worse.  As it is, Mat stands for 'Mission Alien Termination' - not exactly the sort of sentiment to broadcast in case we are Not Alone.&lt;br /&gt;
&lt;br /&gt;
That being said, the program itself is the classic space romp of all time.  The solar system is being invaded by a bunch of unpleasant aliens who are gradually creeping through the outer reaches towards Earth.  Your mission is to stop them.&lt;br /&gt;
&lt;br /&gt;
This game combines the strategic skills of the classic ''Star Trek'' programmes that those of you with long memories may remember from the early days of [[CP/M]] S100 systems.  In other words, you have a series of maps and tracking devices to help locate the little blighters as they wend their way towards Earth.&lt;br /&gt;
&lt;br /&gt;
With these aids you must seek out and destroy as many of the aliens as possible (they are plotted on the Solar Chart for your convenience) by engaging them in one of the best 3D space fighter simulations you will ever see.  When you get hit, sooner or later you will need to get repaired and refuelled, and docking with a planet or moon is one of the most delightful interludes in the game.  Don't get too close, or gravity will draw you to your doom.&lt;br /&gt;
&lt;br /&gt;
If you do nothing else in your first session, you must dock with Earth to see the detail that's gone into the game at every stage.  Planets like Mars have their better known features on view - and although there isn't time or space to fit in all the known moons of planets like Jupiter, astronomers amongst players will not feel unduly cheated.&lt;br /&gt;
&lt;br /&gt;
The only criticism is that the game takes a good evening to play properly.  But if you 've had enough of the ten minute wonders then this is a must.  Originals of ''[[Codename MAT]]'' may be changing hands in fifty years time in much the same way as the first editions of famous novels.&lt;br /&gt;
&lt;br /&gt;
[[Micromega]] are further proof that for connoissuers of good software that its quality rather than quantity that counts in the end.  If all they produce is one game every 3 months, and they're all as good as this, then you'll need three months before you are ready for the next one anyway!&lt;br /&gt;
&lt;br /&gt;
===[[Oh Mummy]]===&lt;br /&gt;
Another in the fine line of programs to appear to the accompaniment of a demented tune.  No prizes guessing what sort of tune to expect when the hapless British Archaeologist sets about the tombs of Egypt.&lt;br /&gt;
&lt;br /&gt;
Oh Mummy is one of those rare games where the beginners level reall does permit the unwary to beat the computer for once - although stepping up a grade or two gives the mummies the upper hand once again.&lt;br /&gt;
&lt;br /&gt;
Why can't more games have an absolute novice level, or at least an option for unlimited lives while you hone the reactions?&lt;br /&gt;
&lt;br /&gt;
Oh Mummy is a frantic dash around the catacombs, unearthin treasure, annoying mummies and eventually escaping with your life.&lt;br /&gt;
&lt;br /&gt;
As ever, Gem have provided pages of instruction and general background to the game.  I wouldn't have been surprised to find Gem listing the inside leg measurement of the mummies.&lt;br /&gt;
&lt;br /&gt;
Smooth graphics and accomplished sound, but programmable to be not too frantic to frighten off those newcomers who quake at the prospect of understanding the rules of some of the mega games, let alone actually playing them!  You will be relieved to learn that the tune can be switched off before your senses are embalmed by its haunting melody.&lt;br /&gt;
&lt;br /&gt;
===[[Roland in the Caves]]===&lt;br /&gt;
One of the most original and brilliant games of all time has been further enhanced by the pixel precision of the [[CPC|CPC464]].  In the effort to scroll the most detailed screen of any [[CPC|CPC464]] game, there is some evidence of the picture tearing at the edges - but this does not detract from the main action of the game.&lt;br /&gt;
&lt;br /&gt;
The title screen is accompanied by a jaunty rendition of ''La Cukuracha'' (I know it's not spelt like that, but when you hear the tune you'll recognise it immediately anyway!)  The tune then gives way to exactly the sort of noise you'd expect to accompany a leaping flea.&lt;br /&gt;
&lt;br /&gt;
Followers of games where virtually every key on the keyboard is needed will be surprised to learn that the only keys needed for this game are the Z and /.  The idea is to guide the agile [[Roland]] (who bears a striking resemblaance to a flea in this incarnation) up and out of the cave into which he has fallen.&lt;br /&gt;
&lt;br /&gt;
Pressing the key for a brief time causes the hop to be restrained - although to get a full blooded leap you must time the depression carefully until the power has peaked, as indicated by a bargraph at the top left of the screen.&lt;br /&gt;
&lt;br /&gt;
The only problems are the [[Roland]]-eating flowers that litter the cave ledges, and the hungry and ubiquitous pterodactyl whose unwelcome attentions you will do well to avoid.&lt;br /&gt;
&lt;br /&gt;
One tip for the beginner - always start by jumping right, or you will end up leaping down the gizzard of the flying menace.&lt;br /&gt;
&lt;br /&gt;
===[[Roland on the Ropes]]===&lt;br /&gt;
Another classic game with ghosts, spiders, rats, acid, treasure and some of the cutest and least menacing mummies you will stumble across.  The idea is simple - get [[Roland]] from the bottom level of the dungeon complex (a random maze) to the top.  Collect treasures, and avoid bumping into things that reduce his life expectancy.&lt;br /&gt;
&lt;br /&gt;
The tune to send [[Roland]] on his way this time sounds rather like ''High Noon'', although the nearest [[Roland]] gets to the OK Corral (I wasn't Film Buff of the Year either) is a trusty six shooter which can hold off the ghosts and zap the mummies.&lt;br /&gt;
&lt;br /&gt;
Sound effects are convincing enough, especially the gunshots.  The graphics are again an example to all in their use of colour and design, and you won't be surprised to learn that [[Indescomp]] are amongst the growing band of professional software houses who use trained graphic artists for design, and musicians for the sound track.&lt;br /&gt;
&lt;br /&gt;
The game sets a high standard.&lt;br /&gt;
&lt;br /&gt;
== Type ins ==&lt;br /&gt;
===[[Bustout!]]===&lt;br /&gt;
[[image:acu8408bustout1.png|384px]]&lt;br /&gt;
[[image:acu8408bustout2.png|384px]]&lt;br /&gt;
&lt;br /&gt;
===Function Keys Example===&lt;br /&gt;
No Screenshot&lt;br /&gt;
&lt;br /&gt;
===Load Screen Example===&lt;br /&gt;
[[image:acu8408loadscrn1.png|384px]]&lt;br /&gt;
[[image:acu8408loadscrn2.png|384px]]&lt;br /&gt;
&lt;br /&gt;
===Save Screen Example===&lt;br /&gt;
[[image:acu8408savescrn1.png|384px]]&lt;br /&gt;
[[image:acu8408savescrn2.png|384px]]&lt;br /&gt;
&lt;br /&gt;
===Test Pattern===&lt;br /&gt;
[[image:acu8408testpatt1.png|384px]]&lt;br /&gt;
[[image:acu8408testpatt2.png|384px]]&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
[[image:acu8408testpatt3.png|384px]]&lt;br /&gt;
[[image:acu8408testpatt4.png|384px]]&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
[[image:acu8408testpatt5.png|384px]]&lt;br /&gt;
[[image:acu8408testpatt6.png|384px]]&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
[[image:acu8408testpatt7.png|384px]]&lt;br /&gt;
&lt;br /&gt;
===The Surprise Listing===&lt;br /&gt;
RUN&amp;quot;SURPRISE&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
[[image:acu8408surprise1.png|384px]]&lt;br /&gt;
[[image:acu8408surprise2.png|384px]]&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
[[image:acu8408surprise3.png|384px]]&lt;br /&gt;
&lt;br /&gt;
===Windows===&lt;br /&gt;
[[image:acu8408windows.png|384px]]&lt;br /&gt;
&lt;br /&gt;
===Wire Frame Graphics Plotter===&lt;br /&gt;
[[image:acu8408plotter1.png|384px]]&lt;br /&gt;
[[image:acu8408plotter2.png|384px]]&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
[[image:acu8408plotter3.png|384px]]&lt;br /&gt;
[[image:acu8408plotter4.png|384px]]&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
[[image:acu8408plotter5.png|384px]]&lt;br /&gt;
[[image:acu8408plotter6.png|384px]]&lt;br /&gt;
&lt;br /&gt;
All of these programmes can be found on this [[media:acu8408.zip|Disk Image]] (with thanks to Ervin)&lt;br /&gt;
&lt;br /&gt;
== Scans ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=90px heights=128px perrow=5 caption=&amp;quot;Amstrad Computer User, Issue 1, 1984&amp;quot;&amp;gt;&lt;br /&gt;
Image:ACU840809-001.jpg|Frontpage&lt;br /&gt;
Image:ACU840809-002.jpg|Page 2&lt;br /&gt;
Image:ACU840809-003.jpg|Page 3&lt;br /&gt;
Image:ACU840809-004.jpg|Page 4&lt;br /&gt;
Image:ACU840809-005.jpg|Page 5&lt;br /&gt;
Image:ACU840809-006.jpg|Page 6&lt;br /&gt;
Image:ACU840809-007.jpg|Page 7&lt;br /&gt;
Image:ACU840809-008.jpg|Page 8&lt;br /&gt;
Image:ACU840809-009.jpg|Page 9&lt;br /&gt;
Image:ACU840809-010.jpg|Page 10&lt;br /&gt;
Image:ACU840809-011.jpg|Page 11&lt;br /&gt;
Image:ACU840809-012.jpg|Page 12&lt;br /&gt;
Image:ACU840809-013.jpg|Page 13&lt;br /&gt;
Image:ACU840809-014.jpg|Page 14&lt;br /&gt;
Image:Amstrad Computer User840809 015.jpg|Page 15&lt;br /&gt;
Image:ACU840809-016.jpg|Page 16&lt;br /&gt;
Image:ACU840809-017.jpg|Page 17&lt;br /&gt;
Image:ACU840809-018.jpg|Page 18&lt;br /&gt;
Image:ACU840809-019.jpg|Page 19&lt;br /&gt;
Image:ACU840809-020.jpg|Page 20&lt;br /&gt;
Image:ACU840809-021.jpg|Page 21&lt;br /&gt;
Image:ACU840809-022.jpg|Page 22&lt;br /&gt;
Image:ACU840809-023.jpg|Page 23&lt;br /&gt;
Image:ACU840809-024.jpg|Page 24&lt;br /&gt;
Image:ACU840809-025.jpg|Page 25&lt;br /&gt;
Image:ACU840809-026.jpg|Page 26&lt;br /&gt;
Image:ACU840809-027.jpg|Page 27&lt;br /&gt;
Image:ACU840809-028.jpg|Page 28&lt;br /&gt;
Image:ACU840809-029.jpg|Page 29&lt;br /&gt;
Image:ACU840809-030.jpg|Page 30&lt;br /&gt;
Image:Amstrad Computer User840809 031.jpg|Page 31&lt;br /&gt;
Image:ACU840809-032.jpg|Page 32&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ritchardo mkII</name></author>	</entry>

	<entry>
		<id>https://oldwiki.cpcwiki.eu/index.php?title=ACU_Issue_01_(Aug/Sep_1984)&amp;diff=68251</id>
		<title>ACU Issue 01 (Aug/Sep 1984)</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.cpcwiki.eu/index.php?title=ACU_Issue_01_(Aug/Sep_1984)&amp;diff=68251"/>
				<updated>2011-05-18T10:11:27Z</updated>
		
		<summary type="html">&lt;p&gt;Ritchardo mkII: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Magazines]]&lt;br /&gt;
The very first issue of [[Amstrad Computer User]] published by [[Amsoft]] and distributed to members of the [[Amstrad User Club]].  This issue was not available for sale in the shops but thanks to the early popularity of the User Club, the magazine is still pretty widespread and frequently comes up for auction on ebay and the likes.&lt;br /&gt;
&lt;br /&gt;
== Contents ==&lt;br /&gt;
&lt;br /&gt;
{|{{Prettytable|width: 700px; font-size: 2em;}}&lt;br /&gt;
|Page Number || Title&lt;br /&gt;
|-&lt;br /&gt;
|Page 5 || Editorial&lt;br /&gt;
|-&lt;br /&gt;
|Page 6 || News&lt;br /&gt;
|-&lt;br /&gt;
|Page 9 || Overview&lt;br /&gt;
|-&lt;br /&gt;
|Page 11 || Q&amp;amp;A &lt;br /&gt;
|-&lt;br /&gt;
|Page 13 || Printing Money&lt;br /&gt;
|-&lt;br /&gt;
|Page 15 || Software Reviews&lt;br /&gt;
|-&lt;br /&gt;
|Page 16 || The Surprise Listing&lt;br /&gt;
|-&lt;br /&gt;
|Page 22 || Programs&lt;br /&gt;
|-&lt;br /&gt;
|Page 25 || CAD for beginners&lt;br /&gt;
|-&lt;br /&gt;
|Page 25 || [[Bustout!]]&lt;br /&gt;
|-&lt;br /&gt;
|Page 29 || Competition Time&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Games reviewed ==&lt;br /&gt;
&lt;br /&gt;
===[[Amsgolf]]===&lt;br /&gt;
Take heart all you [[BASIC]] programmers.  This program was written entirely in [[Amstrad]] [[BASIC]], yet you would never have noticed if I hadn't told you.&lt;br /&gt;
&lt;br /&gt;
The game consists of playing on an 18 hole golf course, with the aim of reducing your handicap.  You can't cheat when the program asks for your handicap, since you are only given the first password, and must earn the rest by playing under par, and then being given the next level keyword.&lt;br /&gt;
&lt;br /&gt;
There's a decent range of clubs to choose from, realistic strength shots (i.e. you cannot drive 800 yards by over hitting). If you land in the bunker or on the green, suitable screens await you.&lt;br /&gt;
&lt;br /&gt;
Bounce off the trees at your peril,  land in the water, in fact everything you might find on the local golf course without the expense or the exertion (or the danger of treading in the nasty reminders that the local dogs take their constitutionals on the course as well).&lt;br /&gt;
&lt;br /&gt;
And if you wonder what the curious 'roar' is when you hit the green, that's only the crowd expressing their approval.  Watch out for the 18th green, refreshment is at hand...&lt;br /&gt;
&lt;br /&gt;
===[[Codename MAT]]===&lt;br /&gt;
With titles like ''[[Jet Set Willy]]'', ''[[Manic Miner]]'', ''Atic Atac'', it's not surprising that the inspiration for games naming is on the wane.  There was a time when ''[[Codename MAT]]'' would have been called ''3D-Hyper Mega Space Invaders'' - or worse.  As it is, Mat stands for 'Mission Alien Termination' - not exactly the sort of sentiment to broadcast in case we are Not Alone.&lt;br /&gt;
&lt;br /&gt;
That being said, the program itself is the classic space romp of all time.  The solar system is being invaded by a bunch of unpleasant aliens who are gradually creeping through the outer reaches towards Earth.  Your mission is to stop them.&lt;br /&gt;
&lt;br /&gt;
This game combines the strategic skills of the classic ''Star Trek'' programmes that those of you with long memories may remember from the early days of [[CP/M]] S100 systems.  In other words, you have a series of maps and tracking devices to help locate the little blighters as they wend their way towards Earth.&lt;br /&gt;
&lt;br /&gt;
With these aids you must seek out and destroy as many of the aliens as possible (they are plotted on the Solar Chart for your convenience) by engaging them in one of the best 3D space fighter simulations you will ever see.  When you get hit, sooner or later you will need to get repaired and refuelled, and docking with a planet or moon is one of the most delightful interludes in the game.  Don't get too close, or gravity will draw you to your doom.&lt;br /&gt;
&lt;br /&gt;
If you do nothing else in your first session, you must dock with Earth to see the detail that's gone into the game at every stage.  Planets like Mars have their better known features on view - and although there isn't time or space to fit in all the known moons of planets like Jupiter, astronomers amongst players will not feel unduly cheated.&lt;br /&gt;
&lt;br /&gt;
The only criticism is that the game takes a good evening to play properly.  But if you 've had enough of the ten minute wonders then this is a must.  Originals of ''[[Codename MAT]]'' may be changing hands in fifty years time in much the same way as the first editions of famous novels.&lt;br /&gt;
&lt;br /&gt;
[[Micromega]] are further proof that for connoissuers of good software that its quality rather than quantity that counts in the end.  If all they produce is one game every 3 months, and they're all as good as this, then you'll need three months before you are ready for the next one anyway!&lt;br /&gt;
&lt;br /&gt;
===[[Oh Mummy]]===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Roland in the Caves]]===&lt;br /&gt;
One of the most original and brilliant games of all time has been further enhanced by the pixel precision of the [[CPC|CPC464]].  In the effort to scroll the most detailed screen of any [[CPC|CPC464]] game, there is some evidence of the picture tearing at the edges - but this does not detract from the main action of the game.&lt;br /&gt;
&lt;br /&gt;
The title screen is accompanied by a jaunty rendition of ''La Cukuracha'' (I know it's not spelt like that, but when you hear the tune you'll recognise it immediately anyway!)  The tune then gives way to exactly the sort of noise you'd expect to accompany a leaping flea.&lt;br /&gt;
&lt;br /&gt;
Followers of games where virtually every key on the keyboard is needed will be surprised to learn that the only keys needed for this game are the Z and /.  The idea is to guide the agile [[Roland]] (who bears a striking resemblaance to a flea in this incarnation) up and out of the cave into which he has fallen.&lt;br /&gt;
&lt;br /&gt;
Pressing the key for a brief time causes the hop to be restrained - although to get a full blooded leap you must time the depression carefully until the power has peaked, as indicated by a bargraph at the top left of the screen.&lt;br /&gt;
&lt;br /&gt;
The only problems are the [[Roland]]-eating flowers that litter the cave ledges, and the hungry and ubiquitous pterodactyl whose unwelcome attentions you will do well to avoid.&lt;br /&gt;
&lt;br /&gt;
One tip for the beginner - always start by jumping right, or you will end up leaping down the gizzard of the flying menace.&lt;br /&gt;
&lt;br /&gt;
===[[Roland on the Ropes]]===&lt;br /&gt;
Another classic game with ghosts, spiders, rats, acid, treasure and some of the cutest and least menacing mummies you will stumble across.  The idea is simple - get [[Roland]] from the bottom level of the dungeon complex (a random maze) to the top.  Collect treasures, and avoid bumping into things that reduce his life expectancy.&lt;br /&gt;
&lt;br /&gt;
The tune to send [[Roland]] on his way this time sounds rather like ''High Noon'', although the nearest [[Roland]] gets to the OK Corral (I wasn't Film Buff of the Year either) is a trusty six shooter which can hold off the ghosts and zap the mummies.&lt;br /&gt;
&lt;br /&gt;
Sound effects are convincing enough, especially the gunshots.  The graphics are again an example to all in their use of colour and design, and you won't be surprised to learn that [[Indescomp]] are amongst the growing band of professional software houses who use trained graphic artists for design, and musicians for the sound track.&lt;br /&gt;
&lt;br /&gt;
The game sets a high standard.&lt;br /&gt;
&lt;br /&gt;
== Type ins ==&lt;br /&gt;
===[[Bustout!]]===&lt;br /&gt;
[[image:acu8408bustout1.png|384px]]&lt;br /&gt;
[[image:acu8408bustout2.png|384px]]&lt;br /&gt;
&lt;br /&gt;
===Function Keys Example===&lt;br /&gt;
No Screenshot&lt;br /&gt;
&lt;br /&gt;
===Load Screen Example===&lt;br /&gt;
[[image:acu8408loadscrn1.png|384px]]&lt;br /&gt;
[[image:acu8408loadscrn2.png|384px]]&lt;br /&gt;
&lt;br /&gt;
===Save Screen Example===&lt;br /&gt;
[[image:acu8408savescrn1.png|384px]]&lt;br /&gt;
[[image:acu8408savescrn2.png|384px]]&lt;br /&gt;
&lt;br /&gt;
===Test Pattern===&lt;br /&gt;
[[image:acu8408testpatt1.png|384px]]&lt;br /&gt;
[[image:acu8408testpatt2.png|384px]]&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
[[image:acu8408testpatt3.png|384px]]&lt;br /&gt;
[[image:acu8408testpatt4.png|384px]]&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
[[image:acu8408testpatt5.png|384px]]&lt;br /&gt;
[[image:acu8408testpatt6.png|384px]]&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
[[image:acu8408testpatt7.png|384px]]&lt;br /&gt;
&lt;br /&gt;
===The Surprise Listing===&lt;br /&gt;
RUN&amp;quot;SURPRISE&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
[[image:acu8408surprise1.png|384px]]&lt;br /&gt;
[[image:acu8408surprise2.png|384px]]&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
[[image:acu8408surprise3.png|384px]]&lt;br /&gt;
&lt;br /&gt;
===Windows===&lt;br /&gt;
[[image:acu8408windows.png|384px]]&lt;br /&gt;
&lt;br /&gt;
===Wire Frame Graphics Plotter===&lt;br /&gt;
[[image:acu8408plotter1.png|384px]]&lt;br /&gt;
[[image:acu8408plotter2.png|384px]]&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
[[image:acu8408plotter3.png|384px]]&lt;br /&gt;
[[image:acu8408plotter4.png|384px]]&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
[[image:acu8408plotter5.png|384px]]&lt;br /&gt;
[[image:acu8408plotter6.png|384px]]&lt;br /&gt;
&lt;br /&gt;
All of these programmes can be found on this [[media:acu8408.zip|Disk Image]] (with thanks to Ervin)&lt;br /&gt;
&lt;br /&gt;
== Scans ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=90px heights=128px perrow=5 caption=&amp;quot;Amstrad Computer User, Issue 1, 1984&amp;quot;&amp;gt;&lt;br /&gt;
Image:ACU840809-001.jpg|Frontpage&lt;br /&gt;
Image:ACU840809-002.jpg|Page 2&lt;br /&gt;
Image:ACU840809-003.jpg|Page 3&lt;br /&gt;
Image:ACU840809-004.jpg|Page 4&lt;br /&gt;
Image:ACU840809-005.jpg|Page 5&lt;br /&gt;
Image:ACU840809-006.jpg|Page 6&lt;br /&gt;
Image:ACU840809-007.jpg|Page 7&lt;br /&gt;
Image:ACU840809-008.jpg|Page 8&lt;br /&gt;
Image:ACU840809-009.jpg|Page 9&lt;br /&gt;
Image:ACU840809-010.jpg|Page 10&lt;br /&gt;
Image:ACU840809-011.jpg|Page 11&lt;br /&gt;
Image:ACU840809-012.jpg|Page 12&lt;br /&gt;
Image:ACU840809-013.jpg|Page 13&lt;br /&gt;
Image:ACU840809-014.jpg|Page 14&lt;br /&gt;
Image:Amstrad Computer User840809 015.jpg|Page 15&lt;br /&gt;
Image:ACU840809-016.jpg|Page 16&lt;br /&gt;
Image:ACU840809-017.jpg|Page 17&lt;br /&gt;
Image:ACU840809-018.jpg|Page 18&lt;br /&gt;
Image:ACU840809-019.jpg|Page 19&lt;br /&gt;
Image:ACU840809-020.jpg|Page 20&lt;br /&gt;
Image:ACU840809-021.jpg|Page 21&lt;br /&gt;
Image:ACU840809-022.jpg|Page 22&lt;br /&gt;
Image:ACU840809-023.jpg|Page 23&lt;br /&gt;
Image:ACU840809-024.jpg|Page 24&lt;br /&gt;
Image:ACU840809-025.jpg|Page 25&lt;br /&gt;
Image:ACU840809-026.jpg|Page 26&lt;br /&gt;
Image:ACU840809-027.jpg|Page 27&lt;br /&gt;
Image:ACU840809-028.jpg|Page 28&lt;br /&gt;
Image:ACU840809-029.jpg|Page 29&lt;br /&gt;
Image:ACU840809-030.jpg|Page 30&lt;br /&gt;
Image:Amstrad Computer User840809 031.jpg|Page 31&lt;br /&gt;
Image:ACU840809-032.jpg|Page 32&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ritchardo mkII</name></author>	</entry>

	<entry>
		<id>https://oldwiki.cpcwiki.eu/index.php?title=ACU_Issue_01_(Aug/Sep_1984)&amp;diff=68250</id>
		<title>ACU Issue 01 (Aug/Sep 1984)</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.cpcwiki.eu/index.php?title=ACU_Issue_01_(Aug/Sep_1984)&amp;diff=68250"/>
				<updated>2011-05-18T10:09:18Z</updated>
		
		<summary type="html">&lt;p&gt;Ritchardo mkII: /* Roland on the Ropes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Magazines]]&lt;br /&gt;
The very first issue of [[Amstrad Computer User]] published by [[Amsoft]] and distributed to members of the [[Amstrad User Club]].  This issue was not available for sale in the shops but thanks to the early popularity of the User Club, the magazine is still pretty widespread and frequently comes up for auction on ebay and the likes.&lt;br /&gt;
&lt;br /&gt;
== Contents ==&lt;br /&gt;
&lt;br /&gt;
{|{{Prettytable|width: 700px; font-size: 2em;}}&lt;br /&gt;
|Page Number || Title&lt;br /&gt;
|-&lt;br /&gt;
|Page 5 || Editorial&lt;br /&gt;
|-&lt;br /&gt;
|Page 6 || News&lt;br /&gt;
|-&lt;br /&gt;
|Page 9 || Overview&lt;br /&gt;
|-&lt;br /&gt;
|Page 11 || Q&amp;amp;A &lt;br /&gt;
|-&lt;br /&gt;
|Page 13 || Printing Money&lt;br /&gt;
|-&lt;br /&gt;
|Page 15 || Software Reviews&lt;br /&gt;
|-&lt;br /&gt;
|Page 16 || The Surprise Listing&lt;br /&gt;
|-&lt;br /&gt;
|Page 22 || Programs&lt;br /&gt;
|-&lt;br /&gt;
|Page 25 || CAD for beginners&lt;br /&gt;
|-&lt;br /&gt;
|Page 25 || [[Bustout!]]&lt;br /&gt;
|-&lt;br /&gt;
|Page 29 || Competition Time&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Games reviewed ==&lt;br /&gt;
&lt;br /&gt;
===[[Amsgolf]]===&lt;br /&gt;
Take heart all you [[BASIC]] programmers.  This program was written entirely in [[Amstrad]] [[BASIC]], yet you would never have noticed if I hadn't told you.&lt;br /&gt;
&lt;br /&gt;
The game consists of playing on an 18 hole golf course, with the aim of reducing your handicap.  You can't cheat when the program asks for your handicap, since you are only given the first password, and must earn the rest by playing under par, and then being given the next level keyword.&lt;br /&gt;
&lt;br /&gt;
There's a decent range of clubs to choose from, realistic strength shots (i.e. you cannot drive 800 yards by over hitting). If you land in the bunker or on the green, suitable screens await you.&lt;br /&gt;
&lt;br /&gt;
Bounce off the trees at your peril,  land in the water, in fact everything you might find on the local golf course without the expense or the exertion (or the danger of treading in the nasty reminders that the local dogs take their constitutionals on the course as well).&lt;br /&gt;
&lt;br /&gt;
And if you wonder what the curious 'roar' is when you hit the green, that's only the crowd expressing their approval.  Watch out for the 18th green, refreshment is at hand...&lt;br /&gt;
&lt;br /&gt;
===[[Codename MAT]]===&lt;br /&gt;
With titles like ''[[Jet Set Willy]]'', ''[[Manic Miner]]'', ''Atic Atac'', it's not surprising that the inspiration for games naming is on the wane.  There was a time when ''[[Codename MAT]]'' would have been called ''3D-Hyper Mega Space Invaders'' - or worse.  As it is, Mat stands for 'Mission Alien Termination' - not exactly the sort of sentiment to broadcast in case we are Not Alone.&lt;br /&gt;
&lt;br /&gt;
That being said, the program itself is the classic space romp of all time.  The solar system is being invaded by a bunch of unpleasant aliens who are gradually creeping through the outer reaches towards Earth.  Your mission is to stop them.&lt;br /&gt;
&lt;br /&gt;
This game combines the strategic skills of the classic ''Star Trek'' programmes that those of you with long memories may remember from the early days of [[CP/M]] S100 systems.  In other words, you have a series of maps and tracking devices to help locate the little blighters as they wend their way towards Earth.&lt;br /&gt;
&lt;br /&gt;
With these aids you must seek out and destroy as many of the aliens as possible (they are plotted on the Solar Chart for your convenience) by engaging them in one of the best 3D space fighter simulations you will ever see.  When you get hit, sooner or later you will need to get repaired and refuelled, and docking with a planet or moon is one of the most delightful interludes in the game.  Don't get too close, or gravity will draw you to your doom.&lt;br /&gt;
&lt;br /&gt;
If you do nothing else in your first session, you must dock with Earth to see the detail that's gone into the game at every stage.  Planets like Mars have their better known features on view - and although there isn't time or space to fit in all the known moons of planets like Jupiter, astronomers amongst players will not feel unduly cheated.&lt;br /&gt;
&lt;br /&gt;
The only criticism is that the game takes a good evening to play properly.  But if you 've had enough of the ten minute wonders then this is a must.  Originals of ''[[Codename MAT]]'' may be changing hands in fifty years time in much the same way as the first editions of famous novels.&lt;br /&gt;
&lt;br /&gt;
[[Micromega]] are further proof that for connoissuers of good software that its quality rather than quantity that counts in the end.  If all they produce is one game every 3 months, and they're all as good as this, then you'll need three months before you are ready for the next one anyway!&lt;br /&gt;
&lt;br /&gt;
===[[Roland in the Caves]]===&lt;br /&gt;
One of the most original and brilliant games of all time has been further enhanced by the pixel precision of the [[CPC|CPC464]].  In the effort to scroll the most detailed screen of any [[CPC|CPC464]] game, there is some evidence of the picture tearing at the edges - but this does not detract from the main action of the game.&lt;br /&gt;
&lt;br /&gt;
The title screen is accompanied by a jaunty rendition of ''La Cukuracha'' (I know it's not spelt like that, but when you hear the tune you'll recognise it immediately anyway!)  The tune then gives way to exactly the sort of noise you'd expect to accompany a leaping flea.&lt;br /&gt;
&lt;br /&gt;
Followers of games where virtually every key on the keyboard is needed will be surprised to learn that the only keys needed for this game are the Z and /.  The idea is to guide the agile Roland (who bears a striking resemblaance to a flea in this incarnation) up and out of the cave into which he has fallen.&lt;br /&gt;
&lt;br /&gt;
Pressing the key for a brief time causes the hop to be restrained - although to get a full blooded leap you must time the depression carefully until the power has peaked, as indicated by a bargraph at the top left of the screen.&lt;br /&gt;
&lt;br /&gt;
The only problems are the Roland-eating flowers that litter the cave ledges, and the hungry and ubiquitous pterodactyl whose unwelcome attentions you will do well to avoid.&lt;br /&gt;
&lt;br /&gt;
One tip for the beginner - always start by jumping right, or you will end up leaping down the gizzard of the flying menace.&lt;br /&gt;
&lt;br /&gt;
===[[Roland on the Ropes]]===&lt;br /&gt;
Another classic game with ghosts, spiders, rats, acid, treasure and some of the cutest and least menacing mummies you will stumble across.  The idea is simple - get [[Roland]] from the bottom level of the dungeon complex (a random maze) to the top.  Collect treasures, and avoid bumping into things that reduce his life expectancy.&lt;br /&gt;
&lt;br /&gt;
The tune to send [[Roland]] on his way this time sounds rather like ''High Noon'', although the nearest [[Roland]] gets to the OK Corral (I wasn't Film Buff of the Year either) is a trusty six shooter which can hold off the ghosts and zap the mummies.&lt;br /&gt;
&lt;br /&gt;
Sound effects are convincing enough, especially the gunshots.  The graphics are again an example to all in their use of colour and design, and you won't be surprised to learn that [[Indescomp]] are amongst the growing band of professional software houses who use trained graphic artists for design, and musicians for the sound track.&lt;br /&gt;
&lt;br /&gt;
The game sets a high standard.&lt;br /&gt;
&lt;br /&gt;
===[[Oh Mummy]]===&lt;br /&gt;
&lt;br /&gt;
== Type ins ==&lt;br /&gt;
===[[Bustout!]]===&lt;br /&gt;
[[image:acu8408bustout1.png|384px]]&lt;br /&gt;
[[image:acu8408bustout2.png|384px]]&lt;br /&gt;
&lt;br /&gt;
===Function Keys Example===&lt;br /&gt;
No Screenshot&lt;br /&gt;
&lt;br /&gt;
===Load Screen Example===&lt;br /&gt;
[[image:acu8408loadscrn1.png|384px]]&lt;br /&gt;
[[image:acu8408loadscrn2.png|384px]]&lt;br /&gt;
&lt;br /&gt;
===Save Screen Example===&lt;br /&gt;
[[image:acu8408savescrn1.png|384px]]&lt;br /&gt;
[[image:acu8408savescrn2.png|384px]]&lt;br /&gt;
&lt;br /&gt;
===Test Pattern===&lt;br /&gt;
[[image:acu8408testpatt1.png|384px]]&lt;br /&gt;
[[image:acu8408testpatt2.png|384px]]&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
[[image:acu8408testpatt3.png|384px]]&lt;br /&gt;
[[image:acu8408testpatt4.png|384px]]&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
[[image:acu8408testpatt5.png|384px]]&lt;br /&gt;
[[image:acu8408testpatt6.png|384px]]&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
[[image:acu8408testpatt7.png|384px]]&lt;br /&gt;
&lt;br /&gt;
===The Surprise Listing===&lt;br /&gt;
RUN&amp;quot;SURPRISE&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
[[image:acu8408surprise1.png|384px]]&lt;br /&gt;
[[image:acu8408surprise2.png|384px]]&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
[[image:acu8408surprise3.png|384px]]&lt;br /&gt;
&lt;br /&gt;
===Windows===&lt;br /&gt;
[[image:acu8408windows.png|384px]]&lt;br /&gt;
&lt;br /&gt;
===Wire Frame Graphics Plotter===&lt;br /&gt;
[[image:acu8408plotter1.png|384px]]&lt;br /&gt;
[[image:acu8408plotter2.png|384px]]&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
[[image:acu8408plotter3.png|384px]]&lt;br /&gt;
[[image:acu8408plotter4.png|384px]]&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
[[image:acu8408plotter5.png|384px]]&lt;br /&gt;
[[image:acu8408plotter6.png|384px]]&lt;br /&gt;
&lt;br /&gt;
All of these programmes can be found on this [[media:acu8408.zip|Disk Image]] (with thanks to Ervin)&lt;br /&gt;
&lt;br /&gt;
== Scans ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=90px heights=128px perrow=5 caption=&amp;quot;Amstrad Computer User, Issue 1, 1984&amp;quot;&amp;gt;&lt;br /&gt;
Image:ACU840809-001.jpg|Frontpage&lt;br /&gt;
Image:ACU840809-002.jpg|Page 2&lt;br /&gt;
Image:ACU840809-003.jpg|Page 3&lt;br /&gt;
Image:ACU840809-004.jpg|Page 4&lt;br /&gt;
Image:ACU840809-005.jpg|Page 5&lt;br /&gt;
Image:ACU840809-006.jpg|Page 6&lt;br /&gt;
Image:ACU840809-007.jpg|Page 7&lt;br /&gt;
Image:ACU840809-008.jpg|Page 8&lt;br /&gt;
Image:ACU840809-009.jpg|Page 9&lt;br /&gt;
Image:ACU840809-010.jpg|Page 10&lt;br /&gt;
Image:ACU840809-011.jpg|Page 11&lt;br /&gt;
Image:ACU840809-012.jpg|Page 12&lt;br /&gt;
Image:ACU840809-013.jpg|Page 13&lt;br /&gt;
Image:ACU840809-014.jpg|Page 14&lt;br /&gt;
Image:Amstrad Computer User840809 015.jpg|Page 15&lt;br /&gt;
Image:ACU840809-016.jpg|Page 16&lt;br /&gt;
Image:ACU840809-017.jpg|Page 17&lt;br /&gt;
Image:ACU840809-018.jpg|Page 18&lt;br /&gt;
Image:ACU840809-019.jpg|Page 19&lt;br /&gt;
Image:ACU840809-020.jpg|Page 20&lt;br /&gt;
Image:ACU840809-021.jpg|Page 21&lt;br /&gt;
Image:ACU840809-022.jpg|Page 22&lt;br /&gt;
Image:ACU840809-023.jpg|Page 23&lt;br /&gt;
Image:ACU840809-024.jpg|Page 24&lt;br /&gt;
Image:ACU840809-025.jpg|Page 25&lt;br /&gt;
Image:ACU840809-026.jpg|Page 26&lt;br /&gt;
Image:ACU840809-027.jpg|Page 27&lt;br /&gt;
Image:ACU840809-028.jpg|Page 28&lt;br /&gt;
Image:ACU840809-029.jpg|Page 29&lt;br /&gt;
Image:ACU840809-030.jpg|Page 30&lt;br /&gt;
Image:Amstrad Computer User840809 031.jpg|Page 31&lt;br /&gt;
Image:ACU840809-032.jpg|Page 32&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ritchardo mkII</name></author>	</entry>

	<entry>
		<id>https://oldwiki.cpcwiki.eu/index.php?title=Roland_on_the_Ropes&amp;diff=68249</id>
		<title>Roland on the Ropes</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.cpcwiki.eu/index.php?title=Roland_on_the_Ropes&amp;diff=68249"/>
				<updated>2011-05-18T10:03:06Z</updated>
		
		<summary type="html">&lt;p&gt;Ritchardo mkII: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|{{Gamebase Entry&lt;br /&gt;
|Image = [[Image:Roland on the Ropes (Title).png|center|300px|Loading Screen]]&lt;br /&gt;
|Release = [[:Category:Games 1984|1984]]&lt;br /&gt;
|Publisher = [[Amsoft]]&lt;br /&gt;
|Developer = [[Indescomp]]&lt;br /&gt;
|Programmer = [[Paco Menéndez]], [[Fernando Rada]]&lt;br /&gt;
|Musician = [[Camilo Cela]]&lt;br /&gt;
|Artist = [[Carlos Granados]]&lt;br /&gt;
|Genre = [[:Category:Platform|Arcade (Platformer)]]&lt;br /&gt;
|Players = 1P Only&lt;br /&gt;
|Controls = {{Keyboard}} {{Joystick}}&lt;br /&gt;
|Language = {{EN}} {{ES}}&lt;br /&gt;
|Media = {{Disk}} {{Tape}}&lt;br /&gt;
|Compatability = [[464]], [[664]], [[6128]] &amp;amp; [[Plus]]&lt;br /&gt;
|Magazine Reviews= [[ACU Issue 01 (Aug/Sep 1984)|No Mark - ACU 01 (Aug/Sep 84)]]&amp;lt;br&amp;gt; [[Amstrad Action, Issue 1, Oct 1985|58% - AA 001 (Oct 85)]]&amp;lt;br&amp;gt; [[Amtix, Issue 1, November 1985|43% - Amtix 01 (Nov 85)]]&lt;br /&gt;
|Info = a.k.a. '''''Fred'''''&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
A conversion of [[Indescomp]]'s [[ZX Spectrum]] hit '''''Fred''''', '''''Roland on the Ropes''''' was the second of their launch titles for the [[CPC|CPC]] and also marked the second appearance of [[Roland]].  This time our shapeshifting hero found himself in a simplistic ladders and platform format as he attempts to escape from the tomb he's found himself raiding... Eat your heart our Lara Croft...&lt;br /&gt;
&lt;br /&gt;
== Plot ==&lt;br /&gt;
&lt;br /&gt;
You have entered into a vast and dark mysterious tomb.  You find yourself right at the lowest level of the tomb and must endeavour to find your way through the maze to the top encountering may hostile beings who are out to get you.  Be brave and fearless as you climb your way through the numerous levels but BEWARE.....&lt;br /&gt;
&lt;br /&gt;
Your strength will fade as you are confronted with monsters, acid drops, mummies, rats, skeletons, ghosts and vampires.&lt;br /&gt;
&lt;br /&gt;
Being the intrepid [[Roland]], you are able to jump over the rats to escape them and to defend yourself you can shoot at the mummies, skeletons or vampires, inevitably killing them.  But shooting the ghosts merely frightens them away and there is no escape from them.&lt;br /&gt;
&lt;br /&gt;
== Screenshots &amp;amp; Videos ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery caption=&amp;quot;Roland on the Ropes&amp;quot;&amp;gt;&lt;br /&gt;
Image:Roland on the Ropes 1.png|&amp;lt;center&amp;gt;At the bottom of the tomb&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Roland on the Ropes 2.png|&amp;lt;center&amp;gt;Clambering the ropes&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|N6bJnZkNSQ8|375}} {{#ev:youtube|kyX7UxAxCPQ|375}}&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|VOc0fR1rUXg|375}}  {{#ev:youtube|y6NhYqp46ac|375}}&lt;br /&gt;
&lt;br /&gt;
== Re-releases and Compilations ==&lt;br /&gt;
&lt;br /&gt;
* Released in Spain by Indescomp as '''''Fred'''''&lt;br /&gt;
* Re-released by [[Zigurat]] in Spain&lt;br /&gt;
*Appeared on the following compilations:&lt;br /&gt;
**[[Disco Obsequio 3]] (1987) (as '''''Fred''''')&lt;br /&gt;
&lt;br /&gt;
== Hints &amp;amp; Tips ==&lt;br /&gt;
&lt;br /&gt;
None - Please feel free to add and remember to give full credit!&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* Part of the original [[CPC|CPC464]] bundle - the twelve programmes given away by [[Amsoft]] with the machine.&lt;br /&gt;
* Also released for the [[ZX Spectrum]] (as '''''Fred''''')&lt;br /&gt;
* A sequel (of sorts) was released by [[Opera Soft]] as [[Sir Fred]]&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery caption=&amp;quot;Roland on the Ropes&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Image:Roland on the Ropes Front Covertape (Amsoft).jpg|Cover&lt;br /&gt;
Image:Roland on the Ropes Back Covertape (Amsoft).jpg|Instructions&lt;br /&gt;
Image:Roland on the Ropes Tape - side A (Amsoft).jpg|Tape Side A&lt;br /&gt;
Image:Roland on the Ropes Tape - side B (Amsoft).jpg|Tape Side B&lt;br /&gt;
Image:Roland on the Ropes Tape - side A (Free) (Amsoft).jpg|Tape Side A (Free Version)&lt;br /&gt;
Image:Roland on the Ropes Tape - side B (Free) (Amsoft).jpg|Tape Side B (Free Version)&lt;br /&gt;
Image:Roland on the Ropes (ACU).JPG|ACU Review&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
* {{CPCPower|1839}}&lt;br /&gt;
* {{Tacgr|764}}&lt;br /&gt;
* {{CPCGameReviews|r/index8.html#roland_on_the_ropes}}&lt;br /&gt;
* {{WorldOfSpectrum|0001858|Link to World of Spectrum}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]] [[Category:Games 1984]] [[Category:Game Map]] [[Category:Video contents]] [[Category:Platform]] [[Category:Shoot them Up]]&lt;/div&gt;</summary>
		<author><name>Ritchardo mkII</name></author>	</entry>

	<entry>
		<id>https://oldwiki.cpcwiki.eu/index.php?title=Roland_on_the_Ropes&amp;diff=68248</id>
		<title>Roland on the Ropes</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.cpcwiki.eu/index.php?title=Roland_on_the_Ropes&amp;diff=68248"/>
				<updated>2011-05-18T10:00:25Z</updated>
		
