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		<id>https://oldwiki.cpcwiki.eu/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Dragon</id>
		<title>CPCWiki - THE Amstrad CPC encyclopedia! - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="https://oldwiki.cpcwiki.eu/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Dragon"/>
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		<updated>2026-08-28T16:53:32Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://oldwiki.cpcwiki.eu/index.php?title=Orion&amp;diff=103497</id>
		<title>Orion</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.cpcwiki.eu/index.php?title=Orion&amp;diff=103497"/>
				<updated>2019-07-19T20:28:03Z</updated>
		
		<summary type="html">&lt;p&gt;Dragon: Add Info about manufacture screens, keyboard, printers from spanish boe.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:CTM644 05.jpg|200px|thumb|CTM644 Monitor with ORION cathode ray tube]]&lt;br /&gt;
[[Orion]] is one the [[LK-selectable Brand Names]] contained in the CPC BIOS, allowing to display the boot message '''Orion 64K Microcomputer''' on power up. Amstrad apparently planned a partnership with a company with that name.&lt;br /&gt;
&lt;br /&gt;
As far as known, the partnership didn't worked in that direction - there have been no CPCs sold using the Orion brand. However, it worked the opposite way around: The [[CTM640/CTM644]] and [[GT64/GT65]] monitors contain cathode ray tubes from Orion.&lt;br /&gt;
&lt;br /&gt;
'''Orion (Japan)'''&lt;br /&gt;
&lt;br /&gt;
'''ORION Electric Co,. Ltd.''' is japanese company, founded 1958 by Shigemasa Otake.&lt;br /&gt;
&lt;br /&gt;
* http://www.orion-electric.co.jp/en/&lt;br /&gt;
&lt;br /&gt;
'''Orion and ISP KG'''&lt;br /&gt;
&lt;br /&gt;
The ISP KG acts eurorean retailer for japanese ORION products (from 1975 until today), mentioned here because the CPC BIOS also includes [[Isp]] as selectable brand name, which may refer to ISP KG.&lt;br /&gt;
&lt;br /&gt;
'''Orion Electric (Japan) and Orion Electronics (Hungary)'''&lt;br /&gt;
&lt;br /&gt;
Confusingly, there are two ORIONs, both using nearly identical logos, and both spanning a nearly identical range of products. For example, both are selling television sets with the ORION brand name. Orion (Hungary), founded in 1913, has confirmed that they are '''not''' related with each other.&lt;br /&gt;
&lt;br /&gt;
The [[LK-selectable Brand Names#Interview|Cliff Lawson Interview]] isn't perfectly clear which company they were referring to: It only says &amp;quot;far east&amp;quot;, but not how far. Considering that the CPC and GX4000 were manufactured in Korea and Japan, it's quite obvious that &amp;quot;far east&amp;quot; meant east Asia to Amstrad; Hungary is central Europe, and it couldn't even really be called east Europe.&lt;br /&gt;
&lt;br /&gt;
[[Category:CPC_related_companies]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note by dragon:&lt;br /&gt;
&lt;br /&gt;
Orion was the manufacturer of amstrad computers/monitor/keyboards and printers, not only the cpc range, the pc range to. &lt;br /&gt;
&lt;br /&gt;
This can be extrated from the spanish boe. (the official boletin of spanish goverment). Back in 80, as was a imported product amstrad need obtain permison of the goverment to import it.&lt;br /&gt;
&lt;br /&gt;
So searching in the boe we can view:&lt;br /&gt;
&lt;br /&gt;
1. Pc 12 md, pc 14 Cd, pc 12hrcd, pc 14 hrcd   was manufactured by  orion electric( taiwan) co. Ltd in miaoli(taiwan), &lt;br /&gt;
&lt;br /&gt;
2.keyboards pc2086t,pc2286t, pc2386t&lt;br /&gt;
Are made by orion electric (korea) co. Ltd in gumy(south corea).&lt;br /&gt;
&lt;br /&gt;
3.Airo pc-mm, airo pc cm, keyboard airo 1512,gt-65, ctm-644, keyboard pcw-8512,keyboard pcw-8256, printer pcw 8512 &lt;br /&gt;
i,printer  pcw 8256 i, are made by orion electric (korea) co. Ltd in Gyeungsangbuk-do(corea).&lt;br /&gt;
&lt;br /&gt;
4 ,  PCW-9512T keyboard , made by «Orion elctric, Co. Ltd.». In kumi(south korea).&lt;/div&gt;</summary>
		<author><name>Dragon</name></author>	</entry>

	<entry>
		<id>https://oldwiki.cpcwiki.eu/index.php?title=Asterix_and_the_Magic_Carpet&amp;diff=101573</id>
		<title>Asterix and the Magic Carpet</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.cpcwiki.eu/index.php?title=Asterix_and_the_Magic_Carpet&amp;diff=101573"/>
				<updated>2018-04-27T00:10:33Z</updated>
		
		<summary type="html">&lt;p&gt;Dragon: tips to finish the game.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''''Asterix and the Magic Carpet''''' (French: &amp;quot;Asterix Chez Rahazade&amp;quot;; German: &amp;quot;Asterix Im Morgenland&amp;quot;; Spanish: &amp;quot;Asterix En La India&amp;quot;) is a 1987 arcade/adventure game by [[Coktel Vision]], based on the Asterix volume of the same name. As in the comic book, you have to board a magic carpet to get to India and rescue a princess before her time is up.&lt;br /&gt;
&lt;br /&gt;
This game was also published for the Amiga, Atari ST, C64, Thomson TO8, and PC. Presumably, according to the packaging, the game has been published in English, French, German, Spanish, and Italian, but at least for the CPC version, there seem to be only dumps for French, Spanish, and German.&lt;br /&gt;
&lt;br /&gt;
Gameplay is a mix of graphics adventure and Pacman-like arcade sections. The (primitive) graphics adventure part consists of selecting a character on screen with a cursor to let him talk; sometimes there will be two choices of text. During the voyage, occasionally the carpet will lose altitude (e.g. because Obelix spots wild boars) and this will often lead to arcade sections. These take place in a maze where Obelix moves back and forth in a straight line. You (as Asterix) try to lure you enemies towards Obelix who will then crush them. Also, there may be collectibles like food in the maze.&lt;br /&gt;
&lt;br /&gt;
The main problem of gameplay is that it seems to be fairly random. Whether you make to your intended destination or crash into the sea and have to start over seems to be depend more on luck than on &amp;quot;correct&amp;quot; choices in the adventure section or successful completion of the arcade sections. And on the CPC, loading of graphics from disc is fairly slow which makes having to start from the beginning even more frustrating. (Not to mention you have to turn over the disc too.)&lt;br /&gt;
&lt;br /&gt;
At least the graphics look fairly nice on the CPC; the Asterix comic book palette works very well in CPC colors, much better than the C64's graphics. Some of the character portraits in the upper left corner are hilariously mangled by MODE 0 resolution but other than that the graphics are fine during the adventure parts. (The arcade stuff does not look as good unfortunately.)&lt;br /&gt;
&lt;br /&gt;
All in all, a nicely presented Asterix game on the CPC with weird, slightly frustrating gameplay that makes you wonder if anyone has ever managed to complete this game.&lt;br /&gt;
&lt;br /&gt;
Coktel Vision used a similar gameplay approach in another comic book adaptation, ''Blueberry'' (1988).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Asterix and the Magic Carpet 5.png|&amp;quot;Rome, sweet Rome&amp;quot;&lt;br /&gt;
File:Asterix and the Magic Carpet 2.png|And we've crash-landed again…&lt;br /&gt;
File:Asterix and the Magic Carpet 3.png|As always, the pirates are happy to see us.&lt;br /&gt;
File:Asterix and the Magic Carpet 4.png|In a maze aboard the pirate ship&lt;br /&gt;
File:Asterix and the Magic Carpet 1.png|We've made it to the Acropolis of Athens.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Dragon edtion about the solution:The game are based only in fourth factors that can you throw the game to the window :D: &lt;br /&gt;
&lt;br /&gt;
1)The obelix hungry:Obelix  have an internal variable(&amp;amp;751f/7520) that descent and controls if obelix have food. If he have angry(=0).And you land in water you return to beggining.So eat jabalie when you can in the begining(put a provision of  jabalies in the carpet(but if you take this,can't take the potion to go in another way) o in the roman fort(obelix hunting jabalie) o in the fenicie ship(automatic when you eat food in the minigame) o when you stall in the beach(when obelix hunt jabalie and play the minigame).&lt;br /&gt;
&lt;br /&gt;
2)The bard variable( &amp;amp;7531/7532):This variable controls if in the india the medics can fixed de bard(&amp;gt;0).Or you fail the game.To up this variable,when  you are fly tell obelix im hangry, so he move the carpet(can be saved by Ahíva if he have &amp;gt;0). The game decrements it playing....&lt;br /&gt;
&lt;br /&gt;
3)The Ahiva variable(&amp;amp;7521/7522) :This variable controls in india if ahiva can win the fight.If is 0 you lost and return home. This variable can be up if when you are flying in the carpet  pressing option 1 in asterix (alabe Ahiva). The game decrements it playing....&lt;br /&gt;
&lt;br /&gt;
4) time left variable(&amp;amp;7525/7526)&lt;br /&gt;
&lt;br /&gt;
The game enters in india when you have completed sucessfully 7 events.(fly in the carpet is not a event), when you go first time to fly  in the carpet you have completed two(dinner and history begin).The order of events is not important,only the four parameters.&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&lt;br /&gt;
*{{CPCPower|309}}&lt;br /&gt;
*{{EnWiki|Asterix_and_the_Magic_Carpet_(Coktel_Vision_video_game)}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Games 1987]]&lt;br /&gt;
[[Category:Arcade/Adventure]]&lt;/div&gt;</summary>
		<author><name>Dragon</name></author>	</entry>

	<entry>
		<id>https://oldwiki.cpcwiki.eu/index.php?title=Asterix_and_the_Magic_Carpet&amp;diff=101572</id>
		<title>Asterix and the Magic Carpet</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.cpcwiki.eu/index.php?title=Asterix_and_the_Magic_Carpet&amp;diff=101572"/>
				<updated>2018-04-26T23:59:18Z</updated>
		
		<summary type="html">&lt;p&gt;Dragon: tips to finish the game.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''''Asterix and the Magic Carpet''''' (French: &amp;quot;Asterix Chez Rahazade&amp;quot;; German: &amp;quot;Asterix Im Morgenland&amp;quot;; Spanish: &amp;quot;Asterix En La India&amp;quot;) is a 1987 arcade/adventure game by [[Coktel Vision]], based on the Asterix volume of the same name. As in the comic book, you have to board a magic carpet to get to India and rescue a princess before her time is up.&lt;br /&gt;
&lt;br /&gt;
This game was also published for the Amiga, Atari ST, C64, Thomson TO8, and PC. Presumably, according to the packaging, the game has been published in English, French, German, Spanish, and Italian, but at least for the CPC version, there seem to be only dumps for French, Spanish, and German.&lt;br /&gt;
&lt;br /&gt;
Gameplay is a mix of graphics adventure and Pacman-like arcade sections. The (primitive) graphics adventure part consists of selecting a character on screen with a cursor to let him talk; sometimes there will be two choices of text. During the voyage, occasionally the carpet will lose altitude (e.g. because Obelix spots wild boars) and this will often lead to arcade sections. These take place in a maze where Obelix moves back and forth in a straight line. You (as Asterix) try to lure you enemies towards Obelix who will then crush them. Also, there may be collectibles like food in the maze.&lt;br /&gt;
&lt;br /&gt;
The main problem of gameplay is that it seems to be fairly random. Whether you make to your intended destination or crash into the sea and have to start over seems to be depend more on luck than on &amp;quot;correct&amp;quot; choices in the adventure section or successful completion of the arcade sections. And on the CPC, loading of graphics from disc is fairly slow which makes having to start from the beginning even more frustrating. (Not to mention you have to turn over the disc too.)&lt;br /&gt;
&lt;br /&gt;
At least the graphics look fairly nice on the CPC; the Asterix comic book palette works very well in CPC colors, much better than the C64's graphics. Some of the character portraits in the upper left corner are hilariously mangled by MODE 0 resolution but other than that the graphics are fine during the adventure parts. (The arcade stuff does not look as good unfortunately.)&lt;br /&gt;
&lt;br /&gt;
All in all, a nicely presented Asterix game on the CPC with weird, slightly frustrating gameplay that makes you wonder if anyone has ever managed to complete this game.&lt;br /&gt;
&lt;br /&gt;
Coktel Vision used a similar gameplay approach in another comic book adaptation, ''Blueberry'' (1988).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Asterix and the Magic Carpet 5.png|&amp;quot;Rome, sweet Rome&amp;quot;&lt;br /&gt;
File:Asterix and the Magic Carpet 2.png|And we've crash-landed again…&lt;br /&gt;
File:Asterix and the Magic Carpet 3.png|As always, the pirates are happy to see us.&lt;br /&gt;
File:Asterix and the Magic Carpet 4.png|In a maze aboard the pirate ship&lt;br /&gt;
File:Asterix and the Magic Carpet 1.png|We've made it to the Acropolis of Athens.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Dragon edtion about the solution:The game are based only in fourth factors that can you throw the game to the window :D: &lt;br /&gt;
&lt;br /&gt;
1)The obelix hungry:Obelix  have an internal variable(&amp;amp;751f/7520) that descent and controls if obelix have food. If he have angry(=0).And you land in water you return to beggining.So eat jabalie when you can in the begining(put a provision of  jabalies in the carpet(but if you take this,can't take the potion to go in another way) o in the roman fort o in the fenicie ship o when you stall in the beach).&lt;br /&gt;
&lt;br /&gt;
2)The bard variable( &amp;amp;7531/7532):This variable controls if in the india the medics can fixed de bard(&amp;gt;0).Or you fail the game.To up this variable,when  you are fly tell obelix im hangry, so he move the carpet(can be saved by Ahíva if he have &amp;gt;0). The game decrements it playing....&lt;br /&gt;
&lt;br /&gt;
3)The Ahiva variable(&amp;amp;7521/7522) :This variable controls in india if ahiva can win the fight.If is 0 you lost and return home. This variable can be up if when you are flying in the carpet  pressing option 1 in asterix (alabe Ahiva). The game decrements it playing....&lt;br /&gt;
&lt;br /&gt;
4) time left variable(&amp;amp;7525/7526)&lt;br /&gt;
&lt;br /&gt;
The game enters in india when you have completed sucessfully 7 events.(fly in the carpet is not a event), when you go first time to fly  in the carpet you have completed two(dinner and history begin).The order of events is not important,only the four parameters.&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&lt;br /&gt;
*{{CPCPower|309}}&lt;br /&gt;
*{{EnWiki|Asterix_and_the_Magic_Carpet_(Coktel_Vision_video_game)}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Games 1987]]&lt;br /&gt;
[[Category:Arcade/Adventure]]&lt;/div&gt;</summary>
		<author><name>Dragon</name></author>	</entry>

	<entry>
		<id>https://oldwiki.cpcwiki.eu/index.php?title=Asterix_and_the_Magic_Carpet&amp;diff=101571</id>
		<title>Asterix and the Magic Carpet</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.cpcwiki.eu/index.php?title=Asterix_and_the_Magic_Carpet&amp;diff=101571"/>
				<updated>2018-04-26T23:58:13Z</updated>
		
		<summary type="html">&lt;p&gt;Dragon: tips to finish the game.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''''Asterix and the Magic Carpet''''' (French: &amp;quot;Asterix Chez Rahazade&amp;quot;; German: &amp;quot;Asterix Im Morgenland&amp;quot;; Spanish: &amp;quot;Asterix En La India&amp;quot;) is a 1987 arcade/adventure game by [[Coktel Vision]], based on the Asterix volume of the same name. As in the comic book, you have to board a magic carpet to get to India and rescue a princess before her time is up.&lt;br /&gt;
&lt;br /&gt;
This game was also published for the Amiga, Atari ST, C64, Thomson TO8, and PC. Presumably, according to the packaging, the game has been published in English, French, German, Spanish, and Italian, but at least for the CPC version, there seem to be only dumps for French, Spanish, and German.&lt;br /&gt;
&lt;br /&gt;
Gameplay is a mix of graphics adventure and Pacman-like arcade sections. The (primitive) graphics adventure part consists of selecting a character on screen with a cursor to let him talk; sometimes there will be two choices of text. During the voyage, occasionally the carpet will lose altitude (e.g. because Obelix spots wild boars) and this will often lead to arcade sections. These take place in a maze where Obelix moves back and forth in a straight line. You (as Asterix) try to lure you enemies towards Obelix who will then crush them. Also, there may be collectibles like food in the maze.&lt;br /&gt;
&lt;br /&gt;
The main problem of gameplay is that it seems to be fairly random. Whether you make to your intended destination or crash into the sea and have to start over seems to be depend more on luck than on &amp;quot;correct&amp;quot; choices in the adventure section or successful completion of the arcade sections. And on the CPC, loading of graphics from disc is fairly slow which makes having to start from the beginning even more frustrating. (Not to mention you have to turn over the disc too.)&lt;br /&gt;
&lt;br /&gt;
At least the graphics look fairly nice on the CPC; the Asterix comic book palette works very well in CPC colors, much better than the C64's graphics. Some of the character portraits in the upper left corner are hilariously mangled by MODE 0 resolution but other than that the graphics are fine during the adventure parts. (The arcade stuff does not look as good unfortunately.)&lt;br /&gt;
&lt;br /&gt;
All in all, a nicely presented Asterix game on the CPC with weird, slightly frustrating gameplay that makes you wonder if anyone has ever managed to complete this game.&lt;br /&gt;
&lt;br /&gt;
Coktel Vision used a similar gameplay approach in another comic book adaptation, ''Blueberry'' (1988).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Asterix and the Magic Carpet 5.png|&amp;quot;Rome, sweet Rome&amp;quot;&lt;br /&gt;
File:Asterix and the Magic Carpet 2.png|And we've crash-landed again…&lt;br /&gt;
File:Asterix and the Magic Carpet 3.png|As always, the pirates are happy to see us.&lt;br /&gt;
File:Asterix and the Magic Carpet 4.png|In a maze aboard the pirate ship&lt;br /&gt;
File:Asterix and the Magic Carpet 1.png|We've made it to the Acropolis of Athens.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Dragon edtion about the solution:The game are based only in fourth factors that can you throw the game to the window :D: &lt;br /&gt;
&lt;br /&gt;
1)The obelix hungry:Obelix  have an internal variable(&amp;amp;751f/7520) that descent and controls if obelix have food. If he have angry(=0).And you land in water you return to beggining.So eat jabalie when you can in the beginning(put a provision of  jabalies in the carpet(but if you take this,can't take the potion to go in another way) o in the roman fort o in the fenicie ship o when you stall in the beach).&lt;br /&gt;
&lt;br /&gt;
2)The bard variable( &amp;amp;7531/7532):This variable controls if in the india the medics can fixed de bard(&amp;gt;0).Or you fail the game.To up this variable,when  you are fly tell obelix im hangry, so he move the carpet(can be saved by Ahíva if he have &amp;gt;0). The game decrements it playing....&lt;br /&gt;
&lt;br /&gt;
3)The Ahiva variable(&amp;amp;7521/7522) :This variable controls in india if ahiva can win the fight.If is 0 you lost and return home. This variable can be up if when you are flying in the carpet  pressing option 1 in asterix (alabe Ahiva). The game decrements it playing....&lt;br /&gt;
&lt;br /&gt;
4) time left variable(&amp;amp;7525/7526)&lt;br /&gt;
&lt;br /&gt;
The game enters in india when you have completed sucessfully 7 events.(fly in the carpet is not a event), when you go first time to fly  in the carpet you have completed two(dinner and history begin).The order of events is not important,only the four parameters.&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&lt;br /&gt;
*{{CPCPower|309}}&lt;br /&gt;
*{{EnWiki|Asterix_and_the_Magic_Carpet_(Coktel_Vision_video_game)}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Games 1987]]&lt;br /&gt;
[[Category:Arcade/Adventure]]&lt;/div&gt;</summary>
		<author><name>Dragon</name></author>	</entry>

	<entry>
		<id>https://oldwiki.cpcwiki.eu/index.php?title=Asterix_and_the_Magic_Carpet&amp;diff=101570</id>
		<title>Asterix and the Magic Carpet</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.cpcwiki.eu/index.php?title=Asterix_and_the_Magic_Carpet&amp;diff=101570"/>
				<updated>2018-04-26T23:57:04Z</updated>
		
		<summary type="html">&lt;p&gt;Dragon: tips to finish the game.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''''Asterix and the Magic Carpet''''' (French: &amp;quot;Asterix Chez Rahazade&amp;quot;; German: &amp;quot;Asterix Im Morgenland&amp;quot;; Spanish: &amp;quot;Asterix En La India&amp;quot;) is a 1987 arcade/adventure game by [[Coktel Vision]], based on the Asterix volume of the same name. As in the comic book, you have to board a magic carpet to get to India and rescue a princess before her time is up.&lt;br /&gt;
&lt;br /&gt;
This game was also published for the Amiga, Atari ST, C64, Thomson TO8, and PC. Presumably, according to the packaging, the game has been published in English, French, German, Spanish, and Italian, but at least for the CPC version, there seem to be only dumps for French, Spanish, and German.&lt;br /&gt;
&lt;br /&gt;
Gameplay is a mix of graphics adventure and Pacman-like arcade sections. The (primitive) graphics adventure part consists of selecting a character on screen with a cursor to let him talk; sometimes there will be two choices of text. During the voyage, occasionally the carpet will lose altitude (e.g. because Obelix spots wild boars) and this will often lead to arcade sections. These take place in a maze where Obelix moves back and forth in a straight line. You (as Asterix) try to lure you enemies towards Obelix who will then crush them. Also, there may be collectibles like food in the maze.&lt;br /&gt;
&lt;br /&gt;
The main problem of gameplay is that it seems to be fairly random. Whether you make to your intended destination or crash into the sea and have to start over seems to be depend more on luck than on &amp;quot;correct&amp;quot; choices in the adventure section or successful completion of the arcade sections. And on the CPC, loading of graphics from disc is fairly slow which makes having to start from the beginning even more frustrating. (Not to mention you have to turn over the disc too.)&lt;br /&gt;
&lt;br /&gt;
At least the graphics look fairly nice on the CPC; the Asterix comic book palette works very well in CPC colors, much better than the C64's graphics. Some of the character portraits in the upper left corner are hilariously mangled by MODE 0 resolution but other than that the graphics are fine during the adventure parts. (The arcade stuff does not look as good unfortunately.)&lt;br /&gt;
&lt;br /&gt;
All in all, a nicely presented Asterix game on the CPC with weird, slightly frustrating gameplay that makes you wonder if anyone has ever managed to complete this game.&lt;br /&gt;
&lt;br /&gt;
Coktel Vision used a similar gameplay approach in another comic book adaptation, ''Blueberry'' (1988).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Asterix and the Magic Carpet 5.png|&amp;quot;Rome, sweet Rome&amp;quot;&lt;br /&gt;
File:Asterix and the Magic Carpet 2.png|And we've crash-landed again…&lt;br /&gt;
File:Asterix and the Magic Carpet 3.png|As always, the pirates are happy to see us.&lt;br /&gt;
File:Asterix and the Magic Carpet 4.png|In a maze aboard the pirate ship&lt;br /&gt;
File:Asterix and the Magic Carpet 1.png|We've made it to the Acropolis of Athens.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Dragon edtion about the solution:The game are based only in fourth factors that can you throw the game to the window :D: &lt;br /&gt;
&lt;br /&gt;
1)The obelix hungry:Obelix  have an internal variable(&amp;amp;751f/7520) that descent and controls if obelix have food. If he have angry(=0).And you land in water you return to beggining.So eat jabalie when you can in the beginning(put a provision of  jabalies in the carpet(but if you take this,can't take the potion to go in another way) o in the roman fort o in the fenicie ship o when you stall in the beach).&lt;br /&gt;
&lt;br /&gt;
2)The bard variable( &amp;amp;7531/7532):This variable controls if in the india the medics can fixed de bard(&amp;gt;0).Or you fail the game.To up this variable,when  you are fly tell obelix im hangry, so he move the carpet(can be saved by Ahíva if he have &amp;gt;0). The game decrements it playing....&lt;br /&gt;
&lt;br /&gt;
3)The Ahiva variable(&amp;amp;7521/7522) :This variable controls in india if ahiva can win the fight.If is 0 you lost and return home. This variable can be up if when you are flying in the carpet  pressing option 1 in asterix (alabe Ahiva). The game decrements it playing....&lt;br /&gt;
&lt;br /&gt;
4) time left variable(&amp;amp;7525/7526)&lt;br /&gt;
&lt;br /&gt;
The game enters in india when you have completed sucessfully 7 events.(fly in the carpet is not a event), when you go first time the in the carpet you have completed two(dinner and history begin) The order of events is not important,only the four parameters.&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&lt;br /&gt;
*{{CPCPower|309}}&lt;br /&gt;
*{{EnWiki|Asterix_and_the_Magic_Carpet_(Coktel_Vision_video_game)}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Games 1987]]&lt;br /&gt;
[[Category:Arcade/Adventure]]&lt;/div&gt;</summary>
		<author><name>Dragon</name></author>	</entry>

	<entry>
		<id>https://oldwiki.cpcwiki.eu/index.php?title=Asterix_and_the_Magic_Carpet&amp;diff=101569</id>
		<title>Asterix and the Magic Carpet</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.cpcwiki.eu/index.php?title=Asterix_and_the_Magic_Carpet&amp;diff=101569"/>
				<updated>2018-04-26T23:52:10Z</updated>
		
		<summary type="html">&lt;p&gt;Dragon: tips  to finish the game.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''''Asterix and the Magic Carpet''''' (French: &amp;quot;Asterix Chez Rahazade&amp;quot;; German: &amp;quot;Asterix Im Morgenland&amp;quot;; Spanish: &amp;quot;Asterix En La India&amp;quot;) is a 1987 arcade/adventure game by [[Coktel Vision]], based on the Asterix volume of the same name. As in the comic book, you have to board a magic carpet to get to India and rescue a princess before her time is up.&lt;br /&gt;
&lt;br /&gt;
This game was also published for the Amiga, Atari ST, C64, Thomson TO8, and PC. Presumably, according to the packaging, the game has been published in English, French, German, Spanish, and Italian, but at least for the CPC version, there seem to be only dumps for French, Spanish, and German.&lt;br /&gt;
&lt;br /&gt;
Gameplay is a mix of graphics adventure and Pacman-like arcade sections. The (primitive) graphics adventure part consists of selecting a character on screen with a cursor to let him talk; sometimes there will be two choices of text. During the voyage, occasionally the carpet will lose altitude (e.g. because Obelix spots wild boars) and this will often lead to arcade sections. These take place in a maze where Obelix moves back and forth in a straight line. You (as Asterix) try to lure you enemies towards Obelix who will then crush them. Also, there may be collectibles like food in the maze.&lt;br /&gt;
&lt;br /&gt;
The main problem of gameplay is that it seems to be fairly random. Whether you make to your intended destination or crash into the sea and have to start over seems to be depend more on luck than on &amp;quot;correct&amp;quot; choices in the adventure section or successful completion of the arcade sections. And on the CPC, loading of graphics from disc is fairly slow which makes having to start from the beginning even more frustrating. (Not to mention you have to turn over the disc too.)&lt;br /&gt;
&lt;br /&gt;
At least the graphics look fairly nice on the CPC; the Asterix comic book palette works very well in CPC colors, much better than the C64's graphics. Some of the character portraits in the upper left corner are hilariously mangled by MODE 0 resolution but other than that the graphics are fine during the adventure parts. (The arcade stuff does not look as good unfortunately.)&lt;br /&gt;
&lt;br /&gt;
All in all, a nicely presented Asterix game on the CPC with weird, slightly frustrating gameplay that makes you wonder if anyone has ever managed to complete this game.&lt;br /&gt;
&lt;br /&gt;
Coktel Vision used a similar gameplay approach in another comic book adaptation, ''Blueberry'' (1988).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Asterix and the Magic Carpet 5.png|&amp;quot;Rome, sweet Rome&amp;quot;&lt;br /&gt;
File:Asterix and the Magic Carpet 2.png|And we've crash-landed again…&lt;br /&gt;
File:Asterix and the Magic Carpet 3.png|As always, the pirates are happy to see us.&lt;br /&gt;
File:Asterix and the Magic Carpet 4.png|In a maze aboard the pirate ship&lt;br /&gt;
File:Asterix and the Magic Carpet 1.png|We've made it to the Acropolis of Athens.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Dragon edtion about the solution:The game are based only in fourth factors that can you throw the game to the window :D: &lt;br /&gt;
&lt;br /&gt;
1)The obelix hungry:Obelix  have an internal variable(&amp;amp;751f/7520) that descent and controls if obelix have food. If he have angry(=0).And you land in water you return to beggining.So eat jabalie when you can in the beginning(put a provision of  jabalies in the carpet(but if you take this,can't take the potion to go in another way) o in the roman fort o in the fenicie ship o when you stall in the beach).&lt;br /&gt;
&lt;br /&gt;
2)The bard variable( &amp;amp;7531/7532):This variable controls if in the india the medics can fixed de bard(&amp;gt;0).Or you fail the game.To up this variable,when  you are fly tell obelix im hangry, so he move the carpet(can be saved by Ahíva if he have &amp;gt;0). The game decrements it playing....&lt;br /&gt;
&lt;br /&gt;
3)The Ahiva variable(&amp;amp;7521/7522) :This variable controls in india if ahiva can win the fight.If is 0 you lost and return home. This variable can be up if when you are flying in the carpet  pressing option 1 in asterix (alabe Ahiva). The game decrements it playing....&lt;br /&gt;
&lt;br /&gt;
4) time left variable(&amp;amp;7525/7526)&lt;br /&gt;
&lt;br /&gt;
The game enters in india when you have completed sucessfully 7 events.(fly in the carpet is not a event). The order of events is not important,only the four parameters.&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&lt;br /&gt;
*{{CPCPower|309}}&lt;br /&gt;
*{{EnWiki|Asterix_and_the_Magic_Carpet_(Coktel_Vision_video_game)}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Games 1987]]&lt;br /&gt;
[[Category:Arcade/Adventure]]&lt;/div&gt;</summary>
		<author><name>Dragon</name></author>	</entry>

	<entry>
		<id>https://oldwiki.cpcwiki.eu/index.php?title=Asterix_and_the_Magic_Carpet&amp;diff=101567</id>
		<title>Asterix and the Magic Carpet</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.cpcwiki.eu/index.php?title=Asterix_and_the_Magic_Carpet&amp;diff=101567"/>
				<updated>2018-04-26T23:49:45Z</updated>
		
