<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>https://oldwiki.cpcwiki.eu/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Lachlank</id>
		<title>CPCWiki - THE Amstrad CPC encyclopedia! - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="https://oldwiki.cpcwiki.eu/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Lachlank"/>
		<link rel="alternate" type="text/html" href="https://oldwiki.cpcwiki.eu/index.php/Special:Contributions/Lachlank"/>
		<updated>2026-08-29T17:30:25Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.25.1</generator>

	<entry>
		<id>https://oldwiki.cpcwiki.eu/index.php?title=Roland_Goes_Racing&amp;diff=127348</id>
		<title>Roland Goes Racing</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.cpcwiki.eu/index.php?title=Roland_Goes_Racing&amp;diff=127348"/>
				<updated>2026-04-16T09:55:31Z</updated>
		
		<summary type="html">&lt;p&gt;Lachlank: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
A new adventure for the infamous Roland for the Amstrad CPC/CPC+/GX4000 by [http://www.facebook.com/lachlankeown Lachlan Keown], released April 2026. &lt;br /&gt;
&lt;br /&gt;
When run on CPC+/GX4000 hardware (or emulator), additional hardware sprites will be used to enhance the gameplay.&lt;br /&gt;
&lt;br /&gt;
Music by [[Mr. Lou]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=ejL8hHXV9Pk Youtube video]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''&amp;lt;br&amp;gt;''&amp;lt;gallery&amp;gt; caption=&amp;quot;WIP Robotron 6128 screenshots&amp;quot;&amp;gt;&lt;br /&gt;
Image:RolandGoesRacing.PNG|Intro screen&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt; &lt;br /&gt;
&lt;br /&gt;
''&amp;lt;br&amp;gt;''&lt;br /&gt;
== Game plot  ==&lt;br /&gt;
&lt;br /&gt;
Drive Roland over the bumpy hills to reach the chequered flag before the time runs out! 255 levels in all.&lt;br /&gt;
&lt;br /&gt;
Try and match the slope when landing or your buggy will crash, slowing you down.&lt;br /&gt;
&lt;br /&gt;
== Controls == &lt;br /&gt;
&lt;br /&gt;
Game may be controlled by either left/right cursor keys or joystick/joypad.&lt;br /&gt;
&lt;br /&gt;
Left for brake, right/fire for gas.&lt;br /&gt;
&lt;br /&gt;
In the menu, level codes (4 characters) may be entered by keyboard then fire, or use up/down/left/right on the joystick/joypad to enter code.&lt;br /&gt;
&lt;br /&gt;
If an incorrect code is entered, level will default to 1.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
Written entirely in C with CPCTelera apart from asic/hardware sprite drawing routines.&lt;br /&gt;
&lt;br /&gt;
I began this project in 2015 as a simple proof of concept of a software-scrolled hillscape written in C. &lt;br /&gt;
&lt;br /&gt;
After playing the mobile game &amp;quot;Hill climb racer&amp;quot;, I wanted to replicate the basic mechanics but put it aside as too hard, as family, work etc was occupying too much time.&lt;br /&gt;
&lt;br /&gt;
With the advent of AI, I decided to revisit the project (after an 11 year break!) and completed the game in the almost 3 weeks between 31st of March and 16th of April 2026. AI allowed me to speed up development, especially around the physics. Although it is by no means perfect and still requires a lot of hand-holding.&lt;br /&gt;
&lt;br /&gt;
My goal was to have the game run flicker-free at 50hz, i.e. a full new frame is drawn and updated every refresh of the screen.&lt;br /&gt;
&lt;br /&gt;
I also wanted a game I could play on my physical gx4000 console so added a few little enhancements for the plus models, such as some scrolling hardware sprites for clouds/trees and a chequered flag.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Download  ==&lt;br /&gt;
&lt;br /&gt;
*[[Media:racing.dsk|racing.dsk]] (DSK file for Emulators)&lt;br /&gt;
*[[Media:rracing.cpr.zip|rracing.cpr.zip]] (CPR file for GX4000/Plus)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Links  ==&lt;br /&gt;
&lt;br /&gt;
[https://www.cpcwiki.eu/forum/games/roland-goes-racing-beta/ Forum thread]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]] [[Category:CPC Plus Games]]&lt;/div&gt;</summary>
		<author><name>Lachlank</name></author>	</entry>

	<entry>
		<id>https://oldwiki.cpcwiki.eu/index.php?title=Roland_Goes_Racing&amp;diff=127347</id>
		<title>Roland Goes Racing</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.cpcwiki.eu/index.php?title=Roland_Goes_Racing&amp;diff=127347"/>
				<updated>2026-04-16T07:51:43Z</updated>
		
		<summary type="html">&lt;p&gt;Lachlank: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
A new adventure for the infamous Roland for the Amstrad CPC/CPC+/GX4000 by [http://www.facebook.com/lachlankeown Lachlan Keown], released April 2026. &lt;br /&gt;
&lt;br /&gt;
When run on CPC+/GX4000 hardware (or emulator), additional hardware sprites will be used to enhance the gameplay.&lt;br /&gt;
&lt;br /&gt;
Music by [[Mr. Lou]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=ejL8hHXV9Pk Youtube video]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''&amp;lt;br&amp;gt;''&amp;lt;gallery&amp;gt; caption=&amp;quot;WIP Robotron 6128 screenshots&amp;quot;&amp;gt;&lt;br /&gt;
Image:RolandGoesRacing.PNG|Intro screen&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt; &lt;br /&gt;
&lt;br /&gt;
''&amp;lt;br&amp;gt;''&lt;br /&gt;
== Game plot  ==&lt;br /&gt;
&lt;br /&gt;
Drive Roland over the bumpy hills to reach the chequered flag before the time runs out! 255 levels in all.&lt;br /&gt;
&lt;br /&gt;
Try and match the slope when landing or your buggy will crash, slowing you down.&lt;br /&gt;
&lt;br /&gt;
== Controls == &lt;br /&gt;
&lt;br /&gt;
Game may be controlled by either left/right cursor keys or joystick/joypad.&lt;br /&gt;
&lt;br /&gt;
Left for brake, right/fire for gas.&lt;br /&gt;
&lt;br /&gt;
In the menu, level codes (4 characters) may be entered by keyboard then fire, or use up/down/left/right on the joystick/joypad to enter code.&lt;br /&gt;
&lt;br /&gt;
If an incorrect code is entered, level will default to 1.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
Written in C with CPCTelera apart from asic/hardware sprite drawing.&lt;br /&gt;
&lt;br /&gt;
== Download  ==&lt;br /&gt;
&lt;br /&gt;
*[[Media:racing.dsk|racing.dsk]] (DSK file for Emulators)&lt;br /&gt;
*[[Media:rracing.cpr.zip|rracing.cpr.zip]] (CPR file for GX4000/Plus)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Links  ==&lt;br /&gt;
&lt;br /&gt;
[https://www.cpcwiki.eu/forum/games/roland-goes-racing-beta/ Forum thread]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]] [[Category:CPC Plus Games]]&lt;/div&gt;</summary>
		<author><name>Lachlank</name></author>	</entry>

	<entry>
		<id>https://oldwiki.cpcwiki.eu/index.php?title=Roland_Goes_Racing&amp;diff=127346</id>
		<title>Roland Goes Racing</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.cpcwiki.eu/index.php?title=Roland_Goes_Racing&amp;diff=127346"/>
				<updated>2026-04-16T07:50:42Z</updated>
		
		<summary type="html">&lt;p&gt;Lachlank: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
A new adventure for the infamous Roland for the Amstrad CPC/CPC+/GX4000 by [http://www.facebook.com/lachlankeown Lachlan Keown] &lt;br /&gt;
&lt;br /&gt;
When run on CPC+/GX4000 hardware (or emulator), additional hardware sprites will be used to enhance the gameplay.&lt;br /&gt;
&lt;br /&gt;
Music by [[Mr. Lou]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=ejL8hHXV9Pk Youtube video]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''&amp;lt;br&amp;gt;''&amp;lt;gallery&amp;gt; caption=&amp;quot;WIP Robotron 6128 screenshots&amp;quot;&amp;gt;&lt;br /&gt;
Image:RolandGoesRacing.PNG|Intro screen&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt; &lt;br /&gt;
&lt;br /&gt;
''&amp;lt;br&amp;gt;''&lt;br /&gt;
== Game plot  ==&lt;br /&gt;
&lt;br /&gt;
Drive Roland over the bumpy hills to reach the chequered flag before the time runs out! 255 levels in all.&lt;br /&gt;
&lt;br /&gt;
Try and match the slope when landing or your buggy will crash, slowing you down.&lt;br /&gt;
&lt;br /&gt;
== Controls == &lt;br /&gt;
&lt;br /&gt;
Game may be controlled by either left/right cursor keys or joystick/joypad.&lt;br /&gt;
&lt;br /&gt;
Left for brake, right/fire for gas.&lt;br /&gt;
&lt;br /&gt;
In the menu, level codes (4 characters) may be entered by keyboard then fire, or use up/down/left/right on the joystick/joypad to enter code.&lt;br /&gt;
&lt;br /&gt;
If an incorrect code is entered, level will default to 1.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
Written in C with CPCTelera apart from asic/hardware sprite drawing.&lt;br /&gt;
&lt;br /&gt;
== Download  ==&lt;br /&gt;
&lt;br /&gt;
*[[Media:racing.dsk|racing.dsk]] (DSK file for Emulators)&lt;br /&gt;
*[[Media:rracing.cpr.zip|rracing.cpr.zip]] (CPR file for GX4000/Plus)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Links  ==&lt;br /&gt;
&lt;br /&gt;
[https://www.cpcwiki.eu/forum/games/roland-goes-racing-beta/ Forum thread]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]] [[Category:CPC Plus Games]]&lt;/div&gt;</summary>
		<author><name>Lachlank</name></author>	</entry>

	<entry>
		<id>https://oldwiki.cpcwiki.eu/index.php?title=Roland_Goes_Racing&amp;diff=127345</id>
		<title>Roland Goes Racing</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.cpcwiki.eu/index.php?title=Roland_Goes_Racing&amp;diff=127345"/>
				<updated>2026-04-16T07:47:59Z</updated>
		
		<summary type="html">&lt;p&gt;Lachlank: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
A new adventure for the infamous Roland for the Amstrad CPC/CPC+/GX4000 by [http://www.facebook.com/lachlankeown Lachlan Keown] &lt;br /&gt;
&lt;br /&gt;
When run on CPC+/GX4000 hardware (or emulator), additional hardware sprites will be used to enhance the gameplay.&lt;br /&gt;
&lt;br /&gt;
Music by [[Mr. Lou]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=ejL8hHXV9Pk Youtube video]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''&amp;lt;br&amp;gt;''&amp;lt;gallery&amp;gt; caption=&amp;quot;WIP Robotron 6128 screenshots&amp;quot;&amp;gt;&lt;br /&gt;
Image:RolandGoesRacing.PNG|Intro screen&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt; &lt;br /&gt;
&lt;br /&gt;
''&amp;lt;br&amp;gt;''&lt;br /&gt;
== Game plot  ==&lt;br /&gt;
&lt;br /&gt;
Drive Roland over the bumpy hills to reach the chequered flag before the time runs out! 255 levels in all.&lt;br /&gt;
&lt;br /&gt;
Try and match the slope when landing or your buggy will crash, slowing you down.&lt;br /&gt;
&lt;br /&gt;
== Controls == &lt;br /&gt;
&lt;br /&gt;
Game may be controlled by either left/right cursor keys or joystick/joypad.&lt;br /&gt;
&lt;br /&gt;
Left for brake, right/fire for gas.&lt;br /&gt;
&lt;br /&gt;
In the menu, level codes (4 characters) may be entered by keyboard then fire, or use up/down/left/right on the joystick/joypad to enter code.&lt;br /&gt;
&lt;br /&gt;
If an incorrect code is entered, level will default to 1.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
Written in C with CPCTelera apart from asic/hardware sprite drawing.&lt;br /&gt;
&lt;br /&gt;
== Download  ==&lt;br /&gt;
&lt;br /&gt;
*[[Media:racing.dsk|racing.dsk]] (DSK file for Emulators)&lt;br /&gt;
*[[Media:rracing.cpr.zip|rracing.cpr.zip]] (CPR file for GX4000/Plus)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Links  ==&lt;br /&gt;
&lt;br /&gt;
[https://www.cpcwiki.eu/forum/games/roland-goes-racing-beta/ Forum thread]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]] [[Category:Games_2026]]&lt;/div&gt;</summary>
		<author><name>Lachlank</name></author>	</entry>

	<entry>
		<id>https://oldwiki.cpcwiki.eu/index.php?title=File:RolandGoesRacing.PNG&amp;diff=127344</id>
		<title>File:RolandGoesRacing.PNG</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.cpcwiki.eu/index.php?title=File:RolandGoesRacing.PNG&amp;diff=127344"/>
				<updated>2026-04-16T07:37:47Z</updated>
		
		<summary type="html">&lt;p&gt;Lachlank: Roland Goes Racing title&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Roland Goes Racing title&lt;/div&gt;</summary>
		<author><name>Lachlank</name></author>	</entry>

	<entry>
		<id>https://oldwiki.cpcwiki.eu/index.php?title=Roland_Goes_Racing&amp;diff=127343</id>
		<title>Roland Goes Racing</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.cpcwiki.eu/index.php?title=Roland_Goes_Racing&amp;diff=127343"/>
				<updated>2026-04-16T07:34:31Z</updated>
		
		<summary type="html">&lt;p&gt;Lachlank: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A new adventure for the infamous Roland for the Amstrad CPC/CPC+/GX4000 by [http://www.facebook.com/lachlankeown Lachlan Keown] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Music by [[Mr. Lou]]&lt;br /&gt;
== Game plot  ==&lt;br /&gt;
&lt;br /&gt;
Drive Roland over the bumpy hills to reach the chequered flag before the time runs out! 255 levels in all.&lt;br /&gt;
&lt;br /&gt;
Try and match the slope when landing or your buggy will crash, slowing you down.&lt;br /&gt;
&lt;br /&gt;
== Controls == &lt;br /&gt;
&lt;br /&gt;
Game may be controlled by either left/right cursor key or joystick/joypad.&lt;br /&gt;
&lt;br /&gt;
Left for brake, right/fire for gas.&lt;br /&gt;
&lt;br /&gt;
In the menu, level codes (4 characters) may be entered by keyboard then fire, or use up/down/left/right on the joystick/joypad to enter code.&lt;br /&gt;
&lt;br /&gt;
If an incorrect code is entered, level will default to 1.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
&lt;br /&gt;
== Download  ==&lt;br /&gt;
&lt;br /&gt;
*[[Media:racing.dsk|racing.dsk]] (DSK file for Emulators)&lt;br /&gt;
*[[Media:rracing.cpr.zip|rracing.cpr.zip]] (CPR file for GX4000/Plus)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Links  ==&lt;br /&gt;
&lt;br /&gt;
[https://www.cpcwiki.eu/forum/games/roland-goes-racing-beta/ Forum thread]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]] [[Category:Games_2026]]&lt;/div&gt;</summary>
		<author><name>Lachlank</name></author>	</entry>