		<summary type="html">&lt;p&gt;Ritchardo mkII: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|{{Gamebase Entry&lt;br /&gt;
|Image = [[Image:Roland on the Ropes (Title).png|center|300px|Loading Screen]]&lt;br /&gt;
|Release = [[:Category:Games 1984|1984]]&lt;br /&gt;
|Publisher = [[Amsoft]]&lt;br /&gt;
|Developer = [[Indescomp]]&lt;br /&gt;
|Programmer = [[Paco Menéndez]], [[Fernando Rada]]&lt;br /&gt;
|Musician = [[Camilo Cela]]&lt;br /&gt;
|Artist = [[Carlos Granados]]&lt;br /&gt;
|Genre = [[:Category:Platform|Arcade (Platformer)]]&lt;br /&gt;
|Players = 1P Only&lt;br /&gt;
|Controls = {{Keyboard}} {{Joystick}}&lt;br /&gt;
|Language = {{EN}} {{ES}}&lt;br /&gt;
|Media = {{Disk}} {{Tape}}&lt;br /&gt;
|Compatability = [[464]], [[664]], [[6128]] &amp;amp; [[Plus]]&lt;br /&gt;
|Magazine Reviews= [[ACU Issue 01 (Aug/Sep 1984)|No Mark - ACU 01 (Aug/Sep 84)]]&amp;lt;br&amp;gt; [[ACU Issue 05 (Apr 1985)|4 stars - ACU 05 (Apr 85)]]&amp;lt;br&amp;gt; [[Amstrad Action, Issue 1, Oct 1985|58% - AA 001 (Oct 85)]]&amp;lt;br&amp;gt; [[Amtix, Issue 1, November 1985|43% - Amtix 01 (Nov 85)]]&lt;br /&gt;
|Info = a.k.a. '''''Fred'''''&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
A conversion of [[Indescomp]]'s [[ZX Spectrum]] hit '''''Fred''''', '''''Roland on the Ropes''''' was the second of their launch titles for the [[CPC|CPC]] and also marked the second appearance of [[Roland]].  This time our shapeshifting hero found himself in a simplistic ladders and platform format as he attempts to escape from the tomb he's found himself raiding... Eat your heart our Lara Croft...&lt;br /&gt;
&lt;br /&gt;
== Plot ==&lt;br /&gt;
&lt;br /&gt;
You have entered into a vast and dark mysterious tomb.  You find yourself right at the lowest level of the tomb and must endeavour to find your way through the maze to the top encountering may hostile beings who are out to get you.  Be brave and fearless as you climb your way through the numerous levels but BEWARE.....&lt;br /&gt;
&lt;br /&gt;
Your strength will fade as you are confronted with monsters, acid drops, mummies, rats, skeletons, ghosts and vampires.&lt;br /&gt;
&lt;br /&gt;
Being the intrepid [[Roland]], you are able to jump over the rats to escape them and to defend yourself you can shoot at the mummies, skeletons or vampires, inevitably killing them.  But shooting the ghosts merely frightens them away and there is no escape from them.&lt;br /&gt;
&lt;br /&gt;
== Screenshots &amp;amp; Videos ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery caption=&amp;quot;Roland on the Ropes&amp;quot;&amp;gt;&lt;br /&gt;
Image:Roland on the Ropes 1.png|&amp;lt;center&amp;gt;At the bottom of the tomb&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Roland on the Ropes 2.png|&amp;lt;center&amp;gt;Clambering the ropes&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|N6bJnZkNSQ8|375}} {{#ev:youtube|kyX7UxAxCPQ|375}}&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|VOc0fR1rUXg|375}}  {{#ev:youtube|y6NhYqp46ac|375}}&lt;br /&gt;
&lt;br /&gt;
== Re-releases and Compilations ==&lt;br /&gt;
&lt;br /&gt;
* Released in Spain by Indescomp as '''''Fred'''''&lt;br /&gt;
* Re-released by [[Zigurat]] in Spain&lt;br /&gt;
*Appeared on the following compilations:&lt;br /&gt;
**[[Disco Obsequio 3]] (1987) (as '''''Fred''''')&lt;br /&gt;
&lt;br /&gt;
== Hints &amp;amp; Tips ==&lt;br /&gt;
&lt;br /&gt;
None - Please feel free to add and remember to give full credit!&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* Part of the original [[CPC|CPC464]] bundle - the twelve programmes given away by [[Amsoft]] with the machine.&lt;br /&gt;
* Also released for the [[ZX Spectrum]] (as '''''Fred''''')&lt;br /&gt;
* A sequel (of sorts) was released by [[Opera Soft]] as [[Sir Fred]]&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery caption=&amp;quot;Roland on the Ropes&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Image:Roland on the Ropes Front Covertape (Amsoft).jpg|Cover&lt;br /&gt;
Image:Roland on the Ropes Back Covertape (Amsoft).jpg|Instructions&lt;br /&gt;
Image:Roland on the Ropes Tape - side A (Amsoft).jpg|Tape Side A&lt;br /&gt;
Image:Roland on the Ropes Tape - side B (Amsoft).jpg|Tape Side B&lt;br /&gt;
Image:Roland on the Ropes Tape - side A (Free) (Amsoft).jpg|Tape Side A (Free Version)&lt;br /&gt;
Image:Roland on the Ropes Tape - side B (Free) (Amsoft).jpg|Tape Side B (Free Version)&lt;br /&gt;
Image:Roland on the Ropes (ACU).JPG|ACU Review&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
* {{CPCPower|1839}}&lt;br /&gt;
* {{Tacgr|764}}&lt;br /&gt;
* {{CPCGameReviews|r/index8.html#roland_on_the_ropes}}&lt;br /&gt;
* {{WorldOfSpectrum|0001858|Link to World of Spectrum}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]] [[Category:Games 1984]] [[Category:Game Map]] [[Category:Video contents]] [[Category:Platform]] [[Category:Shoot them Up]]&lt;/div&gt;</summary>
		<author><name>Ritchardo mkII</name></author>	</entry>

	<entry>
		<id>https://oldwiki.cpcwiki.eu/index.php?title=Roland_on_the_Ropes&amp;diff=68247</id>
		<title>Roland on the Ropes</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.cpcwiki.eu/index.php?title=Roland_on_the_Ropes&amp;diff=68247"/>
				<updated>2011-05-18T09:59:34Z</updated>
		
		<summary type="html">&lt;p&gt;Ritchardo mkII: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|{{Gamebase Entry&lt;br /&gt;
|Image = [[Image:Roland on the Ropes (Title).png|center|300px|Loading Screen]]&lt;br /&gt;
|Release = [[:Category:Games 1984|1984]]&lt;br /&gt;
|Publisher = [[Amsoft]]&lt;br /&gt;
|Developer = [[Indescomop]]&lt;br /&gt;
|Programmer = [[Paco Menéndez]], [[Fernando Rada]]&lt;br /&gt;
|Musician = [[Camilo Cela]]&lt;br /&gt;
|Artist = [[Carlos Granados]]&lt;br /&gt;
|Genre = [[:Category:Platform|Arcade (Platformer)]]&lt;br /&gt;
|Players = 1P Only&lt;br /&gt;
|Controls = {{Keyboard}} {{Joystick}}&lt;br /&gt;
|Language = {{EN}} {{ES}}&lt;br /&gt;
|Media = {{Disk}} {{Tape}}&lt;br /&gt;
|Compatability = [[464]], [[664]], [[6128]] &amp;amp; [[Plus]]&lt;br /&gt;
|Magazine Reviews= [[ACU Issue 01 (Aug/Sep 1984)|No Mark - ACU 01 (Aug/Sep 84)]]&amp;lt;br&amp;gt; [[ACU Issue 05 (Apr 1985)|4 stars - ACU 05 (Apr 85)]]&amp;lt;br&amp;gt; [[Amstrad Action, Issue 1, Oct 1985|58% - AA 001 (Oct 85)]]&amp;lt;br&amp;gt; [[Amtix, Issue 1, November 1985|43% - Amtix 01 (Nov 85)]]&lt;br /&gt;
|Info = a.k.a. '''''Fred'''''&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
A conversion of [[Indescomp]]'s [[ZX Spectrum]] hit '''''Fred''''', '''''Roland on the Ropes''''' was the second of their launch titles for the [[CPC|CPC]] and also marked the second appearance of [[Roland]].  This time our shapeshifting hero found himself in a simplistic ladders and platform format as he attempts to escape from the tomb he's found himself raiding... Eat your heart our Lara Croft...&lt;br /&gt;
&lt;br /&gt;
== Plot ==&lt;br /&gt;
&lt;br /&gt;
You have entered into a vast and dark mysterious tomb.  You find yourself right at the lowest level of the tomb and must endeavour to find your way through the maze to the top encountering may hostile beings who are out to get you.  Be brave and fearless as you climb your way through the numerous levels but BEWARE.....&lt;br /&gt;
&lt;br /&gt;
Your strength will fade as you are confronted with monsters, acid drops, mummies, rats, skeletons, ghosts and vampires.&lt;br /&gt;
&lt;br /&gt;
Being the intrepid [[Roland]], you are able to jump over the rats to escape them and to defend yourself you can shoot at the mummies, skeletons or vampires, inevitably killing them.  But shooting the ghosts merely frightens them away and there is no escape from them.&lt;br /&gt;
&lt;br /&gt;
== Screenshots &amp;amp; Videos ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery caption=&amp;quot;Roland on the Ropes&amp;quot;&amp;gt;&lt;br /&gt;
Image:Roland on the Ropes 1.png|&amp;lt;center&amp;gt;At the bottom of the tomb&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Roland on the Ropes 2.png|&amp;lt;center&amp;gt;Clambering the ropes&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|N6bJnZkNSQ8|375}} {{#ev:youtube|kyX7UxAxCPQ|375}}&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|VOc0fR1rUXg|375}}  {{#ev:youtube|y6NhYqp46ac|375}}&lt;br /&gt;
&lt;br /&gt;
== Re-releases and Compilations ==&lt;br /&gt;
&lt;br /&gt;
* Released in Spain by Indescomp as '''''Fred'''''&lt;br /&gt;
* Re-released by [[Zigurat]] in Spain&lt;br /&gt;
*Appeared on the following compilations:&lt;br /&gt;
**[[Disco Obsequio 3]] (1987) (as '''''Fred''''')&lt;br /&gt;
&lt;br /&gt;
== Hints &amp;amp; Tips ==&lt;br /&gt;
&lt;br /&gt;
None - Please feel free to add and remember to give full credit!&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* Part of the original [[CPC|CPC464]] bundle - the twelve programmes given away by [[Amsoft]] with the machine.&lt;br /&gt;
* Also released for the [[ZX Spectrum]] (as '''''Fred''''')&lt;br /&gt;
* A sequel (of sorts) was released by [[Opera Soft]] as [[Sir Fred]]&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery caption=&amp;quot;Roland on the Ropes&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Image:Roland on the Ropes Front Covertape (Amsoft).jpg|Cover&lt;br /&gt;
Image:Roland on the Ropes Back Covertape (Amsoft).jpg|Instructions&lt;br /&gt;
Image:Roland on the Ropes Tape - side A (Amsoft).jpg|Tape Side A&lt;br /&gt;
Image:Roland on the Ropes Tape - side B (Amsoft).jpg|Tape Side B&lt;br /&gt;
Image:Roland on the Ropes Tape - side A (Free) (Amsoft).jpg|Tape Side A (Free Version)&lt;br /&gt;
Image:Roland on the Ropes Tape - side B (Free) (Amsoft).jpg|Tape Side B (Free Version)&lt;br /&gt;
Image:Roland on the Ropes (ACU).JPG|ACU Review&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
* {{CPCPower|1839}}&lt;br /&gt;
* {{Tacgr|764}}&lt;br /&gt;
* {{CPCGameReviews|r/index8.html#roland_on_the_ropes}}&lt;br /&gt;
* {{WorldOfSpectrum|0001858|Link to World of Spectrum}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]] [[Category:Games 1984]] [[Category:Game Map]] [[Category:Video contents]] [[Category:Platform]] [[Category:Shoot them Up]]&lt;/div&gt;</summary>
		<author><name>Ritchardo mkII</name></author>	</entry>

	<entry>
		<id>https://oldwiki.cpcwiki.eu/index.php?title=ACU_Issue_01_(Aug/Sep_1984)&amp;diff=68240</id>
		<title>ACU Issue 01 (Aug/Sep 1984)</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.cpcwiki.eu/index.php?title=ACU_Issue_01_(Aug/Sep_1984)&amp;diff=68240"/>
				<updated>2011-05-17T12:57:46Z</updated>
		
		<summary type="html">&lt;p&gt;Ritchardo mkII: /* Roland in the Caves */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Magazines]]&lt;br /&gt;
The very first issue of [[Amstrad Computer User]] published by [[Amsoft]] and distributed to members of the [[Amstrad User Club]].  This issue was not available for sale in the shops but thanks to the early popularity of the User Club, the magazine is still pretty widespread and frequently comes up for auction on ebay and the likes.&lt;br /&gt;
&lt;br /&gt;
== Contents ==&lt;br /&gt;
&lt;br /&gt;
{|{{Prettytable|width: 700px; font-size: 2em;}}&lt;br /&gt;
|Page Number || Title&lt;br /&gt;
|-&lt;br /&gt;
|Page 5 || Editorial&lt;br /&gt;
|-&lt;br /&gt;
|Page 6 || News&lt;br /&gt;
|-&lt;br /&gt;
|Page 9 || Overview&lt;br /&gt;
|-&lt;br /&gt;
|Page 11 || Q&amp;amp;A &lt;br /&gt;
|-&lt;br /&gt;
|Page 13 || Printing Money&lt;br /&gt;
|-&lt;br /&gt;
|Page 15 || Software Reviews&lt;br /&gt;
|-&lt;br /&gt;
|Page 16 || The Surprise Listing&lt;br /&gt;
|-&lt;br /&gt;
|Page 22 || Programs&lt;br /&gt;
|-&lt;br /&gt;
|Page 25 || CAD for beginners&lt;br /&gt;
|-&lt;br /&gt;
|Page 25 || [[Bustout!]]&lt;br /&gt;
|-&lt;br /&gt;
|Page 29 || Competition Time&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Games reviewed ==&lt;br /&gt;
&lt;br /&gt;
===[[Amsgolf]]===&lt;br /&gt;
Take heart all you [[BASIC]] programmers.  This program was written entirely in [[Amstrad]] [[BASIC]], yet you would never have noticed if I hadn't told you.&lt;br /&gt;
&lt;br /&gt;
The game consists of playing on an 18 hole golf course, with the aim of reducing your handicap.  You can't cheat when the program asks for your handicap, since you are only given the first password, and must earn the rest by playing under par, and then being given the next level keyword.&lt;br /&gt;
&lt;br /&gt;
There's a decent range of clubs to choose from, realistic strength shots (i.e. you cannot drive 800 yards by over hitting). If you land in the bunker or on the green, suitable screens await you.&lt;br /&gt;
&lt;br /&gt;
Bounce off the trees at your peril,  land in the water, in fact everything you might find on the local golf course without the expense or the exertion (or the danger of treading in the nasty reminders that the local dogs take their constitutionals on the course as well).&lt;br /&gt;
&lt;br /&gt;
And if you wonder what the curious 'roar' is when you hit the green, that's only the crowd expressing their approval.  Watch out for the 18th green, refreshment is at hand...&lt;br /&gt;
&lt;br /&gt;
===[[Codename MAT]]===&lt;br /&gt;
With titles like ''[[Jet Set Willy]]'', ''[[Manic Miner]]'', ''Atic Atac'', it's not surprising that the inspiration for games naming is on the wane.  There was a time when ''[[Codename MAT]]'' would have been called ''3D-Hyper Mega Space Invaders'' - or worse.  As it is, Mat stands for 'Mission Alien Termination' - not exactly the sort of sentiment to broadcast in case we are Not Alone.&lt;br /&gt;
&lt;br /&gt;
That being said, the program itself is the classic space romp of all time.  The solar system is being invaded by a bunch of unpleasant aliens who are gradually creeping through the outer reaches towards Earth.  Your mission is to stop them.&lt;br /&gt;
&lt;br /&gt;
This game combines the strategic skills of the classic ''Star Trek'' programmes that those of you with long memories may remember from the early days of [[CP/M]] S100 systems.  In other words, you have a series of maps and tracking devices to help locate the little blighters as they wend their way towards Earth.&lt;br /&gt;
&lt;br /&gt;
With these aids you must seek out and destroy as many of the aliens as possible (they are plotted on the Solar Chart for your convenience) by engaging them in one of the best 3D space fighter simulations you will ever see.  When you get hit, sooner or later you will need to get repaired and refuelled, and docking with a planet or moon is one of the most delightful interludes in the game.  Don't get too close, or gravity will draw you to your doom.&lt;br /&gt;
&lt;br /&gt;
If you do nothing else in your first session, you must dock with Earth to see the detail that's gone into the game at every stage.  Planets like Mars have their better known features on view - and although there isn't time or space to fit in all the known moons of planets like Jupiter, astronomers amongst players will not feel unduly cheated.&lt;br /&gt;
&lt;br /&gt;
The only criticism is that the game takes a good evening to play properly.  But if you 've had enough of the ten minute wonders then this is a must.  Originals of ''[[Codename MAT]]'' may be changing hands in fifty years time in much the same way as the first editions of famous novels.&lt;br /&gt;
&lt;br /&gt;
[[Micromega]] are further proof that for connoissuers of good software that its quality rather than quantity that counts in the end.  If all they produce is one game every 3 months, and they're all as good as this, then you'll need three months before you are ready for the next one anyway!&lt;br /&gt;
&lt;br /&gt;
===[[Roland in the Caves]]===&lt;br /&gt;
One of the most original and brilliant games of all time has been further enhanced by the pixel precision of the [[CPC|CPC464]].  In the effort to scroll the most detailed screen of any [[CPC|CPC464]] game, there is some evidence of the picture tearing at the edges - but this does not detract from the main action of the game.&lt;br /&gt;
&lt;br /&gt;
The title screen is accompanied by a jaunty rendition of ''La Cukuracha'' (I know it's not spelt like that, but when you hear the tune you'll recognise it immediately anyway!)  The tune then gives way to exactly the sort of noise you'd expect to accompany a leaping flea.&lt;br /&gt;
&lt;br /&gt;
Followers of games where virtually every key on the keyboard is needed will be surprised to learn that the only keys needed for this game are the Z and /.  The idea is to guide the agile Roland (who bears a striking resemblaance to a flea in this incarnation) up and out of the cave into which he has fallen.&lt;br /&gt;
&lt;br /&gt;
Pressing the key for a brief time causes the hop to be restrained - although to get a full blooded leap you must time the depression carefully until the power has peaked, as indicated by a bargraph at the top left of the screen.&lt;br /&gt;
&lt;br /&gt;
The only problems are the Roland-eating flowers that litter the cave ledges, and the hungry and ubiquitous pterodactyl whose unwelcome attentions you will do well to avoid.&lt;br /&gt;
&lt;br /&gt;
One tip for the beginner - always start by jumping right, or you will end up leaping down the gizzard of the flying menace.&lt;br /&gt;
&lt;br /&gt;
===[[Roland on the Ropes]]===&lt;br /&gt;
===[[Oh Mummy]]===&lt;br /&gt;
&lt;br /&gt;
== Type ins ==&lt;br /&gt;
===[[Bustout!]]===&lt;br /&gt;
[[image:acu8408bustout1.png|384px]]&lt;br /&gt;
[[image:acu8408bustout2.png|384px]]&lt;br /&gt;
&lt;br /&gt;
===Function Keys Example===&lt;br /&gt;
No Screenshot&lt;br /&gt;
&lt;br /&gt;
===Load Screen Example===&lt;br /&gt;
[[image:acu8408loadscrn1.png|384px]]&lt;br /&gt;
[[image:acu8408loadscrn2.png|384px]]&lt;br /&gt;
&lt;br /&gt;
===Save Screen Example===&lt;br /&gt;
[[image:acu8408savescrn1.png|384px]]&lt;br /&gt;
[[image:acu8408savescrn2.png|384px]]&lt;br /&gt;
&lt;br /&gt;
===Test Pattern===&lt;br /&gt;
[[image:acu8408testpatt1.png|384px]]&lt;br /&gt;
[[image:acu8408testpatt2.png|384px]]&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
[[image:acu8408testpatt3.png|384px]]&lt;br /&gt;
[[image:acu8408testpatt4.png|384px]]&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
[[image:acu8408testpatt5.png|384px]]&lt;br /&gt;
[[image:acu8408testpatt6.png|384px]]&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
[[image:acu8408testpatt7.png|384px]]&lt;br /&gt;
&lt;br /&gt;
===The Surprise Listing===&lt;br /&gt;
RUN&amp;quot;SURPRISE&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
[[image:acu8408surprise1.png|384px]]&lt;br /&gt;
[[image:acu8408surprise2.png|384px]]&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
[[image:acu8408surprise3.png|384px]]&lt;br /&gt;
&lt;br /&gt;
===Windows===&lt;br /&gt;
[[image:acu8408windows.png|384px]]&lt;br /&gt;
&lt;br /&gt;
===Wire Frame Graphics Plotter===&lt;br /&gt;
[[image:acu8408plotter1.png|384px]]&lt;br /&gt;
[[image:acu8408plotter2.png|384px]]&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
[[image:acu8408plotter3.png|384px]]&lt;br /&gt;
[[image:acu8408plotter4.png|384px]]&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
[[image:acu8408plotter5.png|384px]]&lt;br /&gt;
[[image:acu8408plotter6.png|384px]]&lt;br /&gt;
&lt;br /&gt;
All of these programmes can be found on this [[media:acu8408.zip|Disk Image]] (with thanks to Ervin)&lt;br /&gt;
&lt;br /&gt;
== Scans ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=90px heights=128px perrow=5 caption=&amp;quot;Amstrad Computer User, Issue 1, 1984&amp;quot;&amp;gt;&lt;br /&gt;
Image:ACU840809-001.jpg|Frontpage&lt;br /&gt;
Image:ACU840809-002.jpg|Page 2&lt;br /&gt;
Image:ACU840809-003.jpg|Page 3&lt;br /&gt;
Image:ACU840809-004.jpg|Page 4&lt;br /&gt;
Image:ACU840809-005.jpg|Page 5&lt;br /&gt;
Image:ACU840809-006.jpg|Page 6&lt;br /&gt;
Image:ACU840809-007.jpg|Page 7&lt;br /&gt;
Image:ACU840809-008.jpg|Page 8&lt;br /&gt;
Image:ACU840809-009.jpg|Page 9&lt;br /&gt;
Image:ACU840809-010.jpg|Page 10&lt;br /&gt;
Image:ACU840809-011.jpg|Page 11&lt;br /&gt;
Image:ACU840809-012.jpg|Page 12&lt;br /&gt;
Image:ACU840809-013.jpg|Page 13&lt;br /&gt;
Image:ACU840809-014.jpg|Page 14&lt;br /&gt;
Image:Amstrad Computer User840809 015.jpg|Page 15&lt;br /&gt;
Image:ACU840809-016.jpg|Page 16&lt;br /&gt;
Image:ACU840809-017.jpg|Page 17&lt;br /&gt;
Image:ACU840809-018.jpg|Page 18&lt;br /&gt;
Image:ACU840809-019.jpg|Page 19&lt;br /&gt;
Image:ACU840809-020.jpg|Page 20&lt;br /&gt;
Image:ACU840809-021.jpg|Page 21&lt;br /&gt;
Image:ACU840809-022.jpg|Page 22&lt;br /&gt;
Image:ACU840809-023.jpg|Page 23&lt;br /&gt;
Image:ACU840809-024.jpg|Page 24&lt;br /&gt;
Image:ACU840809-025.jpg|Page 25&lt;br /&gt;
Image:ACU840809-026.jpg|Page 26&lt;br /&gt;
Image:ACU840809-027.jpg|Page 27&lt;br /&gt;
Image:ACU840809-028.jpg|Page 28&lt;br /&gt;
Image:ACU840809-029.jpg|Page 29&lt;br /&gt;
Image:ACU840809-030.jpg|Page 30&lt;br /&gt;
Image:Amstrad Computer User840809 031.jpg|Page 31&lt;br /&gt;
Image:ACU840809-032.jpg|Page 32&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ritchardo mkII</name></author>	</entry>

	<entry>
		<id>https://oldwiki.cpcwiki.eu/index.php?title=ACU_Issue_01_(Aug/Sep_1984)&amp;diff=68239</id>
		<title>ACU Issue 01 (Aug/Sep 1984)</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.cpcwiki.eu/index.php?title=ACU_Issue_01_(Aug/Sep_1984)&amp;diff=68239"/>
				<updated>2011-05-17T12:56:56Z</updated>
		
		<summary type="html">&lt;p&gt;Ritchardo mkII: /* Roland in the Caves */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Magazines]]&lt;br /&gt;
The very first issue of [[Amstrad Computer User]] published by [[Amsoft]] and distributed to members of the [[Amstrad User Club]].  This issue was not available for sale in the shops but thanks to the early popularity of the User Club, the magazine is still pretty widespread and frequently comes up for auction on ebay and the likes.&lt;br /&gt;
&lt;br /&gt;
== Contents ==&lt;br /&gt;
&lt;br /&gt;
{|{{Prettytable|width: 700px; font-size: 2em;}}&lt;br /&gt;
|Page Number || Title&lt;br /&gt;
|-&lt;br /&gt;
|Page 5 || Editorial&lt;br /&gt;
|-&lt;br /&gt;
|Page 6 || News&lt;br /&gt;
|-&lt;br /&gt;
|Page 9 || Overview&lt;br /&gt;
|-&lt;br /&gt;
|Page 11 || Q&amp;amp;A &lt;br /&gt;
|-&lt;br /&gt;
|Page 13 || Printing Money&lt;br /&gt;
|-&lt;br /&gt;
|Page 15 || Software Reviews&lt;br /&gt;
|-&lt;br /&gt;
|Page 16 || The Surprise Listing&lt;br /&gt;
|-&lt;br /&gt;
|Page 22 || Programs&lt;br /&gt;
|-&lt;br /&gt;
|Page 25 || CAD for beginners&lt;br /&gt;
|-&lt;br /&gt;
|Page 25 || [[Bustout!]]&lt;br /&gt;
|-&lt;br /&gt;
|Page 29 || Competition Time&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Games reviewed ==&lt;br /&gt;
&lt;br /&gt;
===[[Amsgolf]]===&lt;br /&gt;
Take heart all you [[BASIC]] programmers.  This program was written entirely in [[Amstrad]] [[BASIC]], yet you would never have noticed if I hadn't told you.&lt;br /&gt;
&lt;br /&gt;
The game consists of playing on an 18 hole golf course, with the aim of reducing your handicap.  You can't cheat when the program asks for your handicap, since you are only given the first password, and must earn the rest by playing under par, and then being given the next level keyword.&lt;br /&gt;
&lt;br /&gt;
There's a decent range of clubs to choose from, realistic strength shots (i.e. you cannot drive 800 yards by over hitting). If you land in the bunker or on the green, suitable screens await you.&lt;br /&gt;
&lt;br /&gt;
Bounce off the trees at your peril,  land in the water, in fact everything you might find on the local golf course without the expense or the exertion (or the danger of treading in the nasty reminders that the local dogs take their constitutionals on the course as well).&lt;br /&gt;
&lt;br /&gt;
And if you wonder what the curious 'roar' is when you hit the green, that's only the crowd expressing their approval.  Watch out for the 18th green, refreshment is at hand...&lt;br /&gt;
&lt;br /&gt;
===[[Codename MAT]]===&lt;br /&gt;
With titles like ''[[Jet Set Willy]]'', ''[[Manic Miner]]'', ''Atic Atac'', it's not surprising that the inspiration for games naming is on the wane.  There was a time when ''[[Codename MAT]]'' would have been called ''3D-Hyper Mega Space Invaders'' - or worse.  As it is, Mat stands for 'Mission Alien Termination' - not exactly the sort of sentiment to broadcast in case we are Not Alone.&lt;br /&gt;
&lt;br /&gt;
That being said, the program itself is the classic space romp of all time.  The solar system is being invaded by a bunch of unpleasant aliens who are gradually creeping through the outer reaches towards Earth.  Your mission is to stop them.&lt;br /&gt;
&lt;br /&gt;
This game combines the strategic skills of the classic ''Star Trek'' programmes that those of you with long memories may remember from the early days of [[CP/M]] S100 systems.  In other words, you have a series of maps and tracking devices to help locate the little blighters as they wend their way towards Earth.&lt;br /&gt;
&lt;br /&gt;
With these aids you must seek out and destroy as many of the aliens as possible (they are plotted on the Solar Chart for your convenience) by engaging them in one of the best 3D space fighter simulations you will ever see.  When you get hit, sooner or later you will need to get repaired and refuelled, and docking with a planet or moon is one of the most delightful interludes in the game.  Don't get too close, or gravity will draw you to your doom.&lt;br /&gt;
&lt;br /&gt;
If you do nothing else in your first session, you must dock with Earth to see the detail that's gone into the game at every stage.  Planets like Mars have their better known features on view - and although there isn't time or space to fit in all the known moons of planets like Jupiter, astronomers amongst players will not feel unduly cheated.&lt;br /&gt;
&lt;br /&gt;
The only criticism is that the game takes a good evening to play properly.  But if you 've had enough of the ten minute wonders then this is a must.  Originals of ''[[Codename MAT]]'' may be changing hands in fifty years time in much the same way as the first editions of famous novels.&lt;br /&gt;
&lt;br /&gt;
[[Micromega]] are further proof that for connoissuers of good software that its quality rather than quantity that counts in the end.  If all they produce is one game every 3 months, and they're all as good as this, then you'll need three months before you are ready for the next one anyway!&lt;br /&gt;
&lt;br /&gt;
===[[Roland in the Caves]]===&lt;br /&gt;
One of the most original and brilliant games of all time has been further enhanced by the pixel precision of the [[CPC|CPC464]].  In the effort to scroll the most detailed screen of any [[CPC|CPC464]] game, there is some evidence of the picture tearing at the edges - but this does not detract from the main action of the game.&lt;br /&gt;
&lt;br /&gt;
The title screen is accompanied by a jaunty rendition of '''La Cukuracha''' (I know it's not spelt like that, but when you hear the tune you'll recognise it immediately anyway!)  The tune then gives way to exactly the sort of noise you'd expect to accompany a leaping flea.&lt;br /&gt;
&lt;br /&gt;
Followers of games where virtually every key on the keyboard is needed will be surprised to learn that the only keys needed for this game are the Z and /.  The idea is to guide the agile Roland (who bears a striking resemblaance to a flea in this incarnation) up and out of the cave into which he has fallen.&lt;br /&gt;
&lt;br /&gt;
Pressing the key for a brief time causes the hop to be restrained - although to get a full blooded leap you must time the depression carefully until the power has peaked, as indicated by a bargraph at the top left of the screen.&lt;br /&gt;
&lt;br /&gt;
The only problems are the Roland-eating flowers that litter the cave ledges, and the hungry and ubiquitous pterodactyl whose unwelcome attentions you will do well to avoid.&lt;br /&gt;
&lt;br /&gt;
One tip for the beginner - always start by jumping right, or you will end up leaping down the gizzard of the flying menace.&lt;br /&gt;
&lt;br /&gt;
===[[Roland on the Ropes]]===&lt;br /&gt;
===[[Oh Mummy]]===&lt;br /&gt;
&lt;br /&gt;
== Type ins ==&lt;br /&gt;
===[[Bustout!]]===&lt;br /&gt;
[[image:acu8408bustout1.png|384px]]&lt;br /&gt;
[[image:acu8408bustout2.png|384px]]&lt;br /&gt;
&lt;br /&gt;
===Function Keys Example===&lt;br /&gt;
No Screenshot&lt;br /&gt;
&lt;br /&gt;
===Load Screen Example===&lt;br /&gt;
[[image:acu8408loadscrn1.png|384px]]&lt;br /&gt;
[[image:acu8408loadscrn2.png|384px]]&lt;br /&gt;
&lt;br /&gt;
===Save Screen Example===&lt;br /&gt;
[[image:acu8408savescrn1.png|384px]]&lt;br /&gt;
[[image:acu8408savescrn2.png|384px]]&lt;br /&gt;
&lt;br /&gt;
===Test Pattern===&lt;br /&gt;
[[image:acu8408testpatt1.png|384px]]&lt;br /&gt;
[[image:acu8408testpatt2.png|384px]]&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
[[image:acu8408testpatt3.png|384px]]&lt;br /&gt;
[[image:acu8408testpatt4.png|384px]]&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
[[image:acu8408testpatt5.png|384px]]&lt;br /&gt;
[[image:acu8408testpatt6.png|384px]]&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
[[image:acu8408testpatt7.png|384px]]&lt;br /&gt;
&lt;br /&gt;
===The Surprise Listing===&lt;br /&gt;
RUN&amp;quot;SURPRISE&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
[[image:acu8408surprise1.png|384px]]&lt;br /&gt;
[[image:acu8408surprise2.png|384px]]&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
[[image:acu8408surprise3.png|384px]]&lt;br /&gt;
&lt;br /&gt;
===Windows===&lt;br /&gt;
[[image:acu8408windows.png|384px]]&lt;br /&gt;
&lt;br /&gt;
===Wire Frame Graphics Plotter===&lt;br /&gt;
[[image:acu8408plotter1.png|384px]]&lt;br /&gt;
[[image:acu8408plotter2.png|384px]]&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
[[image:acu8408plotter3.png|384px]]&lt;br /&gt;
[[image:acu8408plotter4.png|384px]]&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
[[image:acu8408plotter5.png|384px]]&lt;br /&gt;
[[image:acu8408plotter6.png|384px]]&lt;br /&gt;
&lt;br /&gt;
All of these programmes can be found on this [[media:acu8408.zip|Disk Image]] (with thanks to Ervin)&lt;br /&gt;
&lt;br /&gt;
== Scans ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=90px heights=128px perrow=5 caption=&amp;quot;Amstrad Computer User, Issue 1, 1984&amp;quot;&amp;gt;&lt;br /&gt;
Image:ACU840809-001.jpg|Frontpage&lt;br /&gt;
Image:ACU840809-002.jpg|Page 2&lt;br /&gt;
Image:ACU840809-003.jpg|Page 3&lt;br /&gt;
Image:ACU840809-004.jpg|Page 4&lt;br /&gt;
Image:ACU840809-005.jpg|Page 5&lt;br /&gt;
Image:ACU840809-006.jpg|Page 6&lt;br /&gt;
Image:ACU840809-007.jpg|Page 7&lt;br /&gt;
Image:ACU840809-008.jpg|Page 8&lt;br /&gt;
Image:ACU840809-009.jpg|Page 9&lt;br /&gt;
Image:ACU840809-010.jpg|Page 10&lt;br /&gt;
Image:ACU840809-011.jpg|Page 11&lt;br /&gt;
Image:ACU840809-012.jpg|Page 12&lt;br /&gt;
Image:ACU840809-013.jpg|Page 13&lt;br /&gt;
Image:ACU840809-014.jpg|Page 14&lt;br /&gt;
Image:Amstrad Computer User840809 015.jpg|Page 15&lt;br /&gt;
Image:ACU840809-016.jpg|Page 16&lt;br /&gt;
Image:ACU840809-017.jpg|Page 17&lt;br /&gt;
Image:ACU840809-018.jpg|Page 18&lt;br /&gt;
Image:ACU840809-019.jpg|Page 19&lt;br /&gt;
Image:ACU840809-020.jpg|Page 20&lt;br /&gt;
Image:ACU840809-021.jpg|Page 21&lt;br /&gt;
Image:ACU840809-022.jpg|Page 22&lt;br /&gt;
Image:ACU840809-023.jpg|Page 23&lt;br /&gt;
Image:ACU840809-024.jpg|Page 24&lt;br /&gt;
Image:ACU840809-025.jpg|Page 25&lt;br /&gt;
Image:ACU840809-026.jpg|Page 26&lt;br /&gt;
Image:ACU840809-027.jpg|Page 27&lt;br /&gt;
Image:ACU840809-028.jpg|Page 28&lt;br /&gt;
Image:ACU840809-029.jpg|Page 29&lt;br /&gt;
Image:ACU840809-030.jpg|Page 30&lt;br /&gt;
Image:Amstrad Computer User840809 031.jpg|Page 31&lt;br /&gt;
Image:ACU840809-032.jpg|Page 32&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ritchardo mkII</name></author>	</entry>

	<entry>
		<id>https://oldwiki.cpcwiki.eu/index.php?title=Roland_in_the_Caves&amp;diff=68238</id>
		<title>Roland in the Caves</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.cpcwiki.eu/index.php?title=Roland_in_the_Caves&amp;diff=68238"/>
				<updated>2011-05-17T12:41:21Z</updated>
		
		<summary type="html">&lt;p&gt;Ritchardo mkII: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|{{Gamebase Entry&lt;br /&gt;
|Image = [[Image:Roland_in_the_Caves_(Title).png|center|300px|Loading Screen]]&lt;br /&gt;
|Release = [[:Category:Games 1984|1984]]&lt;br /&gt;
|Publisher = [[Amsoft]]&lt;br /&gt;
|Developer = [[Indescomp]]&lt;br /&gt;
|Programmer = [[Paco Suarez]]&lt;br /&gt;
|Musician = Unknown&lt;br /&gt;
|Artist = [[Juanjo Redondo]]&lt;br /&gt;
|Genre = [[:Category:Platform|Arcade (Platformer)]]&lt;br /&gt;
|Players = 1P Only&lt;br /&gt;
|Controls = {{Keyboard}}&lt;br /&gt;
|Language = {{EN}}, {{ES}}, {{DE}}&lt;br /&gt;
|Media = {{Disk}} {{Tape}}&lt;br /&gt;
|Compatability = [[464]], [[664]], [[6128]] &amp;amp; [[Plus]]&lt;br /&gt;
|Magazine Reviews= [[ACU Issue 01 (Aug/Sep 1984)|No Mark - ACU 01 (Aug/Sep 84)]]&amp;lt;br&amp;gt; [[Amstrad Action, Issue 1, Oct 1985|49% - AA 001 (Oct 85)]]&amp;lt;br&amp;gt; [[Amtix, Issue 1, November 1985|47% - Amtix 01 (Nov 85)]]&lt;br /&gt;
|Info = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
A conversion of [[Indescomp]]'s [[ZX Spectrum]] hit ''Bugaboo the Flea'', '''''Roland in the Caves''''' was many a frustrated gameplayer's first encounter with [[Alan M. Sugar|Alan Sugar's]] machine thanks to its being bundled as a giveaway with the [[464|CPC464]] in 1985.&lt;br /&gt;
&lt;br /&gt;
== Plot ==&lt;br /&gt;
&lt;br /&gt;
You are far ahead in time, the year 2464 AD and your Space Time Machine has landed on an alien planet, and being of an inquisitive nature, you decide to explore it.  You have been gifted with a special kind of power that aids you when you are exploring strange planets.  You are able to mutate into the alien beings' form.  On this mysterious planet of Ivorus, the beings are minute and flea-like with amazing jumping powers.  However, during your exploration, you take an unexpected trip and fall down and down and down through a deep and dark pot hole into a strange cave.  All around you are flesh-eating plants, not to mention a hungry pterodactyl......&lt;br /&gt;
&lt;br /&gt;
You must elude these dangers, so utilise your jumping powers to ward off your enemies til you finally escape from the disatrous cave.  No sooner are you safe, then disaster strikes again!  Down you go again, but this time the flesh eating plants have multiplied and they don't want you to escape.  Good luck!&lt;br /&gt;
&lt;br /&gt;
When you eventually get out of the cave, the score is multiplied by a number which depends on the game skill level.&lt;br /&gt;
&lt;br /&gt;
== Screenshots &amp;amp; Videos ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery caption=&amp;quot;Roland in the Caves&amp;quot;&amp;gt;&lt;br /&gt;
Image:Roland in the Caves 2.png|Menu Screen&lt;br /&gt;
Image:Roland in the Caves 1.png|At the Bottom of the Cave&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|_0zfauOMIMM|375}} {{#ev:youtube|R4VKgtesN8I|375}}&lt;br /&gt;
&lt;br /&gt;
== Re-releases and Compilations ==&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
== Hints &amp;amp; Tips ==&lt;br /&gt;
===Map===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery caption=&amp;quot;Roland in the Caves&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Image:Roland in the caves map.jpg|ZX Spectrum Version - ''(Courtesy of World of Spectrum)''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Keypress===&lt;br /&gt;
''(Courtesy of CPC Power)''&lt;br /&gt;
*Hold Down SHIFT+A to progress to the next level.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
*The game had a sequel named [[Poogaboo]] released in 1991&lt;br /&gt;
*Also released on the [[ZX Spectrum]] as ''Bugaboo the Flea''&lt;br /&gt;
* Part of the original [[464|CPC464]] bundle - the twelve programmes given away by [[Amsoft]] with the machine.&lt;br /&gt;
* Released in Spain by [[Indescomp]] as ''La Pulga''&lt;br /&gt;
* Allegedly suggested as a joke when being shown the game, [[Alan M. Sugar|Alan Sugar]] thought that the character should be renamed 'Roland' after lead [[464]] designer [[Roland Perry]].  He was taken at his word, [[Indescomp]] rebranded '''''Roland in the Caves''''' and one of their other launch titles (''[[Roland on the Ropes|Fred]]'') to incorporate the character - a mascot was born!&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery caption=&amp;quot;Roland in the Caves&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Image:Roland in the Caves Front Covertape (Amsoft).jpg|Cover (UK)&lt;br /&gt;
Image:Roland in the Caves Back Covertape (Amsoft).jpg|Instructions (UK)&lt;br /&gt;
Image:Roland in the Caves Front Covertape (German) (Amsoft).jpg|Cover (DE)&lt;br /&gt;
Image:Roland in the Caves Back Covertape (German) (Amsoft).jpg|Instructions (DE)&lt;br /&gt;
Image:Roland in the Caves Tape - side A (Amsoft).jpg|Tape Side A&lt;br /&gt;
Image:Roland in the Caves Tape - side B (Amsoft).jpg|Tape Side B&lt;br /&gt;
Image:Roland_in_the_Caves (ACU).JPG|ACU Review&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
* {{CPCPower|1837}}&lt;br /&gt;
* {{CPCGameReviews|r/index8.html#roland_in_the_caves}}&lt;br /&gt;
* {{Tacgr|762}}&lt;br /&gt;
* {{EnWiki|Bugaboo_(The_Flea)}}&lt;br /&gt;
* {{WorldOfSpectrum|0000739|Link to World of Spectrum}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]] [[Category:Games 1984]] [[Category:Game Map]] [[Category:Video contents]] [[Category:Platform]] [[Category:Game Manual]]&lt;/div&gt;</summary>
		<author><name>Ritchardo mkII</name></author>	</entry>

	<entry>
		<id>https://oldwiki.cpcwiki.eu/index.php?title=Juanjo_Redondo&amp;diff=68237</id>
		<title>Juanjo Redondo</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.cpcwiki.eu/index.php?title=Juanjo_Redondo&amp;diff=68237"/>
				<updated>2011-05-17T12:36:40Z</updated>
		
		<summary type="html">&lt;p&gt;Ritchardo mkII: Created page with &amp;quot;Category:CPC scene members Programmer for Indescomp.  Most of Juanjo's work was on the ZX Spectrum with only one credited appearance on the CPC.  =='''Sof...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:CPC scene members]]&lt;br /&gt;
Programmer for [[Indescomp]].  Most of Juanjo's work was on the [[ZX Spectrum]] with only one credited appearance on the [[CPC 464|CPC]].&lt;br /&gt;
&lt;br /&gt;
=='''Softography'''==&lt;br /&gt;
&lt;br /&gt;
* [[Roland in the Caves|Roland in the Caves / La Pulga]] (1984)&lt;/div&gt;</summary>
		<author><name>Ritchardo mkII</name></author>	</entry>

	<entry>
		<id>https://oldwiki.cpcwiki.eu/index.php?title=Roland_in_the_Caves&amp;diff=68236</id>
		<title>Roland in the Caves</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.cpcwiki.eu/index.php?title=Roland_in_the_Caves&amp;diff=68236"/>
				<updated>2011-05-17T12:31:35Z</updated>
		
		<summary type="html">&lt;p&gt;Ritchardo mkII: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|{{Gamebase Entry&lt;br /&gt;
|Image = [[Image:Roland_in_the_Caves_(Title).png|center|300px|Loading Screen]]&lt;br /&gt;
|Release = [[:Category:Games 1984|1984]]&lt;br /&gt;
|Publisher = [[Amsoft]]&lt;br /&gt;
|Developer = [[Indescomp]]&lt;br /&gt;
|Programmer = [[Paco Suarez]]&lt;br /&gt;
|Musician = Unknown&lt;br /&gt;
|Artist = [[Juanjo Redondo]]&lt;br /&gt;
|Genre = [[:Category:Platform game|Platformer]]&lt;br /&gt;
|Players = 1P Only&lt;br /&gt;
|Controls = {{Keyboard}}&lt;br /&gt;
|Language = {{EN}}, {{ES}}, {{DE}}&lt;br /&gt;
|Media = {{Disk}} {{Tape}}&lt;br /&gt;
|Compatability = [[464]], [[664]], [[6128]] &amp;amp; [[Plus]]&lt;br /&gt;
|Magazine Reviews= [[ACU Issue 01 (Aug/Sep 1984)|No Mark - ACU 01 (Aug/Sep 84)]]&amp;lt;br&amp;gt; [[Amstrad Action, Issue 1, Oct 1985|49% - AA 001 (Oct 85)]]&amp;lt;br&amp;gt; [[Amtix, Issue 1, November 1985|47% - Amtix 01 (Nov 85)]]&lt;br /&gt;
|Info = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
A conversion of [[Indescomp]]'s [[ZX Spectrum]] hit ''Bugaboo the Flea'', '''''Roland in the Caves''''' was many a frustrated gameplayer's first encounter with [[Alan M. Sugar|Alan Sugar's]] machine thanks to its being bundled as a giveaway with the [[464|CPC464]] in 1985.&lt;br /&gt;
&lt;br /&gt;
== Plot ==&lt;br /&gt;
&lt;br /&gt;
You are far ahead in time, the year 2464 AD and your Space Time Machine has landed on an alien planet, and being of an inquisitive nature, you decide to explore it.  You have been gifted with a special kind of power that aids you when you are exploring strange planets.  You are able to mutate into the alien beings' form.  On this mysterious planet of Ivorus, the beings are minute and flea-like with amazing jumping powers.  However, during your exploration, you take an unexpected trip and fall down and down and down through a deep and dark pot hole into a strange cave.  All around you are flesh-eating plants, not to mention a hungry pterodactyl......&lt;br /&gt;
&lt;br /&gt;
You must elude these dangers, so utilise your jumping powers to ward off your enemies til you finally escape from the disatrous cave.  No sooner are you safe, then disaster strikes again!  Down you go again, but this time the flesh eating plants have multiplied and they don't want you to escape.  Good luck!&lt;br /&gt;
&lt;br /&gt;
When you eventually get out of the cave, the score is multiplied by a number which depends on the game skill level.&lt;br /&gt;
&lt;br /&gt;
== Screenshots &amp;amp; Videos ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery caption=&amp;quot;Roland in the Caves&amp;quot;&amp;gt;&lt;br /&gt;
Image:Roland in the Caves 2.png|Menu Screen&lt;br /&gt;
Image:Roland in the Caves 1.png|At the Bottom of the Cave&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|_0zfauOMIMM|375}} {{#ev:youtube|R4VKgtesN8I|375}}&lt;br /&gt;
&lt;br /&gt;
== Re-releases and Compilations ==&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
== Hints &amp;amp; Tips ==&lt;br /&gt;
===Map===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery caption=&amp;quot;Roland in the Caves&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Image:Roland in the caves map.jpg|ZX Spectrum Version - ''(Courtesy of World of Spectrum)''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Keypress===&lt;br /&gt;
''(Courtesy of CPC Power)''&lt;br /&gt;
*Hold Down SHIFT+A to progress to the next level.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
*The game had a sequel named [[Poogaboo]] released in 1991&lt;br /&gt;
*Also released on the [[ZX Spectrum]] as ''Bugaboo the Flea''&lt;br /&gt;
* Part of the original [[464|CPC464]] bundle - the twelve programmes given away by [[Amsoft]] with the machine.&lt;br /&gt;
* Released in Spain by [[Indescomp]] as ''La Pulga''&lt;br /&gt;
* Allegedly suggested as a joke when being shown the game, [[Alan M. Sugar|Alan Sugar]] thought that the character should be renamed 'Roland' after lead [[464]] designer [[Roland Perry]].  He was taken at his word, [[Indescomp]] rebranded '''''Roland in the Caves''''' and one of their other launch titles (''[[Roland on the Ropes|Fred]]'') to incorporate the character - a mascot was born!&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery caption=&amp;quot;Roland in the Caves&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Image:Roland in the Caves Front Covertape (Amsoft).jpg|Cover (UK)&lt;br /&gt;
Image:Roland in the Caves Back Covertape (Amsoft).jpg|Instructions (UK)&lt;br /&gt;
Image:Roland in the Caves Front Covertape (German) (Amsoft).jpg|Cover (DE)&lt;br /&gt;
Image:Roland in the Caves Back Covertape (German) (Amsoft).jpg|Instructions (DE)&lt;br /&gt;
Image:Roland in the Caves Tape - side A (Amsoft).jpg|Tape Side A&lt;br /&gt;
Image:Roland in the Caves Tape - side B (Amsoft).jpg|Tape Side B&lt;br /&gt;
Image:Roland_in_the_Caves (ACU).JPG|ACU Review&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
* {{CPCPower|1837}}&lt;br /&gt;
* {{CPCGameReviews|r/index8.html#roland_in_the_caves}}&lt;br /&gt;
* {{Tacgr|762}}&lt;br /&gt;
* {{EnWiki|Bugaboo_(The_Flea)}}&lt;br /&gt;
* {{WorldOfSpectrum|0000739|Link to World of Spectrum}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]] [[Category:Games 1984]] [[Category:Game Map]] [[Category:Video contents]] [[Category:Platform]] [[Category:Game Manual]]&lt;/div&gt;</summary>
		<author><name>Ritchardo mkII</name></author>	</entry>