		<summary type="html">&lt;p&gt;Dragon: tips to  fisnish the game.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''''Asterix and the Magic Carpet''''' (French: &amp;quot;Asterix Chez Rahazade&amp;quot;; German: &amp;quot;Asterix Im Morgenland&amp;quot;; Spanish: &amp;quot;Asterix En La India&amp;quot;) is a 1987 arcade/adventure game by [[Coktel Vision]], based on the Asterix volume of the same name. As in the comic book, you have to board a magic carpet to get to India and rescue a princess before her time is up.&lt;br /&gt;
&lt;br /&gt;
This game was also published for the Amiga, Atari ST, C64, Thomson TO8, and PC. Presumably, according to the packaging, the game has been published in English, French, German, Spanish, and Italian, but at least for the CPC version, there seem to be only dumps for French, Spanish, and German.&lt;br /&gt;
&lt;br /&gt;
Gameplay is a mix of graphics adventure and Pacman-like arcade sections. The (primitive) graphics adventure part consists of selecting a character on screen with a cursor to let him talk; sometimes there will be two choices of text. During the voyage, occasionally the carpet will lose altitude (e.g. because Obelix spots wild boars) and this will often lead to arcade sections. These take place in a maze where Obelix moves back and forth in a straight line. You (as Asterix) try to lure you enemies towards Obelix who will then crush them. Also, there may be collectibles like food in the maze.&lt;br /&gt;
&lt;br /&gt;
The main problem of gameplay is that it seems to be fairly random. Whether you make to your intended destination or crash into the sea and have to start over seems to be depend more on luck than on &amp;quot;correct&amp;quot; choices in the adventure section or successful completion of the arcade sections. And on the CPC, loading of graphics from disc is fairly slow which makes having to start from the beginning even more frustrating. (Not to mention you have to turn over the disc too.)&lt;br /&gt;
&lt;br /&gt;
At least the graphics look fairly nice on the CPC; the Asterix comic book palette works very well in CPC colors, much better than the C64's graphics. Some of the character portraits in the upper left corner are hilariously mangled by MODE 0 resolution but other than that the graphics are fine during the adventure parts. (The arcade stuff does not look as good unfortunately.)&lt;br /&gt;
&lt;br /&gt;
All in all, a nicely presented Asterix game on the CPC with weird, slightly frustrating gameplay that makes you wonder if anyone has ever managed to complete this game.&lt;br /&gt;
&lt;br /&gt;
Coktel Vision used a similar gameplay approach in another comic book adaptation, ''Blueberry'' (1988).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Asterix and the Magic Carpet 5.png|&amp;quot;Rome, sweet Rome&amp;quot;&lt;br /&gt;
File:Asterix and the Magic Carpet 2.png|And we've crash-landed again…&lt;br /&gt;
File:Asterix and the Magic Carpet 3.png|As always, the pirates are happy to see us.&lt;br /&gt;
File:Asterix and the Magic Carpet 4.png|In a maze aboard the pirate ship&lt;br /&gt;
File:Asterix and the Magic Carpet 1.png|We've made it to the Acropolis of Athens.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Dragon edtion about the solution:The game are based only in fourth factors that can you throw the game to the window :D: &lt;br /&gt;
&lt;br /&gt;
1)The obelix hungry:Obelix  have an internal variable(&amp;amp;751f/7520) that descent and controls if obelix have food. If he have angry(=0).And you land in water you return to beggining.So eat jabalie when you can in the beginning(put a provision of  jabalies in the carpet(but if you take this,can't take the potion to go in another way) o in the roman fort o in the fenicie ship o when you stall in the beach).&lt;br /&gt;
&lt;br /&gt;
2)The bard variable( &amp;amp;7531/7532):This variable controls if in the india the medics can fixed de bard(&amp;gt;0).Or you fail the game.To up this variable,when  you are fly tell obelix im hangry, so he move the carpet(can be saved by Ahíva if he have &amp;gt;0). The game decrements it playing....&lt;br /&gt;
&lt;br /&gt;
3)The Ahiva variable(&amp;amp;7521/7522) :This variable controls in india if ahiva can win the fight.If is 0 you lost and return home. This variable can be up if when you are flying in the carpet press option 1 in asterix.(alabe Ahiva). The game decrements it playing....&lt;br /&gt;
&lt;br /&gt;
4) time left variable(&amp;amp;7525/7526)&lt;br /&gt;
&lt;br /&gt;
The game enters in india when you have completed sucessfully 7 events.(fly in the carpet is not a event). The order of events is not important,only the four parameters.&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&lt;br /&gt;
*{{CPCPower|309}}&lt;br /&gt;
*{{EnWiki|Asterix_and_the_Magic_Carpet_(Coktel_Vision_video_game)}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Games 1987]]&lt;br /&gt;
[[Category:Arcade/Adventure]]&lt;/div&gt;</summary>
		<author><name>Dragon</name></author>	</entry>

	<entry>
		<id>https://oldwiki.cpcwiki.eu/index.php?title=Asterix_and_the_Magic_Carpet&amp;diff=101566</id>
		<title>Asterix and the Magic Carpet</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.cpcwiki.eu/index.php?title=Asterix_and_the_Magic_Carpet&amp;diff=101566"/>
				<updated>2018-04-26T23:37:19Z</updated>
		
		<summary type="html">&lt;p&gt;Dragon: tips to finish the game&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''''Asterix and the Magic Carpet''''' (French: &amp;quot;Asterix Chez Rahazade&amp;quot;; German: &amp;quot;Asterix Im Morgenland&amp;quot;; Spanish: &amp;quot;Asterix En La India&amp;quot;) is a 1987 arcade/adventure game by [[Coktel Vision]], based on the Asterix volume of the same name. As in the comic book, you have to board a magic carpet to get to India and rescue a princess before her time is up.&lt;br /&gt;
&lt;br /&gt;
This game was also published for the Amiga, Atari ST, C64, Thomson TO8, and PC. Presumably, according to the packaging, the game has been published in English, French, German, Spanish, and Italian, but at least for the CPC version, there seem to be only dumps for French, Spanish, and German.&lt;br /&gt;
&lt;br /&gt;
Gameplay is a mix of graphics adventure and Pacman-like arcade sections. The (primitive) graphics adventure part consists of selecting a character on screen with a cursor to let him talk; sometimes there will be two choices of text. During the voyage, occasionally the carpet will lose altitude (e.g. because Obelix spots wild boars) and this will often lead to arcade sections. These take place in a maze where Obelix moves back and forth in a straight line. You (as Asterix) try to lure you enemies towards Obelix who will then crush them. Also, there may be collectibles like food in the maze.&lt;br /&gt;
&lt;br /&gt;
The main problem of gameplay is that it seems to be fairly random. Whether you make to your intended destination or crash into the sea and have to start over seems to be depend more on luck than on &amp;quot;correct&amp;quot; choices in the adventure section or successful completion of the arcade sections. And on the CPC, loading of graphics from disc is fairly slow which makes having to start from the beginning even more frustrating. (Not to mention you have to turn over the disc too.)&lt;br /&gt;
&lt;br /&gt;
At least the graphics look fairly nice on the CPC; the Asterix comic book palette works very well in CPC colors, much better than the C64's graphics. Some of the character portraits in the upper left corner are hilariously mangled by MODE 0 resolution but other than that the graphics are fine during the adventure parts. (The arcade stuff does not look as good unfortunately.)&lt;br /&gt;
&lt;br /&gt;
All in all, a nicely presented Asterix game on the CPC with weird, slightly frustrating gameplay that makes you wonder if anyone has ever managed to complete this game.&lt;br /&gt;
&lt;br /&gt;
Coktel Vision used a similar gameplay approach in another comic book adaptation, ''Blueberry'' (1988).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Asterix and the Magic Carpet 5.png|&amp;quot;Rome, sweet Rome&amp;quot;&lt;br /&gt;
File:Asterix and the Magic Carpet 2.png|And we've crash-landed again…&lt;br /&gt;
File:Asterix and the Magic Carpet 3.png|As always, the pirates are happy to see us.&lt;br /&gt;
File:Asterix and the Magic Carpet 4.png|In a maze aboard the pirate ship&lt;br /&gt;
File:Asterix and the Magic Carpet 1.png|We've made it to the Acropolis of Athens.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Dragon edtion about the solution:The game are based only in fourth factors that can you throw the game to the window :D: &lt;br /&gt;
&lt;br /&gt;
1)The obelix hungry:Obelix  have an internal variable(&amp;amp;751f/7520) that descent and controls if obelix have food. If he have angry(=0).And you land in water you return to beggining.So eat jabalie when you can.&lt;br /&gt;
&lt;br /&gt;
2)The bard variable( &amp;amp;7531/7532):This variable controls if in the india the medics can fixed de bard(&amp;gt;0).Or you fail the game.To up this variable,when  you are fly tell obelix im hangry, so he move the carpet(can be saved by Ahíva if he have &amp;gt;0). The game decrements it playing....&lt;br /&gt;
&lt;br /&gt;
3)The Ahiva variable(&amp;amp;7521/7522) :This variable controls in india if ahiva can win the fight.If is 0 you lost and return home. This variable can be up if when you are flying in the carpet press option 1 in asterix.(alabe Ahiva). The game decrements it playing....&lt;br /&gt;
&lt;br /&gt;
4) time left variable(&amp;amp;7525/7526)&lt;br /&gt;
&lt;br /&gt;
The game enters in india when you have completed sucessfully 7 events.(fly in the carpet is not a event). The order of events is not important,only the four parameters.&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&lt;br /&gt;
*{{CPCPower|309}}&lt;br /&gt;
*{{EnWiki|Asterix_and_the_Magic_Carpet_(Coktel_Vision_video_game)}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Games 1987]]&lt;br /&gt;
[[Category:Arcade/Adventure]]&lt;/div&gt;</summary>
		<author><name>Dragon</name></author>	</entry>

	<entry>
		<id>https://oldwiki.cpcwiki.eu/index.php?title=Asterix_and_the_Magic_Carpet&amp;diff=101565</id>
		<title>Asterix and the Magic Carpet</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.cpcwiki.eu/index.php?title=Asterix_and_the_Magic_Carpet&amp;diff=101565"/>
				<updated>2018-04-26T23:34:46Z</updated>
		
		<summary type="html">&lt;p&gt;Dragon: tips to finish the game&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''''Asterix and the Magic Carpet''''' (French: &amp;quot;Asterix Chez Rahazade&amp;quot;; German: &amp;quot;Asterix Im Morgenland&amp;quot;; Spanish: &amp;quot;Asterix En La India&amp;quot;) is a 1987 arcade/adventure game by [[Coktel Vision]], based on the Asterix volume of the same name. As in the comic book, you have to board a magic carpet to get to India and rescue a princess before her time is up.&lt;br /&gt;
&lt;br /&gt;
This game was also published for the Amiga, Atari ST, C64, Thomson TO8, and PC. Presumably, according to the packaging, the game has been published in English, French, German, Spanish, and Italian, but at least for the CPC version, there seem to be only dumps for French, Spanish, and German.&lt;br /&gt;
&lt;br /&gt;
Gameplay is a mix of graphics adventure and Pacman-like arcade sections. The (primitive) graphics adventure part consists of selecting a character on screen with a cursor to let him talk; sometimes there will be two choices of text. During the voyage, occasionally the carpet will lose altitude (e.g. because Obelix spots wild boars) and this will often lead to arcade sections. These take place in a maze where Obelix moves back and forth in a straight line. You (as Asterix) try to lure you enemies towards Obelix who will then crush them. Also, there may be collectibles like food in the maze.&lt;br /&gt;
&lt;br /&gt;
The main problem of gameplay is that it seems to be fairly random. Whether you make to your intended destination or crash into the sea and have to start over seems to be depend more on luck than on &amp;quot;correct&amp;quot; choices in the adventure section or successful completion of the arcade sections. And on the CPC, loading of graphics from disc is fairly slow which makes having to start from the beginning even more frustrating. (Not to mention you have to turn over the disc too.)&lt;br /&gt;
&lt;br /&gt;
At least the graphics look fairly nice on the CPC; the Asterix comic book palette works very well in CPC colors, much better than the C64's graphics. Some of the character portraits in the upper left corner are hilariously mangled by MODE 0 resolution but other than that the graphics are fine during the adventure parts. (The arcade stuff does not look as good unfortunately.)&lt;br /&gt;
&lt;br /&gt;
All in all, a nicely presented Asterix game on the CPC with weird, slightly frustrating gameplay that makes you wonder if anyone has ever managed to complete this game.&lt;br /&gt;
&lt;br /&gt;
Coktel Vision used a similar gameplay approach in another comic book adaptation, ''Blueberry'' (1988).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Asterix and the Magic Carpet 5.png|&amp;quot;Rome, sweet Rome&amp;quot;&lt;br /&gt;
File:Asterix and the Magic Carpet 2.png|And we've crash-landed again…&lt;br /&gt;
File:Asterix and the Magic Carpet 3.png|As always, the pirates are happy to see us.&lt;br /&gt;
File:Asterix and the Magic Carpet 4.png|In a maze aboard the pirate ship&lt;br /&gt;
File:Asterix and the Magic Carpet 1.png|We've made it to the Acropolis of Athens.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Dragon edtion about the solution:The game are based only in fourth factors that can you throw the game to the window :D: &lt;br /&gt;
&lt;br /&gt;
1)The obelix hungry:Obelix  have an internal variable(&amp;amp;751f/7520) that descent and controls if obelix have food. If he have angry(=0).And you land in water you return to beggining.So eat jabalie when you can.&lt;br /&gt;
&lt;br /&gt;
2)The bard variable( &amp;amp;7531/7532):This variable controls if in the india the medics can fixed de bard(&amp;gt;0).Or you fail the game.To up this variable,when  you are fly tell obelix im hangry, so he move the carpet(can be saved by Ahíva)if he have &amp;gt;0. The game decrements it playing....&lt;br /&gt;
&lt;br /&gt;
3)The Ahiva variable(&amp;amp;7521/7522) :This variable controls in india if ahiva can win the fight.If is 0 you lost and return home. This variable can be up if when you are flying in the carpet press option 1 in asterix.(alabe Ahiva). The game decrements it playing....&lt;br /&gt;
&lt;br /&gt;
4) time left variable(&amp;amp;7525/7526)&lt;br /&gt;
&lt;br /&gt;
The game enters in india when you have completed sucessfully 7 events.(fly in the carpet is not a event). The order of events is not important,only the four parameters.&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&lt;br /&gt;
*{{CPCPower|309}}&lt;br /&gt;
*{{EnWiki|Asterix_and_the_Magic_Carpet_(Coktel_Vision_video_game)}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Games 1987]]&lt;br /&gt;
[[Category:Arcade/Adventure]]&lt;/div&gt;</summary>
		<author><name>Dragon</name></author>	</entry>

	<entry>
		<id>https://oldwiki.cpcwiki.eu/index.php?title=Asterix_and_the_Magic_Carpet&amp;diff=101564</id>
		<title>Asterix and the Magic Carpet</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.cpcwiki.eu/index.php?title=Asterix_and_the_Magic_Carpet&amp;diff=101564"/>
				<updated>2018-04-26T23:24:21Z</updated>
		
		<summary type="html">&lt;p&gt;Dragon: tips to finish the game.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''''Asterix and the Magic Carpet''''' (French: &amp;quot;Asterix Chez Rahazade&amp;quot;; German: &amp;quot;Asterix Im Morgenland&amp;quot;; Spanish: &amp;quot;Asterix En La India&amp;quot;) is a 1987 arcade/adventure game by [[Coktel Vision]], based on the Asterix volume of the same name. As in the comic book, you have to board a magic carpet to get to India and rescue a princess before her time is up.&lt;br /&gt;
&lt;br /&gt;
This game was also published for the Amiga, Atari ST, C64, Thomson TO8, and PC. Presumably, according to the packaging, the game has been published in English, French, German, Spanish, and Italian, but at least for the CPC version, there seem to be only dumps for French, Spanish, and German.&lt;br /&gt;
&lt;br /&gt;
Gameplay is a mix of graphics adventure and Pacman-like arcade sections. The (primitive) graphics adventure part consists of selecting a character on screen with a cursor to let him talk; sometimes there will be two choices of text. During the voyage, occasionally the carpet will lose altitude (e.g. because Obelix spots wild boars) and this will often lead to arcade sections. These take place in a maze where Obelix moves back and forth in a straight line. You (as Asterix) try to lure you enemies towards Obelix who will then crush them. Also, there may be collectibles like food in the maze.&lt;br /&gt;
&lt;br /&gt;
The main problem of gameplay is that it seems to be fairly random. Whether you make to your intended destination or crash into the sea and have to start over seems to be depend more on luck than on &amp;quot;correct&amp;quot; choices in the adventure section or successful completion of the arcade sections. And on the CPC, loading of graphics from disc is fairly slow which makes having to start from the beginning even more frustrating. (Not to mention you have to turn over the disc too.)&lt;br /&gt;
&lt;br /&gt;
At least the graphics look fairly nice on the CPC; the Asterix comic book palette works very well in CPC colors, much better than the C64's graphics. Some of the character portraits in the upper left corner are hilariously mangled by MODE 0 resolution but other than that the graphics are fine during the adventure parts. (The arcade stuff does not look as good unfortunately.)&lt;br /&gt;
&lt;br /&gt;
All in all, a nicely presented Asterix game on the CPC with weird, slightly frustrating gameplay that makes you wonder if anyone has ever managed to complete this game.&lt;br /&gt;
&lt;br /&gt;
Coktel Vision used a similar gameplay approach in another comic book adaptation, ''Blueberry'' (1988).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Asterix and the Magic Carpet 5.png|&amp;quot;Rome, sweet Rome&amp;quot;&lt;br /&gt;
File:Asterix and the Magic Carpet 2.png|And we've crash-landed again…&lt;br /&gt;
File:Asterix and the Magic Carpet 3.png|As always, the pirates are happy to see us.&lt;br /&gt;
File:Asterix and the Magic Carpet 4.png|In a maze aboard the pirate ship&lt;br /&gt;
File:Asterix and the Magic Carpet 1.png|We've made it to the Acropolis of Athens.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Dragon edtion about the solution:The game are based only in fourth factors that can you throw the game to the window :D: &lt;br /&gt;
&lt;br /&gt;
1)The obelix hungry:Obelix  have an internal variable(&amp;amp;751f/7520) that descent and controls if obelix have food. If he have angry(=0).And you land in water you return to beggining.So eat jabalie when you can.&lt;br /&gt;
&lt;br /&gt;
2)The bard variable( &amp;amp;7531/7532):This variable controls if in the india the medics can fixed de bard(&amp;gt;0).Or you fail the game.To up this variable,when  you are fly tell obelix im hangry, so he move the carpet(can be saved by Ahíva)if he have &amp;gt;0. The game decrements it playing....&lt;br /&gt;
&lt;br /&gt;
3)The Ahiva variable(&amp;amp;7521/7522) :This variable controls in india if ahiva can win the fight.If is 0 you lost and return home. This variable can be up if when you are flying in the carpet press option 1 in asterix.(alabe Ahiva). The game decrements it playing....&lt;br /&gt;
&lt;br /&gt;
4) time left variable(&amp;amp;7525/7526)&lt;br /&gt;
&lt;br /&gt;
The game enters in india when event eight ocours.(fly in the carpet is not a event). The order of events is not important,only the four parameters.&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&lt;br /&gt;
*{{CPCPower|309}}&lt;br /&gt;
*{{EnWiki|Asterix_and_the_Magic_Carpet_(Coktel_Vision_video_game)}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Games 1987]]&lt;br /&gt;
[[Category:Arcade/Adventure]]&lt;/div&gt;</summary>
		<author><name>Dragon</name></author>	</entry>

	<entry>
		<id>https://oldwiki.cpcwiki.eu/index.php?title=Asterix_and_the_Magic_Carpet&amp;diff=101563</id>
		<title>Asterix and the Magic Carpet</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.cpcwiki.eu/index.php?title=Asterix_and_the_Magic_Carpet&amp;diff=101563"/>
				<updated>2018-04-26T23:23:54Z</updated>
		
		<summary type="html">&lt;p&gt;Dragon: add tips to finish the game.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''''Asterix and the Magic Carpet''''' (French: &amp;quot;Asterix Chez Rahazade&amp;quot;; German: &amp;quot;Asterix Im Morgenland&amp;quot;; Spanish: &amp;quot;Asterix En La India&amp;quot;) is a 1987 arcade/adventure game by [[Coktel Vision]], based on the Asterix volume of the same name. As in the comic book, you have to board a magic carpet to get to India and rescue a princess before her time is up.&lt;br /&gt;
&lt;br /&gt;
This game was also published for the Amiga, Atari ST, C64, Thomson TO8, and PC. Presumably, according to the packaging, the game has been published in English, French, German, Spanish, and Italian, but at least for the CPC version, there seem to be only dumps for French, Spanish, and German.&lt;br /&gt;
&lt;br /&gt;
Gameplay is a mix of graphics adventure and Pacman-like arcade sections. The (primitive) graphics adventure part consists of selecting a character on screen with a cursor to let him talk; sometimes there will be two choices of text. During the voyage, occasionally the carpet will lose altitude (e.g. because Obelix spots wild boars) and this will often lead to arcade sections. These take place in a maze where Obelix moves back and forth in a straight line. You (as Asterix) try to lure you enemies towards Obelix who will then crush them. Also, there may be collectibles like food in the maze.&lt;br /&gt;
&lt;br /&gt;
The main problem of gameplay is that it seems to be fairly random. Whether you make to your intended destination or crash into the sea and have to start over seems to be depend more on luck than on &amp;quot;correct&amp;quot; choices in the adventure section or successful completion of the arcade sections. And on the CPC, loading of graphics from disc is fairly slow which makes having to start from the beginning even more frustrating. (Not to mention you have to turn over the disc too.)&lt;br /&gt;
&lt;br /&gt;
At least the graphics look fairly nice on the CPC; the Asterix comic book palette works very well in CPC colors, much better than the C64's graphics. Some of the character portraits in the upper left corner are hilariously mangled by MODE 0 resolution but other than that the graphics are fine during the adventure parts. (The arcade stuff does not look as good unfortunately.)&lt;br /&gt;
&lt;br /&gt;
All in all, a nicely presented Asterix game on the CPC with weird, slightly frustrating gameplay that makes you wonder if anyone has ever managed to complete this game.&lt;br /&gt;
&lt;br /&gt;
Coktel Vision used a similar gameplay approach in another comic book adaptation, ''Blueberry'' (1988).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Asterix and the Magic Carpet 5.png|&amp;quot;Rome, sweet Rome&amp;quot;&lt;br /&gt;
File:Asterix and the Magic Carpet 2.png|And we've crash-landed again…&lt;br /&gt;
File:Asterix and the Magic Carpet 3.png|As always, the pirates are happy to see us.&lt;br /&gt;
File:Asterix and the Magic Carpet 4.png|In a maze aboard the pirate ship&lt;br /&gt;
File:Asterix and the Magic Carpet 1.png|We've made it to the Acropolis of Athens.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Dragon edtion abount the solution:The game are based only in fourth factors that can you throw the game to the window :D: &lt;br /&gt;
&lt;br /&gt;
1)The obelix hungry:Obelix  have an internal variable(&amp;amp;751f/7520) that descent and controls if obelix have food. If he have angry(=0).And you land in water you return to beggining.So eat jabalie when you can.&lt;br /&gt;
&lt;br /&gt;
2)The bard variable( &amp;amp;7531/7532):This variable controls if in the india the medics can fixed de bard(&amp;gt;0).Or you fail the game.To up this variable,when  you are fly tell obelix im hangry, so he move the carpet(can be saved by Ahíva)if he have &amp;gt;0. The game decrements it playing....&lt;br /&gt;
&lt;br /&gt;
3)The Ahiva variable(&amp;amp;7521/7522) :This variable controls in india if ahiva can win the fight.If is 0 you lost and return home. This variable can be up if when you are flying in the carpet press option 1 in asterix.(alabe Ahiva). The game decrements it playing....&lt;br /&gt;
&lt;br /&gt;
4) time left variable(&amp;amp;7525/7526)&lt;br /&gt;
&lt;br /&gt;
The game enters in india when event eight ocours.(fly in the carpet is not a event). The order of events is not important,only the four parameters.&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&lt;br /&gt;
*{{CPCPower|309}}&lt;br /&gt;
*{{EnWiki|Asterix_and_the_Magic_Carpet_(Coktel_Vision_video_game)}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Games 1987]]&lt;br /&gt;
[[Category:Arcade/Adventure]]&lt;/div&gt;</summary>
		<author><name>Dragon</name></author>	</entry>

	<entry>
		<id>https://oldwiki.cpcwiki.eu/index.php?title=Asterix_and_the_Magic_Carpet&amp;diff=101562</id>
		<title>Asterix and the Magic Carpet</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.cpcwiki.eu/index.php?title=Asterix_and_the_Magic_Carpet&amp;diff=101562"/>
				<updated>2018-04-26T23:23:20Z</updated>
		
		<summary type="html">&lt;p&gt;Dragon: Add tips to finish the game.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''''Asterix and the Magic Carpet''''' (French: &amp;quot;Asterix Chez Rahazade&amp;quot;; German: &amp;quot;Asterix Im Morgenland&amp;quot;; Spanish: &amp;quot;Asterix En La India&amp;quot;) is a 1987 arcade/adventure game by [[Coktel Vision]], based on the Asterix volume of the same name. As in the comic book, you have to board a magic carpet to get to India and rescue a princess before her time is up.&lt;br /&gt;
&lt;br /&gt;
This game was also published for the Amiga, Atari ST, C64, Thomson TO8, and PC. Presumably, according to the packaging, the game has been published in English, French, German, Spanish, and Italian, but at least for the CPC version, there seem to be only dumps for French, Spanish, and German.&lt;br /&gt;
&lt;br /&gt;
Gameplay is a mix of graphics adventure and Pacman-like arcade sections. The (primitive) graphics adventure part consists of selecting a character on screen with a cursor to let him talk; sometimes there will be two choices of text. During the voyage, occasionally the carpet will lose altitude (e.g. because Obelix spots wild boars) and this will often lead to arcade sections. These take place in a maze where Obelix moves back and forth in a straight line. You (as Asterix) try to lure you enemies towards Obelix who will then crush them. Also, there may be collectibles like food in the maze.&lt;br /&gt;
&lt;br /&gt;
The main problem of gameplay is that it seems to be fairly random. Whether you make to your intended destination or crash into the sea and have to start over seems to be depend more on luck than on &amp;quot;correct&amp;quot; choices in the adventure section or successful completion of the arcade sections. And on the CPC, loading of graphics from disc is fairly slow which makes having to start from the beginning even more frustrating. (Not to mention you have to turn over the disc too.)&lt;br /&gt;
&lt;br /&gt;
At least the graphics look fairly nice on the CPC; the Asterix comic book palette works very well in CPC colors, much better than the C64's graphics. Some of the character portraits in the upper left corner are hilariously mangled by MODE 0 resolution but other than that the graphics are fine during the adventure parts. (The arcade stuff does not look as good unfortunately.)&lt;br /&gt;
&lt;br /&gt;
All in all, a nicely presented Asterix game on the CPC with weird, slightly frustrating gameplay that makes you wonder if anyone has ever managed to complete this game.&lt;br /&gt;
&lt;br /&gt;
Coktel Vision used a similar gameplay approach in another comic book adaptation, ''Blueberry'' (1988).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Asterix and the Magic Carpet 5.png|&amp;quot;Rome, sweet Rome&amp;quot;&lt;br /&gt;
File:Asterix and the Magic Carpet 2.png|And we've crash-landed again…&lt;br /&gt;
File:Asterix and the Magic Carpet 3.png|As always, the pirates are happy to see us.&lt;br /&gt;
File:Asterix and the Magic Carpet 4.png|In a maze aboard the pirate ship&lt;br /&gt;
File:Asterix and the Magic Carpet 1.png|We've made it to the Acropolis of Athens.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Dragon edtion abount the solucion:The game are based only in fourth factors that can you throw the game to the window :D: &lt;br /&gt;
&lt;br /&gt;
1)The obelix hungry:Obelix  have an internal variable(&amp;amp;751f/7520) that descent and controls if obelix have food. If he have angry(=0).And you land in water you return to beggining.So eat jabalie when you can.&lt;br /&gt;
&lt;br /&gt;
2)The bard variable( &amp;amp;7531/7532):This variable controls if in the india the medics can fixed de bard(&amp;gt;0).Or you fail the game.To up this variable,when  you are fly tell obelix im hangry, so he move the carpet(can be saved by Ahíva)if he have &amp;gt;0. The game decrements it playing....&lt;br /&gt;
&lt;br /&gt;
3)The Ahiva variable(&amp;amp;7521/7522) :This variable controls in india if ahiva can win the fight.If is 0 you lost and return home. This variable can be up if when you are flying in the carpet press option 1 in asterix.(alabe Ahiva). The game decrements it playing....&lt;br /&gt;
&lt;br /&gt;
4) time left variable(&amp;amp;7525/7526)&lt;br /&gt;
&lt;br /&gt;
The game enters in india when event eight ocours.(fly in the carpet is not a event). The order of events is not important,only the four parameters.&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&lt;br /&gt;
*{{CPCPower|309}}&lt;br /&gt;
*{{EnWiki|Asterix_and_the_Magic_Carpet_(Coktel_Vision_video_game)}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Games 1987]]&lt;br /&gt;
[[Category:Arcade/Adventure]]&lt;/div&gt;</summary>
		<author><name>Dragon</name></author>	</entry>

	<entry>
		<id>https://oldwiki.cpcwiki.eu/index.php?title=C4CPC&amp;diff=100943</id>
		<title>C4CPC</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.cpcwiki.eu/index.php?title=C4CPC&amp;diff=100943"/>
				<updated>2018-02-20T20:04:55Z</updated>
		
