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		<id>https://oldwiki.cpcwiki.eu/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=AugustoRuiz</id>
		<title>CPCWiki - THE Amstrad CPC encyclopedia! - User contributions [en]</title>
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		<updated>2026-08-30T02:27:12Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://oldwiki.cpcwiki.eu/index.php?title=WYZTracker&amp;diff=77990</id>
		<title>WYZTracker</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.cpcwiki.eu/index.php?title=WYZTracker&amp;diff=77990"/>
				<updated>2012-05-26T22:15:21Z</updated>
		
		<summary type="html">&lt;p&gt;AugustoRuiz: /* About */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== About  ==&lt;br /&gt;
&lt;br /&gt;
NOTE: These instructions are a bit outdated. You can find a more up-to-date version at [https://sites.google.com/site/augustoruiz/home WYZTracker's home page].&lt;br /&gt;
&lt;br /&gt;
Crossplatform tool written in .NET&amp;amp;nbsp;2.0 for [[PSG|AY]]&amp;amp;nbsp;music creation&amp;amp;nbsp;by AugustoRuiz, former [[ComputerEmuzone|ComputerEmuzone]] Games Studio member, and now part of [[RetroWorks|RetroWorks]]. The music files can be played with&amp;amp;nbsp;Artaburu's [[CPCRSlib]] for [[Z88DK|Z88DK]]. &lt;br /&gt;
&lt;br /&gt;
WYZTracker is a pattern-based music editor, being a pattern a sequence of notes and effects. Patterns can have any length (a song can have patterns with different lengths too).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Usage Instructions  ==&lt;br /&gt;
&lt;br /&gt;
To add a pattern, click the &amp;quot;Añadir Patrón&amp;quot; button (looks like a sheet with a + symbol). A new pattern will appear in the pattern list that is located at the left of the tracker. &lt;br /&gt;
&lt;br /&gt;
To delete a pattern, click the &amp;quot;Eliminar Patrón&amp;quot; button (like a sheet with a minus). &lt;br /&gt;
&lt;br /&gt;
To clone a pattern, click the &amp;quot;Clonar Patrón&amp;quot; button&amp;amp;nbsp;(like two sheets together).&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
To edit notes, click on the pattern viewer (the black and green part of the screen). You can move the current selected note clicking with the mouse or using the arrow keys and Next/Prev Page.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
The keyboard acts as some sort of &amp;quot;Virtual Keyboard&amp;quot;, where the Z letter is the C note of the current &amp;quot;Base Octave&amp;quot; selected (which is visible on the top of the screen as &amp;quot;Octava Base&amp;quot;). The S key will be C#, the X key is D, the D key is D#, the C key is E... Also, the Q key is the C note of (Base Octave + 1) octave.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
If the selection is in the FX channel, all keys work the same way, putting the current FX into the selected note.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Also, you can configure if inserting a note makes the cursor go forward (and how many rows) using the &amp;quot;Incremento Automático&amp;quot; option at the Toolbar. You can use the 0 value to make the cursor stay where it is after inserting a note. Using F4/F5 you can change this value also.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
To change the base octave you can use the &amp;quot;Octava Base&amp;quot; combobox, or use F2/F3.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
== Instrument and FX&amp;amp;nbsp;edition  ==&lt;br /&gt;
&lt;br /&gt;
To edit and create instruments and FX, you must use the upper right controls.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
An instrument is a set of volumes (shown as green bars). Loops can be created easily (in spanish it's &amp;quot;Bucles&amp;quot;). To edit them, just left click in the grid shown in the Instrument Editor.&amp;lt;br&amp;gt;Clicking with the right mouse button you can select whether the instrument current position will also change the current octave (up or down).&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
The Sawtooth instrument cannot be edited. It's used mainly for bass lines, using the AY envelopes.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
FX are a little more complex than instruments. For each FX position, three values can be defined: Volume (green bars), noise frequency (red bars) and note frequency (yellow bars).&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
== Other features  ==&lt;br /&gt;
&lt;br /&gt;
*Import/Export instruments and FX (see the toolbar below the instrument/FX selector), &lt;br /&gt;
*Export to MUS files (which are used by WYZ replayer) - this option will also generate an ASM file with the instrument/fx definitions.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Additional notes  ==&lt;br /&gt;
&lt;br /&gt;
Currently the user interface is only available in spanish, but there will be localized versions soon. &lt;br /&gt;
&lt;br /&gt;
== Downloads  ==&lt;br /&gt;
&lt;br /&gt;
You can download the latest version [http://augusto.ruiz.googlepages.com/WYZTracker.0.2.19.rar here].&lt;br /&gt;
&lt;br /&gt;
[[Category:Applications]] [[Category:Music and sound]][[Category:CrossDev]]&lt;/div&gt;</summary>
		<author><name>AugustoRuiz</name></author>	</entry>

	<entry>
		<id>https://oldwiki.cpcwiki.eu/index.php?title=WYZTracker&amp;diff=77700</id>
		<title>WYZTracker</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.cpcwiki.eu/index.php?title=WYZTracker&amp;diff=77700"/>
				<updated>2012-05-13T22:04:05Z</updated>
		
		<summary type="html">&lt;p&gt;AugustoRuiz: /* About */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== About  ==&lt;br /&gt;
&lt;br /&gt;
NOTE: This instructions are a bit outdated. You can find a more up-to-date version at [http://https://sites.google.com/site/augustoruiz/home WYZTracker's home page].&lt;br /&gt;
&lt;br /&gt;
Crossplatform tool written in .NET&amp;amp;nbsp;2.0 for [[PSG|AY]]&amp;amp;nbsp;music creation&amp;amp;nbsp;by AugustoRuiz, former [[ComputerEmuzone|ComputerEmuzone]] Games Studio member, and now part of [[RetroWorks|RetroWorks]]. The music files can be played with&amp;amp;nbsp;Artaburu's [[CPCRSlib]] for [[Z88DK|Z88DK]]. &lt;br /&gt;
&lt;br /&gt;
WYZTracker is a pattern-based music editor, being a pattern a sequence of notes and effects. Patterns can have any length (a song can have patterns with different lengths too).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Usage Instructions  ==&lt;br /&gt;
&lt;br /&gt;
To add a pattern, click the &amp;quot;Añadir Patrón&amp;quot; button (looks like a sheet with a + symbol). A new pattern will appear in the pattern list that is located at the left of the tracker. &lt;br /&gt;
&lt;br /&gt;
To delete a pattern, click the &amp;quot;Eliminar Patrón&amp;quot; button (like a sheet with a minus). &lt;br /&gt;
&lt;br /&gt;
To clone a pattern, click the &amp;quot;Clonar Patrón&amp;quot; button&amp;amp;nbsp;(like two sheets together).&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
To edit notes, click on the pattern viewer (the black and green part of the screen). You can move the current selected note clicking with the mouse or using the arrow keys and Next/Prev Page.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
The keyboard acts as some sort of &amp;quot;Virtual Keyboard&amp;quot;, where the Z letter is the C note of the current &amp;quot;Base Octave&amp;quot; selected (which is visible on the top of the screen as &amp;quot;Octava Base&amp;quot;). The S key will be C#, the X key is D, the D key is D#, the C key is E... Also, the Q key is the C note of (Base Octave + 1) octave.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
If the selection is in the FX channel, all keys work the same way, putting the current FX into the selected note.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Also, you can configure if inserting a note makes the cursor go forward (and how many rows) using the &amp;quot;Incremento Automático&amp;quot; option at the Toolbar. You can use the 0 value to make the cursor stay where it is after inserting a note. Using F4/F5 you can change this value also.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
To change the base octave you can use the &amp;quot;Octava Base&amp;quot; combobox, or use F2/F3.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
== Instrument and FX&amp;amp;nbsp;edition  ==&lt;br /&gt;
&lt;br /&gt;
To edit and create instruments and FX, you must use the upper right controls.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
An instrument is a set of volumes (shown as green bars). Loops can be created easily (in spanish it's &amp;quot;Bucles&amp;quot;). To edit them, just left click in the grid shown in the Instrument Editor.&amp;lt;br&amp;gt;Clicking with the right mouse button you can select whether the instrument current position will also change the current octave (up or down).&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
The Sawtooth instrument cannot be edited. It's used mainly for bass lines, using the AY envelopes.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
FX are a little more complex than instruments. For each FX position, three values can be defined: Volume (green bars), noise frequency (red bars) and note frequency (yellow bars).&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
== Other features  ==&lt;br /&gt;
&lt;br /&gt;
*Import/Export instruments and FX (see the toolbar below the instrument/FX selector), &lt;br /&gt;
*Export to MUS files (which are used by WYZ replayer) - this option will also generate an ASM file with the instrument/fx definitions.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Additional notes  ==&lt;br /&gt;
&lt;br /&gt;
Currently the user interface is only available in spanish, but there will be localized versions soon. &lt;br /&gt;
&lt;br /&gt;
== Downloads  ==&lt;br /&gt;
&lt;br /&gt;
You can download the latest version [http://augusto.ruiz.googlepages.com/WYZTracker.0.2.19.rar here].&lt;br /&gt;
&lt;br /&gt;
[[Category:Applications]] [[Category:Music and sound]][[Category:CrossDev]]&lt;/div&gt;</summary>
		<author><name>AugustoRuiz</name></author>	</entry>