	<entry>
		<id>https://oldwiki.cpcwiki.eu/index.php?title=Paco_Suarez&amp;diff=68235</id>
		<title>Paco Suarez</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.cpcwiki.eu/index.php?title=Paco_Suarez&amp;diff=68235"/>
				<updated>2011-05-17T12:28:05Z</updated>
		
		<summary type="html">&lt;p&gt;Ritchardo mkII: Created page with &amp;quot;Category:CPC scene members  Programmer for Indescomp and latterly Opera Soft.  =='''Softography'''==  The following games were all originally written by Paco Suarez. ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:CPC scene members]]&lt;br /&gt;
&lt;br /&gt;
Programmer for [[Indescomp]] and latterly [[Opera Soft]].&lt;br /&gt;
&lt;br /&gt;
=='''Softography'''==&lt;br /&gt;
&lt;br /&gt;
The following games were all originally written by Paco Suarez.  Please note that the [[CPC 464|CPC]] version may have been converted by a third party.  For more information on each game, please click on the links.&lt;br /&gt;
&lt;br /&gt;
* [[Roland in the Caves|Roland in the Caves / La Pulga]] (1984)&lt;br /&gt;
* [[Galactic Plague|The Galactic Plague / La Plaga Galactica]] (1984)&lt;br /&gt;
* [[Supertripper]] (1985)&lt;br /&gt;
* [[Campeones]] (1985)&lt;br /&gt;
* [[Poogaboo]] (1991)&lt;/div&gt;</summary>
		<author><name>Ritchardo mkII</name></author>	</entry>

	<entry>
		<id>https://oldwiki.cpcwiki.eu/index.php?title=Roland_in_the_Caves&amp;diff=67991</id>
		<title>Roland in the Caves</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.cpcwiki.eu/index.php?title=Roland_in_the_Caves&amp;diff=67991"/>
				<updated>2011-05-12T12:08:59Z</updated>
		
		<summary type="html">&lt;p&gt;Ritchardo mkII: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|{{Gamebase Entry&lt;br /&gt;
|Image = [[Image:Roland_in_the_Caves_(Title).png|center|300px|Loading Screen]]&lt;br /&gt;
|Release = [[:Category:Games 1984|1984]]&lt;br /&gt;
|Publisher = [[Amsoft]]&lt;br /&gt;
|Developer = [[Indescomp]]&lt;br /&gt;
|Programmer = [[Paco Suarez]]&lt;br /&gt;
|Musician = Unknown&lt;br /&gt;
|Artist = [[Juanjo Redondo]]&lt;br /&gt;
|Genre = [[:Category:Platform game|Platformer]]&lt;br /&gt;
|Players = 1P Only&lt;br /&gt;
|Controls = {{Keyboard}}&lt;br /&gt;
|Language = {{EN}}, {{ES}}, {{DE}}&lt;br /&gt;
|Media = {{Disk}} {{Tape}}&lt;br /&gt;
|Compatability = [[464]], [[664]], [[6128]] &amp;amp; [[Plus]]&lt;br /&gt;
|Magazine Reviews= [[ACU Issue 01 (Aug/Sep 1984)|No Mark - ACU 01 (Aug/Sep 84)]]&amp;lt;br&amp;gt; [[Amstrad Action, Issue 1, Oct 1985|49% - AA 001 (Oct 85)]]&amp;lt;br&amp;gt; [[Amtix, Issue 1, November 1985|47% - Amtix 01 (Nov 85)]]&lt;br /&gt;
|Info = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
A conversion of [[Indescomp]]'s [[ZX Spectrum]] hit ''Bugaboo the Flea'', '''''Roland in the Caves''''' was many a frustrated gameplayer's first encounter with [[Alan M. Sugar|Alan Sugar's]] machine thanks to its being bundled as a giveaway with the [[464|CPC464]] in 1985.&lt;br /&gt;
&lt;br /&gt;
== Plot ==&lt;br /&gt;
&lt;br /&gt;
You are far ahead in time, the year 2464 AD and your Space Time Machine has landed on an alien planet, and being of an inquisitive nature, you decide to explore it.  You have been gifted with a special kind of power that aids you when you are exploring strange planets.  You are able to mutate into the alien beings' form.  On this mysterious planet of Ivorus, the beings are minute and flea-like with amazing jumping powers.  However, during your exploration, you take an unexpected trip and fall down and down and down through a deep and dark pot hole into a strange cave.  All around you are flesh-eating plants, not to mention a hungry pterodactyl......&lt;br /&gt;
&lt;br /&gt;
You must elude these dangers, so utilise your jumping powers to ward off your enemies til you finally escape from the disatrous cave.  No sooner are you safe, then disaster strikes again!  Down you go again, but this time the flesh eating plants have multiplied and they don't want you to escape.  Good luck!&lt;br /&gt;
&lt;br /&gt;
When you eventually get out of the cave, the score is multiplied by a number which depends on the game skill level.&lt;br /&gt;
&lt;br /&gt;
== Screenshots &amp;amp; Videos ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery caption=&amp;quot;Roland in the Caves&amp;quot;&amp;gt;&lt;br /&gt;
Image:Roland in the Caves 2.png|Menu Screen&lt;br /&gt;
Image:Roland in the Caves 1.png|At the Bottom of the Cave&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|_0zfauOMIMM|375}} {{#ev:youtube|R4VKgtesN8I|375}}&lt;br /&gt;
&lt;br /&gt;
== Re-releases and Compilations ==&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
== Hints &amp;amp; Tips ==&lt;br /&gt;
===Map===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery caption=&amp;quot;Roland in the Caves&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Image:Roland in the caves map.jpg|ZX Spectrum Version - ''(Courtesy of World of Spectrum)''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Keypress===&lt;br /&gt;
''(Courtesy of CPC Power)''&lt;br /&gt;
*Hold Down SHIFT+A to progress to the next level.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
*Also released on the [[ZX Spectrum]] as ''Bugaboo the Flea''&lt;br /&gt;
* Part of the original [[464|CPC464]] bundle - the twelve programmes given away by [[Amsoft]] with the machine.&lt;br /&gt;
* Released in Spain by [[Indescomp]] as ''La Pulga''&lt;br /&gt;
* Allegedly suggested as a joke when being shown the game, [[Alan M. Sugar|Alan Sugar]] thought that the character should be renamed 'Roland' after lead [[464]] designer [[Roland Perry]].  He was taken at his word, [[Indescomp]] rebranded '''''Roland in the Caves''''' and one of their other launch titles (''[[Roland on the Ropes|Fred]]'') to incorporate the character - a mascot was born!&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery caption=&amp;quot;Roland in the Caves&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Image:Roland in the Caves Front Covertape (Amsoft).jpg|Cover (UK)&lt;br /&gt;
Image:Roland in the Caves Back Covertape (Amsoft).jpg|Instructions (UK)&lt;br /&gt;
Image:Roland in the Caves Front Covertape (German) (Amsoft).jpg|Cover (DE)&lt;br /&gt;
Image:Roland in the Caves Back Covertape (German) (Amsoft).jpg|Instructions (DE)&lt;br /&gt;
Image:Roland in the Caves Tape - side A (Amsoft).jpg|Tape Side A&lt;br /&gt;
Image:Roland in the Caves Tape - side B (Amsoft).jpg|Tape Side B&lt;br /&gt;
Image:Roland_in_the_Caves (ACU).JPG|ACU Review&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
* {{CPCPower|1837}}&lt;br /&gt;
* {{CPCGameReviews|r/index8.html#roland_in_the_caves}}&lt;br /&gt;
* {{Tacgr|762}}&lt;br /&gt;
* {{EnWiki|Bugaboo_(The_Flea)}}&lt;br /&gt;
* {{WorldOfSpectrum|0000739|Link to World of Spectrum}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]] [[Category:Games 1984]] [[Category:Game Map]] [[Category:Video contents]] [[Category:Platform]] [[Category:Game Manual]]&lt;/div&gt;</summary>
		<author><name>Ritchardo mkII</name></author>	</entry>

	<entry>
		<id>https://oldwiki.cpcwiki.eu/index.php?title=File:Roland_in_the_Caves_(Title).png&amp;diff=67990</id>
		<title>File:Roland in the Caves (Title).png</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.cpcwiki.eu/index.php?title=File:Roland_in_the_Caves_(Title).png&amp;diff=67990"/>
				<updated>2011-05-12T10:29:05Z</updated>
		
		<summary type="html">&lt;p&gt;Ritchardo mkII: uploaded a new version of &amp;amp;quot;File:Roland in the Caves (Title).png&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ritchardo mkII</name></author>	</entry>

	<entry>
		<id>https://oldwiki.cpcwiki.eu/index.php?title=Amtix,_Issue_2,_December_1985&amp;diff=67989</id>
		<title>Amtix, Issue 2, December 1985</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.cpcwiki.eu/index.php?title=Amtix,_Issue_2,_December_1985&amp;diff=67989"/>
				<updated>2011-05-12T10:25:27Z</updated>
		
		<summary type="html">&lt;p&gt;Ritchardo mkII: Created page with &amp;quot;==Reviews== ===Amsgolf===&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Reviews==&lt;br /&gt;
===Amsgolf===&lt;/div&gt;</summary>
		<author><name>Ritchardo mkII</name></author>	</entry>

	<entry>
		<id>https://oldwiki.cpcwiki.eu/index.php?title=ACU_Issue_03_(Jan/Feb_1985)&amp;diff=67987</id>
		<title>ACU Issue 03 (Jan/Feb 1985)</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.cpcwiki.eu/index.php?title=ACU_Issue_03_(Jan/Feb_1985)&amp;diff=67987"/>
				<updated>2011-05-12T10:22:57Z</updated>
		
		<summary type="html">&lt;p&gt;Ritchardo mkII: moved ACU Issue 1, 1985 to ACU Issue 03 (Jan/Feb 1985)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Magazines]]&lt;br /&gt;
Issue 1/2, 1985 of [[Amstrad Computer User]]&lt;br /&gt;
&lt;br /&gt;
== Contents ==&lt;br /&gt;
&lt;br /&gt;
== Games reviewed ==&lt;br /&gt;
&lt;br /&gt;
[[Manic Miner]], [[Quack a Jack]], [[American Football]], [[Animal Vegetable Mineral]], [[Admiral Graf Spee]], [[Hunchback]], [[Return To Eden]], [[Snooker]], [[Lords Of Time]]&lt;br /&gt;
&lt;br /&gt;
== Type ins ==&lt;br /&gt;
&lt;br /&gt;
[[ACU January-February 1985 - Type-ins]]&lt;br /&gt;
&lt;br /&gt;
== Online pages ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery caption=&amp;quot;Amstrad Computer User, Issue 1, 1985&amp;quot;&amp;gt;&lt;br /&gt;
Image:ACU850102 -001.jpg|Frontpage&lt;br /&gt;
Image:ACU850102 -002.jpg|Page 2&lt;br /&gt;
Image:ACU850102 -003.jpg|Page 3&lt;br /&gt;
Image:ACU850102 -004.jpg|Page 4&lt;br /&gt;
Image:ACU850102 -005.jpg|Page 5&lt;br /&gt;
Image:ACU850102 -006.jpg|Page 6&lt;br /&gt;
Image:ACU850102 -007.jpg|Page 7&lt;br /&gt;
Image:ACU850102 -008.jpg|Page 8&lt;br /&gt;
Image:ACU850102 -009.jpg|Page 9&lt;br /&gt;
Image:ACU850102 -010.jpg|Page 10&lt;br /&gt;
Image:ACU850102 -011.jpg|Page 11&lt;br /&gt;
Image:ACU850102 -012.jpg|Page 12&lt;br /&gt;
Image:ACU850102 -013.jpg|Page 13&lt;br /&gt;
Image:ACU850102 -014.jpg|Page 14&lt;br /&gt;
Image:ACU850102 -015.jpg|Page 15&lt;br /&gt;
Image:ACU850102 -016.jpg|Page 16&lt;br /&gt;
Image:ACU850102 -017.jpg|Page 17&lt;br /&gt;
Image:ACU850102 -018.jpg|Page 18&lt;br /&gt;
Image:ACU850102 -019.jpg|Page 19&lt;br /&gt;
Image:ACU850102 -020.jpg|Page 20&lt;br /&gt;
Image:ACU850102 -021.jpg|Page 21&lt;br /&gt;
Image:ACU850102 -022.jpg|Page 22&lt;br /&gt;
Image:ACU850102 -023.jpg|Page 23&lt;br /&gt;
Image:ACU850102 -024.jpg|Page 24&lt;br /&gt;
Image:ACU850102 -025.jpg|Page 25&lt;br /&gt;
Image:ACU850102 -026.jpg|Page 26&lt;br /&gt;
Image:ACU850102 -027.jpg|Page 27&lt;br /&gt;
Image:ACU850102 -028.jpg|Page 28&lt;br /&gt;
Image:ACU850102 -029.jpg|Page 29&lt;br /&gt;
Image:ACU850102 -030.jpg|Page 30&lt;br /&gt;
Image:ACU850102 -031.jpg|Page 31&lt;br /&gt;
Image:ACU850102 -032.jpg|Page 32&lt;br /&gt;
Image:ACU850102 -033.jpg|Page 33&lt;br /&gt;
Image:ACU850102 -034.jpg|Page 34&lt;br /&gt;
Image:ACU850102 -035.jpg|Page 35&lt;br /&gt;
Image:ACU850102 -036.jpg|Page 36&lt;br /&gt;
Image:ACU850102 -037.jpg|Page 37&lt;br /&gt;
Image:ACU850102 -038.jpg|Page 38&lt;br /&gt;
Image:ACU850102 -039.jpg|Page 39&lt;br /&gt;
Image:ACU850102 -040.jpg|Page 40&lt;br /&gt;
Image:ACU850102 -041.jpg|Page 41&lt;br /&gt;
Image:ACU850102 -042.jpg|Page 42&lt;br /&gt;
Image:ACU850102 -043.jpg|Page 43&lt;br /&gt;
Image:ACU850102 -044.jpg|Page 44&lt;br /&gt;
Image:ACU850102 -045.jpg|Page 45&lt;br /&gt;
Image:ACU850102 -046.jpg|Page 46&lt;br /&gt;
Image:ACU850102 -047.jpg|Page 47&lt;br /&gt;
Image:ACU850102 -048.jpg|Page 48&lt;br /&gt;
Image:ACU850102 -049.jpg|Page 49&lt;br /&gt;
Image:ACU850102 -050.jpg|Page 50&lt;br /&gt;
Image:ACU850102 -051.jpg|Page 51&lt;br /&gt;
Image:ACU850102 -052.jpg|Page 52&lt;br /&gt;
Image:ACU850102 -053.jpg|Page 53&lt;br /&gt;
Image:ACU850102 -054.jpg|Page 54&lt;br /&gt;
Image:ACU850102-055.jpg|Page 55&lt;br /&gt;
Image:ACU850102 -056.jpg|Page 56&lt;br /&gt;
Image:ACU850102-057.jpg|Page 57&lt;br /&gt;
Image:ACU850102 -058.jpg|Page 58&lt;br /&gt;
Image:ACU850102 -059.jpg|Page 59&lt;br /&gt;
Image:ACU850102 -060.jpg|Page 60&lt;br /&gt;
Image:ACU850102 -061.jpg|Page 61&lt;br /&gt;
Image:ACU850102 -062.jpg|Page 62&lt;br /&gt;
Image:ACU850102 -063.jpg|Page 63&lt;br /&gt;
Image:ACU850102 -064.jpg|Page 64&lt;br /&gt;
Image:ACU850102 -065.jpg|Page 65&lt;br /&gt;
Image:ACU850102 -066.jpg|Page 66&lt;br /&gt;
Image:ACU850102 -067.jpg|Page 67&lt;br /&gt;
Image:ACU850102 -068.jpg|Page 68&lt;br /&gt;
Image:ACU850102 -069.jpg|Page 69&lt;br /&gt;
Image:ACU850102 -070.jpg|Page 70&lt;br /&gt;
Image:ACU850102 -071.jpg|Page 71&lt;br /&gt;
Image:ACU850102 -072.jpg|Page 72&lt;br /&gt;
Image:ACU850102 -073.jpg|Page 73&lt;br /&gt;
Image:ACU850102 -074.jpg|Page 74&lt;br /&gt;
Image:ACU850102 -075.jpg|Page 75&lt;br /&gt;
Image:ACU850102 -076.jpg|Page 76&lt;br /&gt;
Image:ACU850102 -077.jpg|Page 77&lt;br /&gt;
Image:ACU850102 -078.jpg|Page 78&lt;br /&gt;
Image:ACU850102 -079.jpg|Page 79&lt;br /&gt;
Image:ACU850102 -080.jpg|Page 80&lt;br /&gt;
Image:ACU850102 -081.jpg|Page 81&lt;br /&gt;
Image:ACU850102 -082.jpg|Page 82&lt;br /&gt;
Image:ACU850102 -083.jpg|Page 83&lt;br /&gt;
Image:ACU850102 -084.jpg|Page 84&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ritchardo mkII</name></author>	</entry>

	<entry>
		<id>https://oldwiki.cpcwiki.eu/index.php?title=ACU_Issue_1,_1985&amp;diff=67988</id>
		<title>ACU Issue 1, 1985</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.cpcwiki.eu/index.php?title=ACU_Issue_1,_1985&amp;diff=67988"/>
				<updated>2011-05-12T10:22:57Z</updated>
		
		<summary type="html">&lt;p&gt;Ritchardo mkII: moved ACU Issue 1, 1985 to ACU Issue 03 (Jan/Feb 1985)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[ACU Issue 03 (Jan/Feb 1985)]]&lt;/div&gt;</summary>
		<author><name>Ritchardo mkII</name></author>	</entry>

	<entry>
		<id>https://oldwiki.cpcwiki.eu/index.php?title=Computersmith&amp;diff=67986</id>
		<title>Computersmith</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.cpcwiki.eu/index.php?title=Computersmith&amp;diff=67986"/>
				<updated>2011-05-12T10:05:46Z</updated>
		
		<summary type="html">&lt;p&gt;Ritchardo mkII: Created page with &amp;quot;An early developer of Amsoft titles for the CPC.  =='''Softography'''==  * Amsgolf (1984) * Roland Ahoy! (1984)&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An early developer of [[Amsoft]] titles for the [[CPC]].&lt;br /&gt;
&lt;br /&gt;
=='''Softography'''==&lt;br /&gt;
&lt;br /&gt;
* [[Amsgolf]] (1984)&lt;br /&gt;
* [[Roland Ahoy!]] (1984)&lt;/div&gt;</summary>
		<author><name>Ritchardo mkII</name></author>	</entry>

	<entry>
		<id>https://oldwiki.cpcwiki.eu/index.php?title=ACU_Issue_01_(Aug/Sep_1984)&amp;diff=67985</id>
		<title>ACU Issue 01 (Aug/Sep 1984)</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.cpcwiki.eu/index.php?title=ACU_Issue_01_(Aug/Sep_1984)&amp;diff=67985"/>
				<updated>2011-05-12T10:02:17Z</updated>
		
		<summary type="html">&lt;p&gt;Ritchardo mkII: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Magazines]]&lt;br /&gt;
The very first issue of [[Amstrad Computer User]] published by [[Amsoft]] and distributed to members of the [[Amstrad User Club]].  This issue was not available for sale in the shops but thanks to the early popularity of the User Club, the magazine is still pretty widespread and frequently comes up for auction on ebay and the likes.&lt;br /&gt;
&lt;br /&gt;
== Contents ==&lt;br /&gt;
&lt;br /&gt;
{|{{Prettytable|width: 700px; font-size: 2em;}}&lt;br /&gt;
|Page Number || Title&lt;br /&gt;
|-&lt;br /&gt;
|Page 5 || Editorial&lt;br /&gt;
|-&lt;br /&gt;
|Page 6 || News&lt;br /&gt;
|-&lt;br /&gt;
|Page 9 || Overview&lt;br /&gt;
|-&lt;br /&gt;
|Page 11 || Q&amp;amp;A &lt;br /&gt;
|-&lt;br /&gt;
|Page 13 || Printing Money&lt;br /&gt;
|-&lt;br /&gt;
|Page 15 || Software Reviews&lt;br /&gt;
|-&lt;br /&gt;
|Page 16 || The Surprise Listing&lt;br /&gt;
|-&lt;br /&gt;
|Page 22 || Programs&lt;br /&gt;
|-&lt;br /&gt;
|Page 25 || CAD for beginners&lt;br /&gt;
|-&lt;br /&gt;
|Page 25 || [[Bustout!]]&lt;br /&gt;
|-&lt;br /&gt;
|Page 29 || Competition Time&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Games reviewed ==&lt;br /&gt;
&lt;br /&gt;
===[[Amsgolf]]===&lt;br /&gt;
Take heart all you [[BASIC]] programmers.  This program was written entirely in [[Amstrad]] [[BASIC]], yet you would never have noticed if I hadn't told you.&lt;br /&gt;
&lt;br /&gt;
The game consists of playing on an 18 hole golf course, with the aim of reducing your handicap.  You can't cheat when the program asks for your handicap, since you are only given the first password, and must earn the rest by playing under par, and then being given the next level keyword.&lt;br /&gt;
&lt;br /&gt;
There's a decent range of clubs to choose from, realistic strength shots (i.e. you cannot drive 800 yards by over hitting). If you land in the bunker or on the green, suitable screens await you.&lt;br /&gt;
&lt;br /&gt;
Bounce off the trees at your peril,  land in the water, in fact everything you might find on the local golf course without the expense or the exertion (or the danger of treading in the nasty reminders that the local dogs take their constitutionals on the course as well).&lt;br /&gt;
&lt;br /&gt;
And if you wonder what the curious 'roar' is when you hit the green, that's only the crowd expressing their approval.  Watch out for the 18th green, refreshment is at hand...&lt;br /&gt;
&lt;br /&gt;
===[[Codename MAT]]===&lt;br /&gt;
With titles like ''[[Jet Set Willy]]'', ''[[Manic Miner]]'', ''Atic Atac'', it's not surprising that the inspiration for games naming is on the wane.  There was a time when ''[[Codename MAT]]'' would have been called ''3D-Hyper Mega Space Invaders'' - or worse.  As it is, Mat stands for 'Mission Alien Termination' - not exactly the sort of sentiment to broadcast in case we are Not Alone.&lt;br /&gt;
&lt;br /&gt;
That being said, the program itself is the classic space romp of all time.  The solar system is being invaded by a bunch of unpleasant aliens who are gradually creeping through the outer reaches towards Earth.  Your mission is to stop them.&lt;br /&gt;
&lt;br /&gt;
This game combines the strategic skills of the classic ''Star Trek'' programmes that those of you with long memories may remember from the early days of [[CP/M]] S100 systems.  In other words, you have a series of maps and tracking devices to help locate the little blighters as they wend their way towards Earth.&lt;br /&gt;
&lt;br /&gt;
With these aids you must seek out and destroy as many of the aliens as possible (they are plotted on the Solar Chart for your convenience) by engaging them in one of the best 3D space fighter simulations you will ever see.  When you get hit, sooner or later you will need to get repaired and refuelled, and docking with a planet or moon is one of the most delightful interludes in the game.  Don't get too close, or gravity will draw you to your doom.&lt;br /&gt;
&lt;br /&gt;
If you do nothing else in your first session, you must dock with Earth to see the detail that's gone into the game at every stage.  Planets like Mars have their better known features on view - and although there isn't time or space to fit in all the known moons of planets like Jupiter, astronomers amongst players will not feel unduly cheated.&lt;br /&gt;
&lt;br /&gt;
The only criticism is that the game takes a good evening to play properly.  But if you 've had enough of the ten minute wonders then this is a must.  Originals of ''[[Codename MAT]]'' may be changing hands in fifty years time in much the same way as the first editions of famous novels.&lt;br /&gt;
&lt;br /&gt;
[[Micromega]] are further proof that for connoissuers of good software that its quality rather than quantity that counts in the end.  If all they produce is one game every 3 months, and they're all as good as this, then you'll need three months before you are ready for the next one anyway!&lt;br /&gt;
&lt;br /&gt;
===[[Roland in the Caves]]===&lt;br /&gt;
===[[Roland on the Ropes]]===&lt;br /&gt;
===[[Oh Mummy]]===&lt;br /&gt;
&lt;br /&gt;
== Type ins ==&lt;br /&gt;
===[[Bustout!]]===&lt;br /&gt;
[[image:acu8408bustout1.png|384px]]&lt;br /&gt;
[[image:acu8408bustout2.png|384px]]&lt;br /&gt;
&lt;br /&gt;
===Function Keys Example===&lt;br /&gt;
No Screenshot&lt;br /&gt;
&lt;br /&gt;
===Load Screen Example===&lt;br /&gt;
[[image:acu8408loadscrn1.png|384px]]&lt;br /&gt;
[[image:acu8408loadscrn2.png|384px]]&lt;br /&gt;
&lt;br /&gt;
===Save Screen Example===&lt;br /&gt;
[[image:acu8408savescrn1.png|384px]]&lt;br /&gt;
[[image:acu8408savescrn2.png|384px]]&lt;br /&gt;
&lt;br /&gt;
===Test Pattern===&lt;br /&gt;
[[image:acu8408testpatt1.png|384px]]&lt;br /&gt;
[[image:acu8408testpatt2.png|384px]]&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
[[image:acu8408testpatt3.png|384px]]&lt;br /&gt;
[[image:acu8408testpatt4.png|384px]]&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
[[image:acu8408testpatt5.png|384px]]&lt;br /&gt;
[[image:acu8408testpatt6.png|384px]]&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
[[image:acu8408testpatt7.png|384px]]&lt;br /&gt;
&lt;br /&gt;
===The Surprise Listing===&lt;br /&gt;
RUN&amp;quot;SURPRISE&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
[[image:acu8408surprise1.png|384px]]&lt;br /&gt;
[[image:acu8408surprise2.png|384px]]&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
[[image:acu8408surprise3.png|384px]]&lt;br /&gt;
&lt;br /&gt;
===Windows===&lt;br /&gt;
[[image:acu8408windows.png|384px]]&lt;br /&gt;
&lt;br /&gt;
===Wire Frame Graphics Plotter===&lt;br /&gt;
[[image:acu8408plotter1.png|384px]]&lt;br /&gt;
[[image:acu8408plotter2.png|384px]]&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
[[image:acu8408plotter3.png|384px]]&lt;br /&gt;
[[image:acu8408plotter4.png|384px]]&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
[[image:acu8408plotter5.png|384px]]&lt;br /&gt;
[[image:acu8408plotter6.png|384px]]&lt;br /&gt;
&lt;br /&gt;
All of these programmes can be found on this [[media:acu8408.zip|Disk Image]] (with thanks to Ervin)&lt;br /&gt;
&lt;br /&gt;
== Scans ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=90px heights=128px perrow=5 caption=&amp;quot;Amstrad Computer User, Issue 1, 1984&amp;quot;&amp;gt;&lt;br /&gt;
Image:ACU840809-001.jpg|Frontpage&lt;br /&gt;
Image:ACU840809-002.jpg|Page 2&lt;br /&gt;
Image:ACU840809-003.jpg|Page 3&lt;br /&gt;
Image:ACU840809-004.jpg|Page 4&lt;br /&gt;
Image:ACU840809-005.jpg|Page 5&lt;br /&gt;
Image:ACU840809-006.jpg|Page 6&lt;br /&gt;
Image:ACU840809-007.jpg|Page 7&lt;br /&gt;
Image:ACU840809-008.jpg|Page 8&lt;br /&gt;
Image:ACU840809-009.jpg|Page 9&lt;br /&gt;
Image:ACU840809-010.jpg|Page 10&lt;br /&gt;
Image:ACU840809-011.jpg|Page 11&lt;br /&gt;
Image:ACU840809-012.jpg|Page 12&lt;br /&gt;
Image:ACU840809-013.jpg|Page 13&lt;br /&gt;
Image:ACU840809-014.jpg|Page 14&lt;br /&gt;
Image:Amstrad Computer User840809 015.jpg|Page 15&lt;br /&gt;
Image:ACU840809-016.jpg|Page 16&lt;br /&gt;
Image:ACU840809-017.jpg|Page 17&lt;br /&gt;
Image:ACU840809-018.jpg|Page 18&lt;br /&gt;
Image:ACU840809-019.jpg|Page 19&lt;br /&gt;
Image:ACU840809-020.jpg|Page 20&lt;br /&gt;
Image:ACU840809-021.jpg|Page 21&lt;br /&gt;
Image:ACU840809-022.jpg|Page 22&lt;br /&gt;
Image:ACU840809-023.jpg|Page 23&lt;br /&gt;
Image:ACU840809-024.jpg|Page 24&lt;br /&gt;
Image:ACU840809-025.jpg|Page 25&lt;br /&gt;
Image:ACU840809-026.jpg|Page 26&lt;br /&gt;
Image:ACU840809-027.jpg|Page 27&lt;br /&gt;
Image:ACU840809-028.jpg|Page 28&lt;br /&gt;
Image:ACU840809-029.jpg|Page 29&lt;br /&gt;
Image:ACU840809-030.jpg|Page 30&lt;br /&gt;
Image:Amstrad Computer User840809 031.jpg|Page 31&lt;br /&gt;
Image:ACU840809-032.jpg|Page 32&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ritchardo mkII</name></author>	</entry>

	<entry>
		<id>https://oldwiki.cpcwiki.eu/index.php?title=ACU_Issue_01_(Aug/Sep_1984)&amp;diff=67984</id>
		<title>ACU Issue 01 (Aug/Sep 1984)</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.cpcwiki.eu/index.php?title=ACU_Issue_01_(Aug/Sep_1984)&amp;diff=67984"/>
				<updated>2011-05-12T10:00:30Z</updated>
		
		<summary type="html">&lt;p&gt;Ritchardo mkII: /* Amsgolf */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Magazines]]&lt;br /&gt;
The very first issue of [[Amstrad Computer User]] published by [[Amsoft]] and distributed to members of the [[Amstrad User Club]].  This issue was not available for sale in the shops but thanks to the early popularity of the User Club, the magazine is still pretty widespread and frequently comes up for auction on ebay and the likes.&lt;br /&gt;
&lt;br /&gt;
== Contents ==&lt;br /&gt;
&lt;br /&gt;
{|{{Prettytable|width: 700px; font-size: 2em;}}&lt;br /&gt;
|Page Number || Title&lt;br /&gt;
|-&lt;br /&gt;
|Page 5 || Editorial&lt;br /&gt;
|-&lt;br /&gt;
|Page 6 || News&lt;br /&gt;
|-&lt;br /&gt;
|Page 9 || Overview&lt;br /&gt;
|-&lt;br /&gt;
|Page 11 || Q&amp;amp;A &lt;br /&gt;
|-&lt;br /&gt;
|Page 13 || Printing Money&lt;br /&gt;
|-&lt;br /&gt;
|Page 15 || Software Reviews&lt;br /&gt;
|-&lt;br /&gt;
|Page 16 || The Surprise Listing&lt;br /&gt;
|-&lt;br /&gt;
|Page 22 || Programs&lt;br /&gt;
|-&lt;br /&gt;
|Page 25 || CAD for beginners&lt;br /&gt;
|-&lt;br /&gt;
|Page 25 || [[Bustout!]]&lt;br /&gt;
|-&lt;br /&gt;
|Page 29 || Competition Time&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Games reviewed ==&lt;br /&gt;
&lt;br /&gt;
===[[Codename MAT]]===&lt;br /&gt;
With titles like ''[[Jet Set Willy]]'', ''[[Manic Miner]]'', ''Atic Atac'', it's not surprising that the inspiration for games naming is on the wane.  There was a time when [[Codename MAT]] would have been called ''3D-Hyper Mega Space Invaders'' - or worse.  As it is, Mat stands for 'Mission Alien Termination' - not exactly the sort of sentiment to broadcast in case we are Not Alone.&lt;br /&gt;
&lt;br /&gt;
That being said, the program itself is the classic space romp of all time.  The solar system is being invaded by a bunch of unpleasant aliens who are gradually creeping through the outer reaches towards Earth.  Your mission is to stop them.&lt;br /&gt;
&lt;br /&gt;
This game combines the strategic skills of the classic ''Star Trek'' programmes that those of you with long memories may remember from the early days of [[CP/M]] S100 systems.  In other words, you have a series of maps and tracking devices to help locate the little blighters as they wend their way towards Earth.&lt;br /&gt;
&lt;br /&gt;
With these aids you must seek out and destroy as many of the aliens as possible (they are plotted on the Solar Chart for your convenience) by engaging them in one of the best 3D space fighter simulations you will ever see.  When you get hit, sooner or later you will need to get repaired and refuelled, and docking with a planet or moon is one of the most delightful interludes in the game.  Don't get too close, or gravity will draw you to your doom.&lt;br /&gt;
&lt;br /&gt;
If you do nothing else in your first session, you must dock with Earth to see the detail that's gone into the game at every stage.  Planets like Mars have their better known features on view - and although there isn't time or space to fit in all the known moons of planets like Jupiter, astronomers amongst players will not feel unduly cheated.&lt;br /&gt;
&lt;br /&gt;
The only criticism is that the game takes a good evening to play properly.  But if you 've had enough of the ten minute wonders then this is a must.  Originals of [[Codename MAT]] may be changing hands in fifty years time in much the same way as the first editions of famous novels.&lt;br /&gt;
&lt;br /&gt;
[[Micromega]] are further proof that for connoissuers of good software that its quality rather than quantity that counts in the end.  If all they produce is one game every 3 months, and they're all as good as this, then you'll need three months before you are ready for the next one anyway!&lt;br /&gt;
&lt;br /&gt;
===[[Amsgolf]]===&lt;br /&gt;
Take heart all you [[BASIC]] programmers.  This program was written entirely in [[Amstrad]] [[BASIC]], yet you would never have noticed if I hadn't told you.&lt;br /&gt;
&lt;br /&gt;
The game consists of playing on an 18 hole golf course, with the aim of reducing your handicap.  You can't cheat when the program asks for your handicap, since you are only given the first password, and must earn the rest by playing under par, and then being given the next level keyword.&lt;br /&gt;
&lt;br /&gt;
There's a decent range of clubs to choose from, realistic strength shots (i.e. you cannot drive 800 yards by over hitting). If you land in the bunker or on the green, suitable screens await you.&lt;br /&gt;
&lt;br /&gt;
Bounce off the trees at your peril,  land in the water, in fact everything you might find on the local golf course without the expense or the exertion (or the danger of treading in the nasty reminders that the local dogs take their constitutionals on the course as well).&lt;br /&gt;
&lt;br /&gt;
And if you wonder what the curious 'roar' is when you hit the green, that's only the crowd expressing their approval.  Watch out for the 18th green, refreshment is at hand...&lt;br /&gt;
&lt;br /&gt;
===[[Roland in the Caves]]===&lt;br /&gt;
===[[Roland on the Ropes]]===&lt;br /&gt;
===[[Oh Mummy]]===&lt;br /&gt;
&lt;br /&gt;
== Type ins ==&lt;br /&gt;
===[[Bustout!]]===&lt;br /&gt;
[[image:acu8408bustout1.png|384px]]&lt;br /&gt;
[[image:acu8408bustout2.png|384px]]&lt;br /&gt;
&lt;br /&gt;
===Function Keys Example===&lt;br /&gt;
No Screenshot&lt;br /&gt;
&lt;br /&gt;
===Load Screen Example===&lt;br /&gt;
[[image:acu8408loadscrn1.png|384px]]&lt;br /&gt;
[[image:acu8408loadscrn2.png|384px]]&lt;br /&gt;
&lt;br /&gt;
===Save Screen Example===&lt;br /&gt;
[[image:acu8408savescrn1.png|384px]]&lt;br /&gt;
[[image:acu8408savescrn2.png|384px]]&lt;br /&gt;
&lt;br /&gt;
===Test Pattern===&lt;br /&gt;
[[image:acu8408testpatt1.png|384px]]&lt;br /&gt;
[[image:acu8408testpatt2.png|384px]]&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
[[image:acu8408testpatt3.png|384px]]&lt;br /&gt;
[[image:acu8408testpatt4.png|384px]]&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
[[image:acu8408testpatt5.png|384px]]&lt;br /&gt;
[[image:acu8408testpatt6.png|384px]]&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
[[image:acu8408testpatt7.png|384px]]&lt;br /&gt;
&lt;br /&gt;
===The Surprise Listing===&lt;br /&gt;
RUN&amp;quot;SURPRISE&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
[[image:acu8408surprise1.png|384px]]&lt;br /&gt;
[[image:acu8408surprise2.png|384px]]&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
[[image:acu8408surprise3.png|384px]]&lt;br /&gt;
&lt;br /&gt;
===Windows===&lt;br /&gt;
[[image:acu8408windows.png|384px]]&lt;br /&gt;
&lt;br /&gt;
===Wire Frame Graphics Plotter===&lt;br /&gt;
[[image:acu8408plotter1.png|384px]]&lt;br /&gt;
[[image:acu8408plotter2.png|384px]]&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
[[image:acu8408plotter3.png|384px]]&lt;br /&gt;
[[image:acu8408plotter4.png|384px]]&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
[[image:acu8408plotter5.png|384px]]&lt;br /&gt;
[[image:acu8408plotter6.png|384px]]&lt;br /&gt;
&lt;br /&gt;
All of these programmes can be found on this [[media:acu8408.zip|Disk Image]] (with thanks to Ervin)&lt;br /&gt;
&lt;br /&gt;
== Scans ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=90px heights=128px perrow=5 caption=&amp;quot;Amstrad Computer User, Issue 1, 1984&amp;quot;&amp;gt;&lt;br /&gt;
Image:ACU840809-001.jpg|Frontpage&lt;br /&gt;
Image:ACU840809-002.jpg|Page 2&lt;br /&gt;
Image:ACU840809-003.jpg|Page 3&lt;br /&gt;
Image:ACU840809-004.jpg|Page 4&lt;br /&gt;
Image:ACU840809-005.jpg|Page 5&lt;br /&gt;
Image:ACU840809-006.jpg|Page 6&lt;br /&gt;
Image:ACU840809-007.jpg|Page 7&lt;br /&gt;
Image:ACU840809-008.jpg|Page 8&lt;br /&gt;
Image:ACU840809-009.jpg|Page 9&lt;br /&gt;
Image:ACU840809-010.jpg|Page 10&lt;br /&gt;
Image:ACU840809-011.jpg|Page 11&lt;br /&gt;
Image:ACU840809-012.jpg|Page 12&lt;br /&gt;
Image:ACU840809-013.jpg|Page 13&lt;br /&gt;
Image:ACU840809-014.jpg|Page 14&lt;br /&gt;
Image:Amstrad Computer User840809 015.jpg|Page 15&lt;br /&gt;
Image:ACU840809-016.jpg|Page 16&lt;br /&gt;
Image:ACU840809-017.jpg|Page 17&lt;br /&gt;
Image:ACU840809-018.jpg|Page 18&lt;br /&gt;
Image:ACU840809-019.jpg|Page 19&lt;br /&gt;
Image:ACU840809-020.jpg|Page 20&lt;br /&gt;
Image:ACU840809-021.jpg|Page 21&lt;br /&gt;
Image:ACU840809-022.jpg|Page 22&lt;br /&gt;
Image:ACU840809-023.jpg|Page 23&lt;br /&gt;
Image:ACU840809-024.jpg|Page 24&lt;br /&gt;
Image:ACU840809-025.jpg|Page 25&lt;br /&gt;
Image:ACU840809-026.jpg|Page 26&lt;br /&gt;
Image:ACU840809-027.jpg|Page 27&lt;br /&gt;
Image:ACU840809-028.jpg|Page 28&lt;br /&gt;
Image:ACU840809-029.jpg|Page 29&lt;br /&gt;
Image:ACU840809-030.jpg|Page 30&lt;br /&gt;
Image:Amstrad Computer User840809 031.jpg|Page 31&lt;br /&gt;
Image:ACU840809-032.jpg|Page 32&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ritchardo mkII</name></author>	</entry>

	<entry>
		<id>https://oldwiki.cpcwiki.eu/index.php?title=Amsgolf&amp;diff=67983</id>
		<title>Amsgolf</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.cpcwiki.eu/index.php?title=Amsgolf&amp;diff=67983"/>
				<updated>2011-05-12T09:52:13Z</updated>
		