		<summary type="html">&lt;p&gt;Dragon: /* Special System Cartridges made by dragon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
C4CPC is a cartridge replacement for the Amstrad Plus range and the GX4000.&lt;br /&gt;
&lt;br /&gt;
Using a micro-SD card storing cartridge images it also allows direct loading of the cartridge from a PC (Windows/Linux/OSX) through USB.&lt;br /&gt;
[[File:C4CPC_GX4000_2.jpg|right|600px]]&lt;br /&gt;
== Features ==&lt;br /&gt;
* Direct access to 16 cartridges selected by dip switches. Cartridge can be up to 512kB&lt;br /&gt;
* Access to unlimited number of cartridge images using the provided selector cartridge&lt;br /&gt;
* Direct cartridge loading from host computer using USB&lt;br /&gt;
* Cartridge file can be in standard .cpr format or raw binary .bin&lt;br /&gt;
* Integrated [[Amstrad_Cartridge_Identification_Device|ACID]] simulator&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt; Using C4CPC on a GX4000 with the original Amstrad power supply may cause damage to the GX4000 please read [http://www.cpcwiki.eu/forum/amstrad-cpc-hardware/%28please-read%29-gx4000-with-original-power-brick-and-c4cpc/ this forum thread] &amp;lt;/span&amp;gt;'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== User guide ==&lt;br /&gt;
=== Quick start ===&lt;br /&gt;
* Power off you Amstrad Plus / GX4000&lt;br /&gt;
* Insert the C4Cpc cart with a prepared SD in the cartridge slot, DIP switch facing up on 464/6128, DIP on joystick port side on GX4000&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:C4CPC_GX4000.jpg|In GX4000&lt;br /&gt;
File:C4CPC_6128.jpg|In 6128/464 plus&lt;br /&gt;
File:DipSwitchToSlot.png|Dip Switch to Slot table&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
* Select your favourite cart slot on the DIP switch&lt;br /&gt;
* Power on ...&lt;br /&gt;
* et voilà !&lt;br /&gt;
&lt;br /&gt;
=== Cartridge selector ===&lt;br /&gt;
[[File:C4CPC CprSelect.png|right|384px]]&lt;br /&gt;
CprSelect is a special cartridge that allows browsing the SD cart for cartridges to load.&lt;br /&gt;
The main area displays the current folder contents. Browsing is done using either one of the joysticks or the keyboard.&lt;br /&gt;
* Keyboard controls : cursors for browsing, space/enter/copy to select and esc to return to parent folder&lt;br /&gt;
* Joystick controls : left/right/up/down for browsing, fire 1 to select, fire 2 to return to parent folder&lt;br /&gt;
&lt;br /&gt;
Left/Right jump from page to page if the folder cannot be displayed in one screen.&lt;br /&gt;
&lt;br /&gt;
=== SD card preparation ===&lt;br /&gt;
The C4CPC is delivered with a prepared microSD card which contains the Basic Cartridge in slot 0 and the cartridge selector in slot 15. &lt;br /&gt;
Using your computer, cartridge images can be added to any slots or cartridge selector by writing to the SD card.&lt;br /&gt;
&lt;br /&gt;
The SD must contains at least the following folder tree&lt;br /&gt;
* _C4CPC : This is the main folder that contains the dip switch selectable folder.&lt;br /&gt;
* _C4CPC/0 to _C4CPC/F folders, which should contain only one valid CPR/BIN file. The cartridge emulator will first look for a CPR then a BIN file and load it to the cartridge.&lt;br /&gt;
&lt;br /&gt;
SD original content can be found in [[File:C4CpcSdContent base.zip]]&lt;br /&gt;
&lt;br /&gt;
=== How it works ===&lt;br /&gt;
At power up, CPC/USB whichever is the first, the uC will check for a valid .CPR/.BIN file to load in the DIP switch selected slot. &lt;br /&gt;
* If the file is smaller than 160KB, it will be loaded directly&lt;br /&gt;
* If no file is available or the file is bigger than 160KB, a bootloader is 1st loaded. The bootloader will then load the file if any.&lt;br /&gt;
&lt;br /&gt;
C4CPC is powered either by the CPC or/and the USB port. That means that power cycling the CPC will NOT initiate a new cart loading if the cart is also powered by USB.&lt;br /&gt;
&lt;br /&gt;
=== Cart loading from USB ===&lt;br /&gt;
A connected cart should appear as a serial port (COMx on windows, /dev/ttyACMx on linux, /dev/tty.modemxxxx on OSX).&lt;br /&gt;
Windows require a .inf file to install the proper drivers.&lt;br /&gt;
Loading is done using a python3 script which has the following syntax : &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;C4CpcCom.py -p port cart.cpr&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
where port is the serial port assigned to the cart.&lt;br /&gt;
&lt;br /&gt;
Example for linux:&lt;br /&gt;
&amp;lt;code&amp;gt;sudo python3 C4CpcCom.py -p /dev/ttyACM0 cart.cpr&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Latest version available in [[File:C4CpcCom.zip]] will only work with FW V1.00.01 and upward&lt;br /&gt;
&lt;br /&gt;
== Firmware upgrade ==&lt;br /&gt;
C4CPC microcontroller firmware is user upgradable through the USB port and requires the following tools and drivers :&lt;br /&gt;
* dfu-programmer for updating the code&lt;br /&gt;
* driver : provided with dfu-programmer windows version, native support on recent linux and OSx&lt;br /&gt;
&lt;br /&gt;
A [http://www.cpcwiki.eu/forum/amstrad-cpc-hardware/c4cpc-fw-update/ dedicated forum thread] exists for new firmware announcement support and discussion.&lt;br /&gt;
=== Update requirement ===&lt;br /&gt;
Update procedure requires the dfu-programmer software: &lt;br /&gt;
* Executable version is provided for windows users.&lt;br /&gt;
* Linux users should find it in they distribution repository or build it from source. Older versions (before 0.7) of dfu-programmer have different commands so they will fail to run the UpdateCartEmu.sh script correctly. It is highly recommended you download the source and build it. &lt;br /&gt;
* OSX users will have to build it from provided source and script in dfu-programmer_install_OSX. Check the included readme.txt for detail.&lt;br /&gt;
&lt;br /&gt;
=== Upgrade procedure ===&lt;br /&gt;
Start C4CPC in usb update mode&lt;br /&gt;
* put dip switch 4 ON (other three switches to OFF)&lt;br /&gt;
* connect the card in one USB port&lt;br /&gt;
* press and release the C4CPC reset switch&lt;br /&gt;
&lt;br /&gt;
Install DFU driver (Windows only)&lt;br /&gt;
*After the reset, windows will look for the device drivers. These are located in the windows\dfu-prog-usb-1.2.2 folder&lt;br /&gt;
&lt;br /&gt;
You now just need to run the update script :&lt;br /&gt;
* Linux/OSx, you need to have root/admin right&lt;br /&gt;
&amp;lt;code&amp;gt;sudo UpdateCartEmu.sh&amp;lt;/code&amp;gt;&lt;br /&gt;
* Windows, from the update package windows folder&lt;br /&gt;
&amp;lt;code&amp;gt;UpdateCartEmu.bat&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A successful update looks like this :&lt;br /&gt;
&lt;br /&gt;
 Manufacturer Code: 0x58 (88)&lt;br /&gt;
 --- Erase ---&lt;br /&gt;
 Erasing flash...  Success&lt;br /&gt;
 Checking memory from 0x0 to 0x6FFF...  Empty.&lt;br /&gt;
 --- Flash ---&lt;br /&gt;
 Checking memory from 0x0 to 0x4DFF...  Empty.&lt;br /&gt;
 0%                            100%  Programming 0x4E00 bytes...&lt;br /&gt;
 [&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;]  Success&lt;br /&gt;
 0%                            100%  Reading 0x7000 bytes...&lt;br /&gt;
 [&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;]  Success&lt;br /&gt;
 Validating...  Success&lt;br /&gt;
 0x4E00 bytes written into 0x7000 bytes memory (69.64%).&lt;br /&gt;
 --- EEProm ---&lt;br /&gt;
 0%                            100%  Programming 0x380 bytes...&lt;br /&gt;
 [&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;]  Success&lt;br /&gt;
 0%                            100%  Reading 0x400 bytes...&lt;br /&gt;
 [&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;]  Success&lt;br /&gt;
 Validating...  Success&lt;br /&gt;
 0x380 bytes written into 0x400 bytes memory (87.50%).&lt;br /&gt;
&lt;br /&gt;
=== Latest Firmware ===&lt;br /&gt;
[[File:C4CPC V1.00.07.zip]] : Fixed issue that loaded more sectors than remaining in current cluster&lt;br /&gt;
&lt;br /&gt;
[[file:C4CPC_V1.00.05.zip]] : Fixed cluster truncation error leading to crash when loaded files where on cluster number greater that 65536&lt;br /&gt;
&lt;br /&gt;
[[file:C4CPC_V1.00.04.zip]] : Added compatibility with Symbiface II, CprSelect can now display text files &lt;br /&gt;
&lt;br /&gt;
[[file:C4CPC_V1.00.03.zip]] : Fix bad behaviour in file read that may read more sector than available in a cluster&lt;br /&gt;
&lt;br /&gt;
[[file:C4CPC_V1.00.02.zip]] : Fix an issue in directory list management that prevent browsing reliably folders with more than 247 files&lt;br /&gt;
&lt;br /&gt;
== 3D printed case ==&lt;br /&gt;
[[File:C4CPC_Cartridge.png|right|384px]]&lt;br /&gt;
A dedicated cartridge case has been designed to protect your C4CPC. It can be 3D printed using online services using the stl file provided.&lt;br /&gt;
&lt;br /&gt;
Link to online printing services are available on the [http://www.cpcwiki.eu/forum/amstrad-cpc-hardware/c4c4c-3d-printed-cartridge/ forum dedicated thread].&lt;br /&gt;
&lt;br /&gt;
The source sketchup design is also provided for those willing to customize it. &lt;br /&gt;
&lt;br /&gt;
[[File:C4CPC.zip]]&lt;br /&gt;
&lt;br /&gt;
== System Cartridges ==&lt;br /&gt;
The following archives includes :&lt;br /&gt;
* Original systems (Basic 1.1 + Amsdos + BurninRubber)&lt;br /&gt;
* Original system with parados 1.2+ (Basic 1.1 + Parados 1.2 + BurninRubber)&lt;br /&gt;
* Original system with parados 1.2  (Basic 1.1 + Parados 1.2)&lt;br /&gt;
* FW3.16 32 rom (Basic 1.1 + Amsdos + BurninRubber)&lt;br /&gt;
* FW3.16 32 rom with parados (Basic 1.1 + Parados 1.2)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:SystemCpr English.zip]] English version&lt;br /&gt;
&lt;br /&gt;
[[File:SystemCpr French.zip]]  French version&lt;br /&gt;
&lt;br /&gt;
[[File:SystemCpr Spanish.zip]] Spanish version&lt;br /&gt;
&lt;br /&gt;
[http://futureos.cpc-live.com/ FutureOS] Cartridge are available in the [http://futureos.cpc-live.com/files/FutureOS_System_.8_Preview!!!.zip release file]&lt;br /&gt;
&lt;br /&gt;
==Special System Cartridges made by dragon==&lt;br /&gt;
The following archive includes:&lt;br /&gt;
&lt;br /&gt;
-Firmware 3.14  os or official os or parados versions In diferent languajes English/Spanish/French/German.&lt;br /&gt;
&lt;br /&gt;
-The Cartridge of 512k have a modified firmware/parados to include in the os aviable with | symbol :&lt;br /&gt;
*Burnning rubber with change buttons layout.&lt;br /&gt;
*C4CPC loader&lt;br /&gt;
*HXC rom loader v3 or v3.5&lt;br /&gt;
*FutureOS (system .8) and XROMs&lt;br /&gt;
*Symbos 2.1 or 3.0&lt;br /&gt;
*CP/M with all extra roms made by TFM&lt;br /&gt;
*Local language Variations of |game are deleted to do that.&lt;br /&gt;
&lt;br /&gt;
-Incompatibilty:&lt;br /&gt;
Don't try change the lower rom with a external device such m4, Don't work because how c4cpc boot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Original release hxc v3 symbos 2.1&lt;br /&gt;
https://mega.nz/#!B9wQXT4S!H2gA0cOFPN-Z6q5CEWwhzwjXXBgqyDA-S34-IOTA3RY&lt;br /&gt;
*Second release hxc v3 symbos 3.0&lt;br /&gt;
https://mega.nz/#!xoInQCCI!vCR_y0YZcMuPOdatiT0NkvqtIVpnnGkgNP_FnR2xj1Q&lt;br /&gt;
*Third release hxc v3.5 symbos 3.0&lt;br /&gt;
https://mega.nz/#!8tI1gabR!u-B6GZOfM5FYLkPdnnuLRTmFv-FjjY7wX9YROCTb2j4&lt;br /&gt;
*Fourth release hxc v3.5 symbos 3.0 futureos .8 (updated)&lt;br /&gt;
https://mega.nz/#!I8YyHDLT!XyPNLKsgpRnTFAZkHXzlgoKF_Scpz1StzX_4MGOZCiQ&lt;br /&gt;
&lt;br /&gt;
== Videos ==&lt;br /&gt;
&lt;br /&gt;
Unboxing &amp;amp; Playtest by Novabug&lt;br /&gt;
{{#ev:youtube|wCNv405jCbk|340}}&lt;br /&gt;
&lt;br /&gt;
3D Printed Case Assembly by Novabug&lt;br /&gt;
{{#ev:youtube|pWpX5TY3QDc|340}}&lt;br /&gt;
&lt;br /&gt;
== Game Cartridges ==&lt;br /&gt;
&lt;br /&gt;
For games that have been converted to cartridge format, see here: [[Converted_GX4000_games]]&lt;br /&gt;
&lt;br /&gt;
== Demos ==&lt;br /&gt;
&lt;br /&gt;
* [[CRTC³]]&lt;br /&gt;
{{#ev:youtube|PgMJ39wfoBM|480}}&lt;br /&gt;
&lt;br /&gt;
* [[Eerie Forest]]&lt;br /&gt;
{{#ev:youtube|CPCyF71098o|480}}&lt;br /&gt;
&lt;br /&gt;
== Further Discussion ==&lt;br /&gt;
[http://www.cpcwiki.eu/forum/amstrad-cpc-hardware/cpc-plus-cartridge-replacement-one-more/ CPCWiki Forum discussion thread]&lt;br /&gt;
&lt;br /&gt;
[[Category:Cartridges]]&lt;br /&gt;
[[Category:CPC Plus]]&lt;br /&gt;
[[Category:DATA Storage]]&lt;br /&gt;
[[Category:FutureOS]]&lt;/div&gt;</summary>
		<author><name>Dragon</name></author>	</entry>

	<entry>
		<id>https://oldwiki.cpcwiki.eu/index.php?title=C4CPC&amp;diff=99728</id>
		<title>C4CPC</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.cpcwiki.eu/index.php?title=C4CPC&amp;diff=99728"/>
				<updated>2017-10-22T10:28:57Z</updated>
		
		<summary type="html">&lt;p&gt;Dragon: /* Special System Cartridges made by dragon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
C4CPC is a cartridge replacement for the Amstrad Plus range and the GX4000.&lt;br /&gt;
&lt;br /&gt;
Using a micro-SD card storing cartridge images it also allows direct loading of the cartridge from a PC (Windows/Linux/OSX) through USB.&lt;br /&gt;
[[File:C4CPC_GX4000_2.jpg|right|600px]]&lt;br /&gt;
== Features ==&lt;br /&gt;
* Direct access to 16 cartridges selected by dip switches. Cartridge can be up to 512kB&lt;br /&gt;
* Access to unlimited number of cartridge images using the provided selector cartridge&lt;br /&gt;
* Direct cartridge loading from host computer using USB&lt;br /&gt;
* Cartridge file can be in standard .cpr format or raw binary .bin&lt;br /&gt;
* Integrated [[Amstrad_Cartridge_Identification_Device|ACID]] simulator&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt; Using C4CPC on a GX4000 with the original Amstrad power supply may cause damage to the GX4000 please read [http://www.cpcwiki.eu/forum/amstrad-cpc-hardware/%28please-read%29-gx4000-with-original-power-brick-and-c4cpc/ this forum thread] &amp;lt;/span&amp;gt;'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== User guide ==&lt;br /&gt;
=== Quick start ===&lt;br /&gt;
* Power off you Amstrad Plus / GX4000&lt;br /&gt;
* Insert the C4Cpc cart with a prepared SD in the cartridge slot, DIP switch facing up on 464/6128, DIP on joystick port side on GX4000&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:C4CPC_GX4000.jpg|In GX4000&lt;br /&gt;
File:C4CPC_6128.jpg|In 6128/464 plus&lt;br /&gt;
File:DipSwitchToSlot.png|Dip Switch to Slot table&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
* Select your favourite cart slot on the DIP switch&lt;br /&gt;
* Power on ...&lt;br /&gt;
* et voilà !&lt;br /&gt;
&lt;br /&gt;
=== Cartridge selector ===&lt;br /&gt;
[[File:C4CPC CprSelect.png|right|384px]]&lt;br /&gt;
CprSelect is a special cartridge that allows browsing the SD cart for cartridges to load.&lt;br /&gt;
The main area displays the current folder contents. Browsing is done using either one of the joysticks or the keyboard.&lt;br /&gt;
* Keyboard controls : cursors for browsing, space/enter/copy to select and esc to return to parent folder&lt;br /&gt;
* Joystick controls : left/right/up/down for browsing, fire 1 to select, fire 2 to return to parent folder&lt;br /&gt;
&lt;br /&gt;
Left/Right jump from page to page if the folder cannot be displayed in one screen.&lt;br /&gt;
&lt;br /&gt;
=== SD card preparation ===&lt;br /&gt;
The C4CPC is delivered with a prepared microSD card which contains the Basic Cartridge in slot 0 and the cartridge selector in slot 15. &lt;br /&gt;
Using your computer, cartridge images can be added to any slots or cartridge selector by writing to the SD card.&lt;br /&gt;
&lt;br /&gt;
The SD must contains at least the following folder tree&lt;br /&gt;
* _C4CPC : This is the main folder that contains the dip switch selectable folder.&lt;br /&gt;
* _C4CPC/0 to _C4CPC/F folders, which should contain only one valid CPR/BIN file. The cartridge emulator will first look for a CPR then a BIN file and load it to the cartridge.&lt;br /&gt;
&lt;br /&gt;
SD original content can be found in [[File:C4CpcSdContent base.zip]]&lt;br /&gt;
&lt;br /&gt;
=== How it works ===&lt;br /&gt;
At power up, CPC/USB whichever is the first, the uC will check for a valid .CPR/.BIN file to load in the DIP switch selected slot. &lt;br /&gt;
* If the file is smaller than 160KB, it will be loaded directly&lt;br /&gt;
* If no file is available or the file is bigger than 160KB, a bootloader is 1st loaded. The bootloader will then load the file if any.&lt;br /&gt;
&lt;br /&gt;
C4CPC is powered either by the CPC or/and the USB port. That means that power cycling the CPC will NOT initiate a new cart loading if the cart is also powered by USB.&lt;br /&gt;
&lt;br /&gt;
=== Cart loading from USB ===&lt;br /&gt;
A connected cart should appear as a serial port (COMx on windows, /dev/ttyACMx on linux, /dev/tty.modemxxxx on OSX).&lt;br /&gt;
Windows require a .inf file to install the proper drivers.&lt;br /&gt;
Loading is done using a python3 script which has the following syntax : &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;C4CpcCom.py -p port cart.cpr&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
where port is the serial port assigned to the cart.&lt;br /&gt;
&lt;br /&gt;
Example for linux:&lt;br /&gt;
&amp;lt;code&amp;gt;sudo python3 C4CpcCom.py -p /dev/ttyACM0 cart.cpr&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Latest version available in [[File:C4CpcCom.zip]] will only work with FW V1.00.01 and upward&lt;br /&gt;
&lt;br /&gt;
== Firmware upgrade ==&lt;br /&gt;
C4CPC microcontroller firmware is user upgradable through the USB port and requires the following tools and drivers :&lt;br /&gt;
* dfu-programmer for updating the code&lt;br /&gt;
* driver : provided with dfu-programmer windows version, native support on recent linux and OSx&lt;br /&gt;
&lt;br /&gt;
A [http://www.cpcwiki.eu/forum/amstrad-cpc-hardware/c4cpc-fw-update/ dedicated forum thread] exists for new firmware announcement support and discussion.&lt;br /&gt;
=== Update requirement ===&lt;br /&gt;
Update procedure requires the dfu-programmer software: &lt;br /&gt;
* Executable version is provided for windows users.&lt;br /&gt;
* Linux users should find it in they distribution repository or build it from source. Older versions (before 0.7) of dfu-programmer have different commands so they will fail to run the UpdateCartEmu.sh script correctly. It is highly recommended you download the source and build it. &lt;br /&gt;
* OSX users will have to build it from provided source and script in dfu-programmer_install_OSX. Check the included readme.txt for detail.&lt;br /&gt;
&lt;br /&gt;
=== Upgrade procedure ===&lt;br /&gt;
Start C4CPC in usb update mode&lt;br /&gt;
* put dip switch 4 ON (other three switches to OFF)&lt;br /&gt;
* connect the card in one USB port&lt;br /&gt;
* press and release the C4CPC reset switch&lt;br /&gt;
&lt;br /&gt;
Install DFU driver (Windows only)&lt;br /&gt;
*After the reset, windows will look for the device drivers. These are located in the windows\dfu-prog-usb-1.2.2 folder&lt;br /&gt;
&lt;br /&gt;
You now just need to run the update script :&lt;br /&gt;
* Linux/OSx, you need to have root/admin right&lt;br /&gt;
&amp;lt;code&amp;gt;sudo UpdateCartEmu.sh&amp;lt;/code&amp;gt;&lt;br /&gt;
* Windows, from the update package windows folder&lt;br /&gt;
&amp;lt;code&amp;gt;UpdateCartEmu.bat&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A successful update looks like this :&lt;br /&gt;
&lt;br /&gt;
 Manufacturer Code: 0x58 (88)&lt;br /&gt;
 --- Erase ---&lt;br /&gt;
 Erasing flash...  Success&lt;br /&gt;
 Checking memory from 0x0 to 0x6FFF...  Empty.&lt;br /&gt;
 --- Flash ---&lt;br /&gt;
 Checking memory from 0x0 to 0x4DFF...  Empty.&lt;br /&gt;
 0%                            100%  Programming 0x4E00 bytes...&lt;br /&gt;
 [&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;]  Success&lt;br /&gt;
 0%                            100%  Reading 0x7000 bytes...&lt;br /&gt;
 [&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;]  Success&lt;br /&gt;
 Validating...  Success&lt;br /&gt;
 0x4E00 bytes written into 0x7000 bytes memory (69.64%).&lt;br /&gt;
 --- EEProm ---&lt;br /&gt;
 0%                            100%  Programming 0x380 bytes...&lt;br /&gt;
 [&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;]  Success&lt;br /&gt;
 0%                            100%  Reading 0x400 bytes...&lt;br /&gt;
 [&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;]  Success&lt;br /&gt;
 Validating...  Success&lt;br /&gt;
 0x380 bytes written into 0x400 bytes memory (87.50%).&lt;br /&gt;
&lt;br /&gt;
=== Latest Firmware ===&lt;br /&gt;
[[File:C4CPC V1.00.07.zip]] : Fixed issue that loaded more sectors than remaining in current cluster&lt;br /&gt;
&lt;br /&gt;
[[file:C4CPC_V1.00.05.zip]] : Fixed cluster truncation error leading to crash when loaded files where on cluster number greater that 65536&lt;br /&gt;
&lt;br /&gt;
[[file:C4CPC_V1.00.04.zip]] : Added compatibility with Symbiface II, CprSelect can now display text files &lt;br /&gt;
&lt;br /&gt;
[[file:C4CPC_V1.00.03.zip]] : Fix bad behaviour in file read that may read more sector than available in a cluster&lt;br /&gt;
&lt;br /&gt;
[[file:C4CPC_V1.00.02.zip]] : Fix an issue in directory list management that prevent browsing reliably folders with more than 247 files&lt;br /&gt;
&lt;br /&gt;
== 3D printed case ==&lt;br /&gt;
[[File:C4CPC_Cartridge.png|right|384px]]&lt;br /&gt;
A dedicated cartridge case has been designed to protect your C4CPC. It can be 3D printed using online services using the stl file provided.&lt;br /&gt;
&lt;br /&gt;
Link to online printing services are available on the [http://www.cpcwiki.eu/forum/amstrad-cpc-hardware/c4c4c-3d-printed-cartridge/ forum dedicated thread].&lt;br /&gt;
&lt;br /&gt;
The source sketchup design is also provided for those willing to customize it. &lt;br /&gt;
&lt;br /&gt;
[[File:C4CPC.zip]]&lt;br /&gt;
&lt;br /&gt;
== System Cartridges ==&lt;br /&gt;
The following archives includes :&lt;br /&gt;
* Original systems (Basic 1.1 + Amsdos + BurninRubber)&lt;br /&gt;
* Original system with parados 1.2+ (Basic 1.1 + Parados 1.2 + BurninRubber)&lt;br /&gt;
* Original system with parados 1.2  (Basic 1.1 + Parados 1.2)&lt;br /&gt;
* FW3.16 32 rom (Basic 1.1 + Amsdos + BurninRubber)&lt;br /&gt;
* FW3.16 32 rom with parados (Basic 1.1 + Parados 1.2)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:SystemCpr English.zip]] English version&lt;br /&gt;
&lt;br /&gt;
[[File:SystemCpr French.zip]]  French version&lt;br /&gt;
&lt;br /&gt;
[[File:SystemCpr Spanish.zip]] Spanish version&lt;br /&gt;
&lt;br /&gt;
[http://futureos.cpc-live.com/ FutureOS] Cartridge are available in the [http://futureos.cpc-live.com/files/FutureOS_System_.8_Preview!!!.zip release file]&lt;br /&gt;
&lt;br /&gt;
==Special System Cartridges made by dragon==&lt;br /&gt;
The following archive includes:&lt;br /&gt;
&lt;br /&gt;
-Firmware 3.14  os or official os or parados versions In diferent languajes English/Spanish/French/German.&lt;br /&gt;
&lt;br /&gt;
-The Cartridge of 512k have a modified firmware/parados to include in the os aviable with | symbol :&lt;br /&gt;
*Burnning rubber with change buttons layout.&lt;br /&gt;
*C4CPC loader&lt;br /&gt;
*HXC rom loader v3 or v3.5&lt;br /&gt;
*Future os&lt;br /&gt;
*Symbos 2.1 or 3.0&lt;br /&gt;
*CP/M with all extra roms made by TFM&lt;br /&gt;
*Local language Variations of |game are deleted to do that.&lt;br /&gt;
&lt;br /&gt;
-Incompatibilty:&lt;br /&gt;
Don't try change the lower rom with a external device such m4, Don't work because how c4cpc boot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Original release hxc v3 symbos 2.1&lt;br /&gt;
https://mega.nz/#!B9wQXT4S!H2gA0cOFPN-Z6q5CEWwhzwjXXBgqyDA-S34-IOTA3RY&lt;br /&gt;
*Second release hxc v3 symbos 3.0&lt;br /&gt;
https://mega.nz/#!xoInQCCI!vCR_y0YZcMuPOdatiT0NkvqtIVpnnGkgNP_FnR2xj1Q&lt;br /&gt;
*Third release hxc v3.5 symbos 3.0&lt;br /&gt;
https://mega.nz/#!8tI1gabR!u-B6GZOfM5FYLkPdnnuLRTmFv-FjjY7wX9YROCTb2j4&lt;br /&gt;
&lt;br /&gt;
== Videos ==&lt;br /&gt;
&lt;br /&gt;
Unboxing &amp;amp; Playtest by Novabug&lt;br /&gt;
{{#ev:youtube|wCNv405jCbk|340}}&lt;br /&gt;
&lt;br /&gt;
3D Printed Case Assembly by Novabug&lt;br /&gt;
{{#ev:youtube|pWpX5TY3QDc|340}}&lt;br /&gt;
&lt;br /&gt;
== Game Cartridges ==&lt;br /&gt;
&lt;br /&gt;
For games that have been converted to cartridge format, see here: [[Converted_GX4000_games]]&lt;br /&gt;
== Further Discussion ==&lt;br /&gt;
[http://www.cpcwiki.eu/forum/amstrad-cpc-hardware/cpc-plus-cartridge-replacement-one-more/ CPCWiki Forum discussion thread]&lt;br /&gt;
&lt;br /&gt;
[[Category:Cartridges]]&lt;br /&gt;
[[Category:CPC Plus]]&lt;br /&gt;
[[Category:DATA Storage]]&lt;br /&gt;
[[Category:FutureOS]]&lt;/div&gt;</summary>
		<author><name>Dragon</name></author>	</entry>

	<entry>
		<id>https://oldwiki.cpcwiki.eu/index.php?title=C4CPC&amp;diff=99243</id>
		<title>C4CPC</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.cpcwiki.eu/index.php?title=C4CPC&amp;diff=99243"/>
				<updated>2017-09-17T10:33:19Z</updated>
		
		<summary type="html">&lt;p&gt;Dragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
C4CPC is a cartridge replacement for the Amstrad Plus range and the GX4000.&lt;br /&gt;
&lt;br /&gt;
Using a micro-SD card storing cartridge images it also allows direct loading of the cartridge from a PC (Windows/Linux/OSX) through USB.&lt;br /&gt;
[[File:C4CPC_GX4000_2.jpg|right|600px]]&lt;br /&gt;
== Features ==&lt;br /&gt;
* Direct access to 16 cartridges selected by dip switches. Cartridge can be up to 512kB&lt;br /&gt;
* Access to unlimited number of cartridge images using the provided selector cartridge&lt;br /&gt;
* Direct cartridge loading from host computer using USB&lt;br /&gt;
* Cartridge file can be in standard .cpr format or raw binary .bin&lt;br /&gt;
* Integrated [[Amstrad_Cartridge_Identification_Device|ACID]] simulator&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt; Using C4CPC on a GX4000 with the original Amstrad power supply may cause damage to the GX4000 please read [http://www.cpcwiki.eu/forum/amstrad-cpc-hardware/%28please-read%29-gx4000-with-original-power-brick-and-c4cpc/ this forum thread] &amp;lt;/span&amp;gt;'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== User guide ==&lt;br /&gt;
=== Quick start ===&lt;br /&gt;
* Power off you Amstrad Plus / GX4000&lt;br /&gt;
* Insert the C4Cpc cart with a prepared SD in the cartridge slot, DIP switch facing up on 464/6128, DIP on joystick port side on GX4000&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:C4CPC_GX4000.jpg|In GX4000&lt;br /&gt;
File:C4CPC_6128.jpg|In 6128/464 plus&lt;br /&gt;
File:DipSwitchToSlot.png|Dip Switch to Slot table&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
* Select your favourite cart slot on the DIP switch&lt;br /&gt;
* Power on ...&lt;br /&gt;
* et voilà !&lt;br /&gt;
&lt;br /&gt;
=== Cartridge selector ===&lt;br /&gt;
[[File:C4CPC CprSelect.png|right|384px]]&lt;br /&gt;
CprSelect is a special cartridge that allows browsing the SD cart for cartridges to load.&lt;br /&gt;
The main area displays the current folder contents. Browsing is done using either one of the joysticks or the keyboard.&lt;br /&gt;
* Keyboard controls : cursors for browsing, space/enter/copy to select and esc to return to parent folder&lt;br /&gt;
* Joystick controls : left/right/up/down for browsing, fire 1 to select, fire 2 to return to parent folder&lt;br /&gt;
&lt;br /&gt;
Left/Right jump from page to page if the folder cannot be displayed in one screen.&lt;br /&gt;
&lt;br /&gt;
=== SD card preparation ===&lt;br /&gt;
The C4CPC is delivered with a prepared microSD card which contains the Basic Cartridge in slot 0 and the cartridge selector in slot 15. &lt;br /&gt;
Using your computer, cartridge images can be added to any slots or cartridge selector by writing to the SD card.&lt;br /&gt;
&lt;br /&gt;
The SD must contains at least the following folder tree&lt;br /&gt;
* _C4CPC : This is the main folder that contains the dip switch selectable folder.&lt;br /&gt;
* _C4CPC/0 to _C4CPC/F folders, which should contain only one valid CPR/BIN file. The cartridge emulator will first look for a CPR then a BIN file and load it to the cartridge.&lt;br /&gt;
&lt;br /&gt;
SD original content can be found in [[File:C4CpcSdContent base.zip]]&lt;br /&gt;
&lt;br /&gt;
=== How it works ===&lt;br /&gt;
At power up, CPC/USB whichever is the first, the uC will check for a valid .CPR/.BIN file to load in the DIP switch selected slot. &lt;br /&gt;
* If the file is smaller than 160KB, it will be loaded directly&lt;br /&gt;
* If no file is available or the file is bigger than 160KB, a bootloader is 1st loaded. The bootloader will then load the file if any.&lt;br /&gt;
&lt;br /&gt;
C4CPC is powered either by the CPC or/and the USB port. That means that power cycling the CPC will NOT initiate a new cart loading if the cart is also powered by USB.&lt;br /&gt;
&lt;br /&gt;
=== Cart loading from USB ===&lt;br /&gt;
A connected cart should appear as a serial port (COMx on windows, /dev/ttyACMx on linux, /dev/tty.modemxxxx on OSX).&lt;br /&gt;
Windows require a .inf file to install the proper drivers.&lt;br /&gt;
Loading is done using a python3 script which has the following syntax : &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;C4CpcCom.py -p port cart.cpr&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
where port is the serial port assigned to the cart.&lt;br /&gt;
&lt;br /&gt;
Example for linux:&lt;br /&gt;
&amp;lt;code&amp;gt;sudo python3 C4CpcCom.py -p /dev/ttyACM0 cart.cpr&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Latest version available in [[File:C4CpcCom.zip]] will only work with FW V1.00.01 and upward&lt;br /&gt;
&lt;br /&gt;
== Firmware upgrade ==&lt;br /&gt;
C4CPC microcontroller firmware is user upgradable through the USB port and requires the following tools and drivers :&lt;br /&gt;
* dfu-programmer for updating the code&lt;br /&gt;
* driver : provided with dfu-programmer windows version, native support on recent linux and OSx&lt;br /&gt;
&lt;br /&gt;
A [http://www.cpcwiki.eu/forum/amstrad-cpc-hardware/c4cpc-fw-update/ dedicated forum thread] exists for new firmware announcement support and discussion.&lt;br /&gt;
=== Update requirement ===&lt;br /&gt;
Update procedure requires the dfu-programmer software: &lt;br /&gt;
* Executable version is provided for windows users.&lt;br /&gt;
* Linux users should find it in they distribution repository or build it from source. Older versions (before 0.7) of dfu-programmer have different commands so they will fail to run the UpdateCartEmu.sh script correctly. It is highly recommended you download the source and build it. &lt;br /&gt;
* OSX users will have to build it from provided source and script in dfu-programmer_install_OSX. Check the included readme.txt for detail.&lt;br /&gt;
&lt;br /&gt;
=== Upgrade procedure ===&lt;br /&gt;
Start C4CPC in usb update mode&lt;br /&gt;
* put dip switch 4 ON (other three switches to OFF)&lt;br /&gt;
* connect the card in one USB port&lt;br /&gt;
* press and release the C4CPC reset switch&lt;br /&gt;
&lt;br /&gt;
Install DFU driver (Windows only)&lt;br /&gt;
*After the reset, windows will look for the device drivers. These are located in the windows\dfu-prog-usb-1.2.2 folder&lt;br /&gt;
&lt;br /&gt;
You now just need to run the update script :&lt;br /&gt;
* Linux/OSx, you need to have root/admin right&lt;br /&gt;
&amp;lt;code&amp;gt;sudo UpdateCartEmu.sh&amp;lt;/code&amp;gt;&lt;br /&gt;
* Windows, from the update package windows folder&lt;br /&gt;
&amp;lt;code&amp;gt;UpdateCartEmu.bat&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A successful update looks like this :&lt;br /&gt;
&lt;br /&gt;
 Manufacturer Code: 0x58 (88)&lt;br /&gt;
 --- Erase ---&lt;br /&gt;
 Erasing flash...  Success&lt;br /&gt;
 Checking memory from 0x0 to 0x6FFF...  Empty.&lt;br /&gt;
 --- Flash ---&lt;br /&gt;
 Checking memory from 0x0 to 0x4DFF...  Empty.&lt;br /&gt;
 0%                            100%  Programming 0x4E00 bytes...&lt;br /&gt;
 [&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;]  Success&lt;br /&gt;
 0%                            100%  Reading 0x7000 bytes...&lt;br /&gt;
 [&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;]  Success&lt;br /&gt;
 Validating...  Success&lt;br /&gt;
 0x4E00 bytes written into 0x7000 bytes memory (69.64%).&lt;br /&gt;
 --- EEProm ---&lt;br /&gt;
 0%                            100%  Programming 0x380 bytes...&lt;br /&gt;
 [&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;]  Success&lt;br /&gt;
 0%                            100%  Reading 0x400 bytes...&lt;br /&gt;
 [&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;]  Success&lt;br /&gt;
 Validating...  Success&lt;br /&gt;
 0x380 bytes written into 0x400 bytes memory (87.50%).&lt;br /&gt;
&lt;br /&gt;
=== Latest Firmware ===&lt;br /&gt;
[[File:C4CPC V1.00.07.zip]] : Fixed issue that loaded more sectors than remaining in current cluster&lt;br /&gt;
&lt;br /&gt;
[[file:C4CPC_V1.00.05.zip]] : Fixed cluster truncation error leading to crash when loaded files where on cluster number greater that 65536&lt;br /&gt;
&lt;br /&gt;
[[file:C4CPC_V1.00.04.zip]] : Added compatibility with Symbiface II, CprSelect can now display text files &lt;br /&gt;
&lt;br /&gt;
[[file:C4CPC_V1.00.03.zip]] : Fix bad behaviour in file read that may read more sector than available in a cluster&lt;br /&gt;
&lt;br /&gt;
[[file:C4CPC_V1.00.02.zip]] : Fix an issue in directory list management that prevent browsing reliably folders with more than 247 files&lt;br /&gt;
&lt;br /&gt;
== 3D printed case ==&lt;br /&gt;
[[File:C4CPC_Cartridge.png|right|384px]]&lt;br /&gt;
A dedicated cartridge case has been designed to protect your C4CPC. It can be 3D printed using online services using the stl file provided.&lt;br /&gt;
&lt;br /&gt;
Link to online printing services are available on the [http://www.cpcwiki.eu/forum/amstrad-cpc-hardware/c4c4c-3d-printed-cartridge/ forum dedicated thread].&lt;br /&gt;
&lt;br /&gt;
The source sketchup design is also provided for those willing to customize it. &lt;br /&gt;
&lt;br /&gt;
[[File:C4CPC.zip]]&lt;br /&gt;
&lt;br /&gt;
== System Cartridges ==&lt;br /&gt;
The following archives includes :&lt;br /&gt;
* Original systems (Basic 1.1 + Amsdos + BurninRubber)&lt;br /&gt;
* Original system with parados 1.2+ (Basic 1.1 + Parados 1.2 + BurninRubber)&lt;br /&gt;
* Original system with parados 1.2  (Basic 1.1 + Parados 1.2)&lt;br /&gt;
* FW3.16 32 rom (Basic 1.1 + Amsdos + BurninRubber)&lt;br /&gt;
* FW3.16 32 rom with parados (Basic 1.1 + Parados 1.2)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:SystemCpr English.zip]] English version&lt;br /&gt;
&lt;br /&gt;
[[File:SystemCpr French.zip]]  French version&lt;br /&gt;
&lt;br /&gt;
[[File:SystemCpr Spanish.zip]] Spanish version&lt;br /&gt;
&lt;br /&gt;
[http://futureos.cpc-live.com/ FutureOS] Cartridge are available in the [http://futureos.cpc-live.com/files/FutureOS_System_.8_Preview!!!.zip release file]&lt;br /&gt;
&lt;br /&gt;
==Special System Cartridges made by dragon==&lt;br /&gt;
The following archive includes:&lt;br /&gt;
&lt;br /&gt;
-Firmware 3.14  os or official os or parados versions In diferent languajes English/Spanish/French/German.&lt;br /&gt;
&lt;br /&gt;
-The Cartridge of 512k have a modified firmware/parados to include in the os aviable with | symbol :&lt;br /&gt;
*Burnning rubber with change buttons layout.&lt;br /&gt;
*C4CPC loader&lt;br /&gt;
*HXC rom loader&lt;br /&gt;
*Future os&lt;br /&gt;
*Symbos 2.1 (Second link have version with symbos 3.0)&lt;br /&gt;
*CP/M with all extra roms made by TFM&lt;br /&gt;
*Local language Variations of |game are deleted to do that.&lt;br /&gt;
&lt;br /&gt;
-Incompatibilty:&lt;br /&gt;
Don't try change the lower rom with a external device such m4, Don't work because how c4cpc boot.&lt;br /&gt;
&lt;br /&gt;
https://mega.nz/#!B9wQXT4S!H2gA0cOFPN-Z6q5CEWwhzwjXXBgqyDA-S34-IOTA3RY&lt;br /&gt;
&lt;br /&gt;
https://mega.nz/#!xoInQCCI!vCR_y0YZcMuPOdatiT0NkvqtIVpnnGkgNP_FnR2xj1Q&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Videos ==&lt;br /&gt;
&lt;br /&gt;
Unboxing &amp;amp; Playtest by Novabug&lt;br /&gt;
{{#ev:youtube|wCNv405jCbk|340}}&lt;br /&gt;
&lt;br /&gt;
3D Printed Case Assembly by Novabug&lt;br /&gt;
{{#ev:youtube|pWpX5TY3QDc|340}}&lt;br /&gt;
&lt;br /&gt;
== Game Cartridges ==&lt;br /&gt;
&lt;br /&gt;
For games that have been converted to cartridge format, see here: [[Converted_GX4000_games]]&lt;br /&gt;
== Further Discussion ==&lt;br /&gt;
[http://www.cpcwiki.eu/forum/amstrad-cpc-hardware/cpc-plus-cartridge-replacement-one-more/ CPCWiki Forum discussion thread]&lt;br /&gt;
&lt;br /&gt;
[[Category:Cartridges]]&lt;br /&gt;
[[Category:CPC Plus]]&lt;br /&gt;
[[Category:DATA Storage]]&lt;br /&gt;
[[Category:FutureOS]]&lt;/div&gt;</summary>
		<author><name>Dragon</name></author>	</entry>