	<entry>
		<id>https://oldwiki.cpcwiki.eu/index.php?title=Img2CPC&amp;diff=30344</id>
		<title>Img2CPC</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.cpcwiki.eu/index.php?title=Img2CPC&amp;diff=30344"/>
				<updated>2009-04-08T16:38:54Z</updated>
		
		<summary type="html">&lt;p&gt;AugustoRuiz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Img2CPC is a command line tool, developed by AugustoRuiz using C#. You will need the .NET Framework 2.0 to run it&amp;amp;nbsp;properly. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Usage: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Img2CPC [/w=width] [/h=height] [/g] [/bn=tileBaseName] [/m=mode] [/t]&amp;amp;nbsp;[/f] [/o=output] [/c=80] [/cbb] files &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*'''w''': Tile Width. If not specified, it will process the&amp;amp;nbsp;whole image width. &lt;br /&gt;
*'''h''': Tile Height. If not specified, it will process the&amp;amp;nbsp;whole image height. &lt;br /&gt;
*'''g''': If specified, it will generate one bmp file per tile. &lt;br /&gt;
*'''bn''': Base name to be used for asm labels. &lt;br /&gt;
*'''m''': Pixel mode. Valid values are 0,1,2.&amp;amp;nbsp;If not specified defaults to mode 0. &lt;br /&gt;
*'''t''': Transparency. Creates masks for transparent pixels. &lt;br /&gt;
*'''i''': Interlace masks. Creates masks for transparent pixels, mixing them&amp;amp;nbsp;with sprite data. &lt;br /&gt;
*'''f''': Flipped values LUT. Creates a look-up table with&amp;amp;nbsp;flipped bytes for the current mode. &lt;br /&gt;
*'''o''': Output file name. Default value is gfx.h &lt;br /&gt;
*'''c''': Create compiled sprites. Screen width in bytes can (should) be&amp;amp;nbsp;specified.&amp;amp;nbsp;(Default width is 80). File name will be compiled.[outputFileName] &lt;br /&gt;
*'''cbb''': Create backcuffer compiled sprites. File name will be bb.compiled.[outputFileName] &lt;br /&gt;
*'''files''': List of files to process. Wildcards can be used (*.png)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
You can specify Img2CPC the palette you want to use. Depending on the&amp;amp;nbsp;mode specified, the program will reduce the number of colors of the&amp;amp;nbsp;original image to 16 colors (mode 0), 4 colors (mode 1) or 2 colors&amp;amp;nbsp;(mode 2). To change the palette that the program uses, you can modify&amp;amp;nbsp;the Img2CPC.exe.config file, which is a XML file. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
There is a node in&amp;amp;nbsp;that file like this: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;amp;lt;add key=&amp;quot;PaletteColors&amp;quot;&amp;lt;br&amp;gt;value=&amp;quot;244,0,244#0,0,132#0,132,132#0,244,132#132,0,0#132,132,0#132,244,0#132,0,132#132,132,132#132,244,132#0,0,0#244,132,0#244,244,0#244,132,244#132,132,244#244,244,244&amp;quot;/ &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;Please, do not change the key, just the value. The value of this node&amp;amp;nbsp;represents the palette colors in RGB, using commas to separate the&amp;amp;nbsp;color components, and a sharp to separate the colors. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
There is another&amp;amp;nbsp;node like this: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;amp;lt;add key=&amp;quot;TransparentColor&amp;quot; value=&amp;quot;0&amp;quot;/&amp;amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Which specifies the color that will be assumed as transparent (in this&amp;amp;nbsp;case, it will be the first color in the palette). This is only taken&amp;amp;nbsp;into account if you want to create sprites (tiles with masks) or&amp;amp;nbsp;precompiled sprites. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
The color reduction is performed using a nearest color algorithm, so&amp;amp;nbsp;the original image can have as many colors as you want (although you&amp;amp;nbsp;will get better results if the original image has the same palette you&amp;amp;nbsp;specify in the config file). The &amp;quot;g&amp;quot; switch can be useful to check the&amp;amp;nbsp;color reduction results without having to use a CPC emulator.&lt;/div&gt;</summary>
		<author><name>AugustoRuiz</name></author>	</entry>

	<entry>
		<id>https://oldwiki.cpcwiki.eu/index.php?title=Img2CPC&amp;diff=30343</id>
		<title>Img2CPC</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.cpcwiki.eu/index.php?title=Img2CPC&amp;diff=30343"/>
				<updated>2009-04-08T16:38:27Z</updated>
		