		<summary type="html">&lt;p&gt;Ritchardo mkII: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|{{Gamebase Entry&lt;br /&gt;
|Image = [[Image:Amsgolf_(Title).png‎|center|300px|Title Screen]]&lt;br /&gt;
|Release = [[:Category:Games 1984|1984]]&lt;br /&gt;
|Publisher = [[Amsoft]]&lt;br /&gt;
|Developer = [[Computersmith]]&lt;br /&gt;
|Programmer = Unknown&lt;br /&gt;
|Musician = None&lt;br /&gt;
|Artist = Unknown&lt;br /&gt;
|Genre = [[:Category:Sports Games|Sports (Golf)]]&lt;br /&gt;
|Players = 1P Only&lt;br /&gt;
|Controls = {{Keyboard}}&lt;br /&gt;
|Language = {{EN}}, {{FR}}, {{DE}}&lt;br /&gt;
|Media = {{Disk}} {{Tape}}&lt;br /&gt;
|Compatability = [[464]], [[664]], [[6128]] &amp;amp; [[Plus]]&lt;br /&gt;
|Magazine Reviews= [[ACU Issue 01 (Aug/Sep 1984)|No Mark - ACU 01 (Aug/Sep 84)]]&amp;lt;br&amp;gt; [[ACU Issue 03 (Jan/Feb 1985)|4 stars - ACU 03 (Jan/Feb 85)]]&amp;lt;br&amp;gt; [[Amstrad Action, Issue 1, Oct 1985|65% - AA 001 (Oct 85)]]&amp;lt;br&amp;gt; [[Amtix, Issue 2, December 1985|45% - Amtix 02 (Dec 85)]]&lt;br /&gt;
|Info = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Both the first golf and the first sports game released on the CPC, '''''Amsgolf''''' is as basic as they come but thanks to its chunky colourful graphics and 'unique' control system it's one that will linger in the memory.&lt;br /&gt;
&lt;br /&gt;
== Plot ==&lt;br /&gt;
&lt;br /&gt;
'''WELCOME TO THE AMSOFT GOLF COURSE'''&lt;br /&gt;
&lt;br /&gt;
This exciting new computer simulation of an 18 hole golf course will enable you to improve your skill level of the game, in otehr words, lower your handicap.&lt;br /&gt;
&lt;br /&gt;
The main object of the game is to play the course of 18 holes in as few strokes as possible thus improving your handicap.  The game assumes a right handed player.  A stroke is played each time the ball is hit.&lt;br /&gt;
&lt;br /&gt;
The course is set in woodland and deep grass called 'rough'.  The smoother grass is called the 'fairway' Hazards are put in your way to make your game more difficult.&lt;br /&gt;
&lt;br /&gt;
== Screenshots &amp;amp; Videos ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery caption=&amp;quot;Amsgolf&amp;quot;&amp;gt;&lt;br /&gt;
Image:Amsgolf_1.png|&amp;lt;center&amp;gt;On the course&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Amsgolf_2.png|&amp;lt;center&amp;gt;In a bunker&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Amsgolf_3.png|&amp;lt;center&amp;gt;Putting on the green&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Re-releases and Compilations ==&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
== Hints &amp;amp; Tips ==&lt;br /&gt;
&lt;br /&gt;
===Handicap Codes===&lt;br /&gt;
''(Courtesy of CPC Power)''&amp;lt;br&amp;gt;&lt;br /&gt;
*00 = K3R56&amp;lt;br&amp;gt;&lt;br /&gt;
*01 = E3R74&amp;lt;br&amp;gt;&lt;br /&gt;
*02 = N9W99&amp;lt;br&amp;gt;&lt;br /&gt;
*03 = W8M10&amp;lt;br&amp;gt;&lt;br /&gt;
*04 = N6L37&amp;lt;br&amp;gt;&lt;br /&gt;
*05 = S6I52&amp;lt;br&amp;gt;&lt;br /&gt;
*06 = D1C58&amp;lt;br&amp;gt;&lt;br /&gt;
*07 = P9V60&amp;lt;br&amp;gt;&lt;br /&gt;
*08 = M7H21&amp;lt;br&amp;gt;&lt;br /&gt;
*09 = E2G86&amp;lt;br&amp;gt;&lt;br /&gt;
*10 = H7Y48&amp;lt;br&amp;gt;&lt;br /&gt;
*11 = J1T93&amp;lt;br&amp;gt;&lt;br /&gt;
*12 = F4B11&amp;lt;br&amp;gt;&lt;br /&gt;
*13 = B0X24&amp;lt;br&amp;gt;&lt;br /&gt;
*14 = Z3F04&amp;lt;br&amp;gt;&lt;br /&gt;
*15 = A6P12&amp;lt;br&amp;gt;&lt;br /&gt;
*16 = S9V73&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Playing Tips===&lt;br /&gt;
''(from Amstrad Action Issue 01 - Oct 85)''&lt;br /&gt;
* Now you've got a lower handicap there are few things that should get it even lower. Always use a driver off the tee and. unless at a short hole, where you can take a chance on reaching the green in one. aim it at direction four in order to avoid hitting the tree if you slice. &lt;br /&gt;
* Use the driver at maximum strength if you're still a long way from the hole, even if you're in the rough. This will lead to more slices and hooks but as long as you plan for those possibilities in your direction you'll be OK. &lt;br /&gt;
* When you're in close to the hole you want to hit the green without mistakes so always use an iron that can hit the green with strength 5 or 6. Once on the green, the strength of the putt can be judged roughly by the table below:&lt;br /&gt;
{|{{Prettytable|width: 700px; font-size: 2em;}}&lt;br /&gt;
|'''Yards'''||'''Strength'''&lt;br /&gt;
|-&lt;br /&gt;
|1 to 3|| 1&lt;br /&gt;
|-&lt;br /&gt;
|4 to 6|| 2&lt;br /&gt;
|-&lt;br /&gt;
|7 to 9|| 3&lt;br /&gt;
|-&lt;br /&gt;
|10 to 12|| 4&lt;br /&gt;
|-&lt;br /&gt;
|13 to 15|| 5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
* Above 15 yards it is difficult to hole a putt, so it is better to leave it just short for a tap rather than whack it and leave a tough one back. Remember, you can still miss from 4-6 yards, so play safe. &lt;br /&gt;
* You should now be able to par plenty of holes and even get the occasional birdie if you're lucky&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
The game is written entirely in [[BASIC]].&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery caption=&amp;quot;Amsgolf&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Image:Amsgolf Front Covertape (Amsoft).jpg|Cover&lt;br /&gt;
Image:Amsgolf Back Covertape (Amsoft).jpg|Instructions&lt;br /&gt;
Image:Amsgolf Tape - side B (Amsoft).jpg|Tape Side A&lt;br /&gt;
Image:Amsgolf Tape - side A (Amsoft).jpg|Tape Side B&lt;br /&gt;
Image:Amsgolf (ACU 1).JPG|ACU Review (1st)&lt;br /&gt;
Image:Amsgolf (ACU 2).JPG|ACU Review (2nd)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
* {{CPCPower|272}}&lt;br /&gt;
* {{Tacgr|50}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]] [[Category:Games 1984]] [[Category:Sports Games]] [[Category:Game Manual]]&lt;/div&gt;</summary>
		<author><name>Ritchardo mkII</name></author>	</entry>

	<entry>
		<id>https://oldwiki.cpcwiki.eu/index.php?title=Amsgolf&amp;diff=67982</id>
		<title>Amsgolf</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.cpcwiki.eu/index.php?title=Amsgolf&amp;diff=67982"/>
				<updated>2011-05-12T09:48:44Z</updated>
		
		<summary type="html">&lt;p&gt;Ritchardo mkII: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|{{Gamebase Entry&lt;br /&gt;
|Image = [[Image:Amsgolf_(Title).png‎|center|300px|Title Screen]]&lt;br /&gt;
|Release = [[:Category:Games 1984|1984]]&lt;br /&gt;
|Publisher = [[Amsoft]]&lt;br /&gt;
|Developer = [[Computersmith]]&lt;br /&gt;
|Programmer = Unknown&lt;br /&gt;
|Musician = None&lt;br /&gt;
|Artist = Unknown&lt;br /&gt;
|Genre = [[:Category:Sports Games|Sports (Golf)]]&lt;br /&gt;
|Players = 1P Only&lt;br /&gt;
|Controls = {{Keyboard}}&lt;br /&gt;
|Language = {{EN}}, {{FR}}, {{DE}}&lt;br /&gt;
|Media = {{Disk}} {{Tape}}&lt;br /&gt;
|Compatability = [[464]], [[664]], [[6128]] &amp;amp; [[Plus]]&lt;br /&gt;
|Magazine Reviews= [[ACU Issue 01 (Aug/Sep 1984)|No Mark - ACU 01 (Aug/Sep 84)]]&amp;lt;br&amp;gt; [[ACU Issue 03 (Jan/Feb 1985)|4 stars - ACU 03 (Jan/Feb 85)]]&amp;lt;br&amp;gt; [[Amstrad Action, Issue 1, Oct 1985|65% - AA 001 (Oct 85)]]&amp;lt;br&amp;gt; [[Amtix, Issue 2, December 1985|45% - Amtix 02 (Dec 85)]]&lt;br /&gt;
|Info = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Both the first golf and the first sports game released on the CPC, '''''Amsgolf''''' is as basic as they come but thanks to its chunky colourful graphics and 'unique' control system it's one that will linger in the memory.&lt;br /&gt;
&lt;br /&gt;
== Plot ==&lt;br /&gt;
&lt;br /&gt;
'''WELCOME TO THE AMSOFT GOLF COURSE'''&lt;br /&gt;
&lt;br /&gt;
This exciting new computer simulation of an 18 hole golf course will enable you to improve your skill level of the game, in otehr words, lower your handicap.&lt;br /&gt;
&lt;br /&gt;
The main object of the game is to play the course of 18 holes in as few strokes as possible thus improving your handicap.  The game assumes a right handed player.  A stroke is played each time the ball is hit.&lt;br /&gt;
&lt;br /&gt;
The course is set in woodland and deep grass called 'rough'.  The smoother grass is called the 'fairway' Hazards are put in your way to make your game more difficult.&lt;br /&gt;
&lt;br /&gt;
== Screenshots &amp;amp; Videos ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery caption=&amp;quot;Amsgolf&amp;quot;&amp;gt;&lt;br /&gt;
Image:Amsgolf_1.png|&amp;lt;center&amp;gt;On the course&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Amsgolf_2.png|&amp;lt;center&amp;gt;In a bunker&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Amsgolf_3.png|&amp;lt;center&amp;gt;Putting on the green&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Re-releases and Compilations ==&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
== Hints &amp;amp; Tips ==&lt;br /&gt;
&lt;br /&gt;
===Handicap Codes===&lt;br /&gt;
''Courtesy of CPC Power''&lt;br /&gt;
00 = K3R56&lt;br /&gt;
01 = E3R74&lt;br /&gt;
02 = N9W99&lt;br /&gt;
03 = W8M10&lt;br /&gt;
04 = N6L37&lt;br /&gt;
05 = S6I52&lt;br /&gt;
06 = D1C58&lt;br /&gt;
07 = P9V60&lt;br /&gt;
08 = M7H21&lt;br /&gt;
09 = E2G86&lt;br /&gt;
10 = H7Y48&lt;br /&gt;
11 = J1T93&lt;br /&gt;
12 = F4B11&lt;br /&gt;
13 = B0X24&lt;br /&gt;
14 = Z3F04&lt;br /&gt;
15 = A6P12&lt;br /&gt;
16 = S9V73&lt;br /&gt;
&lt;br /&gt;
===Playing Tips===&lt;br /&gt;
* Now you've got a lower handicap there are few things that should get it even lower. Always use a driver off the tee and. unless at a short hole, where you can take a chance on reaching the green in one. aim it at direction four in order to avoid hitting the tree if you slice. &lt;br /&gt;
* Use the driver at maximum strength if you're still a long way from the hole, even if you're in the rough. This will lead to more slices and hooks but as long as you plan for those possibilities in your direction you'll be OK. &lt;br /&gt;
* When you're in close to the hole you want to hit the green without mistakes so always use an iron that can hit the green with strength 5 or 6. Once on the green, the strength of the putt can be judged roughly by the table below:&lt;br /&gt;
{|{{Prettytable|width: 700px; font-size: 2em;}}&lt;br /&gt;
|'''Yards'''||'''Strength'''&lt;br /&gt;
|-&lt;br /&gt;
|1 to 3|| 1&lt;br /&gt;
|-&lt;br /&gt;
|4 to 6|| 2&lt;br /&gt;
|-&lt;br /&gt;
|7 to 9|| 3&lt;br /&gt;
|-&lt;br /&gt;
|10 to 12|| 4&lt;br /&gt;
|-&lt;br /&gt;
|13 to 15|| 5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
* Above 15 yards it is difficult to hole a putt, so it is better to leave it just short for a tap rather than whack it and leave a tough one back. Remember, you can still miss from 4-6 yards, so play safe. &lt;br /&gt;
* You should now be able to par plenty of holes and even get the occasional birdie if you're lucky&lt;br /&gt;
''(from Amstrad Action Issue 01 - Oct 85)''&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
The game is written entirely in [[BASIC]].&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery caption=&amp;quot;Amsgolf&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Image:Amsgolf Front Covertape (Amsoft).jpg|Cover&lt;br /&gt;
Image:Amsgolf Back Covertape (Amsoft).jpg|Instructions&lt;br /&gt;
Image:Amsgolf Tape - side B (Amsoft).jpg|Tape Side A&lt;br /&gt;
Image:Amsgolf Tape - side A (Amsoft).jpg|Tape Side B&lt;br /&gt;
Image:Amsgolf (ACU 1).JPG|ACU Review (1st)&lt;br /&gt;
Image:Amsgolf (ACU 2).JPG|ACU Review (2nd)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
* {{CPCPower|272}}&lt;br /&gt;
* {{Tacgr|50}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]] [[Category:Games 1984]] [[Category:Sports Games]] [[Category:Game Manual]]&lt;/div&gt;</summary>
		<author><name>Ritchardo mkII</name></author>	</entry>

	<entry>
		<id>https://oldwiki.cpcwiki.eu/index.php?title=Amstrad_Action,_Issue_1,_Oct_1985&amp;diff=67980</id>
		<title>Amstrad Action, Issue 1, Oct 1985</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.cpcwiki.eu/index.php?title=Amstrad_Action,_Issue_1,_Oct_1985&amp;diff=67980"/>
				<updated>2011-05-12T06:11:26Z</updated>
		
		<summary type="html">&lt;p&gt;Ritchardo mkII: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Magazines]]&lt;br /&gt;
The first issue of [[Amstrad Action]], published by [[Future Publishing]].&lt;br /&gt;
&lt;br /&gt;
== Contents ==&lt;br /&gt;
&lt;br /&gt;
{|{{Prettytable|width: 700px; font-size: 2em;}}&lt;br /&gt;
|Page Number || Title || Description&lt;br /&gt;
|-&lt;br /&gt;
|Page 16 || [[Way of the Exploding Fist]] || It laid us flat&lt;br /&gt;
|-&lt;br /&gt;
|Page 18 || [[Boulder Dash]] || We dig it&lt;br /&gt;
|-&lt;br /&gt;
|Page 20 || [[Wordstar]] || Is it any better than [[Tasword]] and [[Microscript]]?&lt;br /&gt;
|-&lt;br /&gt;
|Page 30 || Light Pens || Which one should you get?&lt;br /&gt;
|-&lt;br /&gt;
|Page 39 || [[Red Moon]] || [[Level 9]]'s latest blockbuster&lt;br /&gt;
|-&lt;br /&gt;
|Page 46 || [[Cyrus II Chess]] || Superb 3D display isn't all&lt;br /&gt;
|-&lt;br /&gt;
|Page 48 || [[Lords of Midnight]] || 32,000 screens of epic struggle&lt;br /&gt;
|-&lt;br /&gt;
|Page 49 || [[Nonterraquous]] || Cheapo with 1,000 screens&lt;br /&gt;
|-&lt;br /&gt;
|Page 52 || [[Sorcery +]] || The supercharged disc version&lt;br /&gt;
|-&lt;br /&gt;
|Page 53 || [[Everyone's a Wally]] || Except the programmers of these graphics&lt;br /&gt;
|-&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
== Games reviewed ==&lt;br /&gt;
&lt;br /&gt;
===[[Codename MAT]]===&lt;br /&gt;
[[Amsoft]]/[[Mircromega]], £8.95 cass, joystick with keys or keys&lt;br /&gt;
&lt;br /&gt;
Based on the classic ''Star Raiders'', this game involves defending the solar system against an invasion fleet of Myons.  There are seven defence zones based around the outer planets and their moons, with Earth the target at the core.&lt;br /&gt;
&lt;br /&gt;
Your shields protect the ship against enemy photon tubes of your own that fire both forward and backward.  You also have a tracking system which switches views to face the object being tracked.  Your battle computer gives readouts on an objects direction and range.&lt;br /&gt;
&lt;br /&gt;
The long range scan shows you objects in the nearby space while the sector scan shows the area around a planet.  The solar chart shows the whole system and the status of the Centurion's systems.&lt;br /&gt;
&lt;br /&gt;
{|{{Prettytable|width: 700px; font-size: 2em;}}&lt;br /&gt;
|'''Good News'''||**Plenty of depth of control and game size &amp;lt;br&amp;gt; **Even lowest level is tough &amp;lt;br&amp;gt; **Tactics required as well as fast blast action&lt;br /&gt;
|-&lt;br /&gt;
|'''Bad News'''||**Lots of key controls can be confusing &amp;lt;br&amp;gt; **3D graphics aren't that good&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|{{Prettytable|width: 700px; font-size: 2em;}}&lt;br /&gt;
|Graphics:||54%&lt;br /&gt;
|-&lt;br /&gt;
|Sonics:||45%&lt;br /&gt;
|-&lt;br /&gt;
|Grab Factor:||72%&lt;br /&gt;
|-&lt;br /&gt;
|Staying Power:||70%&lt;br /&gt;
|-&lt;br /&gt;
|AA Rating:||71%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Scans ==&lt;br /&gt;
&amp;lt;gallery caption=&amp;quot;Amstrad Action, Issue 001 (Oct 1985)&amp;quot;&amp;gt;&lt;br /&gt;
Image:Amstrad Action001 01.jpg|Frontpage&lt;br /&gt;
Image:Amstrad Action001 02.jpg|Page 2&lt;br /&gt;
Image:Amstrad Action001 03.jpg|Page 3&lt;br /&gt;
Image:Amstrad Action001 04.jpg|Page 4&lt;br /&gt;
Image:Amstrad Action001 05.jpg|Page 5&lt;br /&gt;
Image:Amstrad Action001 06.jpg|Page 6&lt;br /&gt;
Image:Amstrad Action001 07.jpg|Page 7&lt;br /&gt;
Image:Amstrad Action001 08.jpg|Page 8&lt;br /&gt;
Image:Amstrad Action001 09.jpg|Page 9&lt;br /&gt;
Image:Amstrad Action001 10.jpg|Page 10&lt;br /&gt;
Image:Amstrad Action001 11.jpg|Page 11&lt;br /&gt;
Image:Amstrad Action001 12.jpg|Page 12&lt;br /&gt;
Image:Amstrad Action001 13.jpg|Page 13&lt;br /&gt;
Image:Amstrad Action001 14.jpg|Page 14&lt;br /&gt;
Image:Amstrad Action001 15.jpg|Page 15&lt;br /&gt;
Image:Amstrad Action001 16.jpg|Page 16&lt;br /&gt;
Image:Amstrad Action001 17.jpg|Page 17&lt;br /&gt;
Image:Amstrad Action001 18.jpg|Page 18&lt;br /&gt;
Image:Amstrad Action001 19.jpg|Page 19&lt;br /&gt;
Image:Amstrad Action001 20.jpg|Page 20&lt;br /&gt;
Image:Amstrad Action001 21.jpg|Page 21&lt;br /&gt;
Image:Amstrad Action001 22.jpg|Page 22&lt;br /&gt;
Image:Amstrad Action001 23.jpg|Page 23&lt;br /&gt;
Image:Amstrad Action001 24.jpg|Page 24&lt;br /&gt;
Image:Amstrad Action001 25.jpg|Page 25&lt;br /&gt;
Image:Amstrad Action001 26.jpg|Page 26&lt;br /&gt;
Image:Amstrad Action001 27.jpg|Page 27&lt;br /&gt;
Image:Amstrad Action001 28.jpg|Page 28&lt;br /&gt;
Image:Amstrad Action001 29.jpg|Page 29&lt;br /&gt;
Image:Amstrad Action001 30.jpg|Page 30&lt;br /&gt;
Image:Amstrad Action001 31.jpg|Page 31&lt;br /&gt;
Image:Amstrad Action001 32.jpg|Page 32&lt;br /&gt;
Image:Amstrad Action001 33.jpg|Page 33&lt;br /&gt;
Image:Amstrad Action001 34.jpg|Page 34&lt;br /&gt;
Image:Amstrad Action001 35.jpg|Page 35&lt;br /&gt;
Image:Amstrad Action001 36.jpg|Page 36&lt;br /&gt;
Image:Amstrad Action001 37.jpg|Page 37&lt;br /&gt;
Image:Amstrad Action001 38.jpg|Page 38&lt;br /&gt;
Image:Amstrad Action001 39.jpg|Page 39&lt;br /&gt;
Image:Amstrad Action001 40.jpg|Page 40&lt;br /&gt;
Image:Amstrad Action001 41.jpg|Page 41&lt;br /&gt;
Image:Amstrad Action001 42.jpg|Page 42&lt;br /&gt;
Image:Amstrad Action001 43.jpg|Page 43&lt;br /&gt;
Image:Amstrad Action001 44.jpg|Page 44&lt;br /&gt;
Image:Amstrad Action001 45.jpg|Page 45&lt;br /&gt;
Image:Amstrad Action001 46.jpg|Page 46&lt;br /&gt;
Image:Amstrad Action001 47.jpg|Page 47&lt;br /&gt;
Image:Amstrad Action001 48.jpg|Page 48&lt;br /&gt;
Image:Amstrad Action001 49.jpg|Page 49&lt;br /&gt;
Image:Amstrad Action001 50.jpg|Page 50&lt;br /&gt;
Image:Amstrad Action001 51.jpg|Page 51&lt;br /&gt;
Image:Amstrad Action001 52.jpg|Page 52&lt;br /&gt;
Image:Amstrad Action001 53.jpg|Page 53&lt;br /&gt;
Image:Amstrad Action001 54.jpg|Page 54&lt;br /&gt;
Image:Amstrad Action001 55.jpg|Page 55&lt;br /&gt;
Image:Amstrad Action001 56.jpg|Page 56&lt;br /&gt;
Image:Amstrad Action001 57.jpg|Page 57&lt;br /&gt;
Image:Amstrad Action001 58.jpg|Page 58&lt;br /&gt;
Image:Amstrad Action001 59.jpg|Page 59&lt;br /&gt;
Image:Amstrad Action001 60.jpg|Page 60&lt;br /&gt;
&lt;br /&gt;
Image:Amstrad Action001 61.jpg|Page 61&lt;br /&gt;
Image:Amstrad Action001 62.jpg|Page 62&lt;br /&gt;
Image:Amstrad Action001 63.jpg|Page 63&lt;br /&gt;
Image:Amstrad Action001 64.jpg|Page 64&lt;br /&gt;
Image:Amstrad Action001 65.jpg|Page 65&lt;br /&gt;
Image:Amstrad Action001 66.jpg|Page 66&lt;br /&gt;
Image:Amstrad Action001 67.jpg|Page 67&lt;br /&gt;
Image:Amstrad Action001 68.jpg|Page 68&lt;br /&gt;
Image:Amstrad Action001 69.jpg|Page 69&lt;br /&gt;
Image:Amstrad Action001 70.jpg|Page 70&lt;br /&gt;
Image:Amstrad Action001 71.jpg|Page 71&lt;br /&gt;
Image:Amstrad Action001 72.jpg|Page 72&lt;br /&gt;
Image:Amstrad Action001 73.jpg|Page 73&lt;br /&gt;
Image:Amstrad Action001 74.jpg|Page 74&lt;br /&gt;
Image:Amstrad Action001 75.jpg|Page 75&lt;br /&gt;
Image:Amstrad Action001 76.jpg|Page 76&lt;br /&gt;
Image:Amstrad Action001 77.jpg|Page 77&lt;br /&gt;
Image:Amstrad Action001 78.jpg|Page 78&lt;br /&gt;
Image:Amstrad Action001 79.jpg|Page 79&lt;br /&gt;
Image:Amstrad Action001 80.jpg|Page 80&lt;br /&gt;
Image:Amstrad Action001 81.jpg|Page 81&lt;br /&gt;
Image:Amstrad Action001 82.jpg|Page 82&lt;br /&gt;
Image:Amstrad Action001 83.jpg|Page 83&lt;br /&gt;
Image:Amstrad Action001 84.jpg|Page 84&lt;br /&gt;
Image:Amstrad Action001 85.jpg|Page 85&lt;br /&gt;
Image:Amstrad Action001 86.jpg|Page 86&lt;br /&gt;
Image:Amstrad Action001 87.jpg|Page 87&lt;br /&gt;
Image:Amstrad Action001 88.jpg|Page 88&lt;br /&gt;
Image:Amstrad Action001 89.jpg|Page 89&lt;br /&gt;
Image:Amstrad Action001 90.jpg|Page 90&lt;br /&gt;
Image:Amstrad Action001 91.jpg|Page 91&lt;br /&gt;
Image:Amstrad Action001 92.jpg|Page 92&lt;br /&gt;
Image:Amstrad Action001 93.jpg|Page 93&lt;br /&gt;
Image:Amstrad Action001 94.jpg|Page 94&lt;br /&gt;
Image:Amstrad Action001 95.jpg|Page 95&lt;br /&gt;
Image:Amstrad Action001 96.jpg|Page 96&lt;br /&gt;
Image:Amstrad Action001 97.jpg|Page 97&lt;br /&gt;
Image:Amstrad Action001 98.jpg|Page 98&lt;br /&gt;
Image:Amstrad Action001 99.jpg|Page 99&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ritchardo mkII</name></author>	</entry>

	<entry>
		<id>https://oldwiki.cpcwiki.eu/index.php?title=Codename_MAT&amp;diff=67979</id>
		<title>Codename MAT</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.cpcwiki.eu/index.php?title=Codename_MAT&amp;diff=67979"/>
				<updated>2011-05-12T05:48:46Z</updated>
		
		<summary type="html">&lt;p&gt;Ritchardo mkII: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|{{Gamebase Entry&lt;br /&gt;
|Image = [[Image:Codename_MAT_(Title).png‎|center|300px|Loading Screen]]&lt;br /&gt;
|Release = [[:Category:Games 1984|1984]]&lt;br /&gt;
|Publisher = [[Amsoft]]&lt;br /&gt;
|Developer = [[Micromega]]&lt;br /&gt;
|Programmer = [[Derek Brewster]]&lt;br /&gt;
|Musician = None&lt;br /&gt;
|Artist = [[Derek Brewster]]&lt;br /&gt;
|Genre = [[:Category:Shoot them Up|Shoot-em-up (3D)]]&lt;br /&gt;
|Players = 1P Only&lt;br /&gt;
|Controls = {{Keyboard}} {{Joystick}}&lt;br /&gt;
|Language = {{EN}} &lt;br /&gt;
|Media = {{Disk}} {{Tape}}&lt;br /&gt;
|Compatability = [[464]], [[664]], [[6128]] &amp;amp; [[Plus]]&lt;br /&gt;
|Magazine Reviews= [[ACU Issue 01 (Aug/Sep 1984)|No Mark - ACU 01 (Aug/Sep 84)]]&amp;lt;br&amp;gt; [[ACU Issue 05 (Apr 1985)|4 stars - ACU 05 (Apr 85)]]&amp;lt;br&amp;gt; [[Amstrad Action, Issue 1, Oct 1985|71% - AA 001 (Oct 85)]]&amp;lt;br&amp;gt; [[Amtix, Issue 1, November 1985|74% - Amtix 01 (Nov 85)]]&lt;br /&gt;
|Info = a.k.a. Nom de Code: MAT&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
One of the first 'almost' 3D space games: Easily playable, with a dozen or so controls for flying a ship (the Centurian) against a fleet of Myon vessels which are invading the solar system.  &lt;br /&gt;
&lt;br /&gt;
Although not on a par with the likes of ''[[Elite]]'', it was playable (and had an ending).  There were a few very minor bugs in the programming but these had no effect on the playability.&lt;br /&gt;
&lt;br /&gt;
The game was very tricky to get to grips with thanks to the vast array of keyboard controls to compliment the joystick/cursor control of the ship.  Perseverence was key, however, and a complex but fun game was to be found inside.&lt;br /&gt;
&lt;br /&gt;
== Plot ==&lt;br /&gt;
&lt;br /&gt;
Codename MAT - MISSION: ALIEN TERMINATION - the desperate plan to place in the mind of a teenager the combined tactical skills of all the planetary leaders in the solar system.  MAT is mankind's last hope.&lt;br /&gt;
&lt;br /&gt;
For decades the Myons have sought to dominate the Solar System, whose fleets are now ragged and depleted.  They have launched an all-or-nothing attack, knowing that Earth is developing revolutionary space-craft.  Only the prototype - USS Centurion - has been built, and it must be pressed into immediate service as both battle-cruiser and tactical command centre.&lt;br /&gt;
&lt;br /&gt;
Piloting the craft in battle and controlling the Planetary Defence Fleets is beyond any normal human... MAT is created.&lt;br /&gt;
&lt;br /&gt;
Now your mind is MAT's mind.  Take control of the Centurion and blast off on the greatest adventure of all...&lt;br /&gt;
&lt;br /&gt;
== Screenshots &amp;amp; Videos ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery caption=&amp;quot;Codename MAT&amp;quot;&amp;gt;&lt;br /&gt;
Image:Codename_Mat_(Solar_Chart).png|Solar Chart - One of the Many Map and Instrument Screens!&lt;br /&gt;
Image:Codename MAT Screenshot.png|In 3D Battle - more than a passing nod to [[Star Wars]] here...&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Re-releases and Compilations ==&lt;br /&gt;
&lt;br /&gt;
* Re-released by [[Zeppelin Games]] (1988)&lt;br /&gt;
* Appeared on the following Compilations&lt;br /&gt;
** [[10 Computer Hits 2]] (1986)&lt;br /&gt;
&lt;br /&gt;
== Hints &amp;amp; Tips ==&lt;br /&gt;
&lt;br /&gt;
None - Please feel free to add and remember to give full credit!&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
*Originally released for the [[ZX Spectrum]], author [[Derek Brewster]] had decided to name his game ''Invasion 2000'', however, publishers [[Micromega]] were unhappy with the name as it didn't reflect the content and made it sound like another space invaders knock-off, which the market was being flooded with at that time.  Prior to settling on '''Codename MAT''', the game was also known as ''Hank'' during the development stage.&lt;br /&gt;
*The game was the first release for Brewster's own company [[Zeppelin Games]] when the title was re-released at the beginning of 1988.&lt;br /&gt;
*The game spawned a sequel in the form of ''[[Codename MAT II]]'' published by [[Domark]]&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery caption=&amp;quot;Codename MAT&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Image:Codename Mat Front Covertape (Amsoft).jpg|Cover&lt;br /&gt;
Image:Codename Mat Back Covertape (Amsoft).jpg|Instructions&lt;br /&gt;
Image:Codename Mat Tape - side B (Amsoft).jpg|Tape Side A&lt;br /&gt;
Image:Codename Mat Tape - side A (Amsoft).jpg|Tape Side B&lt;br /&gt;
Image:Codename Mat (tape) (Amsoft) Manual.pdf|Playing Manual&lt;br /&gt;
Image:Codename Mat (ACU 1).JPG|ACU Review (1st)&lt;br /&gt;
Image:Codename MAT (ACU 2).JPG|ACU Review (2nd)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
* {{CPCPower|587}}&lt;br /&gt;
* {{Tacgr|192}}&lt;br /&gt;
* {{EnWiki|Codename_MAT}}&lt;br /&gt;
* {{WorldOfSpectrum|0001002|Link to World of Spectrum}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]] [[Category:Games 1984]] [[Category:Shoot them Up|Shoot-em-ups]] [[Category:Game Manual]]&lt;/div&gt;</summary>
		<author><name>Ritchardo mkII</name></author>	</entry>

	<entry>
		<id>https://oldwiki.cpcwiki.eu/index.php?title=ACU_Issue_05_(Apr_1985)&amp;diff=67976</id>
		<title>ACU Issue 05 (Apr 1985)</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.cpcwiki.eu/index.php?title=ACU_Issue_05_(Apr_1985)&amp;diff=67976"/>
				<updated>2011-05-11T03:00:25Z</updated>
		
		<summary type="html">&lt;p&gt;Ritchardo mkII: /* Codename MAT */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Magazines]]&lt;br /&gt;
The fifth issue of [[Amstrad Computer User]], published by [[Amsoft]].&lt;br /&gt;
&lt;br /&gt;
== Contents ==&lt;br /&gt;
&lt;br /&gt;
{|{{Prettytable|width: 700px; font-size: 2em;}}&lt;br /&gt;
|Page Number || Title || Description&lt;br /&gt;
|-&lt;br /&gt;
|Page 5 || News || A full report on the recent L.E.T. trade show&lt;br /&gt;
|-&lt;br /&gt;
|Page 10 || Letters || Your input to our output &lt;br /&gt;
|-&lt;br /&gt;
|Page 17 || Book Reviews || Best buys from the bookshop&lt;br /&gt;
|-&lt;br /&gt;
|Page 20 || Screen Squashing || More than 20 columns in [[Mode 0]].  Impossible? No, read on&lt;br /&gt;
|-&lt;br /&gt;
|Page 26 || Printer Reviews || Sort out which type suits you &lt;br /&gt;
|-&lt;br /&gt;
|Page 29 || The Joy of Sticks || Sally Tyler looks at joysticks&lt;br /&gt;
|-&lt;br /&gt;
|Page 34 || Software Reviews || Which should you buy, we offer our PROGnosis&lt;br /&gt;
|-&lt;br /&gt;
|Page 43 || Competition: The Ins and Outs of the Amstrad || Thirty Copies of the new [[Melbourne House]] book to be won&lt;br /&gt;
|-&lt;br /&gt;
|Page 46 || Intro to Music || Tune up your computer and get ready to play&lt;br /&gt;
|-&lt;br /&gt;
|Page 50 || [[Missile Attack]] || Type this in and save the world&lt;br /&gt;
|-&lt;br /&gt;
|Page 59 || [[Monster's Final Hour|The Monster's Final Hour]] || Tried and tested adventure program&lt;br /&gt;
|-&lt;br /&gt;
|Page 68 || Forth || Part II of our tutorial in this fun language&lt;br /&gt;
|-&lt;br /&gt;
|Page 76 || Machine Code Programming || P.K. McBride takes a beginners look at machine code&lt;br /&gt;
|-&lt;br /&gt;
|Page 84 || Writing Adventures || Build a world of your very own&lt;br /&gt;
|-&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
== Games reviewed ==&lt;br /&gt;
&lt;br /&gt;
===[[Blagger]]===&lt;br /&gt;
===[[Codename MAT]]===&lt;br /&gt;
''[[Codename MAT]]'' is a program guaranteed to have you hunched over your Amstrad keyboard for hours on end.  A welcome conversion from the [[ZX Spectrum|Spectrum]] by [[Micromega]], it depicts space warfare on an epic scale, as you battle to save Earth from the deadly Myon invasion fleet.&lt;br /&gt;
&lt;br /&gt;
The scenario itself is slightly daft.  In a plan known as MAT - Mission Alien Termination - the combined tactical skills of all the planetary leaders in the solar system have been implanted in the mind of a teenager, who has been sent out into space in a prototype craft to challenge the aliens.  It's probably best to forget this, and remember that it is you against everything else that moves, then get on with the game.  And what a game!  The Myons start at Pluto and head through nine sectors on their way to Earth.  Using your tracking computer and scanners, you have to locate the fast-moving enemy and annihilate the fleet before your planet is destroyed.  Combat is depicted in superb three-dimensional graphics with excellent sound effects, and what makes the game extra special is the intelligence shown by the aliens, who adopt different strategies in their attacks upon your ship.&lt;br /&gt;
&lt;br /&gt;
If you get low on energy you will have to dock with a planet to refuel.  This can be a tricky manoeuvre, but don't worry if 'Collision alert' flashes up.  You will just have to blast the planet out of the way and try again somewhere else you can't be squeamish about these things when the future of the world is at stake!&lt;br /&gt;
&lt;br /&gt;
Strategy plays an important part in the game.  If you choose, you can control the two planetary defence fleets in each sector from your ship, and you also have to decide the reight moment to admit defeat in a sector and retreat to the next.&lt;br /&gt;
&lt;br /&gt;
[[Codename MAT]] takes hours to play, so a Save option would have been useful, and I was also disappointed at the uininspiring end to the game when, after a titanic struggle, the Myons were finally defeated.  But these are minor criticisms of what is otherwise an excellent game which you will come back to again and again.&lt;br /&gt;
&lt;br /&gt;
{|{{Prettytable|width: 700px; font-size: 2em;}}&lt;br /&gt;
|Author:||[[Amsoft]]/[[Micromega]]&lt;br /&gt;
|-&lt;br /&gt;
|Format:||Cassette&lt;br /&gt;
|-&lt;br /&gt;
|Price:||£8.95&lt;br /&gt;
|-&lt;br /&gt;
|Graphics:||****&lt;br /&gt;
|-&lt;br /&gt;
|Playability:||****&lt;br /&gt;
|-&lt;br /&gt;
|Addictiveness:||****&lt;br /&gt;
|-&lt;br /&gt;
|Overall:||****&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Crazy Golf]]===&lt;br /&gt;
===[[Cubit]]===&lt;br /&gt;
===[[Laserwarp]]===&lt;br /&gt;
===[[Mutant Monty]]===&lt;br /&gt;
===[[Sorcery]]=== &lt;br /&gt;
===[[Splat!]]===&lt;br /&gt;
===[[Star Commando]]===&lt;br /&gt;
===[[Sultan's Maze]]===&lt;br /&gt;
===[[Xanagrams]]===&lt;br /&gt;
&lt;br /&gt;
== Type ins ==&lt;br /&gt;
All of the following programmes can be found on this [[media:acu8504.zip‎|Disk Image]] (with thanks to Ervin)&lt;br /&gt;
&lt;br /&gt;
===Disc Merge===&lt;br /&gt;
File(s) associated with this article:&amp;lt;br/&amp;gt;&lt;br /&gt;
- DSCMERGE.BAS&amp;lt;br/&amp;gt;&lt;br /&gt;
See page 82 (below) for more details.&lt;br /&gt;
&lt;br /&gt;
===Machine Code Action===&lt;br /&gt;
Other file(s) associated with this article:&amp;lt;br/&amp;gt;&lt;br /&gt;
- MCDEMO.ASM&amp;lt;br/&amp;gt;&lt;br /&gt;
- SPRITE1.BAS&amp;lt;br/&amp;gt;&lt;br /&gt;
See page 73 (below)for more details.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
RUN&amp;quot;MCDEMO1&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
[[image:acu8504mcdemo1.png|384px]]&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
RUN&amp;quot;MCDEMO2&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
[[image:acu8504mcdemo2.png|384px]]&lt;br /&gt;
&lt;br /&gt;
===[[Missile Attack]]===&lt;br /&gt;
RUN&amp;quot;MISSILE&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
[[image:acu8504missile1.png|384px]]&lt;br /&gt;
[[image:acu8504missile2.png|384px]]&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
[[image:acu8504missile3.png|384px]]&lt;br /&gt;
[[image:acu8504missile4.png|384px]]&lt;br /&gt;
&lt;br /&gt;
===[[Monster's Final Hour|The Monster's Final Hour]]===&lt;br /&gt;
RUN&amp;quot;MONSTERS&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
[[image:acu8504monsters1.png|384px]]&lt;br /&gt;
[[image:acu8504monsters2.png|384px]]&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
[[image:acu8504monsters3.png|384px]]&lt;br /&gt;
[[image:acu8504monsters4.png|384px]]&lt;br /&gt;
&lt;br /&gt;
===The Musical Amstrad (Part 2)===&lt;br /&gt;
RUN&amp;quot;MUSIC1&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
RUN&amp;quot;MUSIC2&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
RUN&amp;quot;MUSIC3&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Screen Squashing===&lt;br /&gt;
Other file(s) associated with this article:&amp;lt;br/&amp;gt;&lt;br /&gt;
- SCRLIST2.BAS&amp;lt;br/&amp;gt;&lt;br /&gt;
- SCRLIST3.BAS&amp;lt;br/&amp;gt;&lt;br /&gt;
- SCRCODE1.BIN&amp;lt;br/&amp;gt;&lt;br /&gt;
- SCRCODE2.BIN&amp;lt;br/&amp;gt;&lt;br /&gt;
See page 20 (below) for more details.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
RUN&amp;quot;SCRLIST4&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
[[image:acu8504screensquash1.png|384px]]&lt;br /&gt;
&lt;br /&gt;
===Writing Adventures (Part 1)===&lt;br /&gt;
RUN&amp;quot;ADVENT1&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
[[image:acu8504advent1.png|384px]]&lt;br /&gt;
[[image:acu8504advent2.png|384px]]&lt;br /&gt;
&lt;br /&gt;
== Scans ==&lt;br /&gt;
&amp;lt;gallery caption=&amp;quot;Amstrad Computer User, Issue 05, April 1985&amp;quot;&amp;gt;&lt;br /&gt;
Image:ACU0485-001.jpg|Frontpage&lt;br /&gt;
Image:ACU0485-002.jpg|Page 2&lt;br /&gt;
Image:ACU0485-003.jpg|Page 3&lt;br /&gt;
Image:ACU0485-004.jpg|Page 4&lt;br /&gt;
Image:ACU0485-005.jpg|Page 5&lt;br /&gt;
Image:ACU0485-006.jpg|Page 6&lt;br /&gt;
Image:ACU0485-007.jpg|Page 7&lt;br /&gt;
Image:ACU0485-008.jpg|Page 8&lt;br /&gt;
Image:ACU0485-009.jpg|Page 9&lt;br /&gt;
Image:ACU0485-010.jpg|Page 10&lt;br /&gt;
&lt;br /&gt;
Image:ACU0485-011.jpg|Page 11&lt;br /&gt;
Image:ACU0485-012.jpg|Page 12&lt;br /&gt;
Image:ACU0485-013.jpg|Page 13&lt;br /&gt;
Image:ACU0485-014.jpg|Page 14&lt;br /&gt;
Image:ACU0485-015.jpg|Page 15&lt;br /&gt;
Image:Amstrad_Computer_User8504_016.jpg|Page 16&lt;br /&gt;
Image:Amstrad_Computer_User8504_017.jpg|Page 17&lt;br /&gt;
Image:Amstrad_Computer_User8504_018.jpg|Page 18&lt;br /&gt;
Image:Amstrad_Computer_User8504_019.jpg|Page 19&lt;br /&gt;
Image:Amstrad_Computer_User8504_020.jpg|Page 20&lt;br /&gt;
&lt;br /&gt;
Image:Amstrad_Computer_User8504_021.jpg|Page 21&lt;br /&gt;
Image:Amstrad_Computer_User8504_022.jpg|Page 22&lt;br /&gt;
Image:Amstrad_Computer_User8504_023.jpg|Page 23&lt;br /&gt;
Image:Amstrad_Computer_User8504_024.jpg|Page 24&lt;br /&gt;
Image:Amstrad_Computer_User8504_025.jpg|Page 25&lt;br /&gt;
Image:Amstrad_Computer_User8504_026.jpg|Page 26&lt;br /&gt;
Image:Amstrad_Computer_User8504_027.jpg|Page 27&lt;br /&gt;
Image:Amstrad_Computer_User8504_028.jpg|Page 28&lt;br /&gt;
Image:Amstrad_Computer_User8504_029.jpg|Page 29&lt;br /&gt;
Image:Amstrad_Computer_User8504_030.jpg|Page 30&lt;br /&gt;
&lt;br /&gt;
Image:Amstrad_Computer_User8504_031.jpg|Page 31&lt;br /&gt;
Image:Amstrad_Computer_User8504_032.jpg|Page 32&lt;br /&gt;
Image:Amstrad_Computer_User8504_033.jpg|Page 33&lt;br /&gt;
Image:Amstrad_Computer_User8504_034.jpg|Page 34&lt;br /&gt;
Image:Amstrad_Computer_User8504_035.jpg|Page 35&lt;br /&gt;
Image:Amstrad_Computer_User8504_036.jpg|Page 36&lt;br /&gt;
Image:ACU0485-037.jpg|Page 37&lt;br /&gt;
Image:Amstrad_Computer_User8504_038.jpg|Page 38&lt;br /&gt;
Image:ACU0485-039.jpg|Page 39&lt;br /&gt;
&lt;br /&gt;
Image:Amstrad_Computer_User8504_040.jpg|Page 40&lt;br /&gt;
Image:ACU0485-041.jpg|Page 41&lt;br /&gt;
Image:Amstrad_Computer_User8504_042.jpg|Page 42&lt;br /&gt;
Image:ACU0485-043.jpg|Page 43&lt;br /&gt;
Image:Amstrad_Computer_User8504_044.jpg|Page 44&lt;br /&gt;
Image:Amstrad_Computer_User8504_045.jpg|Page 45&lt;br /&gt;
Image:Amstrad_Computer_User8504_046.jpg|Page 46&lt;br /&gt;
Image:Amstrad_Computer_User8504_047.jpg|Page 47&lt;br /&gt;
Image:Amstrad_Computer_User8504_048.jpg|Page 48&lt;br /&gt;
Image:ACU0485-049.jpg|Page 49&lt;br /&gt;
&lt;br /&gt;
Image:Amstrad_Computer_User8504_050.jpg|Page 50&lt;br /&gt;
Image:ACU0485-051.jpg|Page 51&lt;br /&gt;
Image:Amstrad_Computer_User8504_052.jpg|Page 52&lt;br /&gt;
Image:ACU0485-053.jpg|Page 53&lt;br /&gt;
Image:Amstrad_Computer_User8504_054.jpg|Page 54&lt;br /&gt;
Image:Amstrad_Computer_User8504_055.jpg|Page 55&lt;br /&gt;
Image:Amstrad_Computer_User8504_056.jpg|Page 56&lt;br /&gt;
Image:Amstrad_Computer_User8504_057.jpg|Page 57&lt;br /&gt;
Image:ACU0485-058.jpg|Page 58&lt;br /&gt;
Image:Amstrad_Computer_User8504_059.jpg|Page 59&lt;br /&gt;
&lt;br /&gt;
Image:ACU0485-060.jpg|Page 60&lt;br /&gt;
Image:Amstrad_Computer_User8504_061.jpg|Page 61&lt;br /&gt;
Image:ACU0485-062.jpg|Page 62&lt;br /&gt;
Image:Amstrad_Computer_User8504_063.jpg|Page 63&lt;br /&gt;
Image:ACU0485-064.jpg|Page 64&lt;br /&gt;
Image:Amstrad_Computer_User8504_065.jpg|Page 65&lt;br /&gt;
Image:ACU0485-066.jpg|Page 66&lt;br /&gt;
Image:Amstrad_Computer_User8504_067.jpg|Page 67&lt;br /&gt;
Image:ACU0485-068.jpg|Page 68&lt;br /&gt;
Image:Amstrad_Computer_User8504_069.jpg|Page 69&lt;br /&gt;
&lt;br /&gt;
Image:Amstrad_Computer_User8504_070.jpg|Page 70&lt;br /&gt;
Image:Amstrad_Computer_User8504_071.jpg|Page 71&lt;br /&gt;
Image:Amstrad_Computer_User8504_072.jpg|Page 72&lt;br /&gt;
Image:Amstrad_Computer_User8504_073.jpg|Page 73&lt;br /&gt;
Image:Amstrad_Computer_User8504_074.jpg|Page 74&lt;br /&gt;
Image:Amstrad_Computer_User8504_075.jpg|Page 75&lt;br /&gt;
Image:Amstrad_Computer_User8504_076.jpg|Page 76&lt;br /&gt;
Image:Amstrad_Computer_User8504_077.jpg|Page 77&lt;br /&gt;
Image:Amstrad_Computer_User8504_078.jpg|Page 78&lt;br /&gt;
Image:Amstrad_Computer_User8504_079.jpg|Page 79&lt;br /&gt;
&lt;br /&gt;
Image:Amstrad_Computer_User8504_080.jpg|Page 80&lt;br /&gt;
Image:Amstrad_Computer_User8504_081.jpg|Page 81&lt;br /&gt;
Image:Amstrad_Computer_User8504_082.jpg|Page 82&lt;br /&gt;
Image:Amstrad_Computer_User8504_083.jpg|Page 83&lt;br /&gt;
Image:Amstrad_Computer_User8504_084.jpg|Page 84&lt;br /&gt;
Image:Amstrad_Computer_User8504_085.jpg|Page 85&lt;br /&gt;
Image:ACU0485-086.jpg|Page 86&lt;br /&gt;
Image:Amstrad_Computer_User8504_087.jpg|Page 87&lt;br /&gt;
Image:Amstrad_Computer_User8504_088.jpg|Page 88&lt;br /&gt;
Image:Amstrad_Computer_User8504_089.jpg|Page 89&lt;br /&gt;
&lt;br /&gt;
Image:Amstrad_Computer_User8504_090.jpg|Page 90&lt;br /&gt;
Image:Amstrad_Computer_User8504_091.jpg|Page 91&lt;br /&gt;
Image:Amstrad_Computer_User8504_092.jpg|Page 92&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ritchardo mkII</name></author>	</entry>