	<entry>
		<id>https://oldwiki.cpcwiki.eu/index.php?title=File:Rracing.cpr.zip&amp;diff=127342</id>
		<title>File:Rracing.cpr.zip</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.cpcwiki.eu/index.php?title=File:Rracing.cpr.zip&amp;diff=127342"/>
				<updated>2026-04-16T07:33:36Z</updated>
		
		<summary type="html">&lt;p&gt;Lachlank: Roland Goes Racing cartridge&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Roland Goes Racing cartridge&lt;/div&gt;</summary>
		<author><name>Lachlank</name></author>	</entry>

	<entry>
		<id>https://oldwiki.cpcwiki.eu/index.php?title=File:Racing.dsk&amp;diff=127341</id>
		<title>File:Racing.dsk</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.cpcwiki.eu/index.php?title=File:Racing.dsk&amp;diff=127341"/>
				<updated>2026-04-16T07:32:01Z</updated>
		
		<summary type="html">&lt;p&gt;Lachlank: Roland Goes Racing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Roland Goes Racing&lt;/div&gt;</summary>
		<author><name>Lachlank</name></author>	</entry>

	<entry>
		<id>https://oldwiki.cpcwiki.eu/index.php?title=Roland_Goes_Racing&amp;diff=127340</id>
		<title>Roland Goes Racing</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.cpcwiki.eu/index.php?title=Roland_Goes_Racing&amp;diff=127340"/>
				<updated>2026-04-16T07:29:10Z</updated>
		
		<summary type="html">&lt;p&gt;Lachlank: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A new adventure for the infamous Roland for the Amstrad CPC/CPC+/GX4000 by [http://www.facebook.com/lachlankeown Lachlan Keown] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Music by [[Mr. Lou]]&lt;br /&gt;
== Game plot  ==&lt;br /&gt;
&lt;br /&gt;
Drive Roland over the bumpy hills to reach the chequered flag before the time runs out! 255 levels in all.&lt;br /&gt;
&lt;br /&gt;
Try and match the slope when landing or your buggy will crash, slowing you down.&lt;br /&gt;
&lt;br /&gt;
== Controls == &lt;br /&gt;
&lt;br /&gt;
Game may be controlled by either left/right cursor key or joystick/joypad.&lt;br /&gt;
&lt;br /&gt;
Left for brake, right/fire for gas.&lt;br /&gt;
&lt;br /&gt;
In the menu, level codes (4 characters) may be entered by keyboard then fire, or use up/down/left/right on the joystick/joypad to enter code.&lt;br /&gt;
&lt;br /&gt;
If an incorrect code is entered, level will default to 1.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
&lt;br /&gt;
== Download  ==&lt;br /&gt;
&lt;br /&gt;
*[[Media:robotron.dsk|robotron.dsk]] (DSK file for Emulators)&lt;br /&gt;
*[[Media:Robotron 6128.rar|Robotron 6128.rar]] (CPR file for GX4000/Plus)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Links  ==&lt;br /&gt;
&lt;br /&gt;
[https://www.cpcwiki.eu/forum/games/roland-goes-racing-beta/ Forum thread]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]] [[Category:Games_2026]]&lt;/div&gt;</summary>
		<author><name>Lachlank</name></author>	</entry>

	<entry>
		<id>https://oldwiki.cpcwiki.eu/index.php?title=Roland_Goes_Racing&amp;diff=127339</id>
		<title>Roland Goes Racing</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.cpcwiki.eu/index.php?title=Roland_Goes_Racing&amp;diff=127339"/>
				<updated>2026-04-16T07:25:42Z</updated>
		
		<summary type="html">&lt;p&gt;Lachlank: Create page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A new adventure for the infamous Roland for the Amstrad CPC/CPC+/GX4000 by [http://www.facebook.com/lachlankeown Lachlan Keown] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Music by [[Mr. Lou]]&lt;br /&gt;
== Game plot  ==&lt;br /&gt;
&lt;br /&gt;
Drive Roland over the bumpy hills to reach the chequered flag before the time runs out! 255 levels in all.&lt;br /&gt;
&lt;br /&gt;
Try and match the slope when landing or your buggy will crash, slowing you down.&lt;br /&gt;
&lt;br /&gt;
== Controls == &lt;br /&gt;
&lt;br /&gt;
Game may be controlled by either left/right cursor key or joystick/joypad.&lt;br /&gt;
&lt;br /&gt;
Left for brake, right/fire for gas.&lt;br /&gt;
&lt;br /&gt;
In the menu, level codes (4 characters) may be entered by keyboard then fire, or use up/down/left/right on the joystick/joypad to enter code.&lt;br /&gt;
&lt;br /&gt;
If an incorrect code is entered, level will default to 1.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
&lt;br /&gt;
== Download  ==&lt;br /&gt;
&lt;br /&gt;
*[[Media:robotron.dsk|robotron.dsk]] (DSK file for Emulators)&lt;br /&gt;
*[[Media:Robotron 6128.rar|Robotron 6128.rar]] (CPR file for GX4000/Plus)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Links  ==&lt;br /&gt;
&lt;br /&gt;
[http://www.cpcwiki.eu/forum/index.php/topic,252.0.html Forum thread on Robotron 6128]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== About the arcade version of Robotron ==&lt;br /&gt;
&lt;br /&gt;
[http://en.wikipedia.org/wiki/Robotron_2084 Wikipedia on Robotron]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]] [[Category:Games_2009]]&lt;/div&gt;</summary>
		<author><name>Lachlank</name></author>	</entry>

	<entry>
		<id>https://oldwiki.cpcwiki.eu/index.php?title=Retro_Game_Asset_Studio&amp;diff=97101</id>
		<title>Retro Game Asset Studio</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.cpcwiki.eu/index.php?title=Retro_Game_Asset_Studio&amp;diff=97101"/>
				<updated>2017-01-29T08:40:43Z</updated>
		
		<summary type="html">&lt;p&gt;Lachlank: /* Downloads */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Retro Game Asset Studio =&lt;br /&gt;
[[File:RGAS.png]]&lt;br /&gt;
&lt;br /&gt;
== Introduction  ==&lt;br /&gt;
This application allows the creation of various asset types (graphics, sound/music, levels) for retro game platforms (currently Amstrad CPC, ZX Spectrum and Commodore 64). It is a cross development tool in that it will run on a PC and produce output to be consumed by a compiler (such as WinAPE for the PC or MAXAM on the CPC).&lt;br /&gt;
&lt;br /&gt;
It is free and open source. It is also a work in progress so some features may be incomplete and/or buggy.&lt;br /&gt;
&lt;br /&gt;
This application is an evolution of the [[AMSprite]] program, which will no longer be developed as all its features have been moved to RGAS.&lt;br /&gt;
&lt;br /&gt;
== Features  ==&lt;br /&gt;
&lt;br /&gt;
*Uses a common editor for all target platforms.&lt;br /&gt;
*View sprite animation preview at any frame rate&lt;br /&gt;
*Edit hardware sprites for CPCPlus, with custom palette&lt;br /&gt;
*Export to multiple languages per platform. (e.g. 3 targets are supported for CPC: MAXAM assembler, C, and Basic).&lt;br /&gt;
*Import any image file and convert to bitmap with fine control over brightness, contrast and dithering. Includes palette optimisation.&lt;br /&gt;
*Import any video file and generate an assembly program to replicate (CPC only).&lt;br /&gt;
*Export a blank image with indexed amstrad palette for editing in external paint program. Can be reimported. &lt;br /&gt;
*Includes a full test program to see your sprites in action (CPC only).&lt;br /&gt;
*Includes a basic level editor &lt;br /&gt;
*Includes a basic sound effects / music tracker (CPC only). &lt;br /&gt;
*Cross Platform, run under Windows or Mac/Linux via MONO runtime (excludes video import for CPC).&lt;br /&gt;
* Runs under Windows RT with [http://forum.xda-developers.com/showthread.php?t=2092158 jailbreak] applied.&lt;br /&gt;
*Edit multiple sprites simultaneously in a grid (custom grid columns, any combination of sprites).&lt;br /&gt;
*Onion skinning in sprite editor of either other sprites or any image file.&lt;br /&gt;
*Editor supports standard bitmap editing conventions such as Ctrl+Mouse wheel for zoom etc.&lt;br /&gt;
*Handles attribute blocks for Spectrum/C64 bitmaps.&lt;br /&gt;
*Sprite rotation.&lt;br /&gt;
&lt;br /&gt;
== Downloads  ==&lt;br /&gt;
&lt;br /&gt;
The most recent release of RGAS is included with the CPCTelera development suite which can be downloaded [https://github.com/lronaldo/cpctelera here]. &lt;br /&gt;
&lt;br /&gt;
Mono/Wine/Windows standalone portable executable: [[Media:RGAS.zip|RGAS.zip]]&amp;amp;nbsp;1.2.5 released 29/Jan/17 (Requires .Net Framework 4.0) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Project ==&lt;br /&gt;
&lt;br /&gt;
If you have any bugs or feedback, or you'd like to contribute (and know .Net reasonably well), please contact me, lachlankeown @t gmail or [http://www.facebook.com/lachlankeown Facebook].&lt;br /&gt;
&lt;br /&gt;
CPC Wiki forum discussion [http://www.cpcwiki.eu/forum/programming/retro-game-asset-studio-beta/ here].&lt;br /&gt;
&lt;br /&gt;
[[Category:Applications]][[Category:CrossDev]] [[Category:Graphic]] [[Category:CPC Plus]]&lt;/div&gt;</summary>
		<author><name>Lachlank</name></author>	</entry>

	<entry>
		<id>https://oldwiki.cpcwiki.eu/index.php?title=File:RGAS.zip&amp;diff=97100</id>
		<title>File:RGAS.zip</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.cpcwiki.eu/index.php?title=File:RGAS.zip&amp;diff=97100"/>
				<updated>2017-01-29T08:37:57Z</updated>
		
		<summary type="html">&lt;p&gt;Lachlank: Lachlank uploaded a new version of File:RGAS.zip&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Retro Game Asset Studio installer&lt;/div&gt;</summary>
		<author><name>Lachlank</name></author>	</entry>

	<entry>
		<id>https://oldwiki.cpcwiki.eu/index.php?title=Retro_Game_Asset_Studio&amp;diff=96779</id>
		<title>Retro Game Asset Studio</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.cpcwiki.eu/index.php?title=Retro_Game_Asset_Studio&amp;diff=96779"/>
				<updated>2016-10-16T21:07:47Z</updated>
		
		<summary type="html">&lt;p&gt;Lachlank: /* Downloads */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Retro Game Asset Studio =&lt;br /&gt;
[[File:RGAS.png]]&lt;br /&gt;
&lt;br /&gt;
== Introduction  ==&lt;br /&gt;
This application allows the creation of various asset types (graphics, sound/music, levels) for retro game platforms (currently Amstrad CPC, ZX Spectrum and Commodore 64). It is a cross development tool in that it will run on a PC and produce output to be consumed by a compiler (such as WinAPE for the PC or MAXAM on the CPC).&lt;br /&gt;
&lt;br /&gt;
It is free and open source. It is also a work in progress so some features may be incomplete and/or buggy.&lt;br /&gt;
&lt;br /&gt;
This application is an evolution of the [[AMSprite]] program, which will no longer be developed as all its features have been moved to RGAS.&lt;br /&gt;
&lt;br /&gt;
== Features  ==&lt;br /&gt;
&lt;br /&gt;
*Uses a common editor for all target platforms.&lt;br /&gt;
*View sprite animation preview at any frame rate&lt;br /&gt;
*Edit hardware sprites for CPCPlus, with custom palette&lt;br /&gt;
*Export to multiple languages per platform. (e.g. 3 targets are supported for CPC: MAXAM assembler, C, and Basic).&lt;br /&gt;
*Import any image file and convert to bitmap with fine control over brightness, contrast and dithering. Includes palette optimisation.&lt;br /&gt;
*Import any video file and generate an assembly program to replicate (CPC only).&lt;br /&gt;
*Export a blank image with indexed amstrad palette for editing in external paint program. Can be reimported. &lt;br /&gt;
*Includes a full test program to see your sprites in action (CPC only).&lt;br /&gt;
*Includes a basic level editor &lt;br /&gt;
*Includes a basic sound effects / music tracker (CPC only). &lt;br /&gt;
*Cross Platform, run under Windows or Mac/Linux via MONO runtime (excludes video import for CPC).&lt;br /&gt;
* Runs under Windows RT with [http://forum.xda-developers.com/showthread.php?t=2092158 jailbreak] applied.&lt;br /&gt;
*Edit multiple sprites simultaneously in a grid (custom grid columns, any combination of sprites).&lt;br /&gt;
*Onion skinning in sprite editor of either other sprites or any image file.&lt;br /&gt;
*Editor supports standard bitmap editing conventions such as Ctrl+Mouse wheel for zoom etc.&lt;br /&gt;
*Handles attribute blocks for Spectrum/C64 bitmaps.&lt;br /&gt;
*Sprite rotation.&lt;br /&gt;
&lt;br /&gt;
== Downloads  ==&lt;br /&gt;
&lt;br /&gt;
The most recent release of RGAS is included with the CPCTelera development suite which can be downloaded [https://github.com/lronaldo/cpctelera here]. &lt;br /&gt;
&lt;br /&gt;
Mono/Wine/Windows standalone portable executable: [[Media:RGAS.zip|RGAS.zip]]&amp;amp;nbsp;1.2.4 released 17/Oct/16 (Requires .Net Framework 4.0) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Project ==&lt;br /&gt;
&lt;br /&gt;
If you have any bugs or feedback, or you'd like to contribute (and know .Net reasonably well), please contact me, lachlankeown @t gmail or [http://www.facebook.com/lachlankeown Facebook].&lt;br /&gt;
&lt;br /&gt;
CPC Wiki forum discussion [http://www.cpcwiki.eu/forum/programming/retro-game-asset-studio-beta/ here].&lt;br /&gt;
&lt;br /&gt;
[[Category:Applications]][[Category:CrossDev]] [[Category:Graphic]] [[Category:CPC Plus]]&lt;/div&gt;</summary>
		<author><name>Lachlank</name></author>	</entry>