	<entry>
		<id>https://oldwiki.cpcwiki.eu/index.php?title=C4CPC&amp;diff=98303</id>
		<title>C4CPC</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.cpcwiki.eu/index.php?title=C4CPC&amp;diff=98303"/>
				<updated>2017-07-22T20:23:28Z</updated>
		
		<summary type="html">&lt;p&gt;Dragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
C4CPC is a cartridge replacement for the Amstrad Plus range and the GX4000.&lt;br /&gt;
&lt;br /&gt;
Using a micro-SD card storing cartridge images it also allows direct loading of the cartridge from a PC (Windows/Linux/OSX) through USB.&lt;br /&gt;
[[File:C4CPC_GX4000_2.jpg|right|600px]]&lt;br /&gt;
== Features ==&lt;br /&gt;
* Direct access to 16 cartridges selected by dip switches. Cartridge can be up to 512kB&lt;br /&gt;
* Access to unlimited number of cartridge images using the provided selector cartridge&lt;br /&gt;
* Direct cartridge loading from host computer using USB&lt;br /&gt;
* Cartridge file can be in standard .cpr format or raw binary .bin&lt;br /&gt;
* Integrated [[Amstrad_Cartridge_Identification_Device|ACID]] simulator&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt; Using C4CPC on a GX4000 with the original Amstrad power supply may cause damage to the GX4000 please read [http://www.cpcwiki.eu/forum/amstrad-cpc-hardware/%28please-read%29-gx4000-with-original-power-brick-and-c4cpc/ this forum thread] &amp;lt;/span&amp;gt;'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== User guide ==&lt;br /&gt;
=== Quick start ===&lt;br /&gt;
* Power off you Amstrad Plus / GX4000&lt;br /&gt;
* Insert the C4Cpc cart with a prepared SD in the cartridge slot, DIP switch facing up on 464/6128, DIP on joystick port side on GX4000&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:C4CPC_GX4000.jpg|In GX4000&lt;br /&gt;
File:C4CPC_6128.jpg|In 6128/464 plus&lt;br /&gt;
File:DipSwitchToSlot.png|Dip Switch to Slot table&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
* Select your favourite cart slot on the DIP switch&lt;br /&gt;
* Power on ...&lt;br /&gt;
* et voilà !&lt;br /&gt;
&lt;br /&gt;
=== Cartridge selector ===&lt;br /&gt;
[[File:C4CPC CprSelect.png|right|384px]]&lt;br /&gt;
CprSelect is a special cartridge that allows browsing the SD cart for cartridges to load.&lt;br /&gt;
The main area displays the current folder contents. Browsing is done using either one of the joysticks or the keyboard.&lt;br /&gt;
* Keyboard controls : cursors for browsing, space/enter/copy to select and esc to return to parent folder&lt;br /&gt;
* Joystick controls : left/right/up/down for browsing, fire 1 to select, fire 2 to return to parent folder&lt;br /&gt;
&lt;br /&gt;
Left/Right jump from page to page if the folder cannot be displayed in one screen.&lt;br /&gt;
&lt;br /&gt;
=== SD card preparation ===&lt;br /&gt;
The C4CPC is delivered with a prepared microSD card which contains the Basic Cartridge in slot 0 and the cartridge selector in slot 15. &lt;br /&gt;
Using your computer, cartridge images can be added to any slots or cartridge selector by writing to the SD card.&lt;br /&gt;
&lt;br /&gt;
The SD must contains at least the following folder tree&lt;br /&gt;
* _C4CPC : This is the main folder that contains the dip switch selectable folder.&lt;br /&gt;
* _C4CPC/0 to _C4CPC/F folders, which should contain only one valid CPR/BIN file. The cartridge emulator will first look for a CPR then a BIN file and load it to the cartridge.&lt;br /&gt;
&lt;br /&gt;
SD original content can be found in [[File:C4CpcSdContent base.zip]]&lt;br /&gt;
&lt;br /&gt;
=== How it works ===&lt;br /&gt;
At power up, CPC/USB whichever is the first, the uC will check for a valid .CPR/.BIN file to load in the DIP switch selected slot. &lt;br /&gt;
* If the file is smaller than 160KB, it will be loaded directly&lt;br /&gt;
* If no file is available or the file is bigger than 160KB, a bootloader is 1st loaded. The bootloader will then load the file if any.&lt;br /&gt;
&lt;br /&gt;
C4CPC is powered either by the CPC or/and the USB port. That means that power cycling the CPC will NOT initiate a new cart loading if the cart is also powered by USB.&lt;br /&gt;
&lt;br /&gt;
=== Cart loading from USB ===&lt;br /&gt;
A connected cart should appear as a serial port (COMx on windows, /dev/ttyACMx on linux, /dev/tty.modemxxxx on OSX).&lt;br /&gt;
Windows require a .inf file to install the proper drivers.&lt;br /&gt;
Loading is done using a python3 script which has the following syntax : &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;C4CpcCom.py -p port cart.cpr&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
where port is the serial port assigned to the cart.&lt;br /&gt;
&lt;br /&gt;
Example for linux:&lt;br /&gt;
&amp;lt;code&amp;gt;sudo python3 C4CpcCom.py -p /dev/ttyACM0 cart.cpr&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Latest version available in [[File:C4CpcCom.zip]] will only work with FW V1.00.01 and upward&lt;br /&gt;
&lt;br /&gt;
== Firmware upgrade ==&lt;br /&gt;
C4CPC microcontroller firmware is user upgradable through the USB port and requires the following tools and drivers :&lt;br /&gt;
* dfu-programmer for updating the code&lt;br /&gt;
* driver : provided with dfu-programmer windows version, native support on recent linux and OSx&lt;br /&gt;
&lt;br /&gt;
A [http://www.cpcwiki.eu/forum/amstrad-cpc-hardware/c4cpc-fw-update/ dedicated forum thread] exists for new firmware announcement support and discussion.&lt;br /&gt;
=== Update requirement ===&lt;br /&gt;
Update procedure requires the dfu-programmer software: &lt;br /&gt;
* Executable version is provided for windows users.&lt;br /&gt;
* Linux users should find it in they distribution repository or build it from source. Older versions (before 0.7) of dfu-programmer have different commands so they will fail to run the UpdateCartEmu.sh script correctly. It is highly recommended you download the source and build it. &lt;br /&gt;
* OSX users will have to build it from provided source and script in dfu-programmer_install_OSX. Check the included readme.txt for detail.&lt;br /&gt;
&lt;br /&gt;
=== Upgrade procedure ===&lt;br /&gt;
Start C4CPC in usb update mode&lt;br /&gt;
* put dip switch 4 ON (other three switches to OFF)&lt;br /&gt;
* connect the card in one USB port&lt;br /&gt;
* press and release the C4CPC reset switch&lt;br /&gt;
&lt;br /&gt;
Install DFU driver (Windows only)&lt;br /&gt;
*After the reset, windows will look for the device drivers. These are located in the windows\dfu-prog-usb-1.2.2 folder&lt;br /&gt;
&lt;br /&gt;
You now just need to run the update script :&lt;br /&gt;
* Linux/OSx, you need to have root/admin right&lt;br /&gt;
&amp;lt;code&amp;gt;sudo UpdateCartEmu.sh&amp;lt;/code&amp;gt;&lt;br /&gt;
* Windows, from the update package windows folder&lt;br /&gt;
&amp;lt;code&amp;gt;UpdateCartEmu.bat&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A successful update looks like this :&lt;br /&gt;
&lt;br /&gt;
 Manufacturer Code: 0x58 (88)&lt;br /&gt;
 --- Erase ---&lt;br /&gt;
 Erasing flash...  Success&lt;br /&gt;
 Checking memory from 0x0 to 0x6FFF...  Empty.&lt;br /&gt;
 --- Flash ---&lt;br /&gt;
 Checking memory from 0x0 to 0x4DFF...  Empty.&lt;br /&gt;
 0%                            100%  Programming 0x4E00 bytes...&lt;br /&gt;
 [&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;]  Success&lt;br /&gt;
 0%                            100%  Reading 0x7000 bytes...&lt;br /&gt;
 [&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;]  Success&lt;br /&gt;
 Validating...  Success&lt;br /&gt;
 0x4E00 bytes written into 0x7000 bytes memory (69.64%).&lt;br /&gt;
 --- EEProm ---&lt;br /&gt;
 0%                            100%  Programming 0x380 bytes...&lt;br /&gt;
 [&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;]  Success&lt;br /&gt;
 0%                            100%  Reading 0x400 bytes...&lt;br /&gt;
 [&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;]  Success&lt;br /&gt;
 Validating...  Success&lt;br /&gt;
 0x380 bytes written into 0x400 bytes memory (87.50%).&lt;br /&gt;
&lt;br /&gt;
=== Latest Firmware ===&lt;br /&gt;
[[File:C4CPC V1.00.07.zip]] : Fixed issue that loaded more sectors than remaining in current cluster&lt;br /&gt;
&lt;br /&gt;
[[file:C4CPC_V1.00.05.zip]] : Fixed cluster truncation error leading to crash when loaded files where on cluster number greater that 65536&lt;br /&gt;
&lt;br /&gt;
[[file:C4CPC_V1.00.04.zip]] : Added compatibility with Symbiface II, CprSelect can now display text files &lt;br /&gt;
&lt;br /&gt;
[[file:C4CPC_V1.00.03.zip]] : Fix bad behaviour in file read that may read more sector than available in a cluster&lt;br /&gt;
&lt;br /&gt;
[[file:C4CPC_V1.00.02.zip]] : Fix an issue in directory list management that prevent browsing reliably folders with more than 247 files&lt;br /&gt;
&lt;br /&gt;
== 3D printed case ==&lt;br /&gt;
[[File:C4CPC_Cartridge.png|right|384px]]&lt;br /&gt;
A dedicated cartridge case has been designed to protect your C4CPC. It can be 3D printed using online services using the stl file provided.&lt;br /&gt;
&lt;br /&gt;
Link to online printing services are available on the [http://www.cpcwiki.eu/forum/amstrad-cpc-hardware/c4c4c-3d-printed-cartridge/ forum dedicated thread].&lt;br /&gt;
&lt;br /&gt;
The source sketchup design is also provided for those willing to customize it. &lt;br /&gt;
&lt;br /&gt;
[[File:C4CPC.zip]]&lt;br /&gt;
&lt;br /&gt;
== System Cartridges ==&lt;br /&gt;
The following archives includes :&lt;br /&gt;
* Original systems (Basic 1.1 + Amsdos + BurninRubber)&lt;br /&gt;
* Original system with parados 1.2+ (Basic 1.1 + Parados 1.2 + BurninRubber)&lt;br /&gt;
* Original system with parados 1.2  (Basic 1.1 + Parados 1.2)&lt;br /&gt;
* FW3.16 32 rom (Basic 1.1 + Amsdos + BurninRubber)&lt;br /&gt;
* FW3.16 32 rom with parados (Basic 1.1 + Parados 1.2)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:SystemCpr English.zip]] English version&lt;br /&gt;
&lt;br /&gt;
[[File:SystemCpr French.zip]]  French version&lt;br /&gt;
&lt;br /&gt;
[[File:SystemCpr Spanish.zip]] Spanish version&lt;br /&gt;
&lt;br /&gt;
[http://futureos.cpc-live.com/ FutureOS] Cartridge are available in the [http://futureos.cpc-live.com/files/FutureOS_System_.8_Preview!!!.zip release file]&lt;br /&gt;
&lt;br /&gt;
==Special System Cartridges made by dragon==&lt;br /&gt;
The following archive includes:&lt;br /&gt;
&lt;br /&gt;
-Firmware 3.14  os or official os or parados versions In diferent languajes English/Spanish/French/German.&lt;br /&gt;
&lt;br /&gt;
-The Cartridge of 512k have a modified firmware/parados to include in the os aviable with | symbol :&lt;br /&gt;
*Burnning rubber with change buttons layout.&lt;br /&gt;
*C4CPC loader&lt;br /&gt;
*HXC rom loader&lt;br /&gt;
*Future os&lt;br /&gt;
*Symbos 2.1&lt;br /&gt;
*CP/M with all extra roms made by TFM&lt;br /&gt;
*Local language Variations of |game are deleted to do that.&lt;br /&gt;
&lt;br /&gt;
-Incompatibilty:&lt;br /&gt;
Don't try change the lower rom with a external device such m4, Don't work because how c4cpc boot.&lt;br /&gt;
&lt;br /&gt;
https://mega.nz/#!B9wQXT4S!H2gA0cOFPN-Z6q5CEWwhzwjXXBgqyDA-S34-IOTA3RY&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Videos ==&lt;br /&gt;
&lt;br /&gt;
Unboxing &amp;amp; Playtest by Novabug&lt;br /&gt;
{{#ev:youtube|wCNv405jCbk|340}}&lt;br /&gt;
&lt;br /&gt;
3D Printed Case Assembly by Novabug&lt;br /&gt;
{{#ev:youtube|pWpX5TY3QDc|340}}&lt;br /&gt;
&lt;br /&gt;
== Game Cartridges ==&lt;br /&gt;
&lt;br /&gt;
For games that have been converted to cartridge format, see here: [[Converted_GX4000_games]]&lt;br /&gt;
== Further Discussion ==&lt;br /&gt;
[http://www.cpcwiki.eu/forum/amstrad-cpc-hardware/cpc-plus-cartridge-replacement-one-more/ CPCWiki Forum discussion thread]&lt;br /&gt;
&lt;br /&gt;
[[Category:Cartridges]]&lt;br /&gt;
[[Category:CPC Plus]]&lt;br /&gt;
[[Category:DATA Storage]]&lt;br /&gt;
[[Category:FutureOS]]&lt;/div&gt;</summary>
		<author><name>Dragon</name></author>	</entry>

	<entry>
		<id>https://oldwiki.cpcwiki.eu/index.php?title=C4CPC&amp;diff=98299</id>
		<title>C4CPC</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.cpcwiki.eu/index.php?title=C4CPC&amp;diff=98299"/>
				<updated>2017-07-20T17:06:31Z</updated>
		
		<summary type="html">&lt;p&gt;Dragon: Add my tools cartridge.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
C4CPC is a cartridge replacement for the Amstrad Plus range and the GX4000.&lt;br /&gt;
&lt;br /&gt;
Using a micro-SD card storing cartridge images it also allows direct loading of the cartridge from a PC (Windows/Linux/OSX) through USB.&lt;br /&gt;
[[File:C4CPC_GX4000_2.jpg|right|600px]]&lt;br /&gt;
== Features ==&lt;br /&gt;
* Direct access to 16 cartridges selected by dip switches. Cartridge can be up to 512kB&lt;br /&gt;
* Access to unlimited number of cartridge images using the provided selector cartridge&lt;br /&gt;
* Direct cartridge loading from host computer using USB&lt;br /&gt;
* Cartridge file can be in standard .cpr format or raw binary .bin&lt;br /&gt;
* Integrated [[Amstrad_Cartridge_Identification_Device|ACID]] simulator&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt; Using C4CPC on a GX4000 with the original Amstrad power supply may cause damage to the GX4000 please read [http://www.cpcwiki.eu/forum/amstrad-cpc-hardware/%28please-read%29-gx4000-with-original-power-brick-and-c4cpc/ this forum thread] &amp;lt;/span&amp;gt;'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== User guide ==&lt;br /&gt;
=== Quick start ===&lt;br /&gt;
* Power off you Amstrad Plus / GX4000&lt;br /&gt;
* Insert the C4Cpc cart with a prepared SD in the cartridge slot, DIP switch facing up on 464/6128, DIP on joystick port side on GX4000&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:C4CPC_GX4000.jpg|In GX4000&lt;br /&gt;
File:C4CPC_6128.jpg|In 6128/464 plus&lt;br /&gt;
File:DipSwitchToSlot.png|Dip Switch to Slot table&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
* Select your favourite cart slot on the DIP switch&lt;br /&gt;
* Power on ...&lt;br /&gt;
* et voilà !&lt;br /&gt;
&lt;br /&gt;
=== Cartridge selector ===&lt;br /&gt;
[[File:C4CPC CprSelect.png|right|384px]]&lt;br /&gt;
CprSelect is a special cartridge that allows browsing the SD cart for cartridges to load.&lt;br /&gt;
The main area displays the current folder contents. Browsing is done using either one of the joysticks or the keyboard.&lt;br /&gt;
* Keyboard controls : cursors for browsing, space/enter/copy to select and esc to return to parent folder&lt;br /&gt;
* Joystick controls : left/right/up/down for browsing, fire 1 to select, fire 2 to return to parent folder&lt;br /&gt;
&lt;br /&gt;
Left/Right jump from page to page if the folder cannot be displayed in one screen.&lt;br /&gt;
&lt;br /&gt;
=== SD card preparation ===&lt;br /&gt;
The C4CPC is delivered with a prepared microSD card which contains the Basic Cartridge in slot 0 and the cartridge selector in slot 15. &lt;br /&gt;
Using your computer, cartridge images can be added to any slots or cartridge selector by writing to the SD card.&lt;br /&gt;
&lt;br /&gt;
The SD must contains at least the following folder tree&lt;br /&gt;
* _C4CPC : This is the main folder that contains the dip switch selectable folder.&lt;br /&gt;
* _C4CPC/0 to _C4CPC/F folders, which should contain only one valid CPR/BIN file. The cartridge emulator will first look for a CPR then a BIN file and load it to the cartridge.&lt;br /&gt;
&lt;br /&gt;
SD original content can be found in [[File:C4CpcSdContent base.zip]]&lt;br /&gt;
&lt;br /&gt;
=== How it works ===&lt;br /&gt;
At power up, CPC/USB whichever is the first, the uC will check for a valid .CPR/.BIN file to load in the DIP switch selected slot. &lt;br /&gt;
* If the file is smaller than 160KB, it will be loaded directly&lt;br /&gt;
* If no file is available or the file is bigger than 160KB, a bootloader is 1st loaded. The bootloader will then load the file if any.&lt;br /&gt;
&lt;br /&gt;
C4CPC is powered either by the CPC or/and the USB port. That means that power cycling the CPC will NOT initiate a new cart loading if the cart is also powered by USB.&lt;br /&gt;
&lt;br /&gt;
=== Cart loading from USB ===&lt;br /&gt;
A connected cart should appear as a serial port (COMx on windows, /dev/ttyACMx on linux, /dev/tty.modemxxxx on OSX).&lt;br /&gt;
Windows require a .inf file to install the proper drivers.&lt;br /&gt;
Loading is done using a python3 script which has the following syntax : &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;C4CpcCom.py -p port cart.cpr&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
where port is the serial port assigned to the cart.&lt;br /&gt;
&lt;br /&gt;
Example for linux:&lt;br /&gt;
&amp;lt;code&amp;gt;sudo python3 C4CpcCom.py -p /dev/ttyACM0 cart.cpr&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Latest version available in [[File:C4CpcCom.zip]] will only work with FW V1.00.01 and upward&lt;br /&gt;
&lt;br /&gt;
== Firmware upgrade ==&lt;br /&gt;
C4CPC microcontroller firmware is user upgradable through the USB port and requires the following tools and drivers :&lt;br /&gt;
* dfu-programmer for updating the code&lt;br /&gt;
* driver : provided with dfu-programmer windows version, native support on recent linux and OSx&lt;br /&gt;
&lt;br /&gt;
A [http://www.cpcwiki.eu/forum/amstrad-cpc-hardware/c4cpc-fw-update/ dedicated forum thread] exists for new firmware announcement support and discussion.&lt;br /&gt;
=== Update requirement ===&lt;br /&gt;
Update procedure requires the dfu-programmer software: &lt;br /&gt;
* Executable version is provided for windows users.&lt;br /&gt;
* Linux users should find it in they distribution repository or build it from source. Older versions (before 0.7) of dfu-programmer have different commands so they will fail to run the UpdateCartEmu.sh script correctly. It is highly recommended you download the source and build it. &lt;br /&gt;
* OSX users will have to build it from provided source and script in dfu-programmer_install_OSX. Check the included readme.txt for detail.&lt;br /&gt;
&lt;br /&gt;
=== Upgrade procedure ===&lt;br /&gt;
Start C4CPC in usb update mode&lt;br /&gt;
* put dip switch 4 ON (other three switches to OFF)&lt;br /&gt;
* connect the card in one USB port&lt;br /&gt;
* press and release the C4CPC reset switch&lt;br /&gt;
&lt;br /&gt;
Install DFU driver (Windows only)&lt;br /&gt;
*After the reset, windows will look for the device drivers. These are located in the windows\dfu-prog-usb-1.2.2 folder&lt;br /&gt;
&lt;br /&gt;
You now just need to run the update script :&lt;br /&gt;
* Linux/OSx, you need to have root/admin right&lt;br /&gt;
&amp;lt;code&amp;gt;sudo UpdateCartEmu.sh&amp;lt;/code&amp;gt;&lt;br /&gt;
* Windows, from the update package windows folder&lt;br /&gt;
&amp;lt;code&amp;gt;UpdateCartEmu.bat&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A successful update looks like this :&lt;br /&gt;
&lt;br /&gt;
 Manufacturer Code: 0x58 (88)&lt;br /&gt;
 --- Erase ---&lt;br /&gt;
 Erasing flash...  Success&lt;br /&gt;
 Checking memory from 0x0 to 0x6FFF...  Empty.&lt;br /&gt;
 --- Flash ---&lt;br /&gt;
 Checking memory from 0x0 to 0x4DFF...  Empty.&lt;br /&gt;
 0%                            100%  Programming 0x4E00 bytes...&lt;br /&gt;
 [&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;]  Success&lt;br /&gt;
 0%                            100%  Reading 0x7000 bytes...&lt;br /&gt;
 [&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;]  Success&lt;br /&gt;
 Validating...  Success&lt;br /&gt;
 0x4E00 bytes written into 0x7000 bytes memory (69.64%).&lt;br /&gt;
 --- EEProm ---&lt;br /&gt;
 0%                            100%  Programming 0x380 bytes...&lt;br /&gt;
 [&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;]  Success&lt;br /&gt;
 0%                            100%  Reading 0x400 bytes...&lt;br /&gt;
 [&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;]  Success&lt;br /&gt;
 Validating...  Success&lt;br /&gt;
 0x380 bytes written into 0x400 bytes memory (87.50%).&lt;br /&gt;
&lt;br /&gt;
=== Latest Firmware ===&lt;br /&gt;
[[file:C4CPC_V1.00.05.zip]] : Fixed cluster truncation error leading to crash when loaded files where on cluster number greater that 65536&lt;br /&gt;
&lt;br /&gt;
[[file:C4CPC_V1.00.04.zip]] : Added compatibility with Symbiface II, CprSelect can now display text files &lt;br /&gt;
&lt;br /&gt;
[[file:C4CPC_V1.00.03.zip]] : Fix bad behaviour in file read that may read more sector than available in a cluster&lt;br /&gt;
&lt;br /&gt;
[[file:C4CPC_V1.00.02.zip]] : Fix an issue in directory list management that prevent browsing reliably folders with more than 247 files&lt;br /&gt;
&lt;br /&gt;
== 3D printed case ==&lt;br /&gt;
[[File:C4CPC_Cartridge.png|right|384px]]&lt;br /&gt;
A dedicated cartridge case has been designed to protect your C4CPC. It can be 3D printed using online services using the stl file provided.&lt;br /&gt;
&lt;br /&gt;
Link to online printing services are available on the [http://www.cpcwiki.eu/forum/amstrad-cpc-hardware/c4c4c-3d-printed-cartridge/ forum dedicated thread].&lt;br /&gt;
&lt;br /&gt;
The source sketchup design is also provided for those willing to customize it. &lt;br /&gt;
&lt;br /&gt;
[[File:C4CPC.zip]]&lt;br /&gt;
&lt;br /&gt;
== System Cartridges ==&lt;br /&gt;
The following archives includes :&lt;br /&gt;
* Original systems (Basic 1.1 + Amsdos + BurninRubber)&lt;br /&gt;
* Original system with parados 1.2+ (Basic 1.1 + Parados 1.2 + BurninRubber)&lt;br /&gt;
* Original system with parados 1.2  (Basic 1.1 + Parados 1.2)&lt;br /&gt;
* FW3.16 32 rom (Basic 1.1 + Amsdos + BurninRubber)&lt;br /&gt;
* FW3.16 32 rom with parados (Basic 1.1 + Parados 1.2)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:SystemCpr English.zip]] English version&lt;br /&gt;
&lt;br /&gt;
[[File:SystemCpr French.zip]]  French version&lt;br /&gt;
&lt;br /&gt;
[[File:SystemCpr Spanish.zip]] Spanish version&lt;br /&gt;
&lt;br /&gt;
[http://futureos.cpc-live.com/ FutureOS] Cartridge are available in the [http://futureos.cpc-live.com/files/FutureOS_System_.8_Preview!!!.zip release file]&lt;br /&gt;
&lt;br /&gt;
==Special System Cartridges made by dragon==&lt;br /&gt;
The following archive includes:&lt;br /&gt;
&lt;br /&gt;
-firmware 3.14  os or official os or parados versions In diferent languajes English/spanish/Frecnh/germany.&lt;br /&gt;
&lt;br /&gt;
-The Cartridge of 512k have a modified firmware/parados to include in the os aviable with | symbol :&lt;br /&gt;
*Burnning rubber with change buttons layout.&lt;br /&gt;
*C4CPC loader&lt;br /&gt;
*HXC rom loader&lt;br /&gt;
*Future os&lt;br /&gt;
*symbos 2.1&lt;br /&gt;
*CP/M with all extra roms made by TFM&lt;br /&gt;
*Local language Variations of |game are deleted to do that.&lt;br /&gt;
&lt;br /&gt;
-Incompatibilty:&lt;br /&gt;
Don't try change the lower rom with a external device such m4, Don't work because how c4cpc boot.&lt;br /&gt;
&lt;br /&gt;
https://mega.nz/#!B9wQXT4S!H2gA0cOFPN-Z6q5CEWwhzwjXXBgqyDA-S34-IOTA3RY&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Videos ==&lt;br /&gt;
&lt;br /&gt;
Unboxing &amp;amp; Playtest by Novabug&lt;br /&gt;
{{#ev:youtube|wCNv405jCbk|340}}&lt;br /&gt;
&lt;br /&gt;
3D Printed Case Assembly by Novabug&lt;br /&gt;
{{#ev:youtube|pWpX5TY3QDc|340}}&lt;br /&gt;
&lt;br /&gt;
== Game Cartridges ==&lt;br /&gt;
&lt;br /&gt;
For games that have been converted to cartridge format, see here: [[Converted_GX4000_games]]&lt;br /&gt;
== Further Discussion ==&lt;br /&gt;
[http://www.cpcwiki.eu/forum/amstrad-cpc-hardware/cpc-plus-cartridge-replacement-one-more/ CPCWiki Forum discussion thread]&lt;br /&gt;
&lt;br /&gt;
[[Category:Cartridges]]&lt;br /&gt;
[[Category:CPC Plus]]&lt;br /&gt;
[[Category:DATA Storage]]&lt;br /&gt;
[[Category:FutureOS]]&lt;/div&gt;</summary>
		<author><name>Dragon</name></author>	</entry>