	<entry>
		<id>https://oldwiki.cpcwiki.eu/index.php?title=ACU_Issue_05_(Apr_1985)&amp;diff=67975</id>
		<title>ACU Issue 05 (Apr 1985)</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.cpcwiki.eu/index.php?title=ACU_Issue_05_(Apr_1985)&amp;diff=67975"/>
				<updated>2011-05-11T02:58:50Z</updated>
		
		<summary type="html">&lt;p&gt;Ritchardo mkII: /* Codename MAT */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Magazines]]&lt;br /&gt;
The fifth issue of [[Amstrad Computer User]], published by [[Amsoft]].&lt;br /&gt;
&lt;br /&gt;
== Contents ==&lt;br /&gt;
&lt;br /&gt;
{|{{Prettytable|width: 700px; font-size: 2em;}}&lt;br /&gt;
|Page Number || Title || Description&lt;br /&gt;
|-&lt;br /&gt;
|Page 5 || News || A full report on the recent L.E.T. trade show&lt;br /&gt;
|-&lt;br /&gt;
|Page 10 || Letters || Your input to our output &lt;br /&gt;
|-&lt;br /&gt;
|Page 17 || Book Reviews || Best buys from the bookshop&lt;br /&gt;
|-&lt;br /&gt;
|Page 20 || Screen Squashing || More than 20 columns in [[Mode 0]].  Impossible? No, read on&lt;br /&gt;
|-&lt;br /&gt;
|Page 26 || Printer Reviews || Sort out which type suits you &lt;br /&gt;
|-&lt;br /&gt;
|Page 29 || The Joy of Sticks || Sally Tyler looks at joysticks&lt;br /&gt;
|-&lt;br /&gt;
|Page 34 || Software Reviews || Which should you buy, we offer our PROGnosis&lt;br /&gt;
|-&lt;br /&gt;
|Page 43 || Competition: The Ins and Outs of the Amstrad || Thirty Copies of the new [[Melbourne House]] book to be won&lt;br /&gt;
|-&lt;br /&gt;
|Page 46 || Intro to Music || Tune up your computer and get ready to play&lt;br /&gt;
|-&lt;br /&gt;
|Page 50 || [[Missile Attack]] || Type this in and save the world&lt;br /&gt;
|-&lt;br /&gt;
|Page 59 || [[Monster's Final Hour|The Monster's Final Hour]] || Tried and tested adventure program&lt;br /&gt;
|-&lt;br /&gt;
|Page 68 || Forth || Part II of our tutorial in this fun language&lt;br /&gt;
|-&lt;br /&gt;
|Page 76 || Machine Code Programming || P.K. McBride takes a beginners look at machine code&lt;br /&gt;
|-&lt;br /&gt;
|Page 84 || Writing Adventures || Build a world of your very own&lt;br /&gt;
|-&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
== Games reviewed ==&lt;br /&gt;
&lt;br /&gt;
===[[Blagger]]===&lt;br /&gt;
===[[Codename MAT]]===&lt;br /&gt;
''[[Codename Mat]]'' is a program guaranteed to have you hunched over your Amstrad keyboard for hours on end.  A welcome conversion from the [[ZX Spectrum|Spectrum]] by [[Micromega]], it depicts space warfare on an epic scale, as you battle to save Earth from the deadly Myon invasion fleet.&lt;br /&gt;
&lt;br /&gt;
The scenario itself is slightly daft.  In a plan known as MAT - Mission Alien Termination - the combined tactical skills of all the planetary leaders in the solar system have been implanted in the mind of a teenager, who has been sent out into space in a prototype craft to challenge the aliens.  It's probably best to forget this, and remember that it is you against everything else that moves, then get on with the game.  And what a game!  The Myons start at Pluto and head through nine sectors on their way to Earth.  Using your tracking computer and scanners, you have to locate the fast-moving enemy and annihilate the fleet before your planet is destroyed.  Combat is depicted in superb three-dimensional graphics with excellent sound effects, and what makes the game extra special is the intelligence shown by the aliens, who adopt different strategies in their attacks upon your ship.&lt;br /&gt;
&lt;br /&gt;
If you get low on energy you will have to dock with a planet to refuel.  This can be a tricky manoeuvre, but don't worry if 'Collision alert' flashes up.  You will just have to blast the planet out of the way and try again somewhere else you can't be squeamish about these things when the future of the world is at stake!&lt;br /&gt;
&lt;br /&gt;
Strategy plays an important part in the game.  If you choose, you can control the two planetary defence fleets in each sector from your ship, and you also have to decide the reight moment to admit defeat in a sector and retreat to the next.&lt;br /&gt;
&lt;br /&gt;
[[Codename MAT]] takes hours to play, so a Save option would have been useful, and I was also disappointed at the uininspiring end to the game when, after a titanic struggle, the Myons were finally defeated.  But these are minor criticisms of what is otherwise an excellent game which you will come back to again and again.&lt;br /&gt;
&lt;br /&gt;
{|{{Prettytable|width: 700px; font-size: 2em;}}&lt;br /&gt;
|Author:||[[Amsoft]]/[[Micromega]]&lt;br /&gt;
|-&lt;br /&gt;
|Format:||Cassette&lt;br /&gt;
|-&lt;br /&gt;
|Price:||£8.95&lt;br /&gt;
|-&lt;br /&gt;
|Graphics:||****&lt;br /&gt;
|-&lt;br /&gt;
|Playability:||****&lt;br /&gt;
|-&lt;br /&gt;
|Addictiveness:||****&lt;br /&gt;
|-&lt;br /&gt;
|Overall:||****&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Crazy Golf]]===&lt;br /&gt;
===[[Cubit]]===&lt;br /&gt;
===[[Laserwarp]]===&lt;br /&gt;
===[[Mutant Monty]]===&lt;br /&gt;
===[[Sorcery]]=== &lt;br /&gt;
===[[Splat!]]===&lt;br /&gt;
===[[Star Commando]]===&lt;br /&gt;
===[[Sultan's Maze]]===&lt;br /&gt;
===[[Xanagrams]]===&lt;br /&gt;
&lt;br /&gt;
== Type ins ==&lt;br /&gt;
All of the following programmes can be found on this [[media:acu8504.zip‎|Disk Image]] (with thanks to Ervin)&lt;br /&gt;
&lt;br /&gt;
===Disc Merge===&lt;br /&gt;
File(s) associated with this article:&amp;lt;br/&amp;gt;&lt;br /&gt;
- DSCMERGE.BAS&amp;lt;br/&amp;gt;&lt;br /&gt;
See page 82 (below) for more details.&lt;br /&gt;
&lt;br /&gt;
===Machine Code Action===&lt;br /&gt;
Other file(s) associated with this article:&amp;lt;br/&amp;gt;&lt;br /&gt;
- MCDEMO.ASM&amp;lt;br/&amp;gt;&lt;br /&gt;
- SPRITE1.BAS&amp;lt;br/&amp;gt;&lt;br /&gt;
See page 73 (below)for more details.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
RUN&amp;quot;MCDEMO1&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
[[image:acu8504mcdemo1.png|384px]]&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
RUN&amp;quot;MCDEMO2&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
[[image:acu8504mcdemo2.png|384px]]&lt;br /&gt;
&lt;br /&gt;
===[[Missile Attack]]===&lt;br /&gt;
RUN&amp;quot;MISSILE&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
[[image:acu8504missile1.png|384px]]&lt;br /&gt;
[[image:acu8504missile2.png|384px]]&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
[[image:acu8504missile3.png|384px]]&lt;br /&gt;
[[image:acu8504missile4.png|384px]]&lt;br /&gt;
&lt;br /&gt;
===[[Monster's Final Hour|The Monster's Final Hour]]===&lt;br /&gt;
RUN&amp;quot;MONSTERS&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
[[image:acu8504monsters1.png|384px]]&lt;br /&gt;
[[image:acu8504monsters2.png|384px]]&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
[[image:acu8504monsters3.png|384px]]&lt;br /&gt;
[[image:acu8504monsters4.png|384px]]&lt;br /&gt;
&lt;br /&gt;
===The Musical Amstrad (Part 2)===&lt;br /&gt;
RUN&amp;quot;MUSIC1&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
RUN&amp;quot;MUSIC2&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
RUN&amp;quot;MUSIC3&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Screen Squashing===&lt;br /&gt;
Other file(s) associated with this article:&amp;lt;br/&amp;gt;&lt;br /&gt;
- SCRLIST2.BAS&amp;lt;br/&amp;gt;&lt;br /&gt;
- SCRLIST3.BAS&amp;lt;br/&amp;gt;&lt;br /&gt;
- SCRCODE1.BIN&amp;lt;br/&amp;gt;&lt;br /&gt;
- SCRCODE2.BIN&amp;lt;br/&amp;gt;&lt;br /&gt;
See page 20 (below) for more details.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
RUN&amp;quot;SCRLIST4&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
[[image:acu8504screensquash1.png|384px]]&lt;br /&gt;
&lt;br /&gt;
===Writing Adventures (Part 1)===&lt;br /&gt;
RUN&amp;quot;ADVENT1&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
[[image:acu8504advent1.png|384px]]&lt;br /&gt;
[[image:acu8504advent2.png|384px]]&lt;br /&gt;
&lt;br /&gt;
== Scans ==&lt;br /&gt;
&amp;lt;gallery caption=&amp;quot;Amstrad Computer User, Issue 05, April 1985&amp;quot;&amp;gt;&lt;br /&gt;
Image:ACU0485-001.jpg|Frontpage&lt;br /&gt;
Image:ACU0485-002.jpg|Page 2&lt;br /&gt;
Image:ACU0485-003.jpg|Page 3&lt;br /&gt;
Image:ACU0485-004.jpg|Page 4&lt;br /&gt;
Image:ACU0485-005.jpg|Page 5&lt;br /&gt;
Image:ACU0485-006.jpg|Page 6&lt;br /&gt;
Image:ACU0485-007.jpg|Page 7&lt;br /&gt;
Image:ACU0485-008.jpg|Page 8&lt;br /&gt;
Image:ACU0485-009.jpg|Page 9&lt;br /&gt;
Image:ACU0485-010.jpg|Page 10&lt;br /&gt;
&lt;br /&gt;
Image:ACU0485-011.jpg|Page 11&lt;br /&gt;
Image:ACU0485-012.jpg|Page 12&lt;br /&gt;
Image:ACU0485-013.jpg|Page 13&lt;br /&gt;
Image:ACU0485-014.jpg|Page 14&lt;br /&gt;
Image:ACU0485-015.jpg|Page 15&lt;br /&gt;
Image:Amstrad_Computer_User8504_016.jpg|Page 16&lt;br /&gt;
Image:Amstrad_Computer_User8504_017.jpg|Page 17&lt;br /&gt;
Image:Amstrad_Computer_User8504_018.jpg|Page 18&lt;br /&gt;
Image:Amstrad_Computer_User8504_019.jpg|Page 19&lt;br /&gt;
Image:Amstrad_Computer_User8504_020.jpg|Page 20&lt;br /&gt;
&lt;br /&gt;
Image:Amstrad_Computer_User8504_021.jpg|Page 21&lt;br /&gt;
Image:Amstrad_Computer_User8504_022.jpg|Page 22&lt;br /&gt;
Image:Amstrad_Computer_User8504_023.jpg|Page 23&lt;br /&gt;
Image:Amstrad_Computer_User8504_024.jpg|Page 24&lt;br /&gt;
Image:Amstrad_Computer_User8504_025.jpg|Page 25&lt;br /&gt;
Image:Amstrad_Computer_User8504_026.jpg|Page 26&lt;br /&gt;
Image:Amstrad_Computer_User8504_027.jpg|Page 27&lt;br /&gt;
Image:Amstrad_Computer_User8504_028.jpg|Page 28&lt;br /&gt;
Image:Amstrad_Computer_User8504_029.jpg|Page 29&lt;br /&gt;
Image:Amstrad_Computer_User8504_030.jpg|Page 30&lt;br /&gt;
&lt;br /&gt;
Image:Amstrad_Computer_User8504_031.jpg|Page 31&lt;br /&gt;
Image:Amstrad_Computer_User8504_032.jpg|Page 32&lt;br /&gt;
Image:Amstrad_Computer_User8504_033.jpg|Page 33&lt;br /&gt;
Image:Amstrad_Computer_User8504_034.jpg|Page 34&lt;br /&gt;
Image:Amstrad_Computer_User8504_035.jpg|Page 35&lt;br /&gt;
Image:Amstrad_Computer_User8504_036.jpg|Page 36&lt;br /&gt;
Image:ACU0485-037.jpg|Page 37&lt;br /&gt;
Image:Amstrad_Computer_User8504_038.jpg|Page 38&lt;br /&gt;
Image:ACU0485-039.jpg|Page 39&lt;br /&gt;
&lt;br /&gt;
Image:Amstrad_Computer_User8504_040.jpg|Page 40&lt;br /&gt;
Image:ACU0485-041.jpg|Page 41&lt;br /&gt;
Image:Amstrad_Computer_User8504_042.jpg|Page 42&lt;br /&gt;
Image:ACU0485-043.jpg|Page 43&lt;br /&gt;
Image:Amstrad_Computer_User8504_044.jpg|Page 44&lt;br /&gt;
Image:Amstrad_Computer_User8504_045.jpg|Page 45&lt;br /&gt;
Image:Amstrad_Computer_User8504_046.jpg|Page 46&lt;br /&gt;
Image:Amstrad_Computer_User8504_047.jpg|Page 47&lt;br /&gt;
Image:Amstrad_Computer_User8504_048.jpg|Page 48&lt;br /&gt;
Image:ACU0485-049.jpg|Page 49&lt;br /&gt;
&lt;br /&gt;
Image:Amstrad_Computer_User8504_050.jpg|Page 50&lt;br /&gt;
Image:ACU0485-051.jpg|Page 51&lt;br /&gt;
Image:Amstrad_Computer_User8504_052.jpg|Page 52&lt;br /&gt;
Image:ACU0485-053.jpg|Page 53&lt;br /&gt;
Image:Amstrad_Computer_User8504_054.jpg|Page 54&lt;br /&gt;
Image:Amstrad_Computer_User8504_055.jpg|Page 55&lt;br /&gt;
Image:Amstrad_Computer_User8504_056.jpg|Page 56&lt;br /&gt;
Image:Amstrad_Computer_User8504_057.jpg|Page 57&lt;br /&gt;
Image:ACU0485-058.jpg|Page 58&lt;br /&gt;
Image:Amstrad_Computer_User8504_059.jpg|Page 59&lt;br /&gt;
&lt;br /&gt;
Image:ACU0485-060.jpg|Page 60&lt;br /&gt;
Image:Amstrad_Computer_User8504_061.jpg|Page 61&lt;br /&gt;
Image:ACU0485-062.jpg|Page 62&lt;br /&gt;
Image:Amstrad_Computer_User8504_063.jpg|Page 63&lt;br /&gt;
Image:ACU0485-064.jpg|Page 64&lt;br /&gt;
Image:Amstrad_Computer_User8504_065.jpg|Page 65&lt;br /&gt;
Image:ACU0485-066.jpg|Page 66&lt;br /&gt;
Image:Amstrad_Computer_User8504_067.jpg|Page 67&lt;br /&gt;
Image:ACU0485-068.jpg|Page 68&lt;br /&gt;
Image:Amstrad_Computer_User8504_069.jpg|Page 69&lt;br /&gt;
&lt;br /&gt;
Image:Amstrad_Computer_User8504_070.jpg|Page 70&lt;br /&gt;
Image:Amstrad_Computer_User8504_071.jpg|Page 71&lt;br /&gt;
Image:Amstrad_Computer_User8504_072.jpg|Page 72&lt;br /&gt;
Image:Amstrad_Computer_User8504_073.jpg|Page 73&lt;br /&gt;
Image:Amstrad_Computer_User8504_074.jpg|Page 74&lt;br /&gt;
Image:Amstrad_Computer_User8504_075.jpg|Page 75&lt;br /&gt;
Image:Amstrad_Computer_User8504_076.jpg|Page 76&lt;br /&gt;
Image:Amstrad_Computer_User8504_077.jpg|Page 77&lt;br /&gt;
Image:Amstrad_Computer_User8504_078.jpg|Page 78&lt;br /&gt;
Image:Amstrad_Computer_User8504_079.jpg|Page 79&lt;br /&gt;
&lt;br /&gt;
Image:Amstrad_Computer_User8504_080.jpg|Page 80&lt;br /&gt;
Image:Amstrad_Computer_User8504_081.jpg|Page 81&lt;br /&gt;
Image:Amstrad_Computer_User8504_082.jpg|Page 82&lt;br /&gt;
Image:Amstrad_Computer_User8504_083.jpg|Page 83&lt;br /&gt;
Image:Amstrad_Computer_User8504_084.jpg|Page 84&lt;br /&gt;
Image:Amstrad_Computer_User8504_085.jpg|Page 85&lt;br /&gt;
Image:ACU0485-086.jpg|Page 86&lt;br /&gt;
Image:Amstrad_Computer_User8504_087.jpg|Page 87&lt;br /&gt;
Image:Amstrad_Computer_User8504_088.jpg|Page 88&lt;br /&gt;
Image:Amstrad_Computer_User8504_089.jpg|Page 89&lt;br /&gt;
&lt;br /&gt;
Image:Amstrad_Computer_User8504_090.jpg|Page 90&lt;br /&gt;
Image:Amstrad_Computer_User8504_091.jpg|Page 91&lt;br /&gt;
Image:Amstrad_Computer_User8504_092.jpg|Page 92&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ritchardo mkII</name></author>	</entry>

	<entry>
		<id>https://oldwiki.cpcwiki.eu/index.php?title=Codename_MAT&amp;diff=67974</id>
		<title>Codename MAT</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.cpcwiki.eu/index.php?title=Codename_MAT&amp;diff=67974"/>
				<updated>2011-05-11T02:16:05Z</updated>
		
		<summary type="html">&lt;p&gt;Ritchardo mkII: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|{{Gamebase Entry&lt;br /&gt;
|Image = [[Image:Codename_MAT_(Title).png‎|center|300px|Loading Screen]]&lt;br /&gt;
|Release = [[:Category:Games 1984|1984]]&lt;br /&gt;
|Publisher = [[Amsoft]]&lt;br /&gt;
|Developer = [[Micromega]]&lt;br /&gt;
|Programmer = [[Derek Brewster]]&lt;br /&gt;
|Musician = None&lt;br /&gt;
|Artist = [[Derek Brewster]]&lt;br /&gt;
|Genre = [[:Category:Shoot them Up|Shoot-em-up (3D)]]&lt;br /&gt;
|Players = 1P Only&lt;br /&gt;
|Controls = {{Keyboard}} {{Joystick}}&lt;br /&gt;
|Language = {{EN}} &lt;br /&gt;
|Media = {{Disk}} {{Tape}}&lt;br /&gt;
|Compatability = [[464]], [[664]], [[6128]] &amp;amp; [[Plus]]&lt;br /&gt;
|Magazine Reviews= [[ACU Issue 01 (Aug/Sep 1984)|No Mark - ACU 01 (Aug/Sep 84)]]&amp;lt;br&amp;gt; [[ACU Issue 05 (Apr 1985)|4 stars - ACU 05 (Apr 85)]]&amp;lt;br&amp;gt; [[Amstrad Action|71% - AA 001 (Oct 85)]]&amp;lt;br&amp;gt; [[Amtix|74% - Amtix 01 (Nov 85)]]&lt;br /&gt;
|Info = a.k.a. Nom de Code: MAT&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
One of the first 'almost' 3D space games: Easily playable, with a dozen or so controls for flying a ship (the Centurian) against a fleet of Myon vessels which are invading the solar system.  &lt;br /&gt;
&lt;br /&gt;
Although not on a par with the likes of ''[[Elite]]'', it was playable (and had an ending).  There were a few very minor bugs in the programming but these had no effect on the playability.&lt;br /&gt;
&lt;br /&gt;
The game was very tricky to get to grips with thanks to the vast array of keyboard controls to compliment the joystick/cursor control of the ship.  Perseverence was key, however, and a complex but fun game was to be found inside.&lt;br /&gt;
&lt;br /&gt;
== Plot ==&lt;br /&gt;
&lt;br /&gt;
Codename MAT - MISSION: ALIEN TERMINATION - the desperate plan to place in the mind of a teenager the combined tactical skills of all the planetary leaders in the solar system.  MAT is mankind's last hope.&lt;br /&gt;
&lt;br /&gt;
For decades the Myons have sought to dominate the Solar System, whose fleets are now ragged and depleted.  They have launched an all-or-nothing attack, knowing that Earth is developing revolutionary space-craft.  Only the prototype - USS Centurion - has been built, and it must be pressed into immediate service as both battle-cruiser and tactical command centre.&lt;br /&gt;
&lt;br /&gt;
Piloting the craft in battle and controlling the Planetary Defence Fleets is beyond any normal human... MAT is created.&lt;br /&gt;
&lt;br /&gt;
Now your mind is MAT's mind.  Take control of the Centurion and blast off on the greatest adventure of all...&lt;br /&gt;
&lt;br /&gt;
== Screenshots &amp;amp; Videos ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery caption=&amp;quot;Codename MAT&amp;quot;&amp;gt;&lt;br /&gt;
Image:Codename_Mat_(Solar_Chart).png|Solar Chart - One of the Many Map and Instrument Screens!&lt;br /&gt;
Image:Codename MAT Screenshot.png|In 3D Battle - more than a passing nod to [[Star Wars]] here...&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Re-releases and Compilations ==&lt;br /&gt;
&lt;br /&gt;
* Re-released by [[Zeppelin Games]] (1988)&lt;br /&gt;
* Appeared on the following Compilations&lt;br /&gt;
** [[10 Computer Hits 2]] (1986)&lt;br /&gt;
&lt;br /&gt;
== Hints &amp;amp; Tips ==&lt;br /&gt;
&lt;br /&gt;
None - Please feel free to add and remember to give full credit!&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
*Originally released for the [[ZX Spectrum]], author [[Derek Brewster]] had decided to name his game ''Invasion 2000'', however, publishers [[Micromega]] were unhappy with the name as it didn't reflect the content and made it sound like another space invaders knock-off, which the market was being flooded with at that time.  Prior to settling on '''Codename MAT''', the game was also known as ''Hank'' during the development stage.&lt;br /&gt;
*The game was the first release for Brewster's own company [[Zeppelin Games]] when the title was re-released at the beginning of 1988.&lt;br /&gt;
*The game spawned a sequel in the form of ''[[Codename MAT II]]'' published by [[Domark]]&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery caption=&amp;quot;Codename MAT&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Image:Codename Mat Front Covertape (Amsoft).jpg|Cover&lt;br /&gt;
Image:Codename Mat Back Covertape (Amsoft).jpg|Instructions&lt;br /&gt;
Image:Codename Mat Tape - side B (Amsoft).jpg|Tape Side A&lt;br /&gt;
Image:Codename Mat Tape - side A (Amsoft).jpg|Tape Side B&lt;br /&gt;
Image:Codename Mat (tape) (Amsoft) Manual.pdf|Playing Manual&lt;br /&gt;
Image:Codename Mat (ACU 1).JPG|ACU Review (1st)&lt;br /&gt;
Image:Codename MAT (ACU 2).JPG|ACU Review (2nd)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
* {{CPCPower|587}}&lt;br /&gt;
* {{Tacgr|192}}&lt;br /&gt;
* {{EnWiki|Codename_MAT}}&lt;br /&gt;
* {{WorldOfSpectrum|0001002|Link to World of Spectrum}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]] [[Category:Games 1984]] [[Category:Shoot them Up|Shoot-em-ups]] [[Category:Game Manual]]&lt;/div&gt;</summary>
		<author><name>Ritchardo mkII</name></author>	</entry>

	<entry>
		<id>https://oldwiki.cpcwiki.eu/index.php?title=Codename_MAT&amp;diff=67973</id>
		<title>Codename MAT</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.cpcwiki.eu/index.php?title=Codename_MAT&amp;diff=67973"/>
				<updated>2011-05-11T02:01:21Z</updated>
		
		<summary type="html">&lt;p&gt;Ritchardo mkII: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|{{Gamebase Entry&lt;br /&gt;
|Image = [[Image:Codename_MAT_(Title).png‎|center|300px|Loading Screen]]&lt;br /&gt;
|Release = [[:Category:Games 1984|1984]]&lt;br /&gt;
|Publisher = [[Amsoft]]&lt;br /&gt;
|Developer = [[Micromega]]&lt;br /&gt;
|Programmer = [[Derek Brewster]]&lt;br /&gt;
|Musician = None&lt;br /&gt;
|Artist = [[Derek Brewster]]&lt;br /&gt;
|Genre = [[:Category:Shoot them Up|Shoot-em-up (3D)]]&lt;br /&gt;
|Players = 1P Only&lt;br /&gt;
|Controls = {{Keyboard}} {{Joystick}}&lt;br /&gt;
|Language = {{EN}} &lt;br /&gt;
|Media = {{Disk}} {{Tape}}&lt;br /&gt;
|Compatability = [[464]], [[664]], [[6128]] &amp;amp; [[Plus]]&lt;br /&gt;
|Magazine Reviews= [[ACU Issue 01 (Aug/Sep 1984)|N/A - ACU 01]], [[ACU Issue 05 (Apr 1985)|4/5 - ACU 05]], [[Amstrad Action|71% - AA 001]], [[Amtix|74% - Amtix 01]]&lt;br /&gt;
|Info = a.k.a. Nom de Code: MAT&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
One of the first 'almost' 3D space games: Easily playable, with a dozen or so controls for flying a ship (the Centurian) against a fleet of Myon vessels which are invading the solar system.  &lt;br /&gt;
&lt;br /&gt;
Although not on a par with the likes of ''[[Elite]]'', it was playable (and had an ending).  There were a few very minor bugs in the programming but these had no effect on the playability.&lt;br /&gt;
&lt;br /&gt;
The game was very tricky to get to grips with thanks to the vast array of keyboard controls to compliment the joystick/cursor control of the ship.  Perseverence was key, however, and a complex but fun game was to be found inside.&lt;br /&gt;
&lt;br /&gt;
== Plot ==&lt;br /&gt;
&lt;br /&gt;
Codename MAT - MISSION: ALIEN TERMINATION - the desperate plan to place in the mind of a teenager the combined tactical skills of all the planetary leaders in the solar system.  MAT is mankind's last hope.&lt;br /&gt;
&lt;br /&gt;
For decades the Myons have sought to dominate the Solar System, whose fleets are now ragged and depleted.  They have launched an all-or-nothing attack, knowing that Earth is developing revolutionary space-craft.  Only the prototype - USS Centurion - has been built, and it must be pressed into immediate service as both battle-cruiser and tactical command centre.&lt;br /&gt;
&lt;br /&gt;
Piloting the craft in battle and controlling the Planetary Defence Fleets is beyond any normal human... MAT is created.&lt;br /&gt;
&lt;br /&gt;
Now your mind is MAT's mind.  Take control of the Centurion and blast off on the greatest adventure of all...&lt;br /&gt;
&lt;br /&gt;
== Screenshots &amp;amp; Videos ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery caption=&amp;quot;Codename MAT&amp;quot;&amp;gt;&lt;br /&gt;
Image:Codename_Mat_(Solar_Chart).png|Solar Chart - One of the Many Map and Instrument Screens!&lt;br /&gt;
Image:Codename MAT Screenshot.png|In 3D Battle - more than a passing nod to [[Star Wars]] here...&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Re-releases and Compilations ==&lt;br /&gt;
&lt;br /&gt;
* Re-released by [[Zeppelin Games]] (1988)&lt;br /&gt;
* Appeared on the following Compilations&lt;br /&gt;
** [[10 Computer Hits 2]] (1986)&lt;br /&gt;
&lt;br /&gt;
== Hints &amp;amp; Tips ==&lt;br /&gt;
&lt;br /&gt;
None - Please feel free to add and remember to give full credit!&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
*Originally released for the [[ZX Spectrum]], author [[Derek Brewster]] had decided to name his game ''Invasion 2000'', however, publishers [[Micromega]] were unhappy with the name as it didn't reflect the content and made it sound like another space invaders knock-off, which the market was being flooded with at that time.  Prior to settling on '''Codename MAT''', the game was also known as ''Hank'' during the development stage.&lt;br /&gt;
*The game was the first release for Brewster's own company [[Zeppelin Games]] when the title was re-released at the beginning of 1988.&lt;br /&gt;
*The game spawned a sequel in the form of ''[[Codename MAT II]]'' published by [[Domark]]&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery caption=&amp;quot;Codename MAT&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Image:Codename Mat Front Covertape (Amsoft).jpg|Cover&lt;br /&gt;
Image:Codename Mat Back Covertape (Amsoft).jpg|Instructions&lt;br /&gt;
Image:Codename Mat Tape - side B (Amsoft).jpg|Tape Side A&lt;br /&gt;
Image:Codename Mat Tape - side A (Amsoft).jpg|Tape Side B&lt;br /&gt;
Image:Codename Mat (tape) (Amsoft) Manual.pdf|Playing Manual&lt;br /&gt;
Image:Codename Mat (ACU 1).JPG|ACU Review (1st)&lt;br /&gt;
Image:Codename MAT (ACU 2).JPG|ACU Review (2nd)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
* {{CPCPower|587}}&lt;br /&gt;
* {{Tacgr|192}}&lt;br /&gt;
* {{EnWiki|Codename_MAT}}&lt;br /&gt;
* {{WorldOfSpectrum|0001002|Link to World of Spectrum}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]] [[Category:Games 1984]] [[Category:Shoot them Up|Shoot-em-ups]] [[Category:Game Manual]]&lt;/div&gt;</summary>
		<author><name>Ritchardo mkII</name></author>	</entry>

	<entry>
		<id>https://oldwiki.cpcwiki.eu/index.php?title=AMSOFT&amp;diff=67972</id>
		<title>AMSOFT</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.cpcwiki.eu/index.php?title=AMSOFT&amp;diff=67972"/>
				<updated>2011-05-11T01:44:39Z</updated>
		