	<entry>
		<id>https://oldwiki.cpcwiki.eu/index.php?title=Retro_Game_Asset_Studio&amp;diff=96778</id>
		<title>Retro Game Asset Studio</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.cpcwiki.eu/index.php?title=Retro_Game_Asset_Studio&amp;diff=96778"/>
				<updated>2016-10-16T21:07:32Z</updated>
		
		<summary type="html">&lt;p&gt;Lachlank: /* Downloads */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Retro Game Asset Studio =&lt;br /&gt;
[[File:RGAS.png]]&lt;br /&gt;
&lt;br /&gt;
== Introduction  ==&lt;br /&gt;
This application allows the creation of various asset types (graphics, sound/music, levels) for retro game platforms (currently Amstrad CPC, ZX Spectrum and Commodore 64). It is a cross development tool in that it will run on a PC and produce output to be consumed by a compiler (such as WinAPE for the PC or MAXAM on the CPC).&lt;br /&gt;
&lt;br /&gt;
It is free and open source. It is also a work in progress so some features may be incomplete and/or buggy.&lt;br /&gt;
&lt;br /&gt;
This application is an evolution of the [[AMSprite]] program, which will no longer be developed as all its features have been moved to RGAS.&lt;br /&gt;
&lt;br /&gt;
== Features  ==&lt;br /&gt;
&lt;br /&gt;
*Uses a common editor for all target platforms.&lt;br /&gt;
*View sprite animation preview at any frame rate&lt;br /&gt;
*Edit hardware sprites for CPCPlus, with custom palette&lt;br /&gt;
*Export to multiple languages per platform. (e.g. 3 targets are supported for CPC: MAXAM assembler, C, and Basic).&lt;br /&gt;
*Import any image file and convert to bitmap with fine control over brightness, contrast and dithering. Includes palette optimisation.&lt;br /&gt;
*Import any video file and generate an assembly program to replicate (CPC only).&lt;br /&gt;
*Export a blank image with indexed amstrad palette for editing in external paint program. Can be reimported. &lt;br /&gt;
*Includes a full test program to see your sprites in action (CPC only).&lt;br /&gt;
*Includes a basic level editor &lt;br /&gt;
*Includes a basic sound effects / music tracker (CPC only). &lt;br /&gt;
*Cross Platform, run under Windows or Mac/Linux via MONO runtime (excludes video import for CPC).&lt;br /&gt;
* Runs under Windows RT with [http://forum.xda-developers.com/showthread.php?t=2092158 jailbreak] applied.&lt;br /&gt;
*Edit multiple sprites simultaneously in a grid (custom grid columns, any combination of sprites).&lt;br /&gt;
*Onion skinning in sprite editor of either other sprites or any image file.&lt;br /&gt;
*Editor supports standard bitmap editing conventions such as Ctrl+Mouse wheel for zoom etc.&lt;br /&gt;
*Handles attribute blocks for Spectrum/C64 bitmaps.&lt;br /&gt;
*Sprite rotation.&lt;br /&gt;
&lt;br /&gt;
== Downloads  ==&lt;br /&gt;
&lt;br /&gt;
The most recent release of RGAS is included with the CPCTelera development suite which can be downloaded [https://github.com/lronaldo/cpctelera here]. &lt;br /&gt;
&lt;br /&gt;
Mono/Wine/Windows standalone portable executable: [[Media:RGAS.zip|RGAS.zip]]&amp;amp;nbsp;1.2.4 released 17/Aug/16 (Requires .Net Framework 4.0) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Project ==&lt;br /&gt;
&lt;br /&gt;
If you have any bugs or feedback, or you'd like to contribute (and know .Net reasonably well), please contact me, lachlankeown @t gmail or [http://www.facebook.com/lachlankeown Facebook].&lt;br /&gt;
&lt;br /&gt;
CPC Wiki forum discussion [http://www.cpcwiki.eu/forum/programming/retro-game-asset-studio-beta/ here].&lt;br /&gt;
&lt;br /&gt;
[[Category:Applications]][[Category:CrossDev]] [[Category:Graphic]] [[Category:CPC Plus]]&lt;/div&gt;</summary>
		<author><name>Lachlank</name></author>	</entry>

	<entry>
		<id>https://oldwiki.cpcwiki.eu/index.php?title=File:RGAS.zip&amp;diff=96777</id>
		<title>File:RGAS.zip</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.cpcwiki.eu/index.php?title=File:RGAS.zip&amp;diff=96777"/>
				<updated>2016-10-16T21:06:29Z</updated>
		
		<summary type="html">&lt;p&gt;Lachlank: Lachlank uploaded a new version of File:RGAS.zip&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Retro Game Asset Studio installer&lt;/div&gt;</summary>
		<author><name>Lachlank</name></author>	</entry>

	<entry>
		<id>https://oldwiki.cpcwiki.eu/index.php?title=Retro_Game_Asset_Studio&amp;diff=96204</id>
		<title>Retro Game Asset Studio</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.cpcwiki.eu/index.php?title=Retro_Game_Asset_Studio&amp;diff=96204"/>
				<updated>2016-08-17T02:26:34Z</updated>
		
		<summary type="html">&lt;p&gt;Lachlank: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Retro Game Asset Studio =&lt;br /&gt;
[[File:RGAS.png]]&lt;br /&gt;
&lt;br /&gt;
== Introduction  ==&lt;br /&gt;
This application allows the creation of various asset types (graphics, sound/music, levels) for retro game platforms (currently Amstrad CPC, ZX Spectrum and Commodore 64). It is a cross development tool in that it will run on a PC and produce output to be consumed by a compiler (such as WinAPE for the PC or MAXAM on the CPC).&lt;br /&gt;
&lt;br /&gt;
It is free and open source. It is also a work in progress so some features may be incomplete and/or buggy.&lt;br /&gt;
&lt;br /&gt;
This application is an evolution of the [[AMSprite]] program, which will no longer be developed as all its features have been moved to RGAS.&lt;br /&gt;
&lt;br /&gt;
== Features  ==&lt;br /&gt;
&lt;br /&gt;
*Uses a common editor for all target platforms.&lt;br /&gt;
*View sprite animation preview at any frame rate&lt;br /&gt;
*Edit hardware sprites for CPCPlus, with custom palette&lt;br /&gt;
*Export to multiple languages per platform. (e.g. 3 targets are supported for CPC: MAXAM assembler, C, and Basic).&lt;br /&gt;
*Import any image file and convert to bitmap with fine control over brightness, contrast and dithering. Includes palette optimisation.&lt;br /&gt;
*Import any video file and generate an assembly program to replicate (CPC only).&lt;br /&gt;
*Export a blank image with indexed amstrad palette for editing in external paint program. Can be reimported. &lt;br /&gt;
*Includes a full test program to see your sprites in action (CPC only).&lt;br /&gt;
*Includes a basic level editor &lt;br /&gt;
*Includes a basic sound effects / music tracker (CPC only). &lt;br /&gt;
*Cross Platform, run under Windows or Mac/Linux via MONO runtime (excludes video import for CPC).&lt;br /&gt;
* Runs under Windows RT with [http://forum.xda-developers.com/showthread.php?t=2092158 jailbreak] applied.&lt;br /&gt;
*Edit multiple sprites simultaneously in a grid (custom grid columns, any combination of sprites).&lt;br /&gt;
*Onion skinning in sprite editor of either other sprites or any image file.&lt;br /&gt;
*Editor supports standard bitmap editing conventions such as Ctrl+Mouse wheel for zoom etc.&lt;br /&gt;
*Handles attribute blocks for Spectrum/C64 bitmaps.&lt;br /&gt;
*Sprite rotation.&lt;br /&gt;
&lt;br /&gt;
== Downloads  ==&lt;br /&gt;
&lt;br /&gt;
The most recent release of RGAS is included with the CPCTelera development suite which can be downloaded [https://github.com/lronaldo/cpctelera here]. &lt;br /&gt;
&lt;br /&gt;
Mono/Wine/Windows standalone portable executable: [[Media:RGAS.zip|RGAS.zip]]&amp;amp;nbsp;1.2.3 released 17/Aug/16 (Requires .Net Framework 4.0) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Project ==&lt;br /&gt;
&lt;br /&gt;
If you have any bugs or feedback, or you'd like to contribute (and know .Net reasonably well), please contact me, lachlankeown @t gmail or [http://www.facebook.com/lachlankeown Facebook].&lt;br /&gt;
&lt;br /&gt;
CPC Wiki forum discussion [http://www.cpcwiki.eu/forum/programming/retro-game-asset-studio-beta/ here].&lt;br /&gt;
&lt;br /&gt;
[[Category:Applications]][[Category:CrossDev]] [[Category:Graphic]] [[Category:CPC Plus]]&lt;/div&gt;</summary>
		<author><name>Lachlank</name></author>	</entry>

	<entry>
		<id>https://oldwiki.cpcwiki.eu/index.php?title=File:RGAS.zip&amp;diff=96203</id>
		<title>File:RGAS.zip</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.cpcwiki.eu/index.php?title=File:RGAS.zip&amp;diff=96203"/>
				<updated>2016-08-17T02:25:45Z</updated>
		
		<summary type="html">&lt;p&gt;Lachlank: Lachlank uploaded a new version of File:RGAS.zip&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Retro Game Asset Studio installer&lt;/div&gt;</summary>
		<author><name>Lachlank</name></author>	</entry>

	<entry>
		<id>https://oldwiki.cpcwiki.eu/index.php?title=Retro_Game_Asset_Studio&amp;diff=96195</id>
		<title>Retro Game Asset Studio</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.cpcwiki.eu/index.php?title=Retro_Game_Asset_Studio&amp;diff=96195"/>
				<updated>2016-08-12T01:20:23Z</updated>
		
		<summary type="html">&lt;p&gt;Lachlank: version -&amp;gt; 1.2.2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Retro Game Asset Studio =&lt;br /&gt;
[[File:RGAS.png]]&lt;br /&gt;
&lt;br /&gt;
== Introduction  ==&lt;br /&gt;
This application allows the creation of various asset types (graphics, sound/music, levels) for retro game platforms (currently Amstrad CPC, ZX Spectrum and Commodore 64). It is a cross development tool in that it will run on a PC and produce output to be consumed by a compiler (such as WinAPE for the PC or MAXAM on the CPC).&lt;br /&gt;
&lt;br /&gt;
It is free and open source. It is also a work in progress so some features may be incomplete and/or buggy.&lt;br /&gt;
&lt;br /&gt;
This application is an evolution of the [[AMSprite]] program, which will no longer be developed as all its features have been moved to RGAS.&lt;br /&gt;
&lt;br /&gt;
== Features  ==&lt;br /&gt;
&lt;br /&gt;
*Uses a common editor for all target platforms.&lt;br /&gt;
*View sprite animation preview at any frame rate&lt;br /&gt;
*Edit hardware sprites for CPCPlus, with custom palette&lt;br /&gt;
*Export to multiple languages per platform. (e.g. 3 targets are supported for CPC: MAXAM assembler, C, and Basic).&lt;br /&gt;
*Import any image file and convert to bitmap with fine control over brightness, contrast and dithering. Includes palette optimisation.&lt;br /&gt;
*Import any video file and generate an assembly program to replicate (CPC only).&lt;br /&gt;
*Export a blank image with indexed amstrad palette for editing in external paint program. Can be reimported. &lt;br /&gt;
*Includes a full test program to see your sprites in action (CPC only).&lt;br /&gt;
*Includes a basic level editor &lt;br /&gt;
*Includes a basic sound effects / music tracker (CPC only). &lt;br /&gt;
*Cross Platform, run under Windows or Mac/Linux via MONO runtime (excludes video import for CPC).&lt;br /&gt;
* Runs under Windows RT with [http://forum.xda-developers.com/showthread.php?t=2092158 jailbreak] applied.&lt;br /&gt;
*Edit multiple sprites simultaneously in a grid (custom grid columns, any combination of sprites).&lt;br /&gt;
*Onion skinning in sprite editor of either other sprites or any image file.&lt;br /&gt;
*Editor supports standard bitmap editing conventions such as Ctrl+Mouse wheel for zoom etc.&lt;br /&gt;
*Handles attribute blocks for Spectrum/C64 bitmaps.&lt;br /&gt;
*Sprite rotation.&lt;br /&gt;
&lt;br /&gt;
== Downloads  ==&lt;br /&gt;
&lt;br /&gt;
The most recent release of RGAS is included with the CPCTelera development suite which can be downloaded [https://github.com/lronaldo/cpctelera here]. &lt;br /&gt;
&lt;br /&gt;
Mono/Wine/Windows standalone portable executable: [[Media:RGAS.zip|RGAS.zip]]&amp;amp;nbsp;1.2.2 released 12/Aug/16 (Requires .Net Framework 4.0) &amp;lt;br&amp;gt;&lt;br /&gt;
'''NOTE''' This executable will not run under Windows XP. Please contact the author if you would like a version built for XP.&lt;br /&gt;
== Project ==&lt;br /&gt;
&lt;br /&gt;
If you have any bugs or feedback, or you'd like to contribute (and know .Net reasonably well), please contact me, lachlankeown @t gmail or [http://www.facebook.com/lachlankeown Facebook].&lt;br /&gt;
&lt;br /&gt;
CPC Wiki forum discussion [http://www.cpcwiki.eu/forum/programming/retro-game-asset-studio-beta/ here].&lt;br /&gt;
&lt;br /&gt;
[[Category:Applications]][[Category:CrossDev]] [[Category:Graphic]] [[Category:CPC Plus]]&lt;/div&gt;</summary>
		<author><name>Lachlank</name></author>	</entry>

	<entry>
		<id>https://oldwiki.cpcwiki.eu/index.php?title=File:RGAS.zip&amp;diff=96194</id>
		<title>File:RGAS.zip</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.cpcwiki.eu/index.php?title=File:RGAS.zip&amp;diff=96194"/>
				<updated>2016-08-12T01:19:23Z</updated>
		
		<summary type="html">&lt;p&gt;Lachlank: Lachlank uploaded a new version of File:RGAS.zip&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Retro Game Asset Studio installer&lt;/div&gt;</summary>
		<author><name>Lachlank</name></author>	</entry>

	<entry>
		<id>https://oldwiki.cpcwiki.eu/index.php?title=Retro_Game_Asset_Studio&amp;diff=96177</id>
		<title>Retro Game Asset Studio</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.cpcwiki.eu/index.php?title=Retro_Game_Asset_Studio&amp;diff=96177"/>
				<updated>2016-08-10T22:37:59Z</updated>
		
