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		<id>https://oldwiki.cpcwiki.eu/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=84.69.242.71</id>
		<title>CPCWiki - THE Amstrad CPC encyclopedia! - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="https://oldwiki.cpcwiki.eu/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=84.69.242.71"/>
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		<updated>2026-08-29T16:32:48Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://oldwiki.cpcwiki.eu/index.php?title=Logistic&amp;diff=11608</id>
		<title>Logistic</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.cpcwiki.eu/index.php?title=Logistic&amp;diff=11608"/>
				<updated>2006-12-01T18:38:55Z</updated>
		
		<summary type="html">&lt;p&gt;84.69.242.71: Fixed bullet points, got rid of empty image tag&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Logistic was, as the name suggests, a puzzle game. Each game consisted of three rounds played on a 6x6 grid by two players (one of which could be the computer). Players placed coins on each square. You could stack up to four coins on a square: when you put a fifth coin down, the stack exploded, putting one coin each on the four squares around the current one. Any opponents squares in the vicinity would be covered, and therefore &amp;quot;captured&amp;quot; by your coin.&lt;br /&gt;
&lt;br /&gt;
It was possible to cause chain reactions by creating stacks of four and three coins, and then placing a fifth coin on one of the stacks causing the explosion. These chain reactions could also make use of four-coin stacks belonging to the opponent.&lt;br /&gt;
&lt;br /&gt;
As a result, each game - particularly games played against the computer - generally had two phases: the first involved creating the various stacks; and the second involved each side setting off various chain reactions.&lt;br /&gt;
&lt;br /&gt;
The game was won if&lt;br /&gt;
* A player ran out of coins, in which case the winner was the person with the most coins on the table&lt;br /&gt;
* One player captured all of their opponents coins, and there were no free square on which any new coins could be placed.&lt;/div&gt;</summary>
		<author><name>84.69.242.71</name></author>	</entry>

	<entry>
		<id>https://oldwiki.cpcwiki.eu/index.php?title=Logistic&amp;diff=11607</id>
		<title>Logistic</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.cpcwiki.eu/index.php?title=Logistic&amp;diff=11607"/>
				<updated>2006-12-01T18:37:37Z</updated>
		
		<summary type="html">&lt;p&gt;84.69.242.71: Added info on Logistic game&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Logistic was, as the name suggests, a puzzle game. Each game consisted of three rounds played on a 6x6 grid by two players (one of which could be the computer). Players placed coins on each square. You could stack up to four coins on a square: when you put a fifth coin down, the stack exploded, putting one coin each on the four squares around the current one. Any opponents squares in the vicinity would be covered, and therefore &amp;quot;captured&amp;quot; by your coin.&lt;br /&gt;
&lt;br /&gt;
[[Image:Example.jpg]]&lt;br /&gt;
&lt;br /&gt;
It was possible to cause chain reactions by creating stacks of four and three coins, and then placing a fifth coin on one of the stacks causing the explosion. These chain reactions could also make use of four-coin stacks belonging to the opponent.&lt;br /&gt;
&lt;br /&gt;
As a result, each game - particularly games played against the computer - generally had two phases: the first involved creating the various stacks; and the second involved each side setting off various chain reactions.&lt;br /&gt;
&lt;br /&gt;
The game was won if&lt;br /&gt;
 * A player ran out of coins, in which case the winner was the person with the most coins on the table&lt;br /&gt;
 * One player captured all of their opponents coins, and there were no free square on which any new coins could be placed.&lt;/div&gt;</summary>
		<author><name>84.69.242.71</name></author>	</entry>

	<entry>
		<id>https://oldwiki.cpcwiki.eu/index.php?title=Fraggle&amp;diff=11606</id>
		<title>Fraggle</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.cpcwiki.eu/index.php?title=Fraggle&amp;diff=11606"/>
				<updated>2006-12-01T18:22:45Z</updated>
		
		<summary type="html">&lt;p&gt;84.69.242.71: /* Releases */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Fraggle''' (Patrick Hinrichs) from Hannover was a coder of the german CPC scene.&lt;br /&gt;
&lt;br /&gt;
== Releases ==&lt;br /&gt;
* [[Atomic]] (1992)&lt;br /&gt;
* [[Crazy Snake]]&lt;br /&gt;
* [[Jumpmania]]&lt;br /&gt;
* [[Logistic]]&lt;br /&gt;
&lt;br /&gt;
== Groups ==&lt;br /&gt;
* [[MOPS]]&lt;br /&gt;
&lt;br /&gt;
[[Category:CPC scene members]]&lt;/div&gt;</summary>
		<author><name>84.69.242.71</name></author>	</entry>

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