	<entry>
		<id>https://oldwiki.cpcwiki.eu/index.php?title=Converted_GX4000_Software&amp;diff=95826</id>
		<title>Converted GX4000 Software</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.cpcwiki.eu/index.php?title=Converted_GX4000_Software&amp;diff=95826"/>
				<updated>2016-06-10T18:27:41Z</updated>
		
		<summary type="html">&lt;p&gt;Dragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Games on this page are games converted to CPR format in order to be played on a GX4000 (with e.g. a [[C4CPC]], or by burning an EPROM).&lt;br /&gt;
&lt;br /&gt;
For GX4000 compatibility, they must comply to these rules :&lt;br /&gt;
&lt;br /&gt;
* Auto-Launchable on a GX4000&lt;br /&gt;
* Being fully playable from the very beginning to the end (including Hi-Scores) with a Joystick&lt;br /&gt;
* Being 64K games.&lt;br /&gt;
&lt;br /&gt;
If you spot a non detected problem , please report here : http://www.cpcwiki.eu/forum/games/converted-gx4000-cpr-the-topic/&lt;br /&gt;
&lt;br /&gt;
Here is a link to the Full Set (Sunday, May 29, 2016 22:00):https://mega.nz/#!jdxnACwC!KYPRXGtIPgcFjwAQMG-BR9mbJqO4BlhhasOJug-fkQg&lt;br /&gt;
NB : No &amp;quot;Need a fix&amp;quot; and &amp;quot;Demo&amp;quot; included&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Year&lt;br /&gt;
! Author&lt;br /&gt;
! Use Plus Features?&lt;br /&gt;
! Description / Comment&lt;br /&gt;
! File&lt;br /&gt;
|-&lt;br /&gt;
||[[1942]]|| 1986 || Elite Systems ||No|| Converted by Phantomz&amp;lt;br/&amp;gt;J2B1/B2=1/2 Player game. Pause=Pause, J1B1=Unpause, J1B2=Roll || [[Media:1942.rar | 1942.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[1943 - The Battle of Midway]]|| 1988 || Go! ||No|| Converted by Phantomz&amp;lt;br/&amp;gt;J1B2/J2B2=P1/P2 Roll, Pause=Smart Bomb for both players.&amp;lt;br/&amp;gt; Menu scren : J1B1/J1B2=Choose P1/P2 || [[Media:1943 - The Battle of Midway.rar | 1943 - The Battle of Midway.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[2048]]|| 2014 || Futur Anterieur || No || Converted by Phantomz and CraigsBar&amp;lt;br/&amp;gt;Multi Cart, with Version Mode 0 and Mode 1&amp;lt;br/&amp;gt;Turn Music On or Off with Console Pause Button || [[Media:2048.rar | 2048.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[3D Grand Prix]]|| 1985 || Amsoft || No || Converted by Phantomz || [[Media:3D_Grand_Prix.rar | 3D Grand Prix.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[3D Starfighter]]|| 1987 || Codemasters Software || No || Converted by Phantomz&amp;lt;br/&amp;gt;Joypad Fire 1 = Start 1 Player Game, Joypad Fire 2 = Start 2 Player Game&amp;lt;br/&amp;gt;Pause Button = Redefine Controls&amp;lt;br/&amp;gt;Pause Button = Shield, Pause / Unpause = Joypad 1 Fire 2 || [[Media:3D Starfighter.rar | 3D Starfighter.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[4X4 Off-Road Racing]]|| 1988 || Epyx || No || Converted by dragon || [[Media:4X4 Off-Road Racing.rar | 4X4 Off-Road Racing.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[720 Degrees]]|| 1988 || U.S.Gold || No || Converted by Phantomz || [[Media:720 Degrees.rar | 720 Degrees.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[A Team (The)]]|| 1988 || Zafiro Software || No || Converted by dragon || [[Media:A Team (The).rar | A Team (The).rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Abadia Del Crimen (La)]]|| 1987 || Opera Soft || No || Converted by dragon || [[Media:Abadia Del Crimen (La).rar | Abadia Del Crimen (La).rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Abu Simbel Profanation]]||  1986 || Dinamic Software || No || Converted by dragon&amp;lt;br/&amp;gt;Don't forget to select Joystick before starting || [[Media:Abu Simbel Profanation.rar | Abu Simbel Profanation.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Advanced Pinball Simulator]]|| 1988 || Codemasters Software || No || Converted by Phantomz || [[Media:Advanced Pinball Simulator.rar | Advanced Pinball Simulator.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[After Burner]]||  1988 || Activision  || No || Converted by dragon&amp;lt;br/&amp;gt;If Fire don't start the game after you died, select Keyboard, press Fire a few times, Select Joystick again, and start game with fire.  || [[Media:After Burner.rar | After Burner.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[After The War]]||  1989 || Dinamic Software  || No || Converted by Urusergi&amp;lt;br/&amp;gt;Cheat menu: J1 UP=YES,DOWN=NO ; Level : J1 DOWN=1,UP=2,RIGHT=Intro&amp;lt;br/&amp;gt;Ingame : JOY1 B1=Shoot &amp;amp; Hit, B2=Crouch &amp;amp; Kick, JOY2 B1=RESET, GX 4000 PAUSE=Pause  || [[Media:After The War.rar | After The War.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Airwolf]]||  1985 || Amsoft || No || Converted by Phantomz || [[Media:Airwolf.rar | Airwolf.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Alien]]||  1985 || Amsoft || No || Converted by Phantomz || [[Media:Alien.rar | Alien.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Alinka]]||  1991 || Amstrad Cent Pour Cent || No || Converted by Phantomz&amp;lt;br/&amp;gt;Use Joypad 2 for Menu&amp;lt;br/&amp;gt;Button 1 and Button 2 for 1 or 2 Player&amp;lt;br/&amp;gt;UP for Option 3, DOWN for Option 4 || [[Media:Alinka.rar | Alinka.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Anarchy]]|| 1988 || Hewson || No || Converted by CraigsBar || [[Media:Anarchy.rar | Anarchy.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[APB|APB - All Points Bulletin]]|| 1989 || Domark || No || Converted by Phantomz&amp;lt;br/&amp;gt;Trainer = Button 1 for YES, Button 2 for NO || [[Media:APB_-_All_Points_Bulletin.rar | APB - All Points Bulletin.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Arkanoid Revenge Of Doh]]|| 1988 || Ocean Software || No || Converted by Phantomz&amp;lt;br/&amp;gt;(Joystick Fire 1 = yes) (Joystick Fire 2=no) For Trainer&amp;lt;br/&amp;gt;Infinite Lives only, ESC for Level Skip not mapped &amp;lt;br/&amp;gt;Infinite Lives Cheat doesn't work on Boss Fights, Stage 17 and Stage 33, the disk is the same  || [[Media:Arkanoid II - Revenge of Doh.rar | Arkanoid II - Revenge of Doh.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Army Moves]]||  1986 || Dinamic Software || No || Converted by dragon&amp;lt;br/&amp;gt;Don't forget to select Joystick before starting || [[Media:Army Moves.rar | Army Moves.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Asterix And The Magic Cauldron]]|| 1987 || Melbourne House || No || Converted by dragon || [[Media:Asterix And The Magic Cauldron.rar | Asterix And The Magic Cauldron.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Atomic - Extended Version]]|| 1992 || Fraggle &amp;amp; Duck || No || Converted by CraigsBar&amp;lt;br/&amp;gt;Allow intro to play through, it is followed by the Game Menu || [[Media:Atomic - Extended Version.rar | Atomic - Extended Version.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Avenger]]|| 1986 || Gremlin Graphics Software || No || Converted by dragon || [[Media:Avenger.rar | Avenger.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Badlands]]|| 1990 || Domark || No || Converted by Phantomz&amp;lt;br/&amp;gt;Press Fire to Accelerate, Steer with Left and Right, Down to Fire&amp;lt;br/&amp;gt;Console Pause Button to Pause the Game, Unpause with Joypad 1 Fire 1 || [[Media:Badlands.rar | Badlands.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Ball Crazy]]|| 1987 || Mastertronic || No || Converted by Phantomz&amp;lt;br/&amp;gt;Trainer Level Select: 1 = Joy 1 Button 1,  2 = Joy 1 Button 2,  3 = Up,  4 = Left&amp;lt;br/&amp;gt;5 = Right,  6 = Down,  7 = Joy 2 Button 1,  8 = Joy 2 Button 2 || [[Media:Ball Crazy.rar | Ball Crazy.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Barbarian - The Ultimate Warrior]]|| 1987 || Palace Software || No || Converted by Phantomz&amp;lt;br/&amp;gt;Change Mode / Option with Joypad 2 Button 2&amp;lt;br/&amp;gt;Start Game with Joypad 2 Button 1&amp;lt;br/&amp;gt;Pause / Unpause with Console Pause Button&amp;lt;br/&amp;gt;Turn Music On / Off during Fighting with Joypad 1 Button 2 || [[Media:Barbarian - The Ultimate Warrior.rar | Barbarian - The Ultimate Warrior.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Barbarian II - The Dungeon Of Drax (Disk Edition)]]|| 1989 || Palace Software || No || Converted by Phantomz&amp;lt;br/&amp;gt;Game now has the Title Screen&amp;lt;br/&amp;gt;Game defaults to Joystick so Press Button 1 on Joypad 1 to Start Game&amp;lt;br/&amp;gt;Pause / Unpause with Console Pause Button, Joypad 2 Button 1 to Quit&amp;lt;br/&amp;gt;Keyboard O,P are changed to K,L for PLUS users || [[Media:Barbarian II - The Dungeon Of Drax (Disk Edition).rar | Barbarian II - The Dungeon Of Drax (Disk Edition).rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Barbarian - The World Of Barbarian]]|| 1988 || Melbourne House || No || Converted by Phantomz&amp;lt;br/&amp;gt;Joypad 1 Button 2 to Flip Icon Bar  || [[Media:Barbarian - The World Of Barbarian (Melbourne House).rar | Barbarian - The World Of Barbarian (Melbourne House).rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Bart Vs. The Space Mutants]]|| 1991 || Ocean Software || No || Converted by Phantomz&amp;lt;br/&amp;gt;J2 Buttons For Menu Options.&amp;lt;br/&amp;gt;2 versions : Up=Jump or J1B2=Jump (except on the 1st level where both works).&amp;lt;br/&amp;gt;Poked versions gives Infinite Lives. || [[Media:Bart Vs. The Space Mutants.rar | Bart Vs. The Space Mutants.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Batman (1986)]]|| 1986 || Ocean Software || No || Converted by dragon and Phantomz || [[Media:Batman (1986).rar | Batman (1986).rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Batman - The Caped Crusader]]|| 1988 || Ocean Software || Yes (Palette) || Converted by Phantomz&amp;lt;br/&amp;gt;Push UP to get past the loading screen&amp;lt;br/&amp;gt;Title screen in Overscan and CPC+ Palette || [[Media:Batman - The Caped Crusader.rar | Batman - The Caped Crusader.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Batman - The Movie]]|| 1989 || Ocean Software || No || Converted by Phantomz&amp;lt;br/&amp;gt;Standard CPC version (darker palette)&amp;lt;br/&amp;gt;Joypad 1 Button 1 Starts the Game&amp;lt;br/&amp;gt;Joypad 2 Button 1 to change Music On or Off&amp;lt;br/&amp;gt;Joypad 2 Button 2 to Redefine controls&amp;lt;br/&amp;gt;Redefine controls first to get pause to work  || [[Media:Batman - The Movie.rar | Batman - The Movie.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Battle Ships]]|| 1987 || Elite Systems || No || Converted by Phantomz&amp;lt;br/&amp;gt;Use Joypad 2 for Menu Selection &amp;lt;br/&amp;gt;Select Joystick or Redefine controls first || [[Media:Battle Ships.rar | Battle Ships.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Beach-Head]]|| 1985 || Amsoft || No || Converted by Phantomz || [[Media:Beach-Head.rar | Beach-Head.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Betiled | Betiled!]]|| 2009 || CEZ Games Studio || No || Converted by xenon || [[Media:Betiled!.rar | Betiled!.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Beyond The Ice Palace]]|| 1988 || Elite Systems || No || Converted by Phantomz&amp;lt;br/&amp;gt;Press the console PAUSE Button or any button on Joypad 2 to get passed the Title and Scroll Screen&amp;lt;br/&amp;gt;You can't redefine controls to Joystick or Joypad 1, so if you want fire and summon on the same pad, or jump etc,&amp;lt;br/&amp;gt;just select No to Joystick and Redefine Controls to Joypad 2 and the pause Button || [[Media:Beyond The Ice Palace.rar | Beyond The Ice Palace.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Blagger]]|| 1984 || Amsoft ||No|| Converted by Phantomz&amp;lt;br/&amp;gt;Press Joypad 1 Button 1 to Start the game from the begining&amp;lt;br/&amp;gt;Cheat Mode = hold down Joypad 1 button 2 and press Joypad 1 Button 1 to start on the screen displayed&amp;lt;br/&amp;gt;If you lose all your lives, just press joypad 1 button 1 to start the same level || [[Media:Blagger.rar | Blagger.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Blasteroids]]|| 1989 || Image Works ||No|| Converted by Phantomz&amp;lt;br/&amp;gt;J1B1=Pass 1st screen. J1B2/B1=Pause/Unpause. Pause=Quit.&amp;lt;br/&amp;gt;The game defaults to Joypad 1 for Player 2, so the controls you Redefine for joypad 2 will be player 1.&amp;lt;br/&amp;gt;By default (Player 2 Joypad 1 ) controls are, Forward = Thrust, Back = Transform, Left = Rotate anticlockwise, Right = Rotate clockwise, Fire 1 = Fire || [[Media:Blasteroids.rar | Blasteroids.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Blue Angel 69]]|| 2010 || [[Kevin_Thacker | Arnoldemu]] ||No|| Converted by [[Kevin_Thacker | Arnoldemu]] || [[Media:Blue_Angel_69.rar | Blue Angel 69.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[BoBo]]|| 1988 || Infogrames || No || Converted by dragon&amp;lt;br/&amp;gt;1 to 5 players, but the players name are not Joystick friendly... || [[Media:BoBo.rar | BoBo.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Bomb Jack]]|| 1986 || Elite Systems || No || Converted by dragon and Phantomz&amp;lt;br/&amp;gt;Don't forget to select Joystick before starting&amp;lt;br/&amp;gt;Push Up to get past the loading screen, Title screen in Overscan and CPC+ Palette&amp;lt;br/&amp;gt;Use the Following controls for the Trainer:&amp;lt;br/&amp;gt;JOYPAD 1: Button 1=1,  Button 2=2,  3=Up,  4=Left,  5=Right,  6=Down&amp;lt;br/&amp;gt;JOYPAD 2: 7=Up,  8=Left,  9=Right, 0=Down,  Button 1=Delete,  Button 2=Delete&amp;lt;br/&amp;gt;Console Pause Button =Enter || [[Media:Bomb Jack.rar | Bomb Jack.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Bomb Jack II]]|| 1987 || Elite Systems || No || Converted by dragon and Phantomz&amp;lt;br/&amp;gt;Don't forget to select Joystick before starting || [[Media:Bomb Jack II.rar | Bomb Jack II.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Boulder Dash]]|| 1985 || Mirrorsoft || No || Converted by gerald&amp;lt;br/&amp;gt;Use joystick fire 2 to change control settings on start screen&amp;lt;br/&amp;gt;Use joystick fire 2 to suicide during game|| [[Media:Boulder Dash.rar | Boulder Dash.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Boy Racer]]|| 1987 || Alligata Software || No || Converted by Phantomz and dragon&amp;lt;br/&amp;gt;Game is ready for two players with joypads by default&amp;lt;br/&amp;gt;Press Button 1 on Joypad 1 to Begin a Two Player Game&amp;lt;br/&amp;gt;Press Button 2 on Joypad 2 to Redefine Controls&amp;lt;br/&amp;gt;Press Button 1 on Joypad 2 to turn player two on or off ( car disappears for one player game )&amp;lt;br/&amp;gt;Press the Console Pause Button on Menu to turn menu music on or of&amp;lt;br/&amp;gt;Press the Console Pause Button ingame to quit || [[Media:Boy Racer.rar | Boy Racer.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Bravestarr]]|| 1987 || Go!|| No || Converted by Phantomz&amp;lt;br/&amp;gt;Pause with Joypad 1 Button 2, Quit with Console Pause Button || [[Media:Bravestarr.rar | Bravestarr.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Break Thru]]|| 1986 || U.S.Gold || No || Converted by dragon and Phantomz&amp;lt;br/&amp;gt;Button 1 to Fire, Button 2 to Jump || [[Media:Break Thru.rar | Break Thru.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Bruce Lee]]|| 1984 || U.S.Gold || No || Converted by Phantomz&amp;lt;br/&amp;gt;1 or 2 player. || [[Media:Bruce Lee.rar | Bruce Lee.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Bubble Bobble 4 CPC]]|| 2012 || CNGSoft ||No|| Converted by CraigsBar || [[Media:Bubble_Bobble_4_CPC.rar | Bubble Bobble 4 CPC.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Bubble Dizzy]]|| 1991 || Codemasters Software ||No|| Converted by Phantomz&amp;lt;br/&amp;gt;Stage Buttons: Joy 1 = 1 Up, 2 Left, 3 Right, 4 Down,  Joy 2 = 5 Up, 6 Left, 7 Right, 8 Down || [[Media:Bubble Dizzy.rar | Bubble Dizzy.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Burning Wheels]]|| 1987 || T.M. Schmidt ||No|| Converted by dragon || [[Media:Burning Wheels.rar | Burning Wheels.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Buggy Boy]]|| 1987 || Elite / Tatsumi ||No|| Converted by CraigsBar || [[Media:Buggy_Boy.rar | Buggy Boy.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Camelot Warriors]]|| 1986 || Dinamic Software || No || Converted by dragon&amp;lt;br/&amp;gt;Don't forget to select Joystick before starting || [[Media:Camelot Warriors.rar |Camelot Warriors.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Captain Planet And The Planeteers]]|| 1990 || Mindscape || No || Converted by Phantomz&amp;lt;br/&amp;gt;Joypad 1 Button 2 for Special Power&amp;lt;br/&amp;gt;Joypad 2 Button 1 for Pause, Button 2 for Quit || [[Media:Captain Planet And The Planeteers.rar |Captain Planet And The Planeteers.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Carlos Sainz - Campeonato del Mundo de Rallyes]]|| 1990 || Zigurat || No || Converted by dragon&amp;lt;br/&amp;gt;Don't forget to select Joystick before starting || [[Media:Carlos Sainz - Campeonato del Mundo de Rallyes.rar | Carlos Sainz - Campeonato del Mundo de Rallyes.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Catastrophes]]|| 1985 || Amsoft || No || Converted by Phantomz || [[Media:Catastrophes.rar | Catastrophes.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Cauldron]]|| 1985 || Palace Software || No || Converted by McKlain - fixed by Devilmarkus&amp;lt;br/&amp;gt;Language and cheats selection by Joystick || [[Media:Cauldron.rar | Cauldron.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Cauldron II]]|| 1986 || Palace Software || No || Converted by McKlain || [[Media:Cauldron_II.rar | Cauldron II.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Championship Baseball]]|| 1987 || Activision || No || Converted by dragon || [[Media:Championship Baseball.rar | Championship Baseball.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Chase HQ]]|| 1989 || Ocean Software || No || Converted by dragon and Phantomz&amp;lt;br/&amp;gt;Both versions include Full Speech!&amp;lt;br/&amp;gt;dragon version&amp;lt;br/&amp;gt;Use Joypad 1 Button 1 for Gear ( Start Game ) Joypad 1 Button 2 for Turbo, Joypad 2 Button 1 to Quit&amp;lt;br/&amp;gt;Phantomz version&amp;lt;br/&amp;gt;Use Joypad 1 UP for Gear ( Start Game ) Joypad 1 DOWN for Turbo, Accelerate and Brake with Joypad 1 Button 1 and 2&amp;lt;br/&amp;gt;Redefine Joypad 2 the same as Joypad 1 = UP, 1, 2, LEFT, RIGHT, PAUSE, DOWN ( 6 G F R T P 5 ) to get TEST MODE&amp;lt;br/&amp;gt;Now play the game with Joypad 2, Joypad 1 UP = 1 Life, LEFT = Restart Level, RIGHT = Next Level, DOWN = Congratulation || [[Media:Chase HQ.rar | Chase HQ.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Chuckie Egg]]|| 1985 || A&amp;amp;F Software || No || Converted by dragon and Phantomz&amp;lt;br/&amp;gt;Title screen in Overscan by CraigsBar, Push UP to get past&amp;lt;br/&amp;gt;Up = 4 Players,  Left = 1 Player,  Right = 2 Players,  Down = 3 Players || [[Media:Chuckie Egg.rar | Chuckie Egg.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Classic Muncher]]|| 1987 || Bubble Bus Software || No || Converted by Phantomz || [[Media:Classic Muncher.rar | Classic Muncher.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Cobra Force]]|| 1989 || Players Premier  || No || Converted by Phantomz&amp;lt;br/&amp;gt;J1B2=Freeze the Enemies, Pause/J1B1=Pause/Unpause.|| [[Media:Cobra Force.rar | Cobra Force.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Colony]]|| 1987 || Mastertronic  || No || Converted by dragon and Phantomz&amp;lt;br/&amp;gt;Joy 1 Fire 1 to Fire, Joy 1 Fire 2 for Mode&amp;lt;br/&amp;gt;Console Pause Button to Pause, any button to unpause&amp;lt;br/&amp;gt;Abort game with Joypad 2 Fire 1&amp;lt;br/&amp;gt;Abort game Y / N = Console Pause Button for Yes, any button for No|| [[Media:Colony.rar | Colony.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Columns Cpc]]|| 2008 || CEZ Games Studio || No || Converted by Phantomz&amp;lt;br/&amp;gt;Menu: 1 = Fire 1, 2 = Fire 2, 3 = Console Pause Button, 4 = Left, 5 = Right, 9 = Up, 0 = Down&amp;lt;br/&amp;gt;Ingame: Dpad for Left and Right, Fire 1 = Rotation, Fire 2 = Accelerate Fall, Console Pause Button to Quit&amp;lt;br/&amp;gt;Joypad 2 Button 1 to Turn Music On / Off on Menu or Ingame || [[Media:Columns CPC.rar | Columns CPC.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Commando]]|| 1985 || Elite Systems || No || Converted by Phantomz&amp;lt;br/&amp;gt;Game Defaults to Joystick so just press the Console Pause Button to Start Game&amp;lt;br/&amp;gt;If you select Joystick and use a joypad button 2 is used for grenades&amp;lt;br/&amp;gt;If you select Joystick and use a one button joystick, hold fire button down to use grenades || [[Media:Commando.rar | Commando.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Comando Tracer]]|| 1988 || Dinamic Software || No || Converted by Phantomz&amp;lt;br/&amp;gt;Trainer = Button 1 for YES, Button 2 for NO&amp;lt;br/&amp;gt;Pause / Unpause with Console Pause Button&amp;lt;br/&amp;gt;Quit with Joypad 2 Button 1&amp;lt;br/&amp;gt;Keyboard O,P are changed to U,I for PLUS users || [[Media:Comando Tracer.rar | Comando Tracer.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Confuzion]]|| 1985 || Incentive ||No|| Converted by Phantomz ||  [[Media:Confuzion.rar | Confuzion.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Continental Circus]]|| 1989 || Virgin Games! ||No|| Converted by Phantomz - Continues fixed by yurif74&amp;lt;br/&amp;gt;(Joystick Fire 1 = yes) (Joystick Fire 2=no) For Trainer&amp;lt;br/&amp;gt;Trainer Level Select: 1 = Joy1 Button 1,  2 = Joy1 Button 2,  3 = Up,  4 = Left,  5 = Right,  6 = Down,  7 = Joy2 Button 1,  8 = Joy2 Button 2 ||[[Media:Continental Circus.rar | Continental Circus.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Count Duckula II]]|| 1992 || Alternative Software || No || Converted by The Shameless Gamer || [[Media:Count Duckula II.rar | Count Duckula II.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Crazy Cars 3]]|| 1992 || Titus || No || Converted by Urusegi&amp;lt;br/&amp;gt;J1 B2=Boost ; J2 B1 = Night glasses ; J2 B2 = Restart || [[Media:Crazy Cars 3.rar | Crazy Cars 3.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Croco Magneto]]|| 1989 || Croconews No°8 || No || Converted by Phantomz&amp;lt;br/&amp;gt;Menu : J1B1/2= Options 1/2, J1UP/DN = Option 3/4. Pause = Quit game.&amp;lt;br/&amp;gt;You need to select joy (option 3) before you begin.  || [[Media:Croco Magneto.rar | Croco Magneto.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Crystal Castles]]|| 1986 || U.S.Gold || No || Converted by Phantomz || [[Media:Crystal Castles.rar | Crystal Castles.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Crystal Kingdom Dizzy]]|| 1992 || Codemasters Software || No || Converted by dragon and Phantomz&amp;lt;br/&amp;gt;1 = Pad 1 Button 1,  2 = Pad 1 Button 2&amp;lt;br/&amp;gt;GX4000 Button = Pause,  Pad 2 Button 2 = Quit&amp;lt;br/&amp;gt;If you Redefine Controls, Press Up for Option 1&amp;lt;br/&amp;gt;Level 2 = 2222   PRESS UP X 4,  Level 3 = 3333  PRESS LEFT X 4,  Level 4 = 4444  PRESS RIGHT X 4&amp;lt;br/&amp;gt;Sometimes the game starts when you try and enter a level code,&amp;lt;br/&amp;gt;just quit and try again until you can enter them, they do work || [[Media:Crystal Kingdom Dizzy.rar | Crystal Kingdom Dizzy.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Cybernoid]]|| 1988 || Hewson ||No|| Converted by Phantomz&amp;lt;br/&amp;gt;Game Defaults to Joypad 1, Redefine to Joypad 1, Left, Right, Up, Fire = Activate Cheat&amp;lt;br/&amp;gt;Pause with Console Pause Button, any Button to Unpause&amp;lt;br/&amp;gt;Weapon Select = Joy1 B2 for Bombs, Joy2 B1 for Mines, Joy2 B2 for Shield, Joy2 UP for Bounce, Joy2 DOWN for Seeker || [[Media:Cybernoid.rar | Cybernoid.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Cybernoid II]]|| 1988 || Hewson ||Yes (Palette)|| Converted by Phantomz and Urusergi&amp;lt;br/&amp;gt;Game Defaults to Joypad 1, Redefine to Joypad 1, Left, Right, Up, Fire = Activate Cheat&amp;lt;br/&amp;gt;Pause with Console Pause Button, any Button to Unpause&amp;lt;br/&amp;gt;Weapon Select = Joy1 B2 for Bombs, Joy2 B1 for Time Bombs, Joy2 B2 for Defence Shield, Joy2 UP for Bouncing Bombs&amp;lt;br/&amp;gt;Joy2 DOWN for Seeker, Joy2 LEFT for Smart, Joy2 RIGHT for Tracer || [[Media:Cybernoid II.rar | Cybernoid II.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Daley Thompson's Decathlon]]|| 1985 || Ocean Software ||No|| Converted by Phantomz || [[Media:Daley Thompson's Decathlon.rar | Daley Thompson's Decathlon.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Daley Thompson's Olympic Challenge]]|| 1988 || Ocean Software ||No|| Converted by Phantomz || [[Media:Daley Thompson's Olympic Challenge.rar | Daley Thompson's Olympic Challenge.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Dan Dare: Pilot Of The Future]]|| 1986 || Virgin Games ||No|| Converted by Phantomz || [[Media:Dan Dare - Pilot Of The Future.rar | Dan Dare - Pilot Of The Future.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Dan Dare II - Mekons Revenge]]|| 1987 || Virgin Games ||No|| Converted by Phantomz || [[Media:Dan Dare II - Mekons Revenge.rar| Dan Dare II - Mekons Revenge.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Dan Dare III - The Escape]]|| 1990 || Virgin Games ||No|| Converted by Phantomz&amp;lt;br/&amp;gt;Use Joypad 2 for ingame shop || [[Media:Dan Dare III - The Escape.rar | Dan Dare III - The Escape.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Darkman]]|| 1991 || Ocean Software ||No|| Converted by Phantomz and dragon&amp;lt;br/&amp;gt;Pause with Console Pause Button, Unpause with Joypad 1 Button 1&amp;lt;br/&amp;gt;To Quit Game, Press Joypad 1 Button 2 whilst Paused&amp;lt;br/&amp;gt;Keyboard O,P are changed to I,O for PLUS users || [[Media:Darkman.rar | Darkman.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Darts 180]]|| 1986 || Mastertronic ||No|| Converted by Phantomz&amp;lt;br/&amp;gt;GX4000 Pause=Quit || [[Media:Darts 180.rar | Darts 180.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Defend Or Die]]|| 1985 || Alligata Software ||No|| Converted by Phantomz&amp;lt;br/&amp;gt;Joypad 1 Button 1 to Start Game&amp;lt;br/&amp;gt;Joypad 1 Button 2 for Bombs&amp;lt;br/&amp;gt;Joypad 2 Button 1 for Hyperspace&amp;lt;br/&amp;gt;Joypad 2 Button 2 to Pause / Unpause&amp;lt;br/&amp;gt;Console Pause Button to Reset Game || [[Media:Defend Or Die.rar | Defend Or Die.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Deflektor]]|| 1987 || Gremlin Graphics Software ||No|| Converted by dragon&amp;lt;br/&amp;gt;Don't forget to select Joystick before starting || [[Media:Deflektor.rar | Deflektor.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Dizzy|Dizzy - Amstrad Action Special Edition]]|| 1988 || Codemasters Software ||No|| Converted by Phantomz || [[Media:Dizzy - Amstrad Action Special Edition.rar | Dizzy - Amstrad Action Special Edition.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Dizzy|Dizzy - Down The Rapids]]|| 1991 || Codemasters Software ||No|| Converted by Phantomz&amp;lt;br/&amp;gt;Menu = Up for option 1, Down for option 2, Fire 1 for option 3&amp;lt;br/&amp;gt;KEYS or JOYS will be controlled by the Joypads || [[Media:Dizzy - Down The Rapids.rar | Dizzy - Down The Rapids.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Dizzy|Dizzy - The Ultimate Cartoon Adventure]]|| 1988 || Codemasters Software ||No|| Converted by Phantomz || [[Media:Dizzy - The Ultimate Cartoon Adventure.rar | Dizzy - The Ultimate Cartoon Adventure.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Dizzy|Dizzy II - Treasure Island Dizzy]]|| 1989 || Codemasters Software ||No|| Converted by Phantomz || [[Media:Dizzy II - Treasure Island Dizzy.rar | Dizzy II - Treasure Island Dizzy.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Dizzy|Dizzy III - Fantasy World Dizzy]]|| 1989 || Codemasters Software ||No|| Converted by Phantomz || [[Media:Dizzy III - Fantasy World Dizzy.rar | Dizzy III - Fantasy World Dizzy.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Dizzy|Dizzy IV - Magicland Dizzy]]|| 1990 || Codemasters Software ||No|| Converted by Phantomz || [[Media:Dizzy IV - Magicland Dizzy.rar |Dizzy IV - Magicland Dizzy.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Dizzy|Dizzy V - Spellbound Dizzy]]|| 1991 || Codemasters Software ||No|| Converted by Phantomz || [[Media:Dizzy V - Spellbound Dizzy.rar |Dizzy V - Spellbound Dizzy.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Dizzy|Dizzy VI - Prince Of The Yolkfolk]]|| 1991 || Codemasters Software ||No|| Converted by Phantomz || [[Media:Dizzy VI - Prince Of The Yolkfolk.rar |Dizzy VI - Prince Of The Yolkfolk.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Donkey Kong]]|| 1986 || Ocean Software ||No|| Converted by Phantomz&amp;lt;br/&amp;gt;Joypad 1 Button 1 or 2 for 1 or 2 Player Game&amp;lt;br/&amp;gt;Quit with Console Pause Button&amp;lt;br/&amp;gt;Keyboard O,P are changed to U,I for PLUS users  || [[Media:Donkey Kong.rar| Donkey Kong.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Double Dragon]]|| 1988 || Dro Soft ||No|| Converted by dragon&amp;lt;br/&amp;gt;When mission finish mays/shift=press 2 to next level, if you press fire you repeat the last level || [[Media:Double Dragon.rar| Double Dragon.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Double Dragon II - The Revenge]]|| 1989 || Dro Soft ||No|| Converted by dragon || [[Media:Double Dragon II - The Revenge.rar| Double Dragon II - The Revenge.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Double Dragon 3 - The Rosetta Stone]]|| 1991 || Storm Software  ||No|| Converted by dragon || [[Media:Double Dragon 3 - The Rosetta Stone.rar| Double Dragon 3 - The Rosetta Stone.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Dragon Ninja]]|| 1988 || Ocean Software ||No|| Converted by Phantomz&amp;lt;br/&amp;gt;High Score maxed out to avoid being stuck ||  [[Media:Dragon Ninja.rar| Dragon Ninja.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Dragon's Lair]]|| 1985 || Software Projects ||No|| Converted by dragon || [[Media:Dragon's Lair.rar| Dragon's Lair.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Dragon's Lair 2 - Escape From Singe's Castle]]|| 1987 || Software Projects ||No|| Converted by dragon || [[Media:Dragon's Lair 2 - Escape From Singe's Castle.rar| Dragon's Lair 2 - Escape From Singe's Castle.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Druid]]|| 1986 || Firebird ||No|| Converted by Phantomz&amp;lt;br/&amp;gt;Pause / Unpasue with Console Pause Button&amp;lt;br/&amp;gt;Joypad 1 Button 2 = CYCLE THROUGH the missile spells; water, fire and lightning&amp;lt;br/&amp;gt;Joypad 2 UP = Key, LEFT = Invisibility, RIGHT = Golem, DOWN = Chaos&amp;lt;br/&amp;gt;Joypad 2 Button 1 = Command the Golem to: WAIT, FOLLOW the druid or SEND the golem in the direction the druid is facing || [[Media:Druid.rar| Druid.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Duct (The)]]|| 1986 || Gremlin Graphics ||No|| Converted by CraigsBar&amp;lt;br /&amp;gt;Taken from AA28 Covertape || [[Media:Duct_(The).rar | Duct (The).rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Dustin]]||  1986 || Dinamic Software || No || Converted by dragon&amp;lt;br /&amp;gt;Needs Joy2 for Drop &amp;amp; Abort || [[Media:Dustin.rar | Dustin.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Dynamite Dux]]||  1989 || Activision || No || Converted by Phantomz&amp;lt;br /&amp;gt;J1B2=Jump, GX4000 Pause=Pause/Unpause, J2B1=Quit || [[Media:Dynamite Dux.rar | Dynamite Dux.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[E-Motion]]|| 1990 || U.S.Gold ||No|| Converted by dragon || [[Media:E-Motion.rar | E-Motion.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Elevator Action]]|| 1987 || Activision || No || Converted by Phantomz || [[Media:Elevator Action.rar | Elevator Action.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Emlyn Hughes International Soccer]]|| 1989 || Audiogenic Software || No || Converted by Phantomz and Urusergi&amp;lt;br /&amp;gt;Name Entering : J1LT/RT/GX4000 Pause=Letter R/T/Enter.&amp;lt;br/&amp;gt;During match : J1B2=Skip, When paused : J2B2 = If ball is out of play, return to menu, J1B2 = End Current Half. || [[Media:Emlyn Hughes International Soccer.rar | Emlyn Hughes International Soccer.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Enduro Racer]]|| 1987 || Activision || No || Converted by Phantomz&amp;lt;br /&amp;gt;Joypad 1 = Default Joystick controls, incase you want to plug a joystick in a play like the original&amp;lt;br /&amp;gt;Joypad 2 = Button 1 for Increase Throttle, Button 2 for Apply Brake, Steer with Left and Right, Down to Pull Wheelie&amp;lt;br /&amp;gt;Pause with Console Pause Button&amp;lt;br /&amp;gt;Reset the game (Quit) with Joypad 1 Button 2 || [[Media:Enduro Racer.rar | Enduro Racer.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Equinox]]|| 1986 || Mikrogen || No || Converted by Phantomz&amp;lt;br /&amp;gt;Use Joypad 2 and the Console Pause Button for the Menu options&amp;lt;br/&amp;gt;Use Joypad 1 Button 2 to Pause the Game, Any button to Unpause, GX4000 Pause = Quit. || [[Media:Equinox.rar | Equinox.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Escape From The Planet Of The Robot Monsters]]|| 1990 || Domark || No || Converted by Phantomz&amp;lt;br /&amp;gt;Included two versions&amp;lt;br /&amp;gt;v1 for Joypad, press Button 2 for Bomb&amp;lt;br /&amp;gt;v2 for Joystick, push down for Bomb || [[Media:Escape From The Planet Of The Robot Monsters.rar | Escape From The Planet Of The Robot Monsters.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Exolon]]|| 1987 || Hewson || No || Converted by Phantomz&amp;lt;br/&amp;gt;Game defaults to Joypad 1, use Button 2 to Jump, or Redefine Controls&amp;lt;br/&amp;gt;Pause with Console Pause Button, any Button to Unpause || [[Media:Exolon.rar | Exolon.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Express Raider]]|| 1987 || U.S.Gold || No || Converted by Phantomz || [[Media:Express Raider.rar | Express Raider.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Fast Food Dizzy]]|| 1989 || Codemasters Software ||No|| Converted by Phantomz || [[Media:Fast Food Dizzy.rar | Fast Food Dizzy.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Feud]]|| 1987 || Bulldog || No || Converted by Phantomz and Jonah Ship || [[Media:Feud.rar | Feud.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Final Matrix (The)]]|| 1987 || Gremlin Graphics Software||No|| Converted by dragon || [[Media:Final Matrix (The).rar | Final Matrix (The).rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Fire &amp;amp; Forget]]|| 1988 || Titus||No|| Converted by Phantomz || [[Media:Fire &amp;amp; Forget.rar | Fire &amp;amp; Forget.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Fire Ant]]|| 1984 || Mogul||No|| Converted by yurif || [[Media:Fire Ant.rar | Fire Ant.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Fire Land]]|| 1992 ||Tropic Soft / Black System||No|| Converted by dragon || [[Media:Fire Land.rar | Fire Land.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Fluff]]|| 1994 || Radical Software || Yes || Converted by yurif74 || [[Media:Fluff.rar| Fluff.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Flying Shark]]|| 1987 || Firebird || No || Converted by Phantomz || [[Media:Flying Shark.rar| Flying Shark.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Forgotten Worlds]]|| 1989 || U.S.Gold  || No || Converted by Phantomz || [[Media:Forgotten Worlds.rar| Forgotten Worlds.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Frankie Goes To Hollywood]]|| 1986 || Ocean Software || No || Converted by dragon || [[Media:Frankie Goes To Hollywood.rar| Frankie Goes To Hollywood.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Friday The 13th]]|| 1986 || Domark || No || Converted by Urusergi&amp;lt;br /&amp;gt;Quit with Console Pause Button || [[Media:Friday The 13th.rar| Friday The 13th.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Frog Alot]]|| 2015 || cpcretrodev.byterealms || No || Converted by Phantomz || [[Media:Frog Alot.rar| Frog Alot.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Frogger (The Executioner version)]]|| 2007 || Richard Wilson (The Executioner) || Yes || Converted by Urusergi || [[Media:Frogger (The Executioner version).rar| Frogger (The Executioner version).rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Frost Byte]]|| 1986 || Mikrogen || No || Converted by Phantomz || [[Media:Frost Byte.rar| Frost Byte.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Fruit Machine]]|| 1984 || Amsoft || No || Converted by Phantomz&amp;lt;br /&amp;gt;Joypad 1 Button 1 will set the reels rolling&amp;lt;br /&amp;gt;Joypad 1 LEFT, UP, RIGHT will hold either 1st, 2nd and 3rd reels&amp;lt;br /&amp;gt;Joypad 1 Button 2 = Gamble&amp;lt;br /&amp;gt;Joypad 1 DOWN = Collect win or cancel hold&amp;lt;br /&amp;gt;Joypad 1 LEFT = Will exchange wins for nudges&amp;lt;br /&amp;gt;Joypad 1 RIGHT = Will exchange wins for Winner Spinners&amp;lt;br /&amp;gt;Joypad 1 LEFT, UP, RIGHT will nudge DOWN each reel&amp;lt;br /&amp;gt;Joypad 2 LEFT, UP, RIGHT will nudge UP each reel&amp;lt;br /&amp;gt;Press Console Pause Button to Pass Highscore Table || [[Media:Fruit Machine.rar| Fruit Machine.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Fruit Machine Simulator]]|| 1988 || Codemasters Software || No || Converted by Phantomz&amp;lt;br /&amp;gt;Select number of Players 1 = Up, 2 = Left, 3 = Right, 4 = Down&amp;lt;br /&amp;gt;Insert Coin/s = £1 = Up, 50p = Left, 20p = Right, 10p = Down&amp;lt;br /&amp;gt;Press Fire 1 when finished or Fire 2 to Reject coin/s&amp;lt;br /&amp;gt;Pause Button = Give Up (in multi-player game), Yes = Fire 1, No = Fire 2&amp;lt;br /&amp;gt;If you give up you can't register on the HIGH-WINS table&amp;lt;br /&amp;gt;For the winner to register, press Fire 1 before inserting coins, and walk away&amp;lt;br /&amp;gt;Walk away, Yes = Fire 1, No = Fire 2&amp;lt;br /&amp;gt;Each Player is Limited to puting in between 40p and £1.10 per turn&amp;lt;br /&amp;gt;Fire 1 = Feature Stop / Collect / Nudge,  Fire 2 = Start / Gamble&amp;lt;br /&amp;gt;Up = Stake Coin / Stake Nudge,  Down = Cancel&amp;lt;br /&amp;gt;Left = HOLD REEL 1, Up = HOLD REEL 2, Right = HOLD REEL 3&amp;lt;br /&amp;gt;To enter your name in the High-wins table, you can press the console pause button for P then the dpad for number&amp;lt;br /&amp;gt;then Enter with Fire 1, So you could enter names as P1, P2, P3, P4 etc if you wish || [[Media:Fruit Machine Simulator.rar| Fruit Machine Simulator.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Future Knight]]|| 1986 || Gremlin Graphics Software ||No|| Converted by Phantomz&amp;lt;br/&amp;gt;Use=Button 2 ||  [[Media:Future Knight.rar| Future Knight.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Galactic Plague (The)]]|| 1984 || Amsoft || No || Converted by Phantomz&amp;lt;br /&amp;gt;UP to select one player, DOWN to select two players, FIRE starts game&amp;lt;br /&amp;gt;CHEAT MODE (3 lives + Next Level)  Press Console Pause Button || [[Media:Galactic Plague (The).rar | Galactic Plague (The).rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Game Over]]||  1986 || Dinamic Software || No || Converted by dragon&amp;lt;br/&amp;gt;Don't forget to select Joystick before starting || [[Media:Game Over.rar | Game Over.