		<summary type="html">&lt;p&gt;Lachlank: Note re Win XP compatibility&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Retro Game Asset Studio =&lt;br /&gt;
[[File:RGAS.png]]&lt;br /&gt;
&lt;br /&gt;
== Introduction  ==&lt;br /&gt;
This application allows the creation of various asset types (graphics, sound/music, levels) for retro game platforms (currently Amstrad CPC, ZX Spectrum and Commodore 64). It is a cross development tool in that it will run on a PC and produce output to be consumed by a compiler (such as WinAPE for the PC or MAXAM on the CPC).&lt;br /&gt;
&lt;br /&gt;
It is free and open source. It is also a work in progress so some features may be incomplete and/or buggy.&lt;br /&gt;
&lt;br /&gt;
This application is an evolution of the [[AMSprite]] program, which will no longer be developed as all its features have been moved to RGAS.&lt;br /&gt;
&lt;br /&gt;
== Features  ==&lt;br /&gt;
&lt;br /&gt;
*Uses a common editor for all target platforms.&lt;br /&gt;
*View sprite animation preview at any frame rate&lt;br /&gt;
*Edit hardware sprites for CPCPlus, with custom palette&lt;br /&gt;
*Export to multiple languages per platform. (e.g. 3 targets are supported for CPC: MAXAM assembler, C, and Basic).&lt;br /&gt;
*Import any image file and convert to bitmap with fine control over brightness, contrast and dithering. Includes palette optimisation.&lt;br /&gt;
*Import any video file and generate an assembly program to replicate (CPC only).&lt;br /&gt;
*Export a blank image with indexed amstrad palette for editing in external paint program. Can be reimported. &lt;br /&gt;
*Includes a full test program to see your sprites in action (CPC only).&lt;br /&gt;
*Includes a basic level editor &lt;br /&gt;
*Includes a basic sound effects / music tracker (CPC only). &lt;br /&gt;
*Cross Platform, run under Windows or Mac/Linux via MONO runtime (excludes video import for CPC).&lt;br /&gt;
* Runs under Windows RT with [http://forum.xda-developers.com/showthread.php?t=2092158 jailbreak] applied.&lt;br /&gt;
*Edit multiple sprites simultaneously in a grid (custom grid columns, any combination of sprites).&lt;br /&gt;
*Onion skinning in sprite editor of either other sprites or any image file.&lt;br /&gt;
*Editor supports standard bitmap editing conventions such as Ctrl+Mouse wheel for zoom etc.&lt;br /&gt;
*Handles attribute blocks for Spectrum/C64 bitmaps.&lt;br /&gt;
*Sprite rotation.&lt;br /&gt;
&lt;br /&gt;
== Downloads  ==&lt;br /&gt;
&lt;br /&gt;
The most recent release of RGAS is included with the CPCTelera development suite which can be downloaded [https://github.com/lronaldo/cpctelera here]. &lt;br /&gt;
&lt;br /&gt;
Mono/Wine/Windows standalone portable executable: [[Media:RGAS.zip|RGAS.zip]]&amp;amp;nbsp;1.2.1 released 9/Aug/16 (Requires .Net Framework 4.0) &amp;lt;br&amp;gt;&lt;br /&gt;
'''NOTE''' This executable will not run under Windows XP. Please contact the author if you would like a version built for XP.&lt;br /&gt;
== Project ==&lt;br /&gt;
&lt;br /&gt;
If you have any bugs or feedback, or you'd like to contribute (and know .Net reasonably well), please contact me, lachlankeown @t gmail or [http://www.facebook.com/lachlankeown Facebook].&lt;br /&gt;
&lt;br /&gt;
CPC Wiki forum discussion [http://www.cpcwiki.eu/forum/programming/retro-game-asset-studio-beta/ here].&lt;br /&gt;
&lt;br /&gt;
[[Category:Applications]][[Category:CrossDev]] [[Category:Graphic]] [[Category:CPC Plus]]&lt;/div&gt;</summary>
		<author><name>Lachlank</name></author>	</entry>

	<entry>
		<id>https://oldwiki.cpcwiki.eu/index.php?title=Robotron_6128&amp;diff=96169</id>
		<title>Robotron 6128</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.cpcwiki.eu/index.php?title=Robotron_6128&amp;diff=96169"/>
				<updated>2016-08-09T21:12:29Z</updated>
		
		<summary type="html">&lt;p&gt;Lachlank: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A conversion of the classic arcade game Robotron for the Amstrad CPC by [http://www.facebook.com/lachlankeown Lachlan Keown] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Music by [[Mr. Lou]]&lt;br /&gt;
== Game plot  ==&lt;br /&gt;
&lt;br /&gt;
''&amp;lt;br&amp;gt;''&amp;lt;gallery&amp;gt; caption=&amp;quot;WIP Robotron 6128 screenshots&amp;quot;&amp;gt;&lt;br /&gt;
Image:Robotron 6128 1.png|Intro screen&lt;br /&gt;
Image:Robotron 6128 2.png|Ingame&lt;br /&gt;
Image:Robotron 6128 3.png|Ingame&lt;br /&gt;
&amp;lt;/gallery&amp;gt; &lt;br /&gt;
&lt;br /&gt;
== Download  ==&lt;br /&gt;
&lt;br /&gt;
*[[Media:robotron.dsk|robotron.dsk]] (DSK file for Emulators)&lt;br /&gt;
&lt;br /&gt;
== Links  ==&lt;br /&gt;
&lt;br /&gt;
[http://www.cpcwiki.eu/forum/index.php/topic,252.0.html Forum thread on Robotron 6128]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== About the arcade version of Robotron ==&lt;br /&gt;
&lt;br /&gt;
[http://en.wikipedia.org/wiki/Robotron_2084 Wikipedia on Robotron]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]] [[Category:Games_2009]]&lt;/div&gt;</summary>
		<author><name>Lachlank</name></author>	</entry>

	<entry>
		<id>https://oldwiki.cpcwiki.eu/index.php?title=Retro_Game_Asset_Studio&amp;diff=96165</id>
		<title>Retro Game Asset Studio</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.cpcwiki.eu/index.php?title=Retro_Game_Asset_Studio&amp;diff=96165"/>
				<updated>2016-08-08T21:10:04Z</updated>
		
		<summary type="html">&lt;p&gt;Lachlank: Updated download file version to 1.2.1&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Retro Game Asset Studio =&lt;br /&gt;
[[File:RGAS.png]]&lt;br /&gt;
&lt;br /&gt;
== Introduction  ==&lt;br /&gt;
This application allows the creation of various asset types (graphics, sound/music, levels) for retro game platforms (currently Amstrad CPC, ZX Spectrum and Commodore 64). It is a cross development tool in that it will run on a PC and produce output to be consumed by a compiler (such as WinAPE for the PC or MAXAM on the CPC).&lt;br /&gt;
&lt;br /&gt;
It is free and open source. It is also a work in progress so some features may be incomplete and/or buggy.&lt;br /&gt;
&lt;br /&gt;
This application is an evolution of the [[AMSprite]] program, which will no longer be developed as all its features have been moved to RGAS.&lt;br /&gt;
&lt;br /&gt;
== Features  ==&lt;br /&gt;
&lt;br /&gt;
*Uses a common editor for all target platforms.&lt;br /&gt;
*View sprite animation preview at any frame rate&lt;br /&gt;
*Edit hardware sprites for CPCPlus, with custom palette&lt;br /&gt;
*Export to multiple languages per platform. (e.g. 3 targets are supported for CPC: MAXAM assembler, C, and Basic).&lt;br /&gt;
*Import any image file and convert to bitmap with fine control over brightness, contrast and dithering. Includes palette optimisation.&lt;br /&gt;
*Import any video file and generate an assembly program to replicate (CPC only).&lt;br /&gt;
*Export a blank image with indexed amstrad palette for editing in external paint program. Can be reimported. &lt;br /&gt;
*Includes a full test program to see your sprites in action (CPC only).&lt;br /&gt;
*Includes a basic level editor &lt;br /&gt;
*Includes a basic sound effects / music tracker (CPC only). &lt;br /&gt;
*Cross Platform, run under Windows or Mac/Linux via MONO runtime (excludes video import for CPC).&lt;br /&gt;
* Runs under Windows RT with [http://forum.xda-developers.com/showthread.php?t=2092158 jailbreak] applied.&lt;br /&gt;
*Edit multiple sprites simultaneously in a grid (custom grid columns, any combination of sprites).&lt;br /&gt;
*Onion skinning in sprite editor of either other sprites or any image file.&lt;br /&gt;
*Editor supports standard bitmap editing conventions such as Ctrl+Mouse wheel for zoom etc.&lt;br /&gt;
*Handles attribute blocks for Spectrum/C64 bitmaps.&lt;br /&gt;
*Sprite rotation.&lt;br /&gt;
&lt;br /&gt;
== Downloads  ==&lt;br /&gt;
&lt;br /&gt;
The most recent release of RGAS is included with the CPCTelera development suite which can be downloaded [https://github.com/lronaldo/cpctelera here]. &lt;br /&gt;
&lt;br /&gt;
Mono/Wine/Windows standalone portable executable: [[Media:RGAS.zip|RGAS.zip]]&amp;amp;nbsp;1.2.1 released 9/Aug/16 (Requires .Net Framework 4.0) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Project ==&lt;br /&gt;
&lt;br /&gt;
If you have any bugs or feedback, or you'd like to contribute (and know .Net reasonably well), please contact me, lachlankeown @t gmail or [http://www.facebook.com/lachlankeown Facebook].&lt;br /&gt;
&lt;br /&gt;
CPC Wiki forum discussion [http://www.cpcwiki.eu/forum/programming/retro-game-asset-studio-beta/ here].&lt;br /&gt;
&lt;br /&gt;
[[Category:Applications]][[Category:CrossDev]] [[Category:Graphic]] [[Category:CPC Plus]]&lt;/div&gt;</summary>
		<author><name>Lachlank</name></author>	</entry>

	<entry>
		<id>https://oldwiki.cpcwiki.eu/index.php?title=File:RGAS.zip&amp;diff=96164</id>
		<title>File:RGAS.zip</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.cpcwiki.eu/index.php?title=File:RGAS.zip&amp;diff=96164"/>
				<updated>2016-08-08T20:59:25Z</updated>
		
		<summary type="html">&lt;p&gt;Lachlank: Lachlank uploaded a new version of File:RGAS.zip&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Retro Game Asset Studio installer&lt;/div&gt;</summary>
		<author><name>Lachlank</name></author>	</entry>

	<entry>
		<id>https://oldwiki.cpcwiki.eu/index.php?title=Retro_Game_Asset_Studio&amp;diff=94565</id>
		<title>Retro Game Asset Studio</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.cpcwiki.eu/index.php?title=Retro_Game_Asset_Studio&amp;diff=94565"/>
				<updated>2015-11-07T20:11:50Z</updated>
		
		<summary type="html">&lt;p&gt;Lachlank: /* Downloads */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Retro Game Asset Studio =&lt;br /&gt;
[[File:RGAS.png]]&lt;br /&gt;
&lt;br /&gt;
== Introduction  ==&lt;br /&gt;
This application allows the creation of various asset types (graphics, sound/music, levels) for retro game platforms (currently Amstrad CPC, ZX Spectrum and Commodore 64). It is a cross development tool in that it will run on a PC and produce output to be consumed by a compiler (such as WinAPE for the PC or MAXAM on the CPC).&lt;br /&gt;
&lt;br /&gt;
It is free and open source. It is also a work in progress so some features may be incomplete and/or buggy.&lt;br /&gt;
&lt;br /&gt;
This application is an evolution of the [[AMSprite]] program, which will no longer be developed as all its features have been moved to RGAS.&lt;br /&gt;
&lt;br /&gt;
== Features  ==&lt;br /&gt;
&lt;br /&gt;
*Uses a common editor for all target platforms.&lt;br /&gt;
*View sprite animation preview at any frame rate&lt;br /&gt;
*Edit hardware sprites for CPCPlus, with custom palette&lt;br /&gt;
*Export to multiple languages per platform. (e.g. 3 targets are supported for CPC: MAXAM assembler, C, and Basic).&lt;br /&gt;
*Import any image file and convert to bitmap with fine control over brightness, contrast and dithering. Includes palette optimisation.&lt;br /&gt;
*Import any video file and generate an assembly program to replicate (CPC only).&lt;br /&gt;
*Export a blank image with indexed amstrad palette for editing in external paint program. Can be reimported. &lt;br /&gt;
*Includes a full test program to see your sprites in action (CPC only).&lt;br /&gt;
*Includes a basic level editor &lt;br /&gt;
*Includes a basic sound effects / music tracker (CPC only). &lt;br /&gt;
*Cross Platform, run under Windows or Mac/Linux via MONO runtime (excludes video import for CPC).&lt;br /&gt;
* Runs under Windows RT with [http://forum.xda-developers.com/showthread.php?t=2092158 jailbreak] applied.&lt;br /&gt;
*Edit multiple sprites simultaneously in a grid (custom grid columns, any combination of sprites).&lt;br /&gt;
*Onion skinning in sprite editor of either other sprites or any image file.&lt;br /&gt;
*Editor supports standard bitmap editing conventions such as Ctrl+Mouse wheel for zoom etc.&lt;br /&gt;
*Handles attribute blocks for Spectrum/C64 bitmaps.&lt;br /&gt;
*Sprite rotation.&lt;br /&gt;
&lt;br /&gt;
== Downloads  ==&lt;br /&gt;
&lt;br /&gt;
The most recent release of RGAS is included with the CPCTelera development suite and can be downloaded [https://github.com/lronaldo/cpctelera here]. '''The below linked downloads are not guaranteed to be the most recent version!'''&lt;br /&gt;
&lt;br /&gt;
Mono/Wine/Windows standalone portable executable: [[Media:RGAS.zip|RGAS.zip]]&amp;amp;nbsp;1.1.1 (Requires .Net Framework 4.0]) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Project ==&lt;br /&gt;
&lt;br /&gt;
If you have any bugs or feedback, or you'd like to contribute (and know .Net reasonably well), please contact me, lachlankeown @t gmail or [http://www.facebook.com/lachlankeown Facebook].&lt;br /&gt;
&lt;br /&gt;
CPC Wiki forum discussion [http://www.cpcwiki.eu/forum/programming/retro-game-asset-studio-beta/ here].&lt;br /&gt;
&lt;br /&gt;
[[Category:Applications]][[Category:CrossDev]] [[Category:Graphic]] [[Category:CPC Plus]]&lt;/div&gt;</summary>
		<author><name>Lachlank</name></author>	</entry>

	<entry>
		<id>https://oldwiki.cpcwiki.eu/index.php?title=File:RGAS.zip&amp;diff=94564</id>
		<title>File:RGAS.zip</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.cpcwiki.eu/index.php?title=File:RGAS.zip&amp;diff=94564"/>
				<updated>2015-11-07T20:09:40Z</updated>
		