		<summary type="html">&lt;p&gt;AugustoRuiz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Img2CPC is a command line tool, developed by AugustoRuiz using C#. You will need the .NET Framework 2.0 to run it&amp;amp;nbsp;properly. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Usage: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Img2CPC [/w=width] [/h=height] [/g] [/bn=tileBaseName] [/m=mode] [/t]&amp;amp;nbsp;[/f] [/o=output] [/c=80] [/cbb] files &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*'''w''': Tile Width. If not specified, it will process the&amp;amp;nbsp;whole image width. &lt;br /&gt;
*'''h''': Tile Height. If not specified, it will process the&amp;amp;nbsp;whole image height. &lt;br /&gt;
*'''g''': If specified, it will generate one bmp file per tile. &lt;br /&gt;
*'''bn''': Base name to be used for asm labels. &lt;br /&gt;
*'''m''': Pixel mode. Valid values are 0,1,2.&amp;amp;nbsp;If not specified defaults to mode 0. &lt;br /&gt;
*'''t''': Transparency. Creates masks for transparent pixels. &lt;br /&gt;
*'''i''': Interlace masks. Creates masks for transparent pixels, mixing them&amp;amp;nbsp;with sprite data. &lt;br /&gt;
*'''f''': Flipped values LUT. Creates a look-up table with&amp;amp;nbsp;flipped bytes for the current mode. &lt;br /&gt;
*'''o''': Output file name. Default value is gfx.h &lt;br /&gt;
*'''c''': Create compiled sprites. Screen width in bytes can (should) be&amp;amp;nbsp;specified.&amp;amp;nbsp;(Default width is 80). File name will be compiled.[outputFileName] &lt;br /&gt;
*'''cbb''': Create backcuffer compiled sprites. File name will be bb.compiled.[outputFileName] &lt;br /&gt;
*'''files''': List of files to process. Wildcards can be used (*.png)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
You can specify Img2CPC the palette you want to use. Depending on the&amp;amp;nbsp;mode specified, the program will reduce the number of colors of the&amp;amp;nbsp;original image to 16 colors (mode 0), 4 colors (mode 1) or 2 colors&amp;amp;nbsp;(mode 2). To change the palette that the program uses, you can modify&amp;amp;nbsp;the Img2CPC.exe.config file, which is a XML file. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
There is a node in&amp;amp;nbsp;that file like this: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;amp;lt;add key=&amp;quot;PaletteColors&amp;quot;&amp;lt;br&amp;gt;value=&amp;quot;244,0,244#0,0,132#0,132,132#0,244,132#132,0,0#132,132,0#132,244,0#132,0,132#132,132,132#132,244,132#0,0,0#244,132,0#244,244,0#244,132,244#132,132,244#244,244,244&amp;quot;/ &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;Please, do not change the key, just the value. The value of this node&amp;amp;nbsp;represents the palette colors in RGB, using commas to separate the&amp;amp;nbsp;color components, and a sharp to separate the colors. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
There is another&amp;amp;nbsp;node like this: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;amp;lt;add key=&amp;quot;TransparentColor&amp;quot; value=&amp;quot;0&amp;quot;/&amp;amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Which specifies the color that will be assumed as transparent (in this&amp;amp;nbsp;case, it will be the first color in the palette). This is only taken&amp;amp;nbsp;into account if you want to create sprites (tiles with masks) or&amp;amp;nbsp;precompiled sprites. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
The color reduction is performed using a nearest color algorithm, so&amp;amp;nbsp;the original image can have as many colors as you want (although you&amp;amp;nbsp;will get better results if the original image has the same palette you&amp;amp;nbsp;&amp;lt;br&amp;gt;specify in the config file). The &amp;quot;g&amp;quot; switch can be useful to check the&amp;lt;br&amp;gt;color reduction results without having to use a CPC emulator.&lt;/div&gt;</summary>
		<author><name>AugustoRuiz</name></author>	</entry>

	<entry>
		<id>https://oldwiki.cpcwiki.eu/index.php?title=Img2CPC&amp;diff=30342</id>
		<title>Img2CPC</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.cpcwiki.eu/index.php?title=Img2CPC&amp;diff=30342"/>
				<updated>2009-04-08T16:38:07Z</updated>
		
		<summary type="html">&lt;p&gt;AugustoRuiz: New page: Img2CPC is a command line tool, developed by AugustoRuiz using C#. You will need the .NET Framework 2.0 to run it&amp;lt;br&amp;gt;properly.    Usage:    Img2CPC [/w=width] [/h=height] [/g] [/bn=tileBas...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Img2CPC is a command line tool, developed by AugustoRuiz using C#. You will need the .NET Framework 2.0 to run it&amp;lt;br&amp;gt;properly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Usage:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Img2CPC [/w=width] [/h=height] [/g] [/bn=tileBaseName] [/m=mode] [/t]&amp;amp;nbsp;[/f] [/o=output] [/c=80] [/cbb] files&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''w''': Tile Width. If not specified, it will process the&amp;amp;nbsp;whole image width.&lt;br /&gt;
*'''h''': Tile Height. If not specified, it will process the&amp;amp;nbsp;whole image height.&lt;br /&gt;
*'''g''': If specified, it will generate one bmp file per tile.&lt;br /&gt;
*'''bn''': Base name to be used for asm labels.&lt;br /&gt;
*'''m''': Pixel mode. Valid values are 0,1,2.&amp;amp;nbsp;If not specified defaults to mode 0.&lt;br /&gt;
*'''t''': Transparency. Creates masks for transparent pixels.&lt;br /&gt;
*'''i''': Interlace masks. Creates masks for transparent pixels, mixing them&amp;amp;nbsp;with sprite data.&lt;br /&gt;
*'''f''': Flipped values LUT. Creates a look-up table with&amp;amp;nbsp;flipped bytes for the current mode.&lt;br /&gt;
*'''o''': Output file name. Default value is gfx.h&lt;br /&gt;
*'''c''': Create compiled sprites. Screen width in bytes can (should) be&amp;amp;nbsp;specified.&amp;amp;nbsp;(Default width is 80). File name will be compiled.[outputFileName]&lt;br /&gt;
*'''cbb''': Create backcuffer compiled sprites. File name will be bb.compiled.[outputFileName]&lt;br /&gt;
*'''files''': List of files to process. Wildcards can be used (*.png)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can specify Img2CPC the palette you want to use. Depending on the&amp;amp;nbsp;mode specified, the program will reduce the number of colors of the&amp;amp;nbsp;original image to 16 colors (mode 0), 4 colors (mode 1) or 2 colors&amp;amp;nbsp;(mode 2). To change the palette that the program uses, you can modify&amp;amp;nbsp;the Img2CPC.exe.config file, which is a XML file. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is a node in&amp;amp;nbsp;that file like this:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;amp;lt;add key=&amp;quot;PaletteColors&amp;quot;&amp;lt;br&amp;gt;value=&amp;quot;244,0,244#0,0,132#0,132,132#0,244,132#132,0,0#132,132,0#132,244,0#132,0,132#132,132,132#132,244,132#0,0,0#244,132,0#244,244,0#244,132,244#132,132,244#244,244,244&amp;quot;/&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;Please, do not change the key, just the value. The value of this node&amp;amp;nbsp;represents the palette colors in RGB, using commas to separate the&amp;amp;nbsp;color components, and a sharp to separate the colors. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is another&amp;amp;nbsp;node like this:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;amp;lt;add key=&amp;quot;TransparentColor&amp;quot; value=&amp;quot;0&amp;quot;/&amp;amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Which specifies the color that will be assumed as transparent (in this&amp;amp;nbsp;case, it will be the first color in the palette). This is only taken&amp;amp;nbsp;into account if you want to create sprites (tiles with masks) or&amp;amp;nbsp;precompiled sprites.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The color reduction is performed using a nearest color algorithm, so&amp;amp;nbsp;the original image can have as many colors as you want (although you&amp;amp;nbsp;will get better results if the original image has the same palette you&amp;amp;nbsp;&amp;lt;br&amp;gt;specify in the config file). The &amp;quot;g&amp;quot; switch can be useful to check the&amp;lt;br&amp;gt;color reduction results without having to use a CPC emulator.&lt;/div&gt;</summary>
		<author><name>AugustoRuiz</name></author>	</entry>