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Game Over II]]||  1987 || Dinamic Software || No || Converted by dragon&amp;lt;br/&amp;gt;Don't forget to select Joystick before starting || [[Media:Game Over II.rar | Game Over II.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Gauntlet]]|| 1985 || MicroPower || No || Converted by CraigsBar || [[Media:Gauntlet (MicroPower).rar | Gauntlet (MicroPower).rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Gauntlet]]|| 1985 || U.S. Gold || No || Converted by Urusergi&amp;lt;br/&amp;gt;Use Joypad Button 2 for Magic Potions&amp;lt;br/&amp;gt;P = Console Pause Button to Pause and Use Trainer Cheat Mode if turned on&amp;lt;br/&amp;gt;D &amp;amp; F moved to Z &amp;amp; X for PLUS Keyboard Users ||[[Media:Gauntlet.rar | Gauntlet.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Gauntlet - The Deeper Dungeons]]|| 1987 || U.S. Gold || No || Converted by Urusergi&amp;lt;br/&amp;gt;Use Joypad Button 2 for Magic Potions&amp;lt;br/&amp;gt;P = Console Pause Button to Pause and Use Trainer Cheat Mode if turned on&amp;lt;br/&amp;gt;D &amp;amp; F moved to Z &amp;amp; X for PLUS Keyboard Users ||[[Media:Gauntlet - The Deeper Dungeons (Side A).rar | Gauntlet - The Deeper Dungeons (Side A).rar]]&amp;lt;br/&amp;gt;[[Media:Gauntlet - The Deeper Dungeons (Side B).rar | Gauntlet - The Deeper Dungeons (Side B).rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Gauntlet II]]|| 1986 || U.S. Gold || No || Converted by Urusergi&amp;lt;br/&amp;gt;Use Joypad Button 2 for Magic Potions&amp;lt;br/&amp;gt;P = Console Pause Button to Pause and Use Trainer Cheat Mode if turned on&amp;lt;br/&amp;gt;D &amp;amp; F moved to Z &amp;amp; X for PLUS Keyboard Users ||[[Media:Gauntlet II.rar | Gauntlet II.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Gazza II]]|| 1990 || Empire || No || Converted by Phantomz&amp;lt;br/&amp;gt;Original Disk Version ||[[Media:Gazza II.rar | Gazza II.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Ghostbusters II]]||  1989 || Activision || No || Converted by dragon&amp;lt;br/&amp;gt;J2B1=Abandon || [[Media:Ghostbusters II.rar | Ghostbusters II.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Ghost Hunters]]|| 1986 || Codemasters Software || No || Converted by Phantomz|| [[Media:Ghost Hunters.rar |Ghost Hunters.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Ghosts 'n' Goblins]]|| 1986 || Elite Systems || No || Converted by Phantomz&amp;lt;br/&amp;gt;You can use UP or Button 2 to Jump&amp;lt;br/&amp;gt;Redefine using PAUSE if you want to use keyboard on a PLUS computer&amp;lt;br/&amp;gt;Pause Game with Console Pause Button, any button to unpause || [[Media:Ghosts 'N' Goblins.rar |Ghosts 'N' Goblins.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Ghouls 'N' Ghosts]]|| 1989 || U.S. Gold ||No|| Converted by Phantomz&amp;lt;br/&amp;gt;Redefine Controls with Console Pause Button&amp;lt;br/&amp;gt;Redefine Controls first to get Pause to work&amp;lt;br/&amp;gt;Pause Once to Pause, Pause Twice to Quit&amp;lt;br/&amp;gt;Continue with Joypad 1 Button 1 for Yes,  Joypad 1 Button 2 for No ||  [[Media:Ghouls 'N' Ghosts.rar| Ghouls 'N' Ghosts.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Golden Axe]]|| 1990 || Virgin Games || No || Converted by Phantomz&amp;lt;br/&amp;gt;Use Joypad 2 for Menu / Options&amp;lt;br/&amp;gt;Press UP for Joystick 1, Redefine Magic to Console Pause Button, Select Character With Joypad 1&amp;lt;br/&amp;gt;Press DOWN for Joystick 2, Redefine Magic to Joypad 2 Button 2, Select Character&amp;lt;br/&amp;gt;Happy with your controls Yes or No = Joypad 2 Button 1 for Yes, Joypad 2 Button 2 for No&amp;lt;br/&amp;gt;Press Joypad 1 Button 1 to Start a 1 Player game&amp;lt;br/&amp;gt;Press Joypad 2 Button 1 after you have started to get Player 2 to join for two players|| [[Media:Golden Axe.rar |Golden Axe.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Golden Basket]]|| 1990 || Opera Soft || No || Converted by Phantomz&amp;lt;br/&amp;gt;Select 1 or 2 Players to Begin, it defaults to the joypads&amp;lt;br/&amp;gt;Pause / Unpause with Joypad 1 Button 2&amp;lt;br/&amp;gt;Quit with Console Pause Button|| [[Media:Golden Basket.rar |Golden Basket.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Good Moon]]|| 1990 || Micro Mag || No || Converted by dragon || [[Media:Good Moon.rar |Good Moon.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Goonies (The)]]|| 1986 || U.S. Gold || No || Converted by dragon&amp;lt;br/&amp;gt;Pause/ESC : Joy2 Button 1 &amp;amp; 2  (Pause is deblocked with GX4000 pause key)&amp;lt;br/&amp;gt;Toggle music : Joy1 Button 2 || [[Media:Goonies (The).rar |Goonies (The).rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Grand Prix Simulator]]|| 1987 || Codemasters Software || No || Converted by Phantomz|| [[Media:Grand Prix Simulator.rar |Grand Prix Simulator.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Grand Prix Simulator 2]]|| 1989 || Codemasters Software || No || Converted by Phantomz&amp;lt;br/&amp;gt;Trainer Y=1 N=2, LEVEL = Joypad 1: 1U  2L  3R  4D   Joypad 2: 5U  6L  7R  8D  9F1&amp;lt;br/&amp;gt;Left, Up, Right to change a Player, Pause Button to Start&amp;lt;br/&amp;gt;Should the driver be the computer? Joypad Fire 1 = Yes Joypad Fire 2 = No&amp;lt;br/&amp;gt;Player 1 uses Joypad 1, Player 2 uses Joypad 2 (ignore the onscreen control graphics)&amp;lt;br/&amp;gt;Fire 1 for Acceleration, Fire 2 for Brake / Reverse, Left and Right to Steer&amp;lt;br/&amp;gt;Pause / Unpause with the Console Pause Button&amp;lt;br/&amp;gt;After each race, press console pause button to continue or Joypad Fire 2 for Replay|| [[Media:Grand Prix Simulator 2.rar |Grand Prix Simulator 2.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Great Escape (The)]]|| 1986 || Ocean Software || No || Converted by yurif74 || [[Media:Great Escape (The).rar |Great Escape (The).rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Green Beret]]|| 1986 || Ocean Software || No || Converted by Phantomz&amp;lt;br/&amp;gt;Joypad Button 2 to Shoot, Pause Button to Pause || [[Media:Green Beret.rar |Green Beret.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Gremlins 2 - The New Batch]]||  1990 || Topo Soft || No || Converted by dragon&amp;lt;br/&amp;gt;Push J1B2 6 times in the authors credit screen to get infinite energy (a little red border appears). || [[Media:Gremlins 2 - The New Batch.rar | Gremlins 2 - The New Batch.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Gryzor]]|| 1987 || Ocean Software || No || Converted by dragon and Phantomz&amp;lt;br/&amp;gt;Only one player. || [[Media:Gryzor.rar |Gryzor.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Guardian II - Revenge Of The Mutants]]|| 1990 || Hi-Tec Software || No || Converted by Phantomz&amp;lt;br/&amp;gt;Joypad 1 Button 1 or 2 to Start a 1 or 2 Player game&amp;lt;br/&amp;gt;Joypad 1 Button 2 for Smart Bombs, Joypad 2 Button 1 for Hyperspace, Joypad 2 Button 2 for Energy Cloak || [[Media:Guardian II - Revenge Of The Mutants.rar |Guardian II - Revenge Of The Mutants.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Guerra De Gamber (La)]]|| 2014 || ESP Soft || No || Converted by McKlain || [[Media:Guerra De Gamber (La).rar |Guerra De Gamber (La).rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Guzzler]]|| 1986 || Players || No||Converted by yurif74 || [[Media:Guzzler.rar | Guzzler.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Harrier Attack]]|| 1984 || Amsoft ||No|| Converted by Phantomz&amp;lt;br/&amp;gt;Bomb Drop = Joypad Button 2, Eject = Pause Button&amp;lt;br/&amp;gt;Press Joypad 1 Button 1 to Bypass Highscore Table   || [[Media:Harrier Attack.rar | Harrier Attack.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Harvey Headbanger]]|| 1986 || Firebird ||No|| Converted by Phantomz&amp;lt;br/&amp;gt;J1B1 To pass title. Main Men : Pause=Play, 1 = Instr, 2= Demo&amp;lt;br/&amp;gt;Pause + ... J1UP = Restart, J1B1 = Music On / Off, J1B2 = Change Colours, J2B2 = Number of players&amp;lt;br/&amp;gt;Pause + J2B1/UP/LT/RT/DN= Level 1 to 5  || [[Media:Harvey Headbanger.rar | Harvey Headbanger.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[HATE - Hostile All Terrain Encounter]]|| 1989 || Gremlin Graphics Software ||No|| Converted by Phantomz&amp;lt;br/&amp;gt;Pause with Console Pause Button, unpause with Joypad 1 Button 1 || [[Media:HATE - Hostile All Terrain Encounter.rar | HATE - Hostile All Terrain Encounter.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Head Over Heels]]|| 1987 || Ocean Software ||No|| Converted by dragon and Phantomz&amp;lt;br/&amp;gt;(Joystick Fire 1 = yes) (Joystick Fire 2=no) For Trainer&amp;lt;br/&amp;gt;Redefine Controls Before You Start&amp;lt;br/&amp;gt;At some parts of the game it is essential to use jump and carry together,&amp;lt;br/&amp;gt;so leave at least one key defined as both || [[Media:Head Over Heels.rar | Head Over Heels.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Hero]]|| 2005 || John Van RYZIN/Flynn ||No|| Converted by Phantomz || [[Media:Hero.rar | Hero.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Hero Quest]]|| 1991 || Gremlin Graphics Software||Yes (Palette+Hardware Sprites)|| Converted by dragon and urusergui(draw socerer background+draw down part hardware sprites) || [[Media:HeroQuest.rar | Hero Quest.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Hi-Rise]]|| 1986 || Bubble Bus Software || No || Converted by Phantomz&amp;lt;br/&amp;gt;J1UP/DN/LT/RT+Fire to select start screen, Pause=Hiscore table.&amp;lt;br/&amp;gt;GX4000 Pause=Pause, any button to unpause.&amp;lt;br&amp;gt;J1B2=Drop Glue, J2B1/B2=Chasing men slower/faster, J2UP/DN=Quit/Suicide || [[Media:Hi-Rise.rar | Hi-Rise.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Hora Bruja]]|| 2011 || ESP Soft ||No|| Converted by McKlain || [[Media:Hora Bruja.rar | Hora Bruja.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Hostages]]|| 1990 || Infogrames ||No|| Converted by Phantomz&amp;lt;br&amp;gt;64k version so no &amp;quot; Menu Map &amp;quot; Button. Skip Intro with J1B1&amp;lt;br/&amp;gt;Part 1 : J2B1/B2/UP=DELTA/ECHO/MIKE&amp;lt;br/&amp;gt;Part 2 :J2B1/B2/UP/LT/RT/DN=DELTA/ECHO/MIKE/HOTEL/TANGO/BRAUD&amp;lt;br/&amp;gt;Poked version : Invincibility and Infinite Time || [[Media:Hostages.rar | Hostages.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Howard The Duck]]|| 1987 || Activision ||No|| Converted by dragon&amp;lt;br/&amp;gt;Entering name is not joystick friendly, use Pause/Joy2 || [[Media:Howard The Duck.rar | Howard The Duck.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Hunchback]]|| 1985 || Amsoft ||No|| Converted by Phantomz&amp;lt;br/&amp;gt;Press Joypad 1 Button 2 for Instructions || [[Media:Hunchback.rar | Hunchback.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Hunchback II - Quasimodo's Revenge]]|| 1985 || Ocean Software ||No|| Converted by Phantomz || [[Media:Hunchback II - Quasimodo's Revenge.rar | Hunchback II - Quasimodo's Revenge.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Hydrofool]]|| 1987 || FTL ||No|| Converted by Phantomz&amp;lt;br/&amp;gt;Press button 2 to select Joystick before you start&amp;lt;br/&amp;gt;Then press, Up, Left, Right, or Down to start on your choice || [[Media:Hydrofool.rar | Hydrofool.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Hyper Sports]]|| 1985 || Ocean Software ||No|| Converted by Phantomz || [[Media:Hyper Sports.rar | Hyper Sports.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Ikari Warriors]]|| 1986 || Elite Systems ||No|| Converted by Phantomz&amp;lt;br/&amp;gt;Orignal Title Screen and New Title Screen Version Included&amp;lt;br/&amp;gt;Press Fire button 1 on Joypad 1 on Player 1 select screen, Redefine the Joypad 1 controls&amp;lt;br/&amp;gt;Press Up on Joypad 2 on Player 2 select screen, press Joypad 2 button 2 for toggle&amp;lt;br/&amp;gt;Press Fire Button 1 on Joypad 1 to start a 1 Player game&amp;lt;br/&amp;gt;Press Fire Button 2 on Joypad 1 to start a 2 Player game&amp;lt;br/&amp;gt;You can bypass the High score board with Joypad 1 Fire Button 1|| [[Media:Ikari Warriors.rar | Ikari Warriors.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Imaginario Colectivo]]|| 2012 || ESP Soft || No || Converted by McKlain || [[Media:Imaginario Colectivo.rar | Imaginario Colectivo.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Impossible Mission]]|| 1986 || Epyx || No || Converted by dragon and Phantomz&amp;lt;br/&amp;gt;Press Button 2 on Joypad 1 to Start Game || [[Media:Impossible Mission.rar | Impossible Mission.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Indiana Jones and the Last Crusade]]||  1989 || US Gold || No || Converted by dragon&amp;lt;br/&amp;gt;J1B2+DN=Pause,J1B2+LT=Abandon&amp;lt;br/&amp;gt;With cheats activated: J1B2+UP=Reset Level,J1B2+RT=Go To Mid Point. J1B1+J1B2 = Next level || [[Media:Indiana Jones and the Last Crusade.rar | Indiana Jones and the Last Crusade.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Indiana Jones and the Temple of Doom]]|| 1987 || US Gold || No || Converted by Phantomz&amp;lt;br/&amp;gt;Turn Music On / Off with Joypad 1 Button 2&amp;lt;br/&amp;gt;Pause with Console Pause Button, Unpause with Joypad 1 Button 1&amp;lt;br/&amp;gt;Whilst Paused Press Left or Right on Joypad 1 to change game colours&amp;lt;br/&amp;gt;At the main menu Press the Console Button 5 times, a beep will sound, this will give you Infinite Lives&amp;lt;br/&amp;gt;During the game, you can press Button 1 on Joypad 2 to go to the next level&amp;lt;br/&amp;gt;Keyboard Contorls are Q, A, I, O and SPACE for PLUS users || [[Media:Indiana_Jones_and_the_Temple_of_Doom.rar | Indiana Jones and the Temple of Doom.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[International Karate Plus]]|| 1988 || System 3 || No || Converted by Phantomz&amp;lt;br /&amp;gt;Press Button 1 on Joypad 1 for 1 Player Game&amp;lt;br /&amp;gt;Press Button 1 on Joypad 2 for 2 Player Game&amp;lt;br /&amp;gt;Pause / Unpause with Console Pause Button || [[Media:International_Karate_Plus.rar | International Karate Plus.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Into The Eagle's Nest]]|| 1987 || Pandora || No || Converted by Urusergi&amp;lt;br /&amp;gt;Pause / Unpause with Console Pause Button&amp;lt;br /&amp;gt;Quit game with Joypad 2 Button 1  || [[Media:Into The Eagle's Nest.rar | Into The Eagle's Nest.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Invasion of the Zombie Monsters]]|| 2013 || Relevo || No || Converted by CraigsBar - Fixed by Yurif74 || [[Media:Invasion_of_the_Zombie_Monsters.rar | Invasion of the Zombie Monsters.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[ISS - Incredible Shrinking Sphere]]|| 1989 || Activision || No || Converted by dragon and Phantomz&amp;lt;br /&amp;gt;Pause with console pause button, unpause with Joypad 1 Button 1&amp;lt;br /&amp;gt;Whilst Paused, Quit with Joypad 2 Button 1 || [[Media:ISS - Incredible Shrinking Sphere.rar | ISS - Incredible Shrinking Sphere.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Italy 1990]]|| 1990 || US Gold || No || Converted Phantomz&amp;lt;br /&amp;gt;J1B2=Pause/Unpause, GX4000 Pause = Quit || [[Media:Italy 1990.rar | Italy 1990.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Jack The Nipper]]|| 1986 || Gremlin Graphics Software ||No|| Converted by Phantomz&amp;lt;br/&amp;gt;Joypad 1 Button 2 to Enter Doors. Joypad 2 Button 1 and 2 for Pick Up / Drop || [[Media:Jack The Nipper.rar | Jack The Nipper.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Jack The Nipper II In Coconut Capers]]|| 1986 || Gremlin Graphics Software ||No|| Converted by Phantomz&amp;lt;br/&amp;gt;(Joystick Fire 1 = yes) (Joystick Fire 2=no) For Trainer.&amp;lt;br/&amp;gt;Quit Button is Joypad 2 UP with Yes or No, on Joypad 2 Button 1 for Yes Button 2 for No  || [[Media:Jack The Nipper II In Coconut Capers.rar | Jack The Nipper II In Coconut Capers.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[James Bond - Licence To Kill]]|| 1989 || Domark || No || Converted by dragon  || [[Media: James_Bond_-_Licence_To_Kill.rar | James Bond - Licence To Kill.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[James Bond - Live And Let Die]]|| 1988 || Domark || No || Converted by dragon  || [[Media: James_Bond_-_Live_And_Let_Die.rar | James Bond - Live And Let Die.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Jet Bike Simulator]]|| 1988 || Codemasters Software || No || Converted by Phantomz&amp;lt;br/&amp;gt;Pause with Joypad 1 Fire 2, Unpause with Joypad 1 Fire 1&amp;lt;br/&amp;gt;Quit with console pause button&amp;lt;br/&amp;gt;Replay with Joypad 1 Fire 1  || [[Media:Jet Bike Simulator.rar | Jet Bike Simulator.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Joe Blade]]|| 1987 || Players || No || Converted by Phantomz&amp;lt;br/&amp;gt;Pause with Console Pause Button, Press Console Pause Button Whilst Paused to Quit&amp;lt;br/&amp;gt;Any other button to Unpause || [[Media:Joe Blade.rar |Joe Blade.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Joe Blade 2]]|| 1988 || Players || No || Converted by Phantomz&amp;lt;br/&amp;gt;Press Button 2 for Controls, Select Joystick / pad 1 or 2 before you start&amp;lt;br/&amp;gt;Pause with Console Pause Button|| [[Media:Joe Blade 2.rar |Joe Blade 2.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Joe Blade 3]]|| 1989 || Players || No || Converted by Phantomz&amp;lt;br/&amp;gt;Pause with Console Pause Button|| [[Media:Joe Blade 3.rar |Joe Blade 3.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[KANE]]|| 1986 || Mastertronic || No || Converted by Phantomz|| [[Media:KANE.rar |KANE.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Knight Tyme]]|| 1986 || Mastertronic || No || Converted by Phantomz|| [[Media:Knight Tyme.rar |Knight Tyme.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Konami's Ping-Pong]]|| 1985 || Ocean Software || No || Converted by remax&amp;lt;br/&amp;gt;Fire on Joy1 for 1 player, Fire on Joy 2 for 2 players.|| [[Media:Konami's Ping-Pong.rar |Konami's Ping-Pong.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Krakout]]|| 1987 || Gremlin Graphics Software || No || Converted by Phantomz|| [[Media:Krakout.rar |Krakout.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Kung Fu Master]]|| 1986 || US Gold || No || Converted by Phantomz&amp;lt;br/&amp;gt;Joypad 1 Button 1 to Pass Title Screen&amp;lt;br/&amp;gt;Press Joypad 1 Button 1 to Start, you can now select to have Kick and Punch Button Separate&amp;lt;br/&amp;gt;Button 1 = Yes  ( Button 1 to Kick, Button 2 to Punch )&amp;lt;br/&amp;gt;Button 2 = No   ( Button 1 to Kick/Punch, Button 2 Swops )&amp;lt;br/&amp;gt;Console Pause Button to Quit the game|| [[Media:Kung_Fu_Master.rar |Kung Fu Master.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Kwik Snax Dizzy]]|| 1990 || Codemasters Software ||No|| Converted by Phantomz || [[Media:Kwik Snax Dizzy.rar | Kwik Snax Dizzy.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Laser Squad]]|| 1989 || Blade Software ||No|| Converted by dragon&amp;lt;br /&amp;gt;Difficulty : 1=UP 2=DN 3=LT 4=RT 5=1 6=2 7=Pause.&amp;lt;br/&amp;gt;Game of the Century Edition. It include all levels of the game : 5 levels from laser squad +2 levels of the expansion disk || [[Media:Laser Squad.rar | Laser Squad.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Leaderboard]]|| 1986 || U.S.Gold ||No|| Converted by Phantomz&amp;lt;br /&amp;gt;Select Numbers with, 1 = Up, 2 = Left, 3 = Right, 4 = Down&amp;lt;br /&amp;gt;Enter Player Level with the following, Pause Button is P = Professional, Controller 2 Button 1 is a = Amateur, Controller 2 Button 2 is n = Novice&amp;lt;br /&amp;gt;Controller 1 Button 2 = Enter, so you can enter your name/s as p1, p2 p3, p4 etc || [[Media:Leaderboard.rar | Leaderboard.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Leaderboard Tournament]]|| 1987 || U.S.Gold ||No|| Converted by Phantomz&amp;lt;br /&amp;gt;Select Numbers with, 1 = Up, 2 = Left, 3 = Right, 4 = Down&amp;lt;br /&amp;gt;Enter Player Level with the following, Pause Button is P = Professional, Controller 2 Button 1 is a = Amateur, Controller 2 Button 2 is n = Novice&amp;lt;br /&amp;gt;Controller 1 Button 2 = Enter, so you can enter your name/s as p1, p2 p3, p4 etc || [[Media:Leaderboard Tournament.rar | Leaderboard Tournament.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Logistic]]|| 1993 || Fraggle of MOPS || No || Converted by CraigsBar || [[Media:Logistic.rar | Logistic.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Loopz]]|| 1991 || Audiogenic Software || No || Converted by dragon || [[Media:Loopz.rar | Loopz.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Lorna]]|| 1990 || Topo Soft || No || Converted by dragon || [[Media:Lorna.rar | Lorna.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Mag Max]]|| 1986 || Ocean Software ||No|| Converted by Urusergi&amp;lt;br/&amp;gt;Cheat menu : J1 UP=YES,DOWN=NO, GX4000 PAUSE=Pause, JOY2 B1 = Reset || [[Media:Mag Max.rar | Mag Max.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Marble Madness Deluxe Edition]]|| 1987 || Melbourne House||No|| Converted by Phantomz || [[Media:Marble Madness Deluxe Edition.rar | Marble Madness Deluxe Edition.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Mario Bros]]|| 1987 || Ocean Software||No|| Converted by dragon || [[Media:Mario Bros.rar | Mario Bros.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Master Of The Lamps]]|| 1985 || Activision||No|| Converted by Urusergi&amp;lt;br/&amp;gt;ESC=GX4000 Pause || [[Media:Master Of The Lamps.rar | Master Of The Lamps.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Masters of the Universe]]|| 1987 || Gremlin Graphics Software||No|| Converted by Phantomz || [[Media:Masters of the Universe.rar | Masters of the Universe.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Match Day II]]|| 1987 || Ocean Software||No|| Converted by Phantomz&amp;lt;br/&amp;gt;J1B2=Select in menu, Pause in game ( brings up menu ). || [[Media:Match Day II.rar | Match Day II.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Metro Cross]]|| 1987 || U.S.Gold ||No|| Converted by Phantomz&amp;lt;br /&amp;gt;1 Player Only, Press Console Pause Button to Start Game&amp;lt;br /&amp;gt;Console Pause Button to Pause / Unpause  || [[Media:Metro Cross.rar | Metro Cross.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[MGT]]|| 1986 || Loriciel ||No|| Converted by Gerald || [[Media:MGT.rar | MGT.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Mickey Mouse]]|| 1988 || Gremlin Graphics ||No|| Converted by dragon - fixed by Johnny Olsen || [[Media:Mickey Mouse.rar | Mickey Mouse.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Microprose Soccer]]|| 1989 || Microprose Software || No || Converted Phantomz&amp;lt;br/&amp;gt;Joystick,Keyboard 1 = Joypad 1/2&amp;lt;br/&amp;gt;Pause/Unpause=GX4000 Pause/J1B1, whilst Paused, press J1B2=Quit || [[Media:Microprose Soccer.rar | Microprose Soccer.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Mikie]]|| 1986 || Ocean Software || No || Converted by dragon|| [[Media:Mikie.rar |Mikie.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Milk Race (The)]]|| 1987 || Mastertronic || No || Converted by dragon&amp;lt;br /&amp;gt;Press button 1 and up and down to change gears|| [[Media:Milk Race.rar |Milk Race.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Mission Elevator]]|| 1986 || Eurogold || No || Converted by yurif74|| [[Media:Mission Elevator.rar |Mission Elevator.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Mission Genocide]]|| 1987 || Firebird || No || Converted by Phantomz&amp;lt;br /&amp;gt;Joypad 1 Button 2 for Auto Fire On / Off&amp;lt;br /&amp;gt;Pause with Console Pause Button, Joypad 2 Button 1 Change Colour || [[Media:Mission Genocide.rar |Mission Genocide.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Monty On The Run]]||1986 || Gremlin Graphics Software ||No|| Converted by Urusergi&amp;lt;br/&amp;gt;Cheat Mode :  J1 UP/DN = YES/= NO ; GX4000 PAUSE = Pause&amp;lt;br/&amp;gt;JOY B1/B2 = Abort Game/Exit hi-score|| [[Media:Monty On The Run.rar | Monty On The Run.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Motos]]|| 1987 || Mastertronic ||No|| Converted by Phantomz&amp;lt;br /&amp;gt;1 Player Only, Press Fire Button to Start Game || [[Media:Motos.rar | Motos.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Mountie Mick's Death Ride]]|| 1987 || Ariolasoft || No || Converted by dragon|| [[Media:Mountie Mick's Death Ride.rar |Mountie Mick's Death Ride.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Mr Heli]]|| 1988 || Firebird || No || Converted by Phantomz&amp;lt;br/&amp;gt;Press UP to get past the loading screen.|| [[Media:Mr Heli.rar |Mr Heli.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Myth - History In The Making]]|| 1989 || System 3 || No || Converted by Phantomz - ppi keyboard fix by Urusergi&amp;lt;br/&amp;gt;Use Joypad 1 Button 2 to Cycle through and select icon in window,  Press again outwards to get back in the game&amp;lt;br/&amp;gt;Pause / Unpause with Console Pause Button&amp;lt;br/&amp;gt;Quit with Joypad 2 Button 1|| [[Media:Myth.rar |Myth.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Nebulus]]|| 1988 || Hewson || No || Converted by Phantomz&amp;lt;br/&amp;gt;On main menu, J1LT/RT=1/2 players, J1UP/DN=Music/SFX&amp;lt;br/&amp;gt;Ingame, J1B2=Pause, J1B1/J1UP=Unpause/Quit || [[Media:Nebulus.rar | Nebulus.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Nemesis]]|| 1987 || Konami || No || Converted by Phantomz&amp;lt;br/&amp;gt;Select weapon remapped to button 2 on the joypad || [[Media:Nemesis.rar | Nemesis.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Netherworld]]|| 1988 || Hewson || No || Converted by Phantomz || [[Media:Netherworld.rar | Netherworld.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[New Zealand Story (The)]]|| 1989 || Ocean Software || No || Converted by dragon || [[Media:New Zealand Story (The).rar | New Zealand Story (The).rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Nightbreed - The Action Game]]|| 1990 || Ocean Software || No || Converted by dragon&amp;lt;br/&amp;gt;Joypad 1 Button 2 to Transform&amp;lt;br/&amp;gt;Pause with Console Pause Button || [[Media:Nightbreed - The Action Game.rar | Nightbreed - The Action Game.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Ninja]]|| 1987 || Mastertronic || No || Converted by Phantomz&amp;lt;br/&amp;gt;Quit Game with Console Pause Button || [[Media:Ninja.rar | Ninja.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Ninja Scooter Simulator]]|| 1988 || Silverbird || No || Converted by Phantomz&amp;lt;br/&amp;gt;Game defaults to Joystick, so press joypad 1 button 1 or 2 to start a 1 or 2 player game&amp;lt;br/&amp;gt;Menu buttons as follows;&amp;lt;br/&amp;gt;0 for Keyboard now UP, 1 for Joystick now DOWN, 2 for 1 Player now Joypad 1 Button 1,  3 for 2 Player now Joypad 1 Button 2 || [[Media:Ninja Scooter Simulator.rar | Ninja Scooter Simulator.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Ninja Spirit]]|| 1990 || Activision || No || Converted by dragon || [[Media:Ninja Spirit.rar | Ninja Spirit.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Nonamed]]|| 1986 || Dinamic Software || No || Converted by dragon&amp;lt;br/&amp;gt;Don't forget to select Joystick before starting || [[Media:Nonamed.rar |Nonamed.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[North Star]]|| 1988 || Gremlin Graphics Software ||No|| Converted by Phantomz&amp;lt;br/&amp;gt;S for Smart Bombs remapped to button 2 on the joypad ||  [[Media:North Star.rar| North Star.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Obliterator]]|| 1989 || Melbourne House ||No|| Converted by Phantomz ||  [[Media:Obliterator.rar| Obliterator.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Oceano]]|| 2015 || Egotrip ||No|| Converted by CraigsBar&amp;lt;br/&amp;gt;Version 1.1 || [[Media:Oceano.rar | Oceano.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Off Shore Warrior]]|| 1989 || Titus ||No|| Converted by Phantomz || [[Media:Off Shore Warrior.rar | Off Shore Warrior.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Official Father Christmas]]|| 1989 || Alternative Software ||No|| Converted by dragon || [[Media:Official Father Christmas.rar | Official Father Christmas.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Oh Mummy !]]|| 1984 || Amsoft ||No|| Converted by Phantomz&amp;lt;br/&amp;gt;Press Joy1 Button 1 to Bypass Highscore Table || [[Media:Oh Mummy !.rar | Oh Mummy !.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[On The Run]]|| 1985 || Design Design ||No|| Converted by Phantomz&amp;lt;br/&amp;gt;Use Joypad 2 and the Console Pause Button for Menu Options. J2B1=Sound On/Off || [[Media:On The Run.rar | On The Run.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[One Man And His Droid]]|| 1985 || Mastertronic ||No|| Converted by token&amp;lt;br/&amp;gt;C64 screen as loading screen. || [[Media:One Man And His Droid.rar | One Man And His Droid.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Operation Wolf]]|| 1988 || Ocean Software ||No|| Converted by Urusergi&amp;lt;br/&amp;gt;Cheat : J1 UP=YES,DOWN=NO ; Menu : J1 B1=1,B2=2&amp;lt;br/&amp;gt;Ingame : J1 B1=Shoot, B2=Grenade, GX4000 PAUSE=Pause || [[Media:Operation Wolf.rar | Operation Wolf.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Out Run]]|| 1987 || US Gold ||No|| Converted by dragon&amp;lt;br/&amp;gt;J1B1/B2=Accelerate/brake, J1UP=Change Gear, J2B1=Abort || [[Media:Operation Wolf.rar | Operation Wolf.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[P-47 The Freedom Fighter]]|| 1989 || Firebird||No|| Converted by Phantomz - fixed by dragon || [[Media:P-47 The Freedom Fighter.rar | P-47 The Freedom Fighter.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Pac-Mania]]|| 1988 || Grandslam ||No|| Converted by Phantomz&amp;lt;br/&amp;gt;Joypad Button 1 to start game, Pause Button on Menu Screen for High Scores&amp;lt;br/&amp;gt;Joypad Button 2 Music on / off, on menu screen or ingame&amp;lt;br/&amp;gt;Pause Button to Pause / Unpause || [[Media:Pac-Mania.rar | Pac-Mania.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Panic Dizzy]]|| 1991 || Codemasters Software ||No|| Converted by Phantomz || [[Media:Panic Dizzy.rar | Panic Dizzy.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Paperboy]]|| 1986 || Elite Systems || No || Converted by dragon and Phantomz&amp;lt;br/&amp;gt;Press Console Button to Start Game - Joypad set as default&amp;lt;br/&amp;gt;Press Button 1 for Keyboard,  Press Button 2 for Joystick&amp;lt;br/&amp;gt;Press UP to Redefine Controls,  Press DOWN for Demonstration Mode&amp;lt;br/&amp;gt;Press Joypad Button 2 for Pause,  Press Console Button to Quit&amp;lt;br/&amp;gt;Press Console Button to pass High Score Table  || [[Media:Paperboy.rar | Paperboy.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Paperboy 2]]|| 1991 || Mindscape || No || Converted by dragon || [[Media:Paperboy 2.rar | Paperboy 2.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Periscope Up]]|| 1989 || Atlantis Software || No||Converted by yurif74 || [[Media:Periscope Up.rar | Periscope Up.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Pipemania]]|| 1990 || Empire || No||Converted by CraigsBar&amp;lt;br /&amp;gt;Needs two joysticks to pass the start bit&amp;lt;br /&amp;gt;High Score entry isn't joystick compatible but you can just hit the Pause/use Joy 2 to get past that || [[Media:Pipemania.rar | Pipemania.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Poogaboo-La Pulga 2]]|| 1991 || Opera Soft ||No|| Converted by dragon || [[Media:Poogaboo-La Pulga 2.rar | Poogaboo-La Pulga 2.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Postman Pat - The Computer Game]]|| 1988 || Alternative Software ||No|| Converted by Phantomz&amp;lt;br /&amp;gt;Joypad 1 Button 1 to Start Game&amp;lt;br /&amp;gt;Joypad 2 Button 1 to Change Difficulty&amp;lt;br /&amp;gt;Joypad 2 Button 2 to Change Music / fx or  Quiet&amp;lt;br /&amp;gt;Press Pause Button to get passed Highscore Table || [[Media:Postman Pat.rar | Postman Pat.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Predator]]|| 1988 || Activision ||No|| Converted by dragon&amp;lt;br/&amp;gt;J1B2 +Up=Long Grenade, +DN=Short Grenade, +RT=Pick/Drop&amp;lt;br/&amp;gt;Invicibility with J1B2+LT on v1 and GX4000 Pause on v2 || [[Media:Predator.rar | Predator.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Prehistorik]]|| 1991 || Titus ||No|| Converted by Phantomz || [[Media:Prehistorik.rar | Prehistorik.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Prehistorik II - Back To Hungerland]]|| 1993 || Titus ||No|| Converted by Phantomz&amp;lt;br /&amp;gt;Use 64k version for GX4000&amp;lt;br /&amp;gt;Includes 128k and PLUS version|| [[Media:Prehistorik II.rar | Prehistorik II.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Pro Tennis]]|| 1986 || Loriciels ||No|| Converted by Phantomz || [[Media:Pro Tennis.rar | Pro Tennis.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Professional Ski Simulator]]|| 1987 || Codemasters Software ||No|| Converted by Phantomz&amp;lt;br /&amp;gt;Joypad Fire 1 = Start 1 Player Game, Joypad Fire 2 = Start 2 Player Game&amp;lt;br /&amp;gt;Up = Instructions, Left = Enter New Names, Right = Redefine Controls, Down = Enter for names&amp;lt;br /&amp;gt;Pause Button to Pause / Unpause&amp;lt;br /&amp;gt;Default controls = Buttons 1 and 2 on Joypads for Left &amp;amp; Right, Down to Thrust&amp;lt;br /&amp;gt;Default controls are left and right buttons, as need to hold left and right to plough&amp;lt;br /&amp;gt;To enter your names, you can press the console pause button for P then the joypad button 1 or 2 for number,&amp;lt;br /&amp;gt;then Enter with joypad down, So you could enter names as P1, P2, etc if you wish || [[Media:Professional Ski Simulator.rar | Professional Ski Simulator.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Psyborg]]|| 1992 || Loriciels ||No|| Converted by dragon&amp;lt;br/&amp;gt;J1B2=Abandon || [[Media:Psyborg.rar | Psyborg.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Puzznic]]|| 1991 || Ocean Software || Yes (Palette)|| Converted by [[Kevin_Thacker | Arnoldemu]] and BDCIron || [[Media:Puzznic.rar | Puzznic.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Pyjamarama]]|| 1984 || Mikrogen || No|| Converted by Token || [[Media:Pyjamarama+.rar | Pyjamarama+.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Qabbalah]]|| 1986 || Amsoft ||No|| Converted by Phantomz, dthrone and Urusergi || [[Media:Qabbalah.rar | Qabbalah.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Questor]]|| 1986 || Cascade Games ||No|| Converted by Urusergi&amp;lt;br/&amp;gt;J2 B1 = Restart (With Cheat mode activated) ; GX4000 PAUSE=Pause Cheat || [[Media:Questor.rar | Questor.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Quick Draw McGraw]]|| 1990 || Hi-Tec Software ||No|| Converted by dragon and Urusergi&amp;lt;br/&amp;gt;Console Pause Button to Pause / Unpause&amp;lt;br/&amp;gt;Joypad 2 Button 1 to Quit Game || [[Media:Quick Draw McGraw.rar | Quick Draw McGraw.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Raid Over Moscow]]|| 1985 || U.S.Gold ||No|| Converted by Phantomz&amp;lt;br /&amp;gt;Push down to open hanger door after lift off with fire button || [[Media:Raid Over Moscow.rar | Raid Over Moscow.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Rainbow Islands]]|| 1989 || Ocean Software ||No|| Converted by Phantomz&amp;lt;br /&amp;gt;Push UP to increase credits during title screen || [[Media:Rainbow Islands.rar | Rainbow Islands.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Rambo - First Blood Part II]]|| 1986 || Ocean Software ||No|| Converted by dragon and Phantomz&amp;lt;br /&amp;gt;Use joypad button 2 for weapon select || [[Media:Rambo - First Blood Part 2.rar| Rambo - First Blood Part 2.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Rambo III]]|| 1988 || Ocean Software ||No|| Converted by Phantomz&amp;lt;br /&amp;gt;Joypad 1 to Play, Pause with Console Pause Button&amp;lt;br /&amp;gt;Joypad 1 Button 2 Change Weapon&amp;lt;br /&amp;gt;Joypad 2 Button 1 Pick Up Object / Swop Object With Inventory&amp;lt;br /&amp;gt;Joypad 2 Button 2 Use Object&amp;lt;br /&amp;gt;Joypad 2 UP for Inventory Screen&amp;lt;br /&amp;gt;Joypad 2 DOWN to Scroll Inventory  || [[Media:Rambo III.rar| Rambo III.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Rampage]]|| 1987 || Activision || No || Converted by Phantomz&amp;lt;br /&amp;gt;Pause to Pass the Loading Screens. Joypad 1 to choose control mode&amp;lt;br/&amp;gt;Joypad 2 Button 1 to load original version&amp;lt;br/&amp;gt;Poked version include infinite health || [[Media:Rampage.rar | Rampage.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Ramparts]]|| 1987 || Go! || No || Converted by Phantomz&amp;lt;br /&amp;gt;Pause Button to Start Game, J1B1/B2=1/2 Players, GX4000 Pause=Pause/Unpause&amp;lt;br/&amp;gt;Poked version gives infinite health to both player || [[Media:Ramparts.rar | Ramparts.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Renegade]]|| 1987 || Ocean Software || No || Converted by dragon and Phantomz&amp;lt;br/&amp;gt;Various controls versions (1/2 pads) (see text file).&amp;lt;br/&amp;gt;Red Blood fix. Poked version || [[Media:Renegade.rar | Renegade.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Renegade III - The Final Chapter]]|| 1989 || Ocean Software || No || Converted Phantomz || [[Media:Renegade III.rar | Renegade III.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Rescate Atlantida]]|| 1988 || Dinamic Software || No || Converted by dragon&amp;lt;br/&amp;gt;J1UP/DN/LT/RT=UP/Select/Right/Left, J1B1/B2=Fire/In-Out, J2B1=Abandon.&amp;lt;br/&amp;gt;Menu  D-pad = Move, Fire1 = select the option, Fire2 = Music on/off.&amp;lt;br/&amp;gt; || [[Media:Rescate Atlantida.rar | Rescate Atlantida.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Rick Dangerous]]|| 1989 || Core Design || Yes (Palette) || Converted by Phantomz&amp;lt;br/&amp;gt;Contains both standard CPC and patched CPC+ version || [[Media:Rick_Dangerous.rar | Rick Dangerous.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Rick Dangerous 2]]|| 1990 || Micro Style || No || Converted by Urusergi&amp;lt;br/&amp;gt;Select Level (Menu): J1 FIRE=1, LEFT=2, DOWN=3, RIGHT=4, UP=5 (appears with cheat on)&amp;lt;br/&amp;gt;Hurry up: JOY2  RIGHT (while the letters jump) ; ESCAPE = JOY2 FIRE1 ; Pause = GX4000 Pause&amp;lt;br/&amp;gt;Cheat Menu: Yes = JOY1 B1;No = JOY1 B2 || [[Media:Rick_Dangerous_2.rar | Rick Dangerous 2.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Road Blasters]]|| 1988 || U.S. Gold || No || Converted by Phantomz&amp;lt;br /&amp;gt;Trainer option 3 selected with console pause button || [[Media:Road Blasters.rar | Road Blasters.