		<summary type="html">&lt;p&gt;Lachlank: Lachlank uploaded a new version of File:RGAS.zip&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Retro Game Asset Studio installer&lt;/div&gt;</summary>
		<author><name>Lachlank</name></author>	</entry>

	<entry>
		<id>https://oldwiki.cpcwiki.eu/index.php?title=Retro_Game_Asset_Studio&amp;diff=94546</id>
		<title>Retro Game Asset Studio</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.cpcwiki.eu/index.php?title=Retro_Game_Asset_Studio&amp;diff=94546"/>
				<updated>2015-11-05T07:36:21Z</updated>
		
		<summary type="html">&lt;p&gt;Lachlank: /* Downloads */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Retro Game Asset Studio =&lt;br /&gt;
[[File:RGAS.png]]&lt;br /&gt;
&lt;br /&gt;
== Introduction  ==&lt;br /&gt;
This application allows the creation of various asset types (graphics, sound/music, levels) for retro game platforms (currently Amstrad CPC, ZX Spectrum and Commodore 64). It is a cross development tool in that it will run on a PC and produce output to be consumed by a compiler (such as WinAPE for the PC or MAXAM on the CPC).&lt;br /&gt;
&lt;br /&gt;
It is free and open source. It is also a work in progress so some features may be incomplete and/or buggy.&lt;br /&gt;
&lt;br /&gt;
This application is an evolution of the [[AMSprite]] program, which will no longer be developed as all its features have been moved to RGAS.&lt;br /&gt;
&lt;br /&gt;
== Features  ==&lt;br /&gt;
&lt;br /&gt;
*Uses a common editor for all target platforms.&lt;br /&gt;
*View sprite animation preview at any frame rate&lt;br /&gt;
*Edit hardware sprites for CPCPlus, with custom palette&lt;br /&gt;
*Export to multiple languages per platform. (e.g. 3 targets are supported for CPC: MAXAM assembler, C, and Basic).&lt;br /&gt;
*Import any image file and convert to bitmap with fine control over brightness, contrast and dithering. Includes palette optimisation.&lt;br /&gt;
*Import any video file and generate an assembly program to replicate (CPC only).&lt;br /&gt;
*Export a blank image with indexed amstrad palette for editing in external paint program. Can be reimported. &lt;br /&gt;
*Includes a full test program to see your sprites in action (CPC only).&lt;br /&gt;
*Includes a basic level editor &lt;br /&gt;
*Includes a basic sound effects / music tracker (CPC only). &lt;br /&gt;
*Cross Platform, run under Windows or Mac/Linux via MONO runtime (excludes video import for CPC).&lt;br /&gt;
* Runs under Windows RT with [http://forum.xda-developers.com/showthread.php?t=2092158 jailbreak] applied.&lt;br /&gt;
*Edit multiple sprites simultaneously in a grid (custom grid columns, any combination of sprites).&lt;br /&gt;
*Onion skinning in sprite editor of either other sprites or any image file.&lt;br /&gt;
*Editor supports standard bitmap editing conventions such as Ctrl+Mouse wheel for zoom etc.&lt;br /&gt;
*Handles attribute blocks for Spectrum/C64 bitmaps.&lt;br /&gt;
*Sprite rotation.&lt;br /&gt;
&lt;br /&gt;
== Downloads  ==&lt;br /&gt;
&lt;br /&gt;
The most recent release of RGAS is included with the CPCTelera development suite and can be downloaded [https://github.com/lronaldo/cpctelera here]. '''The below linked downloads are not guaranteed to be the most recent version!'''&lt;br /&gt;
&lt;br /&gt;
Mono/Wine/Windows standalone portable executable: [[Media:RGAS.zip|RGAS.zip]]&amp;amp;nbsp;1.1 (Requires .Net Framework 4.0]) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Project ==&lt;br /&gt;
&lt;br /&gt;
If you have any bugs or feedback, or you'd like to contribute (and know .Net reasonably well), please contact me, lachlankeown @t gmail or [http://www.facebook.com/lachlankeown Facebook].&lt;br /&gt;
&lt;br /&gt;
CPC Wiki forum discussion [http://www.cpcwiki.eu/forum/programming/retro-game-asset-studio-beta/ here].&lt;br /&gt;
&lt;br /&gt;
[[Category:Applications]][[Category:CrossDev]] [[Category:Graphic]] [[Category:CPC Plus]]&lt;/div&gt;</summary>
		<author><name>Lachlank</name></author>	</entry>

	<entry>
		<id>https://oldwiki.cpcwiki.eu/index.php?title=File:RGAS.zip&amp;diff=94545</id>
		<title>File:RGAS.zip</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.cpcwiki.eu/index.php?title=File:RGAS.zip&amp;diff=94545"/>
				<updated>2015-11-05T07:34:27Z</updated>
		
		<summary type="html">&lt;p&gt;Lachlank: Lachlank uploaded a new version of File:RGAS.zip&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Retro Game Asset Studio installer&lt;/div&gt;</summary>
		<author><name>Lachlank</name></author>	</entry>

	<entry>
		<id>https://oldwiki.cpcwiki.eu/index.php?title=Retro_Game_Asset_Studio&amp;diff=93986</id>
		<title>Retro Game Asset Studio</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.cpcwiki.eu/index.php?title=Retro_Game_Asset_Studio&amp;diff=93986"/>
				<updated>2015-07-25T20:34:05Z</updated>
		
		<summary type="html">&lt;p&gt;Lachlank: /* Downloads */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Retro Game Asset Studio =&lt;br /&gt;
[[File:RGAS.png]]&lt;br /&gt;
&lt;br /&gt;
== Introduction  ==&lt;br /&gt;
This application allows the creation of various asset types (graphics, sound/music, levels) for retro game platforms (currently Amstrad CPC, ZX Spectrum and Commodore 64). It is a cross development tool in that it will run on a PC and produce output to be consumed by a compiler (such as WinAPE for the PC or MAXAM on the CPC).&lt;br /&gt;
&lt;br /&gt;
It is free and open source. It is also a work in progress so some features may be incomplete and/or buggy.&lt;br /&gt;
&lt;br /&gt;
This application is an evolution of the [[AMSprite]] program, which will no longer be developed as all its features have been moved to RGAS.&lt;br /&gt;
&lt;br /&gt;
== Features  ==&lt;br /&gt;
&lt;br /&gt;
*Uses a common editor for all target platforms.&lt;br /&gt;
*View sprite animation preview at any frame rate&lt;br /&gt;
*Edit hardware sprites for CPCPlus, with custom palette&lt;br /&gt;
*Export to multiple languages per platform. (e.g. 3 targets are supported for CPC: MAXAM assembler, C, and Basic).&lt;br /&gt;
*Import any image file and convert to bitmap with fine control over brightness, contrast and dithering. Includes palette optimisation.&lt;br /&gt;
*Import any video file and generate an assembly program to replicate (CPC only).&lt;br /&gt;
*Export a blank image with indexed amstrad palette for editing in external paint program. Can be reimported. &lt;br /&gt;
*Includes a full test program to see your sprites in action (CPC only).&lt;br /&gt;
*Includes a basic level editor &lt;br /&gt;
*Includes a basic sound effects / music tracker (CPC only). &lt;br /&gt;
*Cross Platform, run under Windows or Mac/Linux via MONO runtime (excludes video import for CPC).&lt;br /&gt;
* Runs under Windows RT with [http://forum.xda-developers.com/showthread.php?t=2092158 jailbreak] applied.&lt;br /&gt;
*Edit multiple sprites simultaneously in a grid (custom grid columns, any combination of sprites).&lt;br /&gt;
*Onion skinning in sprite editor of either other sprites or any image file.&lt;br /&gt;
*Editor supports standard bitmap editing conventions such as Ctrl+Mouse wheel for zoom etc.&lt;br /&gt;
*Handles attribute blocks for Spectrum/C64 bitmaps.&lt;br /&gt;
*Sprite rotation.&lt;br /&gt;
&lt;br /&gt;
== Downloads  ==&lt;br /&gt;
&lt;br /&gt;
The most recent release of RGAS is included with the CPCTelera development suite and can be downloaded [https://github.com/lronaldo/cpctelera here]. '''The below linked downloads are not guaranteed to be the most recent version!'''&lt;br /&gt;
&lt;br /&gt;
Mono/Wine/Windows standalone portable executable: [[Media:RGAS.zip|RGAS.zip]]&amp;amp;nbsp;1.0 (Requires [http://www.microsoft.com/en-us/download/details.aspx?id=21 .Net Framework 3.5]) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Project ==&lt;br /&gt;
&lt;br /&gt;
If you have any bugs or feedback, or you'd like to contribute (and know .Net reasonably well), please contact me, lachlankeown @t gmail or [http://www.facebook.com/lachlankeown Facebook].&lt;br /&gt;
&lt;br /&gt;
CPC Wiki forum discussion [http://www.cpcwiki.eu/forum/programming/retro-game-asset-studio-beta/ here].&lt;br /&gt;
&lt;br /&gt;
[[Category:Applications]][[Category:CrossDev]] [[Category:Graphic]] [[Category:CPC Plus]]&lt;/div&gt;</summary>
		<author><name>Lachlank</name></author>	</entry>

	<entry>
		<id>https://oldwiki.cpcwiki.eu/index.php?title=File:RGAS.zip&amp;diff=93985</id>
		<title>File:RGAS.zip</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.cpcwiki.eu/index.php?title=File:RGAS.zip&amp;diff=93985"/>
				<updated>2015-07-25T20:32:19Z</updated>
		
		<summary type="html">&lt;p&gt;Lachlank: Lachlank uploaded a new version of File:RGAS.zip&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Retro Game Asset Studio installer&lt;/div&gt;</summary>
		<author><name>Lachlank</name></author>	</entry>

	<entry>
		<id>https://oldwiki.cpcwiki.eu/index.php?title=Retro_Game_Asset_Studio&amp;diff=93866</id>
		<title>Retro Game Asset Studio</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.cpcwiki.eu/index.php?title=Retro_Game_Asset_Studio&amp;diff=93866"/>
				<updated>2015-06-29T09:31:26Z</updated>
		
		<summary type="html">&lt;p&gt;Lachlank: Updated download link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Retro Game Asset Studio =&lt;br /&gt;
[[File:RGAS.png]]&lt;br /&gt;
&lt;br /&gt;
== Introduction  ==&lt;br /&gt;
This application allows the creation of various asset types (graphics, sound/music, levels) for retro game platforms (currently Amstrad CPC, ZX Spectrum and Commodore 64). It is a cross development tool in that it will run on a PC and produce output to be consumed by a compiler (such as WinAPE for the PC or MAXAM on the CPC).&lt;br /&gt;
&lt;br /&gt;
It is free and open source. It is also a work in progress so some features may be incomplete and/or buggy.&lt;br /&gt;
&lt;br /&gt;
This application is an evolution of the [[AMSprite]] program, which will no longer be developed as all its features have been moved to RGAS.&lt;br /&gt;
&lt;br /&gt;
== Features  ==&lt;br /&gt;
&lt;br /&gt;
*Uses a common editor for all target platforms.&lt;br /&gt;
*View sprite animation preview at any frame rate&lt;br /&gt;
*Edit hardware sprites for CPCPlus, with custom palette&lt;br /&gt;
*Export to multiple languages per platform. (e.g. 3 targets are supported for CPC: MAXAM assembler, C, and Basic).&lt;br /&gt;
*Import any image file and convert to bitmap with fine control over brightness, contrast and dithering. Includes palette optimisation.&lt;br /&gt;
*Import any video file and generate an assembly program to replicate (CPC only).&lt;br /&gt;
*Export a blank image with indexed amstrad palette for editing in external paint program. Can be reimported. &lt;br /&gt;
*Includes a full test program to see your sprites in action (CPC only).&lt;br /&gt;
*Includes a basic level editor &lt;br /&gt;
*Includes a basic sound effects / music tracker (CPC only). &lt;br /&gt;
*Cross Platform, run under Windows or Mac/Linux via MONO runtime (excludes video import for CPC).&lt;br /&gt;
* Runs under Windows RT with [http://forum.xda-developers.com/showthread.php?t=2092158 jailbreak] applied.&lt;br /&gt;
*Edit multiple sprites simultaneously in a grid (custom grid columns, any combination of sprites).&lt;br /&gt;
*Onion skinning in sprite editor of either other sprites or any image file.&lt;br /&gt;
*Editor supports standard bitmap editing conventions such as Ctrl+Mouse wheel for zoom etc.&lt;br /&gt;
*Handles attribute blocks for Spectrum/C64 bitmaps.&lt;br /&gt;
*Sprite rotation.&lt;br /&gt;
&lt;br /&gt;
== Downloads  ==&lt;br /&gt;
&lt;br /&gt;
The most recent release of RGAS is included with the CPCTelera development suite and can be downloaded [https://github.com/lronaldo/cpctelera here]. '''The below linked downloads are not guaranteed to be the most recent version!'''&lt;br /&gt;
&lt;br /&gt;
Mono/Wine/Windows standalone portable executable: [[Media:RGAS.zip|RGAS.zip]]&amp;amp;nbsp;0.100 (Requires [http://www.microsoft.com/en-us/download/details.aspx?id=21 .Net Framework 3.5]) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Project ==&lt;br /&gt;
&lt;br /&gt;
If you have any bugs or feedback, or you'd like to contribute (and know .Net reasonably well), please contact me, lachlankeown @t gmail or [http://www.facebook.com/lachlankeown Facebook].&lt;br /&gt;
&lt;br /&gt;
CPC Wiki forum discussion [http://www.cpcwiki.eu/forum/programming/retro-game-asset-studio-beta/ here].&lt;br /&gt;
&lt;br /&gt;
[[Category:Applications]][[Category:CrossDev]] [[Category:Graphic]] [[Category:CPC Plus]]&lt;/div&gt;</summary>
		<author><name>Lachlank</name></author>	</entry>

	<entry>
		<id>https://oldwiki.cpcwiki.eu/index.php?title=File:RGAS.zip&amp;diff=93865</id>
		<title>File:RGAS.zip</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.cpcwiki.eu/index.php?title=File:RGAS.zip&amp;diff=93865"/>
				<updated>2015-06-29T09:18:32Z</updated>
		
		<summary type="html">&lt;p&gt;Lachlank: Lachlank uploaded a new version of File:RGAS.zip&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Retro Game Asset Studio installer&lt;/div&gt;</summary>
		<author><name>Lachlank</name></author>	</entry>

	<entry>
		<id>https://oldwiki.cpcwiki.eu/index.php?title=Retro_Game_Asset_Studio&amp;diff=93864</id>
		<title>Retro Game Asset Studio</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.cpcwiki.eu/index.php?title=Retro_Game_Asset_Studio&amp;diff=93864"/>
				<updated>2015-06-28T22:43:05Z</updated>
		