	<entry>
		<id>https://oldwiki.cpcwiki.eu/index.php?title=CPCRSlib&amp;diff=30335</id>
		<title>CPCRSlib</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.cpcwiki.eu/index.php?title=CPCRSlib&amp;diff=30335"/>
				<updated>2009-04-06T15:42:12Z</updated>
		
		<summary type="html">&lt;p&gt;AugustoRuiz: Given proper credit to WYZ for his AY player. WYZTracker is only the tracker.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''CPCRSlib''' is a C library containing routines and functions that allow to the handling of sprites and tile-mapping in Amstrad CPC. &lt;br /&gt;
&lt;br /&gt;
The library is written to be used with [[Z88DK|Z88DK]] compiler. CPCRSlib also incorporates keyboard routines to redefine and to detect keys, as well as general routines to change to the screen mode or the colours. &lt;br /&gt;
&lt;br /&gt;
It can be found an explanation of each function/routine included in the library in [http://www.amstrad.es/programacion/cpcrslib.html http://www.amstrad.es/programacion/cpcrslib.html] &lt;br /&gt;
&lt;br /&gt;
Last release of the library can be downloaded at: [http://code.google.com/p/cpcrslib/downloads/list code.google.com/p/cpcrslib/downloads/list] &lt;br /&gt;
&lt;br /&gt;
[[CPCWYZlib|CPCWYZlib]] is included in the downloadable package of CPCRSlib. CPCWYZlib includes a music player and SFX player coded by WYZ, which can play music created with [[WYZTracker|WYZTracker]]. &lt;br /&gt;
&lt;br /&gt;
[[Category:Programming]]&lt;/div&gt;</summary>
		<author><name>AugustoRuiz</name></author>	</entry>

	<entry>
		<id>https://oldwiki.cpcwiki.eu/index.php?title=WYZTracker&amp;diff=30015</id>
		<title>WYZTracker</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.cpcwiki.eu/index.php?title=WYZTracker&amp;diff=30015"/>
				<updated>2009-03-20T20:43:27Z</updated>
		
		<summary type="html">&lt;p&gt;AugustoRuiz: Added download location&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== About  ==&lt;br /&gt;
&lt;br /&gt;
Crossplatform tool written in .NET&amp;amp;nbsp;2.0 for AY&amp;amp;nbsp;music creation&amp;amp;nbsp;by AugustoRuiz, former ComputerEmuzone Games Studio member, and now part of RetroWorks. The music files can be played with&amp;amp;nbsp;Artaburu's CPCRslib for Z88dk. &lt;br /&gt;
&lt;br /&gt;
WYZTracker is a pattern-based music editor, being a pattern a sequence of notes and effects. Patterns can have any length (a song can have patterns with different lengths too).&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
== Usage Instructions  ==&lt;br /&gt;
&lt;br /&gt;
To add a pattern, click the &amp;quot;Añadir Patrón&amp;quot; button (looks like a sheet with a + symbol). A new pattern will appear in the pattern list that is located at the left of the tracker. &lt;br /&gt;
&lt;br /&gt;
To delete a pattern, click the &amp;quot;Eliminar Patrón&amp;quot; button (like a sheet with a minus). &lt;br /&gt;
&lt;br /&gt;
To clone a pattern, click the &amp;quot;Clonar Patrón&amp;quot; button&amp;amp;nbsp;(like two sheets together).&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
To edit notes, click on the pattern viewer (the black and green part of the screen). You can move the current selected note clicking with the mouse or using the arrow keys and Next/Prev Page.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
The keyboard acts as some sort of &amp;quot;Virtual Keyboard&amp;quot;, where the Z letter is the C note of the current &amp;quot;Base Octave&amp;quot; selected (which is visible on the top of the screen as &amp;quot;Octava Base&amp;quot;). The S key will be C#, the X key is D, the D key is D#, the C key is E... Also, the Q key is the C note of (Base Octave + 1) octave.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
If the selection is in the FX channel, all keys work the same way, putting the current FX into the selected note.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Also, you can configure if inserting a note makes the cursor go forward (and how many rows) using the &amp;quot;Incremento Automático&amp;quot; option at the Toolbar. You can use the 0 value to make the cursor stay where it is after inserting a note. Using F4/F5 you can change this value also.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
To change the base octave you can use the &amp;quot;Octava Base&amp;quot; combobox, or use F2/F3.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
== Instrument and FX&amp;amp;nbsp;edition  ==&lt;br /&gt;
&lt;br /&gt;
To edit and create instruments and FX, you must use the upper right controls.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
An instrument is a set of volumes (shown as green bars). Loops can be created easily (in spanish it's &amp;quot;Bucles&amp;quot;). To edit them, just left click in the grid shown in the Instrument Editor.&amp;lt;br&amp;gt;Clicking with the right mouse button you can select whether the instrument current position will also change the current octave (up or down).&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
The Sawtooth instrument cannot be edited. It's used mainly for bass lines, using the AY envelopes.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
FX are a little more complex than instruments. For each FX position, three values can be defined: Volume (green bars), noise frequency (red bars) and note frequency (yellow bars).&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
== Other features  ==&lt;br /&gt;
&lt;br /&gt;
*Import/Export instruments and FX (see the toolbar below the instrument/FX selector), &lt;br /&gt;
*Export to MUS files (which are used by WYZ replayer) - this option will also generate an ASM file with the instrument/fx definitions.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Additional notes  ==&lt;br /&gt;
&lt;br /&gt;
Currently the user interface is only available in spanish, but there will be localized versions soon. &lt;br /&gt;
&lt;br /&gt;
== Downloads  ==&lt;br /&gt;
&lt;br /&gt;
You can download the latest version [http://augusto.ruiz.googlepages.com/WYZTracker.0.2.19.rar here].&lt;/div&gt;</summary>
		<author><name>AugustoRuiz</name></author>	</entry>

	<entry>
		<id>https://oldwiki.cpcwiki.eu/index.php?title=WYZTracker&amp;diff=30014</id>
		<title>WYZTracker</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.cpcwiki.eu/index.php?title=WYZTracker&amp;diff=30014"/>
				<updated>2009-03-20T20:41:20Z</updated>
		