		<summary type="html">&lt;p&gt;Ritchardo mkII: /* Games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Background ==&lt;br /&gt;
&lt;br /&gt;
The software wing of [[Amstrad]], '''Amsoft''' was created with one very specific goal: to get software on the shelves for the launch of the [[CPC old generation|CPC 464]].  [[Amstrad]] owner [[Alan M. Sugar|Alan Sugar]] viewed this as a key component of his strategy for entering the already crowded British home micro market in the mid-1980s.  [[Alan M. Sugar|Sugar]] was determined not to make the same mistake as the people behind already doomed machines like the [[Dragon 32]] and [[Oric]] and saw a strong software base as a necessity if he was to break the stranglehold of the more established trio of machines being produced by [[Acorn]], [[Commodore]] and [[Sinclair]].  &lt;br /&gt;
&lt;br /&gt;
This domination of the home micro market made it difficult for any manufacturer to make an impact, particularly a new start in the industry, as the software industry in the UK had not reached its full potential by this point and those companies who had began to establish themselves were mostly unwilling to take a gamble on the expensive production of software for a machine with no user base.&lt;br /&gt;
&lt;br /&gt;
[[Alan M. Sugar|Sugar]]'s idea was to take a calculated risk.  He reasoned that with the amount of money being invested into producing the machine, a dedicated software wing would be a relatively low additional cost with a potentially high yield return - if his software company got a cut of every game sold then they would soon re-coup at least part of the expenditure particularly when the user base grew enough to have third party developers approaching '''Amsoft''' to publish their games.&lt;br /&gt;
&lt;br /&gt;
Amsoft was also place in charge of administrating and running the [[Amstrad User Club]] and the publication of [[Amstrad Computer User]].&lt;br /&gt;
&lt;br /&gt;
=== Early Days ===&lt;br /&gt;
&lt;br /&gt;
'''Amsoft''' and its management team, headed up by [[Roland Perry]] and [[William Poel]] both of whom were still heavilly involved in the development of the [[CPC 464]] itself, were given a straight forward brief of getting as much software on to the shelves as possible to support the launch and first years of the machine's life, with a minimum of regard given to the actual quality of the software itself. &lt;br /&gt;
&lt;br /&gt;
Prior to the machine’s launch, the company approached a number of software houses who had made a name for themselves developing for the [[ZX Spectrum]] and [[C64]], provided them with prototype [[CPC]]’s and commissioned the companies to produce software that could support the machine.&lt;br /&gt;
&lt;br /&gt;
Every game and program produced was sold under the '''Amsoft''' label with developers given a credit on the uniform loading screens and spine of the cassette inlay along with a unique [[Amsoft SOFT Numbers|SOFT Number]], all of which helped make the programs stand out on the crowded computer shop shelves.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, despite a raft of quality games like ''[[Manic Miner]]'', ''[[Pyjamarama]]'' and ''[[Codename MAT]]'' appearing under the label's distinct and brightly coloured livery, '''Amsoft''' quickly developed a bit of a bad reputation in the industry from both frustrated developers unhappy with the cut of profits being taken by '''Amsoft''' through to the games players themselves who became disgruntled at paying top prices (£8.95 per game at a time when new [[ZX Spectrum]] releases were priced at £5.95) for poor titles.&lt;br /&gt;
&lt;br /&gt;
As a result companies such as [[Ocean]] and [[Elite Systems]] decided to strike out on their own, releasing their games under their own labels as they did with other machines, now that the user base had begun to be established.&lt;br /&gt;
&lt;br /&gt;
=== Roland ===&lt;br /&gt;
&lt;br /&gt;
The earliest success for Amsoft, and it's biggest legacy, was the [[Roland]] series.  Named after [[Roland Perry]], the character was used as the basis for a number of games none of which (with the exception of ''[[Roland in Time]]'' and ''[[Roland in Space]]'') had anything to do with each other!  Instead, the Roland brand was added almost arbitrarily to a selection of games from different developers and all of which sold by the bucket load, regardless of the quality of game itself.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Roland]]’s status as a [[CPC]] icon was firmly established when two of the titles, ''[[Roland on the Ropes]]'' and ''[[Roland in the Caves]]'', were sold as part of the CPC 464 bundle from the beginning of 1985 making [[Roland]]’s games amongst the first played by a large proportion of the [[CPC]] games playing market.&lt;br /&gt;
&lt;br /&gt;
Despite this success and his popularity, the [[Roland]] character was shelved as the company attempted to shed the image it had created for itself of allowing any game to be published under their name.  [[Roland]] was felt to be indicative of this approach and he was quietly phased out following the release of ''[[Roland in Space]]''.&lt;br /&gt;
&lt;br /&gt;
=== Decline ===&lt;br /&gt;
&lt;br /&gt;
The loss of so many early supporters of the CPC as developers was a blow to the company.  As well as [[Ocean]] and [[Elite Systems]], the company’s working relationships with [[Kuma Computers|Kuma]], [[Durell Software|Durell]], [[Mikro-Gen]] and [[Software Projects]] also soured with each of those companies breaking away from the partnership and releasing games under their own banner.&lt;br /&gt;
&lt;br /&gt;
Some of these break-ups were due to the tough negotiating stance taken by '''Amsoft''' who refused to be drawn into making bids for ‘expensive’ software when a cheaper alternative could be sought elsewhere.  The most infamous example of this being their decision to not even tender a bid for the rights to produce a [[CPC]] version of [[Elite]], arguably the most successful 8-bit game of all time.&lt;br /&gt;
&lt;br /&gt;
Not even the re-packaging of their basic ''[[Snooker]]'' and ''[[Pool]]'' games with celebrity endorsement from World Champion Snooker player, Alex ‘Hurricane’ Higgins could turn their fortunes around.  Something had to be done to stop the rot.&lt;br /&gt;
&lt;br /&gt;
=== Amsoft Gold ===&lt;br /&gt;
&lt;br /&gt;
In an attempt to combat the growing number of third party developers who were releasing games directly on to the system themselves, '''Amsoft''' attempted to re-establish their position as the leading [[CPC]] software house with a re-branding exercise to coincide with a marked increase in quality that was to prove confusing for the consumer.&lt;br /&gt;
&lt;br /&gt;
While maintaining the regular '''Amsoft''' range the company also began releasing games under the '''Amsoft Gold''' banner.  These games came packaged in distinctive gold clam cases and were purported to be the best games that the company had to offer.&lt;br /&gt;
&lt;br /&gt;
Linking up with a new batch of companies who were set to have a significant impact on the industry including [[US Gold]] and [[Virgin Games]], ‘’Amsoft’’ had seemed to turn a corner with positive reviews coming in for not only ‘’Amsoft Gold’’ games like ''[[Sorcery +]]'' and ''[[Beach Head]]'' but also releases made on the old label like [[Beyond Software]]’s ''[[Lords of Midnight]]'' and ''[[Alien]]'' from [[Argus Press Software]].&lt;br /&gt;
&lt;br /&gt;
Almost inevitably though, this was to be a short lived renaissance as the quality control soon dipped again with sub-par titles appearing for the Gold range and the stigma attached to their earlier policy never fully seemed to lift from the company.&lt;br /&gt;
&lt;br /&gt;
=== The End ===&lt;br /&gt;
&lt;br /&gt;
After a period of inactivity, the final releases which, in the past would’ve been greeted by a blaze of publicity, were almost sneaked out by the company.&lt;br /&gt;
&lt;br /&gt;
All the more strangely, these titles were solid ports of high profile arcade games ''[[Tapper]]'' and ''[[Hard Ball]]''and came out at a time when former partners [[US Gold]], [[Elite Systems]] and [[Ocean]] were leading the charge with home computer versions of all the most popular arcade games of the time.&lt;br /&gt;
&lt;br /&gt;
'''Amsoft''' seemed almost apologetic for still being involved in the software business and the company finally pulled the plug on their software publishing wing at the beginning if 1987.&lt;br /&gt;
&lt;br /&gt;
Their final game, a conversion of [[Sega]]'s ''[[Spy Hunter]]'' was never released in '''Amsoft''' packagaing and was later brought out by [[US Gold]] as a launch title for their [[US Gold|Kixx]] budget label, the title screen of which still bore the '''Amsoft''' name – a final reminder of this once powerful unit’s presence on the [[CPC]] scene.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Softography ==&lt;br /&gt;
&lt;br /&gt;
=== Games  ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[Friss Man|Friss Man]] (1985) &lt;br /&gt;
*[[Seesaw|Seesaw]] (1985) &lt;br /&gt;
*[[Supertripper|Supertripper]] (1985) &lt;br /&gt;
*[[Kingdoms|Kingdoms]] (1985) &lt;br /&gt;
*[[Overlord 2|Overlord 2]] (1985) &lt;br /&gt;
*[[Campeones|Campeones]] (1985) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|''Title''||''House''||''Year''||''{{EN}} Soft N.''||''{{ES}} Soft N.''||''{{DE}} Soft N.''||''{{FR}} Soft N.''&lt;br /&gt;
|-&lt;br /&gt;
|[[3D Boxing]]||James Software||1985||06025 / 07025||||||46025 / 47025&lt;br /&gt;
|-&lt;br /&gt;
|[[Cyrus 2 Chess|3D Chess]]||Intelligent Software||1985||06026 / 07026||||||46026 / 47026&lt;br /&gt;
|-&lt;br /&gt;
|[[3D Grand Prix]]||Exopal Software||1985||961 / 1961|||||| - / 41961&lt;br /&gt;
|-&lt;br /&gt;
|[[3D Invaders]]||Quark Data||[[:Category:Games 1984|1984]]||136||AMC 142 / S-511||||436&lt;br /&gt;
|-&lt;br /&gt;
|[[3D Stunt Rider]]||DJL Software||1985||183 / 1183||AMC 164||||4183 / -&lt;br /&gt;
|-&lt;br /&gt;
|[[Hunter Killer|50000 Lieues Sous Les Mers]]||Protek Computing||[[:Category:Games 1984|1984]]||135 / 1135||||||435 / 41135&lt;br /&gt;
|-&lt;br /&gt;
|[[6128 Games Collection]]||||1986||||||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Admiral Graf Spee]]||Temptation Software||[[:Category:Games 1984|1984]]||146||AMC 118||||446&lt;br /&gt;
|-&lt;br /&gt;
|[[Airwolf]]||[[Elite Systems]]||1985||06011 / 07011|||||| - / 47011&lt;br /&gt;
|-&lt;br /&gt;
|[[Alex Higgins World Pool]]||Gem Software||1985||964 / 1964||||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Alex Higgins World Snooker]]||Gem Software||1985||978 / 1978|||||| - / 41190&lt;br /&gt;
|-&lt;br /&gt;
|[[Alien (Game)|Alien]]||Argus Press Software||1985||956 / 1956||||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Alien Break In]]||[[Romik]]||[[:Category:Games 1984|1984]]||137||S 137||||437&lt;br /&gt;
|-&lt;br /&gt;
|[[Admiral Graf Spee|Almirante Graf Spee]]||Temptation Software||[[:Category:Games 1984|1984]]||146||AMC 118||||446&lt;br /&gt;
|-&lt;br /&gt;
|[[Space Hawks|Aguilas del Espacio]]||Durell Software||[[:Category:Games 1984|1984]]||177 / 1177||S 115||||&lt;br /&gt;
|-&lt;br /&gt;
|[[American Football]]||Argus Press Software||[[:Category:Games 1984|1984]]||901||||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Amsgolf]]||Computersmith||[[:Category:Games 1984|1984]]||185 / 1185||S 130||||485 / 41185&lt;br /&gt;
|-&lt;br /&gt;
|[[Assault on Port Stanley|Asalto]]||Shirekilo||1985||06022 / 07022||AMC 174||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Assault on Port Stanley]]||Shirekilo||1985||06022 / 07022||AMC 174||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Astro Attack]]||Ian Beynon||[[:Category:Games 1984|1984]]||175||||||475&lt;br /&gt;
|-&lt;br /&gt;
|[[Atom Smasher]]||[[Romik]]||[[:Category:Games 1984|1984]]||139||S 139||||439&lt;br /&gt;
|-&lt;br /&gt;
|[[Astro Attack|Attaque Astrale]]||Ian Beynon||[[:Category:Games 1984|1984]]||175||||||475&lt;br /&gt;
|-&lt;br /&gt;
|[[Laserwarp|Attaque au Laser]]||Mikro-Gen||[[:Category:Games 1984|1984]]||126||S 126||||426&lt;br /&gt;
|-&lt;br /&gt;
|[[Beach Head]]||[[US Gold]]/Access||1985||07001||||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Snooker|Billar (Snooker)]]||Gem Software||[[:Category:Games 1984|1984]]||190||S 190||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Blagger]]||Alligata Software||[[:Category:Games 1984|1984]]||926||S 506||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Braxx Bluff]]||Micromega||1985||955 / 1955||AMC 166||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Bridge-It]]||Epicsoft||[[:Category:Games 1984|1984]]||913||||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Atom Smasher|Briseur D'Atomes]]||[[Romik]]||[[:Category:Games 1984|1984]]||139||S 139||||439&lt;br /&gt;
|-&lt;br /&gt;
|[[Catastrophes]]||Andromeda Software||1985||934 / 1934||AMC 153||||4934 / 41934&lt;br /&gt;
|-&lt;br /&gt;
|[[Catastrophes|Catastrophies]]||Andromeda Software||1985||934 / 1934||AMC 153||||4934 / 41934&lt;br /&gt;
|-&lt;br /&gt;
|[[Centre Court]]||Epicsoft||[[:Category:Games 1984|1984]]||921 / 1921||S 508||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Classic Adventure]]||Abersoft||[[:Category:Games 1984|1984]]||187||||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Classic Racing]]||Paul Neil||1985||928 / 1928||||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Codename MAT]]||[[Micromega]]||[[:Category:Games 1984|1984]]||129 / 1129||S 129||||41129&lt;br /&gt;
|-&lt;br /&gt;
|[[Star Commando|Commandos Galactiques]]||Terminal Software||[[:Category:Games 1984|1984]]||147||S 147 / AMC 119||||447&lt;br /&gt;
|-&lt;br /&gt;
|[[Crazy Golf]]||Mr. Micro||[[:Category:Games 1984|1984]]||149||S 509||||449&lt;br /&gt;
|-&lt;br /&gt;
|[[Cubit]]||Mr. Micro||1985||166||||266||&lt;br /&gt;
|-&lt;br /&gt;
|[[Cyrus 2 Chess|Cyrus II Chess]]||Intelligent Software||1985||06026 / 07026||||||46026 / 47026&lt;br /&gt;
|-&lt;br /&gt;
|[[Detective]]||Argus Press Software||[[:Category:Games 1984|1984]]||902||||||4902&lt;br /&gt;
|-&lt;br /&gt;
|[[Doors of Doom]]||Gem Software||1985||06047 / 07047||||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragons]]||O. Goodman||1985||977 / 1977||||||41977&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon's Gold]]||[[Romik]]||1985||935 / 1935||||||4935&lt;br /&gt;
|-&lt;br /&gt;
|[[Master Chess|Echec et Mat]]||Mikro-Gen||[[:Category:Games 1984|1984]]||125||S 125||225||425 / 41125&lt;br /&gt;
|-&lt;br /&gt;
|[[Spannerman|El Hombre de la LLave Inglesa]]||Gem Software||[[:Category:Games 1984|1984]]||114 / 1114||S 114 / AMC 103||214||&lt;br /&gt;
|-&lt;br /&gt;
|[[Sultan's Maze|El Laberinto del Sultan]]||Gem Software||[[:Category:Games 1984|1984]]||113||S 113 / AMC 134||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Roland Ahoy!|El Pirata]]||Computersmith||[[:Category:Games 1984|1984]]||192 / 1192||AMC 128 / S 502||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Electro Freddy]]||Softspot Software||[[:Category:Games 1984|1984]]||144 / 1144||S 144||244||444 / 41144&lt;br /&gt;
|-&lt;br /&gt;
|[[Harrier Attack|Exocet]]||Durell Software||[[:Category:Games 1984|1984]]||112 / 1112||S 112||212||412 / 41112&lt;br /&gt;
|-&lt;br /&gt;
|[[Fantastic Voyage]]||Edmonds Software||1985||984 / 1984||AMC 148||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Frank 'n' Stein]]||PSS Software||1985||907||AMC 156||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Electro Freddy|Fred L'Electronicien]]||Softspot Software||[[:Category:Games 1984|1984]]||144 / 1144||S 144||244||444 / 41144&lt;br /&gt;
|-&lt;br /&gt;
|[[Fruit Machine]]||Paul Aitman||[[:Category:Games 1984|1984]]||919||AMC 137||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Fu-Kung in Las Vegas]]||Romik||1985||979 / 1979||||||4979&lt;br /&gt;
|-&lt;br /&gt;
|[[Gatecrasher]]||Exopal Software||1985||958||AMC 157||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Gems of Stradus]]||Kuma Computers||[[:Category:Games 1984|1984]]||121||||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Glen Hoddle Soccer]]||Shirekilo||1985||06021 / 07021||||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Golden Path]]||Magic Logic||1986||07055||||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Grand Prix Driver]]||[[Britannia Software Ltd]]||[[:Category:Games 1984|1984]]||110||S 110||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Grand Prix Rally II]]||[[Loriciels]]||1985||06012 / 07012||||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Hard Ball]]||Accolade||1986||06063 / 07063||||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Harrier Attack]]||Durell Software||[[:Category:Games 1984|1984]]||112 / 1112||S 112||212||412 / 41112&lt;br /&gt;
|-&lt;br /&gt;
|[[Haunted Hedges]]||Micromega||[[:Category:Games 1984|1984]]||128||S 128||||428&lt;br /&gt;
|-&lt;br /&gt;
|[[Home Runner]]||[[Britannia Software Ltd]]||[[:Category:Games 1984|1984]]||109||||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Hunchback]]||[[Ocean]]||[[:Category:Games 1984|1984]]||132 / 1132||S 132||||432&lt;br /&gt;
|-&lt;br /&gt;
|[[Hunter Killer]]||Protek Computing||[[:Category:Games 1984|1984]]||135 / 1135||||||435 / 41135&lt;br /&gt;
|-&lt;br /&gt;
|[[3D Invaders|Invasores]]||Quark Data||[[:Category:Games 1984|1984]]||136||AMC 142 / S-511||||436&lt;br /&gt;
|-&lt;br /&gt;
|[[Jammin]]||Taskset||1985||911 / 1911||AMC 150||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Haunted Hedges|Jardins Hantes]]||Micromega||[[:Category:Games 1984|1984]]||128||S 128||||428&lt;br /&gt;
|-&lt;br /&gt;
|[[Quack a Jack|Jeannot le Rouge]]||Paul Shirley||[[:Category:Games 1984|1984]]||181 / 1181||||||481 / 41181&lt;br /&gt;
|-&lt;br /&gt;
|[[Jet-Boot Jack]]||English Software||1985||172||AMC 144||||&lt;br /&gt;
|-&lt;br /&gt;
|[[L'Apprenti Sorcier]]||R.Meyer||[[:Category:Games 1984|1984]]||||||||4202&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon's Gold|L'Or des Dragons]]||[[Romik]]||1985||935 / 1935||||||4935&lt;br /&gt;
|-&lt;br /&gt;
|[[3D Invaders|La Troisieme Dimension]]||Quark Data||[[:Category:Games 1984|1984]]||136||AMC 142 / S-511||||436&lt;br /&gt;
|-&lt;br /&gt;
|[[Laserwarp]]||Mikro-Gen||[[:Category:Games 1984|1984]]||126||S 126||||426&lt;br /&gt;
|-&lt;br /&gt;
|[[Crazy Golf|Le Golf des Dingues]]||Mr. Micro||[[:Category:Games 1984|1984]]||149||S 509||||449&lt;br /&gt;
|-&lt;br /&gt;
|[[Punchy|Le Polichinelle]]||Mr. Micro||[[:Category:Games 1984|1984]]||150 / 1150||S 150||250||450 / 41150&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragons|Les Dragons]]||O. Goodman||1985||977 / 1977||||||41977&lt;br /&gt;
|-&lt;br /&gt;
|[[Alien Break In|Les Envahisseurs de L'Audela]]||[[Romik]]||[[:Category:Games 1984|1984]]||137||S 137||||437&lt;br /&gt;
|-&lt;br /&gt;
|[[Doors of Doom|Les Portes du Destin]]||Gem Software||1985||06047 / 07047||||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Lords of Midnight]]||Beyond software||1985||957 / 1957||||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Macrocosmica]]||Datacom||1986||06042 / 07042||||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Manic Miner]]||[[Software Projects]]||[[:Category:Games 1984|1984]]||173||S 173||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Master Chess]]||Mikro-Gen||[[:Category:Games 1984|1984]]||125||S 125||225||425 / 41125&lt;br /&gt;
|-&lt;br /&gt;
|[[Mr. Wong's Loopy Laundry]]||Artic Computing||[[:Category:Games 1984|1984]]||923||S 505||||4923&lt;br /&gt;
|-&lt;br /&gt;
|[[Mutant Monty]]||Artic Computing||[[:Category:Games 1984|1984]]||922 / 1922||S 507||||4922&lt;br /&gt;
|-&lt;br /&gt;
|[[Codename MAT|Nom de Code : MAT]]||[[Micromega]]||[[:Category:Games 1984|1984]]||129 / 1129||S 129||||41129&lt;br /&gt;
|-&lt;br /&gt;
|[[Nuclear Defence]]||James Software||1986||06031 / 07031||||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Oh Mummy]]||Gem Software||[[:Category:Games 1984|1984]]||115||AMC 138||||&lt;br /&gt;
|-&lt;br /&gt;
|[[The Galactic Plague|Plaga Galactica]]||[[Indescomp]]||[[:Category:Games 1984|1984]]||196||S 201 / AMC 125||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Punchy]]||Mr. Micro||[[:Category:Games 1984|1984]]||150 / 1150||S 150||250||450 / 41150&lt;br /&gt;
|-&lt;br /&gt;
|[[Pyjamarama]]||Micro-Gen||[[:Category:Games 1984|1984]]||943 / 1943||AMC 146||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Qabbalah]]||Gem Software||1986||06062 / 07062||||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Quack a Jack]]||Paul Shirley||[[:Category:Games 1984|1984]]||181 / 1181||||||481 / 41181&lt;br /&gt;
|-&lt;br /&gt;
|[[Raid]]||[[US Gold]]/Access||1985||07002||||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Subterranean Stryker|Raid Souterrain]]||Insight Software||1985||06010 / 07010||AMC 162||||- / 47010&lt;br /&gt;
|-&lt;br /&gt;
|[[Roland Ahoy!]]||Computersmith||[[:Category:Games 1984|1984]]||192 / 1192||AMC 128 / S 502||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Roland on the Ropes|Roland aux Oubliettes]]||[[Indescomp]]||[[:Category:Games 1984|1984]]||118 / 1118||S 118||218||418 / 41118&lt;br /&gt;
|-&lt;br /&gt;
|[[Roland goes Digging|Roland en el Infierno]]||Gem Software||[[:Category:Games 1984|1984]]||169 / 1169||S 202||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Roland in Time|Roland en el Tiempo]]||Gem Software||[[:Category:Games 1984|1984]]||170 / 1170||S 136||||470 / 41170&lt;br /&gt;
|-&lt;br /&gt;
|[[Roland goes Digging]]||Gem Software||[[:Category:Games 1984|1984]]||169 / 1169||S 202||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Roland goes Square Bashing]]||Durrell Software||1985||937 / 1937||AMC 155||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Roland in Space]]||Gem Software||1985||927 / 1927||||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Roland in the Caves]]||[[Indescomp]]||[[:Category:Games 1984|1984]]||117 / 1117||S 117||217||&lt;br /&gt;
|-&lt;br /&gt;
|[[Roland in Time]]||Gem Software||[[:Category:Games 1984|1984]]||170 / 1170||S 136||||470 / 41170&lt;br /&gt;
|-&lt;br /&gt;
|[[Roland on the Ropes]]||[[Indescomp]]||[[:Category:Games 1984|1984]]||118 / 1118||S 118||218||418 / 41118&lt;br /&gt;
|-&lt;br /&gt;
|[[Roland on the Run]]||Epicsoft||[[:Category:Games 1984|1984]]||199 / 1199||S 199||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Roland goes Square Bashing|Roland y los Cubos]]||Durrell Software||1985||937 / 1937||AMC 155||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Grand Prix Rally II|Rally II]]||[[Loriciels]]||1985||06012 / 07012||||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Satellite Warrior]]||D. M. Lock||1985||949 / 1949||||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Snooker]]||Gem Software||[[:Category:Games 1984|1984]]||190||S 190||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Sorcery +]]||[[Virgin Games]]||1985||1983||AMD 109||21983||41983&lt;br /&gt;
|-&lt;br /&gt;
|[[Space Hawks]]||Durell Software||[[:Category:Games 1984|1984]]||177 / 1177||S 115||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Spannerman]]||Gem Software||[[:Category:Games 1984|1984]]||114 / 1114||S 114 / AMC 103||214||&lt;br /&gt;
|-&lt;br /&gt;
|[[Spitfire 40]]||Mirrorsoft||1985||07052||||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Splat!]]||Incentive Software||[[:Category:Games 1984|1984]]||909||S 504||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Star Commando]]||Terminal Software||[[:Category:Games 1984|1984]]||147||S 147 / AMC 119||||447&lt;br /&gt;
|-&lt;br /&gt;
|[[Stockmarket]]||Argus Press Software||1985||903||||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Strangeloop +]]||[[Virgin Games]]||1985||07058||||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Subterranean Stryker]]||Insight Software||1985||06010 / 07010||AMC 162||||- / 47010&lt;br /&gt;
|-&lt;br /&gt;
|[[Sultan's Maze]]||Gem Software||[[:Category:Games 1984|1984]]||113||S 113 / AMC 134||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Super Pipeline II]]||Taskset||1985||987 / 1987||AMC 151||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Tank Command]]||Magic Logic||1986||06023 / 07023||||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Tapper]]||Bally Midway/Sega||1987||06007 / 07007||||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Centre Court|Tenis]]||Epicsoft||[[:Category:Games 1984|1984]]||921 / 1921||S 508||||&lt;br /&gt;
|-&lt;br /&gt;
|[[The Scout Steps Out|Toujours Pret!]]||H.R. Software||1985||988 / -|||||| - / 41988&lt;br /&gt;
|-&lt;br /&gt;
|[[Fantastic Voyage|The Fantastic Voyage]]||Edmonds Software||1985||984 / 1984||AMC 148||||&lt;br /&gt;
|-&lt;br /&gt;
|[[The Galactic Plague]]||[[Indescomp]]||[[:Category:Games 1984|1984]]||196||S 201 / AMC 125||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragons|The Game of Dragons]]||O. Goodman||1985||977 / 1977||||||41977&lt;br /&gt;
|-&lt;br /&gt;
|[[The Key Factor]]||Paul Aitman||1985||975||AMC 149||||&lt;br /&gt;
|-&lt;br /&gt;
|[[The Prize]]||Arcade Software||1985||952||||||&lt;br /&gt;
|-&lt;br /&gt;
|[[The Scout Steps Out]]||H.R. Software||1985||988 / -|||||| - / 41988&lt;br /&gt;
|-&lt;br /&gt;
|[[Tombstowne]]||Premier Software||1985||06040 / 07040||||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Traffic]]||Andromeda Software||1985||929 / 1929||||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Mr. Wong's Loopy Laundry|Une Lessive Eprouvante pour Monsieur Wong]]||Artic Computing||[[:Category:Games 1984|1984]]||923||S 505||||4923&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Educational Software ===&lt;br /&gt;
&lt;br /&gt;
*[[Le Géographe France|Le Géographe France]] (1984) &lt;br /&gt;
*[[Le Géographe Monde|Le Géographe Monde]] (1984) &lt;br /&gt;
*[[L'Apprenti Sorcier|L'Apprenti Sorcier]] (1985) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|''Title''||''House''||''Year''||''{{EN}} Soft N.''||''{{ES}} Soft N.''||''{{DE}} Soft N.''||''{{FR}} Soft N.'' &lt;br /&gt;
|-&lt;br /&gt;
|[[Animal Vegetable Mineral|Animal, Vegetable, Mineral]]||[[(BES) Bourne Educational Software]]/[[Indescomp]]||1984||104||AMC 300||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Animal Vegetable Mineral|Animal, Vegetal, Mineral]]||[[(BES) Bourne Educational Software]]/[[Indescomp]]||1984||104||AMC 300||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Happy Letters]]||[[(BES) Bourne Educational Software]]||1984||105 / 1105||||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Happy Numbers]]||[[(BES) Bourne Educational Software]]||1984||102 / 1102||||202||402&lt;br /&gt;
|-&lt;br /&gt;
|[[Happy Writing]]||[[(BES) Bourne Educational Software]]||1984||106 / 1106||||||406&lt;br /&gt;
|-&lt;br /&gt;
|[[Happy Writing|L'Ardoise Magiques]]||[[(BES) Bourne Educational Software]]||1984||106 / 1106||||||406&lt;br /&gt;
|-&lt;br /&gt;
|[[Timeman One|L'Horloger 1]]||[[(BES) Bourne Educational Software]]||1984||107 / 1107||||||407&lt;br /&gt;
|-&lt;br /&gt;
|[[Timeman Two|L'Horloger 2]]||[[(BES) Bourne Educational Software]]||1984||108 / 1108||||||408&lt;br /&gt;
|-&lt;br /&gt;
|[[Wordhang|Le Pendu]]||[[(BES) Bourne Educational Software]]||1984||101 / 1101||||||401&lt;br /&gt;
|-&lt;br /&gt;
|[[Happy Numbers|Les Chiffres Magiques]]||[[(BES) Bourne Educational Software]]||1984||102 / 1102||||202||402&lt;br /&gt;
|-&lt;br /&gt;
|[[Happy Letters|Les Lettres Magiques]]||[[(BES) Bourne Educational Software]]||1984||105 / 1105||||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Map Rally]]||[[(BES) Bourne Educational Software]]||1984||148 / 1148||||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Star Watcher|Mirando a las Estrellas]]||[[Triptych Publishing]]/[[Indescomp]]||1984||915 / 1915||AMD 300||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Osprey!]]||[[(BES) Bourne Educational Software]]||1984||947 / 1947||||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Pitman Typing Tutor]]||[[Pitman Publishing]]||1984||924 / 1924||||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Star Watcher]]||[[Triptych Publishing]]/[[Indescomp]]||1984||915 / 1915||AMD 300||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Teach Yourself Amstrad Basic - A Tutorial Guide - Part I]]||Amsoft||1984||111||||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Timeman One]]||[[(BES) Bourne Educational Software]]||1984||107 / 1107||||||407&lt;br /&gt;
|-&lt;br /&gt;
|[[Timeman Two]]||[[(BES) Bourne Educational Software]]||1984||108 / 1108||||||408&lt;br /&gt;
|-&lt;br /&gt;
|[[Wordhang]]||[[(BES) Bourne Educational Software]]||1984||101 / 1101||||||401&lt;br /&gt;
|-&lt;br /&gt;
|[[World - Wise]]||[[(BES) Bourne Educational Software]]||1984||103 / 1103||||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Xanagrams]]||[[Dean Software]]||1984||133||||||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Utilities ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|''Title''||''House''||''Year''||''{{EN}} Soft N.''||''{{ES}} Soft N.''||''{{DE}} Soft N.''||''{{FR}} Soft N.'' &lt;br /&gt;
|-&lt;br /&gt;
|[[Amsbase]]||||||||S-501||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Ams Calc]]||[[Saxon Computing]]||1984||153||S-153||253||453&lt;br /&gt;
|-&lt;br /&gt;
|[[Amsdraw]]||||||||AMC-703||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Amstest]]||||||06017||||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Amsword]]||[[Tasman Software]]||1984||164 / 1164||S-164||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Cashbook Accounts]]||[[Saxon Computing]]||1985||07014||||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Decision Maker]]||[[Triptych Publishing]]||1984||918 / 1918||AMD 501||||&lt;br /&gt;
|-&lt;br /&gt;
|[[DFM Database + Labels]]||[[Dialog Software]]||1984||941 / 1941||||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Easi-Amscalc]]||[[Saxon Computing]]||1984||153||S-153||253||453&lt;br /&gt;
|-&lt;br /&gt;
|[[Easi-Amsword]]||[[Juniper Computing]]||1984||154||S-154 / AMC-502||254||&lt;br /&gt;
|-&lt;br /&gt;
|[[Easy-Topcalc]]||[[Saxon Computing]]||1984||153||S-153||253||453&lt;br /&gt;
|-&lt;br /&gt;
|[[Easy-Topword]]||[[Juniper Computing]]||1984||154||S-154 / AMC-502||254||&lt;br /&gt;
|-&lt;br /&gt;
|[[Entrepreneur]]||[[Triptych Publishing]]||1984||917 / 1917||||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Forth]]||[[Abersoft]]||||188 / 1188||AMC-705||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Hisoft Devpac]]||[[Hisoft]]||1984||116 / 1116||S-116||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Hisoft Pascal 4T]]||[[Hisoft]]||1984||155 / 1155||S-155||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Home Accounts Manager]]||[[Dialog Software]]||1984||942 / 1942||||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Home Budget]]||[[Kuma Computers]]||1984||119||||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Invostat]]||[[Dialog Software]]||1984||939 / 1939||||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Mastercalc]]||[[Campbell Systems]]||1985||905 / 1905||AMC-510||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Masterfile 464]]||[[Campbell Systems]]||1984||914 / 07060||||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Microfile / Microword]]||[[Saxon Computing]]||||07053||||||&lt;br /&gt;
|-&lt;br /&gt;
|[[MicroGraph]]||[[Saxon Computing]]||1985||1014||||||&lt;br /&gt;
|-&lt;br /&gt;
|[[MicroPen]]||[[Intelligence]]||1984||1011||||||&lt;br /&gt;
|-&lt;br /&gt;
|[[MicroScript]]||[[Intelligence]]||1984||1010||||||&lt;br /&gt;
|-&lt;br /&gt;
|[[MicroSpread]]||[[Saxon Computing]]||1985||1012||||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Procesador de Texto]]||[[Juniper Computing]]||1984||154||S-154 / AMC-502||254||&lt;br /&gt;
|-&lt;br /&gt;
|[[Project Planner]]||[[Triptych Publishing]]||1984||916 / 1916||||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Screen Designer]]||[[DJL Software]]||1984||197 / 1197||||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Shape and Sound]]||[[Gem Software]]||||06037 / 07037||||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Stock-Aid]]||[[Dialog Software]]||1984||940 / 1940||||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Transact]]||[[Dialog Software]]||1984||938 / 1938||||||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Storage / Media ===&lt;br /&gt;
&lt;br /&gt;
* Amsoft [[CF2 Compact Floppy Disc]]&lt;br /&gt;
* Amsoft Printer Paper (mentioned in DMP1 Users Manual, page 8)&lt;br /&gt;
* Amsoft PL-1 Printer Cable (mentioned in DMP2000 Users Manual, chapter 1, page 6)&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
* http://www.cpc-imperium.de/ &lt;br /&gt;
&lt;br /&gt;
[[Category:CPC_related_companies]] [[Category:Computer_and_video_game_companies]]&lt;/div&gt;</summary>
		<author><name>Ritchardo mkII</name></author>	</entry>

	<entry>
		<id>https://oldwiki.cpcwiki.eu/index.php?title=ACU_Issue_05_(Apr_1985)&amp;diff=67970</id>
		<title>ACU Issue 05 (Apr 1985)</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.cpcwiki.eu/index.php?title=ACU_Issue_05_(Apr_1985)&amp;diff=67970"/>
				<updated>2011-05-10T14:14:42Z</updated>
		
		<summary type="html">&lt;p&gt;Ritchardo mkII: moved ACU Issue 4, 1985 to ACU Issue 05 (Apr 1985)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Magazines]]&lt;br /&gt;
The fifth issue of [[Amstrad Computer User]], published by [[Amsoft]].&lt;br /&gt;
&lt;br /&gt;
== Contents ==&lt;br /&gt;
&lt;br /&gt;
{|{{Prettytable|width: 700px; font-size: 2em;}}&lt;br /&gt;
|Page Number || Title || Description&lt;br /&gt;
|-&lt;br /&gt;
|Page 5 || News || A full report on the recent L.E.T. trade show&lt;br /&gt;
|-&lt;br /&gt;
|Page 10 || Letters || Your input to our output &lt;br /&gt;
|-&lt;br /&gt;
|Page 17 || Book Reviews || Best buys from the bookshop&lt;br /&gt;
|-&lt;br /&gt;
|Page 20 || Screen Squashing || More than 20 columns in [[Mode 0]].  Impossible? No, read on&lt;br /&gt;
|-&lt;br /&gt;
|Page 26 || Printer Reviews || Sort out which type suits you &lt;br /&gt;
|-&lt;br /&gt;
|Page 29 || The Joy of Sticks || Sally Tyler looks at joysticks&lt;br /&gt;
|-&lt;br /&gt;
|Page 34 || Software Reviews || Which should you buy, we offer our PROGnosis&lt;br /&gt;
|-&lt;br /&gt;
|Page 43 || Competition: The Ins and Outs of the Amstrad || Thirty Copies of the new [[Melbourne House]] book to be won&lt;br /&gt;
|-&lt;br /&gt;
|Page 46 || Intro to Music || Tune up your computer and get ready to play&lt;br /&gt;
|-&lt;br /&gt;
|Page 50 || [[Missile Attack]] || Type this in and save the world&lt;br /&gt;
|-&lt;br /&gt;
|Page 59 || [[Monster's Final Hour|The Monster's Final Hour]] || Tried and tested adventure program&lt;br /&gt;
|-&lt;br /&gt;
|Page 68 || Forth || Part II of our tutorial in this fun language&lt;br /&gt;
|-&lt;br /&gt;
|Page 76 || Machine Code Programming || P.K. McBride takes a beginners look at machine code&lt;br /&gt;
|-&lt;br /&gt;
|Page 84 || Writing Adventures || Build a world of your very own&lt;br /&gt;
|-&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
== Games reviewed ==&lt;br /&gt;
&lt;br /&gt;
===[[Blagger]]===&lt;br /&gt;
===[[Codename MAT]]===&lt;br /&gt;
===[[Crazy Golf]]===&lt;br /&gt;
===[[Cubit]]===&lt;br /&gt;
===[[Laserwarp]]===&lt;br /&gt;
===[[Mutant Monty]]===&lt;br /&gt;
===[[Sorcery]]=== &lt;br /&gt;
===[[Splat!]]===&lt;br /&gt;
===[[Star Commando]]===&lt;br /&gt;
===[[Sultan's Maze]]===&lt;br /&gt;
===[[Xanagrams]]===&lt;br /&gt;
&lt;br /&gt;
== Type ins ==&lt;br /&gt;
All of the following programmes can be found on this [[media:acu8504.zip‎|Disk Image]] (with thanks to Ervin)&lt;br /&gt;
&lt;br /&gt;
===Disc Merge===&lt;br /&gt;
File(s) associated with this article:&amp;lt;br/&amp;gt;&lt;br /&gt;
- DSCMERGE.BAS&amp;lt;br/&amp;gt;&lt;br /&gt;
See page 82 (below) for more details.&lt;br /&gt;
&lt;br /&gt;
===Machine Code Action===&lt;br /&gt;
Other file(s) associated with this article:&amp;lt;br/&amp;gt;&lt;br /&gt;
- MCDEMO.ASM&amp;lt;br/&amp;gt;&lt;br /&gt;
- SPRITE1.BAS&amp;lt;br/&amp;gt;&lt;br /&gt;
See page 73 (below)for more details.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
RUN&amp;quot;MCDEMO1&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
[[image:acu8504mcdemo1.png|384px]]&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
RUN&amp;quot;MCDEMO2&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
[[image:acu8504mcdemo2.png|384px]]&lt;br /&gt;
&lt;br /&gt;
===[[Missile Attack]]===&lt;br /&gt;
RUN&amp;quot;MISSILE&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
[[image:acu8504missile1.png|384px]]&lt;br /&gt;
[[image:acu8504missile2.png|384px]]&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
[[image:acu8504missile3.png|384px]]&lt;br /&gt;
[[image:acu8504missile4.png|384px]]&lt;br /&gt;
&lt;br /&gt;
===[[Monster's Final Hour|The Monster's Final Hour]]===&lt;br /&gt;
RUN&amp;quot;MONSTERS&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
[[image:acu8504monsters1.png|384px]]&lt;br /&gt;
[[image:acu8504monsters2.png|384px]]&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
[[image:acu8504monsters3.png|384px]]&lt;br /&gt;
[[image:acu8504monsters4.png|384px]]&lt;br /&gt;
&lt;br /&gt;
===The Musical Amstrad (Part 2)===&lt;br /&gt;
RUN&amp;quot;MUSIC1&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
RUN&amp;quot;MUSIC2&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
RUN&amp;quot;MUSIC3&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Screen Squashing===&lt;br /&gt;
Other file(s) associated with this article:&amp;lt;br/&amp;gt;&lt;br /&gt;
- SCRLIST2.BAS&amp;lt;br/&amp;gt;&lt;br /&gt;
- SCRLIST3.BAS&amp;lt;br/&amp;gt;&lt;br /&gt;
- SCRCODE1.BIN&amp;lt;br/&amp;gt;&lt;br /&gt;
- SCRCODE2.BIN&amp;lt;br/&amp;gt;&lt;br /&gt;
See page 20 (below) for more details.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
RUN&amp;quot;SCRLIST4&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
[[image:acu8504screensquash1.png|384px]]&lt;br /&gt;
&lt;br /&gt;
===Writing Adventures (Part 1)===&lt;br /&gt;
RUN&amp;quot;ADVENT1&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
[[image:acu8504advent1.png|384px]]&lt;br /&gt;
[[image:acu8504advent2.png|384px]]&lt;br /&gt;
&lt;br /&gt;
== Scans ==&lt;br /&gt;
&amp;lt;gallery caption=&amp;quot;Amstrad Computer User, Issue 05, April 1985&amp;quot;&amp;gt;&lt;br /&gt;
Image:ACU0485-001.jpg|Frontpage&lt;br /&gt;
Image:ACU0485-002.jpg|Page 2&lt;br /&gt;
Image:ACU0485-003.jpg|Page 3&lt;br /&gt;
Image:ACU0485-004.jpg|Page 4&lt;br /&gt;
Image:ACU0485-005.jpg|Page 5&lt;br /&gt;
Image:ACU0485-006.jpg|Page 6&lt;br /&gt;
Image:ACU0485-007.jpg|Page 7&lt;br /&gt;
Image:ACU0485-008.jpg|Page 8&lt;br /&gt;
Image:ACU0485-009.jpg|Page 9&lt;br /&gt;
Image:ACU0485-010.jpg|Page 10&lt;br /&gt;
&lt;br /&gt;
Image:ACU0485-011.jpg|Page 11&lt;br /&gt;
Image:ACU0485-012.jpg|Page 12&lt;br /&gt;
Image:ACU0485-013.jpg|Page 13&lt;br /&gt;
Image:ACU0485-014.jpg|Page 14&lt;br /&gt;
Image:ACU0485-015.jpg|Page 15&lt;br /&gt;
Image:Amstrad_Computer_User8504_016.jpg|Page 16&lt;br /&gt;
Image:Amstrad_Computer_User8504_017.jpg|Page 17&lt;br /&gt;
Image:Amstrad_Computer_User8504_018.jpg|Page 18&lt;br /&gt;
Image:Amstrad_Computer_User8504_019.jpg|Page 19&lt;br /&gt;
Image:Amstrad_Computer_User8504_020.jpg|Page 20&lt;br /&gt;
&lt;br /&gt;
Image:Amstrad_Computer_User8504_021.jpg|Page 21&lt;br /&gt;
Image:Amstrad_Computer_User8504_022.jpg|Page 22&lt;br /&gt;
Image:Amstrad_Computer_User8504_023.jpg|Page 23&lt;br /&gt;
Image:Amstrad_Computer_User8504_024.jpg|Page 24&lt;br /&gt;
Image:Amstrad_Computer_User8504_025.jpg|Page 25&lt;br /&gt;
Image:Amstrad_Computer_User8504_026.jpg|Page 26&lt;br /&gt;
Image:Amstrad_Computer_User8504_027.jpg|Page 27&lt;br /&gt;
Image:Amstrad_Computer_User8504_028.jpg|Page 28&lt;br /&gt;
Image:Amstrad_Computer_User8504_029.jpg|Page 29&lt;br /&gt;
Image:Amstrad_Computer_User8504_030.jpg|Page 30&lt;br /&gt;
&lt;br /&gt;
Image:Amstrad_Computer_User8504_031.jpg|Page 31&lt;br /&gt;
Image:Amstrad_Computer_User8504_032.jpg|Page 32&lt;br /&gt;
Image:Amstrad_Computer_User8504_033.jpg|Page 33&lt;br /&gt;
Image:Amstrad_Computer_User8504_034.jpg|Page 34&lt;br /&gt;
Image:Amstrad_Computer_User8504_035.jpg|Page 35&lt;br /&gt;
Image:Amstrad_Computer_User8504_036.jpg|Page 36&lt;br /&gt;
Image:ACU0485-037.jpg|Page 37&lt;br /&gt;
Image:Amstrad_Computer_User8504_038.jpg|Page 38&lt;br /&gt;
Image:ACU0485-039.jpg|Page 39&lt;br /&gt;
&lt;br /&gt;
Image:Amstrad_Computer_User8504_040.jpg|Page 40&lt;br /&gt;
Image:ACU0485-041.jpg|Page 41&lt;br /&gt;
Image:Amstrad_Computer_User8504_042.jpg|Page 42&lt;br /&gt;
Image:ACU0485-043.jpg|Page 43&lt;br /&gt;
Image:Amstrad_Computer_User8504_044.jpg|Page 44&lt;br /&gt;
Image:Amstrad_Computer_User8504_045.jpg|Page 45&lt;br /&gt;
Image:Amstrad_Computer_User8504_046.jpg|Page 46&lt;br /&gt;
Image:Amstrad_Computer_User8504_047.jpg|Page 47&lt;br /&gt;
Image:Amstrad_Computer_User8504_048.jpg|Page 48&lt;br /&gt;
Image:ACU0485-049.jpg|Page 49&lt;br /&gt;
&lt;br /&gt;
Image:Amstrad_Computer_User8504_050.jpg|Page 50&lt;br /&gt;
Image:ACU0485-051.jpg|Page 51&lt;br /&gt;
Image:Amstrad_Computer_User8504_052.jpg|Page 52&lt;br /&gt;
Image:ACU0485-053.jpg|Page 53&lt;br /&gt;
Image:Amstrad_Computer_User8504_054.jpg|Page 54&lt;br /&gt;
Image:Amstrad_Computer_User8504_055.jpg|Page 55&lt;br /&gt;
Image:Amstrad_Computer_User8504_056.jpg|Page 56&lt;br /&gt;
Image:Amstrad_Computer_User8504_057.jpg|Page 57&lt;br /&gt;
Image:ACU0485-058.jpg|Page 58&lt;br /&gt;
Image:Amstrad_Computer_User8504_059.jpg|Page 59&lt;br /&gt;
&lt;br /&gt;
Image:ACU0485-060.jpg|Page 60&lt;br /&gt;
Image:Amstrad_Computer_User8504_061.jpg|Page 61&lt;br /&gt;
Image:ACU0485-062.jpg|Page 62&lt;br /&gt;
Image:Amstrad_Computer_User8504_063.jpg|Page 63&lt;br /&gt;
Image:ACU0485-064.jpg|Page 64&lt;br /&gt;
Image:Amstrad_Computer_User8504_065.jpg|Page 65&lt;br /&gt;
Image:ACU0485-066.jpg|Page 66&lt;br /&gt;
Image:Amstrad_Computer_User8504_067.jpg|Page 67&lt;br /&gt;
Image:ACU0485-068.jpg|Page 68&lt;br /&gt;
Image:Amstrad_Computer_User8504_069.jpg|Page 69&lt;br /&gt;
&lt;br /&gt;
Image:Amstrad_Computer_User8504_070.jpg|Page 70&lt;br /&gt;
Image:Amstrad_Computer_User8504_071.jpg|Page 71&lt;br /&gt;
Image:Amstrad_Computer_User8504_072.jpg|Page 72&lt;br /&gt;
Image:Amstrad_Computer_User8504_073.jpg|Page 73&lt;br /&gt;
Image:Amstrad_Computer_User8504_074.jpg|Page 74&lt;br /&gt;
Image:Amstrad_Computer_User8504_075.jpg|Page 75&lt;br /&gt;
Image:Amstrad_Computer_User8504_076.jpg|Page 76&lt;br /&gt;
Image:Amstrad_Computer_User8504_077.jpg|Page 77&lt;br /&gt;
Image:Amstrad_Computer_User8504_078.jpg|Page 78&lt;br /&gt;
Image:Amstrad_Computer_User8504_079.jpg|Page 79&lt;br /&gt;
&lt;br /&gt;
Image:Amstrad_Computer_User8504_080.jpg|Page 80&lt;br /&gt;
Image:Amstrad_Computer_User8504_081.jpg|Page 81&lt;br /&gt;
Image:Amstrad_Computer_User8504_082.jpg|Page 82&lt;br /&gt;
Image:Amstrad_Computer_User8504_083.jpg|Page 83&lt;br /&gt;
Image:Amstrad_Computer_User8504_084.jpg|Page 84&lt;br /&gt;
Image:Amstrad_Computer_User8504_085.jpg|Page 85&lt;br /&gt;
Image:ACU0485-086.jpg|Page 86&lt;br /&gt;
Image:Amstrad_Computer_User8504_087.jpg|Page 87&lt;br /&gt;
Image:Amstrad_Computer_User8504_088.jpg|Page 88&lt;br /&gt;
Image:Amstrad_Computer_User8504_089.jpg|Page 89&lt;br /&gt;
&lt;br /&gt;
Image:Amstrad_Computer_User8504_090.jpg|Page 90&lt;br /&gt;
Image:Amstrad_Computer_User8504_091.jpg|Page 91&lt;br /&gt;
Image:Amstrad_Computer_User8504_092.jpg|Page 92&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ritchardo mkII</name></author>	</entry>

	<entry>
		<id>https://oldwiki.cpcwiki.eu/index.php?title=ACU_Issue_4,_1985&amp;diff=67971</id>
		<title>ACU Issue 4, 1985</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.cpcwiki.eu/index.php?title=ACU_Issue_4,_1985&amp;diff=67971"/>
				<updated>2011-05-10T14:14:42Z</updated>
		
		<summary type="html">&lt;p&gt;Ritchardo mkII: moved ACU Issue 4, 1985 to ACU Issue 05 (Apr 1985)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[ACU Issue 05 (Apr 1985)]]&lt;/div&gt;</summary>
		<author><name>Ritchardo mkII</name></author>	</entry>

	<entry>
		<id>https://oldwiki.cpcwiki.eu/index.php?title=Codename_MAT&amp;diff=67969</id>
		<title>Codename MAT</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.cpcwiki.eu/index.php?title=Codename_MAT&amp;diff=67969"/>
				<updated>2011-05-10T14:14:21Z</updated>
		
		<summary type="html">&lt;p&gt;Ritchardo mkII: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|{{Gamebase Entry&lt;br /&gt;
|Image = [[Image:Codename_MAT_(Title).png‎|center|300px|Loading Screen]]&lt;br /&gt;
|Release = [[:Category:Games 1984|1984]]&lt;br /&gt;
|Publisher = [[Amsoft]]&lt;br /&gt;
|Developer = [[Micromega]]&lt;br /&gt;
|Programmer = [[Derek Brewster]]&lt;br /&gt;
|Musician = None&lt;br /&gt;
|Artist = [[Derek Brewster]]&lt;br /&gt;
|Genre = [[:Category:Shoot them Up|Shoot-em-up (3D)]]&lt;br /&gt;
|Players = 1P Only&lt;br /&gt;
|Controls = {{Keyboard}} {{Joystick}}&lt;br /&gt;
|Language = {{EN}} &lt;br /&gt;
|Media = {{Disk}} {{Tape}}&lt;br /&gt;
|Compatability = [[464]], [[664]], [[6128]] &amp;amp; [[Plus]]&lt;br /&gt;
|Magazine Reviews= [[ACU Issue 01 (Aug/Sep 1984)|N/A - ACU 01]], [[ACU Issue 05 (Apr 1985)|4/5 - ACU 05]], [[Amstrad Action|71% - AA 001]], [[Amtix|74% - Amtix 01]]&lt;br /&gt;
|Info = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
One of the first 'almost' 3D space games: Easily playable, with a dozen or so controls for flying a ship (the Centurian) against a fleet of Myon vessels which are invading the solar system.  &lt;br /&gt;
&lt;br /&gt;
Although not on a par with the likes of ''[[Elite]]'', it was playable (and had an ending).  There were a few very minor bugs in the programming but these had no effect on the playability.&lt;br /&gt;
&lt;br /&gt;
The game was very tricky to get to grips with thanks to the vast array of keyboard controls to compliment the joystick/cursor control of the ship.  Perseverence was key, however, and a complex but fun game was to be found inside.&lt;br /&gt;
&lt;br /&gt;
== Plot ==&lt;br /&gt;
&lt;br /&gt;
Codename MAT - MISSION: ALIEN TERMINATION - the desperate plan to place in the mind of a teenager the combined tactical skills of all the planetary leaders in the solar system.  MAT is mankind's last hope.&lt;br /&gt;
&lt;br /&gt;
For decades the Myons have sought to dominate the Solar System, whose fleets are now ragged and depleted.  They have launched an all-or-nothing attack, knowing that Earth is developing revolutionary space-craft.  Only the prototype - USS Centurion - has been built, and it must be pressed into immediate service as both battle-cruiser and tactical command centre.&lt;br /&gt;
&lt;br /&gt;
Piloting the craft in battle and controlling the Planetary Defence Fleets is beyond any normal human... MAT is created.&lt;br /&gt;
&lt;br /&gt;
Now your mind is MAT's mind.  Take control of the Centurion and blast off on the greatest adventure of all...&lt;br /&gt;
&lt;br /&gt;
== Screenshots &amp;amp; Videos ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery caption=&amp;quot;Codename MAT&amp;quot;&amp;gt;&lt;br /&gt;
Image:Codename_Mat_(Solar_Chart).png|Solar Chart - One of the Many Map and Instrument Screens!&lt;br /&gt;
Image:Codename MAT Screenshot.png|In 3D Battle - more than a passing nod to [[Star Wars]] here...&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Re-releases and Compilations ==&lt;br /&gt;
&lt;br /&gt;
* Re-released by [[Zeppelin Games]] (1988)&lt;br /&gt;
* Appeared on the following Compilations&lt;br /&gt;
** [[10 Computer Hits 2]] (1986)&lt;br /&gt;
&lt;br /&gt;
== Hints &amp;amp; Tips ==&lt;br /&gt;
&lt;br /&gt;
None - Please feel free to add and remember to give full credit!&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
*Originally released for the [[ZX Spectrum]], author [[Derek Brewster]] had decided to name his game ''Invasion 2000'', however, publishers [[Micromega]] were unhappy with the name as it didn't reflect the content and made it sound like another space invaders knock-off, which the market was being flooded with at that time.  Prior to settling on '''Codename MAT''', the game was also known as ''Hank'' during the development stage.&lt;br /&gt;
*The game was the first release for Brewster's own company [[Zeppelin Games]] when the title was re-released at the beginning of 1988.&lt;br /&gt;
*The game spawned a sequel in the form of ''[[Codename MAT II]]'' published by [[Domark]]&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery caption=&amp;quot;Codename MAT&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Image:Codename Mat Front Covertape (Amsoft).jpg|Cover&lt;br /&gt;
Image:Codename Mat Back Covertape (Amsoft).jpg|Instructions&lt;br /&gt;
Image:Codename Mat Tape - side B (Amsoft).jpg|Tape Side A&lt;br /&gt;
Image:Codename Mat Tape - side A (Amsoft).jpg|Tape Side B&lt;br /&gt;
Image:Codename Mat (tape) (Amsoft) Manual.pdf|Playing Manual&lt;br /&gt;
Image:Codename Mat (ACU 1).JPG|ACU Review (1st)&lt;br /&gt;
Image:Codename MAT (ACU 2).JPG|ACU Review (2nd)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
* {{CPCPower|587}}&lt;br /&gt;
* {{Tacgr|192}}&lt;br /&gt;
* {{EnWiki|Codename_MAT}}&lt;br /&gt;
* {{WorldOfSpectrum|0001002|Link to World of Spectrum}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]] [[Category:Games 1984]] [[Category:Shoot them Up|Shoot-em-ups]] [[Category:Game Manual]]&lt;/div&gt;</summary>
		<author><name>Ritchardo mkII</name></author>	</entry>

	<entry>
		<id>https://oldwiki.cpcwiki.eu/index.php?title=ACU_Issue_05_(Apr_1985)&amp;diff=67968</id>
		<title>ACU Issue 05 (Apr 1985)</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.cpcwiki.eu/index.php?title=ACU_Issue_05_(Apr_1985)&amp;diff=67968"/>
				<updated>2011-05-10T14:13:11Z</updated>
		