		<summary type="html">&lt;p&gt;Lachlank: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Retro Game Asset Studio =&lt;br /&gt;
[[File:RGAS.png]]&lt;br /&gt;
&lt;br /&gt;
== Introduction  ==&lt;br /&gt;
This application allows the creation of various asset types (graphics, sound/music, levels) for retro game platforms (currently Amstrad CPC, ZX Spectrum and Commodore 64). It is a cross development tool in that it will run on a PC and produce output to be consumed by a compiler (such as WinAPE for the PC or MAXAM on the CPC).&lt;br /&gt;
&lt;br /&gt;
It is free and open source. It is also a work in progress so some features may be incomplete and/or buggy.&lt;br /&gt;
&lt;br /&gt;
This application is an evolution of the [[AMSprite]] program, which will no longer be developed as all its features have been moved to RGAS.&lt;br /&gt;
&lt;br /&gt;
== Features  ==&lt;br /&gt;
&lt;br /&gt;
*Uses a common editor for all target platforms.&lt;br /&gt;
*View sprite animation preview at any frame rate&lt;br /&gt;
*Edit hardware sprites for CPCPlus, with custom palette&lt;br /&gt;
*Export to multiple languages per platform. (e.g. 3 targets are supported for CPC: MAXAM assembler, C, and Basic).&lt;br /&gt;
*Import any image file and convert to bitmap with fine control over brightness, contrast and dithering. Includes palette optimisation.&lt;br /&gt;
*Import any video file and generate an assembly program to replicate (CPC only).&lt;br /&gt;
*Export a blank image with indexed amstrad palette for editing in external paint program. Can be reimported. &lt;br /&gt;
*Includes a full test program to see your sprites in action (CPC only).&lt;br /&gt;
*Includes a basic level editor &lt;br /&gt;
*Includes a basic sound effects / music tracker (CPC only). &lt;br /&gt;
*Cross Platform, run under Windows or Mac/Linux via MONO runtime (excludes video import for CPC).&lt;br /&gt;
* Runs under Windows RT with [http://forum.xda-developers.com/showthread.php?t=2092158 jailbreak] applied.&lt;br /&gt;
*Edit multiple sprites simultaneously in a grid (custom grid columns, any combination of sprites).&lt;br /&gt;
*Onion skinning in sprite editor of either other sprites or any image file.&lt;br /&gt;
*Editor supports standard bitmap editing conventions such as Ctrl+Mouse wheel for zoom etc.&lt;br /&gt;
*Handles attribute blocks for Spectrum/C64 bitmaps.&lt;br /&gt;
*Sprite rotation.&lt;br /&gt;
&lt;br /&gt;
== Downloads  ==&lt;br /&gt;
&lt;br /&gt;
The most recent release of RGAS is included with the CPCTelera development suite and can be downloaded [https://github.com/lronaldo/cpctelera here]. '''The below linked downloads are not guaranteed to be the most recent version!'''&lt;br /&gt;
&lt;br /&gt;
Download Windows Installer here:&amp;amp;nbsp; [[Media:RGAS.zip|RGAS.zip]]&amp;amp;nbsp;0.94 (Requires [http://www.microsoft.com/en-us/download/details.aspx?id=21 .Net Framework 3.5]) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mono/Windows RT files: [[Media:RGAS AnyCPU.zip|RGAS AnyCPU.zip]]&lt;br /&gt;
&lt;br /&gt;
== Project ==&lt;br /&gt;
&lt;br /&gt;
If you have any bugs or feedback, or you'd like to contribute (and know .Net reasonably well), please contact me, lachlankeown @t gmail or [http://www.facebook.com/lachlankeown Facebook].&lt;br /&gt;
&lt;br /&gt;
CPC Wiki forum discussion [http://www.cpcwiki.eu/forum/programming/retro-game-asset-studio-beta/ here].&lt;br /&gt;
&lt;br /&gt;
[[Category:Applications]][[Category:CrossDev]] [[Category:Graphic]] [[Category:CPC Plus]]&lt;/div&gt;</summary>
		<author><name>Lachlank</name></author>	</entry>

	<entry>
		<id>https://oldwiki.cpcwiki.eu/index.php?title=File:Robotron.dsk&amp;diff=93815</id>
		<title>File:Robotron.dsk</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.cpcwiki.eu/index.php?title=File:Robotron.dsk&amp;diff=93815"/>
				<updated>2015-06-19T06:14:26Z</updated>
		
		<summary type="html">&lt;p&gt;Lachlank: Lachlank uploaded a new version of File:Robotron.dsk&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Lachlank</name></author>	</entry>

	<entry>
		<id>https://oldwiki.cpcwiki.eu/index.php?title=File:RGAS.zip&amp;diff=90226</id>
		<title>File:RGAS.zip</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.cpcwiki.eu/index.php?title=File:RGAS.zip&amp;diff=90226"/>
				<updated>2014-07-20T23:27:27Z</updated>
		
		<summary type="html">&lt;p&gt;Lachlank: Lachlank uploaded a new version of &amp;amp;quot;File:RGAS.zip&amp;amp;quot;: correct filename in 0.94&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Retro Game Asset Studio installer&lt;/div&gt;</summary>
		<author><name>Lachlank</name></author>	</entry>

	<entry>
		<id>https://oldwiki.cpcwiki.eu/index.php?title=Retro_Game_Asset_Studio&amp;diff=90225</id>
		<title>Retro Game Asset Studio</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.cpcwiki.eu/index.php?title=Retro_Game_Asset_Studio&amp;diff=90225"/>
				<updated>2014-07-20T23:25:11Z</updated>
		
		<summary type="html">&lt;p&gt;Lachlank: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Retro Game Asset Studio =&lt;br /&gt;
[[File:RGAS.png]]&lt;br /&gt;
&lt;br /&gt;
== Introduction  ==&lt;br /&gt;
This application allows the creation of various asset types (graphics, sound/music, levels) for retro game platforms (currently Amstrad CPC, ZX Spectrum and Commodore 64). It is a cross development tool in that it will run on a PC and produce output to be consumed by a compiler (such as WinAPE for the PC or MAXAM on the CPC).&lt;br /&gt;
&lt;br /&gt;
It is free and open source. It is also a work in progress so some features may be incomplete and/or buggy.&lt;br /&gt;
&lt;br /&gt;
This application is an evolution of the [[AMSprite]] program, which will no longer be developed as all its features have been moved to RGAS.&lt;br /&gt;
&lt;br /&gt;
== Features  ==&lt;br /&gt;
&lt;br /&gt;
*Uses a common editor for all target platforms.&lt;br /&gt;
*View sprite animation preview at any frame rate&lt;br /&gt;
*Edit hardware sprites for CPCPlus, with custom palette&lt;br /&gt;
*Export to multiple languages per platform. (e.g. 3 targets are supported for CPC: MAXAM assembler, C, and Basic).&lt;br /&gt;
*Import any image file and convert to bitmap with fine control over brightness, contrast and dithering. Includes palette optimisation.&lt;br /&gt;
*Import any video file and generate an assembly program to replicate (CPC only).&lt;br /&gt;
*Export a blank image with indexed amstrad palette for editing in external paint program. Can be reimported. &lt;br /&gt;
*Includes a full test program to see your sprites in action (CPC only).&lt;br /&gt;
*Includes a basic level editor &lt;br /&gt;
*Includes a basic sound effects / music tracker (CPC only). &lt;br /&gt;
*Cross Platform, run under Windows or Mac/Linux via MONO runtime (excludes video import for CPC).&lt;br /&gt;
* Runs under Windows RT with [http://forum.xda-developers.com/showthread.php?t=2092158 jailbreak] applied.&lt;br /&gt;
*Edit multiple sprites simultaneously in a grid (custom grid columns, any combination of sprites).&lt;br /&gt;
*Onion skinning in sprite editor of either other sprites or any image file.&lt;br /&gt;
*Editor supports standard bitmap editing conventions such as Ctrl+Mouse wheel for zoom etc.&lt;br /&gt;
*Handles attribute blocks for Spectrum/C64 bitmaps.&lt;br /&gt;
*Sprite rotation.&lt;br /&gt;
&lt;br /&gt;
== Downloads  ==&lt;br /&gt;
&lt;br /&gt;
Download Windows Installer here:&amp;amp;nbsp; [[Media:RGAS.zip|RGAS.zip]]&amp;amp;nbsp;0.94 (Requires [http://www.microsoft.com/en-us/download/details.aspx?id=21 .Net Framework 3.5]) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mono/Windows RT files: [[Media:RGAS AnyCPU.zip|RGAS AnyCPU.zip]]&lt;br /&gt;
&lt;br /&gt;
== Project ==&lt;br /&gt;
&lt;br /&gt;
If you have any bugs or feedback, or you'd like to contribute (and know .Net reasonably well), please contact me, lachlankeown @t gmail or [http://www.facebook.com/lachlankeown Facebook].&lt;br /&gt;
&lt;br /&gt;
CPC Wiki forum discussion [http://www.cpcwiki.eu/forum/programming/retro-game-asset-studio-beta/ here].&lt;br /&gt;
&lt;br /&gt;
[[Category:Applications]][[Category:CrossDev]] [[Category:Graphic]] [[Category:CPC Plus]]&lt;/div&gt;</summary>
		<author><name>Lachlank</name></author>	</entry>

	<entry>
		<id>https://oldwiki.cpcwiki.eu/index.php?title=File:RGAS.zip&amp;diff=90224</id>
		<title>File:RGAS.zip</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.cpcwiki.eu/index.php?title=File:RGAS.zip&amp;diff=90224"/>
				<updated>2014-07-20T23:21:00Z</updated>
		
		<summary type="html">&lt;p&gt;Lachlank: Lachlank uploaded a new version of &amp;amp;quot;File:RGAS.zip&amp;amp;quot;: 0.94&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Retro Game Asset Studio installer&lt;/div&gt;</summary>
		<author><name>Lachlank</name></author>	</entry>

	<entry>
		<id>https://oldwiki.cpcwiki.eu/index.php?title=AMSprite&amp;diff=88892</id>
		<title>AMSprite</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.cpcwiki.eu/index.php?title=AMSprite&amp;diff=88892"/>
				<updated>2014-01-12T19:21:45Z</updated>
		
		<summary type="html">&lt;p&gt;Lachlank: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= AMSprite - Amstrad CPC Sprite and Loading Screen Editor  =&lt;br /&gt;
&lt;br /&gt;
= '''[[Retro_Game_Asset_Studio|AMPSRITE HAS BEEN REPLACED BY RETRO GAME ASSET STUDIO!!]]''' =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:AMSpriteScr.jpg|600x500px|AMSprite main editor]]&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Introduction  ==&lt;br /&gt;
&lt;br /&gt;
If you're writing a game for the CPC this cross-development GUI tool will allow you to generate ready-to-use sprites and loading screens for the CPC&amp;amp;nbsp;in assembly language. &lt;br /&gt;
&lt;br /&gt;
This software is free and open source. It is very much work in progress, so if it breaks or is confusing, let me know! &lt;br /&gt;
&lt;br /&gt;
== Features&amp;lt;br&amp;gt;  ==&lt;br /&gt;
&lt;br /&gt;
*Edit in Mode 0, 1, or 2.&lt;br /&gt;
* View sprite animation preview at any frame rate&lt;br /&gt;
*Edit hardware sprites for CPCPlus, with custom palette&lt;br /&gt;
*Export to MAXAM/WinApe ready assembler &lt;br /&gt;
*Select palette from authentic Amstrad set of 27 &lt;br /&gt;
*Import any image file and convert to amstrad sprite or loading screen &lt;br /&gt;
*Import any video file and generate an assembly program to replicate on the CPC &lt;br /&gt;
*Export a blank image with indexed amstrad palette for editing in external paint program. Can be reimported. &lt;br /&gt;
*Includes a full test program to see your sprites in action on the CPC.&amp;lt;br&amp;gt; &lt;br /&gt;
*Includes a basic level editor &lt;br /&gt;
*Includes a basic sound effects / music tracker. &lt;br /&gt;
*Cross Platform, run under Windows or Mac/Linux via MONO runtime.&lt;br /&gt;
&lt;br /&gt;
== Downloads  ==&lt;br /&gt;
&lt;br /&gt;
Download Windows XP/Vista/Win7 Installer here:&amp;amp;nbsp; [[Media:AMSprite_setup.rar|AMSprite_setup.rar]]&amp;amp;nbsp;1.4 (Requires [http://www.microsoft.com/downloads/details.aspx?FamilyID=0856EACB-4362-4B0D-8EDD-AAB15C5E04F5&amp;amp;displaylang=en .Net Framework 2.0]) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Download Windows/Linux/Mac&amp;amp;nbsp;[http://mono-project.com/Main_Page MONO]&amp;amp;nbsp;Assemblies here&amp;amp;nbsp;:&amp;amp;nbsp;[[Media:AMSprite_mono.rar|AMSprite_mono.rar]] 1.3 (Requires MONO 2.4 runtime minimum). NOTE&amp;amp;nbsp;I have tested the program under MONO and most features seem to work OK&amp;amp;nbsp;but you may experience bugs... You should have libmono-microsoft-visualbasic8.0-cil installed too.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The source code is stored in a Subversion repository [http://svn2.xp-dev.com/svn/lachlankeown-AMSprite here], and is publicly available (read only). I recommend [http://tortoisesvn.net/ TortoiseSVN]&amp;amp;nbsp;as a simple Windows based Subversion client. You will need VS2008 Pro or the free Express edition of&amp;amp;nbsp;[http://www.microsoft.com/Express/VB/ Visual Basic .Net 2008]&amp;amp;nbsp;to make changes. If you make any changes, send me a diff and I&amp;amp;nbsp;will integrate.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
== Work in Progress  ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What's New  ==&lt;br /&gt;
&lt;br /&gt;
===== Version 1.4 31-Dec-09 =====&lt;br /&gt;
&lt;br /&gt;
* Included option to output mirrored sprites.&lt;br /&gt;
* Outputs hardware sprites in compressed format.&lt;br /&gt;
* Supports video import under 64-bit OS.&lt;br /&gt;
&lt;br /&gt;
===== Version 1.3 15-Jul-09 =====&lt;br /&gt;
&lt;br /&gt;
*Added support for Hardware Sprites (CPC Plus)&lt;br /&gt;
&lt;br /&gt;
===== Version 1.2 26-May-09 =====&lt;br /&gt;
&lt;br /&gt;
*Functional (just) tracker and SFX tracker.&lt;br /&gt;
*Core functionality now fully working under MONO runtime.&lt;br /&gt;
&lt;br /&gt;
===== Version 1.1 30-Apr-09&amp;amp;nbsp;  =====&lt;br /&gt;
&lt;br /&gt;
*Level Editor &lt;br /&gt;
*Video Import and convert utility &lt;br /&gt;
*Animation preview &lt;br /&gt;
*Windows binary -&amp;amp;gt;&amp;amp;nbsp;CPC&amp;amp;nbsp;assembly tool &lt;br /&gt;
*Numerous bug fixes and UI improvements &lt;br /&gt;
*Edit in Mode 2/Spectrum monochrome&lt;br /&gt;
&lt;br /&gt;
== Contact  ==&lt;br /&gt;
&lt;br /&gt;
You can contact me at lachlankeown @t gmail &lt;br /&gt;
&lt;br /&gt;
Lachlan Keown &lt;br /&gt;
&lt;br /&gt;
New Zealand&lt;br /&gt;
&lt;br /&gt;
[[Category:Applications]][[Category:CrossDev]]&lt;/div&gt;</summary>
		<author><name>Lachlank</name></author>	</entry>