		<summary type="html">&lt;p&gt;AugustoRuiz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== About  ==&lt;br /&gt;
&lt;br /&gt;
Crossplatform tool written in .NET&amp;amp;nbsp;2.0 for AY&amp;amp;nbsp;music creation&amp;amp;nbsp;by AugustoRuiz, former ComputerEmuzone Games Studio member, and now part of RetroWorks. The music files can be played with&amp;amp;nbsp;Artaburu's CPCRslib for Z88dk. &lt;br /&gt;
&lt;br /&gt;
WYZTracker is a pattern-based music editor, being a pattern a sequence of notes and effects. Patterns can have any length (a song can have patterns with different lengths too).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Usage Instructions ==&lt;br /&gt;
&lt;br /&gt;
To add a pattern, click the &amp;quot;Añadir Patrón&amp;quot; button (looks like a sheet with a + symbol). A new pattern will appear in the pattern list that is located at the left of the tracker. &lt;br /&gt;
&lt;br /&gt;
To delete a pattern, click the &amp;quot;Eliminar Patrón&amp;quot; button (like a sheet with a minus). &lt;br /&gt;
&lt;br /&gt;
To clone a pattern, click the &amp;quot;Clonar Patrón&amp;quot; button&amp;amp;nbsp;(like two sheets together).&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
To edit notes, click on the pattern viewer (the black and green part of the screen). You can move the current selected note clicking with the mouse or using the arrow keys and Next/Prev Page.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
The keyboard acts as some sort of &amp;quot;Virtual Keyboard&amp;quot;, where the Z letter is the C note of the current &amp;quot;Base Octave&amp;quot; selected (which is visible on the top of the screen as &amp;quot;Octava Base&amp;quot;). The S key will be C#, the X key is D, the D key is D#, the C key is E... Also, the Q key is the C note of (Base Octave + 1) octave.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
If the selection is in the FX channel, all keys work the same way, putting the current FX into the selected note.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Also, you can configure if inserting a note makes the cursor go forward (and how many rows) using the &amp;quot;Incremento Automático&amp;quot; option at the Toolbar. You can use the 0 value to make the cursor stay where it is after inserting a note. Using F4/F5 you can change this value also.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
To change the base octave you can use the &amp;quot;Octava Base&amp;quot; combobox, or use F2/F3.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
== Instrument and FX&amp;amp;nbsp;edition ==&lt;br /&gt;
&lt;br /&gt;
To edit and create instruments and FX, you must use the upper right controls.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
An instrument is a set of volumes (shown as green bars). Loops can be created easily (in spanish it's &amp;quot;Bucles&amp;quot;). To edit them, just left click in the grid shown in the Instrument Editor.&amp;lt;br&amp;gt;Clicking with the right mouse button you can select whether the instrument current position will also change the current octave (up or down).&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
The Sawtooth instrument cannot be edited. It's used mainly for bass lines, using the AY envelopes.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
FX are a little more complex than instruments. For each FX position, three values can be defined: Volume (green bars), noise frequency (red bars) and note frequency (yellow bars).&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
== Other features ==&lt;br /&gt;
&lt;br /&gt;
*Import/Export instruments and FX (see the toolbar below the instrument/FX selector), &lt;br /&gt;
*Export to MUS files (which are used by WYZ replayer) - this option will also generate an ASM file with the instrument/fx definitions.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Additional notes ==&lt;br /&gt;
&lt;br /&gt;
Currently the user interface is only available in spanish, but there will be localized versions soon.&lt;/div&gt;</summary>
		<author><name>AugustoRuiz</name></author>	</entry>

	<entry>
		<id>https://oldwiki.cpcwiki.eu/index.php?title=Main_Page&amp;diff=30013</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.cpcwiki.eu/index.php?title=Main_Page&amp;diff=30013"/>
				<updated>2009-03-20T20:38:57Z</updated>
		