		<summary type="html">&lt;p&gt;Ritchardo mkII: Improved content&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Magazines]]&lt;br /&gt;
The fifth issue of [[Amstrad Computer User]], published by [[Amsoft]].&lt;br /&gt;
&lt;br /&gt;
== Contents ==&lt;br /&gt;
&lt;br /&gt;
{|{{Prettytable|width: 700px; font-size: 2em;}}&lt;br /&gt;
|Page Number || Title || Description&lt;br /&gt;
|-&lt;br /&gt;
|Page 5 || News || A full report on the recent L.E.T. trade show&lt;br /&gt;
|-&lt;br /&gt;
|Page 10 || Letters || Your input to our output &lt;br /&gt;
|-&lt;br /&gt;
|Page 17 || Book Reviews || Best buys from the bookshop&lt;br /&gt;
|-&lt;br /&gt;
|Page 20 || Screen Squashing || More than 20 columns in [[Mode 0]].  Impossible? No, read on&lt;br /&gt;
|-&lt;br /&gt;
|Page 26 || Printer Reviews || Sort out which type suits you &lt;br /&gt;
|-&lt;br /&gt;
|Page 29 || The Joy of Sticks || Sally Tyler looks at joysticks&lt;br /&gt;
|-&lt;br /&gt;
|Page 34 || Software Reviews || Which should you buy, we offer our PROGnosis&lt;br /&gt;
|-&lt;br /&gt;
|Page 43 || Competition: The Ins and Outs of the Amstrad || Thirty Copies of the new [[Melbourne House]] book to be won&lt;br /&gt;
|-&lt;br /&gt;
|Page 46 || Intro to Music || Tune up your computer and get ready to play&lt;br /&gt;
|-&lt;br /&gt;
|Page 50 || [[Missile Attack]] || Type this in and save the world&lt;br /&gt;
|-&lt;br /&gt;
|Page 59 || [[Monster's Final Hour|The Monster's Final Hour]] || Tried and tested adventure program&lt;br /&gt;
|-&lt;br /&gt;
|Page 68 || Forth || Part II of our tutorial in this fun language&lt;br /&gt;
|-&lt;br /&gt;
|Page 76 || Machine Code Programming || P.K. McBride takes a beginners look at machine code&lt;br /&gt;
|-&lt;br /&gt;
|Page 84 || Writing Adventures || Build a world of your very own&lt;br /&gt;
|-&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
== Games reviewed ==&lt;br /&gt;
&lt;br /&gt;
===[[Blagger]]===&lt;br /&gt;
===[[Codename MAT]]===&lt;br /&gt;
===[[Crazy Golf]]===&lt;br /&gt;
===[[Cubit]]===&lt;br /&gt;
===[[Laserwarp]]===&lt;br /&gt;
===[[Mutant Monty]]===&lt;br /&gt;
===[[Sorcery]]=== &lt;br /&gt;
===[[Splat!]]===&lt;br /&gt;
===[[Star Commando]]===&lt;br /&gt;
===[[Sultan's Maze]]===&lt;br /&gt;
===[[Xanagrams]]===&lt;br /&gt;
&lt;br /&gt;
== Type ins ==&lt;br /&gt;
All of the following programmes can be found on this [[media:acu8504.zip‎|Disk Image]] (with thanks to Ervin)&lt;br /&gt;
&lt;br /&gt;
===Disc Merge===&lt;br /&gt;
File(s) associated with this article:&amp;lt;br/&amp;gt;&lt;br /&gt;
- DSCMERGE.BAS&amp;lt;br/&amp;gt;&lt;br /&gt;
See page 82 (below) for more details.&lt;br /&gt;
&lt;br /&gt;
===Machine Code Action===&lt;br /&gt;
Other file(s) associated with this article:&amp;lt;br/&amp;gt;&lt;br /&gt;
- MCDEMO.ASM&amp;lt;br/&amp;gt;&lt;br /&gt;
- SPRITE1.BAS&amp;lt;br/&amp;gt;&lt;br /&gt;
See page 73 (below)for more details.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
RUN&amp;quot;MCDEMO1&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
[[image:acu8504mcdemo1.png|384px]]&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
RUN&amp;quot;MCDEMO2&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
[[image:acu8504mcdemo2.png|384px]]&lt;br /&gt;
&lt;br /&gt;
===[[Missile Attack]]===&lt;br /&gt;
RUN&amp;quot;MISSILE&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
[[image:acu8504missile1.png|384px]]&lt;br /&gt;
[[image:acu8504missile2.png|384px]]&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
[[image:acu8504missile3.png|384px]]&lt;br /&gt;
[[image:acu8504missile4.png|384px]]&lt;br /&gt;
&lt;br /&gt;
===[[Monster's Final Hour|The Monster's Final Hour]]===&lt;br /&gt;
RUN&amp;quot;MONSTERS&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
[[image:acu8504monsters1.png|384px]]&lt;br /&gt;
[[image:acu8504monsters2.png|384px]]&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
[[image:acu8504monsters3.png|384px]]&lt;br /&gt;
[[image:acu8504monsters4.png|384px]]&lt;br /&gt;
&lt;br /&gt;
===The Musical Amstrad (Part 2)===&lt;br /&gt;
RUN&amp;quot;MUSIC1&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
RUN&amp;quot;MUSIC2&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
RUN&amp;quot;MUSIC3&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Screen Squashing===&lt;br /&gt;
Other file(s) associated with this article:&amp;lt;br/&amp;gt;&lt;br /&gt;
- SCRLIST2.BAS&amp;lt;br/&amp;gt;&lt;br /&gt;
- SCRLIST3.BAS&amp;lt;br/&amp;gt;&lt;br /&gt;
- SCRCODE1.BIN&amp;lt;br/&amp;gt;&lt;br /&gt;
- SCRCODE2.BIN&amp;lt;br/&amp;gt;&lt;br /&gt;
See page 20 (below) for more details.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
RUN&amp;quot;SCRLIST4&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
[[image:acu8504screensquash1.png|384px]]&lt;br /&gt;
&lt;br /&gt;
===Writing Adventures (Part 1)===&lt;br /&gt;
RUN&amp;quot;ADVENT1&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
[[image:acu8504advent1.png|384px]]&lt;br /&gt;
[[image:acu8504advent2.png|384px]]&lt;br /&gt;
&lt;br /&gt;
== Scans ==&lt;br /&gt;
&amp;lt;gallery caption=&amp;quot;Amstrad Computer User, Issue 05, April 1985&amp;quot;&amp;gt;&lt;br /&gt;
Image:ACU0485-001.jpg|Frontpage&lt;br /&gt;
Image:ACU0485-002.jpg|Page 2&lt;br /&gt;
Image:ACU0485-003.jpg|Page 3&lt;br /&gt;
Image:ACU0485-004.jpg|Page 4&lt;br /&gt;
Image:ACU0485-005.jpg|Page 5&lt;br /&gt;
Image:ACU0485-006.jpg|Page 6&lt;br /&gt;
Image:ACU0485-007.jpg|Page 7&lt;br /&gt;
Image:ACU0485-008.jpg|Page 8&lt;br /&gt;
Image:ACU0485-009.jpg|Page 9&lt;br /&gt;
Image:ACU0485-010.jpg|Page 10&lt;br /&gt;
&lt;br /&gt;
Image:ACU0485-011.jpg|Page 11&lt;br /&gt;
Image:ACU0485-012.jpg|Page 12&lt;br /&gt;
Image:ACU0485-013.jpg|Page 13&lt;br /&gt;
Image:ACU0485-014.jpg|Page 14&lt;br /&gt;
Image:ACU0485-015.jpg|Page 15&lt;br /&gt;
Image:Amstrad_Computer_User8504_016.jpg|Page 16&lt;br /&gt;
Image:Amstrad_Computer_User8504_017.jpg|Page 17&lt;br /&gt;
Image:Amstrad_Computer_User8504_018.jpg|Page 18&lt;br /&gt;
Image:Amstrad_Computer_User8504_019.jpg|Page 19&lt;br /&gt;
Image:Amstrad_Computer_User8504_020.jpg|Page 20&lt;br /&gt;
&lt;br /&gt;
Image:Amstrad_Computer_User8504_021.jpg|Page 21&lt;br /&gt;
Image:Amstrad_Computer_User8504_022.jpg|Page 22&lt;br /&gt;
Image:Amstrad_Computer_User8504_023.jpg|Page 23&lt;br /&gt;
Image:Amstrad_Computer_User8504_024.jpg|Page 24&lt;br /&gt;
Image:Amstrad_Computer_User8504_025.jpg|Page 25&lt;br /&gt;
Image:Amstrad_Computer_User8504_026.jpg|Page 26&lt;br /&gt;
Image:Amstrad_Computer_User8504_027.jpg|Page 27&lt;br /&gt;
Image:Amstrad_Computer_User8504_028.jpg|Page 28&lt;br /&gt;
Image:Amstrad_Computer_User8504_029.jpg|Page 29&lt;br /&gt;
Image:Amstrad_Computer_User8504_030.jpg|Page 30&lt;br /&gt;
&lt;br /&gt;
Image:Amstrad_Computer_User8504_031.jpg|Page 31&lt;br /&gt;
Image:Amstrad_Computer_User8504_032.jpg|Page 32&lt;br /&gt;
Image:Amstrad_Computer_User8504_033.jpg|Page 33&lt;br /&gt;
Image:Amstrad_Computer_User8504_034.jpg|Page 34&lt;br /&gt;
Image:Amstrad_Computer_User8504_035.jpg|Page 35&lt;br /&gt;
Image:Amstrad_Computer_User8504_036.jpg|Page 36&lt;br /&gt;
Image:ACU0485-037.jpg|Page 37&lt;br /&gt;
Image:Amstrad_Computer_User8504_038.jpg|Page 38&lt;br /&gt;
Image:ACU0485-039.jpg|Page 39&lt;br /&gt;
&lt;br /&gt;
Image:Amstrad_Computer_User8504_040.jpg|Page 40&lt;br /&gt;
Image:ACU0485-041.jpg|Page 41&lt;br /&gt;
Image:Amstrad_Computer_User8504_042.jpg|Page 42&lt;br /&gt;
Image:ACU0485-043.jpg|Page 43&lt;br /&gt;
Image:Amstrad_Computer_User8504_044.jpg|Page 44&lt;br /&gt;
Image:Amstrad_Computer_User8504_045.jpg|Page 45&lt;br /&gt;
Image:Amstrad_Computer_User8504_046.jpg|Page 46&lt;br /&gt;
Image:Amstrad_Computer_User8504_047.jpg|Page 47&lt;br /&gt;
Image:Amstrad_Computer_User8504_048.jpg|Page 48&lt;br /&gt;
Image:ACU0485-049.jpg|Page 49&lt;br /&gt;
&lt;br /&gt;
Image:Amstrad_Computer_User8504_050.jpg|Page 50&lt;br /&gt;
Image:ACU0485-051.jpg|Page 51&lt;br /&gt;
Image:Amstrad_Computer_User8504_052.jpg|Page 52&lt;br /&gt;
Image:ACU0485-053.jpg|Page 53&lt;br /&gt;
Image:Amstrad_Computer_User8504_054.jpg|Page 54&lt;br /&gt;
Image:Amstrad_Computer_User8504_055.jpg|Page 55&lt;br /&gt;
Image:Amstrad_Computer_User8504_056.jpg|Page 56&lt;br /&gt;
Image:Amstrad_Computer_User8504_057.jpg|Page 57&lt;br /&gt;
Image:ACU0485-058.jpg|Page 58&lt;br /&gt;
Image:Amstrad_Computer_User8504_059.jpg|Page 59&lt;br /&gt;
&lt;br /&gt;
Image:ACU0485-060.jpg|Page 60&lt;br /&gt;
Image:Amstrad_Computer_User8504_061.jpg|Page 61&lt;br /&gt;
Image:ACU0485-062.jpg|Page 62&lt;br /&gt;
Image:Amstrad_Computer_User8504_063.jpg|Page 63&lt;br /&gt;
Image:ACU0485-064.jpg|Page 64&lt;br /&gt;
Image:Amstrad_Computer_User8504_065.jpg|Page 65&lt;br /&gt;
Image:ACU0485-066.jpg|Page 66&lt;br /&gt;
Image:Amstrad_Computer_User8504_067.jpg|Page 67&lt;br /&gt;
Image:ACU0485-068.jpg|Page 68&lt;br /&gt;
Image:Amstrad_Computer_User8504_069.jpg|Page 69&lt;br /&gt;
&lt;br /&gt;
Image:Amstrad_Computer_User8504_070.jpg|Page 70&lt;br /&gt;
Image:Amstrad_Computer_User8504_071.jpg|Page 71&lt;br /&gt;
Image:Amstrad_Computer_User8504_072.jpg|Page 72&lt;br /&gt;
Image:Amstrad_Computer_User8504_073.jpg|Page 73&lt;br /&gt;
Image:Amstrad_Computer_User8504_074.jpg|Page 74&lt;br /&gt;
Image:Amstrad_Computer_User8504_075.jpg|Page 75&lt;br /&gt;
Image:Amstrad_Computer_User8504_076.jpg|Page 76&lt;br /&gt;
Image:Amstrad_Computer_User8504_077.jpg|Page 77&lt;br /&gt;
Image:Amstrad_Computer_User8504_078.jpg|Page 78&lt;br /&gt;
Image:Amstrad_Computer_User8504_079.jpg|Page 79&lt;br /&gt;
&lt;br /&gt;
Image:Amstrad_Computer_User8504_080.jpg|Page 80&lt;br /&gt;
Image:Amstrad_Computer_User8504_081.jpg|Page 81&lt;br /&gt;
Image:Amstrad_Computer_User8504_082.jpg|Page 82&lt;br /&gt;
Image:Amstrad_Computer_User8504_083.jpg|Page 83&lt;br /&gt;
Image:Amstrad_Computer_User8504_084.jpg|Page 84&lt;br /&gt;
Image:Amstrad_Computer_User8504_085.jpg|Page 85&lt;br /&gt;
Image:ACU0485-086.jpg|Page 86&lt;br /&gt;
Image:Amstrad_Computer_User8504_087.jpg|Page 87&lt;br /&gt;
Image:Amstrad_Computer_User8504_088.jpg|Page 88&lt;br /&gt;
Image:Amstrad_Computer_User8504_089.jpg|Page 89&lt;br /&gt;
&lt;br /&gt;
Image:Amstrad_Computer_User8504_090.jpg|Page 90&lt;br /&gt;
Image:Amstrad_Computer_User8504_091.jpg|Page 91&lt;br /&gt;
Image:Amstrad_Computer_User8504_092.jpg|Page 92&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ritchardo mkII</name></author>	</entry>

	<entry>
		<id>https://oldwiki.cpcwiki.eu/index.php?title=Monster%27s_Final_Hour&amp;diff=67967</id>
		<title>Monster's Final Hour</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.cpcwiki.eu/index.php?title=Monster%27s_Final_Hour&amp;diff=67967"/>
				<updated>2011-05-10T13:56:18Z</updated>
		
		<summary type="html">&lt;p&gt;Ritchardo mkII: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;BASIC coded adventure game printed in [[ACU Issue 05 (Apr 1985)]]&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;384px&amp;quot; heights=&amp;quot;270px&amp;quot; perrow=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
image:monsters1.png&lt;br /&gt;
image:monsters2.png&lt;br /&gt;
image:monsters3.png&lt;br /&gt;
image:monsters4.png&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Hints &amp;amp; Tips ==&lt;br /&gt;
===Tips===&lt;br /&gt;
Full list of words recognised by the adventure provided by '''tastefulmrship''':&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
SAVE – LOAD – QUIT – SCORE – INVENTORY&lt;br /&gt;
GO – N – S – E – W – UP – DOWN – IN – OUT&lt;br /&gt;
LOOK – SEARCH – HELP – READ&lt;br /&gt;
WEAR – WASH – SEW – FIT - EAT - DRINK - PULL – RUB&lt;br /&gt;
UNLOCK – OPEN – GET - TAKE – GRAB - DROP&lt;br /&gt;
LEAVE - PRAY – PHONE – RIDE - LIGHT&lt;br /&gt;
SQUEEZE – UNSCREW - BREAK – SMASH – DIG – CONNECT&lt;br /&gt;
TALK – ASK – SAY – KISS&lt;br /&gt;
SWIM - ROW – SAIL – WAIT – JUMP – DANCE – CUT – INSERT&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Map===&lt;br /&gt;
Map by '''tastefulmrship'''.&amp;lt;br/&amp;gt;&lt;br /&gt;
[[image:acu8504monstersmap.png|384px]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Solution ===&lt;br /&gt;
Solution provided by '''tastefulmrship'''&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
TAKE NOTE, TAKE KEY, UNLOCK DOOR, DROP KEY, IN, N,&lt;br /&gt;
TAKE LEMON, SQUEEZE LEMON, DROP LEMON, S, UP,&lt;br /&gt;
TAKE PAINTING, DROP PAINTING, DIAL, &amp;lt;CODE&amp;gt;, TAKE MAP,&lt;br /&gt;
E, TAKE SANDWICH, W, N, TAKE GLOVES, WEAR GLOVES, S,&lt;br /&gt;
DOWN, N, W, TAKE CANDLE, E, OUT, SEARCH DUSTBIN,&lt;br /&gt;
TAKE MATCH, LIGHT CANDLE, DROP MATCH, IN, S, S,&lt;br /&gt;
DROP NOTE, S, S, READ MAP, DROP MAP, S, S,&lt;br /&gt;
DROP SANDWICH, S, S, E, IN, TAKE SCREWDRIVER, OUT,&lt;br /&gt;
W, N, N, N, N, N, N, IN, W, TAKE PEN, DROP PEN, W, S,&lt;br /&gt;
DOWN, E, S, S, TAKE SCALPEL, N, N, W, UP, N, E, E, S,&lt;br /&gt;
S, S, E, E, IN, S, W, TAKE SPADE, E, E, TAKE CROWBAR,&lt;br /&gt;
W, N, OUT, W, W, S, S,  E, DIG GRAVE, DROP SPADE,&lt;br /&gt;
DOWN, UNSCREW COFFIN, DROP SCREWDRIVER, CUT CORPSE,&lt;br /&gt;
DROP SCALPEL, TAKE HEART, UP, W, N, W, W, S,&lt;br /&gt;
PULL LEVER, S, TAKE ELECTRODES, N, N, E, E, N, N, N,&lt;br /&gt;
IN, N, TAKE NEEDLE, S, W, W, S, DOWN, E, S,&lt;br /&gt;
CONNECT ELECTRODES, INSERT HEART, SEW MONSTER,&lt;br /&gt;
DROP NEEDLE, S, S, BREAK PADLOCK, PULL LEVER, N, N,&lt;br /&gt;
N, W, UP, N, E, E, S, S, S, E&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Downloads ==&lt;br /&gt;
&lt;br /&gt;
[[media:ACU_April_1985.zip‎|Disk Image]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Type Ins]]&lt;/div&gt;</summary>
		<author><name>Ritchardo mkII</name></author>	</entry>

	<entry>
		<id>https://oldwiki.cpcwiki.eu/index.php?title=Monster%27s_Final_Hour&amp;diff=67965</id>
		<title>Monster's Final Hour</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.cpcwiki.eu/index.php?title=Monster%27s_Final_Hour&amp;diff=67965"/>
				<updated>2011-05-10T13:49:24Z</updated>
		
		<summary type="html">&lt;p&gt;Ritchardo mkII: moved The Monster's Final Hour to Monster's Final Hour: Removed 'The' to allow the game to be alphabetically sorted acurately&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Screenshots ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;384px&amp;quot; heights=&amp;quot;270px&amp;quot; perrow=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
image:monsters1.png&lt;br /&gt;
image:monsters2.png&lt;br /&gt;
image:monsters3.png&lt;br /&gt;
image:monsters4.png&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Downloads ==&lt;br /&gt;
&lt;br /&gt;
[[media:ACU_April_1985.zip‎|Disk Image]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Type Ins]]&lt;/div&gt;</summary>
		<author><name>Ritchardo mkII</name></author>	</entry>

	<entry>
		<id>https://oldwiki.cpcwiki.eu/index.php?title=The_Monster%27s_Final_Hour&amp;diff=67966</id>
		<title>The Monster's Final Hour</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.cpcwiki.eu/index.php?title=The_Monster%27s_Final_Hour&amp;diff=67966"/>
				<updated>2011-05-10T13:49:24Z</updated>
		
		<summary type="html">&lt;p&gt;Ritchardo mkII: moved The Monster's Final Hour to Monster's Final Hour: Removed 'The' to allow the game to be alphabetically sorted acurately&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Monster's Final Hour]]&lt;/div&gt;</summary>
		<author><name>Ritchardo mkII</name></author>	</entry>

	<entry>
		<id>https://oldwiki.cpcwiki.eu/index.php?title=Amsoft_SOFT_Numbers&amp;diff=67964</id>
		<title>Amsoft SOFT Numbers</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.cpcwiki.eu/index.php?title=Amsoft_SOFT_Numbers&amp;diff=67964"/>
				<updated>2011-05-10T13:30:19Z</updated>
		
		<summary type="html">&lt;p&gt;Ritchardo mkII: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:CPC History]][[Category:Definitions]]&lt;br /&gt;
SOFT Numbers used by [[AMSOFT]].&lt;br /&gt;
&lt;br /&gt;
{|{{Prettytable|width: 700px; font-size: 2em;}}&lt;br /&gt;
|SOFT157    ||The Concise CPC464 BASIC Specification&lt;br /&gt;
|-&lt;br /&gt;
|SOFT158    ||[[Soft158: The Complete CPC 464 OS Firmware Specification|The Concise CPC464 Firmware Specification]]&lt;br /&gt;
|-&lt;br /&gt;
|SOFT158A   ||[[Soft158A: DDI-1 Firmware - The Complete CPC 464 DOS ROM Specification]]&lt;br /&gt;
|-&lt;br /&gt;
|SOFT968    ||[[Soft968: CPC 464/664/6128 Firmware]]&lt;br /&gt;
|-&lt;br /&gt;
|SOFT981M   ||[[:File:Amstrad Computer User8507 006.jpg|Amstrad Computer User T-Shirt]]&lt;br /&gt;
|-&lt;br /&gt;
|(SOFT-5001)||[[ACU Issue 01 (Aug/Sep 1984)|CPC464 User, Issue 1, Aug/Sep 1984]] (c) Amstrad/Amsoft (would have been SOFT-5001, but didn't have a printed SOFT number)&lt;br /&gt;
|-&lt;br /&gt;
|(SOFT-5002)||[[ACU Issue 2, 1984|CPC464 User, Issue 2, Oct/Nov 1984]] (c) Amstrad/Amsoft (would have been SOFT-5002, but didn't have a printed SOFT number)&lt;br /&gt;
|-&lt;br /&gt;
|SOFT-5003  ||[[ACU Issue 1, 1985|Amstrad CPC464 User, Issue 3, Jan/Feb 1985]] (c) Amstrad/Amsoft&lt;br /&gt;
|-&lt;br /&gt;
|SOFT-5004  ||[[ACU Issue 3, 1985|Amstrad CPC464 User, Issue 4, March 1985]] (c) Amstrad/Amsoft&lt;br /&gt;
|-&lt;br /&gt;
|...        ||...&lt;br /&gt;
|-&lt;br /&gt;
|SOFT-5014  ||[[ACU Issue 1, 1986|Amstrad Computer User, Issue 14, January 1986]] (c) Amstrad/Amsoft&lt;br /&gt;
|-&lt;br /&gt;
|SOFT-5015  ||[[ACU Issue 2, 1986|Amstrad Computer User, Issue 15, February 1986]] (c) Amstrad Computer User (no longer published by AMSOFT, but this issue still has an Amsoft-style SOFT number)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note: Further SOFT numbers (for games/utilities) are found on the [[AMSOFT]] page.&lt;/div&gt;</summary>
		<author><name>Ritchardo mkII</name></author>	</entry>

	<entry>
		<id>https://oldwiki.cpcwiki.eu/index.php?title=Bustout!&amp;diff=67963</id>
		<title>Bustout!</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.cpcwiki.eu/index.php?title=Bustout!&amp;diff=67963"/>
				<updated>2011-05-10T13:28:18Z</updated>
		
		<summary type="html">&lt;p&gt;Ritchardo mkII: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|{{Infobox Game&lt;br /&gt;
|Image = [[image:bustout1.png|center|300px]]&lt;br /&gt;
|Developer = [[Alexander Martin]]&lt;br /&gt;
|Publisher = [[Amstrad Computer User]]&lt;br /&gt;
|Musician = None&lt;br /&gt;
|Release = [[:Category:Games 1984|1984]]&lt;br /&gt;
|Platform = [[Amstrad CPC|CPC]]&lt;br /&gt;
|Genre = [[:Category:Arcade|Arcade]] ([[:Category:Breakout|Breakout Clone]])&lt;br /&gt;
|GameModes = 1 Player&lt;br /&gt;
|Controls = {{Keyboard}}&lt;br /&gt;
|Media = {{Disk}} {{Tape}}&lt;br /&gt;
|Language = {{EN}}&lt;br /&gt;
|Info = [[:Category:Type Ins|Type In]]&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A simplistic Breakout clone, Alexander Martin's game was the very first type-in published for the CPC outside of the User Manual.&lt;br /&gt;
&lt;br /&gt;
== '''Description''' ==&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
== '''Ratings''' ==&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
== '''Solution''' ==&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
== '''Cheats''' ==&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
== '''Prequels / Sequels''' ==&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
== '''Compilations''' ==&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
== '''Trivia''' ==&lt;br /&gt;
&lt;br /&gt;
* Published in the [[ACU Issue 01 (Aug/Sep 1984)|first issue of ACU]].&lt;br /&gt;
&lt;br /&gt;
== '''By the Same Author''' ==&lt;br /&gt;
&lt;br /&gt;
The following games were also written by the same authors:&lt;br /&gt;
&lt;br /&gt;
* [[Electric Fencing]] (1985)&lt;br /&gt;
* [[Dogfight]] (1987)&lt;br /&gt;
&lt;br /&gt;
== '''Screenshots''' ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery caption=&amp;quot;Bustout!&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
image:bustout1.png&lt;br /&gt;
image:bustout2.png&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== '''Videos''' ==&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
== '''Other Materials''' ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery caption=&amp;quot;Bustout!&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
image:ACU840809-001.jpg|ACU Issue One&lt;br /&gt;
image:ACU840809-028.jpg|Listing&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''Downloads''' ==&lt;br /&gt;
&lt;br /&gt;
[[media:ACU_August_September_1984.zip|Disk Image]]&lt;br /&gt;
&lt;br /&gt;
== '''Weblinks''' ==&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]] [[Category:Games 1984]] [[Category:Type Ins]] [[Category:Arcade]] [[Category:Breakout|Breakout Clone]]&lt;/div&gt;</summary>
		<author><name>Ritchardo mkII</name></author>	</entry>

	<entry>
		<id>https://oldwiki.cpcwiki.eu/index.php?title=Amstrad_Computer_User&amp;diff=67962</id>
		<title>Amstrad Computer User</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.cpcwiki.eu/index.php?title=Amstrad_Computer_User&amp;diff=67962"/>
				<updated>2011-05-10T13:26:22Z</updated>
		
		<summary type="html">&lt;p&gt;Ritchardo mkII: /* 1984 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The official magazine for the Amstrad CPC, the first 14 issues were published directly by [[AMSOFT]], a division of [[Amstrad]] Consumer Electronics plc. Later issues by ''Amstrad Computer User'' (Feb 1986), by ''Avralite Ltd'' (Oct 1986)... Focus Magazines Ltd (Mat/Apr? 1989)... ''Avralite Publications Ltd'' (Jun? 1989)... ''MCM Ltd and/or MCPC Ltd'' (19xx?).. last issue(s) by ''HHL Publishing''.&lt;br /&gt;
&lt;br /&gt;
== Download ==&lt;br /&gt;
&lt;br /&gt;
Amstrad Computer User #COMPLETE#&lt;br /&gt;
*[http://www.megaupload.com/?d=9186ZZNE Amstrad Computer User ACU nº 01-21 (08-1984 al 08-1986).rar] - caution: Filenames for May 86 are wrong, pages for Aug 86 are incomplete&lt;br /&gt;
*[http://www.megaupload.com/?d=TYZRBBBI Amstrad Computer User ACU nº 22-47 (09-1986 al 10-1988).rar] - caution: Filenames for Feb 87 are wrong&lt;br /&gt;
*[http://www.megaupload.com/?d=ZF8QF1IO Amstrad Computer User ACU nº 48-72 (11-1988 al 11-1990).rar]&lt;br /&gt;
*[http://www.megaupload.com/?d=61A9J1ZP Amstrad Computer User ACU nº 73-90 (12-1990 al 05-1992).rar]&lt;br /&gt;
&lt;br /&gt;
== Online Issues ==&lt;br /&gt;
&lt;br /&gt;
=== Missing pages (not scanned) ===&lt;br /&gt;
&lt;br /&gt;
'''1986'''&lt;br /&gt;
* 1986/01 (only 2 pages scanned)&lt;br /&gt;
* 1986/02 (only 2 pages scanned)&lt;br /&gt;
* 1986/03 (only 21 pages scanned)&lt;br /&gt;
* 1986/04 (only 30 pages scanned)&lt;br /&gt;
* 1986/06,07,08,09,10,11 (nothing scanned)&lt;br /&gt;
&lt;br /&gt;
'''1987'''&lt;br /&gt;
* 1987/02 (only 70 pages scanned)&lt;br /&gt;
* 1987/03..12 (nothing scanned)&lt;br /&gt;
&lt;br /&gt;
'''1988'''&lt;br /&gt;
* 1988/01..11 (nothing scanned)&lt;br /&gt;
* 1988/12 (only 22 pages scanned)&lt;br /&gt;
&lt;br /&gt;
'''1989'''&lt;br /&gt;
* 1989/01..12 (nothing scanned)&lt;br /&gt;
&lt;br /&gt;
'''1990'''&lt;br /&gt;
* 1990/01..12 (nothing scanned)&lt;br /&gt;
&lt;br /&gt;
'''1991'''&lt;br /&gt;
* 1991/01..12 (nothing scanned)&lt;br /&gt;
&lt;br /&gt;
'''1992'''&lt;br /&gt;
* 1992/01,02,03,04 (nothing scanned)&lt;br /&gt;
* 1992/05 (only 17 pages scanned)&lt;br /&gt;
&lt;br /&gt;
===1984===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[{{SERVER}}{{localurl:ACU Issue 1, 1984}} http://www.cpcwiki.eu/imgs/4/4e/Acu_aug_sep_1984_small.png]&amp;lt;/span&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[{{SERVER}}{{localurl:ACU Issue 2, 1984}} http://www.cpcwiki.eu/imgs/6/6d/Acu_oct_nov_1984_small.png]&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[ACU Issue 01 (Aug/Sep 1984)|August&amp;lt;br/&amp;gt;September]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[ACU Issue 2, 1984|October&amp;lt;br/&amp;gt;November]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===1985===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[{{SERVER}}{{localurl:ACU Issue 1, 1985}} http://www.cpcwiki.eu/imgs/d/d6/Acu_jan_feb_1985_small.png]&amp;lt;/span&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[{{SERVER}}{{localurl:ACU Issue 3, 1985}} http://www.cpcwiki.eu/imgs/b/b5/Acu_march_1985_small.png]&amp;lt;/span&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[{{SERVER}}{{localurl:ACU Issue 4, 1985}} http://www.cpcwiki.eu/imgs/3/35/Acu_april_1985_small.png]&amp;lt;/span&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[{{SERVER}}{{localurl:ACU Issue 5, 1985}} http://www.cpcwiki.eu/imgs/2/29/Acu_may_1985_small.png]&amp;lt;/span&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[{{SERVER}}{{localurl:ACU Issue 6, 1985}} http://www.cpcwiki.eu/imgs/3/35/Acu_june_1985_small.png]&amp;lt;/span&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[{{SERVER}}{{localurl:ACU Issue 7, 1985}} http://www.cpcwiki.eu/imgs/b/bd/Acu_july_1985_small.png]&amp;lt;/span&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[{{SERVER}}{{localurl:ACU Issue 8, 1985}} http://www.cpcwiki.eu/imgs/d/d9/Acu_august_1985_small.png]&amp;lt;/span&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[{{SERVER}}{{localurl:ACU Issue 9, 1985}} http://www.cpcwiki.eu/imgs/3/3e/Acu_september_1985_small.png]&amp;lt;/span&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[{{SERVER}}{{localurl:ACU Issue 10, 1985}} http://www.cpcwiki.eu/imgs/6/66/Acu_october_1985_small.png]&amp;lt;/span&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[{{SERVER}}{{localurl:ACU Issue 11, 1985}} http://www.cpcwiki.eu/imgs/b/bf/Acu_november_1985_small.png]&amp;lt;/span&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[{{SERVER}}{{localurl:ACU Issue 12, 1985}} http://www.cpcwiki.eu/imgs/a/a9/Acu_december_1985_small.png]&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[ACU Issue 1, 1985|January&amp;lt;br/&amp;gt;February]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[ACU Issue 3, 1985|March]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[ACU Issue 4, 1985|April]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[ACU Issue 5, 1985|May]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[ACU Issue 6, 1985|June]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[ACU Issue 7, 1985|July]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[ACU Issue 8, 1985|August]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[ACU Issue 9, 1985|September]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[ACU Issue 10, 1985|October]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[ACU Issue 11, 1985|November]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[ACU Issue 12, 1985|December]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===1986===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[{{SERVER}}{{localurl:ACU Issue 1, 1986}} http://www.cpcwiki.eu/imgs/4/42/Acu_january_1986_small.png]&amp;lt;/span&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[{{SERVER}}{{localurl:ACU Issue 2, 1986}} http://www.cpcwiki.eu/imgs/7/74/Acu_february_1986_small.png]&amp;lt;/span&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[{{SERVER}}{{localurl:ACU Issue 3, 1986}} http://www.cpcwiki.eu/imgs/2/2a/Acu_march_1986_small.png]&amp;lt;/span&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[{{SERVER}}{{localurl:ACU Issue 4, 1986}} http://www.cpcwiki.eu/imgs/6/64/Acu_april_1986_small.png]&amp;lt;/span&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[{{SERVER}}{{localurl:ACU Issue 5, 1986}} http://www.cpcwiki.eu/imgs/7/7f/Acu_may_1986_small.png]&amp;lt;/span&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[{{SERVER}}{{localurl:ACU Issue 6, 1986}} http://www.cpcwiki.eu/imgs/f/f8/Acu_june_1986_small.png]&amp;lt;/span&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[{{SERVER}}{{localurl:ACU Issue 7, 1986}} http://www.cpcwiki.eu/imgs/7/7c/Acu_july_1986_small.png]&amp;lt;/span&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[{{SERVER}}{{localurl:ACU Issue 8, 1986}} http://www.cpcwiki.eu/imgs/2/2d/Acu_august_1986_small.png]&amp;lt;/span&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[{{SERVER}}{{localurl:ACU Issue 9, 1986}} http://www.cpcwiki.eu/imgs/a/a5/Acu_september_1986_small.png]&amp;lt;/span&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[{{SERVER}}{{localurl:ACU Issue 10, 1986}} http://www.cpcwiki.eu/imgs/e/e7/Acu_october_1986_small.png]&amp;lt;/span&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[{{SERVER}}{{localurl:ACU Issue 11, 1986}} http://www.cpcwiki.eu/imgs/6/68/Acu_november_1986_small.png]&amp;lt;/span&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[{{SERVER}}{{localurl:ACU Issue 12, 1986}} http://www.cpcwiki.eu/imgs/6/64/Acu_december_1986_small.png]&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[ACU Issue 1, 1986|January]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[ACU Issue 2, 1986|February]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[ACU Issue 3, 1986|March]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[ACU Issue 4, 1986|April]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[ACU Issue 5, 1986|May]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[ACU Issue 6, 1986|June]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[ACU Issue 7, 1986|July]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[ACU Issue 8, 1986|August]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[ACU Issue 9, 1986|September]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[ACU Issue 10, 1986|October]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[ACU Issue 11, 1986|November]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[ACU Issue 12, 1986|December]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===1987===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[{{SERVER}}{{localurl:ACU Issue 1, 1987}} http://www.cpcwiki.eu/imgs/c/c4/Acu_january_1987_small.png]&amp;lt;/span&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[{{SERVER}}{{localurl:ACU Issue 2, 1987}} http://www.cpcwiki.eu/imgs/2/20/Acu_february_1987_small.png]&amp;lt;/span&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[{{SERVER}}{{localurl:ACU Issue 3, 1987}} http://www.cpcwiki.eu/imgs/2/25/Acu_march_1987_small.png]&amp;lt;/span&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[{{SERVER}}{{localurl:ACU Issue 4, 1987}} http://www.cpcwiki.eu/imgs/7/73/Acu_april_1987_small.png]&amp;lt;/span&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[{{SERVER}}{{localurl:ACU Issue 5, 1987}} http://www.cpcwiki.eu/imgs/0/0e/Acu_may_1987_small.png]&amp;lt;/span&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[{{SERVER}}{{localurl:ACU Issue 6, 1987}} http://www.cpcwiki.eu/imgs/6/60/Acu_june_1987_small.png]&amp;lt;/span&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[{{SERVER}}{{localurl:ACU Issue 7, 1987}} http://www.cpcwiki.eu/imgs/0/07/Acu_july_1987_small.png]&amp;lt;/span&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[{{SERVER}}{{localurl:ACU Issue 8, 1987}} http://www.cpcwiki.eu/imgs/c/c1/Acu_august_1987_small.png]&amp;lt;/span&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[{{SERVER}}{{localurl:ACU Issue 9, 1987}} http://www.cpcwiki.eu/imgs/c/c7/Acu_september_1987_small.png]&amp;lt;/span&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[{{SERVER}}{{localurl:ACU Issue 10, 1987}} http://www.cpcwiki.eu/imgs/8/88/Acu_october_1987_small.png]&amp;lt;/span&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[{{SERVER}}{{localurl:ACU Issue 11, 1987}} http://www.cpcwiki.eu/imgs/f/f0/Acu_november_1987_small.png]&amp;lt;/span&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[{{SERVER}}{{localurl:ACU Issue 12, 1987}} http://www.cpcwiki.eu/imgs/c/cd/Acu_december_1987_small.png]&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[ACU Issue 1, 1987|January]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[ACU Issue 2, 1987|February]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[ACU Issue 3, 1987|March]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[ACU Issue 4, 1987|April]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[ACU Issue 5, 1987|May]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[ACU Issue 6, 1987|June]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[ACU Issue 7, 1987|July]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[ACU Issue 8, 1987|August]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[ACU Issue 9, 1987|September]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[ACU Issue 10, 1987|October]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[ACU Issue 11, 1987|November]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[ACU Issue 12, 1987|December]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===1988===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[{{SERVER}}{{localurl:ACU Issue 1, 1988}} http://www.cpcwiki.eu/imgs/b/bb/Acu_january_1988_small.png]&amp;lt;/span&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[{{SERVER}}{{localurl:ACU Issue 2, 1988}} http://www.cpcwiki.eu/imgs/4/40/Acu_february_1988_small.png]&amp;lt;/span&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[{{SERVER}}{{localurl:ACU Issue 3, 1988}} http://www.cpcwiki.eu/imgs/e/ed/Acu_march_1988_small.png]&amp;lt;/span&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[{{SERVER}}{{localurl:ACU Issue 4, 1988}} http://www.cpcwiki.eu/imgs/f/fd/Acu_april_1988_small.png]&amp;lt;/span&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[{{SERVER}}{{localurl:ACU Issue 5, 1988}} http://www.cpcwiki.eu/imgs/6/65/Acu_may_1988_small.png]&amp;lt;/span&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[{{SERVER}}{{localurl:ACU Issue 6, 1988}} http://www.cpcwiki.eu/imgs/a/ac/Acu_june_1988_small.png]&amp;lt;/span&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[{{SERVER}}{{localurl:ACU Issue 7, 1988}} http://www.cpcwiki.eu/imgs/9/92/Acu_july_1988_small.png]&amp;lt;/span&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[{{SERVER}}{{localurl:ACU Issue 8, 1988}} http://www.cpcwiki.eu/imgs/0/06/Acu_august_1988_small.png]&amp;lt;/span&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[{{SERVER}}{{localurl:ACU Issue 9, 1988}} http://www.cpcwiki.eu/imgs/8/83/Acu_september_1988_small.png]&amp;lt;/span&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[{{SERVER}}{{localurl:ACU Issue 10, 1988}} http://www.cpcwiki.eu/imgs/1/11/Acu_october_1988_small.png]&amp;lt;/span&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[{{SERVER}}{{localurl:ACU Issue 11, 1988}} http://www.cpcwiki.eu/imgs/e/e8/Acu_november_1988_small.png]&amp;lt;/span&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[{{SERVER}}{{localurl:ACU Issue 12, 1988}} http://www.cpcwiki.eu/imgs/d/df/Acu_december_1988_small.png]&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[ACU Issue 1, 1988|January]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[ACU Issue 2, 1988|February]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[ACU Issue 3, 1988|March]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[ACU Issue 4, 1988|April]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[ACU Issue 5, 1988|May]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[ACU Issue 6, 1988|June]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[ACU Issue 7, 1988|July]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[ACU Issue 8, 1988|August]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[ACU Issue 9, 1988|September]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[ACU Issue 10, 1988|October]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[ACU Issue 11, 1988|November]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[ACU Issue 12, 1988|December]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===1989===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[{{SERVER}}{{localurl:ACU Issue 1, 1989}} http://www.cpcwiki.eu/imgs/f/f7/Acu_january_1989_small.png]&amp;lt;/span&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[{{SERVER}}{{localurl:ACU Issue 2, 1989}} http://www.cpcwiki.eu/imgs/2/2a/Acu_february_1989_small.png]&amp;lt;/span&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[{{SERVER}}{{localurl:ACU Issue 3, 1989}} http://www.cpcwiki.eu/imgs/d/db/Acu_march_1989_small.png]&amp;lt;/span&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[{{SERVER}}{{localurl:ACU Issue 4, 1989}} http://www.cpcwiki.eu/imgs/1/1a/Acu_april_1989_small.png]&amp;lt;/span&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[{{SERVER}}{{localurl:ACU Issue 5, 1989}} http://www.cpcwiki.eu/imgs/9/91/Acu_may_1989_small.png]&amp;lt;/span&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[{{SERVER}}{{localurl:ACU Issue 6, 1989}} http://www.cpcwiki.eu/imgs/e/ed/Acu_june_1989_small.png]&amp;lt;/span&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[{{SERVER}}{{localurl:ACU Issue 7, 1989}} http://www.cpcwiki.eu/imgs/f/ff/Acu_july_1989_small.png]&amp;lt;/span&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[{{SERVER}}{{localurl:ACU Issue 8, 1989}} http://www.cpcwiki.eu/imgs/2/25/Acu_august_1989_small.png]&amp;lt;/span&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[{{SERVER}}{{localurl:ACU Issue 9, 1989}} http://www.cpcwiki.eu/imgs/f/f1/Acu_september_1989_small.png]&amp;lt;/span&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[{{SERVER}}{{localurl:ACU Issue 10, 1989}} http://www.cpcwiki.eu/imgs/1/14/Acu_october_1989_small.png]&amp;lt;/span&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[{{SERVER}}{{localurl:ACU Issue 11, 1989}} http://www.cpcwiki.eu/imgs/4/44/Acu_november_1989_small.png]&amp;lt;/span&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[{{SERVER}}{{localurl:ACU Issue 12, 1989}} http://www.cpcwiki.eu/imgs/0/02/Acu_december_1989_small.png]&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[ACU Issue 1, 1989|January]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[ACU Issue 2, 1989|February]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[ACU Issue 3, 1989|March]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[ACU Issue 4, 1989|April]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[ACU Issue 5, 1989|May]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[ACU Issue 6, 1989|June]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[ACU Issue 7, 1989|July]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[ACU Issue 8, 1989|August]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[ACU Issue 9, 1989|September]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[ACU Issue 10, 1989|October]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[ACU Issue 11, 1989|November]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[ACU Issue 12, 1989|December]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===1990===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[{{SERVER}}{{localurl:ACU Issue 1, 1990}} http://www.cpcwiki.eu/imgs/2/2a/Acu_january_1990_small.png]&amp;lt;/span&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[{{SERVER}}{{localurl:ACU Issue 2, 1990}} http://www.cpcwiki.eu/imgs/7/73/Acu_february_1990_small.png]&amp;lt;/span&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[{{SERVER}}{{localurl:ACU Issue 3, 1990}} http://www.cpcwiki.eu/imgs/5/5c/Acu_march_1990_small.png]&amp;lt;/span&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[{{SERVER}}{{localurl:ACU Issue 4, 1990}} http://www.cpcwiki.eu/imgs/3/36/Acu_april_1990_small.png]&amp;lt;/span&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[{{SERVER}}{{localurl:ACU Issue 5, 1990}} http://www.cpcwiki.eu/imgs/c/c5/Acu_may_1990_small.png]&amp;lt;/span&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[{{SERVER}}{{localurl:ACU Issue 6, 1990}} http://www.cpcwiki.eu/imgs/3/36/Acu_june_1990_small.png]&amp;lt;/span&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[{{SERVER}}{{localurl:ACU Issue 7, 1990}} http://www.cpcwiki.eu/imgs/f/f3/Acu_july_1990_small.png]&amp;lt;/span&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[{{SERVER}}{{localurl:ACU Issue 8, 1990}} http://www.cpcwiki.eu/imgs/7/7f/Acu_august_1990_small.png]&amp;lt;/span&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[{{SERVER}}{{localurl:ACU Issue 9, 1990}} http://www.cpcwiki.eu/imgs/4/4a/Acu_september_1990_small.png]&amp;lt;/span&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[{{SERVER}}{{localurl:ACU Issue 10, 1990}} http://www.cpcwiki.eu/imgs/5/53/Acu_october_1990_small.png]&amp;lt;/span&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[{{SERVER}}{{localurl:ACU Issue 11, 1990}} http://www.cpcwiki.eu/imgs/3/3e/Acu_november_1990_small.png]&amp;lt;/span&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[{{SERVER}}{{localurl:ACU Issue 12, 1990}} http://www.cpcwiki.eu/imgs/3/3c/Acu_december_1990_small.png]&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[ACU Issue 1, 1990|January]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[ACU Issue 2, 1990|February]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[ACU Issue 3, 1990|March]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[ACU Issue 4, 1990|April]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[ACU Issue 5, 1990|May]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[ACU Issue 6, 1990|June]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[ACU Issue 7, 1990|July]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[ACU Issue 8, 1990|August]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[ACU Issue 9, 1990|September]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[ACU Issue 10, 1990|October]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[ACU Issue 11, 1990|November]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[ACU Issue 12, 1990|December]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===1991===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[{{SERVER}}{{localurl:ACU Issue 1, 1991}} http://www.cpcwiki.eu/imgs/c/c1/Acu_january_1991_small.png]&amp;lt;/span&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[{{SERVER}}{{localurl:ACU Issue 2, 1991}} http://www.cpcwiki.eu/imgs/5/5c/Acu_february_1991_small.png]&amp;lt;/span&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[{{SERVER}}{{localurl:ACU Issue 3, 1991}} http://www.cpcwiki.eu/imgs/6/68/Acu_march_1991_small.png]&amp;lt;/span&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[{{SERVER}}{{localurl:ACU Issue 4, 1991}} http://www.cpcwiki.eu/imgs/e/e6/Acu_april_1991_small.png]&amp;lt;/span&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[{{SERVER}}{{localurl:ACU Issue 5, 1991}} http://www.cpcwiki.eu/imgs/8/8a/Acu_may_1991_small.png]&amp;lt;/span&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[{{SERVER}}{{localurl:ACU Issue 6, 1991}} http://www.cpcwiki.eu/imgs/3/37/Acu_june_1991_small.png]&amp;lt;/span&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[{{SERVER}}{{localurl:ACU Issue 7, 1991}} http://www.cpcwiki.eu/imgs/f/f5/Acu_july_1991_small.png]&amp;lt;/span&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[{{SERVER}}{{localurl:ACU Issue 8, 1991}} http://www.cpcwiki.eu/imgs/7/79/Acu_august_1991_small.png]&amp;lt;/span&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[{{SERVER}}{{localurl:ACU Issue 9, 1991}} http://www.cpcwiki.eu/imgs/e/ea/Acu_september_1991_small.png]&amp;lt;/span&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[{{SERVER}}{{localurl:ACU Issue 10, 1991}} http://www.cpcwiki.eu/imgs/3/3a/Acu_october_1991_small.png]&amp;lt;/span&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[{{SERVER}}{{localurl:ACU Issue 11, 1991}} http://www.cpcwiki.eu/imgs/5/5b/Acu_november_1991_small.png]&amp;lt;/span&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[{{SERVER}}{{localurl:ACU Issue 12, 1991}} http://www.cpcwiki.eu/imgs/8/8d/Acu_december_1991_small.png]&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[ACU Issue 1, 1991|January]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[ACU Issue 2, 1991|February]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[ACU Issue 3, 1991|March]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[ACU Issue 4, 1991|April]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[ACU Issue 5, 1991|May]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[ACU Issue 6, 1991|June]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[ACU Issue 7, 1991|July]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[ACU Issue 8, 1991|August]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[ACU Issue 9, 1991|September]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[ACU Issue 10, 1991|October]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[ACU Issue 11, 1991|November]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[ACU Issue 12, 1991|December]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===1992===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[{{SERVER}}{{localurl:ACU Issue 1, 1992}} http://www.cpcwiki.eu/imgs/f/f7/Acu_january_1992_small.png]&amp;lt;/span&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[{{SERVER}}{{localurl:ACU Issue 2, 1992}} http://www.cpcwiki.eu/imgs/2/2d/Acu_february_1992_small.png]&amp;lt;/span&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[{{SERVER}}{{localurl:ACU Issue 3, 1992}} http://www.cpcwiki.eu/imgs/3/38/Acu_march_1992_small.png]&amp;lt;/span&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[{{SERVER}}{{localurl:ACU Issue 4, 1992}} http://www.cpcwiki.eu/imgs/2/29/Acu_april_1992_small.png]&amp;lt;/span&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[{{SERVER}}{{localurl:ACU Issue 5, 1992}} http://www.cpcwiki.eu/imgs/6/69/Acu_may_1992_small.png]&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[ACU Issue 1, 1992|January]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[ACU Issue 2, 1992|February]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[ACU Issue 3, 1992|March]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[ACU Issue 4, 1992|April]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[ACU Issue 5, 1992|May]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== ACU Type Ins ==&lt;br /&gt;
&lt;br /&gt;
[[ACU Type Ins]]&lt;br /&gt;
&lt;br /&gt;
== Magazine Names ==&lt;br /&gt;
  1984    CPC464 User&lt;br /&gt;
  1985/1  Amstrad CPC464 User&lt;br /&gt;
  1985/6  Amstrad Computer User&lt;br /&gt;
  1990/12 ACU - Amstrad Computer User&lt;br /&gt;
&lt;br /&gt;
== Weblinks ==&lt;br /&gt;
&lt;br /&gt;
* http://en.wikipedia.org/wiki/Amstrad_Computer_User&lt;br /&gt;
* [http://users.durge.org/~nich/cpcmags/acu/ Coverscans of all issues]&lt;br /&gt;
&lt;br /&gt;
[[Category:CPC Press]]&lt;/div&gt;</summary>
		<author><name>Ritchardo mkII</name></author>	</entry>