	<entry>
		<id>https://oldwiki.cpcwiki.eu/index.php?title=Retro_Game_Asset_Studio&amp;diff=86149</id>
		<title>Retro Game Asset Studio</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.cpcwiki.eu/index.php?title=Retro_Game_Asset_Studio&amp;diff=86149"/>
				<updated>2013-01-14T05:41:00Z</updated>
		
		<summary type="html">&lt;p&gt;Lachlank: /* Project */  added forum link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Retro Game Asset Studio =&lt;br /&gt;
[[File:RGAS.png]]&lt;br /&gt;
&lt;br /&gt;
== Introduction  ==&lt;br /&gt;
This application allows the creation of various asset types (graphics, sound/music, levels) for retro game platforms (currently Amstrad CPC, ZX Spectrum and Commodore 64). It is a cross development tool in that it will run on a PC and produce output to be consumed by a compiler (such as WinAPE for the PC or MAXAM on the CPC).&lt;br /&gt;
&lt;br /&gt;
It is free and open source. It is also a work in progress so some features may be incomplete and/or buggy.&lt;br /&gt;
&lt;br /&gt;
This application is an evolution of the [[AMSprite]] program, which will no longer be developed as all its features have been moved to RGAS.&lt;br /&gt;
&lt;br /&gt;
== Features  ==&lt;br /&gt;
&lt;br /&gt;
*Uses a common editor for all target platforms.&lt;br /&gt;
*View sprite animation preview at any frame rate&lt;br /&gt;
*Edit hardware sprites for CPCPlus, with custom palette&lt;br /&gt;
*Export to multiple languages per platform. (e.g. 3 targets are supported for CPC: MAXAM assembler, C, and Basic).&lt;br /&gt;
*Import any image file and convert to bitmap with fine control over brightness, contrast and dithering. Includes palette optimisation.&lt;br /&gt;
*Import any video file and generate an assembly program to replicate (CPC only).&lt;br /&gt;
*Export a blank image with indexed amstrad palette for editing in external paint program. Can be reimported. &lt;br /&gt;
*Includes a full test program to see your sprites in action (CPC only).&lt;br /&gt;
*Includes a basic level editor &lt;br /&gt;
*Includes a basic sound effects / music tracker (CPC only). &lt;br /&gt;
*Cross Platform, run under Windows or Mac/Linux via MONO runtime (excludes video import for CPC).&lt;br /&gt;
* Runs under Windows RT with [http://forum.xda-developers.com/showthread.php?t=2092158 jailbreak] applied.&lt;br /&gt;
*Edit multiple sprites simultaneously in a grid (custom grid columns, any combination of sprites).&lt;br /&gt;
*Onion skinning in sprite editor of either other sprites or any image file.&lt;br /&gt;
*Editor supports standard bitmap editing conventions such as Ctrl+Mouse wheel for zoom etc.&lt;br /&gt;
*Handles attribute blocks for Spectrum/C64 bitmaps.&lt;br /&gt;
*Sprite rotation.&lt;br /&gt;
&lt;br /&gt;
== Downloads  ==&lt;br /&gt;
&lt;br /&gt;
Download Windows Installer here:&amp;amp;nbsp; [[Media:RGAS.zip|RGAS.zip]]&amp;amp;nbsp;0.92 (Requires [http://www.microsoft.com/en-us/download/details.aspx?id=21 .Net Framework 3.5]) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mono/Windows RT files: [[Media:RGAS AnyCPU.zip|RGAS AnyCPU.zip]]&lt;br /&gt;
&lt;br /&gt;
== Project ==&lt;br /&gt;
&lt;br /&gt;
If you have any bugs or feedback, or you'd like to contribute (and know .Net reasonably well), please contact me, lachlankeown @t gmail or [http://www.facebook.com/lachlankeown Facebook].&lt;br /&gt;
&lt;br /&gt;
CPC Wiki forum discussion [http://www.cpcwiki.eu/forum/programming/retro-game-asset-studio-beta/ here].&lt;/div&gt;</summary>
		<author><name>Lachlank</name></author>	</entry>

	<entry>
		<id>https://oldwiki.cpcwiki.eu/index.php?title=Retro_Game_Asset_Studio&amp;diff=86147</id>
		<title>Retro Game Asset Studio</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.cpcwiki.eu/index.php?title=Retro_Game_Asset_Studio&amp;diff=86147"/>
				<updated>2013-01-14T05:37:33Z</updated>
		
		<summary type="html">&lt;p&gt;Lachlank: /* Downloads */ added raw files&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Retro Game Asset Studio =&lt;br /&gt;
[[File:RGAS.png]]&lt;br /&gt;
&lt;br /&gt;
== Introduction  ==&lt;br /&gt;
This application allows the creation of various asset types (graphics, sound/music, levels) for retro game platforms (currently Amstrad CPC, ZX Spectrum and Commodore 64). It is a cross development tool in that it will run on a PC and produce output to be consumed by a compiler (such as WinAPE for the PC or MAXAM on the CPC).&lt;br /&gt;
&lt;br /&gt;
It is free and open source. It is also a work in progress so some features may be incomplete and/or buggy.&lt;br /&gt;
&lt;br /&gt;
This application is an evolution of the [[AMSprite]] program, which will no longer be developed as all its features have been moved to RGAS.&lt;br /&gt;
&lt;br /&gt;
== Features  ==&lt;br /&gt;
&lt;br /&gt;
*Uses a common editor for all target platforms.&lt;br /&gt;
*View sprite animation preview at any frame rate&lt;br /&gt;
*Edit hardware sprites for CPCPlus, with custom palette&lt;br /&gt;
*Export to multiple languages per platform. (e.g. 3 targets are supported for CPC: MAXAM assembler, C, and Basic).&lt;br /&gt;
*Import any image file and convert to bitmap with fine control over brightness, contrast and dithering. Includes palette optimisation.&lt;br /&gt;
*Import any video file and generate an assembly program to replicate (CPC only).&lt;br /&gt;
*Export a blank image with indexed amstrad palette for editing in external paint program. Can be reimported. &lt;br /&gt;
*Includes a full test program to see your sprites in action (CPC only).&lt;br /&gt;
*Includes a basic level editor &lt;br /&gt;
*Includes a basic sound effects / music tracker (CPC only). &lt;br /&gt;
*Cross Platform, run under Windows or Mac/Linux via MONO runtime (excludes video import for CPC).&lt;br /&gt;
* Runs under Windows RT with [http://forum.xda-developers.com/showthread.php?t=2092158 jailbreak] applied.&lt;br /&gt;
*Edit multiple sprites simultaneously in a grid (custom grid columns, any combination of sprites).&lt;br /&gt;
*Onion skinning in sprite editor of either other sprites or any image file.&lt;br /&gt;
*Editor supports standard bitmap editing conventions such as Ctrl+Mouse wheel for zoom etc.&lt;br /&gt;
*Handles attribute blocks for Spectrum/C64 bitmaps.&lt;br /&gt;
*Sprite rotation.&lt;br /&gt;
&lt;br /&gt;
== Downloads  ==&lt;br /&gt;
&lt;br /&gt;
Download Windows Installer here:&amp;amp;nbsp; [[Media:RGAS.zip|RGAS.zip]]&amp;amp;nbsp;0.92 (Requires [http://www.microsoft.com/en-us/download/details.aspx?id=21 .Net Framework 3.5]) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mono/Windows RT files: [[Media:RGAS AnyCPU.zip|RGAS AnyCPU.zip]]&lt;br /&gt;
&lt;br /&gt;
== Project ==&lt;br /&gt;
&lt;br /&gt;
If you have any bugs or feedback, or you'd like to contribute (and know .Net reasonably well), please contact me, lachlankeown @t gmail or [http://www.facebook.com/lachlankeown Facebook].&lt;/div&gt;</summary>
		<author><name>Lachlank</name></author>	</entry>

	<entry>
		<id>https://oldwiki.cpcwiki.eu/index.php?title=File:RGAS_AnyCPU.zip&amp;diff=86134</id>
		<title>File:RGAS AnyCPU.zip</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.cpcwiki.eu/index.php?title=File:RGAS_AnyCPU.zip&amp;diff=86134"/>
				<updated>2013-01-14T05:32:00Z</updated>
		
		<summary type="html">&lt;p&gt;Lachlank: MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;MsUpload&lt;/div&gt;</summary>
		<author><name>Lachlank</name></author>	</entry>

	<entry>
		<id>https://oldwiki.cpcwiki.eu/index.php?title=File:RGAS_AnyCPU.rar&amp;diff=86133</id>
		<title>File:RGAS AnyCPU.rar</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.cpcwiki.eu/index.php?title=File:RGAS_AnyCPU.rar&amp;diff=86133"/>
				<updated>2013-01-14T05:30:54Z</updated>
		
		<summary type="html">&lt;p&gt;Lachlank: MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;MsUpload&lt;/div&gt;</summary>
		<author><name>Lachlank</name></author>	</entry>

	<entry>
		<id>https://oldwiki.cpcwiki.eu/index.php?title=Retro_Game_Asset_Studio&amp;diff=86105</id>
		<title>Retro Game Asset Studio</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.cpcwiki.eu/index.php?title=Retro_Game_Asset_Studio&amp;diff=86105"/>
				<updated>2013-01-14T05:03:55Z</updated>
		
		<summary type="html">&lt;p&gt;Lachlank: /* Features */ - added Windows RT support&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Retro Game Asset Studio =&lt;br /&gt;
[[File:RGAS.png]]&lt;br /&gt;
&lt;br /&gt;
== Introduction  ==&lt;br /&gt;
This application allows the creation of various asset types (graphics, sound/music, levels) for retro game platforms (currently Amstrad CPC, ZX Spectrum and Commodore 64). It is a cross development tool in that it will run on a PC and produce output to be consumed by a compiler (such as WinAPE for the PC or MAXAM on the CPC).&lt;br /&gt;
&lt;br /&gt;
It is free and open source. It is also a work in progress so some features may be incomplete and/or buggy.&lt;br /&gt;
&lt;br /&gt;
This application is an evolution of the [[AMSprite]] program, which will no longer be developed as all its features have been moved to RGAS.&lt;br /&gt;
&lt;br /&gt;
== Features  ==&lt;br /&gt;
&lt;br /&gt;
*Uses a common editor for all target platforms.&lt;br /&gt;
*View sprite animation preview at any frame rate&lt;br /&gt;
*Edit hardware sprites for CPCPlus, with custom palette&lt;br /&gt;
*Export to multiple languages per platform. (e.g. 3 targets are supported for CPC: MAXAM assembler, C, and Basic).&lt;br /&gt;
*Import any image file and convert to bitmap with fine control over brightness, contrast and dithering. Includes palette optimisation.&lt;br /&gt;
*Import any video file and generate an assembly program to replicate (CPC only).&lt;br /&gt;
*Export a blank image with indexed amstrad palette for editing in external paint program. Can be reimported. &lt;br /&gt;
*Includes a full test program to see your sprites in action (CPC only).&lt;br /&gt;
*Includes a basic level editor &lt;br /&gt;
*Includes a basic sound effects / music tracker (CPC only). &lt;br /&gt;
*Cross Platform, run under Windows or Mac/Linux via MONO runtime (excludes video import for CPC).&lt;br /&gt;
* Runs under Windows RT with [http://forum.xda-developers.com/showthread.php?t=2092158 jailbreak] applied.&lt;br /&gt;
*Edit multiple sprites simultaneously in a grid (custom grid columns, any combination of sprites).&lt;br /&gt;
*Onion skinning in sprite editor of either other sprites or any image file.&lt;br /&gt;
*Editor supports standard bitmap editing conventions such as Ctrl+Mouse wheel for zoom etc.&lt;br /&gt;
*Handles attribute blocks for Spectrum/C64 bitmaps.&lt;br /&gt;
*Sprite rotation.&lt;br /&gt;
&lt;br /&gt;
== Downloads  ==&lt;br /&gt;
&lt;br /&gt;
Download Windows Installer here:&amp;amp;nbsp; [[Media:RGAS.zip|RGAS.zip]]&amp;amp;nbsp;0.92 (Requires [http://www.microsoft.com/en-us/download/details.aspx?id=21 .Net Framework 3.5]) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Project ==&lt;br /&gt;
&lt;br /&gt;
If you have any bugs or feedback, or you'd like to contribute (and know .Net reasonably well), please contact me, lachlankeown @t gmail or [http://www.facebook.com/lachlankeown Facebook].&lt;/div&gt;</summary>
		<author><name>Lachlank</name></author>	</entry>

	<entry>
		<id>https://oldwiki.cpcwiki.eu/index.php?title=File:RGAS.zip&amp;diff=80462</id>
		<title>File:RGAS.zip</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.cpcwiki.eu/index.php?title=File:RGAS.zip&amp;diff=80462"/>
				<updated>2012-08-15T09:51:58Z</updated>
		
		<summary type="html">&lt;p&gt;Lachlank: uploaded a new version of &amp;amp;quot;File:RGAS.zip&amp;amp;quot;: 0.93&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Retro Game Asset Studio installer&lt;/div&gt;</summary>
		<author><name>Lachlank</name></author>	</entry>

	<entry>
		<id>https://oldwiki.cpcwiki.eu/index.php?title=File:RGAS.zip&amp;diff=80429</id>
		<title>File:RGAS.zip</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.cpcwiki.eu/index.php?title=File:RGAS.zip&amp;diff=80429"/>
				<updated>2012-08-10T21:26:05Z</updated>
		
		<summary type="html">&lt;p&gt;Lachlank: uploaded a new version of &amp;amp;quot;File:RGAS.zip&amp;amp;quot;: 0.92&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Retro Game Asset Studio installer&lt;/div&gt;</summary>
		<author><name>Lachlank</name></author>	</entry>