		<summary type="html">&lt;p&gt;AugustoRuiz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__ &lt;br /&gt;
&lt;br /&gt;
 [[Image:Cpcserieb.jpg|thumb|right|150px|Amstrad CPC Range]]&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
== Welcome to the Amstrad CPC Wiki!  ==&lt;br /&gt;
&lt;br /&gt;
This site hopes to evolve into an encyclopaedia on all things [[Amstrad|Amstrad]] [[CPC|CPC]] related. There are now '''[[Special:Allpages|{{NUMBEROFARTICLES}} articles]]''' around the CPC available. Feel free to [[Help:Editing|contribute]] or post your suggestions in the [http://www.cpcwiki.eu/forum Forum]! &lt;br /&gt;
&lt;br /&gt;
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'''NOTE!!!!&amp;lt;br&amp;gt; Since the sad demise of the CPCZone boards, we have expanded our [http://www.cpcwiki.eu/forum Forum] to cover all Amstrad-related topics. We hope we can keep the discussion and the english-speaking scene going...'''&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px solid rgb(223, 223, 223); padding: 5px 0px 4px; margin-top: 32px; background-color: rgb(238, 238, 238); text-align: center;&amp;quot;&amp;gt;'''[[CPC|Amstrad CPC]] · [[Peripherals|Hardware extensions]] · [[Games|Games]] · [[Applications|Applications]] · [[Programming|Programming]]&amp;lt;br&amp;gt;[[News and Projects|News and Projects]] · [[Emulators|Emulators]] · [[Demogroups|Scene groups]] · [[CPC scene members|People]] · [[Magazines|Magazines]] · [[Links|Web links]]'''&amp;lt;br&amp;gt;[[CPCWiki:Portal|CPCWiki Portal]] · [http://www.cpcwiki.eu/forum Forum] · [http://www.cpcwiki.eu/gallery Photo Gallery] · [[About|About - Contribute]] · [[Special:Statistics|Statistics]] · [[CPCWiki:General disclaimer|Disclaimer]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Typeins.jpg|thumb|center|700px]] &lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;FCK__ShowTableBorders&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | &lt;br /&gt;
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&amp;lt;div style=&amp;quot;border: 1px solid rgb(255, 201, 201); margin: 0px 0px 5px; padding: 0.5em 1em; background-color: rgb(255, 243, 243);&amp;quot;&amp;gt;&lt;br /&gt;
=== CPC related news  ===&lt;br /&gt;
&lt;br /&gt;
*20/03/2009: [[WYZTracker|WYZTracker]] released!&lt;br /&gt;
*11/03/2009: Yet another new game released: [http://www.mojontwins.com/?page_id=171 Phantomas Tales #1: Marsport] [[Image:Marsport.PNG|thumb|right|150px|Marsport]] &lt;br /&gt;
*10/03/2009: [http://www.cpcwiki.eu/forum/index.php/topic,107.msg826 Eternal Light] released! [[Image:Eternal.PNG|thumb|right|150px|Eternal Light]] &lt;br /&gt;
*07/03/2009: [http://starsabre.bigblog.com.au/index.do Star Sabre 128k]&amp;amp;nbsp;enhanced version now available! &lt;br /&gt;
*27/02/2009: '''[http://www.cpczone.net CPCZone] is down due to extreme spamming. Read about it [http://www.cpcwiki.eu/forum/index.php?topic=53.msg709#msg709 here]!''' &lt;br /&gt;
*24/02/2009: [http://cpcrulez.fr/GamesDL_free/index.php?list=B Bubble Bobble 4] non-playable demo released, a must-see... [[Image:Bb4cpc-CNGSOFT.png|thumb|right|150px|Bubble Bobble 4]] &lt;br /&gt;
*19/02/2009: [http://computeremuzone.com/ficha.php?id=19&amp;amp;l=en Betiled] released for the CPC and looking great! &lt;br /&gt;
*12/02/2009: [http://cpcoxygen.fxwebdevelopment.com/magazine/14/issue14.htm CPCOxygen] is alive! Getting there... &lt;br /&gt;
*22/01/2009: [[CPCDiskXP|CPCDiskXP]] updated to v.2.0 with an impressive change log &lt;br /&gt;
*13/01/2009: New game released: [http://www.lublu.dk/filer/sortem.dsk Sort'em]! &lt;br /&gt;
*12/01/2009: [http://gelide.sourceforge.net/index.php?sect=screenshots&amp;amp;lang=en Gelide], the Linux emu front-end now supports the GX4000&amp;amp;nbsp;:) &lt;br /&gt;
*23/12/2008: The CPC-Klassentreffen 2009 ([[CPC Reunion 2009|CPC_Reunion_2009]]) will take place from 29.05.2009 to 31.05.2009 in Erlangen, Germany! Join us! &lt;br /&gt;
*09/12/2008: New [http://arnold.berlios.de/ Arnold/Linux] version released. &lt;br /&gt;
*28/11/2008: new [http://www.cpcalive.com/cpcalive_en.html CPCAlive] version out, 1.09c &lt;br /&gt;
*05/11/2008: New [http://pspupdates.qj.net/PSPCAP32-v1-4-4-cheat-support-5-0-M33-compatible/pg/49/aid/125757 PSPCap32] version, with '''cheat support''' and memory monitor! &lt;br /&gt;
*23/09/2008: New [http://pspupdates.qj.net/tags/pspcap32/1049 PSPCap32] version! &lt;br /&gt;
*17/09/2008: New [http://cpcgamescd.amstrad.es CPCGamesCD] release.. &lt;br /&gt;
*07/09/2008: Woo-hoo! CPC Sudoku [http://www.kjthacker.f2s.com/games/index.html released]!!! &lt;br /&gt;
*01/09/2008: [http://www.winape.net/ Winape 2.0b17] released!&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;small&amp;gt;'''All [[News and Projects|CPC news]]'''&amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;amp;lt;/div&amp;amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px solid rgb(234, 220, 197); margin: 0px 0px 5px; padding: 0.5em 1em; background-color: rgb(204, 255, 204);&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== CPCWiki updates  ===&lt;br /&gt;
&lt;br /&gt;
*26/07/08: Edit new pages: FIXED; big file upload:&amp;amp;nbsp;FIXED; multiple file upload:&amp;amp;nbsp;REENABLED; rich text editor:&amp;amp;nbsp;REENABLED; video embedding: REENABLED! All problems fixed?&amp;amp;nbsp;:) &lt;br /&gt;
*Add the CPCWiki to '''your Homepage'''. Check out [[About#Wiki-Napping|About#Wiki-Napping]] and start napping this Wiki.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px solid rgb(234, 220, 197); margin: 0px 0px 5px; padding: 0.5em 1em; background-color: rgb(255, 255, 204);&amp;quot;&amp;gt;&lt;br /&gt;
=== Become an Author!  ===&lt;br /&gt;
&lt;br /&gt;
We are searching for authors of the following articles: &lt;br /&gt;
&lt;br /&gt;
*[[Pride Utilities|Pride Utilities]], [[Grim|Grim]], [[PDW|PDW]], [[Kevin Thacker|Kevin Thacker]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
# Top 5 Contributors from the last 60 days:&lt;br /&gt;
{{Special:ContributionScores/5/60/notools}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: right;&amp;quot;&amp;gt;&amp;lt;small&amp;gt;'''All [[Special:Wantedpages|wanted articles]]''' &amp;amp;#124; [[:Category:Stub|Extendable Stubs]]&amp;lt;br&amp;gt;'''[[Special:ContributionScores|List of most active contributors]]'''&amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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| width=&amp;quot;50%&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &amp;lt;div style=&amp;quot;border: 1px solid rgb(228, 222, 222); margin: 0px 0px 5px; padding: 0.5em 1em; background-color: rgb(249, 249, 249);&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Image:DDAE.png|right|150x154px]] Did you know?  ===&lt;br /&gt;
&lt;br /&gt;
*When the 664 was being developed, Sugar was already looking (and hinting publicly!) at the 6128 &lt;br /&gt;
*The CPC 472 was a model released in Spain with an extra unsoldered 8K of RAM to circumvent the law that stipulated a spanish keyboard for all machines with up to 64 KB memory &lt;br /&gt;
*With a possible total amount of '''768 x 270 pixel''' (540 interlaced) the [[CPC|CPC]] was the 8 bit homecomputer with the highest screen resolution ever. &lt;br /&gt;
*'''OpenOffice''' for Windows/Linux is a direct descendant of [[Star-Division|StarWriter]] for the CPC. &lt;br /&gt;
*The transfer speed of the [[CPC Booster|CPC Booster +]] serial interface is faster than a standard '''DSL connection'''. &lt;br /&gt;
*[[SymbOS|SymbOS]] can handle more than '''50 times''' bigger hard discs than MS Windows 95A. &lt;br /&gt;
*[[FutureOS|FutureOS]] can load 178 KB in '''9 seconds''' from floppy disc.&lt;br /&gt;
&amp;lt;/div&amp;gt; &amp;lt;div style=&amp;quot;border: 1px solid rgb(234, 220, 197); margin: 0pt 0pt 5px; padding: 0.5em 1em; background-color: rgb(204, 255, 204);&amp;quot;&amp;gt;&lt;br /&gt;
=== Donors  ===&lt;br /&gt;
&lt;br /&gt;
These people were kind enough to [http://www.cpcwiki.eu/donations.html donate]. Please consider helping with hosting costs - all contributions go '''directly''' to our kind host, not our own pockets! &lt;br /&gt;
&lt;br /&gt;
'''2009:''' mr_lou&lt;br /&gt;
&lt;br /&gt;
*Bert Post Uiterweer, [[Rex|Rex]] of [[BENG!|BENG!]], [[Robcfg|Robcfg]], [[Prodatron|Prodatron]], [[User:Gryzor|Gryzor]], [[User:Ervin|Ervin]]&lt;br /&gt;
&lt;br /&gt;
Thanks so much guys!&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px solid rgb(234, 220, 197); margin: 0px 0px 5px; padding: 0.5em 1em; background-color: rgb(255, 204, 204);&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Where are CPC users from?  ===&lt;br /&gt;
&lt;br /&gt;
http://www4.clustrmaps.com/stats/maps-no_clusters/www.cpcwiki.eu-thumb.jpg&amp;lt;br&amp;gt;(or click [http://www4.clustrmaps.com/user/7804b163 here] for the big map!) &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px solid rgb(234, 220, 197); margin: 0px 0px 5px; padding: 0.5em 1em; background-color: rgb(204, 255, 204);&amp;quot;&amp;gt;&lt;br /&gt;
=== What is the Amstrad CPC about?  ===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{#ev:youtube|2zn3UavCpiQ|300}} &lt;br /&gt;
&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>AugustoRuiz</name></author>	</entry>

	<entry>
		<id>https://oldwiki.cpcwiki.eu/index.php?title=WYZTracker&amp;diff=30012</id>
		<title>WYZTracker</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.cpcwiki.eu/index.php?title=WYZTracker&amp;diff=30012"/>
				<updated>2009-03-20T20:05:15Z</updated>
		