	<entry>
		<id>https://oldwiki.cpcwiki.eu/index.php?title=ACU_Issue_01_(Aug/Sep_1984)&amp;diff=67960</id>
		<title>ACU Issue 01 (Aug/Sep 1984)</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.cpcwiki.eu/index.php?title=ACU_Issue_01_(Aug/Sep_1984)&amp;diff=67960"/>
				<updated>2011-05-10T13:25:02Z</updated>
		
		<summary type="html">&lt;p&gt;Ritchardo mkII: moved ACU Issue 1, 1984 to ACU Issue 01 (Aug/Sep 1984): Numbering to fall in line with other magazines&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Magazines]]&lt;br /&gt;
The very first issue of [[Amstrad Computer User]] published by [[Amsoft]] and distributed to members of the [[Amstrad User Club]].  This issue was not available for sale in the shops but thanks to the early popularity of the User Club, the magazine is still pretty widespread and frequently comes up for auction on ebay and the likes.&lt;br /&gt;
&lt;br /&gt;
== Contents ==&lt;br /&gt;
&lt;br /&gt;
{|{{Prettytable|width: 700px; font-size: 2em;}}&lt;br /&gt;
|Page Number || Title&lt;br /&gt;
|-&lt;br /&gt;
|Page 5 || Editorial&lt;br /&gt;
|-&lt;br /&gt;
|Page 6 || News&lt;br /&gt;
|-&lt;br /&gt;
|Page 9 || Overview&lt;br /&gt;
|-&lt;br /&gt;
|Page 11 || Q&amp;amp;A &lt;br /&gt;
|-&lt;br /&gt;
|Page 13 || Printing Money&lt;br /&gt;
|-&lt;br /&gt;
|Page 15 || Software Reviews&lt;br /&gt;
|-&lt;br /&gt;
|Page 16 || The Surprise Listing&lt;br /&gt;
|-&lt;br /&gt;
|Page 22 || Programs&lt;br /&gt;
|-&lt;br /&gt;
|Page 25 || CAD for beginners&lt;br /&gt;
|-&lt;br /&gt;
|Page 25 || [[Bustout!]]&lt;br /&gt;
|-&lt;br /&gt;
|Page 29 || Competition Time&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Games reviewed ==&lt;br /&gt;
&lt;br /&gt;
===[[Codename MAT]]===&lt;br /&gt;
With titles like ''[[Jet Set Willy]]'', ''[[Manic Miner]]'', ''Atic Atac'', it's not surprising that the inspiration for games naming is on the wane.  There was a time when [[Codename MAT]] would have been called ''3D-Hyper Mega Space Invaders'' - or worse.  As it is, Mat stands for 'Mission Alien Termination' - not exactly the sort of sentiment to broadcast in case we are Not Alone.&lt;br /&gt;
&lt;br /&gt;
That being said, the program itself is the classic space romp of all time.  The solar system is being invaded by a bunch of unpleasant aliens who are gradually creeping through the outer reaches towards Earth.  Your mission is to stop them.&lt;br /&gt;
&lt;br /&gt;
This game combines the strategic skills of the classic ''Star Trek'' programmes that those of you with long memories may remember from the early days of [[CP/M]] S100 systems.  In other words, you have a series of maps and tracking devices to help locate the little blighters as they wend their way towards Earth.&lt;br /&gt;
&lt;br /&gt;
With these aids you must seek out and destroy as many of the aliens as possible (they are plotted on the Solar Chart for your convenience) by engaging them in one of the best 3D space fighter simulations you will ever see.  When you get hit, sooner or later you will need to get repaired and refuelled, and docking with a planet or moon is one of the most delightful interludes in the game.  Don't get too close, or gravity will draw you to your doom.&lt;br /&gt;
&lt;br /&gt;
If you do nothing else in your first session, you must dock with Earth to see the detail that's gone into the game at every stage.  Planets like Mars have their better known features on view - and although there isn't time or space to fit in all the known moons of planets like Jupiter, astronomers amongst players will not feel unduly cheated.&lt;br /&gt;
&lt;br /&gt;
The only criticism is that the game takes a good evening to play properly.  But if you 've had enough of the ten minute wonders then this is a must.  Originals of [[Codename MAT]] may be changing hands in fifty years time in much the same way as the first editions of famous novels.&lt;br /&gt;
&lt;br /&gt;
[[Micromega]] are further proof that for connoissuers of good software that its quality rather than quantity that counts in the end.  If all they produce is one game every 3 months, and they're all as good as this, then you'll need three months before you are ready for the next one anyway!&lt;br /&gt;
&lt;br /&gt;
===[[Amsgolf]]===&lt;br /&gt;
===[[Roland in the Caves]]===&lt;br /&gt;
===[[Roland on the Ropes]]===&lt;br /&gt;
===[[Oh Mummy]]===&lt;br /&gt;
&lt;br /&gt;
== Type ins ==&lt;br /&gt;
===[[Bustout!]]===&lt;br /&gt;
[[image:acu8408bustout1.png|384px]]&lt;br /&gt;
[[image:acu8408bustout2.png|384px]]&lt;br /&gt;
&lt;br /&gt;
===Function Keys Example===&lt;br /&gt;
No Screenshot&lt;br /&gt;
&lt;br /&gt;
===Load Screen Example===&lt;br /&gt;
[[image:acu8408loadscrn1.png|384px]]&lt;br /&gt;
[[image:acu8408loadscrn2.png|384px]]&lt;br /&gt;
&lt;br /&gt;
===Save Screen Example===&lt;br /&gt;
[[image:acu8408savescrn1.png|384px]]&lt;br /&gt;
[[image:acu8408savescrn2.png|384px]]&lt;br /&gt;
&lt;br /&gt;
===Test Pattern===&lt;br /&gt;
[[image:acu8408testpatt1.png|384px]]&lt;br /&gt;
[[image:acu8408testpatt2.png|384px]]&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
[[image:acu8408testpatt3.png|384px]]&lt;br /&gt;
[[image:acu8408testpatt4.png|384px]]&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
[[image:acu8408testpatt5.png|384px]]&lt;br /&gt;
[[image:acu8408testpatt6.png|384px]]&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
[[image:acu8408testpatt7.png|384px]]&lt;br /&gt;
&lt;br /&gt;
===The Surprise Listing===&lt;br /&gt;
RUN&amp;quot;SURPRISE&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
[[image:acu8408surprise1.png|384px]]&lt;br /&gt;
[[image:acu8408surprise2.png|384px]]&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
[[image:acu8408surprise3.png|384px]]&lt;br /&gt;
&lt;br /&gt;
===Windows===&lt;br /&gt;
[[image:acu8408windows.png|384px]]&lt;br /&gt;
&lt;br /&gt;
===Wire Frame Graphics Plotter===&lt;br /&gt;
[[image:acu8408plotter1.png|384px]]&lt;br /&gt;
[[image:acu8408plotter2.png|384px]]&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
[[image:acu8408plotter3.png|384px]]&lt;br /&gt;
[[image:acu8408plotter4.png|384px]]&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
[[image:acu8408plotter5.png|384px]]&lt;br /&gt;
[[image:acu8408plotter6.png|384px]]&lt;br /&gt;
&lt;br /&gt;
All of these programmes can be found on this [[media:acu8408.zip|Disk Image]] (with thanks to Ervin)&lt;br /&gt;
&lt;br /&gt;
== Scans ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=90px heights=128px perrow=5 caption=&amp;quot;Amstrad Computer User, Issue 1, 1984&amp;quot;&amp;gt;&lt;br /&gt;
Image:ACU840809-001.jpg|Frontpage&lt;br /&gt;
Image:ACU840809-002.jpg|Page 2&lt;br /&gt;
Image:ACU840809-003.jpg|Page 3&lt;br /&gt;
Image:ACU840809-004.jpg|Page 4&lt;br /&gt;
Image:ACU840809-005.jpg|Page 5&lt;br /&gt;
Image:ACU840809-006.jpg|Page 6&lt;br /&gt;
Image:ACU840809-007.jpg|Page 7&lt;br /&gt;
Image:ACU840809-008.jpg|Page 8&lt;br /&gt;
Image:ACU840809-009.jpg|Page 9&lt;br /&gt;
Image:ACU840809-010.jpg|Page 10&lt;br /&gt;
Image:ACU840809-011.jpg|Page 11&lt;br /&gt;
Image:ACU840809-012.jpg|Page 12&lt;br /&gt;
Image:ACU840809-013.jpg|Page 13&lt;br /&gt;
Image:ACU840809-014.jpg|Page 14&lt;br /&gt;
Image:Amstrad Computer User840809 015.jpg|Page 15&lt;br /&gt;
Image:ACU840809-016.jpg|Page 16&lt;br /&gt;
Image:ACU840809-017.jpg|Page 17&lt;br /&gt;
Image:ACU840809-018.jpg|Page 18&lt;br /&gt;
Image:ACU840809-019.jpg|Page 19&lt;br /&gt;
Image:ACU840809-020.jpg|Page 20&lt;br /&gt;
Image:ACU840809-021.jpg|Page 21&lt;br /&gt;
Image:ACU840809-022.jpg|Page 22&lt;br /&gt;
Image:ACU840809-023.jpg|Page 23&lt;br /&gt;
Image:ACU840809-024.jpg|Page 24&lt;br /&gt;
Image:ACU840809-025.jpg|Page 25&lt;br /&gt;
Image:ACU840809-026.jpg|Page 26&lt;br /&gt;
Image:ACU840809-027.jpg|Page 27&lt;br /&gt;
Image:ACU840809-028.jpg|Page 28&lt;br /&gt;
Image:ACU840809-029.jpg|Page 29&lt;br /&gt;
Image:ACU840809-030.jpg|Page 30&lt;br /&gt;
Image:Amstrad Computer User840809 031.jpg|Page 31&lt;br /&gt;
Image:ACU840809-032.jpg|Page 32&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ritchardo mkII</name></author>	</entry>

	<entry>
		<id>https://oldwiki.cpcwiki.eu/index.php?title=ACU_Issue_1,_1984&amp;diff=67961</id>
		<title>ACU Issue 1, 1984</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.cpcwiki.eu/index.php?title=ACU_Issue_1,_1984&amp;diff=67961"/>
				<updated>2011-05-10T13:25:02Z</updated>
		
		<summary type="html">&lt;p&gt;Ritchardo mkII: moved ACU Issue 1, 1984 to ACU Issue 01 (Aug/Sep 1984): Numbering to fall in line with other magazines&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[ACU Issue 01 (Aug/Sep 1984)]]&lt;/div&gt;</summary>
		<author><name>Ritchardo mkII</name></author>	</entry>

	<entry>
		<id>https://oldwiki.cpcwiki.eu/index.php?title=ACU_Issue_01_(Aug/Sep_1984)&amp;diff=67959</id>
		<title>ACU Issue 01 (Aug/Sep 1984)</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.cpcwiki.eu/index.php?title=ACU_Issue_01_(Aug/Sep_1984)&amp;diff=67959"/>
				<updated>2011-05-10T13:15:59Z</updated>
		
		<summary type="html">&lt;p&gt;Ritchardo mkII: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Magazines]]&lt;br /&gt;
The very first issue of [[Amstrad Computer User]] published by [[Amsoft]] and distributed to members of the [[Amstrad User Club]].  This issue was not available for sale in the shops but thanks to the early popularity of the User Club, the magazine is still pretty widespread and frequently comes up for auction on ebay and the likes.&lt;br /&gt;
&lt;br /&gt;
== Contents ==&lt;br /&gt;
&lt;br /&gt;
{|{{Prettytable|width: 700px; font-size: 2em;}}&lt;br /&gt;
|Page Number || Title&lt;br /&gt;
|-&lt;br /&gt;
|Page 5 || Editorial&lt;br /&gt;
|-&lt;br /&gt;
|Page 6 || News&lt;br /&gt;
|-&lt;br /&gt;
|Page 9 || Overview&lt;br /&gt;
|-&lt;br /&gt;
|Page 11 || Q&amp;amp;A &lt;br /&gt;
|-&lt;br /&gt;
|Page 13 || Printing Money&lt;br /&gt;
|-&lt;br /&gt;
|Page 15 || Software Reviews&lt;br /&gt;
|-&lt;br /&gt;
|Page 16 || The Surprise Listing&lt;br /&gt;
|-&lt;br /&gt;
|Page 22 || Programs&lt;br /&gt;
|-&lt;br /&gt;
|Page 25 || CAD for beginners&lt;br /&gt;
|-&lt;br /&gt;
|Page 25 || [[Bustout!]]&lt;br /&gt;
|-&lt;br /&gt;
|Page 29 || Competition Time&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Games reviewed ==&lt;br /&gt;
&lt;br /&gt;
===[[Codename MAT]]===&lt;br /&gt;
With titles like ''[[Jet Set Willy]]'', ''[[Manic Miner]]'', ''Atic Atac'', it's not surprising that the inspiration for games naming is on the wane.  There was a time when [[Codename MAT]] would have been called ''3D-Hyper Mega Space Invaders'' - or worse.  As it is, Mat stands for 'Mission Alien Termination' - not exactly the sort of sentiment to broadcast in case we are Not Alone.&lt;br /&gt;
&lt;br /&gt;
That being said, the program itself is the classic space romp of all time.  The solar system is being invaded by a bunch of unpleasant aliens who are gradually creeping through the outer reaches towards Earth.  Your mission is to stop them.&lt;br /&gt;
&lt;br /&gt;
This game combines the strategic skills of the classic ''Star Trek'' programmes that those of you with long memories may remember from the early days of [[CP/M]] S100 systems.  In other words, you have a series of maps and tracking devices to help locate the little blighters as they wend their way towards Earth.&lt;br /&gt;
&lt;br /&gt;
With these aids you must seek out and destroy as many of the aliens as possible (they are plotted on the Solar Chart for your convenience) by engaging them in one of the best 3D space fighter simulations you will ever see.  When you get hit, sooner or later you will need to get repaired and refuelled, and docking with a planet or moon is one of the most delightful interludes in the game.  Don't get too close, or gravity will draw you to your doom.&lt;br /&gt;
&lt;br /&gt;
If you do nothing else in your first session, you must dock with Earth to see the detail that's gone into the game at every stage.  Planets like Mars have their better known features on view - and although there isn't time or space to fit in all the known moons of planets like Jupiter, astronomers amongst players will not feel unduly cheated.&lt;br /&gt;
&lt;br /&gt;
The only criticism is that the game takes a good evening to play properly.  But if you 've had enough of the ten minute wonders then this is a must.  Originals of [[Codename MAT]] may be changing hands in fifty years time in much the same way as the first editions of famous novels.&lt;br /&gt;
&lt;br /&gt;
[[Micromega]] are further proof that for connoissuers of good software that its quality rather than quantity that counts in the end.  If all they produce is one game every 3 months, and they're all as good as this, then you'll need three months before you are ready for the next one anyway!&lt;br /&gt;
&lt;br /&gt;
===[[Amsgolf]]===&lt;br /&gt;
===[[Roland in the Caves]]===&lt;br /&gt;
===[[Roland on the Ropes]]===&lt;br /&gt;
===[[Oh Mummy]]===&lt;br /&gt;
&lt;br /&gt;
== Type ins ==&lt;br /&gt;
===[[Bustout!]]===&lt;br /&gt;
[[image:acu8408bustout1.png|384px]]&lt;br /&gt;
[[image:acu8408bustout2.png|384px]]&lt;br /&gt;
&lt;br /&gt;
===Function Keys Example===&lt;br /&gt;
No Screenshot&lt;br /&gt;
&lt;br /&gt;
===Load Screen Example===&lt;br /&gt;
[[image:acu8408loadscrn1.png|384px]]&lt;br /&gt;
[[image:acu8408loadscrn2.png|384px]]&lt;br /&gt;
&lt;br /&gt;
===Save Screen Example===&lt;br /&gt;
[[image:acu8408savescrn1.png|384px]]&lt;br /&gt;
[[image:acu8408savescrn2.png|384px]]&lt;br /&gt;
&lt;br /&gt;
===Test Pattern===&lt;br /&gt;
[[image:acu8408testpatt1.png|384px]]&lt;br /&gt;
[[image:acu8408testpatt2.png|384px]]&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
[[image:acu8408testpatt3.png|384px]]&lt;br /&gt;
[[image:acu8408testpatt4.png|384px]]&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
[[image:acu8408testpatt5.png|384px]]&lt;br /&gt;
[[image:acu8408testpatt6.png|384px]]&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
[[image:acu8408testpatt7.png|384px]]&lt;br /&gt;
&lt;br /&gt;
===The Surprise Listing===&lt;br /&gt;
RUN&amp;quot;SURPRISE&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
[[image:acu8408surprise1.png|384px]]&lt;br /&gt;
[[image:acu8408surprise2.png|384px]]&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
[[image:acu8408surprise3.png|384px]]&lt;br /&gt;
&lt;br /&gt;
===Windows===&lt;br /&gt;
[[image:acu8408windows.png|384px]]&lt;br /&gt;
&lt;br /&gt;
===Wire Frame Graphics Plotter===&lt;br /&gt;
[[image:acu8408plotter1.png|384px]]&lt;br /&gt;
[[image:acu8408plotter2.png|384px]]&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
[[image:acu8408plotter3.png|384px]]&lt;br /&gt;
[[image:acu8408plotter4.png|384px]]&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
[[image:acu8408plotter5.png|384px]]&lt;br /&gt;
[[image:acu8408plotter6.png|384px]]&lt;br /&gt;
&lt;br /&gt;
All of these programmes can be found on this [[media:acu8408.zip|Disk Image]] (with thanks to Ervin)&lt;br /&gt;
&lt;br /&gt;
== Scans ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=90px heights=128px perrow=5 caption=&amp;quot;Amstrad Computer User, Issue 1, 1984&amp;quot;&amp;gt;&lt;br /&gt;
Image:ACU840809-001.jpg|Frontpage&lt;br /&gt;
Image:ACU840809-002.jpg|Page 2&lt;br /&gt;
Image:ACU840809-003.jpg|Page 3&lt;br /&gt;
Image:ACU840809-004.jpg|Page 4&lt;br /&gt;
Image:ACU840809-005.jpg|Page 5&lt;br /&gt;
Image:ACU840809-006.jpg|Page 6&lt;br /&gt;
Image:ACU840809-007.jpg|Page 7&lt;br /&gt;
Image:ACU840809-008.jpg|Page 8&lt;br /&gt;
Image:ACU840809-009.jpg|Page 9&lt;br /&gt;
Image:ACU840809-010.jpg|Page 10&lt;br /&gt;
Image:ACU840809-011.jpg|Page 11&lt;br /&gt;
Image:ACU840809-012.jpg|Page 12&lt;br /&gt;
Image:ACU840809-013.jpg|Page 13&lt;br /&gt;
Image:ACU840809-014.jpg|Page 14&lt;br /&gt;
Image:Amstrad Computer User840809 015.jpg|Page 15&lt;br /&gt;
Image:ACU840809-016.jpg|Page 16&lt;br /&gt;
Image:ACU840809-017.jpg|Page 17&lt;br /&gt;
Image:ACU840809-018.jpg|Page 18&lt;br /&gt;
Image:ACU840809-019.jpg|Page 19&lt;br /&gt;
Image:ACU840809-020.jpg|Page 20&lt;br /&gt;
Image:ACU840809-021.jpg|Page 21&lt;br /&gt;
Image:ACU840809-022.jpg|Page 22&lt;br /&gt;
Image:ACU840809-023.jpg|Page 23&lt;br /&gt;
Image:ACU840809-024.jpg|Page 24&lt;br /&gt;
Image:ACU840809-025.jpg|Page 25&lt;br /&gt;
Image:ACU840809-026.jpg|Page 26&lt;br /&gt;
Image:ACU840809-027.jpg|Page 27&lt;br /&gt;
Image:ACU840809-028.jpg|Page 28&lt;br /&gt;
Image:ACU840809-029.jpg|Page 29&lt;br /&gt;
Image:ACU840809-030.jpg|Page 30&lt;br /&gt;
Image:Amstrad Computer User840809 031.jpg|Page 31&lt;br /&gt;
Image:ACU840809-032.jpg|Page 32&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ritchardo mkII</name></author>	</entry>

	<entry>
		<id>https://oldwiki.cpcwiki.eu/index.php?title=ACU_Issue_01_(Aug/Sep_1984)&amp;diff=67853</id>
		<title>ACU Issue 01 (Aug/Sep 1984)</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.cpcwiki.eu/index.php?title=ACU_Issue_01_(Aug/Sep_1984)&amp;diff=67853"/>
				<updated>2011-05-04T13:03:04Z</updated>
		
		<summary type="html">&lt;p&gt;Ritchardo mkII: /* Codename MAT */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Magazines]]&lt;br /&gt;
The very first issue of [[Amstrad Computer User]] published by [[Amsoft]] and distributed to members of the [[Amstrad User Club]].  This issue was not available for sale in the shops but thanks to the early popularity of the User Club, the magazine is still pretty widespread and frequently comes up for auction on ebay and the likes.&lt;br /&gt;
&lt;br /&gt;
== Contents ==&lt;br /&gt;
&lt;br /&gt;
{|{{Prettytable|width: 700px; font-size: 2em;}}&lt;br /&gt;
|Page Number || Title || Description&lt;br /&gt;
|-&lt;br /&gt;
|Page 5 || Editorial&lt;br /&gt;
|-&lt;br /&gt;
|Page 6 || News&lt;br /&gt;
|-&lt;br /&gt;
|Page 9 || Overview&lt;br /&gt;
|-&lt;br /&gt;
|Page 11 || Q&amp;amp;A &lt;br /&gt;
|-&lt;br /&gt;
|Page 13 || Printing Money&lt;br /&gt;
|-&lt;br /&gt;
|Page 15 || Software Reviews&lt;br /&gt;
|-&lt;br /&gt;
|Page 16 || The Surprise Listing&lt;br /&gt;
|-&lt;br /&gt;
|Page 22 || Programs&lt;br /&gt;
|-&lt;br /&gt;
|Page 25 || CAD for beginners&lt;br /&gt;
|-&lt;br /&gt;
|Page 25 || [[Bustout!]]&lt;br /&gt;
|-&lt;br /&gt;
|Page 29 || Competition Time&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Games reviewed ==&lt;br /&gt;
&lt;br /&gt;
===[[Codename MAT]]===&lt;br /&gt;
With titles like ''[[Jet Set Willy]]'', ''[[Manic Miner]]'', ''Atic Atac'', it's not surprising that the inspiration for games naming is on the wane.  There was a time when [[Codename MAT]] would have been called ''3D-Hyper Mega Space Invaders'' - or worse.  As it is, Mat stands for 'Mission Alien Termination' - not exactly the sort of sentiment to broadcast in case we are Not Alone.&lt;br /&gt;
&lt;br /&gt;
That being said, the program itself is the classic space romp of all time.  The solar system is being invaded by a bunch of unpleasant aliens who are gradually creeping through the outer reaches towards Earth.  Your mission is to stop them.&lt;br /&gt;
&lt;br /&gt;
This game combines the strategic skills of the classic ''Star Trek'' programmes that those of you with long memories may remember from the early days of [[CP/M]] S100 systems.  In other words, you have a series of maps and tracking devices to help locate the little blighters as they wend their way towards Earth.&lt;br /&gt;
&lt;br /&gt;
With these aids you must seek out and destroy as many of the aliens as possible (they are plotted on the Solar Chart for your convenience) by engaging them in one of the best 3D space fighter simulations you will ever see.  When you get hit, sooner or later you will need to get repaired and refuelled, and docking with a planet or moon is one of the most delightful interludes in the game.  Don't get too close, or gravity will draw you to your doom.&lt;br /&gt;
&lt;br /&gt;
If you do nothing else in your first session, you must dock with Earth to see the detail that's gone into the game at every stage.  Planets like Mars have their better known features on view - and although there isn't time or space to fit in all the known moons of planets like Jupiter, astronomers amongst players will not feel unduly cheated.&lt;br /&gt;
&lt;br /&gt;
The only criticism is that the game takes a good evening to play properly.  But if you 've had enough of the ten minute wonders then this is a must.  Originals of [[Codename MAT]] may be changing hands in fifty years time in much the same way as the first editions of famous novels.&lt;br /&gt;
&lt;br /&gt;
[[Micromega]] are further proof that for connoissuers of good software that its quality rather than quantity that counts in the end.  If all they produce is one game every 3 months, and they're all as good as this, then you'll need three months before you are ready for the next one anyway!&lt;br /&gt;
&lt;br /&gt;
===[[Amsgolf]]===&lt;br /&gt;
===[[Roland in the Caves]]===&lt;br /&gt;
===[[Roland on the Ropes]]===&lt;br /&gt;
===[[Oh Mummy]]===&lt;br /&gt;
&lt;br /&gt;
== Type ins ==&lt;br /&gt;
===[[Bustout!]]===&lt;br /&gt;
[[image:acu8408bustout1.png|384px]]&lt;br /&gt;
[[image:acu8408bustout2.png|384px]]&lt;br /&gt;
&lt;br /&gt;
===Function Keys Example===&lt;br /&gt;
No Screenshot&lt;br /&gt;
&lt;br /&gt;
===Load Screen Example===&lt;br /&gt;
[[image:acu8408loadscrn1.png|384px]]&lt;br /&gt;
[[image:acu8408loadscrn2.png|384px]]&lt;br /&gt;
&lt;br /&gt;
===Save Screen Example===&lt;br /&gt;
[[image:acu8408savescrn1.png|384px]]&lt;br /&gt;
[[image:acu8408savescrn2.png|384px]]&lt;br /&gt;
&lt;br /&gt;
===Test Pattern===&lt;br /&gt;
[[image:acu8408testpatt1.png|384px]]&lt;br /&gt;
[[image:acu8408testpatt2.png|384px]]&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
[[image:acu8408testpatt3.png|384px]]&lt;br /&gt;
[[image:acu8408testpatt4.png|384px]]&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
[[image:acu8408testpatt5.png|384px]]&lt;br /&gt;
[[image:acu8408testpatt6.png|384px]]&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
[[image:acu8408testpatt7.png|384px]]&lt;br /&gt;
&lt;br /&gt;
===The Surprise Listing===&lt;br /&gt;
RUN&amp;quot;SURPRISE&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
[[image:acu8408surprise1.png|384px]]&lt;br /&gt;
[[image:acu8408surprise2.png|384px]]&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
[[image:acu8408surprise3.png|384px]]&lt;br /&gt;
&lt;br /&gt;
===Windows===&lt;br /&gt;
[[image:acu8408windows.png|384px]]&lt;br /&gt;
&lt;br /&gt;
===Wire Frame Graphics Plotter===&lt;br /&gt;
[[image:acu8408plotter1.png|384px]]&lt;br /&gt;
[[image:acu8408plotter2.png|384px]]&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
[[image:acu8408plotter3.png|384px]]&lt;br /&gt;
[[image:acu8408plotter4.png|384px]]&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
[[image:acu8408plotter5.png|384px]]&lt;br /&gt;
[[image:acu8408plotter6.png|384px]]&lt;br /&gt;
&lt;br /&gt;
All of these programmes can be found on this [[media:acu8408.zip|Disk Image]] (with thanks to Ervin)&lt;br /&gt;
&lt;br /&gt;
== Scans ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=90px heights=128px perrow=5 caption=&amp;quot;Amstrad Computer User, Issue 1, 1984&amp;quot;&amp;gt;&lt;br /&gt;
Image:ACU840809-001.jpg|Frontpage&lt;br /&gt;
Image:ACU840809-002.jpg|Page 2&lt;br /&gt;
Image:ACU840809-003.jpg|Page 3&lt;br /&gt;
Image:ACU840809-004.jpg|Page 4&lt;br /&gt;
Image:ACU840809-005.jpg|Page 5&lt;br /&gt;
Image:ACU840809-006.jpg|Page 6&lt;br /&gt;
Image:ACU840809-007.jpg|Page 7&lt;br /&gt;
Image:ACU840809-008.jpg|Page 8&lt;br /&gt;
Image:ACU840809-009.jpg|Page 9&lt;br /&gt;
Image:ACU840809-010.jpg|Page 10&lt;br /&gt;
Image:ACU840809-011.jpg|Page 11&lt;br /&gt;
Image:ACU840809-012.jpg|Page 12&lt;br /&gt;
Image:ACU840809-013.jpg|Page 13&lt;br /&gt;
Image:ACU840809-014.jpg|Page 14&lt;br /&gt;
Image:Amstrad Computer User840809 015.jpg|Page 15&lt;br /&gt;
Image:ACU840809-016.jpg|Page 16&lt;br /&gt;
Image:ACU840809-017.jpg|Page 17&lt;br /&gt;
Image:ACU840809-018.jpg|Page 18&lt;br /&gt;
Image:ACU840809-019.jpg|Page 19&lt;br /&gt;
Image:ACU840809-020.jpg|Page 20&lt;br /&gt;
Image:ACU840809-021.jpg|Page 21&lt;br /&gt;
Image:ACU840809-022.jpg|Page 22&lt;br /&gt;
Image:ACU840809-023.jpg|Page 23&lt;br /&gt;
Image:ACU840809-024.jpg|Page 24&lt;br /&gt;
Image:ACU840809-025.jpg|Page 25&lt;br /&gt;
Image:ACU840809-026.jpg|Page 26&lt;br /&gt;
Image:ACU840809-027.jpg|Page 27&lt;br /&gt;
Image:ACU840809-028.jpg|Page 28&lt;br /&gt;
Image:ACU840809-029.jpg|Page 29&lt;br /&gt;
Image:ACU840809-030.jpg|Page 30&lt;br /&gt;
Image:Amstrad Computer User840809 031.jpg|Page 31&lt;br /&gt;
Image:ACU840809-032.jpg|Page 32&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ritchardo mkII</name></author>	</entry>

	<entry>
		<id>https://oldwiki.cpcwiki.eu/index.php?title=Codename_MAT&amp;diff=67852</id>
		<title>Codename MAT</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.cpcwiki.eu/index.php?title=Codename_MAT&amp;diff=67852"/>
				<updated>2011-05-04T12:51:04Z</updated>
		
		<summary type="html">&lt;p&gt;Ritchardo mkII: Updated link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|{{Gamebase Entry&lt;br /&gt;
|Image = [[Image:Codename_MAT_(Title).png‎|center|300px|Loading Screen]]&lt;br /&gt;
|Release = [[:Category:Games 1984|1984]]&lt;br /&gt;
|Publisher = [[Amsoft]]&lt;br /&gt;
|Developer = [[Micromega]]&lt;br /&gt;
|Programmer = [[Derek Brewster]]&lt;br /&gt;
|Musician = None&lt;br /&gt;
|Artist = [[Derek Brewster]]&lt;br /&gt;
|Genre = [[:Category:Shoot them Up|Shoot-em-up (3D)]]&lt;br /&gt;
|Players = 1P Only&lt;br /&gt;
|Controls = {{Keyboard}} {{Joystick}}&lt;br /&gt;
|Language = {{EN}} &lt;br /&gt;
|Media = {{Disk}} {{Tape}}&lt;br /&gt;
|Compatability = [[464]], [[664]], [[6128]] &amp;amp; [[Plus]]&lt;br /&gt;
|Magazine Reviews= [[ACU_Issue_1,_1984|N/A - ACU 01]], [[Amstrad Computer User|4/5 - ACU 05]], [[Amstrad Action|71% - AA 001]], [[Amtix|74% - Amtix 01]]&lt;br /&gt;
|Info = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
One of the first 'almost' 3D space games: Easily playable, with a dozen or so controls for flying a ship (the Centurian) against a fleet of Myon vessels which are invading the solar system.  &lt;br /&gt;
&lt;br /&gt;
Although not on a par with the likes of ''[[Elite]]'', it was playable (and had an ending).  There were a few very minor bugs in the programming but these had no effect on the playability.&lt;br /&gt;
&lt;br /&gt;
The game was very tricky to get to grips with thanks to the vast array of keyboard controls to compliment the joystick/cursor control of the ship.  Perseverence was key, however, and a complex but fun game was to be found inside.&lt;br /&gt;
&lt;br /&gt;
== Plot ==&lt;br /&gt;
&lt;br /&gt;
Codename MAT - MISSION: ALIEN TERMINATION - the desperate plan to place in the mind of a teenager the combined tactical skills of all the planetary leaders in the solar system.  MAT is mankind's last hope.&lt;br /&gt;
&lt;br /&gt;
For decades the Myons have sought to dominate the Solar System, whose fleets are now ragged and depleted.  They have launched an all-or-nothing attack, knowing that Earth is developing revolutionary space-craft.  Only the prototype - USS Centurion - has been built, and it must be pressed into immediate service as both battle-cruiser and tactical command centre.&lt;br /&gt;
&lt;br /&gt;
Piloting the craft in battle and controlling the Planetary Defence Fleets is beyond any normal human... MAT is created.&lt;br /&gt;
&lt;br /&gt;
Now your mind is MAT's mind.  Take control of the Centurion and blast off on the greatest adventure of all...&lt;br /&gt;
&lt;br /&gt;
== Screenshots &amp;amp; Videos ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery caption=&amp;quot;Codename MAT&amp;quot;&amp;gt;&lt;br /&gt;
Image:Codename_Mat_(Solar_Chart).png|Solar Chart - One of the Many Map and Instrument Screens!&lt;br /&gt;
Image:Codename MAT Screenshot.png|In 3D Battle - more than a passing nod to [[Star Wars]] here...&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Re-releases and Compilations ==&lt;br /&gt;
&lt;br /&gt;
* Re-released by [[Zeppelin Games]] (1988)&lt;br /&gt;
* Appeared on the following Compilations&lt;br /&gt;
** [[10 Computer Hits 2]] (1986)&lt;br /&gt;
&lt;br /&gt;
== Hints &amp;amp; Tips ==&lt;br /&gt;
&lt;br /&gt;
None - Please feel free to add and remember to give full credit!&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
*Originally released for the [[ZX Spectrum]], author [[Derek Brewster]] had decided to name his game ''Invasion 2000'', however, publishers [[Micromega]] were unhappy with the name as it didn't reflect the content and made it sound like another space invaders knock-off, which the market was being flooded with at that time.  Prior to settling on '''Codename MAT''', the game was also known as ''Hank'' during the development stage.&lt;br /&gt;
*The game was the first release for Brewster's own company [[Zeppelin Games]] when the title was re-released at the beginning of 1988.&lt;br /&gt;
*The game spawned a sequel in the form of ''[[Codename MAT II]]'' published by [[Domark]]&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery caption=&amp;quot;Codename MAT&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Image:Codename Mat Front Covertape (Amsoft).jpg|Cover&lt;br /&gt;
Image:Codename Mat Back Covertape (Amsoft).jpg|Instructions&lt;br /&gt;
Image:Codename Mat Tape - side B (Amsoft).jpg|Tape Side A&lt;br /&gt;
Image:Codename Mat Tape - side A (Amsoft).jpg|Tape Side B&lt;br /&gt;
Image:Codename Mat (tape) (Amsoft) Manual.pdf|Playing Manual&lt;br /&gt;
Image:Codename Mat (ACU 1).JPG|ACU Review (1st)&lt;br /&gt;
Image:Codename MAT (ACU 2).JPG|ACU Review (2nd)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
* {{CPCPower|587}}&lt;br /&gt;
* {{Tacgr|192}}&lt;br /&gt;
* {{EnWiki|Codename_MAT}}&lt;br /&gt;
* {{WorldOfSpectrum|0001002|Link to World of Spectrum}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]] [[Category:Games 1984]] [[Category:Shoot them Up|Shoot-em-ups]] [[Category:Game Manual]]&lt;/div&gt;</summary>
		<author><name>Ritchardo mkII</name></author>	</entry>

	<entry>
		<id>https://oldwiki.cpcwiki.eu/index.php?title=ACU_Issue_01_(Aug/Sep_1984)&amp;diff=67851</id>
		<title>ACU Issue 01 (Aug/Sep 1984)</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.cpcwiki.eu/index.php?title=ACU_Issue_01_(Aug/Sep_1984)&amp;diff=67851"/>
				<updated>2011-05-04T12:45:28Z</updated>
		
		<summary type="html">&lt;p&gt;Ritchardo mkII: Updated with more info re: content&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Magazines]]&lt;br /&gt;
The very first issue of [[Amstrad Computer User]] published by [[Amsoft]] and distributed to members of the [[Amstrad User Club]].  This issue was not available for sale in the shops but thanks to the early popularity of the User Club, the magazine is still pretty widespread and frequently comes up for auction on ebay and the likes.&lt;br /&gt;
&lt;br /&gt;
== Contents ==&lt;br /&gt;
&lt;br /&gt;
{|{{Prettytable|width: 700px; font-size: 2em;}}&lt;br /&gt;
|Page Number || Title || Description&lt;br /&gt;
|-&lt;br /&gt;
|Page 5 || Editorial&lt;br /&gt;
|-&lt;br /&gt;
|Page 6 || News&lt;br /&gt;
|-&lt;br /&gt;
|Page 9 || Overview&lt;br /&gt;
|-&lt;br /&gt;
|Page 11 || Q&amp;amp;A &lt;br /&gt;
|-&lt;br /&gt;
|Page 13 || Printing Money&lt;br /&gt;
|-&lt;br /&gt;
|Page 15 || Software Reviews&lt;br /&gt;
|-&lt;br /&gt;
|Page 16 || The Surprise Listing&lt;br /&gt;
|-&lt;br /&gt;
|Page 22 || Programs&lt;br /&gt;
|-&lt;br /&gt;
|Page 25 || CAD for beginners&lt;br /&gt;
|-&lt;br /&gt;
|Page 25 || [[Bustout!]]&lt;br /&gt;
|-&lt;br /&gt;
|Page 29 || Competition Time&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Games reviewed ==&lt;br /&gt;
&lt;br /&gt;
===[[Codename MAT]]===&lt;br /&gt;
===[[Amsgolf]]===&lt;br /&gt;
===[[Roland in the Caves]]===&lt;br /&gt;
===[[Roland on the Ropes]]===&lt;br /&gt;
===[[Oh Mummy]]===&lt;br /&gt;
&lt;br /&gt;
== Type ins ==&lt;br /&gt;
===[[Bustout!]]===&lt;br /&gt;
[[image:acu8408bustout1.png|384px]]&lt;br /&gt;
[[image:acu8408bustout2.png|384px]]&lt;br /&gt;
&lt;br /&gt;
===Function Keys Example===&lt;br /&gt;
No Screenshot&lt;br /&gt;
&lt;br /&gt;
===Load Screen Example===&lt;br /&gt;
[[image:acu8408loadscrn1.png|384px]]&lt;br /&gt;
[[image:acu8408loadscrn2.png|384px]]&lt;br /&gt;
&lt;br /&gt;
===Save Screen Example===&lt;br /&gt;
[[image:acu8408savescrn1.png|384px]]&lt;br /&gt;
[[image:acu8408savescrn2.png|384px]]&lt;br /&gt;
&lt;br /&gt;
===Test Pattern===&lt;br /&gt;
[[image:acu8408testpatt1.png|384px]]&lt;br /&gt;
[[image:acu8408testpatt2.png|384px]]&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
[[image:acu8408testpatt3.png|384px]]&lt;br /&gt;
[[image:acu8408testpatt4.png|384px]]&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
[[image:acu8408testpatt5.png|384px]]&lt;br /&gt;
[[image:acu8408testpatt6.png|384px]]&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
[[image:acu8408testpatt7.png|384px]]&lt;br /&gt;
&lt;br /&gt;
===The Surprise Listing===&lt;br /&gt;
RUN&amp;quot;SURPRISE&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
[[image:acu8408surprise1.png|384px]]&lt;br /&gt;
[[image:acu8408surprise2.png|384px]]&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
[[image:acu8408surprise3.png|384px]]&lt;br /&gt;
&lt;br /&gt;
===Windows===&lt;br /&gt;
[[image:acu8408windows.png|384px]]&lt;br /&gt;
&lt;br /&gt;
===Wire Frame Graphics Plotter===&lt;br /&gt;
[[image:acu8408plotter1.png|384px]]&lt;br /&gt;
[[image:acu8408plotter2.png|384px]]&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
[[image:acu8408plotter3.png|384px]]&lt;br /&gt;
[[image:acu8408plotter4.png|384px]]&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
[[image:acu8408plotter5.png|384px]]&lt;br /&gt;
[[image:acu8408plotter6.png|384px]]&lt;br /&gt;
&lt;br /&gt;
All of these programmes can be found on this [[media:acu8408.zip|Disk Image]] (with thanks to Ervin)&lt;br /&gt;
&lt;br /&gt;
== Scans ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=90px heights=128px perrow=5 caption=&amp;quot;Amstrad Computer User, Issue 1, 1984&amp;quot;&amp;gt;&lt;br /&gt;
Image:ACU840809-001.jpg|Frontpage&lt;br /&gt;
Image:ACU840809-002.jpg|Page 2&lt;br /&gt;
Image:ACU840809-003.jpg|Page 3&lt;br /&gt;
Image:ACU840809-004.jpg|Page 4&lt;br /&gt;
Image:ACU840809-005.jpg|Page 5&lt;br /&gt;
Image:ACU840809-006.jpg|Page 6&lt;br /&gt;
Image:ACU840809-007.jpg|Page 7&lt;br /&gt;
Image:ACU840809-008.jpg|Page 8&lt;br /&gt;
Image:ACU840809-009.jpg|Page 9&lt;br /&gt;
Image:ACU840809-010.jpg|Page 10&lt;br /&gt;
Image:ACU840809-011.jpg|Page 11&lt;br /&gt;
Image:ACU840809-012.jpg|Page 12&lt;br /&gt;
Image:ACU840809-013.jpg|Page 13&lt;br /&gt;
Image:ACU840809-014.jpg|Page 14&lt;br /&gt;
Image:Amstrad Computer User840809 015.jpg|Page 15&lt;br /&gt;
Image:ACU840809-016.jpg|Page 16&lt;br /&gt;
Image:ACU840809-017.jpg|Page 17&lt;br /&gt;
Image:ACU840809-018.jpg|Page 18&lt;br /&gt;
Image:ACU840809-019.jpg|Page 19&lt;br /&gt;
Image:ACU840809-020.jpg|Page 20&lt;br /&gt;
Image:ACU840809-021.jpg|Page 21&lt;br /&gt;
Image:ACU840809-022.jpg|Page 22&lt;br /&gt;
Image:ACU840809-023.jpg|Page 23&lt;br /&gt;
Image:ACU840809-024.jpg|Page 24&lt;br /&gt;
Image:ACU840809-025.jpg|Page 25&lt;br /&gt;
Image:ACU840809-026.jpg|Page 26&lt;br /&gt;
Image:ACU840809-027.jpg|Page 27&lt;br /&gt;
Image:ACU840809-028.jpg|Page 28&lt;br /&gt;
Image:ACU840809-029.jpg|Page 29&lt;br /&gt;
Image:ACU840809-030.jpg|Page 30&lt;br /&gt;
Image:Amstrad Computer User840809 031.jpg|Page 31&lt;br /&gt;
Image:ACU840809-032.jpg|Page 32&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ritchardo mkII</name></author>	</entry>

	</feed>