	<entry>
		<id>https://oldwiki.cpcwiki.eu/index.php?title=Retro_Game_Asset_Studio&amp;diff=80428</id>
		<title>Retro Game Asset Studio</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.cpcwiki.eu/index.php?title=Retro_Game_Asset_Studio&amp;diff=80428"/>
				<updated>2012-08-10T21:24:43Z</updated>
		
		<summary type="html">&lt;p&gt;Lachlank: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Retro Game Asset Studio =&lt;br /&gt;
[[File:RGAS.png]]&lt;br /&gt;
&lt;br /&gt;
== Introduction  ==&lt;br /&gt;
This application allows the creation of various asset types (graphics, sound/music, levels) for retro game platforms (currently Amstrad CPC, ZX Spectrum and Commodore 64). It is a cross development tool in that it will run on a PC and produce output to be consumed by a compiler (such as WinAPE for the PC or MAXAM on the CPC).&lt;br /&gt;
&lt;br /&gt;
It is free and open source. It is also a work in progress so some features may be incomplete and/or buggy.&lt;br /&gt;
&lt;br /&gt;
This application is an evolution of the [[AMSprite]] program, which will no longer be developed as all its features have been moved to RGAS.&lt;br /&gt;
&lt;br /&gt;
== Features  ==&lt;br /&gt;
&lt;br /&gt;
*Uses a common editor for all target platforms.&lt;br /&gt;
*View sprite animation preview at any frame rate&lt;br /&gt;
*Edit hardware sprites for CPCPlus, with custom palette&lt;br /&gt;
*Export to multiple languages per platform. (e.g. 3 targets are supported for CPC: MAXAM assembler, C, and Basic).&lt;br /&gt;
*Import any image file and convert to bitmap with fine control over brightness, contrast and dithering. Includes palette optimisation.&lt;br /&gt;
*Import any video file and generate an assembly program to replicate (CPC only).&lt;br /&gt;
*Export a blank image with indexed amstrad palette for editing in external paint program. Can be reimported. &lt;br /&gt;
*Includes a full test program to see your sprites in action (CPC only).&lt;br /&gt;
*Includes a basic level editor &lt;br /&gt;
*Includes a basic sound effects / music tracker (CPC only). &lt;br /&gt;
*Cross Platform, run under Windows or Mac/Linux via MONO runtime (excludes video import for CPC).&lt;br /&gt;
*Edit multiple sprites simultaneously in a grid (custom grid columns, any combination of sprites).&lt;br /&gt;
*Onion skinning in sprite editor of either other sprites or any image file.&lt;br /&gt;
*Editor supports standard bitmap editing conventions such as Ctrl+Mouse wheel for zoom etc.&lt;br /&gt;
*Handles attribute blocks for Spectrum/C64 bitmaps.&lt;br /&gt;
*Sprite rotation.&lt;br /&gt;
&lt;br /&gt;
== Downloads  ==&lt;br /&gt;
&lt;br /&gt;
Download Windows Installer here:&amp;amp;nbsp; [[Media:RGAS.zip|RGAS.zip]]&amp;amp;nbsp;0.92 (Requires [http://www.microsoft.com/en-us/download/details.aspx?id=21 .Net Framework 3.5]) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Project ==&lt;br /&gt;
&lt;br /&gt;
If you have any bugs or feedback, or you'd like to contribute (and know .Net reasonably well), please contact me, lachlankeown @t gmail or [http://www.facebook.com/lachlankeown Facebook].&lt;/div&gt;</summary>
		<author><name>Lachlank</name></author>	</entry>

	<entry>
		<id>https://oldwiki.cpcwiki.eu/index.php?title=File:RGAS.zip&amp;diff=80350</id>
		<title>File:RGAS.zip</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.cpcwiki.eu/index.php?title=File:RGAS.zip&amp;diff=80350"/>
				<updated>2012-08-10T03:40:04Z</updated>
		
		<summary type="html">&lt;p&gt;Lachlank: uploaded a new version of &amp;amp;quot;File:RGAS.zip&amp;amp;quot;: Version 0.91&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Retro Game Asset Studio installer&lt;/div&gt;</summary>
		<author><name>Lachlank</name></author>	</entry>

	<entry>
		<id>https://oldwiki.cpcwiki.eu/index.php?title=Retro_Game_Asset_Studio&amp;diff=80349</id>
		<title>Retro Game Asset Studio</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.cpcwiki.eu/index.php?title=Retro_Game_Asset_Studio&amp;diff=80349"/>
				<updated>2012-08-10T03:38:31Z</updated>
		
		<summary type="html">&lt;p&gt;Lachlank: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Retro Game Asset Studio =&lt;br /&gt;
[[File:RGAS.png]]&lt;br /&gt;
&lt;br /&gt;
== Introduction  ==&lt;br /&gt;
This application allows the creation of various asset types (graphics, sound/music, levels) for retro game platforms (currently Amstrad CPC, ZX Spectrum and Commodore 64). It is a cross development tool in that it will run on a PC and produce output to be consumed by a compiler (such as WinAPE for the PC or MAXAM on the CPC).&lt;br /&gt;
&lt;br /&gt;
It is free and open source. It is also a work in progress so some features may be incomplete and/or buggy.&lt;br /&gt;
&lt;br /&gt;
This application is an evolution of the [[AMSprite]] program, which will no longer be developed as all its features have been moved to RGAS.&lt;br /&gt;
&lt;br /&gt;
== Features  ==&lt;br /&gt;
&lt;br /&gt;
*Uses a common editor for all target platforms.&lt;br /&gt;
*View sprite animation preview at any frame rate&lt;br /&gt;
*Edit hardware sprites for CPCPlus, with custom palette&lt;br /&gt;
*Export to multiple languages per platform. (e.g. 3 targets are supported for CPC: MAXAM assembler, C, and Basic).&lt;br /&gt;
*Import any image file and convert to bitmap with fine control over brightness, contrast and dithering. Includes palette optimisation.&lt;br /&gt;
*Import any video file and generate an assembly program to replicate (CPC only).&lt;br /&gt;
*Export a blank image with indexed amstrad palette for editing in external paint program. Can be reimported. &lt;br /&gt;
*Includes a full test program to see your sprites in action (CPC only).&lt;br /&gt;
*Includes a basic level editor &lt;br /&gt;
*Includes a basic sound effects / music tracker (CPC only). &lt;br /&gt;
*Cross Platform, run under Windows or Mac/Linux via MONO runtime (excludes video import for CPC).&lt;br /&gt;
*Edit multiple sprites simultaneously in a grid (custom grid columns, any combination of sprites).&lt;br /&gt;
*Onion skinning in sprite editor of either other sprites or any image file.&lt;br /&gt;
*Editor supports standard bitmap editing conventions such as Ctrl+Mouse wheel for zoom etc.&lt;br /&gt;
*Handles attribute blocks for Spectrum/C64 bitmaps.&lt;br /&gt;
*Sprite rotation.&lt;br /&gt;
&lt;br /&gt;
== Downloads  ==&lt;br /&gt;
&lt;br /&gt;
Download Windows Installer here:&amp;amp;nbsp; [[Media:RGAS.zip|RGAS.zip]]&amp;amp;nbsp;0.91 (Requires [http://www.microsoft.com/en-us/download/details.aspx?id=21 .Net Framework 3.5]) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Project ==&lt;br /&gt;
&lt;br /&gt;
If you have any bugs or feedback, or you'd like to contribute (and know .Net reasonably well), please contact me, lachlankeown @t gmail or [http://www.facebook.com/lachlankeown Facebook].&lt;/div&gt;</summary>
		<author><name>Lachlank</name></author>	</entry>

	<entry>
		<id>https://oldwiki.cpcwiki.eu/index.php?title=Retro_Game_Asset_Studio&amp;diff=80344</id>
		<title>Retro Game Asset Studio</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.cpcwiki.eu/index.php?title=Retro_Game_Asset_Studio&amp;diff=80344"/>
				<updated>2012-08-09T02:16:12Z</updated>
		
		<summary type="html">&lt;p&gt;Lachlank: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Retro Game Asset Studio =&lt;br /&gt;
[[File:RGAS.png]]&lt;br /&gt;
&lt;br /&gt;
== Introduction  ==&lt;br /&gt;
This application allows the creation of various asset types (graphics, sound/music, levels) for retro game platforms (currently Amstrad CPC, ZX Spectrum and Commodore 64). It is a cross development tool in that it will run on a PC and produce output to be consumed by a compiler (such as WinAPE for the PC or MAXAM on the CPC).&lt;br /&gt;
&lt;br /&gt;
It is free and open source. It is also a work in progress so some features may be incomplete and/or buggy.&lt;br /&gt;
&lt;br /&gt;
This application is an evolution of the [[AMSprite]] program, which will no longer be developed as all its features have been moved to RGAS.&lt;br /&gt;
&lt;br /&gt;
== Features  ==&lt;br /&gt;
&lt;br /&gt;
*Uses a common editor for all target platforms.&lt;br /&gt;
*View sprite animation preview at any frame rate&lt;br /&gt;
*Edit hardware sprites for CPCPlus, with custom palette&lt;br /&gt;
*Export to multiple languages per platform. (e.g. 3 targets are supported for CPC: MAXAM assembler, C, and Basic).&lt;br /&gt;
*Import any image file and convert to bitmap with fine control over brightness, contrast and dithering. Includes palette optimisation.&lt;br /&gt;
*Import any video file and generate an assembly program to replicate (CPC only).&lt;br /&gt;
*Export a blank image with indexed amstrad palette for editing in external paint program. Can be reimported. &lt;br /&gt;
*Includes a full test program to see your sprites in action (CPC only).&lt;br /&gt;
*Includes a basic level editor &lt;br /&gt;
*Includes a basic sound effects / music tracker (CPC only). &lt;br /&gt;
*Cross Platform, run under Windows or Mac/Linux via MONO runtime (excludes video import for CPC).&lt;br /&gt;
*Edit multiple sprites simultaneously in a grid (custom grid columns, any combination of sprites).&lt;br /&gt;
*Onion skinning in sprite editor of either other sprites or any image file.&lt;br /&gt;
*Editor supports standard bitmap editing conventions such as Ctrl+Mouse wheel for zoom etc.&lt;br /&gt;
*Handles attribute blocks for Spectrum/C64 bitmaps.&lt;br /&gt;
*Sprite rotation.&lt;br /&gt;
&lt;br /&gt;
== Downloads  ==&lt;br /&gt;
&lt;br /&gt;
Download Windows Installer here:&amp;amp;nbsp; [[Media:RGAS.zip|RGAS.zip]]&amp;amp;nbsp;0.9 (Requires [http://www.microsoft.com/en-us/download/details.aspx?id=21 .Net Framework 3.5]) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Project ==&lt;br /&gt;
&lt;br /&gt;
If you have any bugs or feedback, or you'd like to contribute (and know .Net reasonably well), please contact me, lachlankeown @t gmail or [http://www.facebook.com/lachlankeown Facebook].&lt;/div&gt;</summary>
		<author><name>Lachlank</name></author>	</entry>

	<entry>
		<id>https://oldwiki.cpcwiki.eu/index.php?title=File:RGAS.png&amp;diff=80343</id>
		<title>File:RGAS.png</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.cpcwiki.eu/index.php?title=File:RGAS.png&amp;diff=80343"/>
				<updated>2012-08-09T01:58:33Z</updated>
		
		<summary type="html">&lt;p&gt;Lachlank: Main UI RGAS&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Main UI RGAS&lt;/div&gt;</summary>
		<author><name>Lachlank</name></author>	</entry>

	<entry>
		<id>https://oldwiki.cpcwiki.eu/index.php?title=Retro_Game_Asset_Studio&amp;diff=80342</id>
		<title>Retro Game Asset Studio</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.cpcwiki.eu/index.php?title=Retro_Game_Asset_Studio&amp;diff=80342"/>
				<updated>2012-08-09T01:52:15Z</updated>
		
		<summary type="html">&lt;p&gt;Lachlank: Created page with &amp;quot;= Retro Game Asset Studio = == Introduction  == This application allows the creation of various asset types (graphics, sound/music, levels) for retro game platforms (currently Am...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Retro Game Asset Studio =&lt;br /&gt;
== Introduction  ==&lt;br /&gt;
This application allows the creation of various asset types (graphics, sound/music, levels) for retro game platforms (currently Amstrad CPC, ZX Spectrum and Commodore 64). It is a cross development tool in that it will run on a PC and produce output to be consumed by a compiler.&lt;br /&gt;
&lt;br /&gt;
It is free and open source. It is also a work in progress so some features may be incomplete and/or buggy.&lt;br /&gt;
&lt;br /&gt;
== Features  ==&lt;br /&gt;
&lt;br /&gt;
*Uses a common editor for all target platforms.&lt;br /&gt;
*View sprite animation preview at any frame rate&lt;br /&gt;
*Edit hardware sprites for CPCPlus, with custom palette&lt;br /&gt;
*Export to multiple languages per platform. (e.g. 3 targets are supported for CPC: MAXAM assembler, C, and Basic).&lt;br /&gt;
*Import any image file and convert to bitmap with fine control over brightness, contrast and dithering. Includes palette optimisation.&lt;br /&gt;
*Import any video file and generate an assembly program to replicate (CPC only).&lt;br /&gt;
*Export a blank image with indexed amstrad palette for editing in external paint program. Can be reimported. &lt;br /&gt;
*Includes a full test program to see your sprites in action (CPC only).&lt;br /&gt;
*Includes a basic level editor &lt;br /&gt;
*Includes a basic sound effects / music tracker (CPC only). &lt;br /&gt;
*Cross Platform, run under Windows or Mac/Linux via MONO runtime.&lt;br /&gt;
*Edit multiple sprites simultaneously in a grid (custom grid columns, any selection of sprites).&lt;br /&gt;
*Onion skinning in sprite editor of either other sprites or any image file.&lt;br /&gt;
*Editor supports standard bitmap editing conventions such as Ctrl+Mouse wheel for zoom etc.&lt;br /&gt;
*Handles attribute blocks for Spectrum/C64 bitmaps.&lt;br /&gt;
*Sprite rotation.&lt;br /&gt;
&lt;br /&gt;
== Downloads  ==&lt;br /&gt;
&lt;br /&gt;
Download Windows Installer here:&amp;amp;nbsp; [[Media:RGAS.zip|RGAS.zip]]&amp;amp;nbsp;0.9 (Requires [http://www.microsoft.com/downloads/details.aspx?FamilyID=0856EACB-4362-4B0D-8EDD-AAB15C5E04F5&amp;amp;displaylang=en .Net Framework 3.5]) &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Lachlank</name></author>	</entry>

	</feed>