		<summary type="html">&lt;p&gt;AugustoRuiz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== About ==&lt;br /&gt;
&lt;br /&gt;
Crossplatform tool written in .NET&amp;amp;nbsp;2.0 for AY&amp;amp;nbsp;music creation&amp;amp;nbsp;by AugustoRuiz, former ComputerEmuzone Games Studio, and now part of RetroWorks. The music files can be played with&amp;amp;nbsp;Artaburu's CPCRslib for Z88dk. &lt;br /&gt;
&lt;br /&gt;
WYZTracker is a pattern-based music editor, being a pattern a sequence of notes and effects. Patterns can have any length (a song can have patterns with different lengths too).&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
== Usage Instructions ==&lt;br /&gt;
&lt;br /&gt;
To add a pattern, click the &amp;quot;Añadir Patrón&amp;quot; button (looks like a sheet with a + symbol). A new pattern will appear in the pattern list that is located at the left of the tracker. &lt;br /&gt;
&lt;br /&gt;
To delete a pattern, click the &amp;quot;Eliminar Patrón&amp;quot; button (like a sheet with a minus). &lt;br /&gt;
&lt;br /&gt;
To clone a pattern, click the &amp;quot;Clonar Patrón&amp;quot; button&amp;amp;nbsp;(like two sheets together).&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
To edit notes, click on the pattern viewer (the black and green part of the screen). You can move the current selected note clicking with the mouse or using the arrow keys and Next/Prev Page.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
The keyboard acts as some sort of &amp;quot;Virtual Keyboard&amp;quot;, where the Z letter is the C note of the current &amp;quot;Base Octave&amp;quot; selected (which is visible on the top of the screen as &amp;quot;Octava Base&amp;quot;). The S key will be C#, the X key is D, the D key is D#, the C key is E... Also, the Q key is the C note of (Base Octave + 1) octave.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
If the selection is in the FX channel, all keys work the same way, putting the current FX into the selected note.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Also, you can configure if inserting a note makes the cursor go forward (and how many rows) using the &amp;quot;Incremento Automático&amp;quot; option at the Toolbar. You can use the 0 value to make the cursor stay where it is after inserting a note. Using F4/F5 you can change this value also.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
To change the base octave you can use the &amp;quot;Octava Base&amp;quot; combobox, or use F2/F3.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
== Instrument and FX&amp;amp;nbsp;edition ==&lt;br /&gt;
&lt;br /&gt;
To edit and create instruments and FX, you must use the upper right controls.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
An instrument is a set of volumes (shown as green bars). Loops can be created easily (in spanish it's &amp;quot;Bucles&amp;quot;). To edit them, just left click in the grid shown in the Instrument Editor.&amp;lt;br&amp;gt;Clicking with the right mouse button you can select whether the instrument current position will also change the current octave (up or down).&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
The Sawtooth instrument cannot be edited. It's used mainly for bass lines, using the AY envelopes.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
FX are a little more complex than instruments. For each FX position, three values can be defined: Volume (green bars), noise frequency (red bars) and note frequency (yellow bars).&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
== Other features ==&lt;br /&gt;
&lt;br /&gt;
*Import/Export instruments and FX (see the toolbar below the instrument/FX selector), &lt;br /&gt;
*Export to MUS files (which are used by WYZ replayer) - this option will also generate an ASM file with the instrument/fx definitions.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Additional notes ==&lt;br /&gt;
&lt;br /&gt;
Currently the user interface is only available in spanish, but there will be localized versions soon.&lt;/div&gt;</summary>
		<author><name>AugustoRuiz</name></author>	</entry>

	<entry>
		<id>https://oldwiki.cpcwiki.eu/index.php?title=WYZTracker&amp;diff=30011</id>
		<title>WYZTracker</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.cpcwiki.eu/index.php?title=WYZTracker&amp;diff=30011"/>
				<updated>2009-03-20T20:04:29Z</updated>
		
		<summary type="html">&lt;p&gt;AugustoRuiz: New page: == About: ==  Crossplatform tool written in .NET&amp;amp;nbsp;2.0 for AY&amp;amp;nbsp;music creation&amp;amp;nbsp;by AugustoRuiz, former ComputerEmuzone Games Studio, and now part of RetroWorks. The music files c...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== About: ==&lt;br /&gt;
&lt;br /&gt;
Crossplatform tool written in .NET&amp;amp;nbsp;2.0 for AY&amp;amp;nbsp;music creation&amp;amp;nbsp;by AugustoRuiz, former ComputerEmuzone Games Studio, and now part of RetroWorks. The music files can be played with&amp;amp;nbsp;Artaburu's CPCRslib for Z88dk.&lt;br /&gt;
&lt;br /&gt;
WYZTracker is a pattern-based music editor, being a pattern a sequence of notes and effects. Patterns can have any length (a song can have patterns with different lengths too).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Usage Instructions: ==&lt;br /&gt;
&lt;br /&gt;
To add a pattern, click the &amp;quot;Añadir Patrón&amp;quot; button (looks like a sheet with a + symbol). A new pattern will appear in the pattern list that is located at the left of the tracker. &lt;br /&gt;
&lt;br /&gt;
To delete a pattern, click the &amp;quot;Eliminar Patrón&amp;quot; button (like a sheet with a minus).&lt;br /&gt;
&lt;br /&gt;
To clone a pattern, click the &amp;quot;Clonar Patrón&amp;quot; button&amp;amp;nbsp;(like two sheets together).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To edit notes, click on the pattern viewer (the black and green part of the screen). You can move the current selected note clicking with the mouse or using the arrow keys and Next/Prev Page.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The keyboard acts as some sort of &amp;quot;Virtual Keyboard&amp;quot;, where the Z letter is the C note of the current &amp;quot;Base Octave&amp;quot; selected (which is visible on the top of the screen as &amp;quot;Octava Base&amp;quot;). The S key will be C#, the X key is D, the D key is D#, the C key is E... Also, the Q key is the C note of (Base Octave + 1) octave.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the selection is in the FX channel, all keys work the same way, putting the current FX into the selected note.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Also, you can configure if inserting a note makes the cursor go forward (and how many rows) using the &amp;quot;Incremento Automático&amp;quot; option at the Toolbar. You can use the 0 value to make the cursor stay where it is after inserting a note. Using F4/F5 you can change this value also.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To change the base octave you can use the &amp;quot;Octava Base&amp;quot; combobox, or use F2/F3.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Instrument and FX&amp;amp;nbsp;edition: ==&lt;br /&gt;
&lt;br /&gt;
To edit and create instruments and FX, you must use the upper right controls.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
An instrument is a set of volumes (shown as green bars). Loops can be created easily (in spanish it's &amp;quot;Bucles&amp;quot;). To edit them, just left click in the grid shown in the Instrument Editor.&amp;lt;br&amp;gt;Clicking with the right mouse button you can select whether the instrument current position will also change the current octave (up or down).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Sawtooth instrument cannot be edited. It's used mainly for bass lines, using the AY envelopes.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
FX are a little more complex than instruments. For each FX position, three values can be defined: Volume (green bars), noise frequency (red bars) and note frequency (yellow bars).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Other functionalities: ==&lt;br /&gt;
&lt;br /&gt;
Import/Export instruments and FX (see the toolbar below the instrument/FX selector), &lt;br /&gt;
&lt;br /&gt;
Export to MUS files (which are used by WYZ replayer) - this option will also generate an ASM file with the instrument/fx definitions.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Additional notes: ==&lt;br /&gt;
&lt;br /&gt;
Currently the user interface is only available in spanish, but there will be localized versions soon.&lt;/div&gt;</summary>
		<author><name>AugustoRuiz</name></author>	</entry>

	<entry>
		<id>https://oldwiki.cpcwiki.eu/index.php?title=Talk:Programming:Hardware_scrolling_2&amp;diff=29873</id>
		<title>Talk:Programming:Hardware scrolling 2</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.cpcwiki.eu/index.php?title=Talk:Programming:Hardware_scrolling_2&amp;diff=29873"/>
				<updated>2009-03-04T15:36:46Z</updated>
		
		<summary type="html">&lt;p&gt;AugustoRuiz: New page: &amp;amp;nbsp;It would be great if this explanation (or Hardware Scrolling part 1) came with a possible sample on how to create some sprite routines that handle the scanline discontinuity. I've be...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;amp;nbsp;It would be great if this explanation (or Hardware Scrolling part 1) came with a possible sample on how to create some sprite routines that handle the scanline discontinuity. I've been trying to achieve that, but cuoldn't make it...&lt;/div&gt;</summary>
		<author><name>AugustoRuiz</name></author>	</entry>