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Road Runner]]|| 1985 || U.S. Gold || No || Converted by Phantomz&amp;lt;br /&amp;gt;Start the game with the Console Pause Button&amp;lt;br /&amp;gt;Press Joypad 1 Button 2 on the main screen to turn the inbuilt cheat for infinite lives on / off&amp;lt;br /&amp;gt;Pause with Console Pause Button, Unpause with Joypad 1 Button 1 || [[Media:Road Runner.rar | Road Runner.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Robin]]|| 1985 || Amsoft || No || Converted by Phantomz || [[Media:Robin.rar | Robin.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Robin Hood - Legend Quest]]|| 1993 || Codemasters Software ||No|| Converted by Phantomz ||  [[Media:Robin Hood - Legend Quest.rar| Robin Hood - Legend Quest.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Robocop]]|| 1989 || Ocean Software ||No|| Converted by Phantomz&amp;lt;br /&amp;gt;Trainer Level Select: 1 = Joy1 Button 1,  2 = Joy1 Up,  3 = Joy1 Left,  4 = Joy1 Right,  5 = Joy1 Down,&amp;lt;br /&amp;gt;6 = Joy2 Up,  7 = Joy2 Left,  8 = Joy2 Right,  9 = Joy2 Down&amp;lt;br /&amp;gt;Use Joypad 2 for Ingame Menu&amp;lt;br /&amp;gt;Pause with Console Pause Button ||  [[Media:Robocop.rar| Robocop.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Rod-Land]]|| 1991 || Storm Software || No || Converted by dragon || [[Media:Rod-Land.rar | Rod-Land.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Roland In The Caves]]|| 1984 || Indescomp || No || Converted by Phantomz || [[Media:Roland In The Caves.rar | Roland In The Caves.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Roland On The Ropes]]|| 1984 || Zigurat || No || Converted by Phantomz || [[Media:Roland On The Ropes.rar | Roland On The Ropes.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Rolling Thunder]]|| 1987 || U.S. Gold || No || Converted by Phantomz || [[Media:Rolling Thunder.rar | Rolling Thunder.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[R-Type]]|| 1988 || Activision || No || Converted by Phantomz&amp;lt;br /&amp;gt;Use Joypad 1 Button 2 for Release&amp;lt;br /&amp;gt;Pause with Console Pause Button || [[Media:R-Type.rar | R-Type.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Run The Gauntlet]]|| 1989 || Ocean Software || No || Converted by CraigsBar || [[Media:Run_The_Gauntlet.rar | Run the Gauntlet.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Rygar - Let's Fight !!!]]|| 1987 || U.S. Gold || No || Converted by Phantomz || [[Media:Rygar.rar | Rygar.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Satan]]|| 1989 || Dinamic Software || No || Converted by Phantomz&amp;lt;br /&amp;gt;Part 2 Access Code = 66666666 Enter it with UP on Joypad 2&amp;lt;br /&amp;gt;Controls can be Redefine, but by defaut they are as follows;&amp;lt;br /&amp;gt;Part 1, Pause with Joypad 1 Button 2, Abort with Console Pause Button&amp;lt;br /&amp;gt;Part 2, UP-DOWN with Joypad 1 Button 2, Teleport with Joypad 2 Button 1, Access Item Menu / Pause with Joypad 2 Button 2&amp;lt;br /&amp;gt;Abort with Console Pause Button || [[Media:Satan.rar | Satan.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Savage]]|| 1988 || Firebird || No || Converted by Phantomz and Urusergi&amp;lt;br /&amp;gt;Level Select = UP for 1, LEFT for 2, RIGHT for 3 and DOWN for the Intro&amp;lt;br /&amp;gt;In Part 2 and Part 3, you can press the console pause button to enter the code that allows the game to change from practice mode to normal mode, enter code by pressing the console pause button several times || [[Media:Savage.rar | Savage.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Secret Agent Sly Spy]]|| 1990 || Ocean Software || No || Converted by Phantomz&amp;lt;br /&amp;gt;Use Joypad 2 for options on main screen&amp;lt;br /&amp;gt;UP for Option 1 = Define Keys,  DOWN for Option 2 = Select Joystick&amp;lt;br /&amp;gt;Push DOWN for Joystick if you want to use Joypad 1, PAUSE WILL NOT WORK&amp;lt;br /&amp;gt;DEFINE KEYS TO JOYPAD 2 AND PAUSE BUTTON OR BUTTON 2 IF WANT PAUSE TO WORK&amp;lt;br /&amp;gt;The trainer level select buttons are as follows&amp;lt;br /&amp;gt;1 = JOY1  FIRE1,   2 = JOY1  UP,   3 = JOY1  LEFT,   4 = JOY1  RIGHT,   5 = JOY1  DOWN&amp;lt;br /&amp;gt;6 = JOY2  UP,   7 = JOY2  LEFT,   8 = JOY2  RIGHT,   9 - JOY2  DOWN || [[Media:Secret Agent Sly Spy.rar | Secret Agent Sly Spy.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[S.T.U.N. Runner]]|| 1991 || Domark || No || Converted by dragon&amp;lt;br /&amp;gt;Use Button 2 on Joy 1 to select joystick before playing || [[Media:S.T.U.N. Runner.rar |S.T.U.N. Runner.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Shufflepuck Cafe]]|| 1989 || Broderbund France || No || Converted by Phantomz || [[Media:Shufflepuck Cafe.rar |Shufflepuck Cafe.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Sacred Armour Of Antiriad (The)]]|| 1986 || Palace Software || No || Converted by Phantomz - Fixed by Johnny Olsen&amp;lt;br /&amp;gt;Nich version - (Joystick Fire 1 = yes) (Joystick Fire 2=no) For Trainer || [[Media:Sacred_Armour_Of_Antiriad_(The).rar |Sacred Armour Of Antiriad (The).rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Scooby Doo In The Castle Mystery]]|| 1986 || Elite Systems || No || Converted by Phantomz || [[Media:Scooby Doo In The Castle Mystery.rar | Scooby Doo In The Castle Mystery.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Scout Steps Out (The)]]|| 1985 || Amsoft || No || Converted by Phantomz || [[Media:The Scout Steps Out.rar | The Scout Steps Out.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Sergeant Seymour Robotcop]]|| 1992 || Codemasters Software ||No|| Converted by Urusergi&amp;lt;br/&amp;gt;Cheat menu : J1 UP=YES,DOWN=NO, GX4000 PAUSE=Pause, J2 B1=Reset || [[Media:Sergeant Seymour Robotcop.rar |Sergeant Seymour Robotcop.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Seymour At The Movies]]|| 1991 || Codemasters Software ||No|| Converted by Phantomz || [[Media:Seymour At The Movies.rar |Seymour At The Movies.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Seymour Take One!]]|| 1992 || Codemasters Software ||No|| Converted by Phantomz || [[Media:Seymour Take One!.rar |Seymour Take One!.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Shadow Dancer]]|| 1991 || U.S.Gold ||No|| Converted by dragon || [[Media:Shadow Dancer.rar |Shadow Dancer.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Shao Lin's Road]]|| 1987 || The Edge || No || Converted by dragon || [[Media:Shao Lin's Road.rar | Shao Lin's Road.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Shinobi]]|| 1989 || Virgin Games || No || Converted by dragon&amp;lt;br/&amp;gt;64k version hence no music (and also no SFX). || [[Media:Shinobi.rar | Shinobi.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Silent Shadow]]|| 1988 || Topo Soft || No || Converted by dragon&amp;lt;br/&amp;gt;Up/Down on Joy1 to move up and down in the menu, Left on Joy 1 to toggle between P1 and P2 settings&amp;lt;br/&amp;gt;Right on Joy 1 to access &amp;quot;Redefine Keys&amp;quot;. Redefine for every player you intend to play to have access to Bombs.&amp;lt;br/&amp;gt;1/2 Players or 2 players controlled by P1 by redefining keys. Button 2 on Joy 1 to Start || [[Media:Silent Shadow.rar | Silent Shadow.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Silkworm]]|| 1988 || Virgin Games || No || Converted by Phantomz&amp;lt;br/&amp;gt;Press Console Pause Button for Scanlines&amp;lt;br/&amp;gt;Keyboard O,P are changed to K,L for PLUS users || [[Media:Silkworm.rar |Silkworm.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Sir Ababol]]|| 2010 || The Mojon Twins || No || Converted by McKlain || [[Media:Sir Ababol.rar |Sir Ababol.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Sir Lancelot]]|| 1985 || Melbourne House || No|| Converted by Token || [[Media:Sir Lancelot.rar | Sir Lancelot.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Sirwood]]|| 1989 || Opera Soft || No|| Converted by dragon&amp;lt;br/&amp;gt;To choose level : J1LT/RT/DN/UP=1/2/3/4, you need to reset the console to switch level. || [[Media:Sirwood.rar | Sirwood.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Skweek]]|| 1989 || Loriciels ||No|| Converted by Urusergi&amp;lt;br/&amp;gt;Pause=Pause, J2B1/B2=Suicide/Quit, J2UP/DN=Music/Sound Effect On/Off || [[Media:Skweek.rar | Skweek.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Skywar]]|| 1993 || CPC Infos || No || Converted by Phantomz || [[Media:Skywar.rar |Skywar.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Small Games for Smart Minds]]|| 2007 || ESP Soft || No || Converted by McKlain || [[Media:Small Games for Smart Minds.rar | Small Games for Smart Minds.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Smash TV]]|| 1991 || Ocean Software || No || Converted by Phantomz&amp;lt;br/&amp;gt;Joypad 1 Button 1 and 2 for Menu&amp;lt;br/&amp;gt;Joypad 2 Button 1 for Pause, Button 2 for Quit&amp;lt;br/&amp;gt;To turn the Cheat Mode On or Off&amp;lt;br/&amp;gt;During Play, hold down Button 2 on Joypad 1, then press Button 1 on Joypad 2 || [[Media:Smash TV.rar | Smash TV.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Soccer 86]]|| 1985 || Loriciels || No || Converted by remax&amp;lt;br/&amp;gt;Only one player, as player 2 needs keyboard || [[Media:Soccer 86.rar | Soccer 86.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Solomon's Key]]|| 1987 || U.S.Gold ||Yes (Palette)|| Converted by Phantomz&amp;lt;br/&amp;gt;Contains both standard CPC and patched CPC+ version&amp;lt;br/&amp;gt;High Score maxed out to avoid being stuck || [[Media:Solomon's Key.rar| Solomon's Key.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Sorcery]]|| 1985 || Virgin Games || No || Converted by Phantomz&amp;lt;br/&amp;gt;Pause with Joypad 1 Button 2, Unpause with Button 1 || [[Media:Sorcery.rar | Sorcery.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Sorcery+]]|| 1985 || Amsoft || No || Converted by Phantomz, dragon, Urusergi&amp;lt;br/&amp;gt;Pause / Unpause with Console Pause Button || [[Media:Sorcery+.rar | Sorcery+.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Space Crusade]]|| 1992 || Gremlin Graphics Software || No || Converted by dragon&amp;lt;br/&amp;gt;J1=Move Cursor, J1B1/B2=Click As Mouse/Select Cursor keys in the gamepad (to scroll in the map).&amp;lt;br/&amp;gt;GX4000 Pause =Abandon || [[Media:Space Crusade.rar | Space Crusade.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Space Harrier]]|| 1986 || Elite / Sega || No || Converted by CraigsBar and Phantomz || [[Media:Space_Harrier.rar | Space Harrier.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Space Hawks]]|| 1984 || Amsoft || No || Converted by token&amp;lt;br/&amp;gt;Trainer and tape cover as loading screen. || [[Media:Space Hawks.rar | Space Hawks.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Space Invasion]]|| 1985 || Elite Systems || No || Converted by Phantomz&amp;lt;br/&amp;gt;Game Defaults to Joystick so just press the Console Pause Button to Start Game&amp;lt;br/&amp;gt;If you select Joystick and use a joypad button 2 is used for grenades&amp;lt;br/&amp;gt;If you select Joystick and use a one button joystick, hold fire button down to use grenades || [[Media:Space Invasion.rar | Space Invasion.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Spellbound - A True Graphic Adventure]]|| 1985 || Mastertronic|| No || Converted by Phantomz || [[Media:Spellbound - A True Graphic Adventure.rar | Spellbound - A True Graphic Adventure.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Spindizzy]]|| 1986 || Activision|| No || Converted by Phantomz&amp;lt;br/&amp;gt;Pause Button on Title Screen for credits&amp;lt;br/&amp;gt;Joy1 Button 2 = STOP, Joy2 Button 1 = Map, Joy2 Button 2 = Score&amp;lt;br/&amp;gt;Joy2 Left = Rotate Left, Joy2 Right = Rotate Right&amp;lt;br/&amp;gt;Joy2 Up = Change Shape, Joy2 Down = Change Colour&amp;lt;br/&amp;gt;P (PAUSE) = Pause Button&amp;lt;br/&amp;gt;Joy2 1 + 2 On title screen to Play &amp;quot; STIX &amp;quot;&amp;lt;br/&amp;gt;PAUSE Button = Leave STIX, Joy2 Button 1 = Trail mode on/off&amp;lt;br/&amp;gt;Joy1 Button 2 = Halts STIX movement, Joy2 Button 2 = Clears the screen (stop the STIX first) || [[Media:Spindizzy.rar | Spindizzy.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Spots 94]]|| 1994 || Fraggle of MOPS || No || Converted by CraigsBar || [[Media:Spots 94.rar | Spots 94.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Spy Vs Spy]]|| 1985 || First Star Software|| No || Converted by yurif74 || [[Media:Spy Vs Spy.rar | Spy Vs Spy.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Spy Vs Spy II - The Island Caper]]|| 1987 || First Star Software|| No || Converted by yurif74&amp;lt;br /&amp;gt;Only one player as player 2 needs Keyboard || [[Media:Spy Vs Spy II - The Island Caper.rar | Spy Vs Spy II - The Island Caper.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Spy Vs Spy III - Arctic Antics]]|| 1987 || First Star Software|| No || Converted by yurif74&amp;lt;br /&amp;gt;Only one player as player 2 needs Keyboard || [[Media:Spy Vs Spy III - Arctic Antics.rar | Spy Vs Spy III - Arctic Antics.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Star Sabre]]|| 2007 || Psytronik Software|| No || Converted by Phantomz || [[Media:Star Sabre.rar | Star Sabre.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Star Wars - A New Hope]]|| 1987 || Domark|| No || Converted by Phantomz&amp;lt;br/&amp;gt;Normal Control and Inverted Control Included || [[Media:Star Wars - A New Hope.rar | Star Wars - A New Hope.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Star Wars - The Empire Strikes Back]]|| 1988 || Domark|| No || Converted by Phantomz&amp;lt;br/&amp;gt;Normal Control and Inverted Control Included || [[Media:Star Wars - The Empire Strikes Back.rar | Star Wars - The Empire Strikes Back.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Star Wars - Return Of The Jedi]]|| 1989 || Domark|| No || Converted by Phantomz || [[Media:Star Wars - Return Of The Jedi.rar | Star Wars - Return Of The Jedi.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Steve Davis Pool]]|| 1986 || CDS Software LTD || No || Converted by Phantomz&amp;lt;br/&amp;gt;Use Joypad 2 for onscreen Menu&amp;lt;br/&amp;gt;Joypad 1 Button 2 = Change original shot instruction before playing it&amp;lt;br/&amp;gt;Console Pause Button = Quit Game&amp;lt;br/&amp;gt;Red or Yellow ? = Joypad 1 Button 1 = Red,  Joypad 1 Button 2 = Yellow&amp;lt;br/&amp;gt;Keyboard O,P are changed to U,I for PLUS users || [[Media:Steve Davis Pool.rar | Steve Davis Pool.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Steve Davis Snooker]]|| 1985 || CDS Software LTD || No || Converted by Phantomz&amp;lt;br/&amp;gt;Use Joypad 2 for onscreen Menu, apart from the last option, use Joypad 1 button 2 for Green Screen&amp;lt;br/&amp;gt;Joypad 1 Button 2 = Change original shot instruction before playing it&amp;lt;br/&amp;gt;Console Pause Button = Retake your last shot&amp;lt;br/&amp;gt;Play again = Joypad 1 Button 1 = Yes,  Joypad 1 Button 2 = No&amp;lt;br/&amp;gt;Press Joypad 1 Button 1 to pass &amp;quot; Enter Name &amp;quot;&amp;lt;br/&amp;gt;Use Joypad 2 for selecting colour after you pot a red&amp;lt;br/&amp;gt;Yellow = Up,  Green = Left,  Brown = Right,   Blue = Down,  Pink = Button 1,  Black = Button 2&amp;lt;br/&amp;gt;Keyboard O,P are changed to U,I for PLUS users, ESC to Quit || [[Media:Steve Davis Snooker.rar | Steve Davis Snooker.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Stormbringer A True Graphic Adventure]]|| 1987 || Mastertronic|| No || Converted by Phantomz || [[Media:Stormbringer - A True Graphic Adventure.rar | Stormbringer - A True Graphic Adventure.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Stormlord]]|| 1989 || Hewson || No || Converted by Phantomz&amp;lt;br/&amp;gt;Press Up to Redefine Controls if want to use button to jump. GX4000 Pause=Pause, any Button to Unpause.|| [[Media:Stormlord.rar| Stormlord.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Stormlord II - Deliverance]]|| 1990 || Hewson || No || Converted by Phantomz&amp;lt;br/&amp;gt;Press Console Pause Button four times to play without password, New title screen from the C64 version&amp;lt;br/&amp;gt;Press Up to Redefine Controls if want to use button to jump || [[Media:Stormlord II - Deliverance.rar| Stormlord II - Deliverance.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Street Fighter]]|| 1988 || Tiertex / Capcom || No || Converted by dragon || [[Media:Street Fighter.rar | Street Fighter.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Street Fighter II]]|| 2008 || Hermol || No || Converted by dragon || [[Media:Street Fighter II.rar | Street Fighter II.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Striker in the Crypts of Trogan]]|| 1992 || Codemasters Software ||Yes (Palette)|| Converted by [[Kevin_Thacker | Arnoldemu]] || [[Media:Striker_In_The_Crypts_Of_Trogan.rar | Striker In The Crypts Of Trogan.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Strip Poker]]|| 1988 || Anco Software ||No|| Converted by dragon || [[Media:Strip Poker.rar | Strip Poker.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Stunt Man Seymour]]|| 1992 || Codemasters Software ||No|| Converted by Phantomz || [[Media:Stunt Man Seymour.rar |Stunt Man Seymour.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Sub Hunter]]|| 2011 || Psytronik Software ||No|| Converted by Phantomz || [[Media:Sub Hunter.rar | Sub Hunter.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Super Gran]]|| 1985 || Tynesoft || No || Converted by The Shameless Gamer || [[Media:Super Gran.rar |Super Gran.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Super Off Road]]|| 1990 || Virgin Games ||No|| Converted by dragon || [[Media:Super Off Road.rar | Super Off Road.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Super Monaco GP]]|| 1991 || U.S.Gold ||No|| Converted by Phantomz&amp;lt;br/&amp;gt;Press Button 1 on Joypad 1 to Load the 64k version for the GX4000&amp;lt;br/&amp;gt;Press Console Pause Button for Option 1 = Redefine Controls ( can redefine joypad 2 if want to use both buttons )&amp;lt;br/&amp;gt;Push UP on Joypad 2 for Option 2 = Joystick 1&amp;lt;br/&amp;gt;Push DOWN on Joypad 2 for Option 2 = Joystick 2&amp;lt;br/&amp;gt;Happy with your controls Yes or No = Joypad 2 Button 1 for Yes, Button 2 for No ||  [[Media:Super Monaco GP.rar| Super Monaco GP.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Super Robin Hood]]|| 1986 || Codemasters Software ||No|| Converted by Phantomz&amp;lt;br/&amp;gt;Fire Button 2 for Options, Fire Button 1 For Y, Fire Button 2 For N&amp;lt;br/&amp;gt;Pause Button to Quit ||  [[Media:Super Robin Hood.rar| Super Robin Hood.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Super Seymour Saves The Planet!!]]|| 1992 || Codemasters Software ||No|| Converted by Phantomz || [[Media:Super Seymour Saves The Planet!!.rar |Super Seymour Saves The Planet!!.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Super Skweek]]|| 1990 || Loriciels ||No|| Converted by dragon&amp;lt;br/&amp;gt;Pause=Pause&amp;lt;br/&amp;gt;Suicide : Press J1B1 then Pause, maintain them pressed until you die, it can take several seconds.&amp;lt;br/&amp;gt;Suicide +98 Lives : Press J1B2 then Pause, maintain them pressed until you die, it can take several seconds. || [[Media:Super Skweek.rar |Super Skweek.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Super Sprint]]|| 1987 || Activision ||No|| Converted by yurif74 || [[Media:Super Sprint.rar |Super Sprint.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Super Tetris]]|| 1997 || Frequency/Dooddler ||No|| Converted by Phantomz || [[Media:Super Tetris.rar |Super Tetris.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Superman - The Game]]|| 1985 || First Star Software ||No|| Converted by dragon || [[Media:Superman - The Game.rar | Superman - The Game.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Sweevo's World]]|| 1986 || Sweevo's World || No || Converted by Phantomz&amp;lt;br/&amp;gt;Press button 2 to select Joystick before you start&amp;lt;br/&amp;gt;Then press, Up, Left, Right, or Down to start on your choice || [[Media:Sweevo's World.rar |Sweevo's World.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Sword Of The Samurai]]|| 1992 || Zeppelin Games || No || Converted by yurif74 || [[Media:Sword Of The Samurai.rar |Sword Of The Samurai.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Target Renegade]]|| 1988 || Ocean Software || No || Converted by Phantomz&amp;lt;br /&amp;gt;Use Joypad 2 for Ingame Menu&amp;lt;br /&amp;gt;Redefine controls first  || [[Media:Target Renegade.rar |Target Renegade.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Teenage Mutant Hero Turtles]]|| 1990 || Image Works || No || Converted by dragon&amp;lt;br/&amp;gt;Pad1: 1=Fire 2=Select weapon.&amp;lt;br/&amp;gt;Pad2: 1=Change turtle 2=Quit game when in Pause. Right=In/Out vehicule. Up=Cheat mode on/off.&amp;lt;br/&amp;gt;GX4000 Button=Pause. || [[Media:Teenage Mutant Hero Turtles.rar | Teenage Mutant Hero Turtles.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Teenage Mutant Hero Turtles 2 - Coin Op]]|| 1991 || Image Works || No || Converted by dragon&amp;lt;br/&amp;gt;Pause with Console Pause Button, Unpause with Joypad 1 Button 1&amp;lt;br/&amp;gt;Whilst Paused, Press Joypad 1 Button 2 to Quit game, or Press any direction on Joypad 1 Dpad to Jump to next Level || [[Media:Teenage Mutant Hero Turtles 2.rar | Teenage Mutant Hero Turtles 2.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Tempest]]|| 1986 || Activision || No || Converted by Urusergi&amp;lt;br/&amp;gt;Cheat Mode : J1 UP/DN = YES/NO&amp;lt;br/&amp;gt;J1 : B1=Fire plasma, B2 =Super Zapper, RT= Move Clockwise, LT = Move Anticlockwise&amp;lt;br/&amp;gt;GX 4000 PAUSE = Pause ; J2 B1 = Abort game&amp;lt;br/&amp;gt; || [[Media:Tempest.rar | Tempest.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Teodoro Can't Fly]]|| 2012 || Dimension Z / Retroworks || No || Converted by CraigsBar || [[Media:Teodoro Can't Fly.rar | Teodoro Can't Fly.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Terminator 2 Judgment Day]]|| 1991 || Ocean Software || No || Converted by Phantomz || [[Media:Terminator 2 Judgment Day.rar | Terminator 2 Judgment Day.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Terminus]]|| 1986 || Mastertronic || No || Converted by Phantomz || [[Media:Terminus.rar | Terminus.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Tetrix]]|| 1989 || Playfield || Yes (Palette) || Converted by McKlain || [[Media:Tetrix.rar | Tetrix.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Totems]]|| 2012 || ESP Soft || No || Converted by Phantomz&amp;lt;br/&amp;gt;J1B1 = Rotate, J1DN=Drop, J1B2=Pause, Pause=Quit.&amp;lt;br/&amp;gt;You can redefine the controls if you want to change them. || [[Media:Totems.rar | Totems.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Thanatos]]|| 1986 || Durell Software || No || Converted by Phantomz&amp;lt;br /&amp;gt;You need to go into alter playing keys and select joystick before you start&amp;lt;br /&amp;gt;To alter skill 1 to 8, use the following: Pad 1 = Up 1, Left 2, Right 3, Down 4,  Pad 2 = Up 5, Left 6, Right 7, Down 8&amp;lt;br /&amp;gt;Pause / Unpasue with Console Pause Button&amp;lt;br /&amp;gt;Highscore table is bypassed with Joypad 1 Button 1 || [[Media:Thanatos.rar | Thanatos.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[The Last V8]]|| 1986 || Mastertronic|| No || Converted by Phantomz&amp;lt;br /&amp;gt;Press Button 1 on Joypad 1 or Joypad 2 to Start Game&amp;lt;br /&amp;gt;Joypad 1 is (default controls) Move Joypad in Direction you want to move&amp;lt;br /&amp;gt;Joypad 2 is Button 1 to Accelerate, Button 2 for Brake/Reverse, and Steer with Left and Right || [[Media:The Last V8.rar | The Last V8.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Thrust]]|| 1986 || Firebird || No || Converted by Phantomz || [[Media:Thrust.rar | Thrust.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Thrust II]]|| 1986 || Firebird || No || Converted by Phantomz&amp;lt;br/&amp;gt;Joy 1 Button 1 to Fire, Joy 1 Button 2 to Pickup&amp;lt;br/&amp;gt;Can Redefine Controls to Joypad 2 || [[Media:Thrust 2.rar | Thrust 2.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Thundercats - The Lost Eye Of Thundera]]|| 1987 || Elite Systems || No || Converted by Phantomz || [[Media:Thundercats - The Lost Eye Of Thundera.rar | Thundercats - The Lost Eye Of Thundera.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Tiger Road]]|| 1987 || Go! || No || Converted by dragon || [[Media:Tiger Road.rar | Tiger Road.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Tombstowne]]|| 1985 || Amsoft || No || Converted by Phantomz&amp;lt;br/&amp;gt;Joypad Button 2 to Pause / Unpause, Console Pause Button to Quit || [[Media:Tombstowne.rar | Tombstowne.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Track And Field]]|| 1988 || Ocean Software || No || Converted by Phantomz || [[Media:Track And Field.rar | Track And Field.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Train (The)]]|| 1988 || Accolade || No || Converted by dragon&amp;lt;br/&amp;gt;Spanish version.Pad 1: Button 2-Sound on/off&amp;lt;br/&amp;gt;Pad 2 : Cross/Button 1-Change view in train Button 2:Restart - GX4000 Button=Pause. || [[Media:Train (The).rar | Train (The).rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Trantor The Last Stormtrooper]]|| 1987 || Go! || No || Converted by Phantomz and Urusergi&amp;lt;br/&amp;gt;You can input anything for a password so keep pressing the pause button&amp;lt;br/&amp;gt;TRANSPORTER ACTIVATION BEAMCODE is PPP, so press the console button 3 times&amp;lt;br/&amp;gt;Press the Console Pause Button or any button on Joypad 2 to skip intro and probe software screen&amp;lt;br/&amp;gt;If you can't move when you get &amp;quot; Stormtrooper you've looked here before &amp;quot; just press the console pause button or wait like 10 seconds&amp;lt;br/&amp;gt;Joypad 2 Button 1 to Pause and Joypad 2 Button 2 to Quit || [[Media:Trantor The Last Stormtrooper.rar | Trantor The Last Stormtrooper.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Trashman Goes Moonlighting]]|| 1986 || Virgin Games || No || Converted by dragon || [[Media:Trashman Goes Moonlighting.rar | Trashman Goes Moonlighting.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Turrican]]|| 1990 || Rainbow Arts || No || Converted by dragon&amp;lt;br/&amp;gt;Joypad 1 Buttton 2 for Energy Lines, Joypad 1 + 2 (press at same time) for Grenades&amp;lt;br/&amp;gt;Press Console Pause Button then Joypad 1 Button 1 for CHEAT MODE (99 almost everywhere)&amp;lt;br/&amp;gt;Joypad 2 Button 2 to Skip Level, Don't skips pasted 5.2 ( Last Level ) or game will crash&amp;lt;br/&amp;gt;Joypad Button 1 + 2 to reset to level 1 || [[Media:Turrican.rar | Turrican.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Uridium]]|| 1986 || Hewson Consultants || No || Converted by CraigsBar || [[Media:Uridium.rar | Uridium.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Usagi Yojimbo]]|| 1988 || Firebird || No || Converted by Phantomz&amp;lt;br/&amp;gt;Trainer : J1B1/B2=Yes/No, Main Menu = Joy 2 + Pause (don't forget to change from Practice to Game)&amp;lt;br/&amp;gt;GX4000 Pause = Pause, any button to Unpause. Keep pressing the pause button (or any button on Joypad 2) to pass highscore table.|| [[Media:Usagi Yojimbo.rar | Usagi Yojimbo.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Uwol 2 Quest For Money]]|| 2011 || The Mojon Twins ||No|| Converted by McKlain || [[Media:Uwol 2 Quest For Money.rar | Uwol 2 Quest For Money.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Vampire - Phantomas 2]]|| 1986 || Dinamic Software || No || Converted by dragon || [[Media:Vampire - Phantomas 2.rar | Vampire - Phantomas 2.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Victory Road - The Pathway To Fear]]|| 1988 || Ocean Software || No || Converted by dragon&amp;lt;br/&amp;gt;On title screen, use Button 1, define Joy1, then Up, define Toggle for P2&amp;lt;br/&amp;gt;Button 1 for 1 Player, Up for 2 players || [[Media:Victory Road - The Pathway To Fear.rar|Victory Road - The Pathway To Fear.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Wanderer 3D]]|| 1988 || Elite Systems || No || Converted by Urusergi&amp;lt;br/&amp;gt;J2B1=3D/Mono, J2B2=Quit, J2UP/DN=Speed Up/Down,J1B2+Direction=Fast Turn || [[Media:Wanderer 3D.rar | Wanderer 3D.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Warhawk]]|| 1987 || Firebird || No || Converted by yurif74  || [[Media:Warhawk.rar | Warhawk.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[War Machine]]|| 1989 || Players Premier || No || Converted by Phantomz&amp;lt;br /&amp;gt;Includes 2 versions of the game&amp;lt;br /&amp;gt;First version has the loading screen bug, but it doesn't affect the game, Included so a poked version could be made&amp;lt;br /&amp;gt;Second version has the loading screen bug (no poked version due to compression)&amp;lt;br /&amp;gt;Use Joypad 1 Button 2 for Grenades&amp;lt;br /&amp;gt;Pause / Unpause with Console Pause Button&amp;lt;br /&amp;gt;Quit Game with Joypad 2 Button 1&amp;lt;br /&amp;gt;Use Joypad 1 Button 2 to continue on &amp;quot; You are now dead! &amp;quot; screen|| [[Media:War Machine.rar | War Machine.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[The Way Of The Exploding Fist| Way of the Exploding Fist (The)]]|| 1985 || Melbourne House || Yes (Palette) || Converted by Phantomz&amp;lt;br /&amp;gt;Press Joypad 2 Button 2 on Loading Screen to see different coloured version&amp;lt;br /&amp;gt;Press Joypad 1 Button 2 to Select 1 or 2 Player game - Both Joypads now supported&amp;lt;br /&amp;gt;Press Joypad 1 Button 1 to Start Game&amp;lt;br /&amp;gt;Quit game with Console Pause Button  || [[Media:Way of the Exploding Fist (The).rar | Way of the Exploding Fist (The).rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Wec Le Mans]]|| 1988 || Ocean Software || No || Converted by Phantomz&amp;lt;br/&amp;gt;1 to use Joystick = Up and Down for Accelerate and Brake, Fire to change Gear&amp;lt;br/&amp;gt;2 to use Defined Controls = after you have Redefined Controls&amp;lt;br/&amp;gt;Preset Defined Controls = Button 1 and 2 for Accelerate and Brake, Up to change Gear&amp;lt;br/&amp;gt;Console Button to Quit game || [[Media:WEC_Le_Mans.rar | WEC Le Mans.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Werewolves of London]]|| 1987 || Ariolasoft || No || Converted by Phantomz&amp;lt;br/&amp;gt;To highlight icon = Joy2 Dpad Left and Right, Pause = Joy2 Button 1&amp;lt;br/&amp;gt;(Pause is deblocked with GX4000 pause key)&amp;lt;br/&amp;gt;Quit = Joy2 Button 2 ( Whilst Paused ), Increase or Decrease Music Volume = Joy2 Dpad Up and Down  || [[Media:Werewolves of London.rar | Werewolves of London.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[West Bank]]|| 1986 || Dinamic Software || No || Converted by Phantomz&amp;lt;br/&amp;gt;Press Joypad 1 Button 1 to Start ( default joystick )&amp;lt;br/&amp;gt;Use Joypad 2 Dpad for Menu options&amp;lt;br/&amp;gt;Joypad 2 Button 1 to Pause, Joypad 2 Button 2 to Turn Music On / Off || [[Media:West Bank.rar | West Bank.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Who Dares Wins II]]|| 1985 || Alligata Software || No || Converted by Phantomz || [[Media:Who Dares Win 2.rar | Who Dares Win 2.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Wild West Seymour]]|| 1992 || Codemasters Software ||No|| Converted by Phantomz&amp;lt;br/&amp;gt;Press the following Buttons multiple times to enter codes:&amp;lt;br /&amp;gt;Act2 - Enter Code with Pad2 Fire1&amp;lt;br /&amp;gt;Act3 - Enter Code with Pad2 Fire2&amp;lt;br /&amp;gt;Act4 - Enter Code with Pause Button || [[Media:Wild West Seymour.rar |Wild West Seymour.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Winchester]]|| 1988 || Chip || No || Converted by dragon || [[Media:Winchester.rar | Winchester.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Winter Games]]|| 1986 || Epyx || No || Converted by Phantomz&amp;lt;br/&amp;gt;Joypad 2 Button 1 = Move through the options&amp;lt;br/&amp;gt;Joypad 2 Button 2 = Select option&amp;lt;br/&amp;gt;Joypad 2 Dpad select number of players 1 = Up, 2 = Left, 3 = Right, 4 = Down&amp;lt;br/&amp;gt;To enter your name/s, you can press the console pause button for p then the joypad 2 dpad for number,&amp;lt;br/&amp;gt;then Enter with joypad 2 Button 2, So you could enter names as p1, p2, p3, p4 etc if you wish.|| [[Media:Winter Games.rar | Winter Games.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Wizball]]|| 1987 || Ocean Software || No || Converted by Phantomz&amp;lt;br /&amp;gt;New title screen by STE'86 plus Trainer, Stack overflow fix (prevents corruption at level 6)&amp;lt;br /&amp;gt;Waggling the Joystick left and right selects the feature represented on the glowing Icon at top of screen.|| [[Media:Wizball.rar | Wizball.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[World Series Baseball]]|| 1985 || Ocean Software || No || Converted by dragon || [[Media:World Series Baseball.rar | World Series Baseball.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[WWF Wrestlemania]]|| 1991 || Ocean Software || No || Converted by dragon&amp;lt;br /&amp;gt;Return=1 Space=2|| [[Media:WWF Wrestlemania.rar | WWF Wrestlemania.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Xenon]]|| 1988 || Melbourne House || No || Converted by Phantomz&amp;lt;br /&amp;gt;Trainer: Joypad 1 Button 1 for Yes, Button 2 for No&amp;lt;br /&amp;gt;Level Select is Joypad 1 Button 1 or UP = Level 1, LEFT = Level 2, RIGHT = Level 3, DOWN = Level 4.&amp;lt;br /&amp;gt;Press Button 1 on Joypad 1 to Start game, or use Joypad 2 Buttons 1 and 2 for Menu Options&amp;lt;br /&amp;gt;Joypad 1 Button 2 to Change Mode, Pause with Console Pause Button, Unpause with Joypad 1 Button 1 || [[Media:Xenon.rar | Xenon.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Xevious]]|| 1986 || U.S.Gold || No || Converted by Phantomz&amp;lt;br /&amp;gt;Joy2 Button 1 to start one player game, Joy2 Button 2 to start two player game || [[Media:Xevious.rar | Xevious.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[X-Out]]|| 1989 || Rainbow Arts || No || Converted by Phantomz&amp;lt;br /&amp;gt;Joypad 1 Button 2 = Trigger Secondary Weapon System&amp;lt;br /&amp;gt;Joypad 2 Button 1 = Bring In The Drones&amp;lt;br /&amp;gt;Joypad 2 Button 2 = Choose Secondary Weapon System&amp;lt;br /&amp;gt;Console Pause Button to Pause, Unpause with Joypad 1 Button 1&amp;lt;br /&amp;gt;CHEAT MODE To earn money very easily&amp;lt;br /&amp;gt;Just take a ship and throw in the trash directly (without buying)&amp;lt;br /&amp;gt;The trash is symbolized by the little alien in the bottom right || [[Media:X-Out.rar | X-Out.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Xybots]]|| 1989 || Domark || No || Converted by Phantomz&amp;lt;br /&amp;gt;Use Joypad 2 for Player 1, Player 2 Uses Joypad 1 by default || [[Media:Xybots.rar | Xybots.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Yie Ar Kung-Fu]]|| 1985 || Ocean Software || No || Converted by Phantomz&amp;lt;br /&amp;gt;Menu = Joypad 1 UP for HighScores, Button 1 and 2 for 1 or 2 Player, DOWN to Redefine Keys&amp;lt;br /&amp;gt;Joystick by Default, Press 1 or 2 to start&amp;lt;br /&amp;gt;Pause with Console Pause Button, Unpause with Joypad 1 Button 1&amp;lt;br /&amp;gt;Whilst Paused press Joypad 1 Button 2 to turn music on / off, this also unpauses the game&amp;lt;br /&amp;gt;Whilst Paused press Joypad 2 Button 1 to Quit game || [[Media:Yie Ar Kung-Fu.rar | Yie Ar Kung-Fu.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Zaxx]]|| 1986 || Chip || No || Converted by CraigsBar&amp;lt;br /&amp;gt;French Menus || [[Media:Zaxx.rar | Zaxx.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Zona 0]]|| 1991 || Topo Soft || No || Converted by dragon || [[Media:Zona 0.rar | Zona 0.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Zone Trooper]]|| 1988 || Gamebusters || No || Converted by dragon || [[Media:Zone Trooper.rar | Zone Trooper.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Zub]]|| 1987 || Mastertronic || No || Converted by Phantomz&amp;lt;br /&amp;gt;Pause=Launch game/select level on menu screen, scanner during game. J1B2=Duck&amp;lt;br /&amp;gt;Poked version gives &amp;quot;No harm from droids&amp;quot; || [[Media:Zub.rar | Zub.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Zynaps]]|| 1987 || Hewson || No || Converted by Phantomz&amp;lt;br /&amp;gt;This is the new CPCwiki version || [[Media:Zynaps.rar | Zynaps.rar]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Need a fix ==&lt;br /&gt;
&lt;br /&gt;
Games on this list miss the criteria to be fully playable on joystick. Sometimes, they are not playables, sometimes only a little part is unplayable. Hence it's up to you to decide if you want to try and play them on your GX4000 nevertheless.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Year&lt;br /&gt;
! Author&lt;br /&gt;
! Use Plus Features?&lt;br /&gt;
! Description / Comment&lt;br /&gt;
! Problem&lt;br /&gt;
! File&lt;br /&gt;
|-&lt;br /&gt;
||[[Captain America - Defies The Doom Tube]]|| 1987 ||Go! ||No|| Converted by yurif || Need a fix ? The manual talks about grenade (SPACE on keyboard)&amp;lt;br/&amp;gt;but it doesn't seem to work ||  [[Media:Captain America - Defies The Doom Tube.rar| Captain America - Defies The Doom Tube.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Daley Thompson's Super Test]]|| 1985 || Ocean Software || No || Converted by Phantomz || Need a fix - Get stuck at entering name into high score table || [[Media:Daley Thompson's Super Test.rar | Daley Thompson's Super Test.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Galaxy Force]]|| 1989 || Activision || No || Converted by Urusergi || Need a fix - Get stuck after Game Over || [[Media:Galaxy Force.rar | Galaxy Force.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Killer Cobra]]|| 1987 || Mastertronic || No || Converted by Phantomz ||  Need a fix - Graphic corruption ||[[Media:Killer Cobra.rar | Killer Cobra.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Navy Moves]]||  1988 || Dinamic Software || No || Converted by dragon&amp;lt;br/&amp;gt;Don't forget to select Joystick before starting || Part 1 fully playable - Part 2 unfinishable as you can't enter code on computers || [[Media:Navy Moves.rar | Navy Moves.rar]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== GX4000 Compatibles Demos == &lt;br /&gt;
&lt;br /&gt;
These demo files have been converted to .cpr and tested on a GX4000.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Year&lt;br /&gt;
! Author&lt;br /&gt;
! Use Plus Features?&lt;br /&gt;
! Description / Comment&lt;br /&gt;
! File&lt;br /&gt;
|-&lt;br /&gt;
||Battro|| 2015 || Batman Group || No || Converted by McKlain - size fix by gerald || [[Media:Battro.rar | Battro.rar]]&lt;br /&gt;
|-&lt;br /&gt;
||X-Mas 2008 (Special Edition)|| 2015 || AsT/iMPACT || Yes || Converted by Ast || [[Media:X-Mas_2008_(Special_Edition).rar | X-Mas 2008 (Special Edition).rar]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Games| ]]  [[Category:Cartridges| ]] [[Category:CPC Plus]][[Category:CPC Plus Games| ]] [[Category:Expansion ROM| ]][[Category:Software| ]]&lt;/div&gt;</summary>
		<author><name>Dragon</name></author>	</entry>