	<entry>
		<id>https://oldwiki.cpcwiki.eu/index.php?title=Main_Page&amp;diff=18742</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.cpcwiki.eu/index.php?title=Main_Page&amp;diff=18742"/>
				<updated>2007-09-04T13:47:56Z</updated>
		
		<summary type="html">&lt;p&gt;AugustoRuiz: /* CPC related news */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Image:cpcserieb.jpg|right|thumb|150px|Amstrad CPC Range]]&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Welcome to the Amstrad CPC Wiki! ==&lt;br /&gt;
This site hopes to evolve into an encyclopaedia on all things [[Amstrad]] [[CPC]] related. There are now '''[[Special:Allpages|{{NUMBEROFARTICLES}} articles]]''' around the CPC available. Feel free to [[help:editing|contribute]] or post your suggestions in the [http://www.cpcwiki.eu/forum Forum]!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:32px;text-align:center;padding:5px 0px 4px 0px;background-color:#eee;border:1px solid #dfdfdf;&amp;quot;&amp;gt;''' [[CPC|Amstrad CPC]] · [[Peripherals|Hardware extensions]] · [[Games]] · [[Applications]] · [[Programming]]&amp;lt;br /&amp;gt;[[News and Projects]] · [[Emulators]] · [[Demogroups|Scene groups]] · [[CPC_scene_members|People]] · [[Magazines]] · [[Links|Web links]] '''&amp;lt;br /&amp;gt;[[CPCWiki:Portal|CPCWiki Portal]] · [http://www.cpcwiki.eu/forum Forum] · [http://www.cpcwiki.eu/gallery Photo Gallery] · [[About|About - Contribute]] · [[Special:Statistics|Statistics]] · [[CPCWiki:General_disclaimer|Disclaimer]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Image:29854045_63cfdaac45_b.jpg|center|thumb|600px|CPC taking a day off]]&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|style=&amp;quot;vertical-align: top&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 0; margin-bottom: 5px; padding: .5em 1em .5em; border: 1px solid #ffc9c9; background-color: #fff3f3&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== CPC related news ===&lt;br /&gt;
&lt;br /&gt;
The last CPC related news.&lt;br /&gt;
* 04/09/2007: [http://www.amstrad.es/forum/viewtopic.php?p=12374#12374 Img2CPC] released. A command line tool to convert images to headers ready to be used with z88dk. Also can be used with little changes with WinAPE integrated debugger.&lt;br /&gt;
* 01/09/2007: A lovely [http://www.cpcwiki.eu/index.php/Category:Screenshot:Demo demo screenshot gallery] has been compiled by PulkoMandy!&lt;br /&gt;
* 30/08/2007: [[SymbOS]] 2.0 has been [http://www.symbos.de/download.htm released] including 1024KB, fast Mode2, richtext and [[PCW]] support&lt;br /&gt;
* 30/08/2007: [[Cosmos]] 2.0 (personal cost monitor) has been released&lt;br /&gt;
* 29/08/2007: [http://cezgs.computeremuzone.com/eng/card.php?id=17 Paciente 106], a great-looking and promising graphic/text adventure has been released!&lt;br /&gt;
* 28/08/2007: Frogger finally released for the Amstrad Plus. Get it [http://www.winape.net/download/frogger.zip here].&lt;br /&gt;
* 09/08/2007: A new version of [http://www.geocities.com/virtualcpc/ Virtual CPC] is available for download! Many additions like video or audio recording, Symbiface II emulation etc,etc...&lt;br /&gt;
* 08/08/2007: [http://www.winape.net WinAPE] 2.0 Alpha 13 released. LOTS of new stuff and fixes!&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: right;&amp;quot;&amp;gt;&amp;lt;small&amp;gt;'''All [[News_and_Projects|CPC news]]'''&amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 0; margin-bottom: 5px; padding: .5em 1em .5em; border: 1px solid #eadcc5; background-color: #fff8f2;&amp;quot;&amp;gt;&lt;br /&gt;
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=== Donors ===&lt;br /&gt;
These people were kind enough to [http://www.cpcwiki.eu/donations.html donate]. Please consider helping with hosting costs - all contributions go '''directly''' to our kind host, not our own pockets!&lt;br /&gt;
* [[Robcfg]]&lt;br /&gt;
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* [[User:Gryzor|Gryzor]]&lt;br /&gt;
&lt;br /&gt;
Thanks so much guys!&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 0; margin-bottom: 5px; padding: .5em 1em .5em; border: 1px solid #eadcc5; background-color: #fff5f3;&amp;quot;&amp;gt;&lt;br /&gt;
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=== Become an Author! ===&lt;br /&gt;
&lt;br /&gt;
We are searching for authors of the following articles:&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: right;&amp;quot;&amp;gt;&amp;lt;small&amp;gt;'''All [[Special:Wantedpages|wanted articles]]''' | [[:Category:Stub|Extendable Stubs]]&amp;lt;br /&amp;gt;'''[[List of most active contributors]]'''&amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; style=&amp;quot;vertical-align:top&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 0; margin-bottom: 5px; padding: .5em 1em .5em; border: 1px solid #e4dede; background-color: #f9f9f9;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Did you know? ===&lt;br /&gt;
* With a possible total amount of '''768 x 270 pixel''' (540 interlaced) the [[CPC]] was the 8bit homecomputer with the highest screen resolution ever.&lt;br /&gt;
* '''OpenOffice''' for Windows/Linux is a direct descendant of [[Star-Division|StarWriter]] for the CPC.&lt;br /&gt;
* The transfer speed of the [[CPC Booster|CPC Booster +]] serial interface is faster than a standard '''DSL connection'''.&lt;br /&gt;
* [[SymbOS]] can handle more than '''50 times''' bigger hard discs than MS Windows 95A.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 0; margin-bottom: 5px; padding: .5em 1em .5em; border: 1px solid #c6c9ff; color: #000; background-color: #f0f0ff&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== CPCWiki updates ===&lt;br /&gt;
* '''Breadcrumbs extension''' installed - shows your visit path under the title. Useful for browing around! :)&lt;br /&gt;
* Maintenance:&lt;br /&gt;
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** reCAPTCHA installed to prevent spambots from registering accounts.&lt;br /&gt;
* All the issues of ''Amtix!'', ''Amstrad Action'' and ''Amstrad Computer User'' have been uploaded and you can find them [[Mags|here]]!&lt;br /&gt;
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* Add the CPCWiki to '''your Homepage'''. Check out [[About#Wiki-Napping]] and start napping this Wiki.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 0; margin-bottom: 5px; padding: .5em 1em .5em; border: 1px solid #e4dede; background-color: #f9f9f9;&amp;quot;&amp;gt;&lt;br /&gt;
[[Image:World-map.gif|200px|right]]&lt;br /&gt;
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=== Where are you from? ===&lt;br /&gt;
&lt;br /&gt;
Help clarify the nationality of CPCWIKI users!&lt;br /&gt;
Participate in the pool on the cpcwiki forum.&lt;br /&gt;
&lt;br /&gt;
[[http://www.cpcwiki.eu/forum/index.php?topic=12.0 Pool thread]] (please register)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>AugustoRuiz</name></author>	</entry>

	</feed>