	<entry>
		<id>https://oldwiki.cpcwiki.eu/index.php?title=File:Hero_Quest.rar&amp;diff=95825</id>
		<title>File:Hero Quest.rar</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.cpcwiki.eu/index.php?title=File:Hero_Quest.rar&amp;diff=95825"/>
				<updated>2016-06-10T18:26:41Z</updated>
		
		<summary type="html">&lt;p&gt;Dragon: Dragon uploaded a new version of File:HeroQuest.rar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Dragon</name></author>	</entry>

	<entry>
		<id>https://oldwiki.cpcwiki.eu/index.php?title=File:Hero_Quest.rar&amp;diff=95824</id>
		<title>File:Hero Quest.rar</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.cpcwiki.eu/index.php?title=File:Hero_Quest.rar&amp;diff=95824"/>
				<updated>2016-06-10T18:24:55Z</updated>
		
		<summary type="html">&lt;p&gt;Dragon: Dragon uploaded a new version of File:HeroQuest.rar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Dragon</name></author>	</entry>

	<entry>
		<id>https://oldwiki.cpcwiki.eu/index.php?title=File:Hero_Quest.rar&amp;diff=95823</id>
		<title>File:Hero Quest.rar</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.cpcwiki.eu/index.php?title=File:Hero_Quest.rar&amp;diff=95823"/>
				<updated>2016-06-10T18:01:06Z</updated>
		
		<summary type="html">&lt;p&gt;Dragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Dragon</name></author>	</entry>

	</feed>